Workers at Blizzard support studio Proletariat aim to unionize

On Tuesday, workers at Proletariat, the Boston-based studio Blizzard bought earlier this year to support World of Warcraft development, announced they recently filed for a union election with the National Labor Relations Board (NLRB). Proletariat is the third Activision Blizzard studio to announce a union drive in 2022, but where past campaigns at Raven Software and Blizzard Albany involved the quality assurance workers at those studios, the effort at Proletariat includes all non-management workers. The 57 workers who want to form the Proletariat Workers Alliance include animators, game designers and software engineers. The group seeks representation from the Communications Workers of America (CWA), the union that helped QA staff at Raven Software and Blizzard Albany organize.

“Everyone in the video game industry knows Activision Blizzard’s reputation for creating a hostile work environment, so earlier this year, when we heard that Blizzard was planning to acquire Proletariat, we started to discuss how we could protect the great culture we have created here,” said Dustin Yost, a software engineer at Proletariat. “By forming a union and negotiating a contract, we can make sure that we are able to continue doing our best work and create innovative experiences at the frontier of game development.”

The Proletariat Workers Alliance asked Activision Blizzard to recognize their union voluntarily. According to the group, the company has yet to respond to the request. Activision Blizzard did not immediately respond to Engadget’s comment request.

The workers at Proletariat say they aim to preserve the studio’s “progressive, human-first” benefits, including its flexible paid time off policy and robust healthcare options. Additionally, they want to protect the studio from crunch, the practice of forcing compulsory overtime during the development of a game. They’re asking management to commit to a no-mandatory overtime policy and implement better pay and health protections for workers who agree to voluntary overtime. The Proletariat Workers Alliance says their colleagues also shouldn’t be penalized during performance reviews for not taking on extra work.

In June, Microsoft announced it would respect all unionization efforts at Activision Blizzard following the close of its $68.7 billion deal to buy the publisher. Earlier this month, the FTC sued the tech giant to block the merger.

 

The best Nintendo Switch OLED accessories for 2023

It’s been a year and change since the release of the enhanced Nintendo Switch OLED model, with its larger 7-inch screen, longer battery life and some much-needed design tweaks. While it’s not a must-have upgrade from the original, it is the best choice for first-time Switch buyers. But whether you’re a newcomer to the system or upgrading from the five-year old first-gen model, you’ll want to make the most of your $350 investment with a few well-chosen Switch OLED accessories. We’ve outlined our favorites below.

SanDisk microSD card

With only 64GB of on-board storage, you’re going to want to get a microSD for your Switch OLED to store downloaded games, save files and screenshots. And with the redesigned slot it’s easier than ever to put it in or take it out of the system, too. You can use pretty much any microSD card with your Nintendo Switch, but the Nintendo-branded ones from SanDisk are solid, and you can get a 256GB model at a pretty affordable rate right now. They’ve been specifically tested with the system so you know they’ll work seamlessly.

8Bitdo Pro 2

With the improved stand on the back of the OLED Switch it’s now a lot easier to play in tabletop mode. But you’re still dealing with the same old Joy-Cons, which might be a bit too small for players with larger hands. In that case you’ll want to upgrade to a more pro-level gamepad. And yes, there is Nintendo’s Pro Controller, which is still the best choice for your Switch overall if you can get one, but 8Bitdo’s Pro 2 is also great, not to mention incredibly flexible; you can use it with your Android device, as well as a PC or Mac desktop. And it’s $20 cheaper than the Nintendo-made option.

8Bitdo Lite 2

While the official Pro Controller and the Pro 2 are full-featured gamepads, one thing they aren’t is small. That makes a big difference on the go when you don’t have a lot of space in your bag but need something just a bit larger than the Joy-Cons to play with. In that case I recommend the 8Bitdo Lite 2, which offers up an actual d-pad, as well as two joysticks, shoulder triggers and even motion control so you’re not giving up any functionality. It’s color-coded to match the Switch Lite, but that doesn’t mean it’s not also a solid companion for your Switch OLED. (If you’re a 2D aficionado, you might want to give the original 8Bitdo Lite and its two d-pads a try for only $25.)

FastSnail grips

If you’d like to make your Joy-Cons more comfortable without breaking the bank, one easy fix is a pair of grips from Fastsnail. Their rubberized nature means they’re easy on your hands and super durable – a must for anyone with rambunctious, electronics-destroying children. But adult gamers will appreciate how much easier they are to hold than a bare Joy-Con, and they slip on and off easily, which makes them easy to clean and transport. Our only regret is that they don’t come in white to match the Joy-Cons that come with the OLED system, but there is a pair of black grips that should still look stylish.

PowerA Enhanced Nano controller

When you need a Pro-style controller but don’t have space for a Pro-style controller, PowerA has you covered with its Enhanced Nano gamepad. It looks a lot like the official Switch Pro controller thanks to its grips, shoulder buttons and matte black coloring, but it’s two-thirds the size and includes a set of back buttons you can program to suit your needs. It’s easy enough to tuck away in your bag for a gaming emergency, and it’s affordable, too.

SteelSeries Arctis 1

Nintendo pushed out a firmware update that lets you use any Bluetooth headset natively with your Switch, which is fantastic if you already own a wireless gaming headset. But if you don’t have one, or find it a little too bulky, I’m still going to recommend the Arctis 1 from SteelSeries as a good option for the Switch. It sounds great, is super comfortable and stylish, and the included USB-C dongle is still easier than connecting to the console via Bluetooth. At $100, it’s also reasonably priced for a gaming headset.

Razer Barracuda X

Like the Arctis 1, the Barracuda X uses a USB-C dongle to connect to your console. Unlike the Arctis, though, it comes in assorted colors like quartz pink and white, the latter of which matches the Switch OLED’s panda-colored Joy-Cons. Aside from that, it’s just as solid as the Arctis 1, with 40mm drivers and a super light but sturdy design that feels and looks great on your noggin.

PowerA Joy-Con charging dock

One thing that Switch owners quickly realize is that if they want to play games with friends, they’re going to want some extra Joy-Cons on hand. But the Switch console itself can only charge one set at a time. Why not increase your capacity by adding this charging station to your setup (it plugs right into your Switch dock), with space for two Joy-Cons and a Pro controller, which means you’ll never have to deal with a dead controller again. That’s perfect for games like Towerfall, Party Golf, Super Bomberman R and of course, Super Smash Bros. Ultimate.

Turtle Beach Battle Buds

If you’re an on-the-go Switch gamer who’d rather not drag around a full-size headset but still craves high-end audio, know that most accessory makers are releasing earbuds made especially for gaming – though your existing wireless earbuds will still, in many cases, do a bang-up job. If you do want a dedicated pair made especially with gaming in mind, these wired buds from Turtle Beach have sports tips so they’ll stay firmly in your ear while you’re walking or shouting at the competition on the included mic. But you may not have to shout, since that microphone is a detachable model that you can bend toward your mouth, instead of the usual fiddly in-line mic that most wired headphones come with these days.

iVoler Tempered Glass Screen Protector

The Switch OLED’s screen is beautiful enough that you’ll definitely want to give it an extra layer of protection. Because it’s slightly larger than the screen on the standard Switch, you’ll need to make sure you get a screen protector that’s specifically made for the OLED model, and I also recommend a tempered glass kitl because it’s more durable than plastic. The iVolver screen protector costs $10 for a pack of four, so it’s super affordable, and your system will still fit nicely in the dock when you slide it in for a charge.

Anker PowerCore+ 26,800 charger

If your Switch lives in your bag or backpack, it’ll be useful to keep a battery pack with you for whenever you run out of juice. Most of Anker’s high-capacity power packs will charge up the Switch, but we like this 20,100 mAh power bank for its relatively slim design and its ability to charge two devices at once. You’ll need to provide your own USB-C charging cable, but you probably have one (or many) of those lying around anyway. We also appreciate that this pack is airplane-friendly, and it’ll set you back only $54.

Amazon Basics Switch case

The Switch Pro might be a premium-level system but you don’t have to spend big bucks to protect it. The Amazon Basics Carrying Case is my preferred method for toting my Switch around, and it fits the Switch OLED just fine. There’s also a nice-sized pocket for carrying around cords and other accessories, and a panel with slots for 10 Switch game cards that’s padded on the other side to protect your screen. And, on a personal note, the outside is super fun to cover with stickers.

Amazon Basics large case

If you’re the type who likes to take your entire system to places like say, a friend’s house or a gaming convention like PAX, the large case from Amazon Basics is an easy and affordable way to carry the whole kit and caboodle. It can fit the new dock, the system, a controller and all the cabling you need, snug and tidy. It even comes in some snazzy colors like neon yellow or red, to match your Joy-Cons or a favorite outfit.

 

Razzmatazz review: A delightful (and delightfully pink) drum machine

Earlier this year 1010music released the Lemondrop and Fireball, two surprisingly full-featured synths in unbelievably tiny packages. The company’s Nanobox lineup covers a lot of ground between those two instruments, but neither was particularly well suited to handling drums. So the company took the same core hardware, put a percussion-focused FM engine in it, along with a sampler, gave the whole thing a playful pink paint job, and dubbed it the Razzmatazz.

The latest member of the 1010music family is a rich sounding drum machine with a simple 64-step sequencer. While it may lack some modern amenities you’d expect from a $399 instrument, it makes up for it with a robust set of sound design features. And yes, even 10 months later, the Nanoboxes are still shockingly small.

Hardware

Terrence O’Brien / Engadget

I won’t spend too much time rehashing the hardware since I’ve already covered it in my review of the Lemondrop and Fireball, but here’s a quick recap. The whole thing is 3.75 inches wide, 3 inches tall, and 1.5 inches thick – small enough to fit in even the tiniest of bags or a large pocket. There’s a two-inch touchscreen on the front, plus four navigation buttons and a pair of encoders. Around back you get ⅛-inch MIDI in and outs, ⅛-inch audio ins and outs, a USB-C port for power and a microSD slot (pre-populated with a 32GB card) for storing samples and presets.

The only notable exterior change from the previous Nanobox entries is the color. There’s no functional advantage to the Razzmatazz being hot pink, but I love it. As I mentioned in my review of Cre8Audio’s East Beast and West Pest, synths should be fun. I have nothing against the Korgs, Elektrons and Moogs of the world. But their instruments often take themselves quite seriously. And I, for one, think the synth world could use a splash of color now and then.

The Sound Engine

Terrence O’Brien / Engadget

At the core of the Razzmatazz is an eight-voice engine that combines FM synthesis and sample playback. Each pad can be either or both, which is fairly unique. I can’t think of another affordable hardware drum machine that allows you to combine FM tones and samples in quite the same way. You can simply layer the two, but you could also, for example, use a sample of an actual timpani for the attack, then let the synth fade in after.

It’s a really fun effect and similar to what you find Roland’s late ‘80s Linear Arithmetic synthesizers like the D-50. The only issue is that figuring out how to achieve it isn’t immediately obvious. Since the two envelopes here are simple sustain / decay affairs, you can’t just soften the attack and be done with it. Instead you have to assign the envelope to control the volume of the digital oscillators, but set the mod depth to negative 100 percent, at which point the decay acts like the attack.

Another key difference is, the Razzmatazz can’t be played chromatically. So you can’t craft a room shaking bassline to accompany your drum pattern. You also can’t pull the trick of using the modulation sequencer to control pitch, like you could on the Lemondrop and Fireball. In fact, there is no modulation sequencer, just two LFOs and two envelopes. And pitch isn’t a modulation destination. You can change the tuning of individual pads and create something melodic that way, but that’s it.

The sounds themselves are excellent, though. The collection of 120 preset kits tend toward the glitchy and electro side of things. Since there’s a sampler, in addition to the FM engine, however, you can get convincing real drum sounds too. Most of the included samples don’t lean into the acoustic realm, but you can easily load or record your own if you like. The one thing to note is that there’s no way to chop up samples on the Razzmatazz. So if you want to slice up a breakbeat, you need to do that before you import it as separate files. Same for loops.

The top left-most pad has two special modes called Slicer and Clip. These allow you to get some of the benefits of chops and loops. But they’re a tad cumbersome and require some prep work. Slicer will playback bits and pieces of a sample, but you have to mark cue points using the company’s Blackbox or in software like Reaper or OcenAudio. Of course this is different from chopping up and rearranging a sample. Instead Slicer works its way through a full sample in a particular direction or jumps around randomly.

Clip mode is primarily for loops, but again, you need to trim up the sample beforehand. Make sure it’s a full number of bars and roughly within 20 BPM of the playback tempo. If you try to stretch it too far, or leave a bunch of dead air before or after, it may not deliver great results.

You also can’t just connect the drum machine to your computer via usb and transfer files. The USB-C port here is for power only. You’ll actually have to take the microSD card out and put it in a reader to move samples around. Frankly, that’s a little cumbersome for my tastes, and I usually preferred to just record directly to the Razzmatazz. You can’t trim or alter samples once they’ve been captured, but the threshold option at least means you won’t have a ton of silence at the start of a recording.

Interface

Terrence O’Brien / Engadget

Unsurprisingly, the actual act of using the Razzmatazz isn’t all that different from using a Lemondrop or Fireball. You still get a UI organized by sections, and within each section are layers and then each layer has pages. It’s a little more work to find your way around the Razzmatazz because it has eight individual voices with their own set of parameters. And sound design is a bit more complicated because the synth engine is FM based, and FM is notoriously difficult to wrap your head around.

But credit to 1010music for trying to streamline things as much as possible. The first layer beneath each pad is a collection of eight macro controls. And from here you can also change the “model” of the pad to quickly dial in generic sounds for kicks, snares, toms, etcetera. These two things alone let you cover a decent amount of the basics. But you’ll definitely want to explore beyond there, to all the pages you can access from the pad dashboard. Here’s where you’ll find all your oscillator options, FX sends and modulation controls.

If you hold down the home button, though, you’re brought to the “Teleporter.” Here you can jump to almost any page or submenu you want with just a single tap. It’s a much faster way to navigate the UI. In general the Razzmatazz makes better use of the touchscreen than its predecessors. That’s partially just down to the kinds of machines they are. Tapping in sequences and playing one of eight reasonably sized touch pads just makes a lot more sense, than trying to play melodies on a grid of notes sized for a toddler.

Unfortunately, the X/Y macro mode from the Lemondrop and Fireball is gone. Your performance options are largely limited to playing the pads live, switching sequences and muting individual pads. Using the touchpad to control pattern-wide parameters, or engage a stutter effect would give it a lot more flexibility as a performance tool.

On the plus side, the sequencer is extremely straightforward. It lacks ratchets, microtiming, probability and almost any other modern amenity. But its simple TR-style makes it easy to quickly toss together patterns or alter them on the fly. The main sequencer page lets you swap between patterns, and the changes are tempo synced so you won’t awkwardly cut one off before its natural conclusion.

Wrap-up

The Razzmatazz is a welcome addition to the 1010music Nanobox family. Similar to its stablemates, the Fireball and Lemondrop, there is no direct competitor due to the depth of the sound engine and stunningly compact form factor. I’m unaware of any drum machine in the sub-$500 space that combines FM synthesis and sampling in the same way. And as far as I can tell, only Teenage Engineering’s Pocket Operators come close to being as pocketable. Of course, those offer less sound design options. But combine a Razzmatazz, Lemondrop and Fireball with a small mixer like the Bastl Dude or (if you like setting fire to money) the TE TX-6, and you’ve got yourself a portable music making rig that could fit in a couple of coat pockets.

There are a few features and changes, though, that seem like no-brainers and would greatly improve the usability of the Razzmatazz. Some form of basic sample editing, for instance, expanded sequencing features like ratchets, and performance-focused master effects would really elevate the instrument. Right now the Razzmatazz is a very good drum synth, but it’s potentially only a firmware update away from being a great one.

 

LG’s new minimalistic appliances have upgradeable features and fewer controls

LG’s latest upgraded appliances, including washing machines, refrigerators, ovens and a dishwasher, feature, well, less. It’s taking a more minimalist approach in 2023 with less showy profiles, colors and, seemingly, controls. While we’re not getting a close-up look at all the dials and buttons yet, the appliances look restrained compared to previous years’ models. In past years, we’ve seen a washing machine whose feature was an entire extra washing machine. There was also a dryer that had two doors. Just because. LG also once even experimented with creating washing machines that could clean your clothes without any water. 

This year’s appliances will have a simpler design language, with what LG says is an “elegantly clear control experience.” The company says it’s made its latest range to ensure it can “match with any kind of décor, color scheme, or interior trend.” It used recycled materials across multiple machine parts, adding that its latest appliances also require fewer total parts and less energy than typical kitchen appliances.

This would dovetail with the company’s announcements at the start of the year, where LG said it would offer upgradability for its home appliances. So far, that’s included new filters for certain use cases and software upgrades to offer new washing programs for laundry machines. The company said it planned to introduce 20 models with upgradeable features but hasn’t confirmed how many actually arrived. Simpler, more streamlined hardware could make for easier for LG to replace more substantial parts, like motors and heating elements, to be even more efficient or effective.

However, will fewer buttons mean fewer features or less flexibility? We don’t know yet, but I like the subtler aesthetic. LG will reveal its new appliance family at CES 2023 — a show that always sneaks in countless kitchen appliances alongside the latest TVs, EVs and more. The show kicks off in Las Vegas in a week’s time.

 

LG teases a smaller smartphone camera module with true optical telephoto zoom

LG may not make smartphones anymore, but it’s still building components for them. The company’s LG Innotek arm just unveiled a periscope-style true optical zoom camera module with a 4-9 times telephoto range. That would allow smartphone cameras to retain full image quality through the entire zoom range, while potentially reducing the size and number of modules required. 

Samsung developed a similar camera module, also known as a “folded” lens, with a four times zoom first used in the Galaxy S20 Ultra smartphone. LG Innotek provided a previous version of its zoom module to Sony for the Xperia 1 IV smartphone

Most smartphone cameras use hybrid zoom setups that combine digital zoom and multiple camera modules. Certain zoom ranges (typically 2x, 3x, 10x, etc.) use individual cameras, with a digital zoom to fill in between those (2.5x, 4.5x, etc.). As a result, sensor resolution and thus detail can be considerably reduced.

LG’s “Optical Zoom Camera,” however, contains a zoom actuator with movable components, similar to what you’d seen on a zoom lens in a mirrorless or DSLR camera. It operates quickly and precisely down to the micrometer, according to LG, while saving battery life. It also has a built-in optical image stabilizer to reduce blur, something that can be a problem for telephoto lenses that magnify hand movements. (iFixit shows exactly how such modules work here.) 

With the module installed, a sensor would retain full resolution through the entire 4-9x zoom range, providing more detail on telephoto shots. LG also pared down the module’s thickness to reduce the size of the camera bump. 

The company partnered with Qualcomm to integrate the tech in the new Snapdragon 8 Gen 2 Mobile Platform. “It will enhance the image tuning custom for the optics, which includes Auto-Focus, Auto-Exposure, Auto-White Balance, lens shading correction and much more. Users will be able to focus quickly. And the photos and videos will have stunning image quality,” LG wrote. 

The new module will appear in smartphones announced at CES 2023 starting January 3rd. LG didn’t reveal any brands or models, but there are a number of smartphones coming soon with the Snapdragon 8 Gen 2 chipset that could potentially use it. Those include the OnePlus 11 series, Xiaomi 13, Motorola X40 and Oppo Find X. Apple is also a large customer of LG Innotek and could use the zoom module in next year’s iPhone 15 series, according to previous reports

 

Biometric devices sold on eBay reportedly contained sensitive US military data

German researchers who purchased biometric capture devices on eBay found sensitive US military data stored on their memory cards, The New York Times has reported. That included fingerprints, iris scans, photographs, names and descriptions of the individuals, mostly from Iraq and Afghanistan. Many worked with the US army and could be targeted if the devices fell into the wrong hands, according to the report.

A group of researchers called the Chaos Computer Club, led by Matthias Marx, bought six of the devices on eBay, most for under $200. They were spurred by a 2021 report from The Intercept that the Taliban had seized similar US military biometric devices. As such, they wanted to see if they contained identifying data on people who assisted the US Military that could put them at risk.

They were “shocked” by the results, according to the report. On the memory card of one device, they found the names, nationalities, photographs, fingerprints and iris scans of 2,632 people. Other metadata showed it had been used near Kandahar, Afghanistan in the summer of 2012. Another device was used in Jordan in 2013 and contained the fingerprints and iris scans of a small group of US military personnel. 

Such devices were used to identify insurgents, verify local and third-country nationals accessing US bases and link people to events, according to a 2011 guide to the devices. “It was disturbing that [the US military] didn’t even try to protect the data,” Marx told the NY Times. “They didn’t care about the risk, or they ignored the risk.

One device was purchased at a military auction, and the seller said they were not aware that it contained sensitive data. The sensitive information was stored on a memory card, so the US military could have eliminated the risk by simply removing or destroying the cards before selling them.

“Because we have not reviewed the information contained on the devices, the department is not able to confirm the authenticity of the alleged data or otherwise comment on it,” Defense Department press secretary Brig. Gen. Patrick S. Ryder told the Times. “The department requests that any devices thought to contain personally identifiable information be returned for further analysis.”

Given the sensitivity of the information, the group plans to delete any personally identifiable information found on the devices. Another researcher noted that any individuals found on such devices aren’t safe even if they changed their identities, and should be given asylum by the US government. 

 

LG’s 2023 soundbars offer Dolby Atmos and wireless TV connections

Keeping its tradition of making several announcements before CES, LG has teased its 2023 soundbar lineup ahead of the big show. The company says the SC9 and SE6 models will be on display in Vegas, both equipped with Dolby Atmos and DTS:X for immersive sound. Details are scarce for now on the specifics, but LG did elaborate on some of the key features both soundbars will offer. 

First, the company says the SC9 and SE6 will have Wow Orchestra, a tool that “utilizes every one of the two products’ audio channels to create an expanded soundstage with improved height, depth and power.” That somewhat vague description is all we have to go on until we hear these in action, but LG did explain that the feature will arrive after launch via software update. The two soundbars will also use Wowcast to connect to LG TVs wirelessly over WiFi. Once synced up, you can access audio settings through the Home Dashboard on those displays (also coming via future update). 

A Triple Sound Optimizer feature “boosts” the performance of the SC9 and SE6 while Smart Up-mixer turns stereo audio into multi-channel surround sound. LG says its AI Room Calibration tailors each soundbar to the place you put them, improving low-end frequency range and subdividing the front channels for better balance, clearer vocals and enhanced dialogue. The SC9 and SE6 also have an AI Sound Pro feature that can analyze content — movies, games sports or music — and automatically apply the best settings. 

LG says the SC9 and SE6 were designed with a minimalist focus so that they might blend in better with a range of home furnishings. The company explains that a bracket for the SC9 attaches to LG’s 2022 and 2023 OLED C series TVs to further eliminate clutter. LG didn’t elaborate much on the differences between the two units other than the fact that the SE6 is “ideal for smaller spaces” due to its compact stature. Despite the smaller size, that soundbar still packs four passive radiators for “powerful bass,” according to LG, and Dolby Atmos support is still onboard. 

The company didn’t say whether or not either of these will come with a subwoofer or which additional speakers they’ll be compatible with for a true surround sound setup. But, we expect all of the finer details on that, as well as info on connectivity and availability, when we arrive in Las Vegas next week. 

 

North Korean hackers targeted nearly 1,000 South Korean foreign policy experts

South Korean authorities believe North Korean hackers, working for the government, have targeted at least 892 foreign policy experts in the country. The efforts focused on members of think tanks and academics, dating back to April. The attacks began with spear phishing emails, often claiming to be from figures in South Koreas political system. These usually included either links to fake sites or viruses as attachments. The ploy, while not particularly sophisticated, was enough to fool at least a handful of victims.

The result was that several prominent experts had their personal data stolen, email lists compromised (exposing more people to the hackers), and 13 companies (primarily online retailers) were victims of ransomware. Although police believe only 49 recipients actually handed credentials over to the fakes sites and only two companies paid the 2.5 million won ($1,980) ransom, it’s difficult to judge the full scale of the fallout.

It’s unclear what non-financial resources the North Korean hackers may have gained from this latest campaign. But it’s certain this will not be the last cyber attack on its souther neighbor. The county has previously targeted security researchers to discover unpatched vulnerabilities, and even used the tragedy on Halloween in Itaewon as a tool to target South Korean citizens. 

Cyber warfare has been a major focus of North Korea for years, even as it seeks to deter foreign militaries with more traditional methods, like building nuclear weapons. It has also been a major source of revenue for the country which is in perpetual financial crisis and largely cut off from the world’s markets. It’s estimated that North Korean hackers have stolen $1.72 billion worth of cryptocurrency since 2017. And it doesn’t appear that it’s letting the recent crypto crash scare it off, as the recent ransoms were also paid in BitCoin.

Though the hackers covered their tracks reasonably well, the targets, tactics and IP addresses have led police to believe this is the same group that hacked the Korea Hydro & Nuclear Power in 2014. They also believe that the hackers will not cease their activity just because their efforts have been discovered. Authorities have urged people, especially those who work in sensitive areas like technology and government, to step up their security measures and be extra vigilant against fishing and human engineering attacks.

 

What we bought: The standing desk I chose after researching the hell out of the competition

When I started working from home five years ago, my chair was the floor and my desk was a stool. I was allowed to type with two hands when the baby on the floor next to me was napping or otherwise occupied. So really, any desk would have been an upgrade, but once I knew working from home was going to be my reality long-term, I went all in and bought a motorized standing desk.

After some research and lots of YouTubing, I settled on an Uplift V2, opting for the curved bamboo desk top in the 42-by-30-inch size with the standard (non-commercial) C-frame. I sprung for the advanced keypad, as Uplift recommends, and picked the storage grommet inserts, thinking I might want to put pens or a drink in there (I don’t).

Amy Skorheim / Engadget

I considered a few other companies including Autonomous, Vari and Fully when I was deciding which desk to get. Back when I ordered, the offerings from Uplift felt the most comprehensive, with a slew of size, color and desktop material customization options, and they had the most accessories.

That’s something you’ll notice as you configure your desk: there are a huge number of add-ons available. Probably the most unexpected is the under-desk hammock, but that’s only available for desks 72 inches wide and larger, so I didn’t get one. Plus I own a couch. Mine came with two free accessories when I purchased it a couple years ago, but lucky buyers today get six freebies. I went for the free rocker board, which I don’t use, and now wish I’d grabbed the cushioned standing mat instead. I also picked the bamboo under-desk drawer, which I use daily, filled with a few of these metal storage bins.

If you browse through the image galleries on Uplift’s site you’ll notice idealized office setups, with a curious lack of cables on, under or snaking away from the desks, as if buying one will somehow make wireless energy transmission a reality. Turns out that’s not the case, but Uplift does offer a number of ways to route and hide those still-necessary cords. Every desk comes with a wire management tray that mounts at the rear underside of the desk, along with cable tie mounts to keep wires up and out of the way. I paid $35 extra for the magnetic cable channel which keeps the rather thick cable that powers the desk routed against the desk leg.

Amy Skorheim / Engadget

Once the desk arrived, it was fairly easy to assemble following the video instructions. What stood out to me most about my new office furniture was the weight. It’s heavy. Each leg contains three nesting sections of steel with a steel crossbar up top. I’m sure my bamboo desktop is among the lighter of Uplift’s options, but it’s still substantial. Considering how little anything wobbles as it raises and lowers, or when it’s 45 inches off the ground, I think the heft is a good thing.

After the desk was assembled, it took a little fussing to get the cables hidden in a way that somewhat resembled the minimalism you see in the Uplift gallery photos. It helps to lift the desk to its full height when you’re setting up so you can get under there to work with the plugs, power strips and cable ties – something I wish I’d realized before I spent an hour hunched under there while it was at normal-desk height.

Amy Skorheim / Engadget

Lifting and lowering the desk is a simple push-button operation. The standard (aka free) keypad only has up and down buttons, which you press and hold to adjust the desk’s height. Uplift “recommends” paying the extra $40 for an advanced keypad that lets you program four different height settings; I gave in to the upsell, but I’m glad I did. If you need to go from sitting to standing or the other way around, just push a numbered key and the desk adjusts all by itself. I only use two pre-programmed positions – a sit and a stand height – but it’s nice to have the option of more settings. For example, if I ever want to make use of that balance board, I might need a couple extra inches.

The operation is impressively smooth and almost silent. During working hours, my cat stations himself at the corner of my desk and doesn’t wake from a nap when I change heights. I adjust the desk four times a day, starting off standing, switching to sitting for lunch and staying seated for an hour or two after. When I start to feel that afternoon slump, I’ll raise the desk back up to standing, which (paired with a cup of tea) usually helps with focus. Then just before quitting time, I sit down for the last hour or so, pushing the standing button when I log off so it’s ready for tomorrow. I’ve been more or less following that pattern for two years and the motors are performing exactly as they did when I first got the desk. Aside from a little dulling in the desktop finish where I have my mouse, everything still feels and looks new.

You’ve probably heard it said that your healthiest working position is your next one, meaning you shouldn’t stay in any posture for long. Having an adjustable desk doesn’t necessarily solve the problem of bad ergonomics – standing still all day is nearly as bad as sitting – but I’ve found when I’m standing, I’m much more apt to step away and get in a stretch, or even pace a bit when I’m searching for my next word. The Uplift desk is worlds away from a stool on the floor, and I don’t think I could ever go back to just a regular desk again.

 

Engadget’s favorite games of 2022

What a year for gaming. While 2022 may not have enjoyed as many AAA releases as in past years, the ones that weren’t delayed into 2023 were stellar and the indie development scene more than made up for the lack of big-budget titles. Some of our favorite releases this year came from small, ambitious teams that delivered fresh ideas. As is tradition, the Engadget team came together to extol the virtues of our favorite releases from the past 12 months.

Bayonetta 3

Bayonetta 3 is a delicious amplification of the series’ most ridiculous themes. It indulges in absurdity without disrupting the rapid-fire combat or Bayonetta’s unrivaled sense of fashion and wit. Bayonetta 3 is joyful, mechanically rich and full of action, plus it allows players to transform into a literal hell train in order to take down massive beasts bent on destroying the multiverse. Bayonetta elegantly dances her way through battles, dropping one-liners and shooting enemies with her gun shoes in one moment, and turning into a giant spider creature the next.

The Bayonetta series just keeps getting weirder, but that doesn’t mean it’s losing its sense of satisfying gameplay along the way. In the franchise’s third installment, Bayonetta is powerful, confident and funny; she’s a drag queen in a universe loosely held together by witchcraft, and the chaos of this combination is truly magical. – Jessica Conditt, Senior Reporter

Cult of the Lamb

Sure, you’ve played Animal Crossing, Stardew Valley, Hades and The Binding of Isaac – but what if you could play all of them at once, in a single adorable demonic package? That’s Cult of the Lamb, baby.

Cult of the Lamb is part social and farming simulator, part dungeon-crawling roguelike and all-around fantastic. After being sacrificed and resurrected, you’re instructed by a grand, dark deity to start your own cult, managing worship services, agriculture, cooking, marriages, deaths and much more. You must also venture into the wilderness to battle demons and recruit more followers. Keep in mind that you’re a lamb, which makes all of this exceptionally cute.

Cult of the Lamb is a brilliant balance of satanic dungeon crawling and cult simulation, offering more action than Animal Crossing and more casual farming mechanics than Hades. Cult of the Lamb is incredibly satisfying, and it’s rich in gameplay, story and environments. Most of all, it’s cute as hell. – J.C.

Elden Ring

There was never going to be a version of this post that did not include Elden Ring, FromSoftware’s big push into open-world Berserk-inspired sword and sorcery.

Yes, there’s something to be said about the earlier, more linear Souls games forcing players down a path of increasing gloom and difficulty (cue the hallmark rasping laugh of an NPC who seems to know precisely how screwed you are), how the inevitability of that experience allowed the devs to craft a bespoke gameplay loop of apprehension, frustration, discovery and the eventual reward of mastery. I love that stuff! But Elden Ring tried something new, effectively playing a shell game with those four player states, and making discovery the new initial draw.

My big “aha!” moments in Dark Souls 3 or Bloodborne arrived when I’d finally spotted a shortcut or sussed out a boss’s hidden weakness. Elden Ring retained that. But what really made the good brain chemicals flow was just… roaming around. Reaching the top of some lava-ridden mesa. Or finding a way onto some seemingly inaccessible islet. The grandeur of the settings and knowledge FromSoft wouldn’t make me work for a slice of geography devoid of treasures to loot and dudes to hack apart made the effort worthwhile.

Some fans adore the limited palate of Sekiro which essentially tells players, “git gud or quit.” Call me a bad gamer (accurate) but I prefer the maximalism and flexibility that Elden Ring brought to the table. Want to grind until every boss is trivial? How about a hitless all-remembrances run? Either, and anything in between, is valid. Allowing for challenge and accessibility makes Elden Ring a beautifully executed twist on the formula FromSoft has been honing for nearly 30 years. – Avery Menegus, Senior News Editor

Ghostwire: Tokyo

Sometimes, games you were once really looking forward to playing just sneak past you at launch. That’s totally true of Ghostwire: Tokyo, a game from Tango Gameworks, which also created the underrated horror game The Evil Within and its sequel.

Ghostwire: Tokyo is different to those, though. It’s often… funny. Sure, there are grotesque Japanese folklore monsters and creepy faceless men-in-suits to hurl magic at, but there are also ghosts trapped in toilet cubicles that need a few extra rolls of toilet paper, or park trees that need to be magically cleansed for nearby spirits to feel at ease. You play through a first-person perspective, using elemental attacks, charms and a spiritual bow and arrow set to take down an array of spirits that have invaded a substantial patch of central Tokyo. If you’ve heard the game described as Yakuza, but with ghosts, well, it’s a completely different kind of game. But the beautifully rendered buildings, interiors and streets definitely hit similar notes. Due to a supernatural attack on the city, you won’t bump into any other humans, pretty much through the entire campaign, which adds an eerie air to the entire game. It’s either ghouls trying to kill you, or spirits that need your help to move on.

The main game is short but punchy enough. It feels like a game that was banking on DLC to round out a lot of the more ambiguous plot questions players might have, but it’s uncertain whether that will ever happen. It’s still a fun supernatural game that takes a different approach to horror, with some mind-bending set pieces that bring some of the more imaginative parts of games like Control into the neon-lit streets of Tokyo. And who doesn’t want to be stalked by hundreds of paper eyeballs? – Mat Smith, UK Bureau Chief

God of War: Ragnarok

When I was first introduced to Kratos, the God of War, he was on my PS2, taking a stroll along a Cretan wharf, casually tearing a few Minotaurs in half. Things only went downhill from there. For a full three mythos-crushing game installments, things only went downhill from there. I mean, by the end of GoW III you had to dig pretty far down the Pantheon talent list to find a surviving deity.

But when we were reintroduced to Kratos on the PS4, we were not given back the pale ball of vengeful fury and barely-contained ultraviolence that we had grown to know and love. This new one was, well, not softer but at least not quite so hard-edged as before. This was a Kratos with bad knees who old-man grunted when he stood; a Kratos with a son he struggled to connect with but still reared in a dangerous and unforgiving world, demi-god or not. This was a more relatable Kratos, one that had aged alongside the gamers that inhabit his form in the intervening console years, with concerns and motivation beyond most efficiently chain slashing his way through enemy hordes.

I think a big part of what made God of War the Game of the Year in 2018 was that progression away from thinly-veiled plot points serving as excuses for more blood, boobs and button smashing; and towards a more mature, measured examination, not just of Kratos’ relationship with Atreus, but the larger theme of how to process familial loss, its accompanying grief, and to move forward from the pain.

Ragnarok is both an affirmation of Kratos’ reformation and a lodestar for the future of the God of War franchise. I’m not going to spoil the rich and nuanced multi-arc-with-just-a-hint-of-time-travel storyline for those who have not yet played but it, in my opinion at least, is the best written of the series. This is a game with cutscenes you’ll want to sit through. Combine that with well-paced skill-adjustable action, huge maps packed with treasures and secrets, an expansive supporting cast and star-studded voice acting – not to mention a menagerie-worth of mystical wildlife just begging to be torn limb from limb – and you’ve got yourself one of the best games of 2022. — Andrew Tarantola, Senior Reporter

Horizon Forbidden West

Sony’s first-party studios have generally done sequelsright, and Horizon Forbidden Westis no exception. The first game had one of my favorite narratives, as protagonist Aloy learned what happened a thousand years prior to bring about the mysterious world she (and the player) inhabit – one where mankind lives in relatively primitive tribes trying to stay safe from giant animal-like machines run amok.

Forbidden West delivers even more of what worked in Horizon Zero Dawn. Aloy remains a steadfast, righteous and occasionally stubborn protagonist who continues to grow as she uncovers more secrets about the world around her while fighting a totally unexpected force bent on destroying Earth as she knows it. The twists of Forbidden West don’t quite match the first game’s reveal of how the world we know evolved into the world Aloy inhabits. But the narrative is still rich and complex, and the new parts of what was once the American southwest that you get to explore are rendered in stunning detail. It’s one of the most beautiful games I’ve ever played.

As with any good sequel, combat and traversal around the world have been refined – there are more weapons than ever, and you can customize them to match your play style or the particular enemies you’re facing. Melee combat against humans and machines alike has also been significantly upgraded, and new items like a grappling hook and hang glider make getting around quicker and more fun. And nearly all the machines from the first game return, along with some colossal new enemies that present a massive challenge, but also a massive bit of satisfaction as you figure out their weak spots and systematically take them down.

I think my favorite new thing of Forbidden West, though, is the relationships you build with your friends. In the first game, Aloy is mostly a lone wolf, occasionally partnering with people here and there but mostly doing things on her own. In Forbidden West, though, you establish a posse of capable and likable companions, some old and some new, all of whom bring something different to the table in your massive quest. Trying to fend off the end of the world feels just a little bit easier when you have friends by your side. – Nathan Ingraham, Deputy Editor

Immortality

With Immortality, indie game director Sam Barlow has delivered a tribute to the surreal films of David Lynch, with a dose of Hitchcock for good measure. Similar to Her Story, it’s also entirely about scrubbing through video clips, except this time it involves footage from three unreleased genre films spanning several decades. Your job? To figure out what happened to the actress Marissa Marcel.

Geared more towards cinephiles than mainstream gamers, Immortality can be frustrating if you’re not operating on Barlow’s wavelength. But if you’re a fan of surreal cinema, and you enjoy diving into behind-the-scenes footage, it’s a game with endless rewards. The mystery will get you started, but the spooky atmosphere and excellent performances will keep you hooked. – Devindra Hardawar, Senior Editor

Marvel Snap

After getting burnt out on Hearthstone a few years ago, and superhero movies more recently, the last thing I expected to hook me in 2022 was a comic book-themed collectible card game. But then the fine folks at Second Dinner released Marvel Snap and it quickly became my favorite time waster. Because a match lasts less than five minutes, you can easily play a round during commercials, while waiting for the train, or in the bathroom (I’m not judging). And while decks cap out at just 12 cards, there’s a surprising amount of depth with a huge variety of effects and counters. Meanwhile, thanks to appearances from lesser-known characters like Hell Cow, Devil Dinosaur and the Infinaut, the game has prompted me to learn more about Marvel lore than any of the movies ever did. So even though the game is a little barebones at the moment (the only mode is a basic ranked ladder but more features are on the way), Marvel Snap is sure to be a game I continue playing long after I’ve forgotten about whatever happened in the latest Spider-man movie. – Sam Rutherford, Senior Reporter

Neon White

What do you do when you love speed running and score chasing, but you’re generally not very good at it? You play Neon White

Like all good games, Neon White is simple to learn, and difficult to master. The basic ask is that you vanquish every demon from a level and head to a finish marker. It plays like a fast-paced first-person shooter, with the complexity coming from your weapons, which are cards that can either fire or be spent for a special movement or attack ability. The real challenge comes from the scoring system, which grades you based on the time you took to complete a level.

There are just shy of 100 levels, all begging to be learned, repeated and perfected. Despite its first-person shooter visuals, it plays out more like a cross between Trackmania and a platformer. You’ll quickly turn that bronze medal into a gold, and then an “ace” that is supposedly your ultimate target. Then you’ll see the online leaderboards and realize you’ve left some seconds on the table. Then you’ll randomly achieve the secret red medal on a level, say “oh jesus” and realize that there’s a whole hidden tier of perfection for you to attain.

The trick is that everything feels smooth, and fast. From my first gold medal time up to the top-ten-in-the-world run I showed my pretending-to-be-interested friends, every time I turned on the game I felt like a master, inches away from perfection. There are multiple paths through each level, ridiculous shortcuts to discover, and near-infinite degrees of satisfaction waiting after every good run.

The main negative point, for me, is the story, which plays out like a visual novel. I love the genre, and had heard good things about the game’s characters, but found the narrative overly slow and just generally dull. There is mercifully a “fast forward” button, and once you’ve played through everything, a level select screen that lets you jump right into the action.

Despite its storytelling, and a couple of overly long levels that had me gnashing my teeth, Neon White was easily the most fun I had with a game this year. I played on Switch and PC, but a couple of weeks ago it landed on PlayStation as well, and I imagine I’ll be starting up a new campaign and playing it all over again soon.– Aaron Souppouris, Executive Editor

OlliOlli World

Most of the time, single-player narrative-driven games are where I spend most of my gaming time. But once a year, I come across a game like OlliOlli World that I can play for minutes or hours at a time because the gameplay is just so satisfying. The goal in OlliOlli World is simple: become a skateboarding god. You do that by progressing through five worlds, each of which has a dozen or more individual stages, each with a wildly unique course to traverse.

Unlike the earlier games in the OlliOlli series, World is a bit more forgiving at first. It’s much easier to pick up and start pulling off wild moves and combos than ever before. But it’s still fiendishly challenging – if you want to beat every challenge, you’ll need lightning-fast reflexes and the mental stamina to change up your tricks and moves constantly. But once you get fluent in the game’s mechanics, you can enter a flow state where you’re just making moves purely on instinct.

The level and character design in OlliOlli World only enhances this effect. Like the earlier games, each of the five biomes has its own unique characteristics, but in all cases the levels are extremely colorful and interactive, with tons of eye candy and bizarre creatures hanging out in the background. And you can customize your character with clothing and items you pick up for completing challenges, letting you express your personal style in a huge variety of ways. There are also competitive aspects, like the daily challenge where you compete against nine other skaters to post the top score in your group. And every time you visit a level, you’ll see a “rival” score to try and beat. There’s always something pushing you to skate even better in OlliOlli World. – N.I.

Overwatch 2

Overwatch is my second favorite game of all time. Despite sharper, faster-paced gameplay, some much-needed quality-of-life improvements and the free-to-play shift I’ve wanted for years, Overwatch 2 isn’t quite at that level yet. It’s too rough around the edges.

The monetization changes felt like a gut punch. In fairness, many of the high-end skins cost around the same as what you’d pay for outfits in other major free-to-play titles. But newcomers now need to pay up if they want cosmetics that have been in the game for six years – items that veteran players were able to earn for free only a few months ago. Players also need to pay for the premium battle pass, grind through the free tier or wait until it’s easier to unlock new heroes in later seasons before getting access to the latest characters.

And yet, Overwatch 2 has a hold over me like no other game. It’s still the best multiplayer title around, with a rich lore, a wonderful cast of characters and a colorful aesthetic that helps it stand out from many other games on the market. The ping system is an excellent addition for accessibility, and the four new heroes that have joined the lineup since launch are all a blast. Some of the major hero reworks, especially the Orisa one, have been a resounding success.

As much as I enjoy the game as it is now, Blizzard has laid the foundations for an even more exciting future. Next year will bring long-awaited, story-driven co-op missions to the franchise – until now, we’ve only had a taste of those during seasonal events. After getting a sneak peek at some of the stuff that’s on the way to the PvP side in the next few seasons, including a new core game mode and the season four hero, I can’t see myself putting this game down anytime soon. – Kris Holt, Contributing Reporter

Rollerdrome

Roll7

Rollerdrome is lush. It’s incredibly stylish, taking cues from 1970s Hollywood sci-fi but with an attractive cel-shaded filter over every scene. Even better than its stunning visuals, Rollerdrome has smooth, precise mechanics that allow players to fall into a flow in every level. The game is all about gliding through the environments on rollerblades, picking up speed and doing tricks while dodging and shooting enemies, managing weapons and controlling time – and it all comes together in a thrilling dystopian bloodsport.

It’s a joy to dodge, dodge, dodge and then leap into the air, slow down time and take out the people shooting at you, refilling ammo and collecting health in the process. Meanwhile, an unsettling story of corporate greed unfolds naturally beneath the rollerblading bloodshed, keeping the stakes high. Rollerdrome was a sleeper hit of 2022, so if you’ve been napping on this one, now’s the time to wake up and play. – J.C.

Stray

When I fall in love with a game, it’s the setting that gets me, which maybe explains why I wandered around Fallout 76’s Appalachian wasteland long after most people had left – I wanted to live there. I want to live in the futuristic city where Stray takes place too, but since I’m neither cat nor robot, I wouldn’t be allowed. In the game, you play a standard orange tabby with no special abilities, apart from those given to most felines like agility and jumping prowess. Through a mishap, you find yourself trapped in a domed city populated exclusively by amiable humanoid robots, and you eventually team up with a small drone that lets you “talk” with those androids.

To find your way back to your cat family outside the city, you solve puzzles, fight mutant bacterial blobs and generally follow your curiosity. The cityscape is a gorgeous, multi-level cyberpunk playground that feels a little less hardcore than Cyberpunk 2077’s Night City, with plenty of woven rugs to scratch and pillows to nap on. In fact, scratching, napping and otherwise doing cat stuff not only unlocks achievements (I was particularly proud to earn the one for getting a paper bag stuck on my head) they’re also integral to the game.

As my colleague Jessica Conditt said in her review, Stray is “downright joyful.” By leaning into the cat premise, it creates a whole new gaming perspective – you can’t do stuff humans can do, but you can do stuff cats do, like shimmying through small holes and jumping on pipes and bookcases. Living 12 inches off the ground for the cumulative eight hours or so it took me to play the game, I finally understood why cats want to jump on top of everything. The view is just better up there. – Amy Skorheim, Commerce Writer

The Last of Us Part I

A ton has been said about how The Last of Us Part I is a remake of a game that was originally released for the PS3 and then remastered a year later for the PS4. (Oh, and it’s coming to PC in early 2023, too.) So, it’s not exactly an essential release if you’ve played it before. But for people who may have heard about the upcoming HBO show and want to know what all the fuss is about – or anyone who loved Joel and Ellie’s journey the first time – this PS5 version is the definitive way to experience this story.

The game has been entirely rebuilt from scratch, and it shows in everything from the ruined post-pandemic cities and surprisingly tranquil forests and mountains to the detail found in collectibles around the world. Most crucially, though, the facial animations are simply stunning. Everyone you encounter, whether a lead character or an NPC you only see once, looks amazingly detailed and realistic. Of course, that means the hordes of infected humans hunting you are even more disturbingly detailed than ever, as well.

The updates aren’t just skin deep, either. Enemies are smarter and more cunning than ever, thanks to developer Naughty Dog using the upgraded AI system they implemented in 2020’s The Last of Us Part II. Humans are more aggressive about flanking you and a lot easier to lose once they find you, while the Infected are even better at hearing you trying to sneak by. There are a host of other updates, big and small, perhaps the most important of which is a massive suite of accessibility features so that almost anyone can give this game a shot.

What hasn’t changed is the story and script – but that isn’t a problem, given that The Last of Us was already well-known for its outstanding performances and plotting. The debate on whether or not The Last of Us Part I was really “necessary” will likely continue, but don’t spend too much time thinking about it. If you’ve never played the game before, this is the way to do it. And if you’re like me and play it every year or two, this is the best way to do so. – N.I.

Tunic

How do you write about a game that’s best experienced without expectations? That’s the challenge of saying something meaningful about Tunic. You can speak to its influences – primarily The Legend of Zelda: Link’s Awakening, with a dash of Soulslike combat – but that doesn’t do the game justice. Worse yet, it fails to capture its appeal. I could also mention its haunting soundtrack by Lifeformed and Janice Kwan or the austere beauty of its art style. But again that’s not quite what makes Tunic so special.

I’m being purposefully vague because to say more would be to rob the game of its magic. So I’ll leave you with this: It’s fitting Tunic casts you as a cutesy fox because the game has a knack of making you feel so clever anytime you work through one of its many mysteries. Do yourself a favor and try to play this one without turning to the internet if you run into a roadblock. On the other end is one of the most rewarding gaming experiences in recent memory. – Igor Bonifacic, Weekend Editor

Triangle Strategy

As a longtime fan of the SRPG genre, no game in the last decade has managed to evoke classics like Final Fantasy Tactics and Tactics Ogre more than Triangle Strategy. I admit it’s a bit of a slow burn and it gets a bit text-heavy, but with multiple endings (including a New Game+ mode), a deep roster of characters and rewarding turn-based combat, this game has it all. And thanks to its art style, which masterfully blends old-school sprites with a modern 2.5D approach, this game looks and feels like a love letter to those all-time greats of the late 90s. If you’re a fan of tactics games, Triangle Strategy is a must-play. – S.R.

Vampire Survivors

I had such good intentions for my Steam Deck. I swore I’d use it to get through my Steam backlog and stream a bunch of games from Xbox Cloud Gaming and Stadia (RIP). Sure, I do those things, but only on the rare occasion I can rip my attention away from Vampire Survivors.

It is a rudimentary-looking game with very basic controls. You’ll face hordes of monsters, but because your weapons autofire, the only real control you have is using the thumbstick or touch controls to move your character. You’ll need to carefully juke away from some enemies while getting close enough to kill others and pick up the experience gems they drop. After you collect enough gems and level up, you’re able to select another weapon or powerup.

This is where many of the game’s intricacies come in. You’ll get a random selection of weapons and power-ups to choose from at every level, as well as the ability to make your items more powerful. If you find the right pairings, you can evolve weapons into ultra-powerful forms. Vampire Survivors is the perfect distillation of the power fantasy. Flesh out the right build and you’ll carve through bosses that once seemed unbeatable like a lightsaber through ice cream.

This game begs you to keep coming back. Since it debuted in early access last December, developer Poncle has frequently updated the game with more characters, weapons, items and levels. Part of the joy is in building different loadouts that can demolish enemies with ease. Vampire Survivors also shares some DNA with casinos. There’s an explosion of color and some upbeat, tension-filled music whenever you open a treasure chest, along with a delightful chime whenever you grab a gem – you will hear that a lot. These aspects don’t exactly make it easy to put the game down.

I love my Steam Deck. I love Vampire Survivors. Together, they have a toxic hold over my desire to play other games. I could simply uninstall Vampire Survivors from my Deck, but, really, what’s the point when I can just play it on my phone now?– K.H.

Wordle

Mike Kemp via Getty Images

For a while in 2022, a word game brought the world together. Because it’s the same puzzle for every single player each day, Wordle was a giant inside joke amongst solvers across international boundaries. At Engadget, for example, London-based Mat Smith could give me hints or laugh at my inability to guess a word he got.

I also loved sharing and seeing the little blocks that showed how many tries it took us to solve the word. It was a chance to both bond and brag – the perfect gaming experience. Plus, whenever a word was controversial, whether it was spelled in US or UK English, for example, I loved the inevitable debate that would result. In 2022, Wordle gave us an elevated form of watercooler conversation fodder, but for the entire world.

Although technically launched in 2021, Wordle found widespread popularity in 2022. It was born from software engineer Josh Wardle’s desire to make a word game for him and his partner Palak Shah to play together. But it was when the user base expanded beyond his family to encompass the entire globe that Wordle took on a life of its own.

Countless iterations were spawned, building on the format and name… which itself was based on Wardle’s last name. You may have seen examples like Heardle, Worldle, Squirdle, Absurdle and more, using the puzzle’s format for us to guess songs, countries and other subjects. As always happens with anything popular, hundreds of websites published guides to beating the game, while scores of clones popped up in the Android and iOS app stores, hoping to cash in on the fever. Wardle later sold the game to the New York Times for an undisclosed sum that was reported to be in the low seven digits, and soon, just as quickly as the fever started, the game’s popularity subsided. Thanks to Wordle, we all may be leaving 2022 just a little bit savvier about the most common letters and words in the English language. – Cherlynn Low, Deputy Editor

Xenoblade Chronicles 3

Getting into a new role-playing game series can be hard sometimes. This is especially true when you’ve allied yourself with a certain studio or series – and we are into double digits in the Trails series, not to mention the juggernaut that is Final Fantasy. It’s trickier to reorient yourself to completely new gameplay dynamics, series in-jokes that fly over your head and just, well, things being different.

That means I’m late to playing critically acclaimed RPGs – I have to be in the right mindset. So how did Xenoblade Chronicles 3 weasel its way into my heart? I think it’s because I was told by several people, both gaming critics and friends, that it was a perfect entry into the series, regardless of whether you’d played its predecessors. They weren’t wrong.

It’s a nice game to approach with a blank slate because it goes through around three different tonal gear shifts before you entirely know exactly what the heck is going on. While I don’t want to ruin the anime-nodding plot twists, several of which you will see coming from a mile away, the game starts with a sci-fi, steam-punk high-concept scenario. Teen warriors on two factions are pitted against each other, waging wars with mechs, but also close-range weapons. It turns out direct kills are the only way to leech their enemy’s life force, building up a store in their base’s “flame clock” and ensuring a squad’s survival. They have to fight, to live.

Noah and two of his allies clash against Mio and her retinue, and after the battle ends in a draw – and I get to enjoy a slick, anime-styled battle movie between all six – the fates conspire to ensure this is your group of warriors, and only they can save the world.

With a wide range of classes to wield and master, as well as the ability to add a guest warrior to your squad pretty much any time throughout the game, battles initially seem chaotic, but I soon got attuned to the rhythm. Defenders will coax enemies into targeting them, allowing your heavy-hitting attackers to wail on them from the side or back – positioning is crucial. Meanwhile, your healers will ensure your defender doesn’t fall and amp up damage either with area-specific skills or targeted attacks on enemies. Also, your epic, charge-them-up-in-battle Interlink attacks are accompanied by such a high-energy soundtrack, it’s hard not to feel like a hero.

There are some big pacing problems in places, and when you get the ability to combine with your allies and form powerful Evangelion-esque avatars, you wonder exactly what can stop them at times. But it’s a vast adventure with several compelling side quests to fill out your time in Aionios. Annoyingly, it’s won me over – and I have since downloaded the original Xenoblade Chronicles (and its sequel) to play in 2023. – M.S.

 

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