Google claims to ‘reaffirm’ Right to Repair support three years after lobbying against it

Google has officially voiced support for Right to Repair (R2R) legislation. Specifically, the company supports Oregon’s SB 542, championed by State Senator Janeen Sollman (D). Although Google’s motives could be less about newfound altruism and more about shaping regulatory action that seems increasingly inevitable, “a win’s a win,” as they say in sports.

The company expressed its new R2R stance in a blog post and white paper published Thursday. “Today, we’re excited to reaffirm our support for the Right to Repair movement by releasing our first white paper on repair while endorsing proposed Oregon Right to Repair legislation that offers a compelling model for other states to follow,” the company wrote.

Google lobbied against Right to Repair legislation as recently as March 2021 when it opposed the HB21-1199 R2R bill in Colorado. It’s also on record opposing AB1163 in California. The company’s stance had already shifted before today, in line with the direction of regulatory winds. (It partnered with iFixit for self-repairs starting in 2022.) But Google suggesting its announcement today is merely “reaffirming” a value it’s always stood behind (while ignoring documented evidence to the contrary) appears disingenuous.

Google’s suggestions for regulators

Google’s language in the white paper reveals a legislation-shaping tactic. An entire section titled “Policy Perspective” breaks down the language and boundaries the company believes R2R regulations should contain.

Within this policy section of the paper is a passage about “design flexibility,” urging lawmakers not to hamstring device makers by implementing strict design codes. “Well-intentioned regulations that set specific design requirements and standards in an effort to improve repairability may have unintended consequences that inhibit innovation and inadvertently lead to bad outcomes, such as more e-waste,” Google wrote in its white paper. “Design-related policies for repair should focus on defining repairability outcomes rather than setting strict design standards.”

Another item in the policy section, “reasonable implementation period,” calls for regulations that won’t disrupt existing manufacturing schedules. “Consumer electronics operate with lengthy product development timelines, often spanning years,” Google wrote. “New regulatory measures should phase in on a sensible timeline that ensures manufacturers can meet new requirements without undue burden. Regulations should not apply to products that are already designed and launched as such measures are problematic and may have negative unintended consequences, such as creating more e-waste.”

Neither of those requests seems egregiously unreasonable — and the points about e-waste could be taken at face value — but, coincidentally or not, they do also align with Google’s business interests.

An Apple dig and… Project Ara?

Google squeezed in a dig at Apple, too. “Policies should constrain OEMs from imposing unfair anti-repair practices,” the paper reads. “For example, parts-pairing, the practice of using software barriers to obstruct consumers and independent repair shops from replacing components, or other restrictive impediments to repair should be discouraged.”

Of course, Apple is notorious for parts-pairing, the practice of digitally linking part serial numbers to the device serial, locking out third-party repair services (and leaving the people who paid them with obnoxious incompatibility warnings).

Project Ara, which made it to the Google graveyard before hitting store shelves, was shouted out in the white paper.

Google

Google’s paper highlights examples from its history of supporting R2R and similar initiatives, even calling out the (cancelled) Project Ara modular phone from a decade ago as an example of projects that “push the boundaries and better understand our users’ needs for repair.” (If it had only made it to consumers.)

The paper also touts Google’s buildouts of its repair capabilities, seven years of software support for Pixels and seven years of support for hardware parts. All of this can be seen as a resounding victory for the R2R movement, even if corporations’ motives continue to be less noble than they like to let on.

This article originally appeared on Engadget at https://www.engadget.com/google-claims-to-reaffirm-right-to-repair-support-three-years-after-lobbying-against-it-205828956.html?src=rss 

Discord lays off 170 workers in latest round of cuts

Leaders at Discord have decided to cut its staff by 17 percent, according to an internal memo first reported on by the Verge. Concerns over how the chat app has yet to become profitable have played a role in the decision. CEO Jason Citron said that staff across departments will be impacted once the layoffs begin.

According to the memo, Citron believes the company hired too many people since 2020. This, he wrote, led the workforce to take on projects that made Discord “less efficient.” He added that the company needs to sharpen its focus, however, he did not give any insight about any particular strategies moving forward except that the cuts “put us in the best position to continue building a strong and profitable business.”

Discord will continue to provide short term pay and benefits to the 170 staffers it is letting go. This also isn’t the first time the company has resorted to staff cuts. The company recently laid off four percent of its staff at the end of last year and before that, it made an undisclosed number of staffing cuts 2019.

The company has notably endured some internal struggles lately. Discord refused to have its CEO testify about its children protection policies when called upon by the US Senate Judiciary Committee. That came after a damning NBC News report on the issue, which claimed that children on the platform were being groomed and extorted. It also faced backlash for a small data breach that exposed the personal information of some users last year.

Discord is far from alone among tech companies which have recently initiated layoffs. Just one month into the new year, Duolingo and Unity announced they would be trimming staff. In big tech, Meta, Amazon and Google also have also announced plans to lay off hundreds of workers.

This article originally appeared on Engadget at https://www.engadget.com/discord-lays-off-170-workers-in-latest-round-of-cuts-211541127.html?src=rss 

eBay will pay $3 million to resolve criminal charges in a bizarre cyberstalking case

The US attorney’s office in Massachusetts says eBay will pay a $3 million penalty to resolve criminal charges following a harassment campaign conducted by several former executives. Several ex-employees targeted a couple who wrote a newsletter that was critical of the company.

The Justice Department charged eBay with two counts of stalking through interstate travel, two counts of stalking through electronic communications services, one count of witness tampering and one count of obstruction of justice. The $3 million fine was the statutory maximum for the felonies. As part of a deferred prosecution agreement with authorities, eBay also needs to improve its compliance program and retain an independent corporate compliance monitor for three years.

The US attorney’s office says eBay “admitted to a detailed recitation of all the relevant facts about its conduct.” In August 2019, the company’s former senior director of safety and security Jim Baugh and six others carried out a harassment campaign against Ina and David Steiner of Massachusetts. The couple wrote about litigation involving eBay and higher-ups at the company were said to have been frustrated about the negative coverage.

Baugh and his co-conspirators harassed the couple by, among other things, sending them a fetal pig, a funeral wreath and live spiders and cockroaches. According to prosecutors, three of the former eBay employees traveled to the Steiners’ home in the aim of planting a GPS tracking device on their car. The campaign also involved sending harassing messages via Twitter (now X).

Baugh and several others were convicted and sent to prison. One other has admitted to their part in the campaign but has yet to be sentenced.

In a victim impact statement published on their website, the Steiners wrote that “eBay’s actions against us had a damaging and permanent impact on us — emotionally, psychologically, physically, reputationally, and financially — and we strongly pushed federal prosecutors for further indictments to deter corporate executives and board members from creating a culture where stalking and harassment is tolerated or encouraged.”

The pair and Steiner Associates, the publisher of their EcommerceBytes newsletter, have filed a civil lawsuit against eBay and the former employees. A trial has been scheduled for March next year.

This article originally appeared on Engadget at https://www.engadget.com/ebay-will-pay-3-million-to-resolve-criminal-charges-in-a-bizarre-cyberstalking-case-213050834.html?src=rss 

Lindsay Hubbard ‘Blindsided’ by Carl Radke Calling Off Engagement in ‘Summer House’ Season 8 Trailer

The trailer relives the moment when Carl and Lindsay called off their engagement just weeks before their wedding was set to take place.

The trailer relives the moment when Carl and Lindsay called off their engagement just weeks before their wedding was set to take place. 

Xreal Air 2 Ultra hands-on: Next-gen AR glasses in need of killer apps

Even though Apple didn’t have an official presence at CES 2024, the trade show still had a whole area dominated by mixed reality tech. One of the most popular booths there was none other than Xreal (formerly Nreal), which decided to ride on the Apple Vision Pro hype train and unveil its latest AR glasses, the Xreal Air 2 Ultra, in Las Vegas. The Chinese firm claims that its latest headset makes “an affordable alternative to” the likes of the $3,499 Vision Pro, though it’s currently priced at $699 — a tad more than the $499 Meta Quest 3 — as Xreal attempts to lure developers into its ecosystem.

Unlike the rest of the Xreal Air 2 series, the Air 2 Ultra finally brings back 6DoF (six-degree-of-freedom) tracking — a first since the Nreal Light. In other words, you can physically walk around a virtual space, rather than being stuck in one spot. The 6DoF tracking is mainly handled by the two front-facing 3D environment sensors which, according to Xreal founder and CEO Chi Xu, are an advancement over prior models, and are less physically obtrusive compared to the ones on the Ray-Ban Meta smart glasses. As with the Light, the Air 2 Ultra also supports hand tracking for interacting with virtual objects directly.

There’s also a slight upgrade in the display department, featuring a wider 52-degree field of view — up from 46 degrees on the Air 2 and Air 2 Pro. It should otherwise be the same Sony micro OLED panels with a crisp 1080p resolution for each eye, along with a refresh rate of up to 120Hz and a brightness of up to 500 nits. Likewise, the Air 2 Ultra inherited the electrochromic dimming feature from the Pro, which offers two shade levels to minimize distraction from the outside world.

Given the extra hardware for 6DoF and hand tracking, it’s no surprise that the Air 2 Ultra weighs slightly more than the Air 2 Pro — 80 grams versus 75 grams, but it still looks like a pair of regular sunglasses, and I definitely wouldn’t mind wearing them in public. Xreal did its best to minimize the weight gain using a titanium frame, and obviously, these glasses still require an external power source — a smartphone or a PC — via USB-C. I had a total hands-on time of around 20 minutes, and at no point did I feel any discomfort, though there’s no telling if that would be the case if I kept on going for the rest of the day.

Photo by Joel Chokkattu / Engadget

Given the lack of third-party apps at the moment (I do miss the Angry Birds demo on the Nreal Light), Xreal could only offer a concept demo to show off the Air 2 Ultra’s 6DoF experience. This mainly involved a massive virtual desktop showing multimedia players, or a social media window showing the latest messages from my made-up friends, or a personal 3D cinema with a library of three movies. To the left, there was a vertical slider for changing colors on a smart light bar in the real world. I was also given three AR hexagonal discs: one for toggling between work profile and casual profile, one for switching between the casual modes (contacts, social and movie) and one for displaying a virtual pet.

The overall room tracking worked smoothly, even as I walked up to the large 3D avatars on my right, but things got a little trickier when it came to hand interaction. The hand tracking alone seemed fine (at least according to the skeletons rendered over my hands), but I struggled to pinch the light bar’s color slider — it ended up at the wrong hue on several occasions. The interaction with the AR cardboard discs was also laggy at times, though I did enjoy being able to bring my virtual pet on one of the discs up close — I couldn’t pick a favorite between the dung beetle and the fiddler crab.

Photo by Joel Chokkattu / Engadget

In response to the technical issues I ran into, Xreal’s Xu pointed out that his team had been experiencing the same since the show floor opened. Our demo unit also crashed once, but it was fine after a reboot on the smartphone — an Oppo Find X5, which got worryingly warm right before it gave up. This goes to show that the Air 2 Ultra performance is only as good as the computational device it’s attached to.

Speaking of which, Xreal says these glasses are also compatible with the Samsung Galaxy S22 and S23, along with Apple’s iPhone 15 and any Windows or Mac machine that can run the company’s Nebula environment. Xreal is also developing a dedicated companion device to go with the Air 2 Ultra, though there’s no word on specs nor time frame.

Photo by Richard Lai / Engadget

Considering the show floor hiccups, it’s only fair to revisit the Xreal Air 2 Ultra in a less chaotic environment later — especially when more developers are on board after it starts shipping in March. Still, we wouldn’t go as far as agreeing with Xreal’s implication that its AR glasses can totally replace Apple’s Vision Pro, as only the latter — and any VR headset, for that matter — is able to offer a completely immersive experience. It’ll ultimately boil down to the range of apps on each platform, but if you’re looking for something that you wouldn’t mind wearing for prolonged periods, then the Air 2 Ultra would most likely be the better choice.

This article originally appeared on Engadget at https://www.engadget.com/xreal-air-2-ultra-hands-on-next-gen-ar-glasses-in-need-of-killer-apps-203943588.html?src=rss 

The MouthPad turns your tongue into a mouse for your phone

You can one day use your tongue as a mouse for your laptop, tablet or phone, thanks to a new product that made its first public appearance at CES 2024. The MouthPad (an obvious spin on the word “mousepad”) is what its makers call a tongue-operated touchpad that “sits at the roof of your mouth” and can be connected to your devices just like a standard Bluetooth mouse. I got to see the MouthPad here in Las Vegas, where it’s making its first public appearance since its announcement last year, though, to be clear, I did not put it in my mouth to try out for myself. Instead, I watched as the company’s co-founder Tomás Vega used the device to navigate an iPhone and open the camera as we took a selfie together. 

The MouthPad is basically like a retainer with a touchpad, battery and Bluetooth radio built in. It’s made of a resin that the company says is the same “dental-grade material that is commonly used in dental aligners, bite guards and other oral appliances.” The device’s battery was made by a company called Varta, which MouthPad’s makers also said has “a long track record of producing safe, medical implant-grade batteries.” All this is to say that while it can feel strange to put a battery-powered electrical device in your mouth, at least it might be reassuring to know that this uses technology that has existed in the oral health industry for a long time.

I watched Vega place the 7.5-gram mouthpiece right on his palette, where it sat surrounded by his upper teeth. He closed his mouth and the iPhone he held up showed a cursor moving around as he opened apps and menus. I asked him to open up the camera and he obliged, and we took a selfie. This was evidently not a pre-recorded demo paired with good acting. 

Photo by Cherlynn Low / Engadget

Now, because I didn’t try it myself, I can’t tell you if it’s comfortable or easy to use. But the specs sheet states that the MouthPad is about 0.7mm (0.027 inches) thick, apart from where there are capsules, while the touchpad itself on the roof of the mouth is 5mm (0.19 inches) thick. From what I saw, it didn’t look much bulkier than my own retainers, and when Vegas smiled after putting the MouthPad on, I could only really see one small black piece on top of one of his teeth. 

You’ll have to take out the MouthPad when you’re eating, but you can speak while it’s in your mouth. You might have a slight lisp the way you would with regular retainers, but I could understand Vega perfectly. The company said that the device currently lasts about five hours on a charge, though the team is working on improving that to eight hours by March. Recharging the device takes about an hour and a half, though Vega and his team said that, of the 30ish people that currently have a MouthPad, most users tend to charge theirs when they’re eating and rarely seem to run out of juice.

The company explained that the MouthPad uses Apple’s Assistive Touch feature to navigate iOS, but it can be recognized by other devices as a Bluetooth mouse. It’s already on sale for those who sign up for early access, but general availability is coming later this year. Each MouthPad is individually 3D-printed, based on dental impressions sent in by customers as part of the ordering process. Early access users will also receive assistance from the company during setup and calibration, as well as throughout their use of the device.

Photo by Cherlynn Low / Engadget

Tongue-operated controllers are not new, but MouthPad is one of the more elegant and sophisticated options to date. It also works with a wide variety of devices and seems far enough along in the production process to be ready for sale. Whether the human tongue is a suitable organ for computer interactions, however, is something we can only determine after longterm use in the real world. 

We’re reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/the-mouthpad-turns-your-tongue-into-a-mouse-for-your-phone-184541021.html?src=rss 

What is credential stuffing and how do you keep your accounts safe from it

Credential stuffing, or using compromised login information to take over accounts, has been around as long as we’ve used passwords to secure our accounts. But, perhaps in part because it’s gotten easier for hackers to perform this type of attack, credential stuffing made headlines in recent months.

Look at the 23andMe breach affecting nearly 7 million users. While not every account was compromised via credential stuffing, it was how the hackers initially got in, and then they used a social feature called DNA Relatives to keep going. Hackers gained access to sensitive information like full names and locations, specifically targeting groups like Ashkenazi people, offering the data for sale in bulk online.

Hacking conjures an image of sophisticated, high tech break-ins, but what makes credential stuffing so lucrative is that it’s surprisingly “pretty unsophisticated,” Rob Shavell, CEO of online personal information removal service DeleteMe, told Engadget. Hackers will use educated guesses to figure out your password, or just buy old passwords from leaks online to see if they work for different accounts. Tactics used by hackers include using personal information found online to guess passwords or asking a generative AI program to come up with usable variations on a password to get into an account.

Companies frequently fail to protect your data, sticking you with the burden of preventing credential stuffing accounts to the best of your ability. In fact, credential stuffing has become so prevalent, that you’ve likely already fallen victim. Nearly a quarter of all login attempts last year met the criteria for credential stuffing, according to security company Okta’s 2023 State of Secure Identity Report that surveyed more than 800 IT and security decision-makers across fields. Verizon’s 2023 analysis of data breaches found that about half of breaches involved stolen credentials. Checking an email address on sites like Have I Been Pwned can show you which passwords may have been compromised, meaning if you’ve reused it on another account, it could be a matter of time until hackers try to use it to get in.

Credential stuffing works because we tend to stick to certain patterns when creating passwords, like using your mother’s maiden name or a childhood address, with small variations to make them easier to remember. “Because we’re lazy, and because we have 50 passwords now, it is the default to just pick one password and use it many places,” chief information security officer at cloud company Akamai Steve Winterfeld said. “The problem is you then are not taking appropriate risk measures.”

That level of risk varies widely. The one-off account you used to try out World of Warcraft years ago and doesn’t have any personal or financial information attached to it probably doesn’t concern you. But hackers are betting you’ve reused an email, username and password for a more lucrative account, like your bank or social media, and they will use credential stuffing to get in. “I have one username and password that I use for things that I’m okay if they’re compromised … that would not financially or brand impact me,” Winterfeld said.

Minimizing the risks you’re taking online by using strong passwords will make it a lot more manageable to start protecting yourself against credential stuffing. Changing passwords frequently, or making the switch to passkeys, can also help. There are other ways you can protect yourself, too, as companies have made it clear that they’ll do anything in their power to shirk responsibility for protecting your information.

First, understand that once a credential is leaked, it can be used to gain access to other accounts, Frank Teruel, CFO at bot prevention firm Arkose Labs, said. So, change passwords for any accounts where you may have repeated it, especially high-profile targets linked to financial or other sensitive institutions. This is where a password manager comes in handy, because some will even flag if a password has been found in a breach and suggest that you change it to a stronger option.

Taking some time to purge accounts you no longer use will greatly reduce the number of password leaks to worry about, too, Teruel said. In the meantime, make it a habit not to reuse passwords or small variations on them, and to change passwords frequently to limit risk.

This article originally appeared on Engadget at https://www.engadget.com/what-is-credential-stuffing-and-how-do-you-keep-your-accounts-safe-from-it-190044846.html?src=rss 

Ubisoft accidentally used text-to-speech to voice a character in the new Prince of Persia game

Ubisoft’s Prince of Persia: The Lost Crown launches next week, but players are likely to encounter an amusing bug as they make their way through the game, as reported by IGN. One of the game’s NPCs is voiced by a text-to-speech program, complete with the slightly robotic tones we’ve come to associate with these services. 

It’s not quite Siri or Alexa, but it’s close and certainly doesn’t fit the game’s Persian-inspired setting. The NPC-in-question is a tree spirit named Kalux and seems to be voiced by a TTS program that’s available online for free and typically used by streamers.

This isn’t an “AI is coming for your jobs” type thing, but rather a mistake on Ubisoft’s part, as each and every other NPC is attached to a voice actor. IGN notes that Kalux doesn’t have a voice actor in the credits. Additionally, Kalux only has a few lines, so it likely won’t be a tough fix to assign an actor to deliver that dialogue. Ubisoft has readied a day-one patch, but it won’t handle the Kalux issue. Look for another patch in late January or early February that replaces the bot with a human.

Ubisoft confirmed the error and said that the “English version of these eight lines of text for this character were not properly implemented,” going on to note that the game has more than 12,000 lines of dialogue across multiple languages. Game developers often use TTS services and AI voices to create placeholder dialogue, which is eventually replaced by human actors. The company just forgot to handle this one character.

Prince of Persia: The Lost Crown releases on January 15 for just about every platform out there, including the Nintendo Switch and PC. It’s the first franchise installment since 2010’s Prince of Persia: The Forgotten Sands. This is a Metroidvania-style platformer that brings the series back to its 2D roots. Reviews are mostly positive, with many praising it for offering a true AAA Metroidvania experience in the spirit of Nintendo’s recent-ish Metroid Dread.

However, just because this particular instance was a mistake, doesn’t mean that AI-enhanced TTS services aren’t going to radically change the industry. CD Projekt Red recently used AI to include a deceased actor’s voice in Cyberpunk 2077: Phantom Liberty and SAG-AFTRA recently struck a deal with an AI voice acting platform to make it easier for actors to license their voice as a digital replica for use in games.

This article originally appeared on Engadget at https://www.engadget.com/ubisoft-accidentally-used-text-to-speech-to-voice-a-character-in-the-new-prince-of-persia-game-193448687.html?src=rss 

Sofia Vergara Slams Host for Seemingly Poking Fun at Her Accent; ‘How Many Emmy Nominations Do You Have?’

The ‘Griselda’ star clapped back at the interviewer for challenging her on how she pronounced ‘Modern Family.’ 

The ‘Griselda’ star clapped back at the interviewer for challenging her on how she pronounced ‘Modern Family.’  

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