Bluesky has added almost a million users one day after opening to the public

Bluesky, the open source Twitter alternative, has seen a surge in new users just one day after opening its platform up to the public. The service has gained more than 850,000 users bringing its total sign-ups to just over 4 million.

The service had been in an invitation-only beta for about a year and had grown to just over 3 million users when it officially opened to the public. It currently has close to 4.1 million sign-ups, according to an online tracker. “Things are rolling over here,” Bluesky CEO Jay Graber wrote in a post on X.

The surge in new users suggests that there is still ample curiosity about the Jack Dorsey-backed platform that began as an internal project at Twitter in 2019. It also indicated that Meta hasn’t entirely cornered the market for a text-based Twitter alternative. The company’s Threads app has grown to 130 million monthly users, Meta announced last week.

Graber has said that Bluesky intended to grow at a slower pace so that it could build it the platform, and the underlying protocol, without the added pressure sudden surges in growth can cause. Some of those concerns were borne out over the last day as the spike in activity led to some technical issues on the site, including problems with the app’s custom feeds and a brief outage overnight. The outage was resolved within a couple hours, according to the company.

Much of Bluesky’s future success will hinge on whether it can maintain new growth and keep the interest of all its new users. Threads also saw an initial spike in new users, only for it to drop-off before eventually rebounding.

Though Bluesky may look a bit like Threads or X, it’s a fundamentally different kind of platform and part of the growing movement for decentralized social media. Its open-source protocol functions like a “permanently open” API, according to Graber, and the site already has dozens of developers building their own experiences. Bluesky also offers more customization features for users, with features like custom algorithms and the ability to choose your own content moderation settings.

This article originally appeared on Engadget at https://www.engadget.com/bluesky-has-added-almost-a-million-users-one-day-after-opening-to-the-public-004854186.html?src=rss 

Morgan Wade Breaks Her Silence on Rumored Feud With Kyle Richards in Rare Statement

Less than one week after the Bravo personality shared an update about her friendship with Morgan, the singer took to social media to clarify where they stand.

Less than one week after the Bravo personality shared an update about her friendship with Morgan, the singer took to social media to clarify where they stand. 

Henry Winkler & Ron Howard Have ‘Happy Days’ Reunion Almost 40 Years After the Beloved Sitcom Wrapped

The actors posed for a smiling photo backstage at a book event and revealed the meet up was ‘so exciting.’

The actors posed for a smiling photo backstage at a book event and revealed the meet up was ‘so exciting.’ 

Sheryl Lee Ralph’s Husband: Meet the ‘Abbott Elementary’ Star’s Love Vincent Hughes

Sheryl Lee Ralph and Vincent Hughes have been married since 2005 and were both previously married. Learn about their relationship amid Season 3 of ‘Abbott Elementary’ here.

Sheryl Lee Ralph and Vincent Hughes have been married since 2005 and were both previously married. Learn about their relationship amid Season 3 of ‘Abbott Elementary’ here. 

Disney is investing $1.5 billion in Epic Games to create a ‘games and entertainment universe’

Disney will invest $1.5 billion in Epic Games, the creator of Fortnite, the company announced on Wednesday. As part of the initiative, Disney and Epic Games will create a brand new “games and entertainment universe” over the next few years, Disney said in a statement.

“Our exciting new relationship with Epic Games will bring together Disneys beloved brands and franchises with the hugely popular Fortnite in a transformational new games an entertainment universe,” wrote Disney CEO Bob Iger in the statement. “This marks Disney’s biggest entry ever into the world of games and offers significant opportunities for growth and expansion.”

Players will be able to “play, watch, shop and engage with content, characters and stories from Disney, Pixar, Marvel, Star Wars, Avatar, and more” in the new entertainment universe, which will be powered by Epic’s flagship Unreal Engine. Disney currently uses Unreal Engine to produce movies, video games, and content used in Disney theme parks around the world. It has also partnered with Epic Games previously to bring characters from Marvel, Tron, and Star Wars to Fortnite.

Neither company disclosed how much the valuation of Epic Games, a private company, would be after Disney’s investment. Chinese technology conglomerate Tencent currently owns 40 percent of Epic Games, while Sony owns just over 5 percent.

“[We] are collaborating on something entirely new to build a persistent, open and interoperable ecosystem that will bring together the Disney and Fortnite communities,” said Epic Games CEO Tim Sweeney in the statement. “Disney was one of the first companies to believe in the potential of bringing their worlds together with ours in Fortnite[.]”

This article originally appeared on Engadget at https://www.engadget.com/disney-is-investing-15-billion-in-epic-games-to-create-a-games-and-entertainment-universe-215015443.html?src=rss 

FTC accuses Microsoft of misrepresenting its Activision Blizzard plans after layoffs

One week after Microsoft laid off nearly 2,000 employees in its gaming division, the Federal Trade Commission is accusing Microsoft of contradicting its pledge to allow Activision Blizzard to operate independently post-acquisition. The FTC filed a complaint in a federal appeals court on Wednesday, arguing that last week’s downsizing, which affected employees of Activision Blizzard, “contradicts Microsoft’s representations in this proceeding.” The FTC is asking for a temporary pause of Microsoft’s acquisition of Activision Blizzard as it further investigates potential antitrust issues.

In its arguments to the FTC over the past two years, Microsoft said it would treat Activision Blizzard as a vertical acquisition and suggested that it wouldn’t need to institute layoffs, since there would be no redundancies. On January 30, Microsoft announced it was cutting 1,900 jobs across Activision Blizzard, ZeniMax and Xbox after identifying “areas of overlap” specifically between Microsoft and Activision Blizzard. This discrepancy is the core of the FTC’s complaint.

“Microsoft’s recently-reported plan to eliminate 1,900 jobs in its video game division, including in its newly-acquired Activision unit, contradicts the foregoing representations it made to this Court,” the FTC’s complaint said. “Specifically, Microsoft reportedly has stated that the layoffs were part of an ‘execution plan’ that would reduce ‘areas of overlap’ between Microsoft and Activision, which is inconsistent with Microsoft’s suggestion to this Court that the two companies will operate independently post-merger.”

Though the UK’s Competition and Markets Authority approved Microsoft’s $69 billion acquisition of Activision Blizzard in October, the FTC hasn’t seen satisfaction regarding its own antitrust concerns. The FTC is still challenging the acquisition, which means there’s a possibility that Microsoft will be forced to divest all or part of Activision Blizzard.

In Wednesday’s complaint, the FTC argued that the recent layoffs also undermine its own ability to order relief for employees who were negatively affected in the acquisition.

Microsoft’s layoffs join an avalanche of mass firings in the video game industry, specifically in the past few months. An estimated 10,500 people in video games lost their jobs in 2023 — and already in 2024, 6,000 workers have been laid off.

This article originally appeared on Engadget at https://www.engadget.com/ftc-accuses-microsoft-of-misrepresenting-its-activision-blizzard-plans-after-layoffs-215502314.html?src=rss 

ESPN’s standalone streaming service will launch by fall 2025

On the company’s quarterly earnings call today, Disney CEO Bob Iger said the previously-announced standalone ESPN streaming service will arrive by the fall of 2025. The company had already tipped the service, which Iger explained will offer “the full suite” of ESPN networks as a streaming option, but a general launch date or any additional details hadn’t been revealed. 

Iger said that the standalone ESPN offering will serve up the live games and studio programming that’s currently available on a host of cable channels. What’s more, the service will provide access to ESPN Bet and fantasy sports alongside detailed stats and shopping. Of course, all of that will also include “robust personalization,” according to Iger. 

These new details come a day after Disney announced it would team up with Fox and Warner Brothers Discovery on a combined sports streaming service this fall. The yet-to-be-named option will include games from NFL, MLB, NHL and the NBA via channels including ESPN, ESPN2, ESPNU, SECN, ACCN, ESPNEWS, ABC, FOX, FS1, FS2, BTN, TNT, TBS, truTV and ESPN. There’s no word on pricing yet, but subscribers will be able to bundle it with their existing Disney+, Hulu, and Max subscriptions. This means that you’ll actually be able to stream ESPN networks without a cable or other live TV subscription before Disney’s own standalone service launches. However, the combo effort is sure to be more expensive as it mashes up all of those additional channels from Fox and Warner Brothers Discovery. 

Disney already offers ESPN+ as an alternative to cable. The service makes live games available for streaming, but it doesn’t provide access to action as it airs on ESPN networks. For that reason ESPN+ has been complement to the cable channels, but Disney hasn’t yet said how its services will exist after fall of next year. 

Standalone ESPN will also be available on Disney+ for bundle subscribers, just like the company has done with Hulu. No word on pricing for the new iteration of ESPN yet either, but there’s also plenty of time for Disney to hype the service between now and fall 2025. Iger did say that the the price “would be more attractive” than the typical cable bundle. 

This article originally appeared on Engadget at https://www.engadget.com/espns-standalone-streaming-service-will-launch-by-fall-2025-220624127.html?src=rss 

Hayden Panettiere Shares Rare Update on Daughter Kaya Living in Europe With Her Ex

The ‘Scream VI’ actress praised her daughter, Kaya, for being ‘a genius’ in a new interview while revealing that the 9-year-old knows five languages.

The ‘Scream VI’ actress praised her daughter, Kaya, for being ‘a genius’ in a new interview while revealing that the 9-year-old knows five languages. 

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