Barry Keoghan Poses Nude & Channels His ‘Saltburn’ Character For ‘Vanity Fair’ Hollywood Issue

In a new video shared by the publication, Barry is seen undressed from head to toe and told the outlet that nudity is ‘true art.’

In a new video shared by the publication, Barry is seen undressed from head to toe and told the outlet that nudity is ‘true art.’ 

Google’s Duet AI for businesses is now called Gemini too

Google doesn’t have the best track record for naming its products, especially when it comes to messaging and video chat apps, and it looks like that trend is continuing into its AI apps. After announcing its new lightweight AI model Gemma earlier today, Google is also revealing that its Duet AI for enterprises using Workspace has also been rebranded to Gemini. If you’ll recall, that’s the next-generation AI model Google announced late last year, a name which also ended up being used for its Bard AI chatbot too. What’s next, an AI model for smartwatches called Gem?

Businesses will have two Gemini for Workspace plans to choose from: Gemini Business, a new option for $20 a month that’s available to organizations of all sizes, and Gemini Enterprise, a $30 a month offering for larger companies and “heavy uses of generative AI.” Just like before, consumers will also have access to the AI features in Workspace apps by subscribing to a Google One AI Premium plan, which starts at $20 a month.

Consumers and businesses subscribed to these plans will also be able to use the Gemini chat experience at gemini.google.com. The company says it has “enterprise-grade data protections” and copyright indemnification, so it won’t use your conversations for ads, AI training or data sharing. “By leveraging Gemini 1.0 Ultra, one of our largest AI models, we are able to provide insighul and expert responses to help people at work,” Aparna Pappu, General Manager and Vice President of Google Workspace, said in a blog post. “Now, diverse teams in SMBs to large enterprises can use Gemini in more sophisticated ways with confidence that their interactions can be kept private.”

This article originally appeared on Engadget at https://www.engadget.com/googles-duet-ai-for-businesses-is-now-called-gemini-too-150030242.html?src=rss 

Mother 3 is coming to Switch Online in Japan, but not the US

During today’s Nintendo Direct Partner Showcase, several Rare more titles were revealed for Switch Online. NES titles Snake Rattle ‘n’ Roll and R.C. Pro-Am are coming to the base tier today, along with SNES games Battletoads in Battlemaniacs and classic beat-’em-up Killer Instinct. Switch Online + Expansion Pack members will also get access to Nintendo 64 game Blast Corps.

However, there was a more interesting Switch Online announcement for those in Japan: Mother 3. The game debuted on the Game Boy Advance in 2006 at the end of that console’s lifespan and as Nintendo was turning its attention to the DS. The company never released the sequel to Mother (aka EarthBound Beginnings) and Mother 2 (EarthBound) outside of Japan, despite Western fans of the series long yearning to play it. 

Mother 3 is coming to Nintendo Switch Online in Japan.

Not mentioned in US Partner Direct. pic.twitter.com/VDfvd2hnje

— Geoff Keighley (@geoffkeighley) February 21, 2024

Some have taken to translating the game themselves, and one even offered their files to Nintendo in the hopes that the company would release an officially localized version for English-speaking audiences. With that in mind, choosing to limit Mother 3 to Switch Online in Japan may feel like a kick in the teeth for many of those who’ve been waiting nearly 20 years for Nintendo to bring the game to North America (it added the previous games in the series to Switch Online in the US in 2022).

Non-Japanese speaking fans will need to stick to unofficial translations for now, but they’d be forgiven for holding onto a glimmer of hope for a proper English localization. It’s evident that Nintendo has remembered the acclaimed RPG exists and, given that it took the company 26 years to bring EarthBound Beginnings to North America, all is perhaps not yet lost.

This article originally appeared on Engadget at https://www.engadget.com/mother-3-is-coming-to-switch-online-in-japan-but-not-the-us-150822035.html?src=rss 

DDG Admits Halle Bailey’s Pregnancy ‘Just Happened’: ‘We Weren’t Aiming For a Baby’

‘What are we going to do?’ the rapper asked when referring to how he and Halle found out that she was pregnant. 

‘What are we going to do?’ the rapper asked when referring to how he and Halle found out that she was pregnant.  

Apple Sports puts real-time scores on your iPhone lock screen

Apple has today announced Sports, a new iPhone app offering real-time stats for a number of major leagues. Once installed, users can set their favorite team and get a trove of data on their lock screen in the live activities box when the team is playing. Available free from today in the US, Canada and the UK, the app presently supports Basketball, Hockey and Soccer Football. The company added that other sports, including Baseball and American Football will debut for their upcoming seasons.

There are plenty of reasons you might not be able to watch your team of choice play live. You may have a prior engagement, the game may not be televised, or Todd Boehly has done so much damage to the club you can’t bear to look at it any more. In those situations, push alerts from major sports apps has been a lifeline, but it’s not always entirely reliable.

Now, it has been possible to get this working since iOS 16, if you fancied messing around in the depths of the Apple TV app. And some third-party platforms, like MLB’s homegrown app, would put this data in your lock screen or Dynamic Island. But Apple says that its own setup offers a “simple and fast way to stay up to speed on the teams and leagues they love.” The setup will also sync up with any sports preferences already stored in the Apple TV or Apple News apps.

Of more concern is that Sports will also offer up live betting odds for the games as they’re in play. It’s worth noting it will be possible to deactivate the live odds feature in settings, but it seems like it would have been smarter and less potentially harmful to make that opt-in, rather than opt-out.

Apple Sports is available to download right now, with support for English, while French and Spanish are supported where available.

This article originally appeared on Engadget at https://www.engadget.com/apple-sports-puts-real-time-scores-on-your-iphone-lock-screen-140050382.html?src=rss 

Former Xbox exclusive Pentiment is coming to Switch on February 22

Thanks to today’s Nintendo Direct focused on third-party games, we now know the identity of two of the four Xbox titles that Microsoft pledged to release on “the other consoles.” One of them is Pentiment, which is coming to Nintendo Switch on February 22 (i.e. tomorrow). The other is multiplayer title Grounded, which will arrive on Switch on April 16.

Pentiment debuted on Xbox, PC and Xbox Cloud Gaming in late 2022, and it was well received by critics. The RPG has an eye-catching historical art style that fits the story a small team at Obsidian wanted to tell. Still, it’s a bit of a niche game and one that game director Josh Sawyer admits would never have been possible without Game Pass.

“The old mentality of publishers and developers is generally focused on larger investments with higher [return on investment], and that’s not the point in this environment, in this ecosystem,” Sawyer told Waypoint Radio, as noted by Eurogamer. “[Game Pass] is the only way in which I conceive of [Pentiment] being viable.”

That makes it particularly intriguing that Xbox picked Pentiment as one of the four games it’s bringing to other consoles (it’s worth noting that the number of Game Pass subscribers hasn’t actually grown much over the last couple of years). Microsoft Gaming CEO Phil Spencer said earlier this month the titles in question had all been on Xbox and PC for at least a year and that they had reached their “full potential” on those platforms. 

Two of the games are community-driven (i.e. multiplayer titles), and Grounded is clearly one of those. The Honey, I Shrunk The Kids-inspired survival game has been around for a few years. It debuted in early access in July 2020 before its full release in September 2022.

The other two games crossing the great divide are “smaller games that were never really meant to be built as kind of platform exclusives and all the fanfare that goes around that, but games that our teams really wanted to go build,” Spencer said. Pentiment more or less falls into that category and had been rumored as one of the games to hit Switch and/or PlayStation. The other two Xbox games expected to come to other consoles are Hi-Fi Rush and Sea of Thieves.

This article originally appeared on Engadget at https://www.engadget.com/former-xbox-exclusive-pentiment-is-coming-to-switch-on-february-22-143345195.html?src=rss 

Joaquim Valente: 5 Things to Know About Gisele Bundchen’s New Boyfriend

Gisele Bündchen and Joaquim Valente ‘started out as great friends at first,” according to a new report. Here’s what we know about her new boyfriend.

Gisele Bündchen and Joaquim Valente ‘started out as great friends at first,” according to a new report. Here’s what we know about her new boyfriend. 

Google introduces a lightweight open AI model called Gemma

Google has released an open AI model called Gemma, which it says is created using the same research and technology that was used to build its Gemini AI models. The company says Gemma is its contribution to the open community and is meant to help developers “in building AI responsibly.” As such, it also introduced the Responsible Generative AI Toolkit alongside Gemma. It contains a debugging tool, as well as a guide with best practices for AI development based on Google’s experience.

The company has made Gemma available in two different sizes — Gemma 2B and Gemma 7B — which both come with pre-trained and instruction-tuned variants and are both lightweight enough to run directly on a developer’s laptop or desktop computer. Google says Gemma surpasses much larger models when it comes to key benchmarks and that both model sizes outperform other open models out there. 

In addition to being powerful, the Gemma models were trained to be safe. Google used automated techniques to strip personal information from the data it used to train the models, and it used reinforcement learning based on human feedback to ensure Gemma’s instruction-tuned variants show responsible behaviors. Companies and independent developers could use Gemma to create AI-powered applications, especially if none of the currently available open models are powerful enough for what they want to build. 

Google has plans to introduce even more Gemma variants in the future for an even more diverse range of applications. That said, those who want to start working with the models right now can access them through data science platform Kaggle, the company’s Colab notebooks or through Google Cloud. 

This article originally appeared on Engadget at https://www.engadget.com/google-introduces-a-lightweight-open-ai-model-called-gemma-130053289.html?src=rss 

Appeals court overturns $1 billion copyright lawsuit against Cox

An appeals court has blocked a $1 billion copyright verdict from 2019 against US internet service provider Cox Communications and ordered a retrial, Arts Technica has reported. A three-judge panel ruled unanimously that Cox didn’t profit directly from its users’ piracy, rebutting claims from Sony, Universal and Warner. 

The judges did affirm the original jury’s finding of willful contributory infringement from the trial, first announced back in 2018. To that effect, they ordered a new damages trial that may reduce the size of the award.

“We reverse the vicarious liability verdict and remand for a new trial on damages because Cox did not profit from its subscribers’ acts of infringement, a legal prerequisite for vicarious liability,” the panel wrote. It added that “no reasonable jury could find that Cox received a direct financial benefit from its subscribers’ infringement of Plaintiffs’ copyrights.” 

Cox allegedly refused to take “reasonable measures” to fight piracy, according to the original allegations. Internet providers are supposed to terminate the accounts of offending users, but the ISP only conducted temporary disconnections and warned some users more than 100 times. The labels claimed it even instituted a cap on accepted copyright complaints and cut back on anti-piracy staffers.

However, the judges said that Sony offered no causal connection between infringement and higher revenues for Cox. “No evidence suggest that customers chose Cox’s Internet service, as opposed to a competitor’s, because of any knowledge or expectation about Cox’s lenient response to infringement.” 

Under the US Digital Millennium Copyright Act (DMCA) and EU rules, ISPs enjoy “safe harbor” protections that shield them from liability for user actions. However, that only holds if they comply with specific requirements and address copyright violations promptly — and in this case, Cox didn’t do that, the judges said. 

“The jury saw evidence that Cox knew of specific instances of repeat copyright infringement occurring on its network, that Cox traced those instances to specific users, and that Cox chose to continue providing monthly Internet access to those users… because it wanted to avoid losing revenue,” the ruling states. The case is now headed back to a US District court.

This article originally appeared on Engadget at https://www.engadget.com/appeals-court-overturns-1-billion-copyright-lawsuit-against-cox-130810427.html?src=rss 

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