The Duke of Sussex was scheduled to receive the Pat Tillman Award of Service, despite criticisms from Pat Tillman’s mother.
The Duke of Sussex was scheduled to receive the Pat Tillman Award of Service, despite criticisms from Pat Tillman’s mother.
The Duke of Sussex was scheduled to receive the Pat Tillman Award of Service, despite criticisms from Pat Tillman’s mother.
The Duke of Sussex was scheduled to receive the Pat Tillman Award of Service, despite criticisms from Pat Tillman’s mother.
X is the latest notable tech company to land in trouble with the European Union. The European Commission, the bloc’s executive arm, has revealed the preliminary findings of an investigation. It claims that X has violated the Digital Services Act (DSA) in a number of ways.
The platform’s approach to paid verification has come into the EU’s crosshairs. Officials say that the practice “does not correspond to industry practice and deceives users.” It added that, since anyone can pay to get a blue checkmark, it’s difficult for folks to determine the authenticity of accounts (a browser extension can tell you which accounts are verified because of notability and which paid for a checkmark). The EU also said there’s evidence of bad actors using checkmarks to hoodwink people.
X’s problems with verification stem back several years. But at least when it was known as Twitter, the blue check was a (reasonably) reliable form of assurance that an account was the real deal. Paid checkmarks, and the increase in visibility that Premium users get, seems to have led to an increase in scams and spam — just as many predicted.
Next up, the EU took issue with X’s alleged lack of advertising transparency. It claimed the company doesn’t have a reliable, searchable ad repository that enables researchers to look into “emerging risks brought about by the distribution of advertising online.”
In addition, the EU said X is violating the DSA by failing to give researchers sufficient access to public data. “In particular, X prohibits eligible researchers from independently accessing its public data, such as by scraping, as stated in its terms of service,” the bloc argued in a statement. In the EU’s view, researchers are either dissuaded from carrying out projects or forced to pay “disproportionately high fees” to do so given the way that X has set up its application programming interfaces (APIs).
“Back in the day, Blue Checks used to mean trustworthy sources of information. Now with X, our preliminary view is that they deceive users and infringe the DSA,” Thierry Breton, the EU’s internal market commissioner, said in a statement. “We also consider that X’s ads repository and conditions for data access by researchers are not in line with the DSA transparency requirements. X has now the right of defense — but if our view is confirmed we will impose fines and require significant changes.”
If X is found guilty, it will face fines of up to six percent of its global annual revenue — so we may get a sense of just how much money the now privately held company is making these days. The EU may also direct X to take steps to ensure compliance with the DSA and impose further periodic fines if the company does not do so.
The EU hasn’t been shy in taking tech companies to task under the DSA and its sibling legislation, the Digital Markets Act. Meta and Apple could both be on the hook for multibillion-dollar fines if preliminary findings of investigations hold up.
This article originally appeared on Engadget at https://www.engadget.com/x-is-in-hot-water-in-the-eu-over-blue-checkmarks-and-ads-145003468.html?src=rss
Dr. Luke worked with Katy Perry to make her “Women’s World” music video.
Dr. Luke worked with Katy Perry to make her “Women’s World” music video.
“When I look back, I’m like, ‘What the hell was I thinking?’ ” she said.
“When I look back, I’m like, ‘What the hell was I thinking?’ ” she said.
The European Union has published the full and final text for the EU AI Act in its Official Journal, as reported by TechCrunch. Since the new law will come into force 20 days after its publication, that means it will be enforceable starting on August 1. All its provisions will be fully applicable in two years’ time, but some of them will be implemented much earlier than that.
Six months from now, the bloc will start implementing bans on prohibited applications for AI, such as the use of social credit ranking systems, the collection and compilation of facial recognition information for databases, as well the use of real time emotion recognition systems in schools and workplaces.
In nine months, the EU will start implementing codes of practice on AI developers. The EU AI Office established by the European Commission will work with consultancy firms to draft those codes. It also plans to work with companies that provide general-purpose models deemed to carry systemic risks. As TechCrunch notes, though, that raises concerns that the industry’s biggest players will be able to shape the rules that are supposed to keep them in check.
After a year, makers of general purpose AI models, such as ChatGPT, will have to comply with new transparency requirements and have to be able to demonstrate that their systems are safe and easily explainable to users. In addition to all those, the EU AI Act includes rules that apply to generative AI and manipulated media, such as making sure deepfakes and other AI-generated images, videos and audio are clearly labeled.
Companies training their AI models will have to respect copyright laws, as well, unless their model is created purely for research and development. “Rightsholders may choose to reserve their rights over their works or other subject matter to prevent text and data mining, unless this is done for the purposes of scientific research,” the AI Act’s text reads. “Where the rights to opt out has been expressly reserved in an appropriate manner, providers of general-purpose AI models need to obtain an authorization from rightsholders if they want to carry out text and data mining over such works.”
This article originally appeared on Engadget at https://www.engadget.com/the-eu-will-start-enforcing-its-new-ai-regulations-on-august-1-140037756.html?src=rss
I first started hitting arcades in the late ’80s, and one of the first games I remember playing was the seminal 1987 beat-em-up Double Dragon. Probably not the most appropriate thing for a seven-year-old, but I pumped plenty of quarters into it and subsequently spent tons of time playing the NES port. After its late ’80s / early ’90s heyday, though, the Double Dragon series has gone through a number of weird iterations and revamps, and a new one based on the original game is set to arrive in 2025.
Double Dragon Revive is produced by Japanese developer / publisher Arc System Works, who acquired the rights to Double Dragon back in 2015 after the original developer Technōs went out of business. Unlike Double Dragon Gaiden: Rise of the Dragons, which was released in 2023 and featured a very distinctive cartoonish style, Revive is leaning into an ultra-modern and more realistic vibe, relatively speaking.
It reminds me a bit of recent Street Fighter games; similarly, the characters look like they have a greatly expanded set of moves to bash through the waves of bad guys. There isn’t much detail on the game out there yet, though Arc System Works does note that this game isn’t a pure button-masher, saying that it “requires adaptation and variety.”
Visual style isn’t the only thing differentiating Revive from Rise of the Dragons. The 2023 game had ropuelike elements, 13 playable characters and a tag-team ability to let you swap between those characters. Revive, as the name suggests, will likely stick more to the tried-and-true Double Dragon formula. How much that’ll resonate with players in 2025 remains to be seen, but there are surely enough nostalgic kids from the ’80s out there who will give this one a shot. It’ll be available for the PS4 and PS5, Xbox One and Series X/S and on Steam.
This article originally appeared on Engadget at https://www.engadget.com/the-double-dragon-series-returns-yet-again-with-an-ultra-modern-tribute-to-the-original-game-142722631.html?src=rss
Finding good, reliable brands that make dependable products isn’t always easy. Member’s Mark is the way to go if you’re looking for a brand that offers a wide variety of products and keeps quality at the forefront. As an official Sam’s Club brand, it provides high-quality products, uses eco-friendly packaging when possible, and can even…
Finding good, reliable brands that make dependable products isn’t always easy. Member’s Mark is the way to go if you’re looking for a brand that offers a wide variety of products and keeps quality at the forefront. As an official Sam’s Club brand, it provides high-quality products, uses eco-friendly packaging when possible, and can even…
The annual ESPY Awards honors the top athletes and sports performances of the year. See the complete list of winners, here.
The annual ESPY Awards honors the top athletes and sports performances of the year. See the complete list of winners, here.
Luke Muscat, the lead designer for Halfbrick Studios’ Fruit Ninja and Jetpack Joyride, has announced a new game called Feed the Deep. This time, he’s not backed by a studio and supported by colleagues: Feed the Deep is his first solo project after quitting his job. He calls the game a “Lovecraftian deep sea roguelike,” because you take on the role of a diver who literally has to feed the eldritch horror lurking in the darkness of the ocean’s depths.
In the game, humanity built floating cities on the surface of the ocean without knowing about the threat living below. Your job is to feed whatever’s living in the deep so that it doesn’t destroy the cities. In its Steam page, Muscat said the game was “inspired by the likes of Dome Keeper and Spelunky.” You’ll have to collect resources in the darkness to be able to get upgrades and items, all while managing your oxygen to make sure you survive the dive. The caves you have to explore are procedurally generated so they will look different every time you play. You can also choose your play style, whether to go fast and aggressive, or to go slower and more relaxed.
It’s unclear if Feed the Deep will be available on non-PC platforms, but Muscat has only shared a Steam page for it so far. He’s planning to release the game sometime this third quarter.
It’s official! My first solo project since quitting my job is launching later this year. I designed Fruit Ninja & Jetpack Joyride, but solo dev is new to me.
Feed the Deep is a lovecraftian deep sea roguelike. Feed the eldritch horrors that dwell below, before they feed on you. pic.twitter.com/uUPSuUQSR2
— Luke Muscat is making Feed the Deep 🤿 (@pgmuscat) July 11, 2024
This article originally appeared on Engadget at https://www.engadget.com/the-designer-of-fruit-ninja-and-jetpack-joyride-is-back-with-a-lovecraftian-roguelike-130002746.html?src=rss
Harrison’s reaction to Serena’s diss wasn’t caught on camera while he attended this year’s ESPY Awards.
Harrison’s reaction to Serena’s diss wasn’t caught on camera while he attended this year’s ESPY Awards.