Concord aside, PlayStation is having a great year

By all accounts, Concord has landed with a heady thud.

The team-based shooter is one of a scant few new first-party PlayStation games that’s coming out this year. Sony released it on both PS5 and PC on August 23. The company doesn’t typically reveal detailed player numbers for its own platforms. However, Steam does. The numbers there are not pretty.

A Steam player count isn’t entirely reflective of a game’s success, Still, it’s a key data point from which we can extrapolate some assumptions. In its first weekend, Concord failed to break 700 concurrent players on Steam. That’s a dismal figure for a reasonably high-profile launch, especially one from a major publisher.

For perspective, Galaxy Burger, an indie cooking sim I’d never heard of that came out on the same day, had more than four times the number of concurrent players on Steam (469) as Concord (104) at one point on Wednesday. As far as a comparison for a supposed blockbuster from this year goes, Suicide Squad: Kill the Justice League peaked at more than 13,400 simultaneous players on Steam. That co-op game was a notorious flop that led to a $200 million loss for Warner Bros. Discovery.

In addition, Concord has amassed 444 reviews on Steam at the time of writing. Some analysts estimate that each Steam review translates to between 30 and 50 sales. At the upper end of the scale, that would put Concord‘s volume of sales on Steam at around 22,000.

We don’t have a strong idea of the sales numbers on PlayStation just yet, but as a thought exercise, let’s say three times as many people have bought Concord on PS5 so far. At 40 bucks a pop and a speculative total of 88,000 units sold, that would put Concord‘s gross revenue at around $3.5 million (that’s before the cut Valve takes of Steam purchases). That would not remotely come close to covering the development and marketing costs for a game that took Firewalk Studios (which Sony bought last year) eight years to make. So yeah, Concord has all the signs of being a disaster.

There are a bunch of reasons why Concord just hasn’t grabbed people’s attention. I played a few rounds during the open beta and thought it was so-so. The combat is okay and some of the core ideas — such as a cool, lore-filled map — are interesting, but it felt like there was not enough novelty.

The first wave of characters is bland, which is not ideal for a hero shooter when Apex Legends and Overwatch 2 (vastly more popular rival titles that are free-to-play) each have dozens of distinct, engaging personalities for fans to connect with. The influence of Guardians of the Galaxy is keenly felt, for better or worse, which makes it seem even more like Firewalk and Sony are chasing after trends that were popular in 2016.

The biggest mistake of all looks to be the price point. With players able to access so many similar games without paying a penny, having to shell out $40 for Concord was evidently not an enticing proposition for the vast majority of PS5 and PC owners.

It’s not completely impossible that we’ll see a remarkable No Man’s Sky-style turnaround. But the stage looks set for Concord to swiftly hit PlayStation Plus to juice up the player base, then going free-to-play at a later date just like many other live-service games before it.

And yet, Concord seems to only be the one real sour note on what’s actually been a quietly strong year for PlayStation overall so far.

The Sony-published Helldivers 2 is the second-best selling game in the US so far this year, according to industry analysts at Circana. Only College Football 25 has sold more copies in the country. In fact, Helldivers 2 is the fastest-selling game Sony has ever put out, with more than 12 million copies sold in its first 12 weeks.

Opting to release the game on PS5 and PC simultaneously paid off, as most of the initial wave of sales came via Steam, per analysts. However, the Steam player count has dropped off significantly in recent months, in part because of a controversial account-linking requirement.

Stellar Blade, another Sony-published game from a third-party studio, received a generally positive response from critics and it’s doing well commercially too. Developer Shift Up estimated that sales topped 1 million units within the first two months and said in June that a PC port was under consideration as a result.

Sony’s strategy of bringing its major exclusives to PC in the years following their PlayStation debut has been paying off over the last few years. It’s released two somewhat older games on Steam this year in the form of Horizon Forbidden West and Ghost of Tsushima. Both are excellent, faithful ports that perform well on my high-end PC as well as my Steam Deck. They were successful sales-wise too, with the former cracking the list of the top 10 best-selling games in the US in its first week. Ghost topped the overall US game sales charts for May overall, per Circana, just after Stellar Blade did the same thing in April.

Sony has at least two more blockbuster PC ports on the way this year. God of War: Ragnarök will hit that platform on September 19. The previous game sold more than 2.5 million units on PC as of last February, per the major Insomniac leak, so the sequel seems primed to do well too. The Until Dawn remake is coming to PC and PS5 just a couple of weeks later.

And then there’s the small matter of The Last of Us Part 2 Remastered, which arrived on PS5 earlier this year with a great new roguelike mode included. There’s no PC release date yet, but TLOU Day (Naughty Dog’s annual celebration of the series on September 26) is fast approaching. That seems like a prime opportunity for an announcement ahead of the second season of the HBO adaptation debuting in 2025.

A cautious approach seems wise for Part 2. Sony will want to make sure the PC port has nothing like the kinds of technical issues Part 1 had when it arrived on that platform, so giving developers as much time as they need for polish is important.

Sony even has a couple more first-party games lined up for the last chunk of the year. It might not have to wait long to wash off the stink of Concord as the highly anticipated and completely adorable platformer Astro Bot lands on PS5 on September 6. Lego Horizon Adventures — a more family-friendly take on the Horizon series — is headed to PS5, PC and Nintendo Switch in a notable multi-platform debut this holiday season.

And then there’s the hardware side of the equation. In the first half of the calendar year, Sony sold just under 7 million PS5s. That’s down from 9.3 million over the same period in 2023, but a dip’s to be expected at this point in the system’s life cycle.

How the PS5 stacks up against the competition tells a bigger story. Although Microsoft has long kept quiet about how many Xboxes it’s selling, earlier this year some analysts pegged the ratio of PS5 to Xbox Series X/S sales at more than five to one. Yeesh. Given Sony’s larger install base, it’s little wonder why Microsoft is increasingly eager to bring its first-party games to PlayStation.

Meanwhile, at first glance, the PlayStation Portal seemed like an edge-case peripheral for the diehards. All it does is let you play games from your own PS5 remotely without even supporting Sony’s cloud gaming service.

However, the Portal has proven to be a surprising hit. Sony said the device, which was often sold out for months, exceeded its expectations. It’s the best-selling games accessory so far this year by dollar amount, according to Circana. And rumors are swirling that Sony is “paying very close attention to the current handheld market,” perhaps suggesting that the company is finally ready to work on a proper Vita/PSP successor. One can hope.

Even the beleaguered PS VR2 seems to have had an upturn in fortunes after a recent sale and the release of a dongle that lets owners use it to play virtual reality games on PC. According to one report, the lower price led to a sudden 2,350 percent spike in sales. Sony may have even sold more units in a single day (July 28) than it did in the previous seven months overall, according to The Shortcut. Reports suggest that PS VR2 sales have been disappointing for Sony, but such a sharp increase (or anything close to it) would be astonishing. Along with the discount, the extra utility of being able to use the headset for PC gaming surely helped, as the actual PS VR2 games library remains fairly small.

There’s one other piece of hardware that could make 2024 even more of a barnburner for Sony: the widely rumored PS5 Pro. For months, leaks have been suggesting that a mid-generation refresh is coming this holiday season. Rumors point to the PS5 Pro being able to deliver higher speeds, faster game rendering, improved graphics, better ray-tracing performance and an 8K performance mode. Given that Microsoft’s new Xbox variants either add internal storage, change the box’s color or take away a disc drive, the PS5 Pro may look like an even tastier option for current-gen holdouts.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/concord-aside-playstation-is-having-a-great-year-171506490.html?src=rss 

Xbox’s streaming app is coming to more Fire TV devices

The Xbox August update is here, bringing with it plenty of little tweaks and new features. Perhaps the biggest news is that the Xbox streaming app is coming to more Fire TV devices. This means that more people will be able to access the wonderful world of Xbox Cloud Gaming. 

It was already available for the Fire TV Stick 4K Max (2nd Gen) and the Fire TV Stick 4K (2nd Gen), but now it’s available for the previous iterations of those devices, alongside the Fire TV Cube (3rd Gen.) Expanding the availability of cloud-gaming is never a bad thing. There’s the usual caveat, however, as a Game Pass subscription is required here.

Xbox is also amping up Discord integration, which is welcome news. Xbox consoles will now deliver let people know when a friend is playing, chatting or streaming, making it easy to jump into a voice chat or watch that stream. This can all be done directly from the console, without having to use the Discord app on PC or mobile.

As indicated above, users can now watch Discord streams straight from Xbox consoles — or stream their gameplay directly to Discord — which is a nice add-on.

Xbox

The update will also let people customize downloads. This should allow users to only download what’s needed to actually play the game, saving crucial hard drive space. Somebody should get the Call of Duty team on the horn about this one

Finally, there are additional controller customization options. Toggle hold is coming to the Elite Wireless Controller Series 2 and the Xbox Adaptive Controller. When enabled, toggle sends a string of consecutive inputs just like old-school ‘turbo’ buttons, but without the need to keep that button depressed. That sounds like a great way to sail past “push this button a million times” minigames.

This update is rolling out now and should reach all users by the end of the week. It applies to the Xbox One, Xbox Series X and Xbox Series S.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xboxs-streaming-app-is-coming-to-more-fire-tv-devices-172946436.html?src=rss 

Gemini will soon generate AI images of people again with the upgraded Imagen 3

Google’s generative AI tools are getting some of the boosts the company previewed at Google I/O. Starting this week, the company is rolling out the next-gen version of its Imagen image generator, which reintroduces the ability to generate AI people (after an embarrassing controversy earlier this year). Google’s Gemini chatbot also adds Gems, the company’s take on bots with custom instructions, similar to ChatGPT’s custom GPTs.

Google’s Imagen 3 is the upgraded version of its image generator, coming to Gemini. The company says the next-gen AI model “sets a new standard for image quality” and is built with guardrails to avoid overcorrecting for diversity, like the bizarre historical AI images that went viral early this year.

“Across a wide range of benchmarks, Imagen 3 performs favorably compared to other image generation models available,” Gemini Product Manager Dave Citron wrote in a press release. The tool allows you to guide the image generation with additional prompts if you don’t like what it spits out the first time.

Citron says Imagen 3 performs “favorably” compared to the competition. It also includes Google’s SynthID tool to watermark images, making it clear that they’re AI-made and not the genuine article.

Google

Citron says the ability to generate people will return in the coming days for paid users, months after Google yanked the feature. He says new guardrails will prevent the generation of “photorealistic, identifiable individuals” — a far cry from the problematic deepfakes generated by Elon Musk’s Grok. Also off-limits are children and (as with other image generators) any gory, violent or sexual scenes. The product manager grounds expectations by saying Gemini’s images won’t be perfect, but he promises the company will continue to listen to user feedback and refine accordingly.

Starting this week, the Imagen 3 model will be available for all users, but reintroducing images featuring people will begin with paid users. English-speaking Gemini Advanced, Business and Enterprise users can expect human image generation to return “over the coming days.”

Google

Initially previewed at Google I/O 2024, Gems are Google’s custom chatbots with user-created instructions. It’s essentially Gemini’s answer to OpenAI’s GPTs, which Google’s competitor rolled out late last year. Gems begin rolling out in the next few days.

“With Gems, you can create a team of experts to help you think through a challenging project, brainstorm ideas for an upcoming event, or write the perfect caption for a social media post,” Citron wrote. “Your Gem can also remember a detailed set of instructions to help you save time on tedious, repetitive or difficult tasks.”

In addition to the blank slate of custom Gems, Gemini will include premade ones “to help you get started” and inspire new ideas. Prebuilt Gems include:

Learning coach – to help you understand complex topics

Brainstormer – to inspire new ideas

Career guide – walk you through skill upgrades, decisions and goals

Writing editor – provide constructive feedback on grammar, tone and structure

Coding partner – upgrade coding skills for developers and inspire new projects

Gems begin rolling out today on desktop and mobile. However, they’re only available for Gemini Advanced, Business and Enterprise subscribers, so you’ll need a paid plan to check them out.

This article originally appeared on Engadget at https://www.engadget.com/ai/gemini-will-soon-generate-ai-images-of-people-again-with-the-upgraded-imagen-3-161429310.html?src=rss 

AMD Ryzen 9000 Zen 5 and Ryzen 7000 Zen 4 CPUs just received a performance boost

If you own a computer with AMD’s Ryzen 9000 Zen 5 or Ryzen 7000 Zen 4 series of CPUs, you can now improve their performance. AMD also just announced that it has clarified why these processors’ performance was lacking in the first place. Before we get into that, let’s talk about the update.

This Windows optional update is labeled KB5041587, and you can immediately download and install it by opening your Windows Update menu. This development means you don’t have to update your Windows to version 24H2. The performance boosts KB5041587 and version 24H2 offer will be identical. Therefore, you don’t have to wait for the increased frames while gaming.

Jeremy Gan/Engadget

The primary reason for the initial slower speeds was that AMD conducted tests in Super Admin mode. This mode isn’t recommended for those who use computers casually or for gaming. Therefore, the new update mentioned above will let you play games at the speeds AMD intended to deliver with their CPUs.

This article originally appeared on Engadget at https://www.engadget.com/computing/amd-ryzen-9000-zen-5-and-ryzen-7000-zen-4-cpus-just-received-a-performance-boost-163014261.html?src=rss 

Razer’s first controller with Hall effect joysticks is the $200 Wolverine V3 Pro for Xbox and PC

Razer is trying something new — actually, two things. The Wolverine V3 Pro introduces Hall effect joysticks for the first time in a Razer gamepad, and it’s also the company’s first fully wireless controller for Xbox consoles. The Wolverine V3 Pro was designed with esports and high-skill competitive play in mind, and it’s currently available for $200. The Pro and the Wolverine V3 Tournament Edition, a $100 wired version of the new gamepad, are compatible with Xbox and PC. Though the V3 Pro is on the market right now, the V3 Tournament Edition is coming soon.

The Wolverine V3 Pro features extra bumpers for claw-grip players, an eight-way floating D-pad and Viper mouse switches in its four back paddles. The rear paddles have been reimagined since Razer’s Wolverine V2 gamepads — they’re now horizontal bars that curve around the grips, two per side, rather than vertical buttons clustered near the center of the body. The face buttons on the Wolverine V3 are microswitches in a rubberized membrane and they have a 0.65mm actuation distance, just like the V2. 

Also like Razer’s previous gamepad line, the V3 Pro communicates with your console or PC via a USB dongle over a 2.4GHz wireless connection. Wired, it has a Tournament Mode that nets a 1000Hz polling rate, and this can be toggled on or off at will. The whole gamepad can be customized in the Razer Controller App, with options including thumbstick sensitivity, button remapping, haptic strength and profile creation. The triggers on the V3 controllers have a physical switch with two settings: full pull or mouse click.

Razer

As the top-tier option in this new line, the V3 Pro has rubberized grips, RGB lights on the front Razer logo, and it comes with a carrying case and accessories. These include a 10-foot braided cable (USB to USB-C) and two swappable thumbstick caps — one tall and concave, the other short and domed. The standard thumbsticks are short and concave. But the big news here is still the Hall effect joysticks, a feature that should prevent drift and enable more precise aiming.

Hall effect sensors are the emerging standard in anti-drift gamepads, though the technology isn’t ubiquitous quite yet. Sony, Xbox and Nintendo have yet to release first-party gamepads with Hall effect joysticks, though they’ve all received criticism for stick drift this generation. Even the $180 Xbox Elite Wireless Controller Series 2 doesn’t have Hall effect thumbsticks. The most accessible storefront for drift-immune controllers is 8BitDo, which offers a range of wireless and wired gamepads for Xbox, PlayStation, Switch, PC and Android, plenty of which use Hall effect tech. These controllers generally cost between $30 and $70, and the 8BitDo product page has a helpful little logo on all of its Hall effect products.

Side story: The original gamepad for the Sega Dreamcast used Hall effect sensors in its sticks way back in 1998. While the idea has been widely implemented in modern triggers, the industry is just now applying this upgrade to joysticks on a mass scale.

Of course, Razer’s Wolverine V3 Pro — which costs $200 — is a premium gamepad with lots of upgraded parts and customization options, not just the sexy thumbsticks. I spent a few days with the V3 Pro, mainly playing rounds of Overwatch 2 on Xbox Series S, and I found the controller to be snappy and surprisingly compact, even for my very tiny hands. The face buttons and mouse-click triggers sound great and feel crisp, while the joysticks are precise — they require a little more force than the wireless Forza Horizon 5 Xbox controller I generally use, but they’re nice and accurate. Everything on the V3 Pro is within reach at any given time: My left thumb can literally fall straight from the stick to the D-pad, and the face buttons are snuggled up next to the right stick. The rear paddles are infinitely clicky, and even without mapping them to anything, I enjoy pressing them just for the sound. I wonder if some players may find the paddles intrusive, since they’re literally part of the grip, but I appreciate their placement because it makes them incredibly easy to use.

Razer

And yes, the V3 Pro does have RGB detailing, but it’s subtle for Razer. There are no long lines of customizable lights wrapping around the gamepad — instead, only the small RAZER logo lights up. As a fan of pretty lights on my gaming accessories, I dig it.

The $100 V3 Tournament Edition features the same button layout and internals as the Pro, but it’s wired, it has a textured plastic grip, it doesn’t have RGB details and it doesn’t include a carrying case or additional thumbsticks. It’s also for Xbox and PC, and it should hit the market in “Q3 2024” — so, by the end of September.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/razers-first-controller-with-hall-effect-joysticks-is-the-200-wolverine-v3-pro-for-xbox-and-pc-150021455.html?src=rss 

The best Apple Arcade games for 2024

It’s been nearly five years since Apple Arcade launched, and while the service hasn’t fully delivered on Apple’s promise back in 2019, it can still be worth paying for. Of course, that’s provided you’re willing to hunt through the 200-ish games currently available on the service. I’ve been playing Apple Arcade games since it launched and these are just a few of my favorites that have stood the test of time.

What is Apple Arcade?

Apple originally released Apple Arcade with the promise of high-quality, exclusive games that are playable across basically every device the company makes. That includes the iPhone, iPad, Mac and Apple TV (though you need a controller for the latter). Over time, Apple started allowing games originally launched in the App Store as well, provided that they met certain criteria. All Apple Arcade games are ad-free and have no in-app purchases, something that really helps differentiate its offerings over the flood of low-quality games in the App Store.

While Apple Arcade launched with a pretty excellent lineup, additional games have unfortunately been fewer and farther between in recent years. Apple has also pulled a number of games from the service, including some of the best ones you could get like Sayonara Wild Hearts, Cozy Grove, Assemble with Care, Shinsekai: Into the Depths and numerous others. It’s a reminder that with a subscription service, things can go away at any time.

While we’re not seeing the same cadence of high-quality original games on Apple Arcade as we did a few years ago, I still think the service is worth the $7 per month or $50 per year subscription if you do a lot of gaming on your phone. Some of the best games in the history of the App Store are here (anything with a “plus” symbol denotes a game that was originally sold in the App Store and then brought to Apple Arcade), and there are still a number of excellent originals worth playing. It is worth noting that the “plus” games were not designed with Mac or Apple TV playback in mind and thus only work on an iPhone or iPad. These 16 games are some of the best you can play, and there are a bunch more I want to try for future inclusion on this list. In the meantime, this should be more than enough to get you started.

Check out our entire Best Games series including the best Nintendo Switch games, the best PS5 games, the best Xbox games, the best PC games and the best free games you can play today.

This article originally appeared on Engadget at https://www.engadget.com/best-apple-arcade-games-140053796.html?src=rss 

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