X has been down for most of the morning

X is still struggling with an outage that has intermittently taken the service offline and made it slow to load for much of the morning. According to X’s developer platform page, there is an ongoing incident related to streaming endpoints that’s caused increased errors. The incident started at 7:39AM PT, according to the page.

That roughly coincides with a spike in reports at Down Detector. The issues seems to be somewhat intermittent. At some points, X’s website has loaded partially and only shown older posts. At other times, the app and website have failed to load at all.

Posts aren’t loading.

X

X didn’t immediately respond to a request for comment on the outage. As TechCrunch notes, this is the second time this week that X has experienced significant issues. The service also went down for many users around the world on Tuesday.

But while the current issues are widespread, it does seem that some posts are still managing to go through. Rival Bluesky, which earlier in the week changed its profile picture on X to its butterfly logo in a bikini, to took the opportunity to throw some shade.

Bluesky changed its profile photo earlier in the week.

X

Developing…

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-has-been-down-for-most-of-the-morning-171843527.html?src=rss 

Who Is Matthew Ammel? About the Man Former Arizona Senator Krysten Sinema Allegedly Had an Affair With

Former Arizona Senator Krysten Sinema was accused of having an affair with a man named Matthew Ammel. Learn about the situation here.

Former Arizona Senator Krysten Sinema was accused of having an affair with a man named Matthew Ammel. Learn about the situation here. 

Pitbull ‘I’m Back Tour’ 2026: See Concert Dates, Cities, Ticket Prices & More

The ‘I’m Back Tour’ is official! Pitbull will hit cities across North America in 2026. Here’s everything to know about tickets and tour stops.

The ‘I’m Back Tour’ is official! Pitbull will hit cities across North America in 2026. Here’s everything to know about tickets and tour stops. 

Engadget Podcast: Why did Apple choose Gemini for next-gen Siri?

Apple’s next-gen Siri is still far off, but this week the company announced that it’ll be using Google’s Gemini AI for its new foundation models. In this episode, Devindra and Engadget’s Igor Bonifacic discuss why Apple teamed up with Google again, instead of OpenAI or Anthropic. Also, they chat about Meta’s Reality Lab layoffs, which is refocusing the company on AI hardware like its smart glasses.

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Topics

Meta announces 1000+ layoffs, closes 3 VR studios as it shifts focus to AI hardware – 2:12

Gemini can now pull context from the rest of your Google apps including photos and Youtube history – 12:31

Framework raises the price of its desktop by $460 because of the global RAM shortage – 18:36

NVIDIA may revive the RTX 3060 and kill off 5070 Ti due to its VRAM demands – 21:57

Apple creates a subscription bundle for Pro creative apps like Final Cut Pro, Logic, and others – 23:00

Tesla’s Full Self Driving is also going subscription only, a year costs $999 – 29:15

Matthew McConaughey trademarks himself to fight unauthorized AI likenesses – 33:27

Apple announces that its long delayed ’smarter Siri’ will be powered by Google Gemini – 35:15

X finally responds to Grok’s CSAM and nudity generation with limits – 51:46

Cursor claims their AI agents wrote 1M+ lines of code to make a web browser from scratch, are developers cooked? – 57:52   

Credits

Host: Devindra Hardawar
Guest: Igor Bonafacic
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/computing/engadget-podcast-why-did-apple-choose-gemini-for-next-gen-siri-150000993.html?src=rss 

Italian regulators are investigating Activision Blizzard’s monetization practices

The Italian Competition Authority (AGCM) has opened two investigations into Microsoft-owned game studio Activision Blizzard, centered around the mobile games Diablo Immortal and Call of Duty: Mobile. The AGCM alleges the free-to-play games use “misleading and aggressive practices” to encourage in-game purchases.

Regulators say the games rely on a “deceptive user interface design” meant to encourage longer and more frequent play sessions while bombarding players with reminders and opportunities to spend real money in-game. Players might be reminded to buy a limited-time item before it’s gone or urged not to miss out on rewards, with in-app messages and push notifications that reach players during and outside gameplay. The authority also raised concerns about virtual currency and in-game currency bundles that can make it harder to understand real-world costs.

Parental control settings are also being scrutinized as the AGCM says the default settings are too permissive, such as allowing in-game purchases and unlimited play time. The watchdog will also investigate potential violations of consumer contractual rights and practices that may encourage players to unknowingly give up those rights, such as the EU’s 14-day right of withdrawal.

Free-to-play games have long leaned on loot boxes and other in-game purchases to drive monetization. Unlike full-priced games like Diablo IV, these systems can blur the line between natural progression and pay-to-win. For an idea of how quickly costs can add up, consider one player who reportedly spent $100,000 on Diablo Immortal.

This article originally appeared on Engadget at https://www.engadget.com/gaming/italian-regulators-are-investigating-activision-blizzards-monetization-practices-135057481.html?src=rss 

Meta is closing down its VR meeting rooms as part of its wider cull

Meta is killing the standalone Workrooms app on February 16, 2026. The company presented Workrooms as a virtual reality space where teams can meet and collaborate in an immersive environment when it launched the product. Now Meta says its Horizon platform has evolved enough to support “a wide range of productivity apps and tools,” so it “made the decision to discontinue Workrooms as a standalone app.”

The company recently slashed its spending on the metaverse and started the process to lay off more than 1,000 employees from its Reality Labs division. Due to those layoffs and organizational changes, it closed three of its VR studios. Reality Labs had lost more than $70 billion since 2021, and Meta told Engadget that it had decided to shift some of its investments from the metaverse towards wearables, such as its AI-powered Ray-Ban smart glasses. The company is also discontinuing Horizon managed services, its subscription service that helps organizations manage their Quest headsets, in February.

Users will no longer be able to access the Workrooms app or any of their data in it starting on February 16. Meta is allowing people to download their data if they need it until that date.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-is-closing-down-its-vr-meeting-rooms-as-part-of-its-wider-cull-140000422.html?src=rss 

Netflix will give WBD movies 45-day theater exclusivity if deal goes through

The fate of Warner Bros. Discovery remains the biggest story in Hollywood, with Paramount Skydance refusing to back down from its rival bid to the proposed Netflix acquisition of the company. If the Netflix deal does go through, the company’s co-chief executive, Ted Sarandos, has attempted to ease concerns around what that could mean for theaters.

In an interview with The New York Times, Sarandos responded to a question about his company’s commitment to the theatrical business by insisting that he has no interest in bringing a swift end to it. “We will run that business largely like it is today, with 45-day windows,” he said. “I’m giving you a hard number. If we’re going to be in the theatrical business, and we are, we’re competitive people — we want to win. I want to win opening weekend. I want to win box office.”

Prior to this new NYT interview’s publication, Deadline reported that it had been told by sources that Netflix was supportive of a 17-day window, which would obviously be far more damaging to theaters. This came after the Stranger Things finale reportedly banked north of $25m during its brief theatrical run over New Year’s Eve and New Year’s Day.

Sarandos was also asked if he regretted saying the theatrical business as we know it today is an “outmoded” idea. He told the NYT: “You have to listen to that quote again. I said ‘outmoded for some.’ I mean, like the town that ‘Sinners’ is supposed to be set in does not have a movie theater there. For those folks, it’s certainly outmoded. You’re not going to get in the car and go to the next town to go see a movie.” (Movies are actually nascent technology in Sinners, which is set in the 1930s. Bad example, Ted!) He went on to explain that for someone like his daughter, who lives in Manhattan and has a number of theaters within walking distance of her home, the term does not apply in the same way.

The Netflix co-chief exec’s latest comments seem to be designed to appease theater owners as much as the movie-going public, after a number of chains opposed the proposed WBD sale. “Such an acquisition will further consolidate control over production and distribution of motion pictures in the hands of a single, dominant, global streaming platform in a market that is already highly concentrated,” said trade organization Cinema United in a statement to Congress.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/netflix-will-give-wbd-movies-45-day-theater-exclusivity-if-deal-goes-through-141223786.html?src=rss 

TikTok tightens age verification across Europe

TikTok is bolstering its age-verification measures across Europe. In the coming weeks, the platform will roll out upgraded age-detection tech in the European Economic Area, as well as in the UK and Switzerland.

The systems will assess the likely age of a user based on their profile information and activity. When the tech flags an account that may belong to a user aged under 13 (the minimum age to use TikTok), a specialist moderator will assess whether it should be banned. TikTok will send users in Europe a notification to tell them about these measures and offer them a chance to learn more.

Also, if a moderator is looking at content for other reasons and thinks an account might belong to an underage user, they can flag it to a specialist for further review. Anyone can report an account they suspect is used by someone under 13 as well. TikTok says it removes about 6 million underage accounts in total from the platform every month.

Those whose accounts are banned can appeal if they think their access was wrongly terminated. Users can then provide a government-approved ID, a credit card authorization or selfie for age estimation (the latter process has not gone well for Roblox as of late, as kids found workarounds for age checks).

TikTok acknowledged that there’s no single ideal solution to the issue as things stand. “Despite best efforts, there remains no globally agreed-upon method for effectively confirming a person’s age in a way that also preserves their privacy,” it stated in a blog post. “At TikTok, we’re committed to keeping children under the age of 13 off our platform, providing teens with age-appropriate experiences and continuing to assess and implement a range of solutions. We believe that a multi-layered approach to age assurance — one in which multiple techniques are used — is essential to protecting teens and upholding safety-by-design principles.”

TikTok is rolling out these practices after a pilot in Europe over the last year. That project helped the platform to identify and remove thousands more underage accounts. It worked with the Data Protection Commission (its main privacy regulator in the EU) to help ensure it complied with the bloc’s strict data protection standards.

These measures are coming into force amid intensifying calls to keep kids off social media. A social media ban for under 16s in Australia went into effect last month. Affected platforms have collectively closed or restricted millions of accounts as a result. Reddit has filed a lawsuit over the ban

A similar ban might be on the cards in the UK amid public pressure and cross-party support. Prime Minister Keir Starmer said “all options are on the table” and that he was watching “what is happening in Australia.”

The House of Lords is set to vote on proposals for an under-16 social media ban next week. If an amendment passes, members of parliament will hold a binding vote on the matter in the coming months.

This article originally appeared on Engadget at https://www.engadget.com/social-media/tiktok-tightens-age-verification-across-europe-130000847.html?src=rss 

ASUS changes mind, will continue selling the RTX 5070 Ti after all

After telling the YouTube channel Hardware Unboxed that it was putting its RTX 5060 Ti 16GB and 5070 Ti into “end-of-life status,” ASUS has backtracked on those comments and now says the GPUs will remain on sale. 

“Certain media may have received incomplete information from an ASUS PR representative regarding these products,” the company said in a dedicated press release.” The GeForce RTX 5070 Ti and GeForce RTX 5060 Ti 16 GB have not been discontinued or designated as end-of-life (EOL). ASUS has no plans to stop selling these models.”

ASUS further clarified that supply fluctuations, primarily due to memory supply constraints, have temporarily affected production output and stocks. “As a result, availability may appear limited in certain markets, but this should not be interpreted as a production halt or product retirement. ASUS will continue to support the GeForce RTX 5070 Ti and RTX 5060 Ti 16 GB and is working closely with partners to stabilize supply as conditions improve.”

Yesterday, Hardware Unboxed said that ASUS “explicitly told us this model is currently facing a supply shortage and, as such, they have placed the model into end-of-life status.” In a new pinned comment, the channel noted that the new information “completely walks back their original statement to us.”

Hardware Unboxed learned of the shortage by speaking to resellers in Australia, who said that the 5070 Ti is “no longer available to purchase from partners and distributors,” adding they expect that to be the case throughout at least the first quarter of the year. Based on that, along with ASUS’s statement, they released the video in question yesterday. 

Although ASUS now says that it will still make both of those GPUs, being able to buy one could be next to impossible, based on what retailers told Hardware Unboxed. The AI boom has sent the cost of memory soaring, leading to price hikes for GPUs and other PC components. That in turn has led to anger among gamers, and the problem may get much worse before it gets better. 

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/asus-changes-mind-will-continue-selling-the-rtx-5070-ti-after-all-130934271.html?src=rss 

XREAL files lawsuit against rival smart glass maker Viture

San Francisco-founded Smart glasses maker Viture has been sued in a US court by rival XREAL over claims it infringed on its patents, XREAL announced in a press release. The complaint, lodged in a federal Texas court, accuses Viture of illegally incorporating XREAL’s patented tech into its products including the Luma Pro, Luma Ultra and Beast models. 

“The lawsuit is not merely about enforcing a single patent,” the company wrote. “It is about stopping a pattern of intellectual property infringement that undermines the integrity of innovation and endangers continued technological development in this industry.” 

XREAL has already won a preliminary injunction against Viture in Germany. That resulted in a sales freeze in that country, which could spread to nine other European nations including France, Italy and Spain. That injunction affects Viture’s Pro, Luma and Luma Pro smart glasses.

Both companies make augmented reality (AR) glasses with built-in displays that connect to smartphone or laptops, letting you play games, watch movies or do productivity tasks. Their products offer similar display resolutions and fields of view, both of which are key specifications for those products. 

In response, Viture issued its own statement: “Our product does not infringe upon the cited patent in any way,” the company told Tom’s Guide. “We encourage everyone to look closely at the patent itself and form their own judgment, it becomes clear very quickly how weak and questionable it is. XREAL has simultaneously circulated false claims suggesting that Viture is ‘banned across nine European countries.’ This is entirely untrue.” The company added that it’s taking legal action itself because of XREAL’s comments. 

Viture is a relatively new player in the AR/VR world, but XREAL’s lawsuit could be a prelude to similar actions, judging by the wording in its press release. XREAL holds over 800 patent and patent applications around the world around AR, VR and other tech, and claims that Viture has fewer than 70 and none in the US and Europe. At CES 2026, XREAL unveiled several new products, including the ROG X R1 AR glasses built in conjunction with ASUS. 

This article originally appeared on Engadget at https://www.engadget.com/wearables/xreal-files-lawsuit-against-rival-smart-glass-maker-viture-133018692.html?src=rss 

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