Uber rebrands its courier service and expands on-demand car seats to four more cities

Uber is rebranding its local delivery service, formerly Uber Connect, in time for the holidays. Launched in 2020, it now has a name that better clarifies its purpose: Uber Courier.

The service launched with support for sending and receiving items to and from local addresses. Since then, it’s expanded to include pickups of pre-purchased items from local stores. So, if traffic is a nightmare, you’re on a tight schedule and you can spare an extra expense, tap the Courier button in the Uber app and have an Uber delivery person head to, for example, the Best Buy pickup counter to grab something you ordered online and bring it to you (or take it to someone else).

Uber Courier can also pick up and deliver your packages to the post office. That may be worth the cost to avoid the existential dread of standing in a long line of impatient people under fluorescent lighting, waiting for burned-out and underpaid government employees to weigh your package and ring you up.

Uber

Those traveling with little ones have more options for Uber rides this holiday season. The rideshare company is expanding its Uber Car Seat service, which already covered New York City, Los Angeles and Orlando. Starting today, you can also use it in Washington, DC, Atlanta, Miami and San Francisco. When you reserve an Uber Car Seat in advance, your driver will come equipped with a Nuna Rava convertible car seat for your baby or toddler.

Uber is running a promotion for Uber Car Seat until January 2. The code FESTIVESEAT10 lets you save “up to $20” on two Car Seat rides.

The company is also rolling out services that dive into the deep end of holiday traditions. These include the delivery of Christmas trees or Hanukkah bushes, on-demand carolers equipped with booze and… Macaulay Culkin (naturally).

This article originally appeared on Engadget at https://www.engadget.com/transportation/uber-rebrands-its-courier-service-and-expands-on-demand-car-seats-to-four-more-cities-130040912.html?src=rss 

Master & Dynamic updates its decade-old ME05 earphones for the modern world

After nearly a decade, Master & Dynamic has updated a classic. The company’s new ME05 wired earphones take the familiar formula from the original, like an elegant brass design with audiophile sound. But the new model is more compatible with today’s (headphone-jack-less) mobile devices with a bundled USB-C adapter (with DAC). Fortunately, the 2024 model costs the same $199 as its now-discontinued 2015 predecessor.

The updated ME05 has the same solid brass design and in-line volume remote as the old version. But Master & Dynamic says the new model has an “updated dynamic sound,” thanks to “acoustic refinements.” Some of that comes from a switch from 8mm titanium drivers in the 2015 original to high-excursion 8mm bio-cellulose in the 2024 model.

Maybe the most notable change in this generation is the inclusion of a 3.5mm to USB-C adapter with a Digital-to-Analog Converter (DAC) for listening on modern mobile devices. The bundled DAC supports up to 32-bit / 384kHz resolution, which — unless you have Daredevil-esque super-hearing — should be way beyond what your ears can perceive.

The new ME05 comes with two sizes of foam ear tips and five sizes of silicone ones. Master & Dynamic says the tips provide an “impeccable fit and seal for a wide range of ear shapes.”

Another welcome update for our modern technology is an improved microphone setup. The company also promises clear calls, even in windy environments.

The 2024 Master & Dynamic ME05 is available to order today in a gold and black version from the company website. Two more colors (gunmetal / black and palladium / black) are up for pre-order today, too. The wired earphones cost the same $199 / €219 / £169 as their 2015 namesake.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/master–dynamic-updates-its-decade-old-me05-earphones-for-the-modern-world-130040878.html?src=rss 

Humane CosmOS kinda turns everything into a Pin

Its universally derided AI pin was a flop, so Humane now pivoting to software. The company just released a video showing how its CosmOS software could work in other devices like a car, TV and smart speaker as “an AI operating system built for a universe of connected devices.” The only problem is that the software was a big part of what made the AI pin bad, and much of what Humane shows are “simulated experiences” for “illustrative purposes” rather than the AI in actual use. 

The video starts out with a person talking to CosmOS in a car (with the brand blurred out), asking for takeout restaurant suggestions and when guests are coming over, and commanding it to turn up the thermostat. Once at home, the user asks an unknown smart speaker (again, blurred out) for a recipe and a soccer player’s scoring stats from their smart TV. “I didn’t have to specify the player,” the person states. “CosmOS is just using the context of what’s on the screen to answer.” 

Then, this AI-empowered individual notes that he has CosmOS on his phone, and asks it to read an email and tell him if he needs to follow up with anything. After some to-and-fro, the AI finds space on the user’s calendar and schedules an appointment with an RSVP. 

Humane notes that CosmOS is device and LLM agnostic, so it can work on cars, mobile devices, PCs, wearables and more. “And as we get closer to releasing our SDK to the public, developers and enterprise will easily be able to add and integrate their agents data and services to CosmOS, leveraging the powerful ecosystem to provide even more utility to all types of devices and platforms,” according to the voiceover. 

If Humane is selling its OS as an AI option for third -party devices, it has some stiff competition. As Cherlynn Low noted in our Engadget review, its AI pin wasn’t much better than a Google search for information and was slower. Though it did have some useful features like context for follow-up questions, that’s the least of things for any AI assistant in 2024. With all that, it seems that any company building the devices it shows (cars, TVs, phones, etc.) are more likely to consider OpenAI, Gemini, or other far more credible players for an AI assistant. 

This article originally appeared on Engadget at https://www.engadget.com/ai/humane-cosmos-kinda-turns-everything-into-a-pin-133018127.html?src=rss 

Three and Vodafone will merge in the UK

They (regulators) said it couldn’t be done (originally) but Three is finally approved for a merger. The UK’s Competition and Markets Authority (CMA) has given the go ahead for a merger between Three and Vodafone, first proposed by the companies in June 2023. The decision follows an independent inquiry group’s investigation into the move’s impact. 

CMA is allowing the deal to proceed as long as “both companies sign binding commitments to invest billions to roll out a combined 5G network across the UK,” a release states. “The network commitment would be supported by shorter term customer protections which would require the merged company to cap certain mobile tariffs and offer preset contractual terms to mobile virtual network operators, for a period of three years.” CMA and UK communication services regulator Ofcom will both oversee these commitments and the merged company must produce an annual implementation report.

Chair of the independent inquiry group, Stuart McIntosh, explained, “We believe the merger is likely to boost competition in the UK mobile sector and should be allowed to proceed — but only if Vodafone and Three agree to implement our proposed measures.”

Three tried to merge with O2 in 2015, but the European Commission (yes, this was pre-Brexit) blocked it a year later. Then European Commissioner for competition Margrethe Vestager, stated that the concessions Three offered wouldn’t offset the deal’s potential to limit competition and bring higher prices. CMA concurred but, in 2021, allowed O2 to merge with Virgin Media, determining that it would not have a “substantial” impact on competition due to the nature of their combined offerings.  

This article originally appeared on Engadget at https://www.engadget.com/big-tech/three-and-vodafone-will-merge-in-the-uk-120007936.html?src=rss 

The Morning After: You can buy a deck of Balatro cards

A $16 deck of cards based on the Balatro design is up for pre-order on Fangamer, and it’s expected to ship in March. The mockups show subtly pixelated cards that mimic the art style of the game. They have a red design on the rear — the red deck is the default set in the game.

But what of the jokers, the cards that make Balatro a lot more than a poker spin-off? You only get four: Joker, Juggler, Blueprint and Gros Michel. One of those is the popular banana card, at least. It’s a little frustrating they’re not available to buy now. For other people, I mean, for the holiday. Yes. For me? No.

— Mat Smith

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The biggest tech stories you missed

PlayStation VR2 will get hand-tracking support soon

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The 7 best white elephant gifts for 2024

Not just gag gifts.

Picking the right white elephant gift means toeing a fine line: The goal isn’t simply to buy something terrible and make someone take it home. Rather, it should be just useful or amusing enough that it won’t immediately get tossed into the trash. And yes, there’s some Secret Santa gold in this list.

Continue reading.

HBO’s Max is the latest service to try to recreate cable

Linear channels you can stream.

Max is testing streamable channels in the US, with a selection of 24/7 feeds of HBO programming, including HBO and HBO 2 simulcasts. Other channels will showcase prestige drama, comedy and classic shows. Rival streamers have their own linear channels, including Disney+, Paramount+ and Peacock. And if you didn’t think that was dragging us back to the cable era, bundles are back. One gets you Max, Disney+ and Hulu for $30 per month, while Comcast offers a package of Netflix, Peacock and Apple TV+ for $15 per month.

Continue reading.

Peloton is introducing a new audio-focused strength training app

The company’s latest pivot focuses on software and strength.

Peloton

The beleaguered fitness company’s new strength-training app is called Peloton Strength+. The iOS-only app will give current and future Peloton subscribers access to audio-guided gym-based strength workouts. It includes a tool for generating new workouts based on how much time you have, your experience level or available equipment. There will also be instructional how-to videos and “in-ear coaching” to keep you on track while you’re working out. Peloton Strength+ will be available for a limited time at $1 per month for the first six months. After that, a Strength+ subscription will cost $9.99 per month. Peloton All Access, Guide and App+ subscribers will get it bundled into their existing service.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-you-can-buy-a-deck-of-balatro-cards-121523094.html?src=rss 

Bitcoin breaks the $100,000 barrier for the first time

Bitcoin has passed the $100,000 threshold for the first time. At approximately 9:39PM ET this evening, the cryptocurrency’s value hit six figures, moving it past the milestone for the first time in its nearly 16-year history.

That also means the legendary Bitcoin pizza order is now worth $1 billion. For those not in the loop, a Florida man — because, of course it was a Florida man — paid 10,000 BTC for two Papa John’s pizzas over 14 years ago in what’s considered the cryptocurrency’s first commercial transaction.

“I’ll pay 10,000 bitcoins for a couple of pizzas … like maybe 2 large ones so I have some left over for the next day,” Laszlo Hanyecz posted in a crypto forum on May 18, 2010. Four days later, a British man took him up on the offer. That amount was only worth $45 at the time. (And the UK man only paid Papa John’s $25!) But only nine months later, the transaction’s value had skyrocketed to $10,000.

Hanyecz told The New York Times in 2013 that he had no regrets about the then-$6 million pizza order. “It wasn’t like Bitcoins had any value back then, so the idea of trading them for a pizza was incredibly cool,” he said. “No one knew it was going to get so big.”

I wonder if Florida Man has any regrets now that his fee for those two Papa John’s pizzas is worth a billion dollars.

Looking at it another way, Papa John’s current market cap is $1.567 billion. So, had Hanyecz saved his crypto instead of ordering those two pizzas, he could have bought nearly two-thirds of the company that baked his pie today.

Then, there’s the story of a writer who, in 2017, helped a friend recover (at the time) $200,000 worth of Bitcoin from a broken laptop. Those 40 Bitcoins stuck in a MultiBit wallet for three-and-a-half years are worth more than $4 million today (so long as the cryptocurrency stays above the $100,000 mark).

This article originally appeared on Engadget at https://www.engadget.com/computing/bitcoin-breaks-the-100000-barrier-for-the-first-time-042918312.html?src=rss 

Jared Isaacman’s Net Worth: How Much Money He Makes

Trump chose the entrepreneur—who became the first private astronaut to conduct a spacewalk and has close ties to Elon Musk—to lead NASA. Here’s a look at his financial standing.

Trump chose the entrepreneur—who became the first private astronaut to conduct a spacewalk and has close ties to Elon Musk—to lead NASA. Here’s a look at his financial standing. 

Peloton is introducing a new audio-focused strength training app

Peloton is continuing to expand into products other than stationary bikes and treadmills with a new strength training app called Peloton Strength+. The iOS-only app will give current and future Peloton subscribers access to audio-guided strength workouts that can be performed at the gym.

The fitness company initially started testing a beta version of the app in September, which Peloton says informed features like bookmarking custom workouts and the ability to swap and reorder movements. The final version also includes a tool for generating new workouts based on how much time you have, your experience level, or available equipment, instructional how-to videos and “in-ear coaching” to keep you on track while you’re working out. Like many other fitness apps, Strength+ can also connect to an Apple Watch to display metrics like your heart rate and calories burned and let you log weights and reps from your wrist. None of these features are radically different from what you can get from other popular apps like Fitbod or SmartGym, save for Peloton’s focus on audio and the company’s roster of popular fitness instructors.

In the years following the pandemic, Peloton has struggled to adjust to the changing demand for its subscription hardware. Not everyone wanted a Peloton Tread or Bike in their living room when the option to pay less to use one in public became available. Peloton has tried various strategies to recapture its popularity since then, making it possible to access Peloton workouts without expensive hardware, launching a fitness-tracking camera called Guide with a strength workout focus similar to Strength and even selling a rowing machine. Nothing has matched the sales highs the company experienced during the pandemic. Selling subscriptions to the Peloton app and Strength+ seems like a viable way to grow in the inevitable future where most people don’t care about Peloton hardware.

Peloton Strength+ will be available for a limited time at $1 per month for the first six months. Afterward, a subscription to Strength+ will cost $9.99 per month. Current Peloton All Access, Guide, and App+ subscribers can use Strength+ at no additional cost.

This article originally appeared on Engadget at https://www.engadget.com/apps/peloton-is-introducing-a-new-audio-focused-strength-training-app-222145376.html?src=rss 

PlayStation VR2 will get hand-tracking support soon

Just when it seemed like PC support was Sony’s final word on the PlayStation VR2, the company is showing off hand tracking for the virtual reality headset. As spotted by UploadVR, Sony has been demoing controller-free hand-tracking support on the PSVR2 at SIGGRAPH Asia 2024, an academic conference and tradeshow focused on “computer graphics and interactive techniques.”

Sony hasn’t released any official announcement explaining the new feature, but a published description of what it’s presenting at SIGGRAPH does mention that hand-tracking support is “available with the latest development kit of PlayStation 5.” Mixed noticed that Sony had filed a patent for several different hand-tracking features in May 2023, but this is the first instance of that work running on an actual headset.

Besides feeling more natural than swinging around a controller, hand-tracking allows for more nuanced movements and controls in apps and games. When you press a virtual button in a game with hand tracking, you might not feel the haptic feedback you’d get from gripping a controller, but what you’re doing with your hand is much more like real life. A video of the demo shared on X shows hand-tracking working on a PSVR2 with a similar level of fidelity and latency to hand-tracking on a Quest 3, so it seems like Sony’s feature could work well.

SONYブース
PS VR 2のハンドトラッキング
指から泡出し

手をグーパーで水がでる

カメラの前にある限り
外れない

#SIGGRAPHAsia2024 pic.twitter.com/KeNQryHy6Q

— kure (@kure_kure_zo) December 4, 2024

While it’s weird that the company hasn’t turned this into an announcement yet, the fact that hand-tracking support exists is a good sign for headset owners that Sony is still invested. The PSVR 2 was released in 2023 as an impressive, if expensive, piece of VR hardware. Things like headset haptics, eye-tracking and a great first-party game in Horizon VR: Call of the Mountain made it stand out. But since then, the headset hasn’t seen nearly the support it needs to catch on. Major internal studios haven’t developed many VR games, and Sony has laid off developers from studios that have, like the creators of Call of the Mountain, Firesprite. In June, Android Central reported that Sony had also severely cut its budget for future VR development.

The release of the PS VR2 PC adaptor in August 2024 seemed like the final nail in the coffin. If Sony wasn’t going to make more games, then at least you could play through the gigantic library of PC VR games on Steam. Hand-tracking support might not mean Sony’s commitment to the VR headset has changed since then, but it is a sign that the PSVR2 can improve even if it’s never a priority.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstation-vr2-will-get-hand-tracking-support-soon-204155147.html?src=rss 

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