New trailer for Revenge of the Savage Planet crash lands on YouTube

What happens when you combine the satiric spirit of filmmaker Mel Brooks and cram into a parody of the galaxy exploring No Man’s Sky? You get something like Journey to the Savage Planet, a funny, world conquering blaster fest that proves Ian Malcolm’s chaos theory of colonization while also providing a healthy dose of good, ol’ fashioned fart jokes.

Unfortunately, the game’s original studio Typhoon Studios got swallowed up and spat out when Google closed down its Stadia Games and Entertainment division and all of its studios in 2019. Fortunately for us, some of those developers got back together, formed a new outfit called Raccoon Logic, raised some investment money from Tencent and took back the rights to their game for a brand new adventure.

A sequel called Revenge of the Savage Planet is on its way to PC, Xbox Series X/S and PS5 in May of next year and a trailer just popped up during the PC Gaming Show.

Revenge of the Savage Planet appears to be sticking to its roots as a comedy adventure game about ruthless corporations battling the forces of nature across the galaxy for more territory it can call its own. The trailer features the return of Martin Tweed, the ruthless CEO of Kindred Technologies. There’s also a new FMV character in the trailer called Gunther Harrison, another ruthless CEO from a rival corporation called Alta Interglobal, who looks like a cross between Megamind and Morbo from Futurama.

The new game can be played in solo or co-op mode. There are chances to uncover secrets, battle alien beasts and build your own colony on these worlds. There’s also a lot of flying slime, silly violence and savage attacks on corporate colonization thrown into the mix. If that’s what you liked about the first version, then it looks like there’s plenty more where that came from with Revenge of the Savage Planet.

This article originally appeared on Engadget at https://www.engadget.com/gaming/new-trailer-for-revenge-of-the-savage-planet-crash-lands-on-youtube-221409561.html?src=rss 

Sabrina Carpenter’s Net Worth: How Much Money the Pop Star Has in 2024

Sabrina Carpenter has excelled in both acting and music, significantly contributing to her net worth. Learn more about the pop star’s financial success below.

Sabrina Carpenter has excelled in both acting and music, significantly contributing to her net worth. Learn more about the pop star’s financial success below. 

Waymo announces it’s expanding to Miami

Get ready to have that Will Smith song stuck in your head for the rest of the day because the autonomous taxi company Waymo is going to Miami. Yeah, sorry about that.

Waymo announced its plans to Miami on its official Waypoint blog. The expansion will start early next year as the company gets its fleet of self-driving Jaguar I-PACE EVs familiar with Miami’s streets and intersections. Then in 2026, Waymo plans to start offering rides to customers through the Waymo One app.

Waymo is also partnering with the African startup Moove as part of its expansion plans. Moove provides vehicles for ride-sharing services. Waymo wants Moove to manage its “fleet operations, facilities and charging infrastructure” first in Phoenix and eventually in Miami.

The Waymo One app currently operates in parts of San Francisco, Phoenix, Los Angeles and Austin, according to Google support. Waymo secured $5.6 billion in funding in October to expand to Austin and Atlanta by the early part of next year.

This article originally appeared on Engadget at https://www.engadget.com/transportation/waymo-announces-its-expanding-to-miami-204504533.html?src=rss 

PUBG creator Brendan Greene just announced a handful of new games

Brendan Greene is largely credited with making the iconic PlayerUnknown’s Battlegrounds, also known as PUBG, and inventing the entire battle royale genre. We knew he left PUBG’s publisher to form an independent studio back in 2021, but now we know what he’s been working on the past few years.

His studio, PlayerUnknown Productions, is prepping a handful of titles, which it refers to as “an ambitious three-game plan.” First up, there’s Prologue: Go Wayback!, which is described as “a single-player open-world emergent game within the survival genre.” It uses the developer’s “in-house machine-learning-driven terrain generation technology” to create “millions of maps.” These maps are also easy on the eyes, as seen below.

PlayerUnknown Productions

We don’t know much about the gameplay, beyond the description and the aforementioned terrain generation technology. However, it’s available to wishlist right now on Steam. The company says it’ll launch as an early access title sometime in the first half of next year, following a series of playtests.

There’s also a nifty-looking tech demo called Preface: Undiscovered World. It’s free and available to download right now. This demo is being released to showcase the company’s in-house game engine, called Melba. Preface allows players to explore an “Earth-scale world generated in real-time.”

PlayerUnknown Productions

Greene says that this “digital planet is still quite empty for now, but every person who enters it and shares their feedback, contributes to its future development.” To that end, the Melba engine will be used to develop other games in the future.

One such future game is called Artemis, which is described as a “massive multiplayer sandbox experience.” We don’t know a whole lot about the title, except that it’s likely years away. Greene says that his company will be releasing two unannounced games after Prologue: Go Wayback! that will each address “critical technical challenges” that will help with the development of the more ambitious Artemis. In any event, it looks like PlayerUnknown Productions is certainly off to a promising start.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/pubg-creator-brendan-greene-just-announced-a-handful-of-new-games-210053256.html?src=rss 

New Mexico state IDs can now be added to digital wallets

New Mexico is joining states like California and Ohio in supporting digital driver’s licenses and state IDs in Apple Wallet and Google Wallet. New Mexico residents are still required by law to carry their physical IDs for law enforcement and age-verification use, but at businesses and TSA checkpoints that have adopted New Mexico’s NM Verifier app, you’ll be able to tap your smartphone rather than pull out a card.

Digital licenses can be added to Apple and Google’s apps now by scanning the front and back of your physical ID, capturing a scan of your face and submitting your digital application to be verified. Once added, digital IDs can be pulled up and used in the same way you’d pay with a digital payment card. Google has published a video on how to add your card to Google Wallet and Apple has a detailed support article on how to add IDs to Apple Wallet, if you’re looking for tips.

The New Mexico Motor Vehicle Division first proposed legislation to “offer electronic credentials to customers at no additional cost” in January 2024. The rollout of digital IDs continues to be a complex process, with the TSA listing 12 states currently offering some form of digital identification, but only Arizona, California, Colorado, Georgia, Maryland, and New Mexico currently offering IDs for both Google and Apple’s apps. To make things more confusing, some states like Ohio, Hawaii, and Iowa offer IDs for Apple Wallet but not Google’s app.

The shift to an exclusively digital wallet isn’t without potential risks, as well. The American Civil Liberties Union has criticized states’ quick adoption of digital driver’s licenses without putting in place additional protections for cardholders. Those include things like preventing ID issuers and verifiers from tracking the usage of digital cards and preserving the right to not use a digital card for anyone who doesn’t own or can’t afford a smartphone. Apple and Google’s solutions offer privacy protections in terms of encrypting information and keeping your device locked even after you’ve presented your ID, but they don’t totally account for how state or federal governments could access these new digital systems.

This article originally appeared on Engadget at https://www.engadget.com/apps/new-mexico-state-ids-can-now-be-added-to-digital-wallets-211549853.html?src=rss 

Overwatch 2 will test 6v6 role queue matches starting December 17

A new season starts for Overwatch 2 next week, but one of the special modes we’ll be getting in the near future is a throwback to the past. For a limited time during season 14, there will be a 6v6 role queue mode, bringing back the original game’s composition of two tanks, two damage and two support. This mode will be available from December 17 through January 6.

The switch to five players on a team when Overwatch 2 launched was one of the more controversial choices at the time, we heard rumblings recently that Blizzard might walk back the decision. The current season included a full-on nostalgia trip mode where you could play 6v6 with only the original heroes as they were designed at launch. Yes, back in the days of self-healing Bastion mowing down everybody and Mercy undoing it all with full-team rez. The season 14 approach to 6v6 will be for the heroes as they exist now, with the current balance design in full effect. Blizzard said in October that they would explore how the community felt about the increased team size and consider if six-player teams should have more of a presence in the live game based on the player reactions.

It’s the right time to experiment with different tank playstyles, because that’s the role for the newest hero joining the game in season 14. Hazard is a spiky punk who deals a lot of damage at close range and can crowd control opponents by summoning a thorny wall. Think of him as a cross between Doomfist and Mei, with a Scottish accent.

The world of Avatar: The Last Airbender is coming to Overwatch 2! ⬇️✨

Join the fun when our latest collaboration arrives in-game on Dec 17 🤩 pic.twitter.com/Z0HvK17NXv

— Overwatch (@PlayOverwatch) December 5, 2024

The Overwatch X account also teased that the coming season will have another anime crossover. After collaborations with Cowboy Bebop and My Hero Academia, the next season will be channeling the elements with skins themed on Avatar: The Last Airbender. Omnic monk Zenyatta is clearly going to be reimagined as Aang, but the full lineup of cosmetics will also be unveiled on December 17.

And in a final piece of good Overwatch news, Blizzard shared that sales of the Pink Mercy charity skins earlier this year raised $12.3 million for the Breast Cancer Research Foundation. Well played, people.

This article originally appeared on Engadget at https://www.engadget.com/gaming/overwatch-2-will-test-6v6-role-queue-matches-starting-december-17-194524335.html?src=rss 

Google DeepMind’s Genie 2 can generate interactive 3D worlds

World models — AI algorithms capable of generating a simulated environment in real-time — represent one of the more impressive applications of machine learning. In the last year, there’s been a lot of movement in the field, and to that end, Google DeepMind announced Genie 2 on Wednesday. Where its predecessor was limited to generating 2D worlds, the new model can create 3D ones and sustain them for significantly longer.

Genie 2 isn’t a game engine; instead, it’s a diffusion model that generates images as the player (either a human being or another AI agent) moves through the world the software is simulating. As it generates frames, Genie 2 can infer ideas about the environment, giving it the capability to model water, smoke and physics effects — though some of those interactions can be very gamey. The model is also not limited to rendering scenes from a third-person perspective, it can also handle first-person and isometric viewpoints. All it needs to start is a single image prompt, provided either by Google’s own Imagen 3 model or a picture of something from the real world.

Introducing Genie 2: our AI model that can create an endless variety of playable 3D worlds – all from a single image. 🖼️

These types of large-scale foundation world models could enable future agents to be trained and evaluated in an endless number of virtual environments. →… pic.twitter.com/qHCT6jqb1W

— Google DeepMind (@GoogleDeepMind) December 4, 2024

Notably, Genie 2 can remember parts of a simulated scene even after they leave the player’s field of view and can accurately reconstruct those elements once they become visible again. That’s in contrast to other world models like Oasis, which, at least in the version Decart showed to the public in October, had trouble remembering the layout of the Minecraft levels it was generating in real time.

However, there are even limitations to what Genie 2 can do in this regard. DeepMind says the model can generate “consistent” worlds for up to 60 seconds, with the majority of the examples the company shared on Wednesday running for significantly less time; in this case, most of the videos are about 10 to 20 seconds long. Moreover, artifacts are introduced and image quality softens the longer Genie 2 needs to maintain the illusion of a consistent world.

DeepMind didn’t detail how it trained Genie 2 other than to state it relied “on a large-scale video dataset.” Don’t expect DeepMind to release Genie 2 to the public anytime soon, either. For the moment, the company primarily sees the model as a tool for training and evaluating other AI agents, including its own SIMA algorithm, and something artists and designers could use to prototype and try out ideas rapidly. In the future, DeepMind suggests world models like Genie 2 are likely to play an important part on the road to artificial general intelligence.

“Training more general embodied agents has been traditionally bottlenecked by the availability of sufficiently rich and diverse training environments,” DeepMind said. “As we show, Genie 2 could enable future agents to be trained and evaluated in a limitless curriculum of novel worlds.”

This article originally appeared on Engadget at https://www.engadget.com/ai/google-deepminds-genie-2-can-generate-interactive-3d-worlds-200708207.html?src=rss 

Threads is testing post analytics

Threads’ latest test could help creators and others understand more about how their posts are performing on the platform. The company is testing an expanded version of its analytics feature, which will show users stats for specific posts, Adam Mosseri said in an update.

Up to now, Threads has had an “insights” feature, but it showed aggregated stats for all posts, so it was hard to discern which posts were performing well. Now, insights will be able to surface detailed metrics around specific posts, including views and interactions. It will also break down performance among followers and non-followers.

“Now that your posts will be shown to more people who follow you, it’s especially important to understand what’s resonating with your existing audience,” Mosseri wrote. Threads recently updated its highly criticized “for you” algorithm to surface more posts from accounts you follow, rather than random unconnected accounts.

The change could also address criticism from creators on Threads, who have said they often don’t understand how the app’s algorithm works. More detailed analytics could also help Meta entice more brands to the app as the company reportedly is gearing up to begin running ads on the service as soon as next month.

This article originally appeared on Engadget at https://www.engadget.com/social-media/threads-is-testing-post-analytics-203548697.html?src=rss 

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