EU digs further into Google and Meta’s secret ad campaign targeting minors

Another day, another case of the European Commission going after big tech for targeting minors. The bloc’s regulators have probed Google for more information on a secret ad partnership with Meta that targeted Instagram ads at minors on YouTube, the Financial Times reports

The Commission has yet to open a formal investigation, but is building on information it requested in October that includes internal chats, presentations, emails and more related to the YouTube ads. Google gathered this evidence during an internal probe codenamed “Tangerine Owl.” 

The FT first revealed in August that Google employees were using a work around to allow for ads directed at individuals under 18. This was a big no no as Google has long banned advertising targeting minors. However, these Google employees told Meta to push ads at a group called “unknown,” as internal data found it had a large group of under 18s in it. The two companies teamed up with media agency Spark Foundry to launch a pilot ad program in Canada and then expanded to the US. The companies halted their plan to expand beyond the two countries and to include other Meta platforms following the public report. 

This is not the first time Google and Meta have been in hot water for their ad practices. In 2022, the duo was the subject of antitrust investigations from the European Commission and the UK’s Competition and Market Authority — however, both entities eventually closed their cases. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/eu-digs-further-into-google-and-metas-secret-ad-campaign-targeting-minors-140047175.html?src=rss 

PS3 emulator RPCS3 now runs on a Raspberry Pi 5

Emulating the various PlayStation consoles has been commonplace for years, and developers constantly try to do so on various platforms. On Monday, the developers of PS3 emulator RPCS3 released a teaser on YouTube showing how their emulator runs on arm64 hardware, specifically on a Raspberry Pi 5. In an announcement post, they also showcased the emulator running on Apple M1 chips. All told, the emulator can now run on arm64 chips across Windows, Mac and Linux.

If you aren’t familiar with RPCS3, it’s the emulator Atlus tried to take down around Persona 5’s release in 2017. In Atlus’ defense, the developers name-dropped Persona on its Patreon page. Patreon took the RPCS3 developers’ side but asked them to remove all references to Persona titles.

It’s surprising that a PS3 emulator even runs on a Raspberry Pi 5, which isn’t a gaming powerhouse. Through some wizardry, the RPCS3 team was able to push the hardware to its limit. The framerate is locked to a maximum of 30FPS, and the graphics look like they come straight out of a PlayStation Portable screen, which is a 480p display from 20 years ago. The developers weren’t able to render those games at the PS3’s native 720p resolution. Naturally, the more powerful Apple Silicon chips will render games at a higher resolution.

Think of it this way, though. If you traveled back in time to tell people that a PSP could run PS3 games, nobody would’ve believed you. But the proof is now right here, and the teaser showed how the games didn’t experience severe frame drops. While impressive, RPCS3 isn’t the first emulator running natively on arm64 hardware, as that honor goes to Dolphin, the famous Wii and GameCube emulator.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/ps3-emulator-rpcs3-now-runs-on-a-raspberry-pi-5-142224432.html?src=rss 

’28 Years Later’: Cillian Murphy’s ’28 Days Later’ Sequel Release Date, Trailer & More

The ’28 Days Later’ sequel is the third installment in the horror franchise. Find out when ’28 Years Later’ comes out and more, here.

The ’28 Days Later’ sequel is the third installment in the horror franchise. Find out when ’28 Years Later’ comes out and more, here. 

Who Are Luigi Mangione’s Parents? His Mom & Dad Own a Resort & Club

Mangione was arrested in Pennsylvania and charged with the murder of UnitedHealthcare CEO Brian Thompson. His family has issued a statement.

Mangione was arrested in Pennsylvania and charged with the murder of UnitedHealthcare CEO Brian Thompson. His family has issued a statement. 

The Talos Principle: Reawakened is a ground-up remake built in Unreal Engine 5

Croteam and Devolver Digital have announced The Talos Principle: Reawakened, a “radically overhauled” remake of the puzzle/story game The Talos Principle. The update will be rebuilt with Unreal Engine 5, with the developer promising “vastly improved visuals, quality-of-life improvements [and] an all-new chapter that delves deeper into the game’s award-winning narrative,” according to Devolver. 

The Talos Principle originally released in 2015 as a combination puzzle and story game with a decidedly philosophical bent. In a Joystiq review at the time, Engadget’s Jessica Conditt described as a “wise” game that “peers deeply at people as an idea, including the players, and it tests their humanity and intelligence in a series of beautiful riddles and spatial-awareness tests.” 

The remake keeps that vision, while “breathing new life into every corner of the game,” the developer wrote. Unreal Engine 5 adds enhanced lighting, textures and environmental design, making it more detailed and atmospheric. The remake also adds quality-of-life features like a hint system and the ability to rewind during gameplay. It also gains the Road to Gehenna expansion, plus a new chapter called In the Beginning that explores the origins of the Simulation. The other main new feature is a new puzzle editor that lets players and the modding community “build their own unique worlds and challenges.” 

The Talos Principle: Reawakened is set to arrive sometime in 2025 on PC, PlayStation 5 and Xbox Series X/S. It’s not to be confused with The Talos Principle 2, an all-new update to the original that launched last year.  

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-talos-principle-reawakened-is-a-ground-up-remake-built-in-unreal-engine-5-130012395.html?src=rss 

YouTube introduces multiplayer mini-games on Playables

YouTube is expanding how you can interact with games on its free in-app platform, Playables. The company has announced that users can now try out a multi-player function that allows them to game with other players in real-time.

However, that doesn’t extend to YouTube Playables’ entire 100-plus catalogue of titles. “We’re beginning to test a new multiplayer feature for a few select games on YouTube Playables. Multiplayer on Playables lets you play games in real-time with other users,” YouTube said in a release. “We’re just getting started testing out new features for YouTube Playables with more to come in the future.” Right now, multiplayer is available on two games, Ludo Club and Magic Tiles 3, on both desktop and mobile devices. 

YouTube first announced Playables in September 2023 and it was originally available to select participants before expanding to all Premium subscribers. In May, it announced that the platform would be available to all YouTube users. It’s available games range from action and sports to trivia and puzzles. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/youtube-introduces-multiplayer-mini-games-on-playables-133056235.html?src=rss 

The Morning After: Google reveals its powerful Willow quantum chip

In its own heady blog post, Google debuted Willow, its latest quantum chip. It was flanked by hyped headlines that suggest something akin to the obelisk in 2001: A Space Odyssey. The breakthrough might not be about the power, however: Google says it has reduced errors — a major issue with building quantum computers — by adding more qubits to the system.

In fact, Google makes no claim of quantum supremacy this time — something the company did when it publicly debuted its previous generation quantum computer in 2019. That claim quickly ended in controversy, with one researcher calling the company’s announcement “just plain wrong.”

Part of the issue then was that Google’s last quantum chip was not part of a general-purpose quantum computer. Instead, it surpassed classic computers in a single task: random circuit sampling (RCS). But, in Google’s own words, RCS has “no known real-world applications.”

Google

However, the company is sticking with the metric, claiming RCS performance is a widely recognized gauge of quantum computing. That makes true comparisons difficult: Rivals including IBM and Honeywell use a quantum volume metric to tout their breakthroughs. They claim it gives a more holistic understanding of a machine’s capabilities. Google’s spec sheets and blog post don’t mention quantum volume at all.

— Mat Smith

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Bose Smart Soundbar review

Earbuds as surround sound speakers.

Bose may be best known for its noise-canceling headphones and earbuds, but the company has a solid track record with speakers and soundbars too. With its new Smart Soundbar, however, it integrates its own earbuds (sold separately) to offer lots of directional audio. Sound quality is clear, the soundbar itself is compact and understated, but it all lacks a little in the bass department. Check out our full review.

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Rode’s Wireless GO III adds more storage and some color options

There’s now 40 hours of on-board storage.

Rode

Rode just announced the latest iteration of its well-regarded Wireless GO microphone system. The third-gen kit has 32-bit float on-board recording and audio can be captured directly to the receiver. The system can store up to 40 hours of footage — substantially more than the seven hours of the GO II. It also packs a new feature called GainAssist that will “dynamically balance audio levels on the fly.” Rode says the system eliminates “the wild fluctuations typically found in a raw recording.” It’s $300 and has a dedicated charging case, sold separately for $90.

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The Raspberry Pi 500 is a $90 computer in a keyboard

You can use it anywhere with a free USB port.

Engadget

The Raspberry Pi 500 shares most of the same internal components as the Raspberry Pi 5, but with a keyboard shell and improved heatsink — all for $90.

The Pi 500 has a 2.4GHz quad-core 64-bit Arm Cortex-A76 CPU and 8GB of RAM. There are three USB A ports (two USB 3.0 ports and one USB 2.0 port) but no USB-C slots besides the charger, which doesn’t support peripherals, sadly. The kit will sell for $120, and if you need a monitor, the company also launched its Raspberry Pi Monitor for $100.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-google-reveals-its-powerful-willow-quantum-chip-121002850.html?src=rss 

Google’s Willow quantum chip breakthrough is hidden behind a questionable benchmark

Google debuted Willow, its latest quantum chip, on Wednesday, and if you’ve spent any time online since, you’ve undoubtedly run into some breathless reporting about it. Willow “crushes classical computers on a cosmic timescale,” proclaims one headline; Google “unveils ‘mind-boggling’ quantum computer chip,” reads another. It’s all anchored by a claim that Willow can complete a computation that would theoretically take a classical computer significantly more time than the 14 billion years the universe has existed. But, as you can probably guess, what the chip represents is not so simple.

First, with Willow, Google makes no claim of quantum supremacy, something the company did when it publicly debuted its previous generation quantum computer, Sycamore, back in 2019. You may recall that, at the time, Google publicized how it took Sycamore just 200 seconds to perform a calculation that would have theoretically taken the world’s then-fastest supercomputer 10,000 years to complete. That feat, the company said, demonstrated that it had created a quantum computer that could solve problems the best classical computers could not even attempt. In other words, Google had achieved quantum supremacy.

However, that claim quickly ended in controversy, with one researcher calling the company’s announcement “indefensible” and “just plain wrong,” and Google has since avoided talking about quantum supremacy. Instead, it just says it has achieved “beyond classical computation.” Part of the issue was that Sycamore was not a general-purpose quantum computer; instead, it was designed to surpass classical computers in a single task known as random circuit sampling or RCS. The thing about RCS is that, in Google’s own words, it has “no known real-world applications.” Yet, here again, the company is touting RCS performance.

Google says Willow can complete its latest RCS benchmark in under five minutes. By contrast, the company estimates it would take Frontier, currently the world’s second most powerful supercomputer, 10 septillion years to complete the same task. That number, Google says, “lends credence to the notion that quantum computation occurs in many parallel universes, in line with the idea that we live in a multiverse.”

Google

More practically, Google tries to make the case that RCS performance should be the metric by which all quantum computers are judged. According to Hartmut Neven, the founder of Google Quantum AI, “it’s an entry point. If you can’t win on random circuit sampling, you can’t win on any other algorithm either.” He adds RCS is “now widely used as a standard in the field.“ 

However, other companies, including IBM and Honeywell, instead use a metric called quantum volume to tout their breakthroughs. They claim it points to a more holistic understanding of a machine’s capabilities by factoring in how its qubits interact with one another. Unfortunately, you won’t find any mention of quantum volume in the spec sheet Google shared for Willow, making comparisons difficult.

To that point, the far more impressive claim Google is making today is that Willow is “below the threshold.” To date, the problem that has plagued every attempt to build a useful quantum computer is that the quantum bits they’re based on are difficult to control. They only hold their quantum state for fractions of a second, and the more qubits are added to a system, the more likely it is to produce errors. However, with Willow, Google says it has found a way to reduce errors as it adds more qubits to the system. According to the company, Willow is the first time this has been done.

“As the first system below threshold, this is the most convincing prototype for a scalable logical qubit built to date. It’s a strong sign that useful, very large quantum computers can indeed be built,” says Neven. “Willow brings us closer to running practical, commercially-relevant algorithms that can’t be replicated on conventional computers.”

That’s the real breakthrough here, and one that points to a future where quantum computers could solve problems that have tangible effects on people’s lives. That future, however, isn’t here just yet, and even Google admits it has more work to do before it gets there.   

This article originally appeared on Engadget at https://www.engadget.com/computing/googles-willow-quantum-chip-breakthrough-is-hidden-behind-a-questionable-benchmark-224707174.html?src=rss 

Rode’s latest Wireless GO microphone system boasts 40 hours of on-board storage

Rode just announced the latest iteration of its well-regarded Wireless GO microphone system. The third-gen kit brings plenty of new features to the table, especially when compared to 2021’s Wireless GO II.

The microphone allows for 32-bit float on-board recording and audio can be captured directly to the receiver. The system allows up to 40 hours of footage, stored internally, and includes a new technology called GainAssist.

This is a compression algorithm, of sorts, that will “dynamically balance audio levels on-the-fly.” Rode says the system eliminates “the wild fluctuations typically found in a raw recording.” The company even says that there should be little-to-no editing required in post when using this system. If the algorithm makes a mistake, the microphone includes a secondary storage channel that records a dry copy of the audio.

Rode

Most users will use these microphones connected to a camera of some kind, so on-board storage won’t be needed. Rode says that the new Wireless GO system can operate up to 260 meters from the receiver, so long as it’s in the line of sight. The company also says that it is compatible with all Rode Series IV devices, including the RodeCaster Pro II and Rodecaster Video. This is in addition to offering “universal compatibility with cameras, smartphones and computers.”

There are locking lavalier connectors and an integrated LCD screen for keeping an eye on battery and audio signal levels. Finally, this system is available in a whole bunch of limited-edition colors, including red, orange, pink and purple, among others. The Wireless GO II was only available in black and white.

Rode

This updated Wireless GO microphone kit comes with one receiver, two transceivers, a charging hub, a few windshields and plenty of cables. It’s available for $300. There’s also a dedicated charging case, which is sold separately for $90.

This article originally appeared on Engadget at https://www.engadget.com/audio/rodes-latest-wireless-go-microphone-system-boasts-40-hours-of-on-board-storage-230014651.html?src=rss 

A new California bill would add warning labels to social media platforms

California Attorney General Rob Bonta and Assemblymember Rebecca Bauer-Kahan have proposed a new bill, AB 56, that would require social media companies to put a warning label on their platforms to disclose their mental health risks.

Citing social media platforms’ “harnessing of addictive features and harmful content for the sake of profits,” Attorney General Bonta says that consumers should have access to information about platforms that could impact their mental health. The current bill lacks detail on how much information these warning labels should have or how they should appear, but mentions the Cyberbullying Protection Act and the Online Violence Prevention Act as possible precedent for such a requirement. Those bills required social media platforms to disclose their cyberbullying reporting features in the terms of service, and clearly state whether they have a way of reporting violent posts for users and nonusers on the platform, respectively.

Bonta and Bauer-Kahan’s new bill follows an open letter signed by 42 attorneys general (Bonta included) that called for Congress to require a surgeon general’s warning label on social media. The US Surgeon General Vivek Murthy proposed the idea himself in an essay for The New York Times Opinion section in June. A surgeon general’s warning label requires congressional action to actually be put in place, but could prove effective in changing behavior in the same way it has for tobacco products, according to Murthy.

You can trace a lot of the recent commotion around children and social media to an advisory on Social Media and Youth Mental Health that the US Surgeon General published in 2023. The advisory claimed that social media could “have a profound risk of harm to the mental health and well-being of children and adolescents” and that “children and adolescents who spend more than three hours a day on social media face double the risk of mental health problems.” A warning label is unlikely to completely fix things and social media isn’t the sole cause of all children’s problems, but labels are another level that can be pulled to change things.

A wider reaching Texas bill that required social media companies block teens from seeing “harmful content” was struck down a few months ago in 2024, but requiring social media warning labels, especially given California’s legal history, seems much more feasible. Mental health impacts are just one of the risks children face online, though. According to the Federal Trade Commission, there’s still mass surveillance to deal with, too.

This article originally appeared on Engadget at https://www.engadget.com/social-media/a-new-california-bill-would-add-warning-labels-to-social-media-platforms-233653838.html?src=rss 

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