Meta test will bring eBay listings to Facebook Marketplace

Meta is expanding Facebook Marketplace to include eBay listings. A test will launch in the US, France and Germany, allowing users to browse eBay offerings on Marketplace. Sellers on eBay can list products as usual and “as long as your account is in good standing, your listings could appear on any of these partners, including Facebook Marketplace, based on user interest, shopping trends, and listing quality,” eBay states. The company will continue to handle all product inquiries and transactions.

The decision by Meta comes as an attempt to placate the European Union, which fined the tech company €797.12 million ($821 million) last November. The European Commission charged Meta with violating antitrust regulations as “Meta tied its online classified ads service Facebook Marketplace to its personal social network Facebook and imposed unfair trading conditions on other online classified ads service providers,” Margrethe Vestager, then European Commission’s executive vice-president in charge of competition policy, said at the time. “It did so to benefit its own service Facebook Marketplace, thereby giving it advantages that other online classified ads service providers could not match.” 

Meta’s decision to showcase eBay listings on Facebook Marketplace is far from an admission of guilt. “While we disagree with and continue to appeal the European Commission’s decision on Facebook Marketplace, we are working quickly and constructively to build a solution which addresses the points raised,” Meta stated in its announcement

This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-test-will-bring-ebay-listings-to-facebook-marketplace-153958205.html?src=rss 

Someone please buy me this battery-powered, plug-in induction range from CES

I don’t want or need 99 percent of the stuff on display at CES — don’t get me wrong, most of what we’re seeing this week is impressive in one way or another, but nothing had seemed like a necessary addition to my life until I happened upon the Copper Charlie, a battery-equipped induction range that plugs directly into a standard 120V outlet. Yes, among the robots, future cars, bionic exoskeletons and AI everything, the thing that’s exited me most is a stove (OK, the fluffball robot is pretty great).  

Up until a few years ago, I had no idea natural gas cooktops were bad for your health, not to mention the environment. Unfortunately, if your home is set up on gas, it’s not easy or cheap to switch up to electric. Nearly all full-sized induction stoves require a dedicated 240V outlet and if you don’t have one where the stove goes, a call to a electrician is likely in your future. 

Charlie is a full-sized oven and range that packs a ceramic glass cooktop, a 4.5 cubic-foot oven and an integrated 5 kWh battery. That battery allows the stove to run off a standard plug by storing up a charge that can bump up the power output when it’s time to cook (it can also cook three to five meals during a power outage). 

Amy Skorheim / Engadget

In person, the range looks properly high-end with a large LCD display, wooden dials and handle, stainless steel finish and clean lines. It also has a high-end price tag at $6,000. It should qualify for a 30-percent tax credit as part of the Inflation Reduction Act, so it could end up costing around $4,200 instead. 

A rewiring job for a 240V outlet shouldn’t run you more than $500 for the average house, though if you’re dealing with an older home with tricky wiring, that price could go up. And if you’re in an apartment, that may not be an option at all. Still, after rebates and deducting the cost of an outlet conversion, you’re still paying around $3,500 for Charlie. That’s cheaper than some induction ranges, more expensive than others — but none of those models have a back-up battery that’ll let you make mac and cheese when the power goes out. 

The Charlie from Copper is expected to ship in April of this year and is open for pre-orders.  

This article originally appeared on Engadget at https://www.engadget.com/home/someone-please-buy-me-this-battery-powered-plug-in-induction-range-from-ces-160250464.html?src=rss 

Delta changed the game for CES press conferences

The CES keynote will never be the same. 

This is my 12th CES, so there aren’t many things that surprise me at this point, at least in terms of press conferences. All of the big companies used to try to one-up each other (celebrity appearances were the main method, although it’s not as common now). However, the venue itself has now become the battleground for CES addresses. 

This week, Delta was the first company to host a CES press conference, or as the emcee called it, “a show,” at the Sphere in Las Vegas. You’ve likely heard about the high-tech venue at this point, which usually hosts immersive concerts rather than trade show events. Debuting in 2023, the “multi-sensory experience” is known for having both the interior and exterior draped in LED displays and offering 4D effects like wind and smells. 

Three different credentials were required to attend the event in the venue which holds 18,600 people, one of which required a special trip to obtain. Once inside, Delta had various installations to celebrate its 100th anniversary and lines for the company’s merchandise were absurdly long. People even skipped the Lenny Kravitz performance at the end to queue up for those goods. 

You could hear every realistic boom and pop.

Billy Steele for Engadget

There was also food that may have been similar to what the airline serves in-flight, and snacks that you’d expect on a Delta trip, like Biscoff cookies. Of course, the company stacked the audience with employees and guests, plus it trotted out a couple of celebrities — Viola Davis and Tom Brady — which I saw as a throwback to the CES keynote days of old. Then there was the full-blown concert at the end: Lenny Kravitz with a full band. This gave the attendees the experience of coming to a concert at Sphere, where U2, Dead & Company, Phish and more have performed in the past. 

But, as you might expect, the most interesting aspect of the whole thing is how Delta took advantage of the Sphere’s 4D capabilities. Video of each speaker was projected on the interior of the venue set on various backdrops that transformed the hall into spaces ranging from a dome to an observation deck and an airplane cabin. Several times during CEO Ed Bastian’s address there were interactions with planes where the seats rumbled and blown air provided a sense of flying, complete with directional, immersive audio. There was also a cameo by Uber CEO Dara Khosrowshahi where an Uber Eats delivery arrived at the stage with a hazelnut-flavored coffee for Bastian and those aromas were wafted into the audience. 

Perhaps the most dazzling aspect of the whole “show” was the end, where cockpit video of a plane landing was projected on the interior of the Sphere. And when the plane landed, everyone’s seats rumbled just liked they do when you hit the tarmac in real life. This was quickly followed by my first indoor fireworks show, designed to cap off Delta’s 100th anniversary. I will say the immersive audio of the Sphere really enhanced this, and I doubt I’ll experience anything like it again. I feel confident I’ll never see indoor fireworks unless I return to this very venue. 

Seats rumbled just like they would in real life.

Billy Steele for Engadget

Of course, there was news. It wouldn’t be a CES press event without some. Delta announced its AI Concierge, an assistant inside the Fly Delta app that the company built to relieve travel stress. The airline first announced the concierge concept at CES 2020, but now it’s working to make it a real thing that anticipates travel needs. Beginning this year, customers will be able to interact with Delta Concierge via text or voice. Eventually, the platform will be able to do things like hail a Joby VTOL aircraft to drop you off at the airport to avoid traffic.

The AI tech can recognize both departure and arrival needs, including arranging a rideshare pickup for transport to a hotel. At the airport, you won’t have to go through a TSA checkpoint, you just keep walking to your gate thanks to PreCheck Touchless ID. If you’re wearing AR glasses during your trip, wayfinding then becomes a breeze with the travel assistant lighting your path. And once you’re on the plane, the Delta Concierge will eventually automatically connect you to Delta Sync Wi-Fi and the seatback entertainment system to display customized info and content recs just for you. 

Delta’s event was easily the most impressive CES presentation I’ve attended. And I’ve been to press events where each person had a PC and a VR headset at their seat. I don’t know that any other company will invest what the airline did in the hosting and production this week, but it was immediately apparent that the bar had been raised, and that a ballroom at Mandalay Bay or The Venetian will no longer suffice if you’re looking to make a lasting impression.

Lenny Kravitz closed the show, and he’ll close this post.

Billy Steele for Engadget

This article originally appeared on Engadget at https://www.engadget.com/transportation/delta-changed-the-game-for-ces-press-conferences-162401293.html?src=rss 

Why Socks Are the Perfect Gift (for Any Occasion)

Gifts are complicated, and knowing what you’re supposed to get someone is tough. Of course, people have interests, but there is always the risk of buying someone something they already have—or something they wish they could have returned! Custom socks take the guesswork out of gifting this holiday season. Everyone needs socks, and they show…

Gifts are complicated, and knowing what you’re supposed to get someone is tough. Of course, people have interests, but there is always the risk of buying someone something they already have—or something they wish they could have returned! Custom socks take the guesswork out of gifting this holiday season. Everyone needs socks, and they show… 

A closer look at the slick Honda 0 SUV and Saloon prototypes at CES 2025

Last year, Honda teased its first two homegrown EVs with the Series 0 Saloon and Space-Hub. But now at CES 2025, those vehicles are getting one step closer to production by graduating from concepts to prototypes while getting updated names along the way: the Honda 0 Saloon and 0 SUV.

But while we wait for them to officially hit the road sometime in 2026, I wanted to take a closer look at the evolved styling of Honda’s upcoming electric cars. Particularly the 0 SUV, not only because it’s gotten a much larger facelift, but lets admit it, it’s what we in the crossover-hungry US really want.

Photo by Sam Rutherford/Engadget

On the outside, the Honda’s 0 SUV looks like a mix between the Polestar 3 and the Hyundai Ioniq 9. It’s got a really minimalist, almost spaceship-like design that eschews that teardrop shape you see in a lot of other EV SUVs for something slightly boxier. This gives you more headroom for rear seat passengers and tons of extra vertical cargo space in back. The SUV’s pixelated headlights help reinforce its digital pedigree while I think Honda did a much better job in back of trying to make a clean and simple rear end without ending up a huge blank slate like on the Ioniq 9.

The 0 SUV’s overall proportions almost make it look like a tall, lifted wagon, especially when sat next to the 0 saloon. But that’s not necessarily a bad thing. Inside, Honda continues with the clean lines, though I wouldn’t necessarily read much into the general placement and look of its screens and dash. Like a lot of pre-production cars, those details are very much subject to change before its design is properly finalized. Same goes for those side-view cameras, which due to US laws, still don’t comply with regulations. However, Honda’s streamlined cabin does line up with the company’s “Thin, Light and Wise” design philosophy, which includes the move to a steer-by-wire driving system instead of relying on more traditional physical linkages.

But enough talking, let’s check out the cars.

The Honda 0 SUV prototype

Photo by Sam Rutherford
Photo by Sam Rutherford
Photo by Sam Rutherford
Photo by Sam Rutherford
Photo by Sam Rutherford
Photo by Sam Rutherford
Photo by Sam Rutherford
Photo by Sam Rutherford
Photo by Sam Rutherford
Photo by Sam Rutherford
Photo by Sam Rutherford
Photo by Sam Rutherford
Photo by Sam Rutherford
Photo by Sam Rutherford
Photo by Sam Rutherford
Photo by Sam Rutherford
Photo by Sam Rutherford
Photo by Sam Rutherford

The Honda 0 Saloon prototype

Photo by Sam Rutherford
Photo by Sam Rutherford
Photo by Sam Rutherford

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/a-closer-look-at-the-slick-honda-0-suv-and-saloon-prototypes-at-ces-2025-134550129.html?src=rss 

Sony’s immersive The Last of Us experience at CES 2025 dropped me into a subway filled with zombies

As Engadget’s chief The Last of Us correspondent, I was pretty pumped to find out during Sony’s CES 2025 press conference that season two of the HBO show would come out in April. But Naughty Dog head Neil Druckmann also teased an “location-based experience exhibit” that would transport participants into the tunnels of Seattle filled with Infected. That’s an area straight out of The Last of Us Part II, and today I got a chance to try the proof-of-concept experience. It was short, minimal, and a little rough, but it was also another good example of how Sony is trying to take its tentpole franchises from PlayStation and put them in entirely different experiences.

Unfortunately, Sony had a strict “no cameras or videos” policy for this experience, so you’ll have to rely on my words and a little video the company showed about the tech behind it.

I entered the experience with three other participants after a quick run-down of the gear we’d use: two of us got shotguns, and two got flashlights (sadly I was stuck with a flashlight). Both have a bunch of small sensors attached to the front so that they could interact with the environment we entered; the flashlight felt like a real flashlight with some sensors on the end, but the guns were crude tubes with a handle and trigger; the trigger felt pretty good from my quick test of it before we got started. There are also sensors on the barrel of the gun that detect a “pump” motion to reload it.

Once we were outfitted, an actor playing a member of an unnamed militia briefed us on the mission: some of our fellow mercenaries disappeared in the Seattle subways — perhaps kidnapped by the WLF, perhaps taken down by Infected. Our job was to find him… what could go wrong? 

Our guide directed me and the other flashlight-holder to start lighting up the subway station — which was created by three giant screens surrounding us. The walls of the room were made of LED panels, and the sensors on the flashlights interacted with them to track my moment. I needed to be pretty close to the screens for it to recognize my flashlight, but it was pretty cool to be lighting up a virtual environment in real time. 

Nathan Ingraham for Engadget

Then, of course, a clicker scream puts the group on high alert — and given that it came from a specific location we all swing our flashlights in that direction to identify the threat. Just as in the game, though, the disgusting infected creature shambled closer to us, let out another scream and came charging forward, at which point the shotgunners blasted away with abandon. That noise brought more Infected charging into the space; I would light them up with the flashlight and my partner shot them down. 

Things calmed down, momentarily — then a massive subway car started sliding out of its precarious place, which trigged one of the demo’s coolest effects. The floor was rigged for haptic feedback, and while we had felt it rumble at various disturbances, this was by far the biggest impact. The combo of the visuals, audio and haptics all made it feel, well, immersive. I certainly didn’t forget I was in a demo, but it was cool nonetheless. Beyond the floor haptics, Sony says that there are even scents pumped into the room to further the atmosphere, but I wasn’t able to detect anything myself.

Then we got the obligatory cameo from The Last of Us Part II co-protagonist Ellie and her companion Dina, as they scrambled away from Infected who start chasing them down. One knocked Ellie down and started ripping at her throat until Dina caught up and pulled it off her, at which point they sprinted away. Unfortunately, the disturbance brought a massive swarm of monsters coming at us, which brought on the big battle of the experience. I started illuminating the hordes and my companion blasted them down, but then dozens started overwhelming the screens and the screams got more and more intense until everything cut to black as our crew was overrun. That’s that! 

I’m not judging the experience too harshly, because Sony was clear both in its press conference and before we tried it that this is a very early proof of concept. The main thing that pulled me out of it was that the space we were in is static — there’s no way to run away or move beyond the boundaries of what we were presented with. And then, as I mentioned, you needed to be relatively close to the “walls” for them to recognize the flashlight or gun, which meant that if you backed up to take in the scope of the space you gear might not work. 

The other thing is that I think the barrier to it being truly scary or more immersive is that I couldn’t ignore the fact that the threat was on a screen rather than in the room with me. There’s no doubt that having full control in an environment like this would be a wild way to play a game like this, but it was all just a little too on the rails and removed from the space I was in.

I’m trying to track down anyone from Sony who can tell me more about the genesis for this idea as well as where they see it going in the future. But Sony and Naughty Dog have already brought The Last of Us to a variety of other media, and this feels like a more high-tech vision of what Sony did in conjunction with Universal Studios when it brought the franchise to the Halloween Horror Nights that happens at the theme parks. Whether this is a one-off curiosity or something we see down the line in a more complete fashion, though, remains to be seen.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-immersive-the-last-of-us-experience-at-ces-2025-dropped-me-into-a-subway-filled-with-zombies-140010550.html?src=rss 

NASA will decide how to bring soil samples back from Mars in 2026

NASA will analyze and explore two different landing options for its Mars Sample Return program, though it will take almost two years to do so and is expected to announce its decision in late 2026. The agency had to temporarily hit pause on the program after an independent review found that it could cost between $8 billion and $11 billion, which is way above budget.

The first method NASA is evaluating is called the “sky crane,” in which a vehicle will head to Mars, get close to the surface with the help of a parachute, pick up the samples the Perseverance rover had collected using cables or other mechanisms and then fly away. NASA previously used this method to place the Curiosity and Perseverance rovers on the planet. 

Meanwhile, the second option requires the help of commercial space companies. Last year, the agency asked SpaceX, Blue Origin, Lockheed Martin and other companies to submit proposals on how to get the collected Martian samples back to Earth. Whichever option the agency chooses will carry a smaller version of the Mars Ascent Vehicle than originally planned. The Mars Ascent Vehicle is a lightweight rocket that will take the samples from the planet’s surface into Martian orbit. It will also have to be capable of transporting a container that can fit 30 sample tubes. Once the sample container is in orbit, a European Space Agency orbiter will capture it and bring it back home. 

Early last year, NASA’s Jet Propulsion Laboratory had to lay off 530 employees and cut off 100 contract workers mainly due to budget issues related to this mission. NASA requested $950 million for the program, but only $300 million was allocated for it. The independent review that found that the mission would cost above budget also found that it might not be able to bring the samples back to Earth by 2040. According to a previous report by The Washington Post, the US government found the return date “unacceptable.”

In a teleconference, NASA administrator Bill Nelson revealed either of the two methods the agency is now considering would cost a lot less than what it would originally spend. The sky crane would reportedly cost NASA between $6.6 billion and $7.7 billion, while working with a private space company would cost between $5.8 billion and $7.1 billion. Either option would also be able to retrieve the samples and bring them back sometime between 2035 and 2039. Scientists believe the samples Perseverance has been collecting could help us determine whether there was life on Mars and whether its soil contains chemicals and substances that could be harmful to future human spacefarers. 

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-will-decide-how-to-bring-soil-samples-back-from-mars-in-2026-141519710.html?src=rss 

T-Mobile is under fire again over its 2021 data breach

T-Mobile is once again being sued by Washington state over the 2021 data breach which exposed sensitive information for over 79 million people, The Verge reports. The lawsuit filed on Monday alleges that T-Mobile had been aware of various security loopholes in its systems for years but didn’t take any action. As a result, a hacker managed to breach T-Mobile in March 2021 and was undetected until August of the same year when an “anonymous cybersecurity threat intelligence firm” told T-Mobile what was happening.

Beyond alleging that T-Mobile knew about these flaws and took inadequate action to fix them, Washington State Attorney General Bob Ferguson also claims T-Mobile’s notifications to customers affected by the breach were inadequate and misleading. The text messages were brief and didn’t reveal the full scope of the breach, only telling customers that debit and credit card information wasn’t exposed while failing to mention their social security numbers and other personally identifiable information were compromised.

The breach’s victims included two million Washington residents. Information from T-Mobile’s databases was later on the dark web for sale to the highest bidder. T-Mobile even supposedly hired a third party to buy exclusive access to the data.

In more than one sense, this isn’t T-Mobile’s first rodeo. The company was already sued by AG Ferguson over a decade ago over “deceptive” ads. It has also been the target of a breach since 2021 — specifically 2024 “Salt Typhoon” attacks on commercial telecommunications companies. T-Mobile claims that its systems and data weren’t impacted significantly.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/t-mobile-is-under-fire-again-over-its-2021-data-breach-143007400.html?src=rss 

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