Big fan of Alan Cummings’ smash hit ‘The Traitors?’ Find out when the Emmy-winning competition series returns here.
Big fan of Alan Cummings’ smash hit ‘The Traitors?’ Find out when the Emmy-winning competition series returns here.
Big fan of Alan Cummings’ smash hit ‘The Traitors?’ Find out when the Emmy-winning competition series returns here.
Big fan of Alan Cummings’ smash hit ‘The Traitors?’ Find out when the Emmy-winning competition series returns here.
It was an interesting year for robots at CES 2025. While we had hoped the AI boom would bring a new wave of useful robots to the show, it seems that many robotics companies are still figuring out exactly how to best use AI.
What we found instead was a mix of adorable robot companions, strange concepts and one, slightly terrifying humanoid. We visited a lot of robots at CES and, for better or worse, some really left an impression on us. These are the ones that stood out the most.
Of all the surprisingly adorable robots we saw at CES, TCL’s Ai Me (pronounced “Amy”) was one of the cutest. The concept was on display at TCL’s booth delighting and bewildering everyone who walked by. With a voice and eyes that are meant to sound like an actual human child, TCL seems to be pitching this as an emotional support/companion robot for kids. At the booth, Ai Me wasn’t doing much besides moving around in its wheeled, egg-shaped base, but the company says that the AI-powered robot could be used to control smart home devices or record vlogs, thanks to built-cameras and AI capabilities.
For now, it’s unclear if TCL actually plans to sell this thing, but the company seemed to have put quite a bit of effort into its CES demo. In addition to the one slowly wheeling around a mock-up living room, TCL showed off a lineup of different outfits, including fuzzy bunny suits and a denim vest, for Ai Me. -Karissa Bell
As we walked over to the Ropet booth, a person was waving a plastic hotdog in front of the little robot and small cartoon hotdogs flashed across its eyes in response. I was pretty much sold at that moment, but it turned out to have some other pretty interesting things going on too. Ropet responds to voice, touch and gestures, and has its own cute little emotional reactions. It’s conversational if you want it to be, with ChatGPT integration. Mostly it’s just adorable. -Cheyenne MacDonald
Mirumi is one of those CES oddities that makes you simultaneously go, “What the hell is this?” and, “Omg I love this.” It’s small, fluffy and has no other purpose than to make you smile by looking around and staring at you like an innocent baby. I immediately felt the need to protect it with my life. — CM
Romi is a conversational robot that fits in the palm of your hand and is here for you if you want to chat, vent or just hang out. The newest model of the robot turned up at Unveiled, and we couldn’t help but be charmed by its cute facial expressions. It fits nicely in your hands, so you can carry it around the house with you while you walk around complaining about your workday. -CM
Miroki was at CES last year, but the Enchanted Tools team was back showing off the latest version and some new skills, including LLM integration. If you were able to fight through the crowd surrounding it to get up close, you may have seen it rolling around waving at people, blinking its big cartoon eyes and flicking its ears like a deer. Undecided on whether it’s cute or a little unnerving. -CM
Not sure which had a bigger presence at #CES2025, robots or “APT.” pic.twitter.com/NLZWey94dI
— Engadget (@engadget) January 10, 2025
Scorpion is an AI bartender from Richtech Robotics that unfortunately wasn’t slinging drinks when we saw it (or scuttling around, apparently it doesn’t do that), but did perform a synchronized dance to “Apt.” with the company’s Adam bot. Come for the arthropodal robot, stay for the K-pop. -CM
This robot attacked me.
Of all the robots we saw at CES 2025, Unitree’s take the prize for most terrifying. The company was showing off its new quadruped “robot dog” and humanoid G1 robots. The quadruped, which is essentially their take on Boston Dynamic’s Spot robot, showed off to onlookers by running around the booth, climbing stairs and sitting on its “hind legs.”
But it was the G1 that proved to be the robot we needed to worry about. I was taking photos of the roughly 4-foot tall humanoid when it suddenly ran at me full-speed. I was only a foot or so in front of it at the time due to the crowd in the booth, so the roughly 60-pound G1 slammed directly into my body at an all out run. The surrounding crowd met I was essentially pinned in place for a few seconds while the robot continued to attempt to run through me until its operator was able to regain control. Fortunately, this was a case of user error and not the beginning of a robot uprising. The person holding the gamepad-like controller for the robot had mistakenly mashed the joystick, sending it directly into my body. At least I can now say I know what it feels like to be body slammed by a robot. -KB
One of the more unusual robots we saw at CES, Mi-Mo is a six-legged table with a lamp on top. We didn’t see Mi-Mo do much besides shimmy around the show floor and “wave,” but there are some really interesting ideas behind the AI-powered robot. It runs on multiple large language models and “thinks and acts” based on its environment. Its creators say it could help with childcare and eldercare tasks. Mi-Mo will be available to developers and researchers as a dev kit later this year. -KB
Pollen Robotics was here at CES showing off Reachy 2, it’s latest machine that’ll cost you $75,000 if you have that sort of cash laying around. It’s an adorable open-source machine with a human pilot that, its makers say, is ideal for tele-operation and data acquisition. I just think it’s cute, especially when it waves at you. -Daniel Cooper
Additional reporting by Daniel Cooper.
This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/the-robots-we-saw-at-ces-2025-the-good-the-bad-and-the-completely-unhinged-174529774.html?src=rss
Life for Sleepers is fraught. They gain consciousness in a state of indentured servitude, an emulated human mind inside an android body, forced to work until they’re discarded. Those who escape don’t last long due to trackers in their bodies, and their hardcoded dependence on a drug known as Stabilizer. Without it, a Sleeper’s body will eventually reject its biosynthetic organs.
If this sounds like tech’s worst excesses of the present taken to their most extreme, you’re grasping what Citizen Sleeper 2: Starward Vector’s creator, Gareth Damian Martin, is driving at.
“Citizen Sleeper was me drawing on things from when I was in my early 20s,” they tell me. In the past, Martin has spoken extensively about how the time they spent as a gig economy worker informed the alienation and atomization of labor that ran through the original game, which they released to widespread critical acclaim in 2022.
“With Citizen Sleeper 2, I’m no longer looking at things from that perspective, I’m thinking a little more about how do we continue to build a future when we know that it’s going to fall apart. We know that there’s an inevitable entropy to everything, not just political systems and structures, but our lives and our physical bodies. We know it’s going to fall apart, and yet each day, we keep getting up and we keep doing things.”
For story reasons I won’t spoil, the protagonist of the upcoming Citizen Sleeper 2 has managed to deactivate their tracker and no longer needs Stabilizer, but that hasn’t made their existence any less precarious. Where Citizen Sleeper took place exclusively on a single space station, Citizen Sleeper 2 lets the player explore the Starward Belt, a location that’s referenced frequently in the first game.
With the change of locale comes a ship and crew for the player to manage, and a dramatic increase in scope. At approximately 250,000 words long, Citizen Sleeper 2’s script is nearly double the length of the original game’s. The stakes are higher too, with a corporate proxy war threatening to engulf the Starward Belt.
Martin has been working on Citizen Sleeper 2 for nearly two years, or about the same amount of time it took them to complete the original game. All essential systems were already in place, allowing Martin to spend more time on gameplay experimentation and story writing, drawing in particular on two of the most beloved (and deeply human) space operas.
“You know, Cowboy Bebop is a really good story about the gig economy,” Martin says, laughing. “And people forget how little the characters in Firefly like each other, right? They’re more colleagues than friends, so there’s something really relatable in that.” During their days as a gig economy worker, Martin notes they met many people from different walks of life and places, and while the work pulls people apart almost by design, workers still find solidarity and human connection.
The new game inherits many of its predecessor’s gameplay systems. Each day or “cycle,” the player has up to five dice to assign to actions that can earn them money or advance the story. The likelihood of completing an action successfully depends on the die the player assigns to it. A five, for instance, has a 50-50 chance of producing either a neutral or positive outcome, while a six guarantees success. Each task also carries with it a risk factor, with negative dice rolls resulting in more severe results on “risky” and “dangerous” actions.
Then there are what the game calls “clocks,” the system that binds everything together. Most story objectives require the player to chip away at a task across multiple cycles. At the same time, there’s often a competing clock counting down the amount of time before a story deadline.
On the surface, all of Citizen Sleeper’s systems are simple, but they come together in a way that reinforces the game’s narrative. At least they did at the start. On my first playthrough of Citizen Sleeper, my character eventually earned enough money that securing Stabilizer for them was not an issue. Martin tells me that was by design.
“I knew I needed to have players on my side,” they say of the first game. “I needed to win people over. If the game was too harsh, I felt like players wouldn’t give it the time that I wanted them to give to it. This time around, I feel in a very different position.”
Citizen Sleeper 2, by contrast, is a more confident game — in itself, and in its players to accept a certain degree of suffering. There are story beats and content the players can miss, which was mostly not true in the first game. It also features multiple difficulty settings, and on the hardest one, the player’s Sleeper can experience permadeath. (If you want to continue that save file, you need to lower the difficulty, but your Sleeper will be forever changed.)
“I didn’t know how Citizen Sleeper 2 was going to end when I started making it,” Martin tells me, describing that as a “dangerous game” for a developer to play. “But because I’d made the first one, I felt confident that I could play that game, and that it would come to something really exciting.”
The intended effect of Citizen Sleeper 2 is for the player to feel like Martin is leading them through a tabletop RPG experience, like Dungeons & Dragons or Blades in the Dark. The story should feel improvised, surprising and moving.
Nowhere is that newfound confidence and TTRPG inspiration more apparent than with “Contracts,” Citizen Sleeper’s 2 signature new gameplay feature. Contracts take the Sleeper and up to two companions on jobs away from the safety of the Starward Belt’s population centers.
An early one tasks the Sleeper’s crew with diffusing a damaged corporate battle drone. In practice, that meant deactivating two separate systems on the spacecraft, with the catch being that as soon as I gained access to one system, the timer for both started ticking. Each Contract is a miniature pressure cooker, with self-contained risks that can’t be relieved until the Contract is over or the player fails.
Contracts also allowed Martin to explore one of Citizen Sleeper’s less fully realized ideas, “that the dice are the Sleeper’s body.” During Contracts, negative and neutral rolls made during risky and dangerous actions will cause the Sleeper’s stress gauge to increase — a system reminiscent of the need to obtain Stabilizer in the first game. As the gauge fills, specific rolls will begin damaging the player’s dice. Each of the Sleeper’s five dice can sustain three hits before they break; they can’t be repaired until fully broken, and not until a Contract is over. Crewmates also have stress gauges, and filling them will leave them out of commission for the remainder of a Contract.
Further complicating things is that even after fixing the Sleeper’s dice, they don’t work as expected right away, due to another new mechanic called Glitch. Depending on the components the player uses to fix the Sleeper’s body, they will fill more or less of the Sleeper’s Glitch gauge. In turn, that means there’s a greater chance of a regular die being converted into a glitched one, which has an innate 80-20 chance of producing either a negative or positive outcome, and skill points do nothing to change those odds.
At first getting a glitched die feels punishing, but I think it is one of the smartest systems Martin has added to the game. The fact that glitched dice aren’t impacted by skills means they also ignore negative modifiers, which made them great for attempting tasks my Sleeper wasn’t good at, and it really felt like I was pushing my luck. In a nice touch, there’s even an achievement players can earn, an apt nod to Cowboy Bebop named “Whatever happens, happens,” when they score a positive outcome with a glitched die.
I never felt comfortable playing Citizen Sleeper 2 the way I did with its predecessor. The game’s constant surprises meant I often had to push my Sleeper’s body to its breaking point to complete some of its more challenging scenarios. In that way, Citizen Sleeper 2 is far more successful at bringing together its narrative and gameplay ambitions.
I also found the story profound and essential at a time when it feels like the world isn’t moving in the right direction. The characters of Citizen Sleeper 2 are surrounded by endless hardship, and yet they find a way to move forward.
“Is it pointless that we continue to strive to have human, meaningful relationships and build lives when we know that there are structures bigger than us that might crush us at any moment?” Martin asks me. “Or is it that, even though those structures are so big and powerful, we still live and work with a sense that we can build something and have meaningful relationships because our realities are very personal, real and direct?”
Like any good GM, Martin isn’t interested in handing anyone the answer to that question but hopes Citizen Sleeper 2 might lead them to their own.
Citizen Sleeper 2 arrives on January 31 on Nintendo Switch, Xbox Series X/S, PlayStation 5 and PC.
This article originally appeared on Engadget at https://www.engadget.com/gaming/citizen-sleeper-2-asks-how-we-stay-human-in-a-hopeless-future-180050858.html?src=rss
The long-awaited streaming service Venu Sports is no longer happening, according to The Hollywood Reporter and others. The sports-focused streaming service was to be a joint offering by Disney, Warner Bros. Discovery and Fox. There was no concrete reason given, other than corporate-speak.
“In an ever-changing marketplace, we determined that it was best to meet the evolving demands of sports fans by focusing on existing products and distribution channels,” the companies wrote in a statement.
We assume this move will also involve some serious layoffs, as Venu has been percolating for a while. To that end, the companies said they are “proud of the work that has been done on Venu to date and grateful to the Venu staff, whom we will support through this transition period.” There are no details as to what this support will entail.
Venu Sports, the proposed virtual MVPD service from ESPN, FOX & Warner Bros. Discovery, will be discontinued
The collective decision by the three companies not to move forward with the contemplated joint venture is effective immediately
More: https://t.co/Cvwv2h601G pic.twitter.com/lylDeHDy9p
— ESPN PR (@ESPNPR) January 10, 2025
The real reason for the shutdown is likely due to ongoing legal woes. Just as one threat disappeared this week, with Fubo dropping an antitrust lawsuit and joining forces with Disney, another popped up in its place. Days after Disney announced a deal to merge Hulu + Live TV with Fubo, a pair of satellite TV companies argued against lifting a pre-existing injunction that delayed the launch of Venu.
DirecTV and EchoStar suggested that Fubo and Disney’s newfound friendship doesn’t resolve alleged antitrust issues surrounding Venu Sports. DirecTV wrote to a judge, saying that the joint venture “restores an anticompetitive runway” for the companies “to control the future of the live pay TV market.” EchoStar wrote a similar letter.
An unnamed source familiar with Venu Sports told The Hollywood Reporter that the move to cancel the streaming service was made in the past few days and that the aforementioned legal snafu played a role.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/rip-to-the-entirely-hypothetical-streaming-service-venu-sports-180532990.html?src=rss
‘The Traitors’ Season 3 just premiered with an all-star cast! Find out who’s among the ranks, below.
‘The Traitors’ Season 3 just premiered with an all-star cast! Find out who’s among the ranks, below.
CES 2025 was a fantastic show for companies making good on the promises of years past. At these events, we’re used to seeing booth after booth of gadgets in concept and prototype phases, with vague details about final designs and release windows of “eventually.” This year, however, the vibe was way more release-ready. A handful of high-profile projects that debuted at previous CESes are back with concrete plans and actual release dates, and many of these products are available right now. It’s a veritable CES miracle.
Remember Ballie, the rolling robot that Samsung debuted in 2020 and then brought to CES 2024? This is exactly the type of thing that we’d expect to never see again, doomed to forever haunt the consumer-electronics graveyard, but this year Samsung revealed Ballie’s final form and set its release window in the first half of 2025. Ballie is a cute yellow robot about the size of a bowling ball, with an Among Us-style cutout housing a projector that allows it to beam images and videos onto your walls and floors. This is a fun one from Samsung, and even though we don’t know an exact price or release date just yet, the news that it’s actually coming out this year is a welcome update.
Sony Honda Mobility’s Afeela 1 is officially available to preorder right now, nearly five years after Sony announced its intent to enter the EV market. The Afeela 1 started out as the Vision-S concept car, which Sony unveiled at CES 2020, and it picked up the Afeela name in 2023 after Sony and Honda established their joint venture for EV manufacturing. At CES 2025, Sony Honda Mobility opened up reservations for the Afeela 1 Origin and the Afeela 1 Signature, which respectively cost $89,900 and $109,900. Reservations are only available to customers in California for now, and the first vehicles will be delivered in mid-2026. It’s definitely cool to see Sony’s EV ambitions manifesting after half a decade of build-up.
One of the headlines we published this year with the word “finally” in it was dedicated to Displace TV’s wireless 4K OLED screens with suction attachments. First revealed at CES 2023, Displace’s suction-cup TVs are now ready for mass consumption, and they’re available for pre-order with shipments expected in March. Displace is selling two models, the Basic and the Pro, both with 4K OLED displays and screen sizes of 27 inches or 55 inches. They all support rudimentary gesture controls, too. The 27-inch Basic model goes for $2,500, while the 55-inch Pro is $6,000, with the other prices in between.
Speaking of TVs, the hottest bit of home entertainment tech at CES 2024 was LG’s transparent OLED T — and this year, it’s officially on sale. LG brought the OLED T to CES 2025, just a few weeks after the display hit the market at the eye-watering price of $60,000. The OLED T is a 77-inch, 4K, transparent TV, and even though it costs as much as a fancy car, it’s stunning in action.
Here’s another idea we were prepared to forget about forever: Lenovo’s rollable laptop. A handful of concept products with rollable screens have hit CES since 2019, and Lenovo has been talking about its rollout laptop idea since 2022. At CES 2025, the company showed off its first market-ready model, the ThinkBook Plus Gen 6 Rollable. It has a vibrant OLED display that expands from 14 inches to 16.7 inches at the press of a button, and we found it to be shockingly elegant in person. The ThinkBook Plus Gen 6 Rollable should go on sale this spring, expected to start at $3,500.
It should be noted that this list isn’t limited to things that fit inside your home — some products hitting the market after previous CES appearances are actual houses themselves. Pebble brought its Flow all-electric RV trailer to CES 2024 and even opened up pre-orders that year, but at CES 2025, the company shared its final design and officially kicked off production. The Pebble Flow should ship out this spring, starting at $109,500 and topping out at $175,000.
AC Future brought concepts of its transformable RV home to CES 2024, and at the 2025 show, the company unveiled its finished product. AC Future’s Ai-TH line comes in three models: a deliverable pod (Ai-THu), a pullable trailer (Ai-THt) and a drivable EV RV (Ai-THd). The RV expands into a 400 square foot apartment with one bedroom, one bathroom, a living room, and a kitchen with a full-sized refrigerator, two-burner induction stovetop and microwave. There’s even a washer and dryer in the bathroom. Production on the Ai-TH range will begin as soon as the AC Future gets home from CES 2025, and pre-orders are live now, priced at $98,000 for the pod, $138,000 for the trailer and $298,000 for the EV RV.
It’s always nice to see innovative concepts like these become real products. The glut of actual release announcements out of CES 2025 is a relief, and it feels like a positive sign for the current consumer-tech production cycle.
This article originally appeared on Engadget at https://www.engadget.com/general/ces-2025-was-more-shoppable-than-conceptual-160010350.html?src=rss
We’re officially recovering from CES 2025! In this episode, Devindra and Senior Reporter Sam Rutherford dive into their favorite PCs from the show, NVIDIA’s RTX 5000 GPUs and debate the merits of Lenovo’s extra-large Legion Go S handheld. They explain why they like ASUS’s ultra-light Zenbook A14, and Sam gives us his final thoughts on Dell’s clunky brand transition.
Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!
Lenovo’s surprising CES showing: ThinkBook Plus Gen 6’s rollable screen – 0:47
Legion Go S by Lenovo is the first third-party handheld to run SteamOS – 4:35
NVIDIA’s RTX 5000 seems great… – 10:16
…But Jensen Huang’s keynote on NVIDIA’s future lacked focus – 15:29
MicroLED TVs shown at CES are gorgeous and pricy – 30:11
Hosts: Devindra Hardawar and Sam Rutherford
Producer: Ben Ellman
Music: Dale North
This article originally appeared on Engadget at https://www.engadget.com/computing/engadget-podcast-thats-a-wrap-on-ces-2025-171558731.html?src=rss
It was while walking past the RadioShack booth at CES 2025 that I spied the Kodak stand not far ahead. And it was while musing about the fate of those two storied — okay maybe not storied — names that I spied another Kodak booth two rows over. For a company that’s been dead more than a few times over, it’s certainly enjoying something of a renaissance. Look, it’s not as if there haven’t always been brands that die and get revived in pursuit of a quick buck. Especially if the price is cheap and there’s any residual degree of affection for it, but even so there are a hell of a lot of them now. Do we need four different companies selling Kodak-branded wares?
Perhaps the most egregious example at this year’s show was from Mizari, an LA-based company that sells hardware under a variety of names. This year, it was showing off a lineup of products under the Memorex brand, including e-bikes, scooters and golf caddies. If you’re unfamiliar, Memorex made recordable media in the analog era: computer and cassette tapes, VHS, CDs and eventually DVDs. Its slogan was “Is it live, or is it Memorex?” boasting its superior audio quality. Does that slogan work as well for e-bikes, scooters and golf caddies? That’s less clear.
The company’s representatives said that using the Memorex name was an experiment to see how much affection the public has for the brand. They’re targeting people over the age of 40 who remember what they slammed in their tape decks. At the same time, they’re targeting younger generations who may feel the pull of that retro name, since we’re apparently in an era where anything old is inherently laudable. Mizari also holds the license for Delorean, albeit just to make e-bikes, scooters and go-karts, for the kids, you know?
RadioShack has been passed from owner to owner since it initially filed for Chapter 11 back in 2015. In May 2023, it was bought by Unicomer, a RadioShack franchisee from Central and South America which is now relaunching the parent brand in the US. It will act, like so many of these companies, as a distributor, adding its name to a variety of products made elsewhere. Its lineup is already 400 products strong, from gaming keyboards and mice to portable projectors and speakers. The idea, as you might have guessed, is to cash in on the fact people likely remember the name of this over some generic product they’ll find among the dregs on Amazon.
The two Kodaks nearby share the Kodak name, but very little else: One is showing off the Kodak Mini Shot (lead image), made by Prinics Co. Walk 50 yards further down the plush CES carpet and you’ll find another Kodak (pictured above), this one selling digital photo frames and tablets. Staffers at both booths are happy to talk about which part of the sprawling Kodak license they are paying for. Hell, the latter Kodak stand was also advertising those same products under the Thomson name, an old French electronics company that was rebranded as Thales 25 years ago.
A little walk and you’ll soon find a large stand from RCA, which also holds the names Thomson and Blaupunkt. All three are nothing more than names and logos slapped on products that are shipped in from various manufacturers. RCA is famously known for making radio equipment and other electronics before branching into broadcasting, music and movies. So it’s natural, too, that you can pick up an RCA-branded e-bike and scooter, cashing in on all those bikes RCA made when your pop pop was in diapers.
Next to Mizari’s Memorex-branded exhibits was the third Kodak booth I’d stumbled across, this one showing off a wide variety of products. This included smartwatches, cameras, binoculars, mirrors with halo lighting and Bluetooth speakers, all made by various licensees. And, quite literally two booths over, was another Kodak stand, this time from C&A Global, which makes Kodak branded photo printers (and the HP Sprocket) as well as projectors and scanners.
I’m not sure I need to wave my hands around and try to make some sort of grand point about All Of This. One one hand, it doesn’t matter. Lots of low-cost products are sold to folks who aren’t going to interrogate their purchases. Given how common the practice of buying a dead brand and slapping it on whatever you sell, it must be profitable enough to justify doing it. But it just leaves me scratching my head, wondering who’s going to remember the tape company from the ‘90s and want to ride an e-bike with its logo on the side. Or who would think there’s any trust left in the Kodak brand given the near-homeopathic levels of dilution it’s subjected to. Maybe these companies’ real lingering value is to serve as a reminder to all the other tech brands that this is the fate that awaits them if they keep messing up.
This article originally appeared on Engadget at https://www.engadget.com/general/a-tale-of-four-kodaks-173040742.html?src=rss
Trump was present for his sentencing on January 10, 2025, eight months after he was convicted in his hush money trial.
Trump was present for his sentencing on January 10, 2025, eight months after he was convicted in his hush money trial.
There was no question that NVIDIA’s RTX 5000 GPUs would be one of the biggest stories at CES 2025, and I figured Intel and AMD to arrive with some new hardware of their own. But I didn’t expect that each of these companies would, in their own way, be putting the pedal to the metal when it comes to power for their chip designs. After all, we’ve spent the last few years covering AI PC CPUs that was targeting efficiency more than raw performance.
While NVIDIA RTX 5000 GPUs seem to deliver the performance leap we expected over its 2022-era cards, AMD is also redefining what’s possible for mobile workstations with its Ryzen AI Max chips, which combine powerful graphics with gobs of integrated memory. Intel isn’t sitting still either — it’s finally moving Arrow Lake into the high-performance and gaming arena with its Core Ultra 200HX chips, which can reach up to 24 cores and 5.5GHz speeds.
I’m not just talking about power in the sheer performance sense, either. NVIDIA’s $1,999 RTX 5090 requires a 1,000-watt power supply to function and uses up to 575 watts. The Ryzen AI Max chips, meanwhile, could eat up as much as 120-watts. Intel’s Core Ultra 200HX chips go as high as 120-watts. Clearly, none of this hardware is meant for anyone concerned about their energy bills or potential laptop battery life.
RTX 5090RTX 5080RTX 5070 TiRTX 5070RTX 4090Architecture
Blackwell
Blackwell
Blackwell
Blackwell
Lovelace
CUDA cores
21,760
10,752
8,960
6,144
16,384
AI TOPS
3,352
1,801
1,406
988
1,321
Tensor cores
5th Gen
5th Gen
5th Gen
5th Gen
4th Gen
RT cores
4th Gen
4th Gen
4th Gen
4th Gen
3rd Gen
VRAM
32 GB GDDR7
16 GB GDDR7
16 GB GDDR7
12 GB GDDR7
24 GB GDDR6X
Memory bandwidth
1,792 GB/sec
960 GB/sec
896 GB/sec
672 GB/sec
1,008 GB/sec
TGP
575W
360W
300W
250W
450W
So what do you get for all of this energy consumption? AMD says the RTX 5090 will deliver roughly twice the performance of its previous flagship, the $1,499 RTX 4090. In a 4K Cyberpunk 2077 demo with full ray tracing, the 4090 hovered around 108 fps while the 5090 was reaching 240 fps. That frame count is a bit controversial, though, since the RTX 5090’s DLSS 4 AI upscaling generates three frames for every natively rendered frame. The end result may look smoother to most people, but some gamers might question the integrity of so-called false frames.
It’s those same AI-generated frames that allow NVIDIA to proclaim that the $549 RTX 5070 could be as powerful as the 4090. That may be true when it comes to pure frames-per-second count, but it certainly won’t be for rasterized performance without DLSS 4.
AMD’s Ryzen AI Max chips aren’t aiming for the same sort of graphical heights as NVIDIA’s new GPUs, but they’re still notable for the sheer amount of hardware they contain. The top-of-the-line Ryzen AI Max+ 395 sports 16 CPU Zen 5 cores, 50 TOPS of AI performance and 40 RDNA 3.5 GPU compute units. According to AMD, it should be on-part with Apple’s 14-core M4 Pro chip (and even faster in the Vray benchark), and it’s 2.6 times faster in 3D rendering than Intel’s Core Ultra 9 288V.
In an interview with AMD CVP and product CTO Joe Macri, he told Engadget that the success of Apple Silicon as a major reason why the Ryzen AI Max exists. “What Apple showed was consumers don’t care what’s inside the box,” he said. Macri later noted, “I always knew, because we were building APUs, and I’d been pushing for this big APU forever, that I could build, a system that was smaller, faster, and I could give much higher performance at the same power.”
AMD also briefly previewed its RDNA 4 graphics at CES, though at this point it’s clearly aiming for the mid-range and not NVIDIA’s RTX 5090. Notably, AMD will debut a new AI powered upscaling technology in RDNA 4 GPUs, FidelityFX Super Resolution 4 (FSR 4). That should finally give AMD a way to directly compete against NVIDA’s DLSS, which for years has looked better than earlier versions of FSR. The first RDNA 4 cards, the Radeon RX 9070 and 9070 XT, will arrive sometime in the first quarter.
Intel’s presence at CES 2024 was more muted than the competition, but loyalists will likely appreciate the new Core Ultra 200HX chips. While they scale back NPU performance from its recent AI PC hardware (12 TOPS down from 48 TOPS), the Core Ultra 9 285HX looks like a 24-core beast. It’ll be interesting to see how it competes AMD’s Ryzen AI 300 hardware, though it likely won’t stand a chance against the Ryzen AI Max when paired up with a discrete GPU.
This article originally appeared on Engadget at https://www.engadget.com/computing/nvidia-amd-and-intel-aimed-for-maximum-power-at-ces-2025-150038070.html?src=rss