Formula E will finally debut its fast-charging pit stops this weekend

After announcing initial plans two years ago, Formula E is finally ready to deploy its fast-charging pit stops in an official race. At the Jeddah E-Prix in Saudi Arabia this weekend, the all-electric series will debut Pit Boost, a mandatory 34-second stop what will add 10 percent additional energy (3.85kWh) via a 30-second charge. No more than two crew members can work on the car during this process, with a third dedicated to stopping and releasing the car with visual cues to the driver. 

Pit Boost is independent of Attack Mode, an in-race power increase which Formula E has been using in races for years to heighten the strategic aspects of its events. Attack Mode is currently deployed twice during each E-Prix when a driver activates the added energy by driving over a certain area of the track. This area is typically off the main racing line, so drivers usually sacrifice position in favor of Attack Mode. 

There’s no doubt Pit Boost will give teams yet another major race element to manage. Plus, teams can only bring in one car at a time as the Formula 1-style “double stack” is against the regulations laid out by Formula E and the series’ governing body, the FIA (Federation Internationale de l’Automobile). And not only is there the process of making pit stop to manage, but teams also have to account for the fact that it takes 34 seconds. That’s an eternity in auto racing, especially when you compare with a sub-three-second stops in F1. Formula E says the FIA will determine the Pit Boost window for each event, and that info will be shared with teams 21 days before the race. 

DS Penske’s Maximilian Gunther walks down the pit lane lined with Pit Boost chargers during practice at the Mexico E-Prix in January.

Joe Portlock/Getty Images

Formula E hasn’t had pit stops in seven years. Back in those days, drivers had to swap cars during races to make it to the end of an E-Prix. EV battery technology advanced to the point that awkward change was no longer needed. In the seasons since, a mid-race pit stop was only done to change a flat tire or fix damage to the body work. It typically doomed any chance of a decent finishing position. This season was the debut of the Gen3 Evo car for the series, an updated racer with more power and all-wheel drive. The new EV has already made for more entertaining E-Prix, including Jaguar’s Mitch Evans winning from the back of the grid in Sao Paulo. 

As The Race reports, Formula E first started planning energy-boosting pit stops in 2019 during the development of the Gen3 car. When it came time for the Gen3 cars to hit the track in 2023, it was immediately apparent that the quick-charging technology wasn’t even close to being ready for race action. Pit Boost was then pushed to the 2024 season, but even with the delay, Formula E and its suppliers couldn’t remedy every fault in the hardware and its deployment. 

There’s a two-race double-header in Jeddah this weekend, but Formula E only plans to use Pit Boost in Friday’s E-Prix. If all goes well, the series hopes to do the same at other double-header events this season. Those are scheduled for Monaco, Tokyo, Shanghai, Berlin and London. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/formula-e-will-finally-debut-its-fast-charging-pit-stops-this-weekend-144235800.html?src=rss 

Apple will use Alibaba’s generative AI for its iPhones in China

Apple will use Alibaba’s generative AI to power artificial intelligence features for iPhones meant for sale in the Chinese market. Joe Tsai, Alibaba Group’s Chairman, has confirmed the companies’ partnership at the World Governments Summit in Dubai. He revealed that Apple talked to a number of other companies in China for a potential partnership, but it decided to team up with Alibaba in the end. Apple Intelligence features are not accessible in China at the moment, and even those who purchased their iPhones outside the country will not be able to use those features once they change their region to mainland China. 

As CNBC explains, the country has strict regulations surrounding AI, including requiring large language models to get approval for commercial use. Companies providing generative AI technologies in the region are also responsible for taking down illegal content. The Information reported about the partnership between Alibaba and Apple before Tsai confirmed it. The publication said that the companies had already submitted the AI features Apple plans to roll out to the country’s regulators for approval. 

A previous report said that Apple tried to work with Baidu for its AI needs last year, but the models for Apple Intelligence that the Chinese company was developing were unable to meet its standards. Apple also reportedly talked to other Chinese companies, including Tencent and DeepSeek, but Apple deemed the latter to be lacking in experience and manpower to be able to handle a massive customer base. The DeepSeek AI assistant, if you’ll recall, recently went viral and became the top free iPhone app in the US. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-will-use-alibabas-generative-ai-for-its-iphones-in-china-150008901.html?src=rss 

Investigation finds Match Group failed to act on reports of sexual assault

A new investigation from The Markup claims the parent company of Tinder, Hinge, OKCupid and other dating apps turns a blind eye to allegedly abusive users on its platforms. The 18-month investigation found instances in which users who were repeatedly reported for drugging or assaulting their dates remained on the apps.

One such case involves a Colorado-based cardiologist named Stephen Matthews. Over several years, multiple women on Match’s platforms reported him for drugging or raping them. Despite these reports, his Tinder profile was at one point given Standout status, reserved for popular profiles and often requiring in-app currency to interact with. Matthews wasn’t removed from the platform until two months after one survivor went to the police. Match Group subsequently dragged its feet when Hinge received a search warrant, complying after seven months. He was eventually sentenced to 158 years to life in prison.

How was something like this allowed to happen? According to internal company documents cited in the investigation, since 2016, Match Group has been aware of which users were reported for assaulting, drugging or raping their dates. In 2019, Match Group’s central database, Sentinel, began recording each user reported for either assault or rape on any of its apps. Company insiders reported that, three years later, the system registered hundreds of incidents weekly. But the system was reportedly ineffective and easy to game.

Not only could users easily evade bans by signing up with different contact information, but “internal company documents show information on IP addresses, photos, and birthdate were not used to ban a user if they appear on another Match dating app.” A Tinder user banned for reports of rape could simply jump ship to Hinge without issue. There are reportedly many tutorials online for methods to evade bans on Match-owned apps requiring little to no technical expertise, and The Markup was able to validate three of them.

But it wasn’t just a poorly designed technical system that’s to blame. In 2020, Match Group stated it would release a transparency report to demonstrate harm conducted in relation to its platforms — that report has still not been released. That same year, 11 members of congress requested information about Match Group’s process after receiving sexual violence reports. Three years later, two representatives followed up after being promoted by this report’s researchers — still no data has been provided.

In 2021, Match Group made public promises about increasing safety but company insiders told the researchers that it hasn’t improved. That same year, the report claims a presentation shown to employees on multiple occasions asked questions such as, “Do we publish only where we are required by law?” and “Do we push back on how much we are required to reveal, or do we try to go beyond what is required?”

By 2022 Match group entered a major partnership with background check company Garbo; the very next year that partnership dissolved, with Garbo writing publicly that “It’s become clear that most online platforms aren’t legitimately committed to trust and safety for their users.” In 2024, Match Group cut its remaining central trust-and-safety team Match Group employees, outsourcing the positions overseas who the company’s former head of safety described as working under strenuous quotas and with little training.

The report claims that at least one employee at the time was worried about the potential dangers of focusing too much on metrics. They asked their bosses: “How much would you personally pay to stop just one person being sexually assaulted by a date, one child being trafficked or one vulnerable person being driven to suicide by a predator?’ I feel that if I asked members of our staff that question individually, they would put a high value of their own money on it — But as a group nobody is ready to hear that yet.”

“We recognize our role in fostering safer communities and promoting authentic and respectful connections worldwide,” Kayla Whaling, senior director of communications at Match, said in a statement to The Markup. “We will always work to invest in and improve our systems, and search for ways to help our users stay safe, both online and when they connect in real life.” The company did not dispute the investigation’s findings.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/investigation-finds-match-group-failed-to-act-on-reports-of-sexual-assault-151556608.html?src=rss 

Baidu is making its AI assistant ERNIE Bot free to use starting on April 1

Amid stiff competition, Baidu says it’s making its AI chatbot free to use. Starting on April 1, ERNIE Bot will be available to users at no cost. Baidu says it will also issue refunds to users in some cases. The company cited reduced costs and tech improvements as reasons for making ERNIE Bot free across desktop and mobile.

Moreover, Baidu plans to roll out an advanced search function on the same day, per Reuters. This will also be available for free and is said to include upgraded reasoning capability.

Baidu started offering premium features in its search engine in late 2023. Those were powered by advanced AI models such as ERNIE 4.0. The company charged around $8 per month (59.9 yuan) for those features.

While Baidu was one of the first major Chinese companies to deploy its own AI chatbot amid the rise of ChatGPT, ERNIE is said to have struggled to find widespread adoption. By contrast, Reuters reports that domestic rivals such as the Doubao chatbot from ByteDance and upstart DeepSeek (which offers its AI assistant for free) have seen stronger user adoption, according to a third-party data tracker.

This article originally appeared on Engadget at https://www.engadget.com/ai/baidu-is-making-its-ai-assistant-ernie-bot-free-to-use-starting-on-april-1-153320140.html?src=rss 

Avowed review: Elder Scrolls? I don’t know her

Sorry, beefcakes, but this review isn’t for you. All the fighters and rangers out there will still get a sense of how phenomenal Avowed is, the lushness of its environments, the clarity of its combat systems and the depth of its conversation trees — but at its core, this is the review for Avowed players who want to spend their time in the Living Lands learning how to become a master of mushroom-powered magic. This is the Avowed review for wizards. And, sure, all of their friends.

To be clear, I would happily play Avowed as any mixture of classes, and I’m likely going to boot up a new campaign and do exactly this very soon. But in my first runthrough, I wanted to see if the game would let me live out my fantastical spell-slinging dreams, and it absolutely did.

Avowed is a first-person, open-world RPG from Obsidian and it’s a spin-off of the studio’s Pillars of Eternity series, but it introduces an entirely fresh storyline and map, and doesn’t require any existing knowledge of that universe. You are the envoy to the powerful Aedyran empire and you’ve just landed on the shores of the Living Lands, a lawless region occupied by outcasts, criminals and refugees from the wider world. Aedyr and its good squad, the Steele Garrote, are making inroads in this land and attempting to wrest control of its settlements in the name of law and order. You know, classic colonizer shit. However, that’s not why you’re here — you’re on a mission to uncover the source of the Dreamscourge, a rapidly spreading illness that consumes the minds of people and animals, covering their bodies in bright fungal growths and turning them into rabid killing machines. It’s kind of like cordyceps in The Last of Us, but with rainbow face mushrooms and rambling spiritual breakdowns preceding the full zombie phase.

The Dreamscourge’s growths look eerily similar to markings on your own face, but you’ve carried yours since birth and they signify you as a godlike, someone who’s been touched by one of the many deities of this world. This is a rare and special status, and part of your journey involves uncovering the identity of your god, a mystery that’s haunted your entire life. What’s more, as you interact with aquamarine pillars of spiritual power called adra, a booming voice interrupts your thoughts and dreams, begging you to trust it and claiming it can help cleanse the world.

Obsidian Entertainment

This complex foundation forms a tapestry of twisting, interlocking narrative threads that span politics, military strategy, religion, occultism, science, trust, relationships, duty and identity over 45 hours of playtime. That’s for a fairly focused run, too — I skipped plenty of sidequests in the interest of finishing the game before my deadline, and a full, leisurely playthrough could easily have tacked on 20 more hours and oodles of narrative intrigue. The lore runs deep in Avowed and each of its storylines is handled with supreme care, as are all of the notes, letters, poems and plaques scattered across the Living Lands. There are thousands of completely optional pieces of writing to find here, and each one is delivered in its own voice, serving its own purpose. Avowed is full of life and its history was written with a deft hand.

After creating my character with purple and pink hair, yellow freckles and big coral mushroom paddles across my eyes, I chose to be a Court Augur — the most mystical option — and started building out my interpersonal and mana-generating stats. Mana in this game is called essence, and you also have health and stamina gauges. Leveling up certain characteristics unlocks their associated dialogue options in conversations, and throughout my playthrough, I focused on Perception, Intellect and Resolve because I hate being made to look a fool. Also, as the game progressed, I realized I needed as much stamina and essence as I could get.

The Living Lands comprise four main regions: Dawnshore, Emerald Stair, Shatterscarp and Galawain’s Tusks. Their landscapes range from lush, water-logged forests dotted with iridescent fog and glowing mushrooms, to blackened, craggy spires and bone-like structures in a hellish volcanic wasteland. Each area is gorgeous in its own way and packed with people to help, bounties to secure, secrets to unravel and so very many shiny items to pick up. As someone who absolutely can’t resist a glowing outline or the tinkling of a nearby lockbox, Avowed is a buffet of delight. The game encourages you to pick up absolutely everything in sight, and though there is an encumbrance limit, it’s generous and never caused me any real problems. There also seems to be no such thing as “stealing” with your character, no matter how destitute or hostile the surrounding NPCs may be.

Obsidian Entertainment

The dialogue system offers ample opportunity to forge a distinct personality and apply it to every scenario, whether you want to be a hardline government simp, religious zealot, socialist vigilante or some combination of all three. The choices you make in conversations with townsfolk, your companions and the voice in your head ripple across the campaign, altering the outcomes of major narrative points in tangible ways. Treat each decision as if it really matters, because in this game, it probably does.

Avowed let me live out my anti-colonization, pro-contraceptive, magical underground rebellion fantasy, but I found it just as enjoyable to talk to kith — the humanoid creatures of the Living Lands — just for the sake of talking. My favorite dialogue moments happened while standing around the fire of my party camp, learning more about the lives of my companions, shaping my own personality and swapping scary stories. Also, the way the firelight glints off of the slick turquoise scales of my companion Kai’s chest is endlessly mesmerizing.

Ahem, speaking of — there is no romance in Avowed and I have to say, I didn’t miss it. Horny characters abound in the Living Lands, so there’s no shortage of flirty dialogue options if you care to partake, but there’s enough happening at all times that a roll in the hay never feels like top priority. Your party maxes out with four companions: the aforementioned Rauataian nomad Kai, the mountain dwarf and tracker Marius, the defiant animancer human Giatta, and the talented wizard-in-training Yatzli, a hearth orlan with pink hair and big, fluffy ears. I know who I would start a romance with — Giatta and I had some lovely fireside chats — but more than anything, I’m happy to have these characters as my friends and reinforcements throughout the game.

Obsidian Entertainment

Some of Avowed’s best storylines are sidequests about your companions’ lives, fleshing out their personal demons, helping them find closure, and providing context for their behaviors and beliefs. Kai’s sidequest involving his old friend, Tama, stands out as a particularly moving vignette. Play it when you see it.

You can take two companions at a time on your adventures, and the campaign touches on their backstories in turn, making certain party members more useful in specific missions. Kai is a tank with a fire-starting gun; Marius has a bow and shadow-step assassin ability; Giatta heals, shields and buffs; and Yatzli uses magic to control crowds and deal devastating damage.

Once I realized that playing as a wizard meant I didn’t have to use a grimoire to cast spells, I was completely committed to maxing out that class tree, ignoring the fighter and ranger skills entirely. There’s also a godlike ability tree that fills up as you discover memories of your past lives in hidden locations around the Living Lands. Godlike moves include things like passive boosts, area-of-effect spells and attacks. Finding one of these is a treat, because it triggers a moment of introspection between your character and the voice in their head: A beautiful, hand-drawn image of an ancient event fills the screen and the voice asks how you acted in past moments of extreme tragedy and triumph. These conversations nurture your relationship with the voice and help establish your personal history, and they’re quietly, deeply satisfying.

Obsidian Entertainment

In combat, I ended up with two main loadouts: A wand and one-handed staff as my main, and a flaming sword and pirate-y gun in the other. Every now and then I swapped my secondary loadout for a bow, which takes two hands to fire but never runs out of arrows, and I had a lot of fun landing headshots from afar. I upgraded my chosen weapons and armor at the party camp throughout my adventure, and added enhancements to the objects that could handle them. Upgrading and enhancing is its own little game, and this feature made me feel less insane as I ran in the opposite direction of my waypoint marker, compulsively picking up every single shiny thing on screen. This is for upgrades, I whispered to myself while gathering my 166th twig. Yes, yes, upgrades.

The action wheel was also a critical tool. Opening it during combat pauses the action, allowing you to browse consumables, godlike abilities and, most importantly for a young wizard, spells. I mapped health and three spells to the D-pad, but the rest of my magic abilities were added to the wheel as I unlocked them. It became second nature in the heat of battle to pull up the wheel, down some wild mushroom stew and then pick a spell to fling at incoming enemies, whether ice, fire, lightning or pure magic damage, laser-focused or area-of-effect. And then, I’d watch my foes fry. Truly, I loved being a wizard. Managing my stamina bar, essence meter and health gauge was the trickiest part of combat, but I quickly fell into a groove of stabbing, dodging and spell-slinging that worked against a range of enemy types. My overall combat tip is simple: Kill the healers first.

By the end of the campaign, I really did feel godlike.

Obsidian Entertainment

Enemies in Avowed don’t level up relative to your own experience. This means those level one lizard bros in Dawnshore will always be level one, and the level five beetles in Galawain’s Tusks will always be level five. I appreciate this approach because it’s immediately clear when you need to spend some time grinding, and it’s easy to plan future raids and sidequest runs. That said, I’m a fan of grinding (hey-o), so this choice plays into my open-world RPG preferences nicely.

My time in the Living Lands wasn’t without bugs, of course, and I’m not talking about the giant spiders. I played on Xbox Series X and experienced four hard crashes in 45 hours, and three of these were in the same area, which happened to be a big boss fight, so that definitely wasn’t ideal. I restarted the game each time and didn’t lose any real progress. There were also consistent animation issues with close-up dialogue scenes, where it seemed like the game had trouble rendering characters based on how much hair they had — Yatzli was particularly stuttery from a visual standpoint. The flame animation on my Fan of Flames also cut out sometimes, but the damage kept spewing out, so this wasn’t a huge deal. None of these issues ruined the game and none of them are above further optimization from Obsidian — hopefully in a day-one patch. But honestly, by the time the end credits rolled, I’d forgotten that any of these things had happened. I simply felt warm and fulfilled, like I’d just completed a fantastic game.

The third line in my review notes says, “I would like to be a mushroom witch pls,” and Avowed let me be exactly that. I played the game as a kind and self-righteous chaos demon, but if I’d wanted, I could’ve been a staid enforcer of colonial expansion, a hubristic wannabe king or something in between. The Living Lands easily support all of these realities, thanks to a universe filled with fabulous writing, exciting secrets, breathtaking views, intriguing characters and smooth mechanics. Though Avowed is set in the world of an existing franchise and it’s yet another entry in the stacked genre of open-world fantasy RPGs, it feels like the start of something new.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/avowed-review-elder-scrolls-i-dont-know-her-140057830.html?src=rss 

What to expect at Mobile World Congress 2025

On March 3, Mobile World Congress will kick off in Barcelona, Spain. While it’s not the premier show it once was, many of the smartphone industry’s leading players still attend the conference and frequently announce new devices there. Below, you’ll find a list of the more notable phones we expect to be announced at MWC 2025.

Nothing Phone 3a series

At MWC 2022, Nothing’s Carl Pei showed off a prototype of what would become the company’s first handset, the Nothing Phone 1, behind closed doors, and at last year’s event, Nothing announced the Phone 2(a). This year, we’re definitely getting at least one new device from the company at MWC, with Nothing teasing something for March 4, the second day of the show. 

I say at least one device because Nothing’s invite says “Phone 3a Series.” To add to that, recent reports suggest the company is preparing to announce a Phone (3a) Pro alongside a regular offering. Why would Nothing release a “Pro” version of a midrange device, you ask? I’m not sure, but this is Nothing we’re talking about and the company has frequently done things a bit differently from the rest of the pack.

Phone (3a) Series. Power in perspective.

4 March 10 AM GMT. pic.twitter.com/auesJycJQy

— Nothing (@nothing) January 30, 2025

Xiaomi 15 Ultra

Xiaomi

In 2024, the Xiaomi 14 Ultra made its global debut ahead of MWC, and it’s looking like history will repeat. Before the start of this month, there was some evidence to suggest Xiaomi would launch its new flagship at MWC 2025, but more recent rumors suggest the company plans to announce the 15 Ultra on February 26. In any case, Xiaomi is listed as an exhibitor at MWC 2025, so if the phone does debut before the end of this month, there’s a good chance it will be on the show floor for people to try out. Like the 14 Ultra before it, it looks like the 15 Ultra will be a photography powerhouse, with the phone rumored to feature a 1-inch main sensor and 200-megapixel periscope telephoto lens.

HMD Global

Since 2017, HMD Global has been a mainstay at MWC. First, with its Nokia-branded phones, including retro throwbacks like the 8110 Reloaded, and now more recently with devices carrying its own name. Given that history, it seems a safe bet the company will have something to announce at the show. What that could be is more of a mystery, though it’s possible the sub-$100 HMD Key could get a global release.

Samsung Galaxy S25 Edge

Samsung

After Samsung teased the Galaxy S25 Edge at Unpacked last month, you might think it would be fitting for the company to launch the phone in Barcelona next month. After all, MWC was the venue where, up until the Galaxy S10 in 2019, Samsung announced every S series phone beginning with the S2 back in 2011, and the company’s presence at MWC was the highlight of the event. Unfortunately, it doesn’t seem Samsung is feeling nostalgic for and the sunny boulevards of Barcelona, with little in the way of rumors suggesting we could see the S25 Edge at MWC 2025. Still, never discount the chance Samsung may have a surprise up its sleeve.

Everything else

As Engadget’s resident AI reporter, I’m obligated to mention a lot of companies will probably have AI-related announcements to share at MWC 2025. Don’t expect anything from the big players like OpenAI — the company isn’t registered as an exhibitor — but with artificial intelligence being the trendy thing in the industry right now, everyone will be trying to cash in on the hype; in fact, “AI+” is one of the main themes of MWC 2025.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/what-to-expect-at-mobile-world-congress-2025-140057792.html?src=rss 

YouTube TV is removing CBS, Nickelodeon and other Paramount channels

You may no longer have access to CBS and CBS Sports, along with Paramount’s other channels, through YouTube TV after today, February 13. In an announcement, YouTube has revealed that it’s in the middle of negotiations with the company to be able to continue offering its channels. YouTube says it’s “fighting for an agreement that avoids passing along additional costs” to you, which indicates that they can’t agree on a financial deal that works for both of them, as well as one that gives you “more flexibility in how you watch your favorite sports and shows.”

In addition to CBS and CBS Sports, the channels affected include Nickelodeon, BET, Comedy Central, MTV and VH1. Several add-ons for YouTube TV, such as Paramount+ with Showtime, will no longer be available, as well. YouTube started adding Paramount’s channels to its lineup in 2020, when YouTube TV still cost $50 a month. Today, the live TV streaming service will set you back $70 a month for the first half year and then $83 a month going forward.

YouTube says that if it can’t reach a deal with Paramount, and the company’s content becomes unavailable for “an extended period of time,” it will give you $8 in credit. Surprisingly, YouTube is advising viewers who want continued access to the networks shows to sign up for the Paramount+ streaming service, which costs at least $8 a month.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-tv-is-removing-cbs-nickelodeon-and-other-paramount-channels-143010075.html?src=rss 

Sony has sold 74.9 million PlayStation 5s

Sony just had its best holiday season ever in terms of PlayStation 5 console sales with 9.5 million sold over the last three months (2024 Q3), the company announced in its earnings release. That’s 1.3 million more than it sold in the same quarter last year (its previous best holiday quarter) and raises all-time PS5 sales to 74.9 million. The launch of the PlayStation 5 Pro last fall likely provided a boost for the quarter, but Sony didn’t break out numbers for that console specifically.

The record quarter means that the PS5 is just 1.5 million units behind where the PS4 was at the same time in its sales life cycle. It also propelled Sony to a higher-than-expected 469.3 billion yen ($3.05 billion) profit (all divisions included). 

The company also saw a boost in game sales, up to 95.9 million units sold in Q3 2024 compared to 89.7 million the previous quarter, despite a hefty drop in first party sales. That boosted game software revenue to 784 billion yen ($5.1 billion), compared to 733 billion yen in Q3 2023. On its webcast, Sony shouted out the success of Astro Bot and Helldivers 2, affirming its intention to expand its family and live service game offerings (despite axing recent games in the latter category). Meanwhile, PlayStation Network (PSN) monthly active users rose from 123 to 129 million. 

Looking ahead, Sony said it had “high expectations” game sales this year, including first-party titles Death Stranding 2 and Ghost of Yotei, both set to release in 2025. We’ll also see some big third-party launches, particularly Grand Theft Auto 6 set to arrive in fall 2025. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-has-sold-749-million-playstation-5s-130021792.html?src=rss 

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