Brett Favre’s Wife: All About Deanna Favre & Their Marriage

Netflix’s documentary ‘Untold: The Fall of Favre’ delves into Brett’s alleged sexting scandal with Jenn Sterger while he was married to Deanna.

Netflix’s documentary ‘Untold: The Fall of Favre’ delves into Brett’s alleged sexting scandal with Jenn Sterger while he was married to Deanna. 

Volvo expands its Google partnership to bring new features like Gemini to cars sooner

Following the announcement that Gemini is coming to cars, Volvo is using I/O 2025 to announce a new expanded partnership with Google. The companies’ new deal makes Volvo’s cars reference hardware for future Android Automotive OS development, and means Volvo drivers will be “among the first to benefit” when Gemini fully replaces Google Assistant in cars.

Volvo describes itself as Google’s “lead development partner for new features and updates,” making the company’s cars the first to receive new updates to the Android Automotive OS. Google offers Android Auto as its CarPlay-like solution for beaming a software interface from your phone to in-car displays, but its Automotive OS is more complete, running on your vehicle locally and connected to car controls for A/C and more. You can already experience Android Automotive OS in Volvo’s EX90, for example.

Google’s current vision for Android in cars is, perhaps unsurprisingly, focused on getting drivers to talk to Gemini. In a car with the assistant, you’ll be able to ask Gemini to send a message, pull up directions, or answer the more open-ended, natural language questions that Gemini Live is designed to handle. If it works as advertised, it seems better than pecking at a screen, and Volvo notes it could “help reduce your cognitive load so that you can stay focused on driving.”

There’s no release date for when you can expect Gemini to show up as your driving copilot, but at the very least this new partnership means it’ll be in Volvos first.

This article originally appeared on Engadget at https://www.engadget.com/transportation/volvo-expands-its-google-partnership-to-bring-new-features-like-gemini-to-cars-sooner-070020853.html?src=rss 

AMD’s Ryzen Threadripper 9000 chips have up to 96 cores, just like the last bunch

Not many people need a 96-core processor. But for creative professionals, engineers and AI developers who do, AMD has a new batch of chips on display at Computex 2025. The company announced its new Ryzen Threadripper 9000 series on Tuesday, with bonkers specs to power pro-level workstations and ultra-high-end prosumer desktops.

At the top of the line in the series is the AMD Threadripper Pro 9995WX. This chip has a staggering 96 cores and 192 threads, matching the highest-end model from 2023’s Threadripper Pro 7000 line. But the new 9000 series tops out with a higher maximum boost speed of 5.4GHz. That’s up from 5.1GHz in the premiere 7000 Pro chip.

AMD’s new batch includes six processors in the Threadripper Pro WX series, designed for pro-level workstations. (In addition to the 96-core 9995WX, options include 12-, 16-, 24-, 32- and 64-core models.) Moving past the Pro series, the standard Threadripper 9000 line for high-end desktops maxes out with the 64-core, 128-thread 9980X.

AMD hasn’t yet announced pricing or specific retail models carrying the chips. But the 7000 Pro series offers a hint. The top-shelf model from that line costs a cool $10,000. (Yep, that’s for the processor alone.) So, unless your work involves extremely demanding AI development, 3D modeling or ultra-high-res video editing, you can slowly step away and make your way back to the consumer aisle.

This article originally appeared on Engadget at https://www.engadget.com/computing/amds-ryzen-threadripper-9000-chips-have-up-to-96-cores-just-like-the-last-bunch-030003537.html?src=rss 

AMD unveils Radeon RX 9060 XT at Computex 2025

AMD has unveiled its 9060 XT GPU at Computex 2025. The midrange GPU will be the clear competitor to Nvidia’s 5060 Ti and goes toe-to-toe with it on almost every spec. Built on AMD’s 4-nanometer RDNA 4 silicon, the 9060 XT will pack 32 compute units, along with 64 dedicated AI accelerators and 32 ray-tracing cores.

AMD

Notably, the RX 9060 XT will ship in 8GB and 16GB GDDR6 versions, whereas Nvidia’s RTX 5060 Ti uses faster 28 Gb/s GDDR7, delivering roughly 40 percent more bandwidth (448 GB/s vs. approximately 322 GB/s) on the same 128-bit bus. We’ll have to wait for some side-by-side performance comparisons before drawing any strong conclusions from those specs.

AMD has listed the 9060 XT’s boost clock at speeds up to 3.13 GHz. The GPU boasts 821 TOPS for AI workloads and will draw a modest 150 to 182 watts from the board. The card will connect via PCIe 5.0 x16 and supports the now-standard DisplayPort 2.1a and HDMI 2.1b. Based on these initial specs, the 9060 XT should be a solid entry for games running at 1080p and a decent option for those at 1440p. Those wishing to play at 4K should still opt for the Radeon RX 9070 or 9070 XT.

Pricing and exact release timelines have not yet been announced.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/amd-unveils-radeon-rx-9060-xt-at-computex-2025-030021776.html?src=rss 

Solar trade association warns of ‘devastating energy shortages’ if incentives are cut

The Solar Energy Industries Association released an assessment of how the budget reconciliation bill currently under review in Congress would have a negative impact on the economy. The legislation cuts incentives around solar power investment and adoption, such as the Section 25D residential tax credit.

The group’s analysis found that the bill, as it stands, would lead to the loss of nearly 300,000 current and future jobs in the US. It also said removal of incentives could mean a loss of ​​$220 billion in investment in the sector by 2030. It also pointed to a future energy shortage, claiming that solar was on course to be responsible for about 73 percent of the 206.5 GW of new energy capacity needed in the country by 2030.

“Passing this bill would create a catastrophic energy shortfall, cede AI and tech leadership to China, and damage some of the most vital sectors of the U.S. economy,” SEIA President and CEO Abigail Ross Hopper said.

It’s the type of reaction we expect to see when an industry is under threat from federal action. It’s also the type of researched data that doesn’t seem to have much influence on the current administration, particularly when it comes to the environment and sustainability.

This article originally appeared on Engadget at https://www.engadget.com/science/solar-trade-association-warns-of-devastating-energy-shortages-if-incentives-are-cut-214607526.html?src=rss 

Google XR glasses hands-on: Lightweight but with a limited field of view

One of the biggest reveals of Google I/O was that the company is officially back in the mixed reality game with its own prototype XR smart glasses. It’s been years since we’ve seen anything substantial from the search giant on the AR/VR/XR front, but with a swath of hardware partners to go with its XR platform it seems that’s finally changing.

Following the keynote, Google gave me a very short demo of the prototype device we saw onstage. I only got a few minutes with the device so my impressions are unfortunately very limited, but I was immediately impressed with how light the glasses were compared with Meta’s Orion prototype and Snap’s augmented reality Spectacles. While both of those are quite chunky, Google’s prototype device was lightweight and felt much more like a normal pair of glasses. The frames were a bit thicker than what I typically wear, but not by a whole lot.

Karissa Bell for Engadget

At the same time, there are some notable differences between Google’s XR glasses and what we’ve seen from Meta and Snap. Google’s device only has a display on one side — the right lens, you can see it in the image at the top of this article — so the visuals are more “glanceable” than fully immersive. I noted during Google’s demo onstage at I/O that the field of view looked narrow and I can confirm that it feels much more limited than even Snap’s 46-degree field of view. (Google declined to share specifics on how wide the field of view is on its prototype.)

Instead, the display felt a bit similar to the front display of a foldable phone. You can use it to get a quick look at the time and notifications and small snippets of info from your apps, like what music you’re listening to. 

Gemini is meant to play a major role in the Android XR ecosystem, and Google walked me through a few demos of the AI assistant working on the smart glasses. I could look at a display of books or some art on the wall and ask Gemini questions about what I was looking at. It felt very similar to multimodal capabilities we’ve seen with Project Astra and elsewhere.

There were some bugs, though, even in the carefully orchestrated demo. In one instance, Gemini started to tell me about what I was looking at before I had even finished my question to it, which was followed by an awkward moment where we both paused and interrupted each other.

One of the more interesting use cases Google was showing was Google Maps in the glasses. You can get a heads-up view of your next turn, much like Google augmented reality walking directions, and look down to see a little section of map on the floor. However, when I asked Gemini how long it would take to drive to San Francisco from my location it wasn’t able to provide an answer. (It actually said something like “tool output,” and my demo ended very quickly after.)

Engadget

I also really liked how Google took advantage of the glasses’ onboard camera. When I snapped a photo, a preview of the image immediately popped up on the display so I could see how it turned out. I really appreciated this because framing photos from a camera on smart glasses is inherently unintuitive because the final image can vary so much depending on where the lens is placed. I’ve often wished for a version of this when taking photos with my Ray-Ban Meta Smart Glasses, so it was cool to see a version of this actually in action. 

I honestly still have a lot of questions about Google’s vision for XR and what eventual Gemini-powered smart glasses will be capable of. As with so many other mixed reality demos I’ve seen, it’s obviously still very early days. Google was careful to emphasize that this is prototype hardware meant to show off what Android XR is capable of, not a device it’s planning on selling anytime soon. So any smart glasses we get from Google or its hardware partners could look very different. 

What my few minutes with Android XR was able to show, though, was how Google is thinking about bringing AI and mixed reality together. It’s not so different from Meta, which sees smart glasses as key to long-term adoption of its AI assistant too. But now that Gemini is coming to just about every Google product that exists, the company has a very solid foundation to actually accomplish this.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/google-xr-glasses-hands-on-lightweight-but-with-a-limited-field-of-view-213940554.html?src=rss 

Fortnite is finally back in the US App Store

Fortnite is back in the US App Store. Epic CEO Tim Sweeney announced that he intended to relaunch the game in late April, following a court order that demanded Apple stop collecting a 27 percent fee on app transactions that happen outside of its in-app purchase system. The company finally amending its rules to remove that additional commission is why Epic moved forward with the relaunch.

The origins of this conflict can be traced all the way back to 2020, when Epic added its own method for collecting payments for in-game items in Fortnite and encouraged players to circumvent Apple’s system. Fortnite was removed from the App Store (and the Google Play Store for that matter), Epic sued and the rest is history. 

Epic didn’t win its entire case against Apple, but it did secure a permanent injunction allowing developers to include in-app text that makes users aware of payment options other than the App Store. According to the latest court order, Apple allowed that text, but was still demanding developers pay it a fee for those non-App Store transactions. That prompted the judge overseeing the companies’ case to demand Apple stop and remove even more obstacles from the payment process.

Fortnite is BACK on the App Store in the U.S. on iPhones and iPads… and on the Epic Games Store and AltStore in the E.U! It’ll show up in Search soon!

Get Fortnite on the App Store in the U.S. ➡️ https://t.co/HQu3pYCXFm pic.twitter.com/w74QPFFkOS

— Fortnite (@Fortnite) May 20, 2025

It was anticipated that Fortnite would return far earlier than it actually did. Companies like Spotify swiftly updated their apps to take advantage of Apple’s rule change, and in fact Spotify managed to submit multiple updates in the time it took Epic to get its up once. Today’s news comes in the wake of a Judge ordering Apple on May 19 to either resolve the matter or have the “Apple official who is personally responsible” show up in court next week to explain why.

Fortnite has technically been available on Apple devices in other ways for a while now, whether its through the Epic Game Store in the European Union, or game streaming services like Xbox Cloud Gaming and NVIDIA GeForce Now in the US. Returning to the App Store is a symbolic victory. The real prize are the court orders that came from Epic v. Apple.  

Assuming they survive Apple’s appeal, they could dramatically reshape Apple’s business and the way apps work on the iPhone. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/fortnite-is-finally-back-in-the-us-app-store-222946133.html?src=rss 

An animated Clash of Clans series is coming to Netflix

The latest video game to be getting the TV show treatment is a pair of hugely popular mobile titles. Developer Supercell is partnering with Netflix for an animated series based on the world of its games Clash of Clans and Clash Royale. Fletcher Moules, who directed the original Clash of Clans animated videos on YouTube, will be the showrunner for the Netflix project and Ron Weiner, who has worked on Silicon Valley, 30 Rock, Futurama and Arrested Development, will be the head writer.

Clash of Clans debuted in 2012 and the casual strategy game got a deck battler sequel in Clash Royale, which launched in 2016. According to the show announcement, the pair of games have more than 4 billion downloads and more than 180 billion gameplay hours logged by players. The Netflix show will center on the Barbarian character from this game universe as he tries to “rally a band of misfits to defend their village and navigate the comically absurd politics of war.” The series is in pre-production, and no additional casting or release info has been shared at this stage.

Netflix has hosted several animated shows based on video games, from Arcane to Devil May Cry

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/an-animated-clash-of-clans-series-is-coming-to-netflix-204104822.html?src=rss 

Generated by Feedzy
Exit mobile version