SteamOS now officially supports a second handheld

Valve officially added support for the Lenovo Legion Go S in its latest SteamOS release. The handheld, which begins shipping this weekend, is the first hardware other than the Steam Deck to formally run Valve’s gaming-centric operating system.

Valve has been laying the groundwork to bring SteamOS to more devices. Earlier in the month, it introduced a separate verification program to show players when a game is supported by the operating system. While the Legion Go S is the only third-party handheld to have official support, the patch notes for the recent update note that there is now “improved support for other AMD powered handhelds (like the ROG Ally and original Legion Go).”

Another standout item in the software update is the introduction of SteamOS support for the Proteus Controller. This is a nifty modular gamepad that can be arranged to address players’ individual accessibility needs.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/steamos-now-officially-supports-a-second-handheld-221702983.html?src=rss 

You can now apply for verification on Bluesky

Bluesky is ramping up its verification program, even though it’s still not exactly clear how it plans to determine which accounts are “authentic and notable” enough for a blue checkmark. One month after the company said it would start giving checkmarks to select accounts, the company is now allowing people to apply for verification.

Currently, the application consists of a multi-page Google Form that asks users to share details about their account and why they want to be verified. However, it’s not exactly clear what criteria Bluesky will be taking into account or how it will be reviewing what will almost certainly be a flood of applications.

The company notes that it will only verify accounts that are “active and secure, authentic, and notable.” Bluesky also recommends some obvious steps, like having a complete bio and using two-factor authentication. The linked form also asks users about what “category” they may fall into, such as an elected official, brand, athlete, journalist, academic or “other.”

But it sounds like Blueksy is very much still figuring out verification as it goes. “Our criteria for verification is evolving based on user feedback,” the form states. “We will continue to expand the scope of accounts that are eligible for verification over time. This is an initial version of the form that will change as we finalize the requirements for verification.” It also notes that “meeting the basic criteria does not guarantee verification.”

That could complicate things for Bluesky, which resisted the idea of having an in-house verification system until recently, despite repeated issues with impersonation. The service has more than 36 million sign-ups, and if even a small percentage of them request a badge, it could quickly overwhelm the company’s small team.

Notably, the platform is also expanding its “trusted verifiers,” which are third-party entities that can verify users (who get a slightly different-shaped checkmark) and vouch for their legitimacy. Organizations that want to verify on behalf of others can also sign up via the same form.

This article originally appeared on Engadget at https://www.engadget.com/social-media/you-can-now-apply-for-verification-on-bluesky-222802057.html?src=rss 

Devil Wears Prada Band Member & Dave Shapiro in San Diego Plane Crash: Report

Daniel Williams of the Devil Wears Prada band and Sound Talent Group owner Dave Shapiro were both reportedly killed in the San Diego plane crash.

Daniel Williams of the Devil Wears Prada band and Sound Talent Group owner Dave Shapiro were both reportedly killed in the San Diego plane crash. 

X is experiencing a data center outage

If you had trouble using X today, you’re not alone. DownDetector reports that over 5,000 people have reported issues accessing the social media platform as of 4PM ET. X’s official Engineering account claims the issue is due to a data center outage.

“X is aware some of our users are experiencing performance issues on the platform today,” X’s Engineering account writes. “We are experiencing a data center outage and the team is actively working to remediate the issue.” The platform last experienced a major outage in March 2025. At the time, X CEO Elon Musk blamed the outage on a “massive cyberattack.” Security researchers who looked into the issue later said it was poor security on X’s part that left the company’s servers vulnerable to attack.

X is aware some of our users are experiencing performance issues on the platform today. We are experiencing a data center outage and the team is actively working to remediate the issue.

— Engineering (@XEng) May 22, 2025

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-is-experiencing-a-data-center-outage-204254880.html?src=rss 

What to expect at WWDC 2025: A new look, Apple Intelligence and more

Apple‘s big 2025 software reveal is nearly upon us. On June 9, the Worldwide Developers’ Conference (WWDC) keynote will showcase the changes coming with — deep breath — iOS 19, iPadOS 19, macOS 16, watchOS 12, tvOS 19 and visionOS 3.

Leaks suggest this year will be a biggie. In addition to the requisite Craig Federighi gags, expect a significant visual overhaul — one of Apple’s biggest ever — and (shocker) new Apple Intelligence features.

Visual redesign

The company is reportedly set to unveil a platform-wide visual overhaul. The revamp is said to be a dramatic change, drawing inspiration from Apple’s mixed reality headset.

Apple

According to Front Page Tech’s Jon Prosser, that may even include (nearly) round icons on the home screen and in Control Center. He also noted subtler changes, like a redesigned tab view within apps and the search box in Messages being moved to the bottom of the screen.

One of Apple’s core goals with the new software is to unify the design language of its operating systems. The idea is to make it less visually jarring to hop between devices. If executed well, jumping from iPhone to iPad to Mac (and so on) will feel like touring different flavors of the same OS.

Apple’s last big macOS makeover was with 2020’s Big Sur. For the iPhone’s software, you have to go all the way back to 2013. That’s when iOS 7 kicked skeuomorphic design to the curb, replacing it with the flat, minimalistic look that (minus some iterative changes) the company’s software still uses today.

The iPad goes to work

Nathan Ingraham for Engadget

Could 2025 be the year the iPad Pro starts to feel… Pro? The high-end versions of Apple’s tablet have been more than capable on a hardware level for generations (especially when they switched to M-series chips). But the software has held it back. That’s presumably because the company doesn’t want to cannibalize Mac sales. After all, if the iPad Pro can truly replace a laptop, then fewer people would buy both.

The bad news for those wanting a full-on Mac experience: The iPad won’t switch to macOS. The good news: iPadOS may get much more Mac-like. This year’s update will reportedly focus on productivity, featuring improved multitasking and app window management.

It’s not that Apple hasn’t inched the iPad’s software in that direction. It incrementally did so with Stage Manager in iPadOS 16. The year before, it added the multitasking menu at the top of app windows. But for many, those tweaks fell far short of the full-on productivity overhaul they craved. Will it be enough this time? Bloomberg‘s Mark Gurman thinks it will “likely go far enough” for most power users. (Is that a “Hallelujah!” I hear?)

Apple Intelligence

Apple

Even if leaks hadn’t already suggested as much, this one would be a no-brainer. After all, AI has been every tech company’s obsession since ChatGPT took the world by storm over two years ago. Expect a healthy portion of the keynote to be devoted to Apple’s AI advances. These will reportedly include improvements to existing features and a few new ones.

Siri

Remember when Apple promised a more personalized, Apple Intelligence-infused Siri at last year’s conference? The one that many of us wish would come ahead of the visual overhaul? Well, we’re still waiting on that. The last official update we heard was in March, when the company told Daring Fireball, “It’s going to take us longer than we thought.” (Oops!) Apple expects the new Siri features to arrive “in the coming year,” a clear-as-mud description if ever there was one.

A report last month from The Information hinted that the upgraded Siri may not have been as far along internally as Apple’s 2024 presentation suggested. The demo, where Siri used Apple Intelligence to condense minutes of multi-app planning into mere seconds, reportedly came as something of a surprise to team members working on Siri. (Never an encouraging sign.)

Apple

Separate reporting this month from Bloomberg sheds a bit more light, adding that we probably won’t hear much about those Siri upgrades at WWDC 2025. The publication described those updates as being months away from shipping. The company is also reportedly separating its Apple Intelligence and Siri marketing. The logic behind this is that users are so fed up with Apple’s assistant that it’s hurting Apple’s AI push.

The company’s 2024 presentation was undoubtedly impressive. It showed a more context-sensitive Siri that better understands what you’re doing and can take appropriate actions. It pulled info from various apps and spliced them together in striking, multi-step requests. It responded to requests like recording a specific video in a third-party app, sharing a meeting summary in an email draft to a teammate or locating missing information you remember reading somewhere. It could even control system settings or spit out support documents explaining how they work.

The bottom line: If or when Apple pulls off what it promised last year, that’s big news for Siri. But don’t hold your breath for it to show up at WWDC 2025.

According to Bloomberg, the Siri updates we do see will be much subtler. These would include adding the option to use Gemini instead of ChatGPT with the assistant.

AI battery management

Apple

Another iOS 19 scoop points to an Apple Intelligence feature that’s easy to get behind. A new AI-powered battery management mode will reportedly analyze how you use your phone and make power-saving adjustments on the fly.

The feature would analyze your data to predict when to lower the power draw from apps or device features. If it works well, that could be pretty nifty.

It may also be a key ingredient to a new device: the “iPhone Air.” Whatever Apple calls it, the rumored ultra-slim handset is expected to join Apple’s lineup this year. Without this feature, the phone’s smaller battery might struggle to make it through a typical day. (According to Gurman, it would last several hours less than Apple’s other iPhones.) But with the AI battery feature activated, the svelte iPhone could become more practical.

Will we see this slim-jim iPhone at WWDC? Well, let’s say you have as good a chance of Valve randomly showing up to announce Half Life 3 at Apple’s conference. First, the svelte handset is expected to be part of the iPhone 17 lineup, which typically arrives around September. Second, Apple hasn’t unveiled a new iPhone at WWDC since Steve Jobs showed off the iPhone 4 in 2010. So, in short, nope.

Virtual health coach

Apple

Apple is reportedly working on a virtual health coach. Allegedly codenamed Project Mulberry, the AI feature would pair a refreshed Health app with an AI-powered coach. Bloomberg says the feature would, to some degree, give you advice you’d usually seek from a doctor.

The virtual coach would collect data from your Apple devices and use AI to provide personalized health advice, chatbot-style. Apple is reportedly training the AI agent with data from company physicians. Meanwhile, outside experts would shoot educational videos.

In March, Bloomberg‘s Gurman said the virtual coach could arrive as early as iOS 19.4, which wouldn’t likely come until early to mid-2026. But a quick aside in a report this month from Gurman and Drake Bennett mentioned that it could be a point of focus at WWDC.

Hair Force One

Apple

It wouldn’t be an Apple keynote without some wacky Craig Federighi hijinks. Last year, Apple’s software lead strapped on a hair-shaped helmet and skydived into Apple Park. At previous events, he showed off his parkour skills, summoned an iPad like he’s a Jedi and jammed out on a three-necked guitar.

Say what you will about “Hair Force One.” Federighi knows how to sell a sight gag. (With maybe just a teensy bit of help from Apple’s visual effects artists.)

Betas and release dates

Following Apple’s typical schedule, you can expect the first developer betas for the new software to become available after the conference ends. (Likely the same day!) Public betas would follow early this summer. And you can expect the final versions of iOS 19, iPadOS 19, macOS 16 and so on to arrive alongside new iPhones this fall.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/what-to-expect-at-wwdc-2025-a-new-look-apple-intelligence-and-more-210051144.html?src=rss 

A huge unsecured credential database discovery is a great reminder to change your passwords

Today’s report by security expert Jeremiah Fowler of a massive unsecured database full of usernames and passwords shouldn’t necessarily frighten you, but it should spur you to action. If you have any weak passwords protecting accounts with sensitive information, or if you’ve reused the same password — however strong — on multiple accounts, now would be an excellent time to change them and set up two-factor authentication.

Fowler reported on Website Planet that the database, which he found unlocked and without any encryption on an anonymously registered server, contained a little over 184 million records. These included usernames, emails, passwords, and direct links to the URLs for logging into the relevant accounts. While Fowler was able to get the hosting provider to lock the server, he couldn’t find any hard evidence about who compiled the database, nor whether they had used or shared the information.

There are a couple of reasons not to panic here. 184 million records exposed doesn’t mean 184 million people exposed — it’s just the number of rows in the database. If the info was gathered through malware, as Fowler believes, it’s likely to have gathered multiple records from every infected device. That’s obviously still bad, but fewer people have been affected than it may seem from the number alone.

The database also contained no information that could be used for two-factor authentication, so anyone with a second factor set up has much less reason to worry. Don’t forget, though, that one weakly secured account is a liability to the others. For example, a hacker could gain access to your email, then use that access to break through 2FA on your bank account.

The potential consequences of having your password stolen are severe enough that it’s worth taking common-sense steps. Since the database wasn’t leaked on any of the usual dark web sources, its data likely won’t show up on breach checkers like HaveIBeenPwned. However, Fowler did share with Wired reporters that he tested a sample of 10,000 fields in the database, and found passwords to the following platforms:

Facebook

Google

Instagram

Roblox

Discord

Microsoft

Netflix

PayPal

Amazon

Apple

Nintendo

Snapchat

Spotify

Twitter

WordPress

Yahoo

Online banks

Online wallets

Healthcare web apps

Government employee accounts

If you have an account on any of those platforms without two-factor authentication, we recommend changing your password and setting up 2FA as soon as possible. Pay special attention to platforms like Roblox and Nintendo where your kids might have set up their own accounts and not bothered with 2FA. As Fowler points out in his blog post, even seemingly innocuous accounts might have personal information lying around.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/a-huge-unsecured-credential-database-discovery-is-a-great-reminder-to-change-your-passwords-210537400.html?src=rss 

Apple will reportedly release smart glasses next year

Bloomberg‘s Mark Gurman reports that Apple aims to release smart glasses by the end of 2026. This product would be equipped with cameras, microphones and speakers so that a wearer could interact with the Siri voice assistant. The glasses would also support activities such as listening to music, taking phone calls or hearing step-by-step directions to a location.

Apple has long been working toward an end goal of true augmented reality glasses, but it has faced several hurdles in getting its AI endeavors to parity with other rivals. We’re expecting a lot of AI announcements during WWDC 2025 in a few weeks, but some of them may be met with skepticism after the slow and sometimes rocky rollout of its Apple Intelligence suite.

Meanwhile, other companies have already made waves with AI-enabled smart glasses. Meta has seen a fair amount of success from its partnership with Ray-Ban. Google recently unveiled new plans for its Android XR mixed reality glasses with a demo during its I/O showcase earlier this week. And OpenAI is getting in on the hardware game thanks to its acquisition of Jony Ive’s io design startup, although it hasn’t offered details yet on planned projects. Apple’s project sounds more akin to the Meta option than to the display-equipped model Google showed off, but we’ll likely hear more specifics soon.

While Apple pushes to ready smart glasses for next year, it has abandoned some other wearables projects. According to Gurman’s sources, the company has left the idea of a camera-equipped Apple Watch and Apple Watch Ultra by the wayside. However, AirPods with cameras appear to still be in development.

This article originally appeared on Engadget at https://www.engadget.com/wearables/apple-will-reportedly-release-smart-glasses-next-year-211050767.html?src=rss 

WhatsApp ‘audio hangouts’ are now open to group chats of any size

WhatsApp is expanding its Discord-like voice chat feature so that group chats of any size can talk to each other in real time. Unlike group calling, which has existed on the app for years, real-time “audio hangouts” are more of a drop-in feature that doesn’t ring every member of the chat.

Voice chats also offer a bit more flexibility than a traditional call because the interface doesn’t take over your whole screen. That means you can still follow along in the chat for new messages or keep an eye on any incoming notifications.

Meta first introduced the feature in 2023, but for some reason limited it to larger groups of 32 to 256 participants, which is likely a lot bigger than the average group thread on the app. Now, though, WhatsApp users can start an audio hangout in both smaller group chats and even larger ones. WhatsApp supports groups of up to 1,024 participants, which sounds extremely chaotic even for texting, much less audio.

This article originally appeared on Engadget at https://www.engadget.com/social-media/whatsapp-audio-hangouts-are-now-open-to-group-chats-of-any-size-194504841.html?src=rss 

How to use Nintendo Switch virtual game cards

Nintendo has shaken up how it treats your digital game purchases. It’s now calling those virtual game cards, and it hopes to make it easier for you to share your games across multiple Switch systems. You can even let friends and family members borrow a game you’ve purchased from the eShop so they can play it on their own Switch. Getting things set up is a slightly complex process, but in most cases, you’ll only need to do the tricky stuff once. In any case, we’re here to help.

The virtual game card system went live on the console on April 30 when Nintendo rolled out a major update. The Nintendo Switch 2 (which arrives on June 5) will support virtual game card lending and borrowing as well. Virtual game cards also include any of a game’s associated DLC (i.e. extra downloadable content) that you’ve acquired.

If you haven’t tried out this way of letting your kid, partner or roommate jump into a Switch game you’re not currently playing, sharing a virtual game card is a pretty simple process. We’ll break down how to do that before explaining how to use virtual game cards across two of your own Switch consoles.

When it comes to lending and borrowing virtual game cards, there are a number of caveats you’ll need to be aware of. Sadly, a casual internet acquaintance who lives on the other side of the country won’t be able to borrow a game from your Switch. The virtual game card system is designed for sharing games between friends and family — you’ll need to be on the same Wi-Fi network to make the transfer.

To wit, you can only lend out a virtual game card to another member of your Nintendo Account family group. Both Switch systems will also need to be connected to the same wireless network at the time a game is lent and borrowed.

You can lend out a game for 14 days at a time. While a game of yours is loaned out, you won’t be able to play it on your own Switch. However, if you do decide you want to hop back into that title, you can recall it at any time (which is, perhaps, a way to show a misbehaving child the consequences of their actions). Let’s run through the other key virtual game card lending provisos in bullet points:

You can lend out as many as three virtual game cards at a time.

A borrower can only take one game at a time, and they can’t borrow from multiple users simultaneously.

Similarly, you can only lend out one virtual game card to a given console at any time.

If a Switch has users that belong to different family groups, it won’t be able to borrow any virtual game cards.

Got all of that? Cool. Let’s jam through how to actually lend and borrow virtual game cards on the Nintendo Switch.

How to set up Switch systems to share virtual game cards

Sam Rutherford for Engadget

Before you actually get started with lending and borrowing virtual game cards, there are a few things you’ll have to do. First, make sure your system software is up to date. You can check that’s the case by going to the Switch home screen, then System Settings > System > System Update. If your Switch isn’t running the latest system software, it will start the update process. Otherwise, you’re golden.

Next, as mentioned, you’ll need to make sure the Switch systems that are going to exchange virtual game cards are on the same wireless network. Once you’ve taken care of that, it’s time to ensure the consoles are in the same Nintendo Account family group, if you haven’t already done so. (A family group can include up to eight account holders, and a role-based system allows for parental controls.)

Slightly annoyingly, you can’t add a Nintendo Account to a family group from Switch consoles as things stand. You’ll have to set things up on Nintendo’s website.

First, sign in to the Nintendo Account that will be the admin for the family group (only one account can be an admin per family group). From there, select “Family group” then either “Add a member” or, if you haven’t set up a family group yet, “Create family group.”

To invite an existing Nintendo Account holder to a family group, first click the “Invite someone to your family group” option (or go through the process of setting one up for a child aged 12 or younger, if that’s who you’re adding). Of course, if the person you want to invite to a family group doesn’t yet have a Nintendo Account, they’ll need to set one up.

Next, you’ll need to read a disclaimer about only adding people you know to a family group and then what will happen if either your account or theirs is banned (spoiler, it won’t be a good thing!). After you’ve agreed to the disclaimer and clicked Confirm, you’ll be prompted to enter the email address linked to the Nintendo Account you want to add to the family group. Click Submit when you’re done.

The person you’re inviting to the family group will receive an email. They’ll need to click the verification link, sign into their Nintendo Account if necessary and click “Join family group.” After that person has joined the family group, the admin can assign them a role.

Phew, okay. All of the hard/annoying stuff is out of the way. Save for connecting to the same wireless network, you should only have to do all of that stuff once to make sure a pair of Switch consoles is ready to use virtual game cards. Now for the fun part.

How to lend and borrow virtual game cards on Nintendo Switch

Nintendo

For the sake of clarity, let’s call the system that’s lending a virtual game card Switch A. We’ll refer to the device that’s borrowing a game as Switch B (calling them Switch 1 and Switch 2 would have made things more confusing!).

Go to the Virtual Game Cards option on the Switch A home screen, then select the user that’s linked to your Nintendo Account. At this point, you’ll need to enter your password or a PIN if you’ve enabled the user verification setting.

Pick the game you want to lend out from your library of virtual game cards then to go Lend to Family Group Member > Select Select a User to Lend To. Select the person you’d like to receive the game, and then click on Lend.

After that, it’s the recipient’s turn to act. On the Switch B, access Virtual Game Cards from the home screen. Choose the user profile for the person that’s receiving the game, and enter the PIN or password if necessary. Then choose the Borrow option. After that, the virtual game card should start downloading, then you’ll be able to play!

You only need to be connected to the same wireless network when you’re actively lending and borrowing (“loading” or “ejecting” to use Nintendo’s terms for it) a virtual game card. You don’t necessarily have to be online to play a game once it’s on your Switch. Nintendo has a help article that should help you address any error messages you encounter as part of the process.

Returning a virtual game card (perhaps so you can borrow a different one from Switch A) is straightforward too. Go to Virtual Game Cards from the home screen, select the relevant user profile, enter the password or PIN if need be. Go to the game, select Return to Family Group Member and then click Return.

This is all perhaps a little more complicated than it has to be. It probably would have been easier for the Switch B user to receive a notification when Switch A lends a game out to them. Still, the process should be simple enough to run through, especially after you get the hang of it.

How to use virtual game cards across two Switch units

Nintendo

One other thing you can do with virtual game cards is freely swap them between two of your own Switch consoles, even if one is in sleep mode. Maybe you have a Switch docked in your living room and a Switch Lite you take on the go. This system could be useful in that case. As ever, other users of a Switch console can play any game or DLC that’s installed on the system through their own profile.

To swap virtual game cards from one Switch to another, you first need to link them. First, bring the system that you can already install virtual game cards on (Switch A, we’ll call it) and the other one (Switch B) in close proximity to one another and connect them to the internet. Make sure your Nintendo Account is linked to a user on Switch B as well.

On Switch B, choose Virtual Game Cards from the home screen, then the user that’s linked to your Nintendo Account (again, you’ll need to enter a password or PIN if you have user verification on). Choose a virtual game card that you’d like to add to the Switch B, then go to Load on This System > Next > Systems Are Close Enough (once you’ve ensured both consoles are within close proximity).

Next, return to Switch A. Again, do the virtual game cards > user linked to the same Nintendo Account > password/PIN (if necessary) deal. You’ll then see a message about linking to another console. Select the Link option to enable this. After the linking process is wrapped up, click the OK button. You’ll also need to click on Load on This System if such a prompt pops up to load the virtual game card you picked earlier onto Switch B.

And that’s it! After that, you don’t need to keep the consoles in close proximity to each other to load virtual game cards onto either system.

Bear in mind that only two consoles can be linked at a time for this purpose. To set up another console as a new Switch B (we’re still calling it that for the sake of clarity), go through the same setup process again on that device.

Partway through, you’ll see a message on the new Switch B telling you that you already linked two consoles for the purpose of loading virtual game cards. After you read the information about that (and assuming that linking a different Switch is what you want to do), select Unlink next to the console that you want to unlink. Click this button again to confirm.

If you want to play digital Switch games across more than two consoles (perhaps you have one in your den, another in the bedroom and a third at a vacation home?), you may need to use a different method called the online license feature. Nintendo has a help article that’ll walk you through how to set that up.

With either method, there is a significant factor you’ll need to take into account. Save data isn’t automatically shared across each system, so you can’t simply start playing a game on one Switch and continue where you left off on another. To do that, you’ll need to transfer the data manually, either by having the two consoles in close proximity to each other or via the cloud if you’re a Nintendo Switch Online subscriber.

How to hide virtual game cards on your Nintendo Switch

The Nintendo Switch has been around for over eight years. That’s a long time! Over that period, you may have amassed a large collection of digital games, perhaps making it increasingly difficult to find what you’re looking for. Thankfully, there’s an option to hide (and unhide) virtual game cards in your collection.

To hide one, go to Virtual Game Cards on the Switch home screen and choose the user that’s linked to your Nintendo Account. Highlight the game or DLC you’d like to hide, select Options and then Hide twice to mask that title from your library.

To view a hidden virtual game card, repeat those first two steps, then scroll down and choose the Can’t Find Software? option. From here, you’ll see a prompt to View Hidden Virtual Game Cards. Pick this and you’ll see the full list of hidden game cards.

You can unhide a virtual game card from this section too. Select the particular game, then choose Options and Unhide. It will then appear back alongside your regular library of virtual game cards.

A game card isn’t exactly useless while it’s hidden. You can still download the associated game onto your Switch while a card is hidden or lend it out to others in your family group.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/how-to-use-nintendo-switch-virtual-game-cards-201046520.html?src=rss 

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