Fujifilm GFX100RF review: A powerful and fun camera that’s far from perfect

After watching its fixed-lens X100 VI camera do stratospheric sales numbers, Fujifilm decided to build a bigger and badder version that could go up against Leica’s full-frame Q3. The result is the $4,899 GFX100RF, the first-ever 100-megapixel medium format compact camera.

The GFX100RF has some novel features, like a crop dial that lets you choose aspect ratios ranging from vertical 3:4 to a panoramic 65:24. It can digitally zoom via a dedicated toggle and offers all the social media-friendly benefits of the X100 VI, including film simulations. You can even shoot medium-format 4K video.

However, the GFX100RF has some flaws. Where Leica’s Q3 has a fast 28mm f/1.7 lens and optical stabilization, Fujifilm’s 35mm lens (28mm equivalent) here is limited to f4 and lacks any shake reduction, hurting the camera in low light. I’ve used the camera for nearly two weeks now and enjoyed it, but given the high price and quirks, it’s definitely not for everyone.

Design and handling

Though it’s Fujifilm’s smallest medium-format camera, the GFX100RF is still a hefty unit at 735 grams. That’s more than many full-frame mirrorless cameras and around the same weight as the Q3. The control layout is similar to the X100 VI with control dials on the front and back, along with exposure compensation, shutter speed and ISO controls on top.

What’s new is the aspect ratio dial that offers modes for 4:3, 3:2, 16:9, 17:6, 3:4, 1:1, 7:6, 5:4 and 65:24 (the latter pays tribute to Fujifilm’s TX-1 panoramic camera). The GFX100RF also has a toggle up front to select 28mm, 35mm, 50mm and 63mm (full-frame equivalent) zoom levels. Those gradually lose resolution due to cropping, from 100MP at 28mm down to 20MP at 63mm. Bokeh is also reduced as the sensor size shrinks.

The rear 2.1-million-dot, 3.15-inch display only tilts up and down, but that’s fine for the camera’s primary street photo role. Though sharp and detailed, the 5.76-million-dot electronic viewfinder unfortunately lacks the X100 VI’s signature hybrid display that lets you switch between optical and electronic views. However, it does offer three modes to support the aspect ratio dial and make composition easier. One only shows the selected crop, another shows the full scene with a box around the crop and the third displays everything outside the crop at 50 percent opacity.

Fujifilm’s GFX100RF includes an innovative aspect ratio dial at back

Steve Dent for Engadget

Battery life on the GFX100RF is outstanding with up to 820 shots on a charge or about 100 minutes of 4K 30 fps video shooting. For me, that amounted to nearly two days of use, which is better than nearly every other (non-DSLR) camera I’ve tested. The camera also includes dual UHS-II memory card slots plus mic, headphone, microHDMI and USB-C ports. The latter allows not only data transfers and charging, but also SSD video recording.

Performance

The GFX100RF is essentially a GFX100S II squeezed into a compact body, so performance is similar with up to 6 fps burst shooting speeds. However, each RAW file is up to 150MB in size and JPEGs are 70MB, so even at those slower speeds, you can fill your memory cards very quickly. That said, this camera definitely isn’t designed for sports or wildlife, so I didn’t use burst shooting often.

The autofocus is reliable when shooting single photos, but it’s a little laggy for bursts. Using the face and eye detect AI modes helps nail eye focus reliably, but it’s not as fast as Sony and Canon’s systems. It also supports animal, bird and vehicle tracking, which helped me capture sharp photos of ducks floating on the Seine river in Paris.

Steve Dent for Engadget

The GFX100RF has both mechanical and silent electronic shutter modes. Rolling shutter skew is a big issue with this sensor in silent mode with fast moving subjects, though. Luckily, the mechanical shutter eliminates that and is nearly inaudible.

The built-in ND filter can reduce light up to four stops, letting you shoot on sunny days while retaining some bokeh. However, the main problem is when there’s not enough light. The minimum f4 aperture is simply inadequate and the lack of stabilization exacerbates the issue as you risk blurry photos at slow shutter speeds. In dim light you may need to pack a tripod, which isn’t ideal for a compact camera.

Image quality

The aspect ratio and zoom options on the GFX100RF are handy and fun. Some curmudgeons may prefer to shoot full sensor 100MP photos and then just crop later in post production. But the GFX100RF lets you have your cake and eat it, too. You can apply all the crops, zooms and film simulations you want and save them as JPEGs for easy sharing. Then, if you need to go back and change something, you also have the full 100MP RAW image as a backup (though obviously, shooting both will fill your memory card more quickly).

As with the GFX100S II, the GFX100RF is a top performer when it comes to detail and sharpness. Colors are pleasing and RAW files retain high amounts of dynamic range, allowing for easy adjustment in Lightroom. And of course, Fujifilm’s film simulations give you colorful, nostalgic options — like Reala Ace or the dramatic black and white look of Acros — straight out of the camera.

The GFX100RF also delivers beautiful bokeh, with the f4 aperture equivalent to around f3 for a full-frame camera in terms of depth of field (but not light gathering). Like other GFX models, the large sensor produces more dramatic images than full frame for portraits, landscapes or street shots.

Like I mentioned, things fall apart when the light dims, though. With no option below f4 and no stabilization, I relied on high ISOs to boost exposure. The GFX100RF isn’t bad in this area, with controllable noise up to about ISO 8000, but that’s not high enough considering the other factors. For these reasons, the GFX100RF is less versatile than it could be.

Video

Steve Dent for Engadget

The GFX100RF can handle 4K and widescreen DCI 4K at up to 30 fps with fairly high bit rates, as long as you have a fast UHS-II SD card. It can even shoot ProRes with at much higher data speeds, but for those, you’ll need to record directly to an SSD via the USB Type-C port.

Autofocus for video is decent but not incredibly fast, so ideally your subjects don’t move too much. The AI-powered face and eye detection helps nail focus when filming people, but again, can fail if subjects dart around.

Video has a dreamy quality and bokeh that only a large sensor can offer. Like the GFX100S II, the GFX100RF captures video using the full width of the sensor in most modes, albeit with pixel binning that reduces quality. The sharpest video comes with a 1.32x crop, but that reduces the image quality benefits of a large sensor.

Video on the GFX100RF has one thing going for it that the photo side lacks: digital stabilization. This smooths out shakiness for handheld shots, but the excessive rolling shutter limits your ability to move the camera quickly.

Colors are pleasing and easy to adjust, particularly when using Fujifilim’s F-Log or F-Log2 10-bit modes to boost dynamic range. And of course, Reala Ace, Acros and other film simulations are available in video modes to create great looks straight out of the camera.

Wrap-up

Steve Dent for Engadget

Fujifilm’s $4,899 GFX100RF is a powerful camera with incredible image quality that’s hampered by a lack of low-light performance. It’s also a niche and expensive product that, unlike Fujifilm’s popular X100 VI, only appeals to a small group of photographers.

Its primary rival in this space is Leica’s Q3, which has a smaller 60MP full-frame sensor and higher $6,735 price tag. However, the Q3 has a much faster 28mm f/1.7 lens, less rolling shutter, a single SD UHS-II card slot and up to 8K video. It also has the Leica brand cachet, which does mean something to people spending this kind of money.

The GFX100RF is fun to use, though, and introduces several innovations like the aspect ratio dial. Though it may never have a huge market, I think products like this push the industry in new directions and create conversations that draw new people into photography. So even though I’d never buy one, I’m glad the GFX100RF exists for those reasons.

This article originally appeared on Engadget at https://www.engadget.com/cameras/fujifilm-gfx100rf-review-a-powerful-and-fun-camera-thats-far-from-perfect-133034384.html?src=rss 

Meta AI already has 1 billion active users

Mark Zuckerberg told the company’s shareholders that Meta’s artificial intelligence now has 1 billion monthly active users across all its apps, according to CNBC. He also said during the annual shareholders meeting that the company will be focusing on “deepening the experience and making Meta AI the leading personal AI with an emphasis on personalization, voice conversations and entertainment” this year. Meta will keep growing the product until opportunities to earn money from it appear, such as inserting paid recommendations and offering a subscription service for users who want more computing power. 

Shortly after Meta launched a standalone app for its generative artificial intelligence this April, Zuckerberg already talked about how it could one day show ads and product recommendations. He also hinted at introducing subscriptions for a more “premium” version of the assistant. 

All of Meta’s apps, namely Facebook, Instagram, WhatsApp and Messenger, have the assistant baked in. It’s also available on the Ray-Ban Meta glasses and the company’s Quest headsets. It’s very easy to accidentally interact with it if you’re using any of the company’s applications, and as NDTV has noted, Zuckerberg didn’t say whether those monthly active users specifically sought out the AI for use and engaged with it in meaningful ways. But Susan Li, the company’s chief financial officer, reportedly said that AI use has been growing fastest on WhatsApp, where users can chat with it, ask it questions and use it to generate images. 

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-ai-already-has-1-billion-active-users-120023875.html?src=rss 

Tesla says it has been testing driverless Model Ys in Austin for ‘several days’

Tesla‘s robotaxi service has started testing in Austin without drivers in advance of its promised June launch, according to the company. “For the past several days, Tesla has been testing self-driving Model Y cars (no on in driver’s seat) on Austin public streets with no incidents,” CEO Elon Musk posted on X. “A month ahead of schedule.”

Earlier this year, Tesla promised to launch its robotaxi service sometime in June, using an internal fleet of 10 to 20 Model Ys operating in a limited, geo-fenced part of Austin with remote human assistance. The level of human assistance (teleoperation) isn’t clear, but there are fears based on Tesla’s recent history that human operators may be used to cover up any technical deficiencies in Tesla‘s self-driving vehicles.

 A recent Bloomberg report was more specific about the launch date with paid customers, putting it at June 12. However, reports earlier this month indicated that Tesla had yet to even start testing without drivers as of mid-May, so it would only have a few weeks of testing before a commercial launch.

On top of that, the National Highway Traffic Safety Administration (NHTSA) is still in the dark about many details around the service. “The agency would like to gather additional information about Tesla‘s development of technologies for use in ‘robotaxi’ vehicles to understand how Tesla plans to evaluate its vehicles and driving automation technologies for use on public roads,” the NHTSA wrote in a May 8 letter to Tesla.

That information is key for public safety, because Tesla will only be using camera-based systems and not LiDAR and radar sensors like Waymo and other robotaxi operators. In a recent analyst call, Elon Musk said that the Model Y robotaxi vehicles would be the same as Model Y vehicles sold to the public. “There’s no change to it,” Musk said (before being contradicted by Tesla‘s Autopilot software director).

No other details were released, but the upcoming service is certainly of critical importance to the automaker given flagging Tesla EV sales, particularly in Europe. CEO Elon Musk famously staked the future of Tesla on robotaxis, reportedly even canceling a budget EV to focus on that service. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-says-it-has-been-testing-driverless-model-ys-in-austin-for-several-days-123037251.html?src=rss 

X is ‘pausing’ encrypted DMs

X users can no longer send encrypted messages on the platform. The company said in an update that it’s “pausing” the feature “while we work on making some improvements.” Users will still be able to view previously-sent encrypted chats, but won’t be able to send any new ones.

Up to now, encrypted DMs have been available only on messages between verified users who are mutual or who have previously accepted DMs from each other. Screenshots of the feature from X’s help center labeled it as “early access.” (Notably, there were a number of other important caveats to X’s encryption, even when it was working, including the fact that encryption was never available for group chats, multimedia messages or metadata .)

It’s unclear when the feature will be available again or if the “pause” has anything to do with “XChat,” the company’s yet-to-be-launched chat platform. X employees have been dropping hints about XChat, which will reportedly feature encrypted direct messages, for some time. Screenshots from leakers suggest XChat could have additional security features like PIN-protected chats.

Officially, though, X hasn’t revealed much about XChat or what’s going on with the current version of encrypted DMs. X’s in-app inbox was one of the features that experienced numerous issues last week after a site-wide outage — possibly due to a fire at an Oregon facility used by the company — caused days of technical problems for the service. Updates on the company’s developer platform page indicate some of those issues have yet to be resolved.

X didn’t respond to a request for comment.

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-is-pausing-encrypted-dms-215750222.html?src=rss 

David Lynch auction offers a glimpse of his personal and creative life

The innovative director David Lynch, who left indelible marks on film and television, passed away in January of this year. Now, Julien’s Auctions is hosting the sale of The David Lynch Collection. More than 450 of the late director’s possessions will be auctioned off online and at the company’s auction house in Gardena, CA. For devotees of Lynch’s work and worldview, just the experience of browsing the collection is pretty fascinating.

The auction showcases plenty of items closely related to his career in film, such as a personalized director’s chair, multiple cameras, lighting kits and memorabilia from his many iconic works. Other pieces more broadly reflect his passion for creativity, like audio equipment, musical instruments, painting supplies and a whole lot of literature and vinyl records. The collection also has furniture, like the couch from his 1997 classic Lost Highway, kitchen wares and many personal items from his life. You can even bid on his LaserDisc player and disc collection.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/david-lynch-auction-offers-a-glimpse-of-his-personal-and-creative-life-223501136.html?src=rss 

Years after acquiring Tile, Life360 has integrated the trackers into its app

Life360, a family locator app, said today that it has fully integrated the object-tracking features of Tile into its own platform. The Life360 app can now set up and manage Tile trackers, deliver notifications when an item gets left behind and provide real-time location updates for the trackers in addition to its usual features for managing family members’ safety.

Life360 announced its acquisition of Tile for $205 million way back in 2021. At the time of the purchase, Life360 said Tile would continue to operate independently, but it has still been a long time coming for the two businesses to fully integrate with each other’s offerings. In that time, Tile has faced challenges from competitors that have more resources at their back, such as Apple and AirTags. It was also subject to a cyberattack last year where hackers obtained customers’ names, addresses, email addresses and other personal information.

This article originally appeared on Engadget at https://www.engadget.com/mobile/years-after-acquiring-tile-life360-has-integrated-the-trackers-into-its-app-205111206.html?src=rss 

EA cancels Black Panther game and closes studio developing it

EA is cancelling its Black Panther game and closing the studio creating it, Cliffhanger Games, as part of a larger round of layoffs at the company, IGN reports. The third-person action-adventure game was originally announced in July 2023 as one of several Marvel projects being developed at EA studios.

IGN writes that a smaller number of people are being laid off than the previous round of cuts that impacted Titanfall developer Respawn, but EA is still eliminating roles outside of Cliffhanger, including people on the publisher’s “mobile and central teams.” EA is reportedly telling staff that the layoffs are a way to “sharpen our focus and put our creative energy behind the most significant growth opportunities.”

As of right now, those “opportunities” include an Iron Man game in development at EA Motive, the next Star Wars Jedi game from Respawn, and new entries in a few key franchises, like The Sims, Battlefield, Skate and Apex Legends. Beyond that, the company has EA Sports and the next Mass Effect game, though Bioware has gone through multiple rounds of layoffs since 2023, so there’s uncertainty there, too. In a similar way to how it approached Bioware’s restructuring, IGN reports that EA is trying to find roles for at least some Cliffhanger Games staff in other parts of the company.

Engadget has contacted EA for comment and will update this article if we hear back.

EA growing disinterest in licensed games as been public since at least February 2024, when CEO Andrew Wilson announced that the company was “moving away from development of future licensed IP that we do not believe will be successful in our changing industry.” The company recently announced a new strategy game using the Star Wars license — Star Wars Zero Company — but that seems more like an outlier than the norm.

EA’s Black Panther game wasn’t the only project featuring the character — Amy Hennig’s Marvel 19943: Rise of Hydra hasn’t been cancelled yet — but it does seems strange the company gave up so easily. Black Panther made over $1.3 billion during its original run in theaters. It seems entirely possible the same audience that enjoyed the movie would show up for a new game featuring their favorite Marvel character.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ea-cancels-black-panther-game-and-closes-studio-developing-it-213258110.html?src=rss 

‘Survivor’ Season 50 Cast: See Which Stars Are Competing

The ‘Survivor 50’ cast is here, and it’s stacked with returning favorites from across the show’s two-decade run. See which legends are returning for the all-star cast.

The ‘Survivor 50’ cast is here, and it’s stacked with returning favorites from across the show’s two-decade run. See which legends are returning for the all-star cast. 

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