Police arrest a teenage boy in connection with the MGM Resorts ransomware attack

A teenage boy may be responsible for a ransomware attack that shut down MGM Resorts in Las Vegas last year. The West Midlands Police Department in England confirmed that they arrested an unidentified 17-year-old on Thursday from the town of Walsall who allegedly shut down the resort and casino on the Las Vegas strip last year.

The teenager was arrested on suspicion of blackmail and violating the UK’s Computer Misuse Act. He was released on bail, according to a statement from the police department.

Police officials tracked the teenage suspect as part of a joint investigation with the UK’s National Crime Agency and the FBI. The police department said they recovered evidence at the teenager’s address including “a number of digital devices which will undergo forensic examination.”

The statement also said the teenager was part of a “global cyber online crime group” but did not specify which group. The ALPHV/BlackCat ransomware group announced their responsibility for the MGM Resorts cyber outage. The attack happened on Sep. 12, 2023 allegedly with a simple 10 minute phone call to a Help desk employee using information obtained from LinkedIn. The group has also claimed responsibility for a similar ransomware attack on the beauty brand Esteé Lauder.

“All ALPHV ransomware group did to compromise MGM Resorts was hop on LinkedIn, find an employee, then call the Help Desk,” the organization wrote in a post on X.

MGM Resorts’ system shutdown lasted for nine days and created a massive outage across all of its casinos on the Las Vegas Strip. News later surfaced that other casinos like Caesars were also targeted by a different group but chose to pay the hackers tens of millions of dollars to prevent private company data from being released.

This article originally appeared on Engadget at https://www.engadget.com/police-arrest-a-teenage-boy-in-connection-with-the-mgm-resorts-ransomware-attack-223906246.html?src=rss 

Twitch restores former President Trump’s Twitch account

Twitch has confirmed that former president and current Republican presidential nominee Donald Trump’s three-year ban on the gaming stream platform has been reversed. A statement from Twitch confirmed the news about the status of Trump’s ban from the platform.

“We reinstated former President Trump’s Twitch channel,” the statement read. “We believe there is value in hearing from Presidential nominees directly, when possible. Trump is now the official Republican nominee for US President.”

The Amazon-owned platform first issued a temporary suspension on President Trump’s account in 2020 for violating its hateful conduct and harassment policies and restored it two weeks later. Twitch disabled the account following the Jan. 6 riot on the US Capitol in 2021 due to “the current extraordinary circumstances and the President’s incendiary rhetoric” before issuing an indefinite suspension two weeks later, according to a Twitch spokesperson.

Four people died and 174 police officers were injured during the attack. Three more police officers involved in the riot died in the days and weeks following Jan. 6, according to the New York Times.

Twitch is the latest Internet platform to lift a ban on one of Trump’s accounts. Meta rolled back Trump’s restrictions on Facebook and Instagram a week ago.

Trump first joined Twitch in 2019 during his presidential campaign against President Joe Biden. His campaign team used the platform to stream his rallies and other events starting with a stump speech in Minneapolis.

Since then, politics has carved out a notable corner of Twitch with live broadcasts of moments like the recent Republican National Convention in Milwaukee, Wisconsin and even its own official category. Pundits and commentators on both sides of the political aisle also regularly broadcast live streams of political events and speeches and host debates on Twitch.

This article originally appeared on Engadget at https://www.engadget.com/twitch-restores-former-president-trumps-twitch-account-204327050.html?src=rss 

Another ‘missing link’ black hole discovered near the center of the galaxy

A group of international researchers at the University of Cologne in Germany recently discovered one of the rarest types of black holes in the universe. The researchers were observing a cluster of stars in the vicinity of a supermassive black hole named Sagittarius A (Sgr A) at the center of the Milky Way galaxy. They then discovered signs of an intermediate-mass black hole, a type of black hole that’s sometimes referred to as the “missing link” of black holes, according to NASA.

Black holes range in size from supermassive to primordial and the intermediate sits above primordial in size. They are believed to have formed just after the Big Bang and act as “seeds” for creating supermassive black holes.

The star cluster believed to be the latest intermediate-mass black hole dubbed IRS 13 moved in an orderly pattern when they expected them to be randomly arranged. The researchers concluded that the star cluster had to be interacting with the supermassive black hole and “there must be something inside the cluster for it to be able to maintain its observed compact shape,” according to a statement from the University of Cologne. 

Plans are underway to conduct further observations on the intermediate black hole. They will use the James Webb Space Telescope and the Extremely Large Telescope in Chile that’s currently under construction (and yes, that is its real name).

Scientists discovered the first intermediate-mass black hole in 2020 using the Hubble Space Telescope when they found the waves created by its formation. Until then, intermediate-mass black holes were considered to be a “missing link” between stellar-mass and supermassive black holes and could provide more insights on the formation of black holes and the universe.

This article originally appeared on Engadget at https://www.engadget.com/another-missing-link-black-hole-discovered-near-the-center-of-the-galaxy-175859313.html?src=rss 

Samsung is freezing Galaxy Buds 3 Pro shipments amid quality control issues

Samsung has temporarily shut down Galaxy Buds 3 Pro shipments. With memories of its flaming hot (and not in a good way) Galaxy Note fiasco eight years ago, the company is halting the earbuds’ launch while “urgently assessing and enhancing” the product’s quality control, according to Android Authority, which first published the news.

Some users who received the Galaxy Buds 3 Pro before their July 24 launch reported that their ear tips tore easily. Considering how often they may need to remove and replace tips to find their ideal fit, material prone to ripping could have led to atrocious PR and an expensive recall had the company let the launch proceed as planned.

Samsung’s website has added a new release date of August 28, although it’s unclear if that’s a soft placeholder or a new hard target. In addition, the Galaxy Buds 3 Pro Amazon listing has been pulled altogether.

Sam Rutherford for Engadget

“To ensure all products meet our quality standards, we have temporarily suspended deliveries of Galaxy Buds 3 Pro devices to distribution channels to conduct a full quality control evaluation before shipments to consumers take place,” Samsung’s statement to Android Authority reads. Samsung Korea previously issued a statement apologizing for quality control issues and promising a full inspection. However, that remark didn’t mention a delay.

The company added that customers who already received the Galaxy Buds 3 Pro and are having problems should contact Samsung or visit a Samsung Service Center. Android Authority also published an email sent to a pre-order customer confirming a delay and advising them to request a cancellation if they choose.

For more on the flagship wireless earbuds, you can read Engadget’s hands-on coverage.

This article originally appeared on Engadget at https://www.engadget.com/samsung-is-freezing-galaxy-buds-3-pro-shipments-amid-quality-control-issues-181407398.html?src=rss 

Schim is an inventive, beautiful platformer that’s just a little too repetitive

Schim is one of the games I was most looking forward to this year, and I generally had a pleasant time with it. It’s a pretty platformer in which every object and living thing has a soul called a Schim. These frog-like critters live in the shadow of their host but can become lost when its object or creature is neglected, damaged or going through something life-changing.

You play as a Schim that gets separated from its person, who is going through a difficult spell in their life. There are no prizes for guessing that the goal is to reconnect with them. You’ll have to navigate some treacherous environments to do so, but the catch is that you can only swim through shadows and jump from one inky blob to another. If you miss a jump, you can take one extra little hop to reach it.

Developers Ewoud van der Werf and Nils Slijkerman play around with this idea in some joyful ways. You might hop between the shadows of trees and animals one minute and use a bounce house to travel some extra distance the next. None of this was incredibly difficult, though it took me a while to nail down the timing of jumps between conveyor belts in a factory level. I found some other mechanics mildly frustrating, such as getting to grips with how to launch the Schim in the correct direction from a spinning rotary clothesline.

The game is at its most creative and compelling when it plays around with inconsistent light sources and distended and disappearing shadows. There are some inventive ideas here, many of which are executed flawlessly. While there’s a fundamental joyfulness to Schim (which is styled as SCHiM), there’s a surprisingly affecting narrative that touches on mental health concerns and how regular folks struggle to get by.

Unfortunately, I felt that Schim was too repetitive overall. It doesn’t quite do enough with its core mechanic, and. tThere were too many stages set in urban environments with too similar objects to jump between. This bogged down what could have been a tighter and more rewarding experience. By the halfway point, I was more than ready for the Schim to reconnect with its human — not a great sign for a game that only takes about three hours to finish.

My main takeaway will be the impeccable aesthetics. Each stage uses a couple of main colors and various shades of black to denote the shadows, objects and characters. The music, animations and backgrounds combine in gorgeous fashion. It often felt like I was playing a piece of living art. The visuals make for true lockscreen material and speak to the beauty that can emerge from minimalist, stylized renderings.

There are a ton of great ideas in Schim, which has a touching and rewarding ending. I just wish the journey to get there was more consistently enjoyable.

Schim is out now on PC, PlayStation, Xbox and Nintendo Switch. (It runs smoothly on Steam Deck too.)

This article originally appeared on Engadget at https://www.engadget.com/schim-is-an-inventive-beautiful-platformer-thats-just-a-little-too-repetitive-170019349.html?src=rss 

A nifty hack made Mario a playable character in 1994’s Donkey Kong Country

Mario and Donkey Kong have been rivals, frenemies, go-kart competitors and tennis partners. The Italian plumber once kidnapped Donkey Kong’s son. DK once, uh, took over Mario’s toy company (?) and stole a bunch of little figurines for some reason. They have history. What they haven’t done, however, is appear as playable characters in one another’s platforming adventures. Thanks to a nifty bit of hacking, that just changed.

Mario is a playable character in a hacked version of the SNES classic Donkey Kong Country, due to a ROM programmer called RainbowSprinklez. It’s appropriately named DKC X Mario and this is not a simple sprite swap. We wouldn’t waste your time with that. Mario had to be completely engineered into the game, as his moveset doesn’t exist in the original code. Donkey Kong is a lumbering beast. He doesn’t spin around, double jump and carry items. Check out the video and prepare to be impressed.

This is a Mario that has been pulled from Super Mario World, with regard to both sprites and controls. There are mushrooms to make him grow, fire flowers and, of course, everyone’s favorite dino-thingie Yoshi. Otherwise, this is Donkey Kong Country. The levels are the same. The enemies, consisting primarily of King K. Rool and his army of Kremlings, are the same. If you’re really familiar with the layout of the original DKC, this could be a way to breathe some new life into the ancient platformer.

The music also looks to be altered, replacing the original tracks with songs from Mario, Zelda and Mega Man games. RainbowSprinklez wrote that the hack was “made for no other reason than I like Mario” in a document released alongside the ROM. You can download the whole thing right here to give it a go, and this should probably be done sooner than later. Nintendo isn’t shy about sicking lawyers on projects like this.

This article originally appeared on Engadget at https://www.engadget.com/a-nifty-hack-made-mario-a-playable-character-in-1994s-donkey-kong-country-164036806.html?src=rss 

Why an ‘unexciting’ galaxy could provide clues about the universe’s evolution

NASA and the European Space Agency have released an image captured by the Hubble Space Telescope of a dwarf irregular galaxy that they admit looked “unexciting” at first glance. However, there’s more going on than might initially meet the eye. The agencies say that a great deal of research is going into the “complicated structure” of NGC 5238, which is 14.5 million light-years away in the Canes Venatici constellation. In fact, astronomers believe the distribution of stars in NGC 5238 may have been distorted after it swallowed up another galaxy.

They reckon that due to NGC 5238’s star population (which Hubble is adept at helping to image), it had a “close encounter” with another galaxy perhaps as recently as a billion years ago. But since there isn’t a galaxy close enough to have distorted the star distribution in this fashion, it’s more likely that NGC 5238 merged with a smaller galaxy. Along with hosting many stars, the galaxy is home to globular clusters, which NASA describes as “glowing, bright spots both inside and around the galaxy swarmed by even more stars.”

Astronomers plan to dig deep into the data to learn about NGC 5238’s past. If they find groups of stars that have different properties from most of the galaxy’s other stars, that’s a clear indication that a merger has occurred. They’ll also try to determine whether there was a “burst of star formation” that suddenly took place after the galaxies would have come together.

NASA notes that a dwarf irregular galaxy merging with a smaller satellite galaxy is just the kind of thing that could have spurred galaxy assembly in the early era of our universe. As such, the agency says that the data Hubble captured from NGC 5238 may help researchers to test fundamental ideas about the evolution of the universe.

This article originally appeared on Engadget at https://www.engadget.com/why-an-unexciting-galaxy-could-provide-clues-about-the-universes-evolution-144754342.html?src=rss 

Samsung Galaxy Z Fold 6 review: The king, but for how much longer?

No one has been making foldable phones longer than Samsung. And for the first few years, the sheer number of improvements we got on the Galaxy Z Fold line meant it didn’t really have any competition. But more recently, the pace of innovation has slowed while new challengers like the OnePlus Open and Pixel Fold have arrived. Now for 2024, Samsung has reinforced the Galaxy Z Fold 6 with a stronger but significantly lighter frame, a new ultra-wide-angle camera and a bunch of AI-powered tools. Unfortunately, not much else has changed, leaving us with a very iterative upgrade. So while the Galaxy Z Fold 6 remains the best all-around big foldable on the market, it feels like complacency is eroding Samsung’s lead among flagship flexible phones.

Design and displays: Tweaked dimensions with even brighter screens

After eliminating the gap between the screen (when closed) on last year’s phone, Samsung has adjusted the Galaxy Z Fold 6’s dimensions again for 2024. But the changes are so small you have to measure them in millimeters. When closed, the phone is just over one millimeter thinner and when you open it up (in portrait), the main screen is 2.7mm wider but one millimeter shorter. It’s not a ton, but you do get a little more room for activities. And of course this also affects the exterior Cover Display, which is about 1mm wider as well — just enough to make using its on-screen keyboard more forgiving.

Elsewhere, the entire phone is sharper, from its boxier edges to the more squared-off corners on both screens. Samsung also says the Enhanced Armor Aluminium used in the Z Fold 6’s chassis is about 10 percent stronger than before, but I hope you’ll forgive me for not dropping it on purpose just to find out. Holding everything together is a new dual-rail hinge. And this time, I think Samsung has nailed the perfect balance between something that’s easy to open but also holds its position when you want it to. But the biggest design upgrade is a 14-gram weight reduction compared to the previous model. Granted, that might not sound like much, but now the Z Fold 6 only weighs around 4 grams more than its non-foldable cousin, the S24 Ultra. And on an already heavy phone, this change makes a big difference.

As for the displays, as someone who’s been using the Pixel Fold a lot recently — which has a solid screen in its own right — can I just say, Samsung’s panels are so choice. Not only has peak brightness improved to 2,600 nits for both displays just like on the standard S24 family, Samsung has subtly shrunk and flattened the bezels, so the phone looks even more like a magazine come to life. And until I see something better, this is simply the best screen on a big foldable right now.

Performance: Expectedly speedy

Photo by Sam Rutherford/Engadget

The Z Fold line has never been slow and this year we got the same upgrade to a Snapdragon 8 Gen 3 chip as we saw on the S24, while base RAM is staying pat at 12GB. And as you’d expect, the Z Fold 6’s performance is fast and responsive. There’s no lag when doing pretty much anything and thanks to the addition of a larger vapor chamber on the inside, the phone stays cooler during longer sessions, which is a nice bonus to all the gamers out there who like playing on a truly big-screen device.

Cameras: Mostly unchanged

When it comes to photography, I’m a bit disappointed with the Z Fold 6, not because it can’t take a decent pic, but because I know Samsung can do better. For this go around, Samsung has stuck with a trio of rear cameras, opting for a new 12-MP sensor for the ultra-wide lens — and it’s pretty good. But at the same time, the ultra-wide lens is the one I use the least in daily use, and it’s not close.

Photo by Sam Rutherford/Engadget

The other two cameras – the 50-MP main and 12-MP telephoto with a 3x optical zoom — are solid, but they’re the same ones Samsung used on at least the previous two generations. In a photo of some strawberries, the Z Fold 6 produced a delicious pic with deep saturated hues and great details. At the same time, though, you can also see the slightly exaggerated warm tones you often get from Samsung cameras. And at night, the Z Fold produced a beautiful pic of a flower in a very tricky backlit environment.

The issue is that after Google released the Pixel Fold, Samsung doesn’t really have an excuse for saddling the Z Fold 6 with downgraded photography when compared to the S24 Ultra. The Pixel Fold has a longer 5x optical zoom and an edge in overall photo quality. Just take a look at two zoom shots taken by the Z Fold 6 and the Pixel Fold. In a vacuum, Samsung’s photo doesn’t look bad. But then take a look at the Pixel’s image. It’s noticeably sharper and more detailed.

And it’s the same thing in really low-light situations, like the one I took of some Bluey figurines, where the Pixel Fold captured a less grainy, sharper and more well-exposed pic. And after being pleasantly surprised with the cameras on the S24 Ultra, it’s a shame Samsung’s most expensive phone sits in second place when it comes to photography.

AI features: Fun and occasionally handy, but not essential

As we saw back at the beginning of the year, Samsung has brought the Galaxy AI suite it launched on the S24 to the Z Fold 6. And by and large, a lot of the features are the same including things like Chat Assist which you can use to generate social posts or emails while selecting a variety of tones. There’s also support for Google’s Circle to Search along with translation and summarization tools. A couple new tweaks for the Fold is that now the phone can translate text in place instead of spitting it out into a big unformatted blob, which is nice but kind of situational. And I should mention, Google Lens already offers similar functionality. Perhaps the more important one is the ability to do dual-screen translations, so each person can see text in their language in real-time, depending on what side of the phone they’re looking at.

Photo by Sam Rutherford/Engadget

Some new additions are the Portrait Studio tool that can create an AI-generated drawing of someone based on a photo and a range of styles like comic or watercolor. It’s fun and it’s good for a laugh or two, but I’m not sure how useful it will be on a regular basis. There’s also the Sketch to Image feature that allows you to add a simple drawing to an existing photo and then have the phone generate a more realistic rendition of it in your final image. I still think Samsung’s basic AI photo editing tools are the most useful of the bunch, as they make it easy to delete distracting objects or do simple touch ups. But once again, all of this feels more like bonus content rather than core essentials.

Battery life: Great longevity but could use some faster charging tech

While Samsung didn’t increase the size of the 4,400 mAh cell in the Z Fold 6, the phone does have slightly better battery life due to improved energy efficiency from its new chip. On our video rundown test, it lasted 20 hours and seven minutes when using its large main screen and 25 hours and 19 minutes when using its exterior cover display. That first number is even better than we saw from the Pixel Fold (15:22) and OnePlus Open (19:19), so if you need a big-screen phone with ample longevity, the Z Fold 6 is the easy pick.

Photo by Sam Rutherford/Engadget

Unfortunately, its charging hasn’t changed much. You still get 25-watt wired charging and 15-watt wireless charging, which are both pretty mediocre figures in 2024. And while I wasn’t expecting to see support for Qi2 magnetic charging on the Z Fold 6 after Samsung opted not to add it to the main S24 line, I’m still a bit miffed that a phone this expensive is cutting important features off the spec sheet.

Wrap-up

It wasn’t long ago when practically every component on the Z Fold line was unmatched by its competitors. But now phones like the Pixel Fold exist, which offers better overall photography. Then there’s the OnePlus Open, which weighs the same as the Z Fold 6 even after its recent diet. And let’s not forget, both of those rivals are 2023 models. Plus there are Chinese competitors like the Honor Magic V3 and the upcoming Xiaomi Mix Fold 4, which are both thinner and lighter than Samsung’s champion.

Photo by Sam Rutherford/Engadget

Don’t get me wrong, the Galaxy Z Fold 6 is still a good foldable, a great one even. It’s got excellent performance, strong battery life and handy features like native stylus support. But it feels like after all this time sitting fat and happy on its throne, Samsung has a diminished hunger for total domination. Instead of long-awaited features like a built-in S Pen or an improved under-display camera, we got a bunch of AI-powered tools and tricks, which are fun but not true highlight attractions. And at $1,900 — which is $100 more than last year — the Galaxy Z Fold 6 is the most expensive it’s been since the Z Fold 3. But I guess that’s the price you pay Samsung for having such a long reign on top.

This article originally appeared on Engadget at https://www.engadget.com/samsung-galaxy-z-fold-6-review-the-king-but-for-how-much-longer-140129812.html?src=rss 

Google is turning off its goo.gl shortener links next year

Starting on August 23 this year, when someone clicks on a goo.gl link, it could first take them to a page with a warning that says the link “will no longer work in the near future” before taking them to the website they want to visit. Google shut down its goo.gl URL shortening service way back in 2018 and stopped users from being able to create new links. Now, the company has announced that it will stop supporting all existing goo.gl links altogether: The URLs will return a “404 page not found” result by August 25, 2025. 

Google is giving developers ample time to move to other shorteners by displaying the aforementioned warning page to visitors over the next year. It will only show up for a percentage of existing links at first, but that percentage will keep growing until it appears for most, if not all, goo.gl links by their shutdown date. The company warns that the interstitial warning pages could cause disruptions and prevent users from getting to the URL they actually want to go to, so it’s advising developers to change their shortened links as soon as possible. 

The goo.gl link shortener service joins quite a large number of old features and services in Google’s ever-growing product graveyard. They include the Hangouts chat app, the Stadia cloud gaming service and Google+, which once tried to take on Facebook. 

This article originally appeared on Engadget at https://www.engadget.com/google-is-turning-off-its-googl-shortener-links-next-year-130030435.html?src=rss 

The FTC is as mad about the Xbox Game Pass price increase as you are

Microsoft has made changes to its Xbox Game Pass service that are “exactly the sort of consumer harm” from its Activision acquisition that the Federal Trade Commission (FTC) was worried about, the agency wrote in a letter addressed to the US Appeals Court. The FTC’s letter focused on a recent price hike for the Xbox Game Pass and pointed out that the Game Pass Ultimate now costs $20 a month, which is $3 more per month than before and represents a 17 percent year-over-year increase.  

In addition, the agency called attention to Microsoft’s decision to discontinue the $11 Console Game Pass plan. The agency added a new Game Pass Standard tier, but it costs more at $15 a month. While it’s a step up from the barebones Core plan, it doesn’t include access to day-one releases, leading the FTC to call it a “degraded product.” Microsoft will fully discontinue the Console tier just before the launch of the next Call of Duty game, the FTC said. Call of Duty: Black Ops 6 will be playable via Game Pass from its release date on October 25, which means subscribers who want to access it on day one will have to pay for the $20-a-month tier. 

The company promised that the “acquisition would benefit consumers by making [CoD] available on Microsoft’s Game Pass on the day it is released on console (with no price increase for the service based on the acquisition),” the FTC wrote. But Microsoft’s actions show a firm that’s “exercising market power post-merger,” it noted.

The FTC repeatedly challenged Microsoft’s purchase of Activision Blizzard, but a judge rejected its request for an injunction. At the time, the judge ruled that the FTC failed to demonstrate how the merger would lessen competition and even said that there was “record evidence” pointing to “more consumer access to Call of Duty and other Activision content.” 

Microsoft, which officially closed the $69 billion deal in October 2023 after that ruling and after the blessing of regulators in the EU and the UK, now officially owns Activision Blizzard. But the FTC still isn’t done opposing the merger and filed an appeal in an attempt to the block the already-closed deal, telling the court that it can prove its case by showing that Microsoft has the ability and incentive to withhold Activision’s games. Back in February, the agency also accused Microsoft of going against its pledge to allow Activision Blizzard to operate independently post-acquisition after the company laid off nearly 2,000 employees in its gaming division. 

This article originally appeared on Engadget at https://www.engadget.com/the-ftc-is-as-mad-about-the-xbox-game-pass-price-increase-as-you-are-120031248.html?src=rss 

Generated by Feedzy
Exit mobile version