ASUS ROG Ally review: A fully armed and operational handheld battle station

Despite being one of the first gaming handhelds from a major PC maker, ASUS got a lot right with the original ROG Ally. It offers better performance in a smaller chassis than Valve’s Steam Deck, but without a huge increase in price. And because it’s based on Windows instead of Linux, it delivers almost universal game compatibility. That said, issues like weak battery life and faulty SD card slots left plenty of room for improvement. So on the new Ally X, ASUS tweaked almost everything aside from its chip and display. But this time, what we’re getting is the fully armed and operational battle station that I wanted all along.

Design and display

From afar, it may appear like all ASUS did was switch the color of the Ally X’s chassis from white to black. But the second I picked it up, I noticed a lot of little changes including more pronounced grips, slightly taller face buttons and smaller paddles around back designed so that they’re harder to hit by accident. There’s also a brand new D-Pad which is a big improvement from the one on the vanilla Ally, though I’d still prefer a traditional cross or one of Sony’s pentagon-shaped arrangements.

On the inside, ASUS added stiffer springs to Ally X’s joysticks, making them tighter and more responsive. However, ASUS stopped short of switching to Hall Effect sensors like the ones on rivals like the Lenovo Legion Go. There’s also a third vent and a new fan system that improve cooling and airflow, though at full load, the back of this thing still gets pretty toasty.

But the best part is that even with all these changes and a handful of new components on the inside (more on those later), the Ally X isn’t much bulkier than its predecessor. The original ROG Ally weighs 1.34 pounds and measures 1.28 inches at its thickest while the Ally X comes in at 1.49 pounds and 1.45 inches. I’ve even been told by an ASUS representative that the Ally X fits in the original Ally’s official case, though I haven’t confirmed that myself, because, unlike the Steam Deck, you don’t get one bundled with the system.

Photo by Sam Rutherford/Engadget

Finally, there’s the Ally X’s 1080p display, one of two components that’s the same as on its predecessor. It has great brightness with a peak of around 500 nits (our review unit was actually a touch better at around 515 nits) and a variable 120Hz refresh rate. It’s pretty much exactly what you want on a system this size and in brighter environments, its black levels are so good that I’ve mistaken it for an OLED panel.

Performance

The other major component that hasn’t changed is the Ally X’s AMD Ryzen Z1 Extreme chip. But that doesn’t mean there aren’t any performance improvements. That’s because ASUS massively upgraded the rest of its components with 24GB of faster LPDDR5X-7500 RAM (up from 16GB) and a larger 1TB M.2 SSD (up from 512GB). This time, ASUS even opted for a full-size 2280 module, so if you want to upgrade your storage down the line, you’ll have way more options than the smaller 2230 stick used in the previous model. Plus, and I can’t stress this enough, ASUS has also had extra time to polish the Ally X’s drivers. As we saw on the original, improved software support can make a big difference in performance, especially in a category that still benefits a ton from better optimization. And depending on the title, we’ve seen performance increase by as much as 5-10 percent, which is pretty significant considering its chip hasn’t changed.

Photo by Sam Rutherford/Engadget

In Shadow of the Tomb Raider at 720p on high graphics, the Ally X hit 54 fps in performance mode and 64 fps in Turbo mode compared to 54 fps and 60 fps for the original. Meanwhile when playing Cyberpunk 2077, I saw even bigger gains with the Ally X getting up to 78 fps in Turbo mode versus just 69 fps for the vanilla Ally. This improvement seems to be due in large part to the Ally X’s increased RAM, which the handheld shares with its GPU. And unlike on a laptop or desktop with discrete graphics, the Z1 Extreme’s Radeon 780M doesn’t have its own dedicated memory.

But regardless of how it’s getting there, all these changes make the Ally X one of the most powerful handheld PCs on the market. That’s because while the Legion Go uses the same processor, it has 8GB less RAM, so in games, it generally lagged behind by three to five fps.

Software

Photo by Sam Rutherford/Engadget

Windows-based gaming handhelds continue to be a bit clunky when you need to switch between various game launchers and menus, but ASUS has streamlined its Armoury Crate app to be more responsive and easier to use. It’s generally less buggy and better equipped to be a one-stop shop for aggregating all different games (and launchers) or quickly tweaking settings. Even with all that, though, it’s still less cohesive than Valve’s Steam OS. And despite recent improvements, I still ran into things like Armoury Crate interrupting what I was trying to do in Windows when it automatically boots up after a restart (which thankfully you can disable).

Battery life and ports

One of the biggest issues with the original Ally was its short battery life, which often lasted just an hour or an hour and a half at best. And when you have a system that needs to be plugged into a wall that frequently, it calls into question how good of a gaming handheld it really is.

Photo by Sam Rutherford/Engadget

But on the Ally X, ASUS doubled battery capacity to 80Wh. Now it can easily game for at least two hours to two and a half hours (or more, if you don’t mind fiddling around with settings). And when you remember that the Ally X isn’t that much heftier than its predecessor, you have an even greater appreciation for how much extra juice ASUS managed to cram inside.

I also appreciate that ASUS replaced the proprietary XG Mobile connector on the original model with a second USB-C port that supports Thunderbolt 4. This means you can still plug in an external graphics dock if you want, while also giving you the flexibility to hook up all sorts of peripherals. This allows the Ally X to better serve as a portable desktop because you can plug in accessories like a mouse and keyboard without the need for external docks or dongles. 

Wrap-up

Photo by Sam Rutherford/Engadget

While the Ally X isn’t a true 2.0 version of its predecessor, ASUS has addressed pretty much every complaint I had about the original and then some. Its joysticks feel tighter, its performance is better and battery life has essentially doubled. Even ASUS’ Armoury Crate app is easier to use, though it still hasn’t fully solved the issue of Windows feeling clunky on PC handhelds. And while it’s a touch thicker and heavier than before, those changes don’t impact its portability. ASUS also claims it has improved its RMA process to better support people who need servicing or repairs after numerous customer complaints. But it’s still too early to say if this has made a difference.

Really, the biggest hurdle for the Ally X is its price. At $800, it costs $150 more than the original Ally or the closest equivalent Steam Deck. For those who bought its predecessor, that could still make it a tough sell after only one year. I’d also argue that thanks to Steam OS, Valve’s handheld remains the more streamlined and easier-to-use option. But make no mistake, if you’re talking about the best PC gaming handhelds on the market, the Ally X sits at the top of the hill right next to the Steam Deck.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/asus-rog-ally-review-a-fully-armed-and-operational-handheld-battle-station-133043986.html?src=rss 

Intel is bringing GPUs to cars

Intel has unveiled a discrete GPU for cars, the Arc A760A, designed to bring the “triple-A gaming experience” from home over to your car, the company announced. No automotive partners were revealed, but vehicles with the new chips will go on sale as soon as 2025. 

With car buyers increasingly focused on in-vehicle entertainment above all else, the chips are designed to “unlock a new era of AI-powered cockpit experiences,” according to Intel’s press release. 

The GPUs will allow voice, camera and gesture recognition to make it easy to control up to “seven high-definition screens rendering 3D graphics and six-in vehicle cameras and interactive features.” At the same time, it can supposedly run demanding triple-A gaming titles, in-vehicle entertainment and AI-powered productivity apps.

Intel

The system will also be highly personalized to the driver. It’ll include the ability to “execute complex vehicle control commands through natural language processing, answer vehicle-related questions accurately, and even engage in leisurely chat with users, providing a more interactive and enjoyable journey,” according to Intel.

Intel added that it has created over 500 features and AI apps for automobiles, with over 100 independent software vendors working on in-vehicle experiences. In addition, the A760A will be fully compatible with software developed for its iGPU PC platform, while scaling from entry- and mid-tier vehicles up to higher-end cars. 

Intel said it wants to be the “go-to partner for automakers.” It’s clearly looking to diversify its offerings in the wake of quality-control problems with recent PC chips and financial woes that may see it lay off up to 15,000 employees. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/intel-is-bringing-gpus-to-cars-120057738.html?src=rss 

The Morning After: Instagram endorses the photo dump

Just in time for summer vacation jealousy baiting, Instagram has doubled the number of photos and videos users can share in a carousel post, from 10 to 20. In a way, this harkens back to the late 2000s era of photo dumps on Facebook, probably involving an SD card from your digital camera. The update is rolling out to all Instagram users worldwide from today.

Just remember: Comparison is the thief of joy.

— Mat Smith

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Borderlands’ movie arrives with a single-digit Rotten Tomatoes rating

Bravely proving we can still get terrible gaming adaptations.

Borderlands

The Borderlands movie, based on the violent treasure-hunting comedy adventure, premiers today. Courtesy of reviews, you may want to steer clear: Rotten Tomatoes rounded up 34 reviews of Eli Roth’s adaptation, and so far, it’s earned a freshness rating of 3 percent. Despite Cate Blanchett. 

Cate Blanchett!

One of the ad industry groups being sued by X is ‘discontinuing’

X has accused the group of conspiring to withhold billions of dollars in ad revenue.

An ad industry group named in X’s antitrust lawsuit is “discontinuing,” two days after the social media company filed a lawsuit accusing major advertisers of an “illegal boycott” against the company. The Global Alliance for Responsible Media (GARM) is “discontinuing activities,” according to an email seen by Business Insider. Members were told that GARM is a nonprofit with limited resources, but that the groups planned on fighting the lawsuit.

Continue reading.

Microsoft and Palantir partner to sell AI to government agencies

Palantir’s software has reportedly been used to suppress dissent and gather information about immigrants.

Microsoft is teaming up with data analytics company Palantir, which has been accused of enabling the US Immigration and Customs Enforcement (ICE) to operate “as a domestic surveillance agency.” Bloomberg reports Palantir will integrate its products with Microsoft’s government cloud tools, including the Azure OpenAI service, “in a bid to sell software” to US defense agencies. Happy Friday, everyone.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-instagram-endorses-the-photo-dump-111504236.html?src=rss 

Engadget Podcast: The Google search monopoly + ‘Industry’ creator interview

Google is officially a monopoly, according to a US court. But what does that really mean? This week, Devindra and Senior Editor Karissa Bell dive into the landmark Google antitrust case to explore how it could affect the future of search. Google claims it’s simply delivering the best product, but clearly the court thinks otherwise. Also, we chat about X/Twitter’s desperate lawsuit against advertisers who boycotted the social network.

Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

Topics

A U.S. court declared Google a monopoly, now what? – 1:22

X (formerly Twitter) sues advertisers for “illegal boycott” of their platform – 19:15

Meet Chromecast’s successor, the Google TV Streamer – 33:49

Less than a year after SAG strike, Meta is offering actors millions to use their voice in AI – 41:01

Where does all the Facebook AI slop come from? 404Media found out – 44:30

People are returning Humane’s AI Pin faster than they can sell them – 50:23

Working on – 53:43

Pop culture picks – 53:58

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Credits 

Hosts: Devindra Hardawar and Ben Ellman
Guest: Karissa Bell
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/big-tech/engadget-podcast-the-google-search-monopoly–industry-creator-interview-113028361.html?src=rss 

A robotics company has 3D printed nearly a hundred homes in Texas

It’s taken almost two years but a planned community of homes made with a gigantic 3D printer in Georgetown, Texas is almost complete.

Reuters reports that the homes, which are part of a community called Wolf Ranch, are being built with a large 3D printer called the Vulcan that’s 45 feet wide and weighs more than 4.75 tons. The project is part of a joint venture with the 3D printing construction developer ICON and the home construction company Lennar. It started in November of 2022 and crews are close to completing its goal of building 100 homes with the Vulcan by the end of the summer. Homeowners have already started moving into some of the completed 3D printed homes that range in price from $450,000 to $600,000. More than a quarter of the homes have been sold.

ICON

ICON’s 3D printer uses a mixture of concrete powder, water, sand and other materials to lay out stacks of tube-shaped concrete to construct walls and eventually a whole house. The homes are single-story dwellings with three to four bedrooms that take around three weeks to print. The foundation and metal roofs are made the old-fashioned way with human crews.

Once printed, the walls look like giant stretches of corduroy, but they are designed to be resilient and sustainable even in extreme weather. They are also water resistant and energy efficient. The contemporary ranch-style designs for the houses were provided by the architectural firm BIG-Bjarke Ingels Group, according to an ICON press release. The construction process has also been streamlined over the course of the project. ICON senior project manager Conner Jenkins told Reuters that construction started with five different building crews but it’s since been whittled down to just one crew and one robot printer.

The only downside is the thickness of the walls interferes with WiFi signals. Residents have had to use mesh internet routers with broadcast signals located throughout the home instead of just a single router.

ICON isn’t just using its large scale 3D printer to make homes on Earth. NASA is reportedly interested in using the technology to build structures on the moon for its Artemis Moon exploration program scheduled to launch its first crew in September 2025.

This article originally appeared on Engadget at https://www.engadget.com/home/a-robotics-company-has-3d-printed-nearly-a-hundred-homes-in-texas-225830931.html?src=rss 

Borderlands’ single-digit Rotten Tomatoes rating can make you taste the bloody hatred

We’re less than a day away from the premiere of the Borderlands movie based on the violent, treasure-hunting comedy adventure games from Gearbox Software. Unfortunately, the vast majority of its reviews are wishing it never went beyond its gaming phase.

Rotten Tomatoes rounded up 34 reviews of Eli Roth’s adaptation of the Borderlands games and so far, it’s earned a freshness rating of 3 percent. Only one of the included critics have given the movie a positive review.

So what are the rest of the critics actually saying about this movie? Well, their words are unkind and that’s being generous.

“…a quick internet search of images from Borderlands games yields better-rendered results.” – Bob Strauss, The San Francisco Chronicle

“…a horrendous waste of time, talent and pixels.” – David Fear, Rolling Stone

“…monotonous…” – Nick Schager, The Daily Beast

“…a cheap knockoff…” – Jake Kleinman, Inverse

“…the definitive worst film of Roth’s career…” Alison Foreman, IndieWire

“…one of the worst big-budget movies I’ve seen in a while.” – Chris Bumbray, JoBlo

“…clunky direction…lifeless…cringeworthy attempts at witty quips…” Billie Melissa, Men’s Journal

So there you go. It’s settled. If you’re itching for a grown-up action comedy based on a satiric adventure franchise that mocks the very medium in which it exists, just go see Deadpool & Wolverine again.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/borderlands-single-digit-rotten-tomatoes-rating-can-make-you-taste-the-bloody-hatred-204522555.html?src=rss 

You can now include 20 images in a single Instagram post

Good news, oversharers: Instagram has doubled the number of photos and videos users can share in a carousel post. A representative for the social media network told Engadget that the limit has been increased from 10 to 20 pieces of media. This update will roll out to all Instagram users round the world beginning today.

For users of a certain age, this change may harken back to the late 2000s era of photo dumps on Facebook. Long before it became “Meta,” Facebook was the place to share vast numbers of photos. And since smartphones were only just arriving on the market, most of those photos were from digital cameras that would never fit in your pocket. Ah, memories!

The carousel post format first rolled out to all Instagram users back in 2017  but was restricted to 10 items until now. Instagram has explored additional carousel features since that original launch, such as the ability to delete a single photo from the batch and setting the posts to music.

This article originally appeared on Engadget at https://www.engadget.com/social-media/you-can-now-include-20-images-in-a-single-instagram-post-211516632.html?src=rss 

Anti-hate group says Elon Musk continues to peddle election falsehoods on X unchecked

A new report from the British non-profit Center for Countering Digital Hate (CCDH) found X owner Elon Musk spread misinformation about the US election and the Democrats’ presidential campaign in 50 posts this year alone. His assertions continue to go unchecked on the platform, not even through its own “Community Notes” feature. CCDH’s CEO Imran Ahmed says the absence of these grassroots fact-checks show “that his business is failing woefully to contain the kind of algorithmically-boosted incitement that we all know can lead to real-world violence, as we experienced on Jan. 6, 2021.”

The report cites 50 posts made on Musk’s X account from January 1 to July 31 that made claims about the election which have been proven false by independent fact-checkers. The posts overwhelmingly involve allegations of the Democratic party importing voters to gain an electoral advantage. He pushed conspiracy theories that “The Dem Party goal is to import voters” on March 28 and “Dems won’t deport, because every illegal is a highly likely vote at some point” on February 26. The fact checking website Politifact rated the latter claim as “False” citing the 3.6 million immigrants removed from the US under President Biden’s administration between February 2021 to September 2023.

The Dem Party goal is to import voters https://t.co/61qurM57G2

— Elon Musk (@elonmusk) March 28, 2024

Around half a dozen of Musk’s posts also falsely insist the US election system is meaningfully vulnerable to fraud. He called for the elimination of electronic voting machines because of their “risk of being hacked by humans or AI” in a X post he made on June 15. He also asserted that “Mail-in and drop box ballots should not be allowed,” accompanied by a video of Fox News’ Jesse Waters and Speaker of the House Mike Johnson making claims about the ease of which non-citizens can vote in American elections. Neither post has been corrected. (The Brennan Center for Justice has called instances of voter fraud “extremely rare” and notes that states have “multiple layers of security to protect against malfeasance.”)

One of Musk’s posts even featured an AI-generated deepfake of Democratic nominee and current Vice President Kamala Harris. The faked fooage features the voice of someone claiming to be Harris talking about how she’s the “ultimate diversity hire” and how she tries to “sound black” and “pretends to celebrate Kwanzaa.” Once again, the post has no community note or correction, even though sharing “synthetic, manipulated, or out-of-context media” is in direct contravention of X’s policies.

The CCDH report says the combined 50 tweets have been viewed approximately 1.2 billion times on X.

Based on these and other posts written by Musk, Ahmed called for the amendment of Section 230 of the Communications Decency Act 1986 to include social media companies “to be held liable in the same way as any newspaper, broadcaster or business across America.”

The CCDH is currently involved in a legal battle with Musk and X Corp. The parent company of X filed a federal lawsuit in San Francisco against the non-profit group claiming it illegally scraped its servers and purposely picked hateful posts as part of “a scare campaign to drive away advertisers,” according to court documents.

We attempted to reach X for a chance to comment but are unlikely to receive a fulsome response — the site effectively dissolved its public relations team under Musk’s stewardship.

This article originally appeared on Engadget at https://www.engadget.com/social-media/anti-hate-group-says-elon-musk-continues-to-peddle-election-falsehoods-on-x-unchecked-194522883.html?src=rss 

FCC proposes new rules for AI-generated robocalls and robotexts

The Federal Communications Commission has proposed new rules governing the use of AI-generated phone calls and texts. Part of the proposal centers on create a clear definition for AI-generated calls, with the rest focuses on consumer protection by making companies disclose when AI is being used in calls or texts.

“This provides consumers with an opportunity to identify and avoid those calls or texts that contain an enhanced risk of fraud and other scams,” the FCC said. The agency is also looking ensure that legitimate uses of AI to assist people with disabilities to communicate remains protected.

Today’s proposal is the latest action by the FCC to regulate how AI is used in robocalls and robotexts. The commission has already moved to place a ban on AI-generated voices in robocalls and has called on telecoms to crack down on the practice. Ahead of this year’s November election, there has already been one notable use of AI robocalls attempting to spread misinformation to New Hampshire voters.

This article originally appeared on Engadget at https://www.engadget.com/ai/fcc-proposes-new-rules-for-ai-generated-robocalls-and-robotexts-200013807.html?src=rss 

One of the ad industry groups being sued by X is ‘discontinuing’

An ad industry group named in X’s antitrust lawsuit is “discontinuing,” two days after the social media company filed a lawsuit accusing major advertisers of an “illegal boycott” against the company. The Global Alliance for Responsible Media (GARM) is “discontinuing activities,” according to an email reported by Business Insider.

GARM was created in 2019 to help set brand safety guidelines for major advertisers, and is part of the World Federation of Advertisers (WFA), which was also named in X’s lawsuit. According to Business Insider, WFA CEO Stephan Loerke told members that GARM is a nonprofit with limited resources, but that the groups planned on fighting the lawsuit.

X CEO Linda Yaccarino said the news was “an important acknowledgement and a necessary step in the right direction” in a statement on X. The company’s lawsuit, which was filed in Texas, claims that the WFA, GARM and a handful of major advertisers “conspired … to collectively withhold billions of dollars in advertising revenue from Twitter.” X faced steep declines in its ad revenue over the last two years as advertisers have pulled back following multiple reports about hate speech and antisemitic content on the platform.

GRAM was previously named in a House Judiciary Committee report that alleged the group had an “anti-conservative bias” and engaged in “anti-competitive” behavior. It has called those allegations “unfounded.” In a statement on its website earlier this week, the group pointed out that it was formed in the wake of a mass shooting that was streamed live on Facebook, with the goal of addressing the monetization of harmful content online. “Suggestions that GARM practices may impinge on free speech are a deliberate misrepresentation of GARM’s work,” it wrote. “GARM is not a watchdog or lobby. GARM does not participate in or advocate for boycotts of any kind.”

This article originally appeared on Engadget at https://www.engadget.com/big-tech/one-of-the-ad-industry-groups-being-sued-by-x-is-discontinuing-192721024.html?src=rss 

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