Annapurna’s entire video game team has reportedly left the company

The entire Annapurna Interactive team has left the company after its executives walked out, according to Bloomberg. Apparently, the video game publisher’s president, Nathan Gary, had been negotiating with Annapurna Pictures’ founder Megan Ellison to spin off Annapurna Interactive into its own entity. A company spokesperson confirmed to Bloomberg that the parties had explored the possibility of a spinoff, but their discussions broke down. Gary and the publisher’s other executives had resigned and walked out as a result, and the team’s other members had followed suit. 

“All 25 members of the Annapurna Interactive team collectively resigned,” the team said in a joint statement. “This was one of the hardest decisions we have ever had to make and we did not take this action lightly.”

Annapurna Interactive, like other publishers, teams up with developers, funds their games, takes care of the QA process and then markets and distributes titles when they’re ready for the public. Its partner developers have reportedly been scrambling to find out what the team exodus means for them over the past few days. Bloomberg says Hector Sanchez, an Annapurna Interactive co-founder, assured developers that the company will honor their agreements. Sanchez had been at Epic Games the past five years, but he recently rejoined the publisher as its president for Interactive + New Media. Annapurna will also reportedly hire new staff members to replace those who left, essentially building a brand new team. 

“Our top priority is continuing to support our developer and publishing partners during this transition,” Ellison told Bloomberg News. “We’re committed to not only our existing slate of games but also expanding our presence in the interactive space as we continue to look for opportunities to take a more integrated approach to linear and interactive storytelling across film and TV, gaming, and theater.”

The publisher made a splash when it debuted with What Remains of Edith Finch back in 2017, and it now has a number of critically acclaimed and popular games under its belt. Its games include the cat simulator Stray, a puzzle adventure game featuring a world-hopping beetle called Cocoon, pop album rhythm action game Sayonara Wild Hearts, and action adventure game Outer Wilds, which is set in a solar system trapped in a time loop. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/annapurnas-entire-video-game-team-has-reportedly-left-the-company-123045395.html?src=rss 

The Morning After: OpenAI made its latest model slower, on purpose

OpenAI has unveiled yet another artificial intelligence model. This one is called o1, and the company claims it can perform complex reasoning tasks more effectively than its predecessors. Apparently, o1 was trained to “spend more time thinking through problems before they respond.” According to the company: “[the models] learn to refine their thinking process, try different strategies and recognize their mistakes.”

That more considered response means it’s significantly slower at processing prompts than GPT-4o. And while it might be thinking more, o1 hasn’t solved the problem of hallucinations — a term for AI models making up information. OpenAI’s chief research officer Bob McGrew told The Verge, “We can’t say we solved hallucinations.”

— Mat Smith

The big news you might have missed

A new report raises concerns about the future of NASA

The LCD Steam Deck is up to 25 percent off right now

White House gets voluntary commitments from AI companies to curb deepfake porn

iFixit wants to fix the soldering iron

The FixHub itself is easy to DIY repair.

The FixHub is a USB-C powered soldering iron designed to help fix whatever’s on your workbench (and be easily fixable itself). The iron includes a 55Wh battery pack, which acts as a stand and temperature control. Founder Kyle Wiens told Engadget FixHub was born of frustration with soldering irons and their limits. So his company tried to fix those.

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Elgato’s latest Stream Deck is a $900 rackmount beast

When does a streamer turn into a broadcaster?

Elgato

Elgato has introduced the Stream Deck Studio, a new version of its creative control tech targeting professionals. This 19-inch rackmount console has 32 LCD keys and two rotary dials. Oh, and a $900 price tag.

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Flappy Bird is back

10 years on.

A decade — and countless clones — later, the original Flappy Bird is coming back. If you don’t recall the 2014 hit mobile game, you’d tap the screen to flap the bird’s wings and squeeze it through gaps between pipes. The game debuted in May 2013, but it didn’t blow up until the following January. Developer Dong Nguyen soon revealed the game was raking in $50,000 per day from advertising. He decided to remove the game, but clones of his creation persisted. Under the banner of the Flappy Bird Foundation, some dedicated fans acquired the rights to the game, officially, so now it’s flapping back.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-the-700-ps5-pro-111649960.html?src=rss 

Engadget Podcast: iPhone 16, AirPods 4 and Apple Watch Series 10 impressions

The iPhone 16 event is over, and now we’ve got plenty of thoughts to share after playing with all of Apple’s new hardware. In this episode, Devindra and Cherlynn chat about the entire iPhone 16 and Pro lineup, and Senior Reporter Billy Steele joins to chat about his experience with the AirPods 4 and Apple Watch Series 10. It turns out, the Apple Watch stole the show from the iPhone.

Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

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Topics

Post-Apple event thoughts on AirPods, Apple Watch Series 10, and, iPhone 16 with Cherlynn Low and Billy Steele – 0:47

Huawei releases a $2,800 tri-fold phone that won’t be coming to the US – 58:30

Taylor Swift endorses Harris for President, says AI material promoting Trump pushed her to make a statement – 59:24

No, Kamala Harris wasn’t wearing vaporware audio earrings at Tuesday’s debate – 1:01:00

Sony releases PS5 Pro Price, it’s $700! – 1:02:21

Meta admits to scraping all Australian user data for AI training – 1:04:12

Polaris Dawn astronauts perform first commercial spacewalk – 1:07:10

Around Engadget – 1:07:54

Pop culture picks – 1:09:33

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Credits 

Hosts: Devindra Hardawar and Cherlynn Low
Guest: Billy Steele
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/engadget-podcast-iphone-16-airpods-4-and-apple-watch-series-10-impressions-113003225.html?src=rss 

An artist says Nerf’s Destiny 2 hand cannon is a ripoff of their work

An artist who goes by @tofu_rabbit on X says that the look of Nerf’s Ace of Spades handgun from Bungie’s Destiny games came from a commissioned artwork they drew almost a decade ago.

Nerf and Bungie unveiled its newest foam dart gun collaboration on Tuesday featuring a limited edition version of Cayde-6’s iconic “Ace of Spades” blaster from Destiny 2 that is available for purchase on Bungie’s online store. The following morning, @tofu_rabbit posted images comparing Nerf’s newest foam dart launcher to a piece of art they made in 2015 and posted on their DeviantArt page based on the same gun from the game.

The artist pointed out 11 parts or designs on the Nerf gun that allegedly line up perfectly with their original design. They include features like an upside down spade on the handle, identical shaped cracks in a strip of paint on the bullet chamber and a paisley pattern etched on the gun just in front of the trigger. They claim the design of the Nerf gun “DIRECTLY lifts a commission” they did in 2015, and add that the likeness goes beyond just being “similar” or “coincidence.”

Hey @Bungie @BungieHelp @DestinyTheGame @A_dmg04 @Cozmo23 @DestinyComArt soo, the NERF ace of spades DIRECTLY lifts a commission i did in 2015. This is not “similar” or a coincidence, you can see my same brush strokes and scratches/smudges.

Original: https://t.co/GobNslptoI pic.twitter.com/zQoYEbfdGV

— Tofu 🏳️‍⚧️ Bunny (@Tofu_Rabbit) September 11, 2024

Bungie issued a statement on its official Destiny 2 X page that they are investigating the artist’s claims and “will share more on what next steps we are taking once we have gathered more information.” We’ve also reached out to Nerf’s parent company Hasbro for comment.

This article originally appeared on Engadget at https://www.engadget.com/gaming/an-artist-says-nerfs-destiny-2-hand-cannon-is-a-ripoff-of-their-work-224824750.html?src=rss 

Elgato’s latest Stream Deck is a $900 rackmount unit for pros

Elgato has introduced the Stream Deck Studio, a new version of its creative control tech that’s firmly targeting professional broadcasters. This 19-inch rackmount console has 32 LCD keys and two rotary dials. The $900 price tag shows that this is not an entry-level purchase.

The company collaborated with broadcast software specialist Bitfocus on the Stream Deck Studio. The device can run the Companion software that works on other Stream Deck models, but also supports the company’s new Buttons software. The Buttons app allows for additional interface customization designed specifically for the Stream Deck Studio.

Elgato has been expanding its Stream Deck line, which began life as a simple sidekick for livestreamers, to reach a broader range of users. For instance, it introduced an Adobe Photoshop integration aimed at visual artists. This push to reach more pro-tier customers could put Elgato into more frequent competition with rival brands like Loupedeck, which Logitech acquired last year, along with established broadcast brands like Blackmagic.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/elgatos-latest-stream-deck-is-a-900-rackmount-unit-for-pros-215003305.html?src=rss 

Google Wallet is testing turning passports into digital IDs

Google will beta test a new feature for Google Wallet that can turn US passports into a new form of digital identification. Google announced the new feature on its official blog.

Now digital IDs made from passports and state issued IDs can be used as valid forms of identification at certain Transportation Security Administration (TSA) checkpoints at some US airports. Now you won’t have to play Beat the Clock with all of your pockets frantically searching for your wallet as you slowly approach a TSA agent in line.

This new digital ID feature won’t work at every airport. As of Thursday, 21 states and the commonwealth of Puerto Rico have at least one airport that accepts digital ID. You can consult the TSA’s digital map on its website to find out if the state you’re leaving or flying to accepts digital IDs at security checkpoints.

Digital ID adoption has grown across the country for both Android and iPhone users even if it’s not available in every state. Major airports in Arizona, Colorado and Georgia started accepting state IDs from Google Wallet users. Last month, California started accepting IDs in Apple Wallet and Google Wallet at some airports.

This article originally appeared on Engadget at https://www.engadget.com/apps/google-wallet-is-testing-turning-passports-into-digital-ids-213526915.html?src=rss 

The LCD Steam Deck is up to 25 percent off right now

Valve has big savings on the entry-level (LCD) Steam Deck. You can take 25 percent off the 512GB model or 15 percent off the 64GB one, dropping their prices to $336.75 and $296.65, respectively. The sale runs through September 26 while supplies last for the two phased-out models.

The 512GB (NVMe SSD) LCD Steam Deck initially cost $449, so the sale shaves over $112 off its MSRP. For some perspective, the OLED version with the same storage costs $549. This deal on the (lower-grade but still high-quality) LCD variant is a terrific chance to get started with handheld PC gaming on the cheap.

The LCD Steam Deck has a seven-inch display (1200 x 800) with 60Hz refresh rates and 400 nits brightness. The 512GB model adds anti-glare etched glass that the 64GB lacks, so — if both fall within your budget — the former is a no-brainer upgrade at only $40 extra.

Both variants have 40Wh batteries with a theoretical eight hours of uptime, but our tests found they averaged around 4.5 hours with regular use. (If needed, you can squeeze more out by lowering brightness and refresh rates.) Each model includes a standard carrying case.

In Engadget’s 2023 re-review of the LCD Steam Deck, Jessica Conditt concluded the entry-level model offers “a fantastic return on investment,” even compared to its premium OLED sibling. Most mainstream games that launch today are classified as either Verified or Playable on Steam Deck, and most gamepad-friendly games will fare well with the handheld.

The bottom line: Although the OLED model is worth the upgrade if it fits your budget, this LCD model — especially when cut by up to 25 percent — is still a fantastic entry-level handheld gaming device that offers only a slightly compromised experience compared to the (much more expensive) high-end one.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-lcd-steam-deck-is-up-to-25-percent-off-right-now-194740400.html?src=rss 

A new report raises concerns about the future of NASA

A concerning report from the National Academies of Sciences, Engineering and Medicine (NASEM) expresses some serious concerns about the future of America’s space exploration agency.

The NASEM report was written by a panel of aerospace experts and lays out what it sees as a possible “hollow future” for the National Aeronautics and Space Administration (NASA). It addresses issues of underfunding due to “declining long-term national emphasis on aeronautics and civil space,” an assertion that NASA itself is aware of and agrees with. The report also notes that NASA’s problems extend far beyond having enough funding to carry out its missions and operations.

Some of the report’s “core findings” suggest areas of concern that could affect the space agency’s future. These include a focus on “short-term measures without adequate consideration for longer-term needs and implications,” reliance on “milestone-based purchase-of-service contracts” and inefficiency due to “slow and cumbersome business operations.” The report also raised concerns about the current generation of talent being siphoned off by private aerospace companies, and the next generation of engineers not receiving an adequate foundation of knowledge due to our underfunded public school systems. Finally the report states bluntly that NASA’s infrastructure “is already well beyond its design life.”

These and other issues could lead to even more serious problems. Norman Augustine, a former Lockheed Martin chief executive and the report’s lead author, told The Washington Post that reliance on the private sector could further erode NASA’s workforce, reducing its role to one of oversight instead of problem-solving.

Congress could allocate more funds to NASA to address these concerns but that’s not likely since it’s constantly struggling to prevent government shutdowns. Instead, Augustine says NASA could focus on prioritizing its efforts on more strategic goals and initiatives.

This article originally appeared on Engadget at https://www.engadget.com/science/space/a-new-report-raises-concerns-about-the-future-of-nasa-184643260.html?src=rss 

OpenAI’s new o1 model is slower, on purpose

OpenAI has unveiled its latest artificial intelligence model called o1, which, the company claims, can perform complex reasoning tasks more effectively than its predecessors. The release comes as OpenAI faces increasing competition in the race to develop more sophisticated AI systems. 

O1 was trained to “spend more time thinking through problems before they respond, much like a person would,” OpenAI said on its website. “Through training, [the models] learn to refine their thinking process, try different strategies, and recognize their mistakes.” OpenAI envisions the new model being used by healthcare researchers to annotate cell sequencing data, by physicists to generate mathematical formulas and software developers.  

Current AI systems are essentially fancier versions of autocomplete, generating responses through statistics instead of actually “thinking” through a question, which means that they are less “intelligent” than they appear to be. When Engadget tried to get ChatGPT and other AI chatbots to solve the New York Times Spelling Bee, for instance, they fumbled and produced nonsensical results.

With o1, the company claims that it is “resetting the counter back to 1” with a new kind of AI model designed to actually engage in complex problem-solving and logical thinking. In a blog post detailing the new model, OpenAI said that it performs similarly to PhD students on challenging benchmark tasks in physics, chemistry and biology, and excels in math and coding. For example, its current flagship model, GPT-4o, correctly solved only 13 percent of problems in a qualifying exam for the International Mathematics Olympiad compared to o1, which solved 83 percent.  

The new model, however, doesn’t include capabilities like web browsing or the ability to upload files and images. And, according to The Verge, it’s significantly slower at processing prompts compared to GPT-4o. Despite having longer to consider its outputs, o1 hasn’t solved the problem of “hallucinations” — a term for AI models making up information. “We can’t say we solved hallucinations,” the company’s chief research officer Bob McGrew told The Verge

O1 is still at a nascent stage. OpenAI calls it a “preview” and is making it available only to paying ChatGPT customers starting today with restrictions on how many questions they can ask it per week. In addition, OpenAI is also launching o1-mini, a slimmed-down version that the company says is particularly effective for coding. 

This article originally appeared on Engadget at https://www.engadget.com/ai/openais-new-o1-model-is-slower-on-purpose-185711459.html?src=rss 

White House gets voluntary commitments from AI companies to curb deepfake porn

The White House released a statement today outlining commitments that several AI companies are making to curb the creation and distribution of image-based sexual abuse. The participating businesses have laid out the steps they are taking to prevent their platforms from being used to generate non-consensual intimate images (NCII) of adults and child sexual abuse material (CSAM).

Specifically, Adobe, Anthropic, Cohere, Common Crawl, Microsoft and OpenAI said they’ll be:

“responsibly sourcing their datasets and safeguarding them from image-based sexual abuse”

All of the aforementioned except Common Crawl also agreed they’d be:

“incorporating feedback loops and iterative stress-testing strategies in their development processes, to guard against AI models outputting image-based sexual abuse”

And “removing nude images from AI training datasets” when appropriate.

It’s a voluntary commitment, so today’s announcement doesn’t create any new actionable steps or consequences for failing to follow through on those promises. But it’s still worth applauding a good faith effort to tackle this serious problem. The notable absences from today’s White House release are Apple, Amazon, Google and Meta.

Many big tech and AI companies have been making strides to make it easier for victims of NCII to stop the spread of deepfake images and videos separately from this federal effort. StopNCII has partnered with several companies for a comprehensive approach to scrubbing this content, while other businesses are rolling out proprietary tools for reporting AI-generated image-based sexual abuse on their platforms.

If you believe you’ve been the victim of non-consensual intimate image-sharing, you can open a case with StopNCII here; if you’re below the age of 18, you can file a report with NCMEC here.

This article originally appeared on Engadget at https://www.engadget.com/ai/white-house-gets-voluntary-commitments-from-ai-companies-to-curb-deepfake-porn-191536233.html?src=rss 

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