How Fear the Spotlight became Blumhouse’s first video game

Blumhouse wasn’t going to publish a game in 2024. The studio, one of the leading names in horror films, announced in February 2023 that it was launching a video game publishing business and executives were scouting projects from independent teams with budgets under $10 million. The goal of Blumhouse Games was to support a few rad horror titles per year, with a tentative plan to start publishing them in 2025.

But then, in September 2023, the Blumhouse folks stumbled across Fear the Spotlight. It was a moody, voxelized horror game about two friends sneaking around their haunted high school and communing with the ghosts of students that died in a fire in the ’90s. Spooky shenanigans and mysterious puzzles ensued, all presented in third-person and with a gritty PS One aesthetic. Fear the Spotlight was a PC game made by Crista Castro and Bryan Singh of Cozy Game Pals, a husband-and-wife team with impressive professional credentials: Castro was an art director at Nickelodeon and the art lead on the Animaniacs reboot, and Singh was a programmer who worked on The Last of Us and Uncharted series and Journey. They left their corporate jobs and founded Cozy Game Pals during the pandemic, and Fear the Spotlight was their first major project together.

Cozy Game Pals

Fear the Spotlight didn’t have a particularly buzzy debut, but a few weeks after it hit Steam, Blumhouse Games president Zach Wood and creative lead Louise Blain happened to spot it on Twitter. Castro told Engadget how it went down:

“Zach found it, and he and Louise Blain sat down and played it together and were like, oh my gosh, this is exactly the kind of game that we want to be publishing, this is really great. Let’s reach out to them and see, do they need any help? Is there something here that we can work together on?”

“Meanwhile, yes, we did need help,” Singh added, laughing. “We had released it, but we had no idea how to get people to know about it. The people that were finding it were saying very positive things, and we’re like, OK, that’s great, but now what do we do? We know how to make things, but we don’t know anything else about marketing.”

Blumhouse signed Cozy Game Pals and asked how they could help improve Fear the Spotlight. At first, Castro and Singh suggested porting it to consoles and adding additional languages, basic things to get the existing game in front of more players.

“They were excited about the idea, but then they also offered more time,” Singh said. “They asked, what would you do if you had an extra year to work on it?”

The opportunity to expand Fear the Spotlight caught Castro and Singh by surprise. It also scared them, at first.

Cozy Game Pals

“We had never really considered a significant addition to the game before that,” Singh said. “And we also had what we thought was a finished game that we were really proud of. So it was really, really difficult to figure out how to add to a thing that we felt was finished; we didn’t want to ruin it. Part of it is our taste and our work, but also part of it feels like black magic. Like, if we mess with it, is it going to come out in a way that we’re proud of?”

Castro and Singh took the chance. On October 26, 2023, about one month after Fear the Spotlight’s debut, they removed it from Steam with the promise that they’d add new gameplay, console versions and localization features. They didn’t mention Blumhouse at the time. Behind the scenes, Blumhouse Games gave Cozy Game Pals one year to create the definitive version of Fear the Spotlight, with no creative restrictions.

The revamped version of Fear the Spotlight came out on Steam, PS4, PS5, Switch and Xbox Series X/S on October 22, 2024, developed by Cozy Game Pals and published by Blumhouse Games. It’s the first game in Blumhouse’s publishing roster, which includes future titles from EYES OUT, Half Mermaid, Perfect Garbage, Playmestudio and Vermila Studios.

Cozy Game Pals used the year of extra development time well. Rather than messing with the black magic of the original, Castro and Singh added an entirely new segment, doubling the game’s run time and expanding on their initial ideas in sophisticated, extra-horrific ways. Fear the Spotlight, by the way, is an excellent horror experience. It has low-poly environments, low-res textures and grainy CRT effects, but its animations are smooth and the camera uses friendly third-person controls, nailing the nostalgia without compromising modern conveniences. The story revolves around two teenage friends, Vivian and Amy, and takes them on individual but connected journeys through twisted, spirit-infested versions of reality. Their dialogue and personalities feel authentic, and their emotions are incredibly relatable, whether in the face of unspeakable horrors or just when talking to a crush. It has a few good jump scares, too.

Cozy Game Pals

The first half of Fear the Spotlight is packed with satisfying puzzles, spooky phantoms and tense hide-and-seek mechanics. The second half, created after Blumhouse’s intervention, adds layers of emotional depth and introduces a truly terrifying foe. Vivian is the main playable character in the original version and Amy’s story takes center stage in the expanded content.

“The first Vivian story was really us figuring out how to make this game,” Castro said. “But then by the time we were making Amy’s, we had so many lessons learned. I feel like the monster is better, the puzzles are better, the storytelling is more streamlined. The second half wraps it up really nicely.”

On top of handling the art, Castro was the main writer on Fear the Spotlight, while Singh handled programming. Castro was the diehard horror fan in the relationship — he was a Resident Evil boy, she was a Silent Hill girl (read to the theme of Avril Lavigne’s Sk8er Boi) — and together, they wanted to capture the fun of being scared in video game form. Fear the Spotlight draws from their personal lives and memories of high school, when every emotion felt new, extreme and sometimes silly. From this lens, Fear the Spotlight also deftly handles serious topics like loss, death, prejudice and love.

“It’s just such an impactful time in our, in most people’s lives,” Castro said. “I grew up playing these games in the ’90s or in the early 2000s, like Silent Hill one and two and three. So thinking back to high school and how I felt, writing the story was just like, I can only write from my own personal experience. Having a crush and feeling awkward, and when you actually bond with someone, how special that is.”

Singh continued the thread, saying, “I think the home-life stuff — we bond over a lot of our shared experience, which is also represented in the game. Families are complicated, family structures. Having a father that’s not present in your life, or the loss of a very close family member, it just changes you and affects you. Those are just pulled from our lives.”

Castro and Singh lovingly described Blumhouse Games as a scrappy team of horror fans, with fewer than 10 people supporting a handful of projects at once, and doing so while trying to prove themselves in a new market. On top of handling trailers and press for Fear the Spotlight’s re-release, the Blumhouse crew helped Cozy Game Pals find a contractor to do a logo and key art, a porting company to help get the game on consoles, and a localization team. More than any of that, though, Castro and Singh said the people at Blumhouse Games seem to truly enjoy the projects they’ve signed.

“They’ve just been the ideal partner, incredibly supportive,” Castro said. “They really let us decide everything for our game, the game is completely our vision. We would show them prototypes and level designs and of course, they had feedback and thoughts, but yeah — ”

“They know our game really well,” Singh said. “They’re genuine fans of the original release. They know our game intimately and can talk to us about our ideas from a very informed perspective.”

Castro concluded, “They come from it from a support perspective. Like, how can we help you guys create your vision that you care about, that you’re happy with. It’s been amazing.”

Fear the Spotlight is available now for $20 on Steam, PS4, PS5, Switch and Xbox Series X/S.

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-fear-the-spotlight-became-blumhouses-first-video-game-140044877.html?src=rss 

Meta AI gains access to Reuters news content in multi-year deal

Another day, another publication contributes to the rise of AI. First, the likes of Time and Dotdash Meredith partnered with OpenAI to license their property, now Reuters is giving Meta’s AI chatbot access to its news content for responses to current events and news questions, Axios first reported

Basically, the multi-year deal allows users in the US to now receive real-time news details from Meta’s AI chatbot tool, with these answers citing and linking out to Reuters’ relevant stories. 

This deal marks Meta’s first AI news deal, but Reuter’s has worked with the company as a fact-checking partner since 2020. “We’re always iterating and working to improve our products, and through Meta’s partnership with Reuters, Meta AI can respond to news-related questions with summaries and links to Reuters content,” a Meta spokesperson said. 

The pair have not disclosed whether Meta will get access to Reuters’ library to train its learning language model, Llama. The exact figures of the deal also aren’t clear, but sources report that Reuters is receiving compensation for this access. Money isn’t the only form of payment companies have made in such deals with the devil — *coughs* AI (Lionsgate receives a custom AI model for production and editing in its agreement with Runway). 

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-ai-gains-access-to-reuters-news-content-in-multi-year-deal-142214611.html?src=rss 

VW’s Scout EV revival starts with an SUV and a pickup

Though it disappeared over 40 years ago, International Harvester is a mythical brand in North America thanks in part to the Scout, one of the world’s first SUVs. Now, Scout Motors is back under Volkswagen as an all-new marque and just revealed its first two models: the Terra pickup and Traveler SUV. Both use a brand-new EV platform and will start at under $60,000 before incentives when production launches in 2027.

Scout motors says its “priority was to honor the spirit of the original Scout,” sold by International from 1961 to 1980 in various forms. Though the Traveler and Terra clearly have modern designs, they use rounded contours and a “black mask” on the front and rear fascias to invoke the older models. They also come with separate bumpers and upward-sweeping side windows, again reminiscent of the classic Scout.

ANDREW TRAHAN PHOTOGRAPHY LLC

Other design elements are fully modern, like a thin LED strip around the “grill” and rectangular headlights bisected by slim daytime running lights. (The models shown here are 85 percent of what we’ll see in final production vehicles, Scout said). 

The original Scout and International 150 pickup were practical and tough (we called it “Inter-smashable” back in the day), and the new models will keep some of those aspects. Both have body-on-frame construction with a solid rear axle, along with front and rear locking hubs for off-road use. They’ll offer 2,000 pounds of payload along with 7,000 pounds of towing capacity for the Traveler and 10,000 pounds for the Terra pickup. Both will come with all-wheel drive via front and rear electric motors. 

ANDREW TRAHAN PHOTOGRAPHY LLC

That should keep working and outdoorsy buyers happy, but the vehicles can also raise your hairs. Both will accelerate from 0-60 MPH in 3.5 seconds thanks to an estimated 1,000 pound-feet of torque and four-wheel-drive system, though Scout has yet to provide a top speed.

The base trim package will offer up to 350 miles of range while the extended range version is effectively a hybrid that will go up to 500 miles using a gas-powered range extender. Charging times aren’t mentioned, but they’ll use an 800-volt architecture that supports up to 350 kW speeds. It will also feature bidirectional charging and vehicle-to-home capabilities, along with over-the-air updates and remote diagnostics. 

Scout Motors

The cabin is as far as it can be from the spartan interior on the originals. It looks luxurious and high-tech with a digital cluster and large displays, along with a promised “responsive” infotainment system and high-resolution backup cameras. At the same time, it comes with toggles and dials for climate and other controls. The seats and panels are covered with a mix of brown leather, fabric and a wood-like material. 

Both have a frunk with 120-volt and USB-C outlets and can fit golf clubs, a gym bag and a small cooler, Scout says. The Terra’s 5.5-foot bed will also contain a 120- and 240-volt outlets for tools, compressors and the like. 

The Traveler, meanwhile, will have a split tailgate and come with two roof options. The first is a Cabana top with panels that fold back for open-air motoring, while the second is a glass roof with a powered shade. Both vehicles will be available with a front bench seat to increase passenger capacity. 

ANDREW TRAHAN PHOTOGRAPHY LLC

Much like Tesla, Scout will sell its vehicles directly to consumers without a dealership in the middle. Purchasing one will take “minutes” with the company promising full price transparency and handling sales, delivery and service. You’ll be able to check them out in person at dedicated “Scout Workshop” retail and service locations. 

Both models are designed and engineered in Michigan and will be built at a new factory in Columbia, South Carolina by some 4,000 workers. Production starts in 2027 with vehicles arriving for the 2028 model year. Prices will start under $60,000, according to Scout Motors, and reservations are now open. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/vws-scout-ev-revival-starts-with-an-suv-and-a-pickup-120042790.html?src=rss 

The Morning After: Apple’s Week of Announcements starts Monday

If you’re fluent with concepts like release schedules and calendars, you may notice Apple hasn’t updated its computers in a while. It’s nearly a full year since the iMac and MacBook Pro got speed bumps, and just over a year for the Mac Pro and Mac Studio. Now, Apple’s head of marketing, Greg Joswiak, has announced an “exciting week of announcements,” from Monday.

It’s easy to assume we’ll see those models getting pushed from variants of the M3 to the M4. Given the M4’s focus on AI, expect plenty of attention on Apple Intelligence, which comes to users as part of iOS 18.1’s update at the same time. That each model is likely to be announced piecemeal across the week, rather than at one glitzy event, suggests we won’t see too many other big changes.

The rumor suggests only the Mac Mini will get a major hardware revision, shrinking its chassis to a far smaller footprint. If I’m honest, I’m secretly hoping the Mac Mini doesn’t become the same size as an Apple TV model, which has been hinted at. Especially if it means saddling us with a beefy power brick to clutter the floor instead.

— Dan Cooper

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News in Brief

iOS 18.2 has a child-safety feature to blur nude content and report it to Apple
It uses on-device machine learning.

Good Omens’ final season will have only one episode
Creator Neil Gaiman has stepped back from the show.

Yooka-Laylee remaster rolling to all consoles, including Nintendo’s next system
It’s called Yooka Re-Playee.

Your Balatro deck can now feature Binding of Isaac characters
I’m still refusing to learn what Balatro is, sorry.

Google Photos will show when images have been modified with AI
If your friends suddenly developing extra hands wasn’t a big enough clue.

The UK’s antitrust regulator will formally investigate Alphabet’s $2.3 billion Anthropic investment
It’s also (briefly) looked into Amazon’s investment in the same company.

Latest UN report demands ‘unprecedented’ emissions cuts to salvage climate goals

The longer you shilly-shally, the harder the pain will be.

The UN has published a new report on the climate crisis. It can be best summed up as “are you even listening?” It analyzed the latest round of international commitments and believes we’re on course to hit 2.6 degrees Celsius of warming. If we want to avoid climate events of Biblical proportions, we’re going to need to curb emissions far more aggressively.

Continue Reading.

Samsung Galaxy S24 FE review: A great phone, but I wish it was cheaper

Does Samsung know why it bothers making Fan Edition phones?

Igor Bonifacic for Engadget

After each flagship phone launch, Samsung releases a Fan Edition, offering most of the same features in a slightly cheaper package. Engadget’s Igor Bonifacic put the new Galaxy S24 FE through its paces and found, like its predecessors, it’s a bit pointless. After all, you can pick up a no-compromise version of the handset for almost the same price when it goes on sale.

Continue Reading.

President Biden sets up new AI guardrails for military, intelligence agencies

Including a ban on giving AI control over nuclear weapons.

The White House has issued a memorandum outlining where AI should — and shouldn’t — be used in military and intelligence applications. That includes a prohibition on giving AI systems the ability to launch nuclear weapons, profile people and grant asylum. Now all we need to do is make sure the AI doesn’t get smart enough to trick people into making those decisions on its behalf.

Continue Reading.

Bluesky’s upcoming premium plan won’t give paid users special treatment

Good.

Bluesky

Bluesky has revealed its plans to make money without simply handing the platform over to advertisers. It will offer a premium subscription that lets users customize their profiles, upload higher-quality video and generally get a warm and fuzzy feeling. Hopefully, the users who flocked to Bluesky from that place will appreciate it enough to pay to keep the lights on.

Continue Reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111515857.html?src=rss 

Engadget Podcast: The new iPad Mini is boring and that’s okay!

We finally got an iPad Mini refresh, and it’s not particularly exciting. But that’s fine! It’s still a useful little tablet, and now thanks to the A17 Pro chip, it’s already ready for upcoming Apple Intelligence features. In this episode, Engadget Deputy Editor Nathan Ingraham joins to discuss what he liked about the new iPad Mini, and what he hopes Apple will eventually fix in future models. Also, we chat about Netflix abandoning its AAA game studio, and why over 10,500 artists signed a letter against AI training.

Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

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Topics

The refreshed iPad Mini is playing it safe and that’s totally fine – 0:58

Netflix closes Team Blue, its attempt at a AAA game studio – 24:16

Over 10,000 of the world’s top artists sign a letter protesting AI training using their work – 28:27

X Terms of Service changes on account blocking, AI training spurs a fresh wave of Bluesky signups – 30:07

Ronald D. Moore (Outlander, Battlestar Galactica) chosen to helm Amazon’s God of War series – 38:35

Working on – 42:11

Pop culture picks – 43:17

Livestream

Credits 

Hosts: Devindra Hardawar and Ben Ellman
Guest: Nathan Ingraham
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/mobile/engadget-podcast-the-new-ipad-mini-is-boring-and-thats-okay-113045384.html?src=rss 

Latest UN report demands ‘unprecedented’ emissions cuts to salvage climate goals

The United Nations’ Environmental Program has released a new report with yet more dire news about our odds of avoiding climate disaster caused by greenhouse gas emissions. According to this assessment, the current trajectory of international commitments will see the planet’s temperature increasing 2.6 degrees Celsius or more over the course of this century. That amount of temperature change would lead to more catastrophic and life-threatening weather events.

UN members are due to submit their latest Nationally Determined Contributions ahead of the COP30 conference in Brazil next year. The NDCs lay out each country’s plan for reduced greenhouse gas emissions. One part of the NDCs are to reach the goal set by the Paris Agreement to limit global temperature increases to 1.5 degrees Celsius, and one part targets keeping global temperature increases to within a less ideal 2 degrees Celsius. While the report says it is technically possible to reach the Paris Agreement goal, much larger actions will be required to cut emissions by the necessary amount. 

“Increased deployment of solar photovoltaic technologies and wind energy could deliver 27 percent of the total emission reduction potential in 2030 and 38 percent in 2035,” the report gives as an example of what’s still needed. “Action on forests could deliver around 20 percent of the potential in both years.”

“Every fraction of a degree avoided counts in terms of lives saved, economies protected, damages avoided, biodiversity conserved and the ability to rapidly bring down any temperature overshoot,” UN Environment Program Executive Director Inger Andersen wrote in the report’s forward.

International collaboration, government commitments and financial contributions will also be essential for getting back on track to either the 2-degree or 1.5-degree goals. “G20 nations, particularly the largest-emitting members, would need to do the heavy lifting,” the report reads.

If all of this sounds familiar, that’s probably because the UN has issued the same stark warnings in each of its annual reports on emissions for several years now. And other reports have echoed their calls, such as damning findings earlier this year that just 57 companies are responsible for 80 percent of carbon dioxide emissions worldwide.

This article originally appeared on Engadget at https://www.engadget.com/science/latest-un-report-demands-unprecedented-emissions-cuts-to-salvage-climate-goals-223450262.html?src=rss 

Good Omens’ final season will have only one episode

There’s time for one more Armageddon for Amazon’s Good Omens but not much. Amazon Prime Video announced that Good Omens would return for one final season last year, but TVLine reports it’s only going to have one 90-minute episode that will begin filming in Scotland soon.

Amazon originally confirmed that author Neil Gaiman, who co-wrote the book upon which Good Omens is based with Discworld creator Terry Pratchett, will continue through the final season as the show’s executive producer, writer and showrunner. TVLine says Gaiman “contributed to the episode’s writing,” but “he will not work on the production.”

Gaiman has stepped out of the spotlight and away from several projects based on his works since his sexual assault allegations surfaced in July. The Tortoise Media podcast Master: The Allegations Against Neil Gaiman outlined the author’s alleged behavior with accounts from four women, one of whom signed a non-disclosure agreement. A fifth woman later stepped forward with similar accusations on the podcast. Gaiman denied the allegations and said he was “disturbed” by them, according to Rolling Stone.

The allegations paused pre-production for Good Omens’ third season. Gaiman also offered to step away from the show in September, according to Deadline.

Good Omens stars Michael Sheen as the angelic, fussy angel Aziraphale and David Tennant as the free-wheeling demon Crowley who formed an unlikely alliance to prevent the coming of the Antichrist and the fall of humankind. The dramatic comedy started as a limited series on Amazon’s streaming network in 2019 but the show’s popularity prompted a second season in 2020 with an expanded cast including Jon Hamm as the archangel Gabriel.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/good-omens-final-season-will-have-only-one-episode-212956591.html?src=rss 

iOS 18.2 has a child safety feature that can blur nude content and report it to Apple

In iOS 18.2, Apple is adding a new feature that resurrects some of the intent behind its halted CSAM scanning plans — this time, without breaking end-to-end encryption or providing government backdoors. Rolling out first in Australia, the company’s expansion of its Communication Safety feature uses on-device machine learning to detect and blur nude content, adding warnings and requiring confirmation before users can proceed. If the child is under 13, they can’t continue without entering the device’s Screen Time passcode.

If the device’s onboard machine learning detects nude content, the feature automatically blurs the photo or video, displays a warning that the content may be sensitive and offers ways to get help. The choices include leaving the conversation or group thread, blocking the person and accessing online safety resources.

The feature also displays a message that reassures the child that it’s okay not to view the content or leave the chat. There’s also an option to message a parent or guardian. If the child is 13 or older, they can still confirm they want to continue after receiving those warnings — with a repeat of the reminders that it’s okay to opt out and that further help is available. According to The Guardian, it also includes an option to report the images and videos to Apple.

Apple

The feature analyzes photos and videos on iPhone and iPad in Messages, AirDrop, Contact Posters (in the Phone or Contacts app) and FaceTime video messages. In addition, it will scan “some third-party apps” if the child selects a photo or video to share with them.

The supported apps vary slightly on other devices. On Mac, it scans messages and some third-party apps if users choose content to share through them. On the Apple Watch, it covers Messages, Contact Posters and FaceTime video messages. Finally, on Vision Pro, the feature scans Messages, AirDrop and some third-party apps (under the same conditions mentioned above).

The feature requires iOS 18, iPadOS 18, macOS Sequoia or visionOS 2.

The Guardian reports that Apple plans to expand it globally after the Australia trial. The company likely chose the land Down Under for a specific reason: The country is set to roll out new regulations that require Big Tech to police child abuse and terror content. As part of the new rules, Australia agreed to add the clause that it was only mandated “where technically feasible,” omitting a requirement to break end-to-end encryption and compromise security. Companies will need to comply by the end of the year.

User privacy and security were at the heart of the controversy over Apple’s infamous attempt to police CSAM. In 2021, it prepared to adopt a system that would scan for images of online sexual abuse, which would then be sent to human reviewers. (It came as something of a shock after Apple’s history of standing up to the FBI over its attempts to unlock an iPhone belonging to a terrorist.) Privacy and security experts argued that the feature would open a backdoor for authoritarian regimes to spy on their citizens in situations without any exploitative material. The following year, Apple abandoned the feature, leading (indirectly) to the more balanced child-safety feature announced today.

Once it rolls out globally, you can activate the feature under Settings > Screen Time > Communication Safety, and toggle the option on. That section has been activated by default since iOS 17.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/ios-182-has-a-child-safety-feature-that-can-blur-nude-content-and-report-it-to-apple-194614810.html?src=rss 

President Biden sets up new AI guardrails for military, intelligence agencies

The White House issued its first national security memorandum outlining the use of artificial intelligence for the military and intelligence agencies. The White House also shared a shortened copy of the memo with the public.

The new memo sets up guidelines for military and intelligence agencies for using AI in its day-to-day operations. The memo sets a series of deadlines for agencies to study the applications and regulations of AI tools, most of which will lapse following President Biden’s term. The memo also aims to limit “the most dystopian possibilities, including the development of autonomous weapons,” according to the New York Times.

National Security Adviser Jake Sullivan announced the new directive today at the National Defense University as part of a talk on AI’s presence in government operations. Sullivan has been one of the President’s most vocal proponents for examining the benefits and risks of AI technology. He also raised concerns about China’s use of AI to control its population and spread misinformation and how the memo can spark conversations with other countries grappling with implementing its own AI strategies.

The memorandum establishes some hard edges for AI usage especially when it comes to weapons systems. The memo states that AI can never be used as a decision maker for launching nuclear weapons or assigning asylum status to immigrants coming to the US. It also prohibits AI from tracking anyone based on their race or religion or determining if a suspect is a known terrorist without human intervention.

The memo also lays out protections for private-sector AI advance as “national assets that need to be protected…from spying or theft by foreign adversaries,” according to the Times. The memorandum orders intelligence agencies to help private companies working on AI models secure their work and provide updated intelligence reports to project their AI assets.

This article originally appeared on Engadget at https://www.engadget.com/ai/president-biden-sets-up-new-ai-guardrails-for-military-intelligence-agencies-201752211.html?src=rss 

Samsung Galaxy S24 FE review: A great phone, but I wish it was cheaper

For a few years now, it’s been hard to pin down the strategy behind Samsung’s Fan Edition products. Ostensibly, they’re supposed to offer high-end features at a more affordable price. However, following the Galaxy S20 FE, most FE devices haven’t lived up to that promise. Whether it was the poor timing of the S21 FE or the boring hardware of the S23 FE, those phones never felt like the absolute steal the S20 FE was four years ago. 

With the new Galaxy S24 FE ($650), Samsung is offering its cheapest entry into its Galaxy AI ecosystem. Unfortunately, a few hardware changes and a lot of AI aren’t enough to overcome an uncompetitive price.

Design and display

When I first took the S24 FE out of the box, I thought Samsung had left the design of the phone untouched. It turns out I was only half right. The new model features a display that is 0.3 inches larger than the S23 FE’s 6.4-inch one. In terms of size, that means the S24 FE is a much closer match to the S24+ than the S23 FE was to the S23+. I want you to keep the S24+ top of mind as you read through this review; The S24 FE is the phone Samsung wants you to consider if everything about the S24+ is appealing to you other than its $1,000 price.

Igor Bonifacic for Engadget

Like with the S23 FE, Samsung chose an AMOLED 2X panel that has an adaptive 120Hz refresh rate and 1080p resolution. In addition to being bigger, the S24 FE’s screen is brighter than the one on last year’s FE, offering close to 1,900 nits of peak brightness compared to 1,450 nits. The S24 FE is still missing the battery-saving LTPO tech found on Samsung’s flagship phones, but as far as screens on midrange phones go, the S24 FE easily has one of the best I’ve seen. I also think it’s the reason to buy the FE.

The display looks great, especially when scrolling through social media and playing games. It’s also easily legible in bright sunlight. Likewise, I found it was plenty sharp, despite having a lower resolution than the QHD screen on the S24+. It’s nice Samsung offers such a large display on a midrange device, but I’m not a fan of big phones. Obviously, personal preference will dictate if the FE’s girth is your thing, but those with smaller hands like me, consider this your warning: it’s not an easy phone to hold.

In North America, the S24 FE is available in four colors: blue (pictured), graphite, gray and a lovely mint. It might not be made of titanium, but I think the FE looks just as premium as its more expensive siblings. I also wouldn’t worry about its durability too much; the front and back of the phone are protected by Gorilla Glass Victus+, and the entire phone is IP68-certified against dust and water.

Igor Bonifacic for Engadget

Cameras

I’ll be honest, I did not expect to like the S24 FE’s camera as much as I did. The new phone offers the same hardware as its predecessor. Specifically, it comes with a 50-megapixel, f/1.8 main camera; a 12MP, f/2.2 ultra-wide camera; an 8MP, f/2.4 telephoto camera and a 10MP selfie camera with f/2.4 lens.

The one addition here is the company’s ProVisual engine. It’s the first time Samsung has offered the software on one of its FE phones. Having not used last year’s model, I wasn’t able to directly compare the two devices.

So I did the next best thing: I compared the photos I snapped with the S24 FE to those I took with the last Samsung phone I reviewed, the Galaxy A53 5G. If I had to pinpoint a difference, it’s that the S24 FE did a better job of consistently nailing white balance and properly exposing dark scenes.

At the same time, Samsung’s image processing hasn’t dramatically changed over the last couple of years. There’s no mistaking the photos from the S24 FE came from a Samsung device. As you can see from the gallery below, nearly every image features bright and saturated colors.

Even as someone who’s not a fan of Samsung’s image processing, I had a lot of fun using the FE’s cameras. Of the three main ones, my favorite was the telephoto. Thanks to its 32-degree field of view, it gives you a 3x optical zoom over the FE’s main camera. That might not seem like much, but when most midrange phones, including the excellent Pixel 8a, don’t come with a telephoto camera, any bit of optical zoom makes it feel like you’re using a more premium product.

In the case of the FE, it’s a quality camera too, with a bright f/2.4 lens and built-in optical image stabilization. I’m usually not a fan of portrait modes on more affordable handsets like the S24 FE, but here I found it made sense since the compression from the telephoto lens leads to better subject separation. I ended up snapping a lot of portraits because the phone did a great job of rendering natural-looking skin tones and background blur.

The main camera is less of a standout. Thanks to that 50MP sensor, it can produce the most detailed images of the S24 FE’s cameras, but the autofocus wasn’t as fast as I would have liked. When I tried to get a closeup of something, such as my cat Celine, the camera took a few seconds to lock focus. However, outside of that, the S24 FE can take stunning photos. It’s no slouch in low light, either.

As for the 12MP ultra-wide, it was my least favorite of the FE’s cameras. Samsung’s image processing doesn’t do a great job of correcting for the fish-eye distortion produced by such a wide lens, so buildings and anything else captured in the periphery of the frame look misshapen. Photos look fine when zoomed out, but begin to look worse as soon as you start pixel-peeping. Part of the problem here is that Samsung didn’t update the ultra-wide camera to add autofocus, so not every shot comes out as sharp as it could be, despite the sensor offering a decent amount of resolution.

Igor Bonifacic for Engadget

Speaking of autofocus, the selfie camera is missing that feature as well. It’s a shame because the FE has one of the better front-facing cameras I’ve used recently. It offers enough resolution to make selfies look detailed but not so much that every pore and blemish is rendered in painful detail. At the same time, the company seems to have toned down the overly aggressive skin smoothing it was known for in years past.

I mentioned the Pixel 8a earlier, and I think it’s worth returning to it for a moment. When my coworker Sam Rutherford pitted Google’s midrange handset against the Galaxy S24 Ultra, he found the two were surprisingly comparable when it came to camera performance. Despite costing $800 less, the Pixel 8a frequently produced photos with more accurate colors and superior detail. The S24 FE’s cameras perform a shade worse than their counterparts on the S24+. Unless you value the inclusion of a telephoto lens as much as I do, there’s a case to be made that the S24 FE doesn’t offer enough of an upgrade to warrant spending $650.

Igor Bonifacic for Engadget

Performance

Thankfully, the S24 FE is not all small tweaks. Internally, the phone features Samsung’s new Exynos 2400e chipset. It’s the one processor the company is using for both US and international variants. I can already hear some of you groaning since Exynos chips have been known in the past for both poor performance and efficiency relative to their Qualcomm counterparts, so let me get straight to the good news: The 2400e is a powerhouse.

When I put the S24 FE through Geekbench 6, the chip delivered a single-core score of 2,140 and a multi-core performance of 6,690. To put those numbers in perspective, when my co-worker Sam did the same with the S24+ earlier this year, its flagship Snapdragon Gen 3 SoC performed better but not significantly so, posting scores of 2,284 and 7,003, respectively.

The Exynos 2400e was equally impressive in real-world use. Even though the FE only has 8GB of RAM at its disposal, I didn’t experience any hiccups scrolling through websites, switching between apps and other daily tasks. When it came to gaming, I could play Diablo Immortal with the game’s 60 fps mode enabled and graphics settings pushed to their max. I didn’t experience any hitching or dropped frames. I’ll mention here that Samsung redesigned the FE’s vapor chamber to make it bigger and thereby improve cooling. In my experience, the phone gets warm — but not hot — running graphically intensive games.

Igor Bonifacic for Engadget

Battery

As I mentioned at the top, this year’s FE is bigger than its predecessor. Samsung has wisely used the extra space to include a larger 4,700mAh battery. Disappointingly, the company only made a minor change to the FE’s charging capabilities. Thanks to Qi2 support, wireless charging now tops off at 15W, up from 10W on the S23 FE. As for wired power delivery, the FE is still limited to 25W.

During one test, I left home at 8AM with the FE’s battery at 87 percent. For the next three hours, I used the phone to track a bike ride on Strava and snap photos along the way. When I got home, the battery was at 67 percent. I then went out for lunch with my partner, snapping plenty of photos along the way, and using the FE to surf the web and check social media. I later played an hour of Diablo Immortal for a total of three hours of screen time that day. Before bed, I had about 40 percent battery left. Samsung says the S24 FE can power long gaming sessions, and judging by what I saw, that’s accurate.

Charging the FE is far from an ideal experience. In my testing, it was possible to get the battery from zero to 50 percent in about 30 minutes. That’s in line with Samsung’s claims. However, charging to full takes substantially longer. It took close to 70 minutes to get a dead battery to 100 percent. Of course, this is assuming you own a compatible 25W fast charger. Did I mention Samsung doesn’t include a power adapter in the box? Yes, you’ll need your own. Otherwise, expect glacial charging speeds.

Igor Bonifacic for Engadget

Software

I’ve spent a lot of words on the S24 FE’s hardware, but for Samsung, that’s not the story of this phone. The company wants you to see the new FE as a more affordable way to access its Galaxy AI tools. I won’t bore you with a review of the entire suite since Engadget has already covered what’s included.

What I will say is that all of the S24 FE’s AI features work well, but none of them are reasons I would go out and buy this phone for myself. Take Circle to Search, for instance. By long pressing the FE’s home button, you can bring up Google anywhere, including while scrolling through photos on Instagram and your camera roll. It’s then possible to search for a specific object by drawing a circle around it. So, the next time you spot a cute floof, you can confirm it was a Samoyed without leaving Google Photos. No need to switch between apps or try to figure out how to describe what you saw to Google.

Igor Bonifacic for Engadget

Circle to Search is useful, but I could also live without it. And I can safely say the same for all of Samsung’s own AI features. For example, Transcript Assist was handy for turning voice memos into written notes, but it didn’t save me much time in the long run since I ended up editing most of what the software produced. I also don’t want to subject my friends to AI-generated texts courtesy of Chat Assist.

Most importantly, I can’t see myself paying for any of the FE’s AI features once they’re no longer free. In case you forgot, Samsung plans to monetize Galaxy AI. “Fees may apply to certain AI features at the end of 2025,” the company said in the press release announcing the S24 FE. If you’re in the market for a midrange device, the prospect of paying a subscription to use some of its features feels like a non-starter. I don’t know about you, but if I’m buying a budget phone, I want it to save me over the long run, not cost me more after a year or two.

Igor Bonifacic for Engadget

Wrap-up

In a vacuum, the Galaxy S24 FE is a great all-around phone and would be an easy recommendation if the S24+ didn’t exist or had Samsung released the two devices at the same time. At $650 for the base 128GB model and $710 for 256GB, the FE isn’t substantially cheaper than the S24+, especially when you consider the Plus comes with 256GB of storage by default and has already been reduced by as much as $150 off in recent months. If you want a discount S24+, you’re better off just waiting for that phone to go on sale.

The S24 FE is in an even weirder spot compared to the best midrange phones you can buy right now. Yes, it has a larger screen and an extra camera over our current top pick, the $499 Pixel 8a. However, for most people, I don’t think those upgrades warrant spending an extra $150. If you’re looking to get the most phone for as little money as possible, the S24 FE is not it.

I’m sure Samsung will adjust the price before long, but for now, this Fan Edition device doesn’t have a clear audience.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-galaxy-s24-fe-review-a-great-phone-but-i-wish-it-was-cheaper-190032655.html?src=rss 

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