The Morning After: Google DeepMind’s Genie 2 can generate interactive 3D worlds

Google DeepMind has just revealed Genie 2, a world-modelling AI capable of creating 3D worlds and sustaining those environments for significantly longer. Genie 2 isn’t a game engine. It’s a diffusion model that generates images as the player (either a human being or another AI agent) moves through the world the software is simulating. All it needs to start is a single image prompt either generated by AI or from a real-world photo.

There are limitations: DeepMind says the model can generate “consistent” worlds for up to 60 seconds, with the majority of the examples the company shared on Wednesday running for significantly less time — most videos are between 10 to 20 seconds long. Image quality also softens and comes undone the longer Genie 2 needs to maintain the illusion of a consistent world.

— Mat Smith

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Indiana Jones and the Great Circle review

Great movie, good game.

Bethesda

Indiana Jones and the Great Circle is here. Sure, that’s not Harrison Ford, but Troy Baker’s impersonation is an excellent Indie, augmented by the writing, audio and direction, which makes it feel like classic Spielberg and Lucas fare. The game has a few rough edges, but it’s all unashamedly Indiana Jones.

Continue reading.

Oura ring sickness detection comes to Ring Gen 3 and Ring 4 users

Wearers should have access to Symptom Radar by December 9.

Oura

Oura is rolling out its respiratory sickness detection feature to Ring Gen 3 and Ring 4 wearers. Users with an active subscription should get Symptom Radar by December 11. The feature looks at metrics, including resting heart rate, skin temperature, sleep data and breathing rate, to see if there are any differences from your baseline stats. If there are, Oura may inform you it has detected possible common cold- or flu-like symptoms. Just in time for the holidays!

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This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-intels-ceo-just-suddenly-retired-120401039.html?src=rss 

California will require fingerprint screening for Uber drivers to provide rideshares to minors

California is introducing new requirements aimed at protecting young passengers traveling alone in taxis and rideshares. The California Public Utilities Commission is requiring drivers to pass a fingerprint background check in order to provide a ride to an unaccompanied minor. According to TechCrunch, transit companies will also be responsible for the cost of these background checks. Companies will have 30 days to comply with this policy.

This ruling will mostly impact Uber, which began rolling out teen accounts last year and added further safety features to the accounts this year. Uber for Teens, which allows minors between the ages of 13 and 17 to hail a ride without their parent or guardian present, although an adult has to provide consent for the teen to use the app.

Uber has historically pushed back against fingerprinting drivers, arguing that the additional burden would discourage participation in the rideshare service and that its own safety guards are sufficient. In fact, this isn’t the first time Uber and California have clashed over fingerprinting. In this case, Uber is also objecting that shouldering the cost of fingerprinting background checks will lead to higher fares for unaccompanied minors using the rideshare service.

This article originally appeared on Engadget at https://www.engadget.com/apps/california-will-require-fingerprint-screening-for-uber-drivers-to-provide-rideshares-to-minors-234031152.html?src=rss 

Cities: Skylines II is free to play until December 9

If you’ve been on the fence about buying the urban landscape sim Cities: Skyline II (and given the response following its launch, who could blame you?), here’s your chance to take it for a free test run. Paradox Interactive announced on Bluesky that players can play the city building game for free for a limited time.

Cities: Skylines II is available to play from now until December 9. The free version is available to download and play for free on Steam and GeForce NOW.

Colossal Order and Paradox’s sequel to its hit city construction experience got off to a very rocky start more than a year ago. Despite having a dedicated base of fans who provided a lot of insight into the development of Cities: Skylines II, the response to its release was far from positive.

Fans were upset that Cities: Skyline II only launched on PC instead of a simultaneous PC and console release. There was also criticism over the increased spec requirements a month before the game’s launch. Players with powerful PCs experienced problems with the game even months after the initial release. Colossal Order CEO Mariina Hallikainen wrote a blog post the following January describing a “growing tendency of toxicity in our community, something we have not experienced to this extent before.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/cities-skylines-ii-is-free-to-play-until-december-9-002023815.html?src=rss 

Indiana Jones and the Great Circle review: Great movie, good game

Indiana Jones and the Great Circle has no business being as entertaining as it is. Outside of the superhero genre, there aren’t many high-quality licensed games out there, and this one comes with decades of film lore to live up to. And, frankly, it’s a little bit of a mess on Xbox Series S. Some of its scenes are stunning, but it’s also infested with resolution issues, mechanical glitches and silly animation bugs. In most other games, the combination of these problems would make me throw down the controller and uninstall.

And yet, Indiana Jones and the Great Circle is endlessly endearing. The game’s tone is pitch-perfect, it offers moments of earnest beauty and Troy Baker’s Harrison Ford impersonation is a treat to witness, let alone embody. In fact, every actor in the game is fabulous, and its writing, audio and direction feel like classic Spielberg and Lucas fare — but this time it’s all in first-person, interactive form, courtesy of Wolfenstein studio MachineGames.

I can’t speak highly enough of the writing in The Great Circle. Indy feels like an authentic extension of the film character, and his sassy remarks and dad-like frustration spill out in hilarious bursts throughout the game. His companion, Gina, is just as witty, mysterious and independent as Dr. Jones himself, expertly portrayed by actor Alessandra Mastronardi. The main bad boy, a Nazi archaeologist named Emmerich Voss (played by Marios Gavrilis), is supremely unsettling as he manipulates his troops and monologues at his captors, every word dripping with a dark sense of entitlement. 

The story is set in 1937 between the events of Raiders of the Lost Ark and The Last Crusade, and it takes players to Rome, Giza, The Himalayas, Shanghai and the ancient kingdom of Sukhothai in north-central Thailand, on a quest to save the world from an old and powerful magic.

Of course, it also involves punching lots of Nazis right in their stupid faces.

Bethesda Softworks

There are moments in The Great Circle where the music, environment, lighting and writing converge to create a memorable vignette, such as Indy’s first real conversation with Gina on a balcony in the Vatican. They banter back and forth as a Nazi airship docks on a domed turret behind them, afternoon sun glinting off gold roofs, and the music reacts to their strategizing and flirting with small trills. For a second, the game feels indistinguishable from a classic Indiana Jones movie, and it’s a real joy. There are a few cutscenes and gameplay bits that feel like this in The Great Circle, though there are just as many that look less polished on Series S, with stilted animations and too-harsh lighting. The writing and tone, however, is consistently top-notch.

It almost feels like two studios made this game, and one of them was much better at taking advantage of the Xbox Series S hardware. The visual disparity is odd, with animation and resolution quality shifting from scene to scene. In between gorgeous set pieces, there are sequences that look like a remake of a game from the Xbox 360 era. It’s strange. However, I imagine playing on Xbox Series X or a capable PC would boost the resolution and stability nicely.

Mechanically, the game is also hit-or-miss. Combat relies mainly on hand-to-hand fights, and while there are guns, they’re generally not the strongest weapon at Indy’s disposal. His whip is useful for stunning, creating distance and pulling enemies closer for a punch, and he’s able to pick up items like shovels, candlesticks, bottles and batons to use as projectiles or melee weapons. Random one-on-one fights against Nazis and fascists play out fine, with solid-sounding punches and sharp whip cracks, but the scripted melee battles tend to feel stagnant. Enemies don’t have a health bar and there’s little indication of how much damage Indy is inflicting at any given time. Dodging is a key element in these fights and it’s not the most responsive or forgiving system; inputs feel laggy or ineffective at times, and enemies are allowed to power up big hits even while they’re being punched.

Bethesda Softworks

Combat might be sluggish, but I had a great time playing The Great Circle as a stealth experience, crouching to sneak past Nazis and fascist guards like a fedora-wearing ghost. Stealth is a valid option in basically every scenario and it’s a simple, effective mechanic. Stay out of enemies’ sight lines, don’t shine lights in their direction and stay crouched, and you’re good to go. There’s usually enough time to adjust your position if you’re spotted, and guards are quick to move on once you’re properly hidden again. I truly enjoyed mapping out sneaky attack routes and then weaving between guards, throwing bottles every now and then as distractions. It’s kind of absurd when Gina tags along in these missions because she’s so, so awful at being stealthy, but the game never punishes you for the NPC’s missteps. Just enjoy the ridiculousness of your extremely obvious companion and keep slinking along.

Puzzles are a major component of the game and they’re perfectly adequate. None of them stand out as being particularly challenging or innovative, but they’re built on clever ideas and executed well. There are light-reflecting puzzles, matching games, spatial-awareness tests and simple logic riddles, and they’re always finished with a cool item or a dramatic reveal. I may have missed some more advanced puzzles in the sidequests, and now that I’ve finished the main line I’m tempted to go back in and see what I missed, which is surely a sign of a successful game.

Bethesda Softworks

Exploration is The Great Circle’s most critical mechanic and thankfully, it feels great. Indy can climb and swing across gaps using his whip, and there are plenty of ledges, boulders, ladders and scaffolding to scale. Secrets, side missions and rewards are secreted around the maps, and curiosity is richly rewarded at every turn. Missions take Indy and Gina to snowy mountain peaks and down to murky, monster-filled waters, and there are moments of real terror and true beauty to be found. The game’s world feels alive, and it makes great use of vertical space. If you ever feel stuck in an area, just look up — that is, if you can.

I encountered one game-breaking bug in The Great Circle. I was about 80 percent through the story, and I boarded a boat in the gunner seat as enemies raced us down the river and shot at us from the shores. I was unable to move the camera up and down, but I figured this was a weird restriction of the gunner mechanic. However, it persisted even after I stepped off the boat and entered the following scenes. I was unable to see climbing opportunities, never mind the problems with combat, sneaking and interacting. I tried restarting the game and the console to no avail, and I finally had to restore an old save and replay about 30 minutes of content. This worked, but the experience made me feel slightly crazy and a little sad (so, not too different from my baseline).

Bethesda Softworks

The feelings of unease didn’t last long, because I soon found myself trading punches and insults with a Nazi karate master in the middle of a raucous thunderstorm — you know, Indiana Jones shit. This was the cadence of my playthrough: Moments of satisfying climbing, puzzle and stealth gameplay interrupted by supremely silly glitches. What makes these bugs funny, rather than frustrating, is the game’s tone, writing and acting. With The Great Circle, MachineGames leans into the easy charm of Indiana Jones, highlighting his snark and the wild, unbelievable scenarios expected in popcorn action flicks.

This game would make a great movie.

And maybe that’s the thing about The Great Circle. MachineGames made a fabulous, classic-feeling Indiana Jones film, but they could’ve polished the game aspects a little more. So, set your expectations accordingly. Roll with the bugs, soak up the narrative, find all the secrets, and take a moment to laugh at Gina’s ludicrous running animation when she’s dressed as a nun.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/indiana-jones-and-the-great-circle-review-great-movie-good-game-000029449.html?src=rss 

NASA delays Artemis II moon mission to April 2026

NASA announced a new schedule for its upcoming Artemis missions to send astronauts to the moon. This is the second delay to these crewed missions after NASA’s postponed the timeline in January of this year. The agency said it now aims to launch the Artemis 2 mission in April 2026, as well as pushing back the Artemis 3 mission to mid-2027.

The delay was partly caused by issues with the Orion spacecraft’s heat shield during the uncrewed Artemis 1 test flight. During that mission, charred material on the heat shield wore away in an unexpected manner. Data from inside the capsule showed that if crew had been present during that flight, the temperatures would still have been safe even though the heat shield performed differently to expectations. But that’s the sort of thing you don’t want to take chances with once astronauts are aboard.

“Victor, Christina, Jeremy and I have been following every aspect of this decision and we are thankful for the openness of NASA to weigh all options and make decisions in the best interest of human spaceflight,” said Reid Wiseman, the NASA astronaut who will head the Artemis II mission. “We are excited to fly Artemis 2 and continue paving the way for sustained human exploration of the Moon and Mars.” The other three Artemis 2 crew members are Victor Glover and Christina Koch of NASA and Jeremy Hansen of the Canadian Space Agency.

The Artemis 2 is slated to be a ten-day mission around the moon and back to Earth. Although the team won’t land on our most familiar satellite, the test flight is intended to collect more data about the Orion space capsule ahead of the Artemis 3 mission, where a team will touch down on the moon’s south pole.

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-delays-artemis-ii-moon-mission-to-april-2026-224108612.html?src=rss 

Nightdive’s ‘The Thing’ remaster is available right now

Nightdive Studios, the developer behind remasters of Star Wars: Dark Forces and System Shock 2, have surprise-launched a remaster of 2002 cult-hit The Thing. The upgraded game is available now for PC, Xbox One and Series X/S, PlayStation 4 and 5, Nintendo Switch, and to stream through NVIDIA GeForce Now.

Originally developed by Computer Artworks, The Thing is a third-person shooter that acts a direct sequel to John Carpenter’s 1984 film The Thing, following a United States Special Forces team that’s sent into the film’s arctic base to investigate what happened there. Outside the source material, the game is best known for its trust, fear, and infection systems. How you play can impact whether in-game characters trust you, think you’re The Thing or turn into The Thing themselves.

With The Thing Remastered, Nightdive is carrying over the original’s core mechanics and updating the visuals and engine to run on modern consoles. Now you can play in 4K at up to 120 fps, with improved “character models, textures, and animations,” according to Nightdive’s announcement, and “advanced 3D rendering for updated lighting and atmospheric effects.” The game also includes trophies and achievements on PC, PlayStation and Xbox, if you’re looking for that, too.

A remastered version of The Thing was originally announced in June 2024 at IGN Live, the latest in a series of remastered game projects Nightdive Studios has announced in the last few years. The studio was formed in 2012 to make System Shock 2 playable on modern PCs, but has worked on everything from the Turok games to Blade Runner: Enhanced Edition, since then.

The Thing Remastered is available digitally for $29.99 on Steam (where it’s Steam Deck Verified), GOG, the Microsoft Store, the PlayStation Store and the Nintendo eShop.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nightdives-the-thing-remaster-is-available-right-now-225918511.html?src=rss 

New trailer for Revenge of the Savage Planet crash lands on YouTube

What happens when you combine the satiric spirit of filmmaker Mel Brooks and cram into a parody of the galaxy exploring No Man’s Sky? You get something like Journey to the Savage Planet, a funny, world conquering blaster fest that proves Ian Malcolm’s chaos theory of colonization while also providing a healthy dose of good, ol’ fashioned fart jokes.

Unfortunately, the game’s original studio Typhoon Studios got swallowed up and spat out when Google closed down its Stadia Games and Entertainment division and all of its studios in 2019. Fortunately for us, some of those developers got back together, formed a new outfit called Raccoon Logic, raised some investment money from Tencent and took back the rights to their game for a brand new adventure.

A sequel called Revenge of the Savage Planet is on its way to PC, Xbox Series X/S and PS5 in May of next year and a trailer just popped up during the PC Gaming Show.

Revenge of the Savage Planet appears to be sticking to its roots as a comedy adventure game about ruthless corporations battling the forces of nature across the galaxy for more territory it can call its own. The trailer features the return of Martin Tweed, the ruthless CEO of Kindred Technologies. There’s also a new FMV character in the trailer called Gunther Harrison, another ruthless CEO from a rival corporation called Alta Interglobal, who looks like a cross between Megamind and Morbo from Futurama.

The new game can be played in solo or co-op mode. There are chances to uncover secrets, battle alien beasts and build your own colony on these worlds. There’s also a lot of flying slime, silly violence and savage attacks on corporate colonization thrown into the mix. If that’s what you liked about the first version, then it looks like there’s plenty more where that came from with Revenge of the Savage Planet.

This article originally appeared on Engadget at https://www.engadget.com/gaming/new-trailer-for-revenge-of-the-savage-planet-crash-lands-on-youtube-221409561.html?src=rss 

Waymo announces it’s expanding to Miami

Get ready to have that Will Smith song stuck in your head for the rest of the day because the autonomous taxi company Waymo is going to Miami. Yeah, sorry about that.

Waymo announced its plans to Miami on its official Waypoint blog. The expansion will start early next year as the company gets its fleet of self-driving Jaguar I-PACE EVs familiar with Miami’s streets and intersections. Then in 2026, Waymo plans to start offering rides to customers through the Waymo One app.

Waymo is also partnering with the African startup Moove as part of its expansion plans. Moove provides vehicles for ride-sharing services. Waymo wants Moove to manage its “fleet operations, facilities and charging infrastructure” first in Phoenix and eventually in Miami.

The Waymo One app currently operates in parts of San Francisco, Phoenix, Los Angeles and Austin, according to Google support. Waymo secured $5.6 billion in funding in October to expand to Austin and Atlanta by the early part of next year.

This article originally appeared on Engadget at https://www.engadget.com/transportation/waymo-announces-its-expanding-to-miami-204504533.html?src=rss 

PUBG creator Brendan Greene just announced a handful of new games

Brendan Greene is largely credited with making the iconic PlayerUnknown’s Battlegrounds, also known as PUBG, and inventing the entire battle royale genre. We knew he left PUBG’s publisher to form an independent studio back in 2021, but now we know what he’s been working on the past few years.

His studio, PlayerUnknown Productions, is prepping a handful of titles, which it refers to as “an ambitious three-game plan.” First up, there’s Prologue: Go Wayback!, which is described as “a single-player open-world emergent game within the survival genre.” It uses the developer’s “in-house machine-learning-driven terrain generation technology” to create “millions of maps.” These maps are also easy on the eyes, as seen below.

PlayerUnknown Productions

We don’t know much about the gameplay, beyond the description and the aforementioned terrain generation technology. However, it’s available to wishlist right now on Steam. The company says it’ll launch as an early access title sometime in the first half of next year, following a series of playtests.

There’s also a nifty-looking tech demo called Preface: Undiscovered World. It’s free and available to download right now. This demo is being released to showcase the company’s in-house game engine, called Melba. Preface allows players to explore an “Earth-scale world generated in real-time.”

PlayerUnknown Productions

Greene says that this “digital planet is still quite empty for now, but every person who enters it and shares their feedback, contributes to its future development.” To that end, the Melba engine will be used to develop other games in the future.

One such future game is called Artemis, which is described as a “massive multiplayer sandbox experience.” We don’t know a whole lot about the title, except that it’s likely years away. Greene says that his company will be releasing two unannounced games after Prologue: Go Wayback! that will each address “critical technical challenges” that will help with the development of the more ambitious Artemis. In any event, it looks like PlayerUnknown Productions is certainly off to a promising start.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/pubg-creator-brendan-greene-just-announced-a-handful-of-new-games-210053256.html?src=rss 

New Mexico state IDs can now be added to digital wallets

New Mexico is joining states like California and Ohio in supporting digital driver’s licenses and state IDs in Apple Wallet and Google Wallet. New Mexico residents are still required by law to carry their physical IDs for law enforcement and age-verification use, but at businesses and TSA checkpoints that have adopted New Mexico’s NM Verifier app, you’ll be able to tap your smartphone rather than pull out a card.

Digital licenses can be added to Apple and Google’s apps now by scanning the front and back of your physical ID, capturing a scan of your face and submitting your digital application to be verified. Once added, digital IDs can be pulled up and used in the same way you’d pay with a digital payment card. Google has published a video on how to add your card to Google Wallet and Apple has a detailed support article on how to add IDs to Apple Wallet, if you’re looking for tips.

The New Mexico Motor Vehicle Division first proposed legislation to “offer electronic credentials to customers at no additional cost” in January 2024. The rollout of digital IDs continues to be a complex process, with the TSA listing 12 states currently offering some form of digital identification, but only Arizona, California, Colorado, Georgia, Maryland, and New Mexico currently offering IDs for both Google and Apple’s apps. To make things more confusing, some states like Ohio, Hawaii, and Iowa offer IDs for Apple Wallet but not Google’s app.

The shift to an exclusively digital wallet isn’t without potential risks, as well. The American Civil Liberties Union has criticized states’ quick adoption of digital driver’s licenses without putting in place additional protections for cardholders. Those include things like preventing ID issuers and verifiers from tracking the usage of digital cards and preserving the right to not use a digital card for anyone who doesn’t own or can’t afford a smartphone. Apple and Google’s solutions offer privacy protections in terms of encrypting information and keeping your device locked even after you’ve presented your ID, but they don’t totally account for how state or federal governments could access these new digital systems.

This article originally appeared on Engadget at https://www.engadget.com/apps/new-mexico-state-ids-can-now-be-added-to-digital-wallets-211549853.html?src=rss 

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