SpaceX’s ninth Starship test flight reaches space but fails to deploy fake satellites

The Starship super heavy-lift launch vehicle blasted off from SpaceX’s Starbase in Texas for its ninth test flight on Tuesday, 7:37 PM Eastern time. It was the first Starship flight that reused a Super Heavy booster, which was also used for the vehicle’s seventh test flight. During the vehicle’s seventh and eighth flights, its second stage, or the Starship spacecraft itself, exploded during ascent. This time, the stage (also known as the “Ship”) completed its ascent burn and even reached space, but it was one victory in a test flight with mixed results.

SpaceX’s Starbase launch tower caught the Super Heavy booster after it flew back with its “chopstick” arms during the two previous flights. For this one, the company conducted tests with the booster it didn’t do before, such as making it fly at a higher angle during its descent. Doing so increases the atmospheric drag on the booster, slowing it down as it descends so that it requires less propellant. As such, the company had decided to let the booster splash down into the ocean, as the testing would make it more difficult for the Starbase chopstick arms to catch it. SpaceX lost contact with the Super Heavy shortly after it started its landing burn, however, and it experienced a “rapid unscheduled disassembly” six minutes after launch. 

Meanwhile, the Ship stage was able to take on a suborbital trajectory and was supposed to deploy eight Starlink simulator satellites while it was in space. It was ultimately unable to deploy the simulator satellites, because its payload bay door got stuck and wouldn’t open. The Ship also encountered an attitude control error that prevented it from getting into the position it needed to take for reentry. It started to tumble due to a leak that caused loss of main tank pressure, before SpaceX lost contact with it 46 minutes into the flight. While a controlled splashdown was impossible to achieve, the company still expects Ship’s debris to fall within the planned hazard area in the Indian Ocean. 

SpaceX will not be getting all the data it was hoping to get from this flight, but Elon Musk said there’s still a “lot of good data to review.” He also said that the company will be flying the Starship over the next three flights once every three to four weeks. 

Starship’s ninth flight test marked a major milestone for reuse with the first flight-proven Super Heavy booster launching from Starbase, and once more returned Starship to space → https://t.co/Gufroc2kUz pic.twitter.com/RNJkj5OobP

— SpaceX (@SpaceX) May 28, 2025

This article originally appeared on Engadget at https://www.engadget.com/science/space/spacexs-ninth-starship-test-flight-reaches-space-but-fails-to-deploy-fake-satellites-120057474.html?src=rss 

Switch 2 will add a rewind function to its online N64 games

On June 5, which is also the Switch 2’s launch day, Nintendo is rolling out new features for N64 games on Switch Online. If you just want to play to relax and not worry about in-game lives, the ability to rewind will perhaps sound like the most useful among the upcoming features. It will let you, well, rewind the game if you make a mistake so you can try again from that point. Failed to a get a birdie on Mario Golf? No problem. Just access the feature and choose from the panels at the bottom that show up to choose which point you’d like to start from again. That said, the function will only be accessible on the Switch 2. 

Another new feature coming to N64 games is the CRT filter. Yes, it will give your game that old CRT TV look by putting a pixelated texture on top of it. If you’ve originally played N64 titles on old TVs, it could be a fantastic throwback to your youth. Like the rewind function, though, the option will be exclusively available on the Switch 2. It’s not quite clear why it won’t be rolling out on Switch consoles, as well. If you’re not getting the new console, the only update you’re getting on June 5 is the ability to check what each controller button does on the game you’re playing. You can then change what each button does to make the controls easier for you. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/switch-2-will-add-a-rewind-function-to-its-online-n64-games-121506171.html?src=rss 

The war on links escalates with Firefox’s experimental AI previews

Mozilla’s Firefox has joined Chrome, Edge and other browsers in offering AI-powered overviews, but this time with a twist. The latest version lets you use a keyboard shortcut to open a pop-up that previews a link’s contents when you hover over it from any web page. It’s a new way that AI is being integrated into browsers that may help users but hurt publishers. 

To try the new feature you need the latest Firefox release channel version 139.0. Within the settings under “Firefox Labs,” simply turn on Link Previews. “After enabling, use the Alt+Shift keyboard shortcut when hovering over a link to see the previews in action,” Mozilla writes. 

Once turned on, you can hover your mouse over a link on any webpage and a vertical window will pop up showing an image on top, the publisher’s link and a quick summary. Below that are AI-generated “key points” that provide further information. Mozilla previously said that it uses the SmolLM2-360M language model from Hugging Face, on-device with Reader’s View content to ensure privacy. 

Link Previews first came along last month in beta but is now widely available in some regions. Like Google’s AI previews, it could risk harming publishers by reducing traffic (which is likely why neither of those features are available in France where I live). It’s also not clear if Firefox is paying publishers to use their information in AI-powered summaries. 

This article originally appeared on Engadget at https://www.engadget.com/ai/the-war-on-links-escalates-with-firefoxs-experimental-ai-previews-123059735.html?src=rss 

Anthropic brings web search to free Claude users

Anthropic is continuing to trickle down features to its free users. The latest one to make the leap out of subscriber-only mode is web search, which the company introduced to its AI chatbot Claude in March. According to Anthropic, connecting Claude to the web allows it to deliver more accurate responses based on the most up-to-date information available online. This feature is available to all Claude users starting today.

In addition, Anthropic has begun beta tests for voice mode on its mobile apps. This option lets users interact with Claude in natural conversations in an expansion of the platform’s existing dictation tools. There will be five voice options available to assign to Claude, and the AI assistant can provide full transcripts and voice mode summaries after a conversation.

May has been a busy month for Anthropic, which just launched two new models last week. Opus 4 is a powerful coding-focused system that can use multiple tools in parallel and can run for several hours at a time, while Sonnet 4 is a hybrid reasoning model designed to move between quick queries and more complex ones. The current beta testing of voice mode will default to Sonnet 4.

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-brings-web-search-to-free-claude-users-224222689.html?src=rss 

Apple buys the maker of Sneaky Sasquatch

Apple has bought a game studio for the first time. Digital Trends reported on Tuesday that the company has scooped up RAC7. The two-person team is behind the Apple Arcade hit Sneaky Sasquatch.

For years, some investors have hoped Apple would apply its full clout to the gaming industry. Although recent years have seen the launches of Apple Arcade and Game Mode for Macs, there’s still untapped potential. Another piece of news on Tuesday makes it easier to speculate that something is brewing. Bloomberg reported that the company will launch a revamped gaming app at WWDC. The new app is said to replace the oft-forgotten Game Center.

However, Giovanni Colantonio of Digital Trends suggests the acquisition isn’t necessarily a sign of what’s to come. He notes that Apple described the RAC7 purchase as a unique situation to help the small studio grow. “We will continue to deliver a great experience for Apple Arcade players with hundreds of games from many of the best game developers in the world,” Apple told the publication.

Sneaky Sasquatch was a launch title for Apple Arcade in 2019. Engadget’s Devindra Hardawar described it as an example of how the service can let developers “cut loose and get weird.” And weird, it is. (Delightfully so!) You play as the mythic Bigfoot, tiptoeing around a forest. What starts as a quirky stealth game takes even stranger turns. As you progress, you’ll learn to drive cars, disguise yourself as a human and hit the slopes.

Over five years later, the quirky title is still one of Apple Arcade’s tentpole games. It sits alongside favorites like Katamari Damacy Rolling Live, Skate City: New York and Threes! And we can’t forget one of Engadget’s all-time favorite games, Balatro. The “almost perfect” port of the deck-building game hit the service last year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/apple-buys-the-maker-of-sneaky-sasquatch-210305065.html?src=rss 

EU regulators are investigating Pornhub and three other sites

European regulators are investigating Pornhub. On Monday, the European Commission (EC) accused the platform of not doing enough to block underage access. Also included in the investigation are Stripchat, XNXX and XVideos.

The EC suspects the porn sites have breached the Digital Services Act (DSA), which includes child safety measures. Specifically, it accused the platforms of lacking age restriction tools. All four sites let EU users watch content after clicking a single button to confirm they’re over 18.

In a statement to Engadget, Pornhub said it’s “fully committed” to the online safety of minors. “Our sites are fully RTA compliant as rated by the Association of Sites Advocating Child Protection (ASACP), and are strictly reserved for those of legal age only,” the company said. It added that it believes device-level verification, rather than on the website, is “the real solution.”

“Children should not have access to pornographic content,” EC spokesperson Thomas Regnier said at a press conference (via The Guardian). “This is why today the commission has opened [the] investigations.”

Next, regulators will carry out an in-depth probe. If the companies are found to be in violation, they could face fines of up to six percent of their global annual turnover. However, the EC could also accept remedies from the companies.

The DSA allows the commission to regulate online platforms with over 45 million users. Those missing that mark fall under the jurisdiction of the EU’s 27 member states. On that note, the commission said Stripchat no longer meets that threshold. Moving forward, it will be regulated by Cyprus, where its parent company operates. However, the new designation doesn’t take effect for four months, so it remains part of the probe.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/eu-regulators-are-investigating-pornhub-and-three-other-sites-194234570.html?src=rss 

Cities: Skylines II delays Bridges & Ports DLC to Q4

The saga of Cities: Skylines II has involved a lot of frustration, and the years-long ride still doesn’t appear to be over. The latest news from the developer is yet another delay, this time for the planned Bridges & Ports DLC. Colossal Order will release a small free update to the game on June 11 as planned, but the full expansion is now being pushed back to some time in Q4.

A post from the team on publisher Paradox Interactive’s forum explained that the delay was based on early access feedback that the DLC still needs more polish. “That left us with a difficult choice: delay the release once again to add more depth, or release it as-is, knowing players may feel it falls short,” the update states. “We believe the current content is enjoyable, but we’re not blind to what’s missing, and to bring it to the level you deserve, we need more time.”

The last players heard from Colossal Order was also a delay, in that instance for the console port of the city-builder. The studio said the version wouldn’t be available before summer 2025, but a more specific date hasn’t been shared yet. Cities: Skylines II has had a challenging life cycle for both the players and the developers, so it’s particular tough to hear that the game is still struggling.

This article originally appeared on Engadget at https://www.engadget.com/gaming/cities-skylines-ii-delays-bridges–ports-dlc-to-q4-200052345.html?src=rss 

Texas enacts age-verification law for app stores

Texas is the latest state to adopt an age-verification law for app stores. Despite lobbying from big tech, reportedly including a personal call from Apple CEO Tim Cook, Governor Greg Abbott has signed a bill that requires app stores to verify users’ ages and obtain parental approval for a minor to download software or make in-app purchases.

The sponsors of the Texas bill said it was intended to protect children and teens from inappropriate content. “This puts tools in the hands of parents to make decisions for their own children,” said bill author Angela Paxton. The Republican state senator is married to Texas Attorney General Ken Paxton

Utah was the first state to enact legislation that places responsibility on app store operators to check users’ ages. Similar to the Texas endeavor, Google also petitioned Utah’s governor for that bill to be vetoed. Apple and Google have pushed back against these age-verification measures, arguing that they pose privacy risks for all users by creating a new infrastructure where they need to submit personal information. “We believe there are better proposals that help keep kids safe without requiring millions of people to turn over their personal information,” Apple said regarding the new Texas law.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/texas-enacts-age-verification-law-for-app-stores-190603522.html?src=rss 

Video Games Weekly: Grand Theft Auto is no friend to the queer community

Welcome to the initial installment of Video Games Weekly on Engadget. Expect a new story every Monday (yes, we realize today is Tuesday), broken into two parts. The first is a space for short essays, observations and ramblings about video game trends and related topics from me, a reporter who’s covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.

Please enjoy — and I’ll see you next week.

I’ve noticed a growing sentiment in some of my favorite queer gaming forums regarding Grand Theft Auto VI, and it’s both making me laugh and causing me deep anxiety about the malleable nature of our shared reality. When the second trailer for GTA VI dropped on May 6, one of its protagonists, Jason, became an instant sex symbol among the gays, and the thirsty memes started rolling in. This was light-hearted and fun, but at the same time, the alt-right gaming crowd was freaking out about Jason being too gay — even though, canonically, he’s clearly a straight dude. Queer players accused the neo-Nazis of projection, and the memes exalting Jason as a gay icon ramped up, until, somewhere along the way, it stopped being a joke. I started to see earnest comments suggesting the GTA franchise was a bastion of inclusion and an outspoken friend to the LGBT+ community. I saw queer players talk about GTA VI as if it were going to be a warm and welcoming space, something made for us.

And I oop — that is some serious grand theft gaslighting, friends.

I’m not here to burst any bubbles, and I sincerely hope that GTA VI presents well-rounded, diverse characters with thoughtful storylines. However, when it comes to queer issues, that’s just not what the series does. GTA has a history of perpetuating harmful stereotypes about transgender people in particular, and GTA V specifically provided a platform for players to enact violence against trans characters.

I covered this topic in-depth in 2020, and at the time I spoke with Dr. Ben Colliver, a lecturer in criminology at Birmingham City University and the author of “Representation of LGBTQ Communities in the Grand Theft Auto Series.” Violence against trans people in the United States has long been recognized as an epidemic, and in 2025, the situation is worse than ever — lawmakers are legalizing transphobia and shutting down access to gender-affirming care, using trans lives as a political football. It’s a bad time for the LGBT+ community to have false friends, which is one reason I cringe when I see people rewriting the history of GTA.

Ugly stereotypes and targeted violence are part of GTA’s DNA, so the common argument here is that, actually, the series punches in all directions and that means it isn’t discriminatory. But, this take doesn’t hold up to scrutiny. Dr. Colliver’s analysis found that straight, cis men in GTA games remain largely unscathed, and characters who represent oppressed groups are often the ones used as punchlines.

“Largely it is LGBT people, sex workers and women who are portrayed in a bad way,” Dr. Colliver said in 2020. “Typically, men in the game conform to almost these traditional masculine stereotypes that we expect of men around violence and aggression.”

The only subject that GTA really takes seriously is masculinity, and even then it approaches the topic from a basic lens. GTA presents mainstream straight-male power fantasies with a Michael Bay flair and a teenage sense of edginess, and GTA VI looks to be more of the same. That’s even with the inclusion of a female protagonist — Lucia, who is very much involved with Jason, who is actually straight-coded despite appealing massively to gay men, which I believe was a total accident on Rockstar’s part.

(And because I can hear your screams from here: Yes, The Ballad of Gay Tony exists and it’s a fine piece of DLC for GTA IV focused on a queer character. The thing is, it came out 16 years ago — before Rockstar built trans violence into GTA V — and even though it was incredibly well-received, the studio has yet to return to its blueprint. I find that fact more telling than anything else.)

GTA is a non-subversive franchise built for basic bros, and this fact is only reinforced by the homogeneity of Rockstar Games and the complacency of its parent company, Take-Two Interactive. We don’t have data about queer representation at Rockstar, but at Rockstar North in 2024, women composed less than 12 percent of employees in the highest-paid roles. Across the studio, women’s average hourly pay was 43 percent lower than men’s. In its annual investor report filed this month, Take-Two removed all references to diversity and inclusion, and deleted any mention of awards the company has received for supporting LGBT+ employees. These moves are intended to appease President Donald Trump, and it’s the exact type of spineless, bootlicking behavior that the GTA series is supposed to mock.

Personally I love doing crimes and messing with cops, and as it turns out, so do most other video game fans. This mass-appeal ethos has helped make GTA one of the industry’s most enduring franchises. Please, just don’t bank on GTA VI being progressive or actively inclusive from a queer standpoint. We don’t need another reason to be disappointed nowadays.

More than that, we can’t let the alt-right reality consume our own. The people complaining about Jason being too gay are the same ones claiming that Widow’s ass isn’t visible enough in her Overwatch 2 Cammy skin — they are unserious people making bad-faith arguments about games as an art form. Do not absorb their messaging and do not engage with their lies. Think critically about their angles of attack and, meanwhile, play all the queer games you want to. One of my personal recent favorites is Sorry We’re Closed, if you’re looking for a sexy, campy place to start.

The news

Night School nabs Obsidian veteran Carrie Patel

Avowed director and longtime Obsidian narrative lead Carrie Patel has joined Night School, the studio behind the Oxenfree series, as a game director. This is a big get for Night School and a sign that the team has some stability in its future. Netflix acquired Night School in 2021, before the launch of Oxenfree 2 and as part of the streaming company’s big push into video game development and publishing. Netflix has since closed one internal AAA studio and reduced its third-party output, but it seems Night School is secure and working on something story-heavy, if Patel’s involvement tells us anything.

The first video game included in Cannes

Lili made history in May as the first video game to be included in a Cannes Festival competition, and it looks super rad. Lili is a contemporary, neo-noir interpretation of Macbeth, presented in full-motion video and set on the streets of Iran, featuring webs of government corruption and witches who work as hackers. It’s a collaboration between the Royal Shakespeare Company and iNK Stories, the studio behind the award-winning game 1979 Revolution: Black Friday. Lili is already on the festival circuit but it’s still in development, and it’s due to be publicly available in or just after late 2025.

Troubles are bubbling at Bungie around Marathon

Bungie only revealed Marathon in April, but the game is already enduring a rocky pre-launch period. First, the studio had to publicly apologize and review all of its Marathon assets after it was confirmed that the game’s alpha included stolen artwork. Then, Forbes dropped a report documenting the current tensions at Bungie, saying morale at the studio was in “free fall” across every department. The most recent rumblings around Marathon, which is due to land in September, are that its marketing plans have been scuttled completely.

GeoGuessr ditches the EWC after a brief protest

GeoGuessr will no longer be included in the Esports World Cup after a quick — and clearly effective — community blackout. The most prolific GeoGuessr map creators pulled their contributions from the game to protest its participation in the EWC, calling the tournament “a sportswashing tool used by the government of Saudi Arabia to distract from and conceal its horrific human rights record.” Less than a day after the blackout began, GeoGuessr AB responded by abandoning the event, writing, “You — our community — have made it clear that this decision does not align with what GeoGuessr stands for. So, when you tell us we’ve got it wrong we take it seriously.”

FTC admits defeat against Microsoft

The FTC was the last remaining voice rallying against Microsoft’s acquisition of Activision Blizzard, and it’s now been silenced for good. The FTC officially dismissed its case against Microsoft after losing its latest appeal earlier this month.

A reminder that Clair Obscur: Expedition 33 is a very good game

In a cute moment of serendipity, Clair Obscur: Expedition 33 has sold 3.3 million copies in its first 33 days on the market. If you were waiting for a sign to start playing, this might be it.

This article originally appeared on Engadget at https://www.engadget.com/gaming/video-games-weekly-grand-theft-auto-is-no-friend-to-the-queer-community-193059427.html?src=rss 

WhatsApp finally launches an official version for iPads

The wait is (finally) over. There’s an official WhatsApp release for Apple iPads. It only took 16 years, as WhatsApp first entered the scene all the way back in 2009. As a matter of fact, the messaging platform predates the iPad itself, which launched in 2010.

The iPad offers much more screen real estate than a smartphone, and Meta seems to have made good use of the extra space. The app takes advantage of the tablet’s multitasking features like Split View and Slide Over, so users can view multiple apps at once. This lets folks, for instance, browse the web as they chat with a friend.

The iPad version of the app also works with Magic Keyboard and Apple Pencil, which should speed up conversations. It allows for video and audio calls with up to 32 people, and integrates with both the front and rear cameras. Just like other versions of WhatsApp, chats sync across devices. WhatsApp for iPad is available right now via the App Store.

One down, one to go. We are still waiting for Meta to make a dedicated Instagram app for iPad tablets. Recent reports indicate that the company is actually working on it, after a long 15 years in which we all have had to use a resized iPhone app and pretend we were enjoying ourselves.

This article originally appeared on Engadget at https://www.engadget.com/apps/whatsapp-finally-launches-an-official-version-for-ipads-165608577.html?src=rss 

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