Magic: The Gathering lands deal for film and TV adaptions with Legendary Entertainment

Hasbro Entertainment and Legendary Entertainment have joined forces to bring Magic: The Gathering to the big and small screens. The pair have signed a licensing deal to create “a live-action feature film and television universe” inspired by the card game. First up will be a movie, with other media to follow, but that’s all that’s been revealed so far.

Longtime MTG fans might feel skeptical about this announcement, because this isn’t the first time the intellectual property has been promised some kind of film or television adaptation. The card game’s Fandom wiki page lists many of the proposed movie projects over the years. First up was a plan for multiple movies with Universal all the way back in 2008, which never yielded anything. Then Hasbro made an attempt at a movie with Twentieth Century Fox in 2014, but that was also never heard from again. Netflix has also been attached to two different rumored Magic projects, but it seems like the streamer’s animated TV series might really come to pass, with a post on Tudum from September 2024 promising that it’s really happening and in production.

Legendary Entertainment has had several projects drawing on geek culture, usually bringing a big budget and a dark edge to their work. Most recently the studio worked on Dune and Dune: Part Two, and it also was involved in Christopher Nolan’s take on Batman in The Dark Knight movies as well as the Warcraft movie. MTG has a lot of lore to draw on, so there’s plenty of fodder for a cinematic universe. Here’s hoping the producers and talent have the understanding to turn all that potential into a good movie.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/magic-the-gathering-lands-deal-for-film-and-tv-adaptions-with-legendary-entertainment-000159168.html?src=rss 

US lawmakers want DeepSeek banned from government devices

Two US Congress members plan to introduce bipartisan legislation to ban China’s DeepSeek AI chatbot from government devices. The bill’s announcement came after a security expert said DeepSeek not only poses a threat to US AI stocks; it’s also a national security risk. The chatbot has recently been the most downloaded app in the US.

U.S. Representatives Josh Gottheimer (D-NJ) and Darin LaHood (R-IL), each party’s senior-most member on the House Select Committee on Intelligence, plan to introduce the “No DeepSeek on Government Devices Act.” If all of this sounds familiar, the move echoes Congress’ blocking of TikTok from government devices in 2022. That was the opening salvo in a saga that culminated in the US-wide ban the app is now staring down.

The alarm follows an independent analysis from Feroot Security claiming that DeepSeek’s code sends user data directly to the Chinese government-owned China Mobile. “We see direct links to servers and companies in China that are under control of the Chinese government,” Feroot analyst Ivan Tsarynny said in an interview with ABC News. “This is something we’ve never seen before.”

“Our personal information is being sent to China, there is no denial, and the DeepSeek tool is collecting everything that American users connect to it,” Tsarynny told the Wall Street Journal. ABC reported on Wednesday that multiple cybersecurity experts verified Feroot’s findings.

The US Navy and NASA have already banned DeepSeek from their employees’ devices. Texas is the only state to have blocked the app from government devices. Three other countries have already beat the US to the punch in banning the app: Italy, South Korea and Australia.

LaHood warned of the app’s dangers. “The national security threat that DeepSeek — a CCP-affiliated company — poses to the United States is alarming,” the Representative wrote in a press release. “DeepSeek’s generative AI program acquires the data of US users and stores the information for unidentified use by the CCP. Under no circumstances can we allow a CCP company to obtain sensitive government or personal data.”

“We must get to the bottom of DeepSeek’s malign activities,” Gottheimer wrote. “We simply can’t risk the CCP infiltrating the devices of our government officials and jeopardizing our national security.”

This article originally appeared on Engadget at https://www.engadget.com/ai/us-lawmakers-want-deepseek-banned-from-government-devices-212230100.html?src=rss 

Protecting the US from hackers apparently isn’t in Trump’s budget

Members of the Department of Homeland Security’s Cybersecurity and Infrastructure Security Agency (CISA) are being forced to choose between staying at their jobs or taking a government buyout, NPR reports. The buyout program is one of several methods the current administration is deploying to shrink the federal government under the guidance of the “Department of Governmental Efficiency” (DOGE), an advisory group lead by Elon Musk.

CISA was creating during the first Trump Administration in 2018 to protect key infrastructure from cyber attacks and advise the government and its partners on building more secure infrastructure in the future. The agency played an important role in investigating Salt Typhoon in 2024, the hacking group that breached US telecom companies to get at government officials. Considering cybersecurity is becoming more critical, not less, short-staffing the agency could lead to problems.

The consequences of hollowing out or effectively eliminating key government agencies and departments don’t seem to be a concern of DOGE or the Trump Administration, however. Along with CISA, staff at the IRS, CIA and Department of Education have also reportedly received the buyout ultimatum. The offer gives government employees until midnight on February 6 to accept a buyout and receive pay through October, or come back to work in-person, agree to new performance standards and promise to be “reliable, loyal and trustworthy,” according to USA Today.

The deal mirrors a similar offer Musk made to Twitter employees after he acquired the social media platform in 2022, even down to language describing it as a “Fork in the Road.” A key difference between then and now is budget. The government hasn’t set aside money to pay a bunch of employees to do nothing for eight months, and its not clear it plans to, because Congress ultimately controls government spending. Beyond that, a legal fight might make the whole thing moot. A US district judge in Boston has already ruled against the buyout deal, giving government employees until at least Monday to make a decision, Reuters writes, and there’s the possibility of another extension still on the table.

This article originally appeared on Engadget at https://www.engadget.com/general/protecting-the-us-from-hackers-apparently-isnt-in-trumps-budget-195915036.html?src=rss 

Get one year of Peacock Premium for only $30

Looking for a new streamer to fill the endless daily void? A year of Peacock Premium is on sale for just $30. Just use the code “WINTERSAVINGS” at checkout. This is a major discount of over 60 percent, as the typical price is $80.

It’s important to note that, despite the name, this isn’t the actual premium tier. It includes ads, which could be a dealbreaker for some. However, there’s plenty to watch on this platform for those okay with the occasional long and harrowing commercial about random pharmaceuticals. Peacock, after all, easily made our list of the best streaming services.

The platform is home to all kinds of original content, from Rian Johnson’s Poker Face to that surprisingly fun Twisted Metal adaptation. It’s also the only place to watch the dearly-departed AI-centric sci-fi romp Mrs. Davis. During its early years, Peacock invested heavily in scripted comedy and a lot of that stuff is still on the platform. This includes shows like Rutherford Falls, Bust Down and MacGruber.

More recently, the streamer has found success with shows like Ted, Hysteria! and Laid. It also has all kinds of reality TV shows, if that’s your bag, as NBC owns Bravo.

If this deal interests you, get on it quick. The aforementioned coupon code stops working on February 18. Also, this deal is only for new subscribers.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/get-one-year-of-peacock-premium-for-only-30-195123398.html?src=rss 

The ESA wants to replace E3 with a bunch of buzzwords

The Entertainment Software Association is making a fresh attempt to launch a gaming event. The new project is called iicon, or the “interactive innovation conference.” It’s not as catchy a name as E3, and sadly for the average gaming fan, it’s probably not an event they’ll care about as much as E3.

On the positive side, most of the big businesses in games that would have hosted sprawling booths at Los Angeles Convention Center back in the day have already signed on to this new endeavor. Sony, Nintendo, Microsoft, Disney, EA, Epic Games, Ubisoft, Square Enix, Take Two Interactive, Amazon Games and Warner Bros. Games are all named as participants.

However, the announcements on social media promote iicon as being for “visionaries,” “changemakers” and “innovators,” so our best guess is that this event will swing more toward the corporate side of gaming where people might use that language unironically. If that’s the case, this won’t really be a replacement for the heyday of E3, when studios big and small would showcase their upcoming projects and drop internet-breaking surprises. Instead, the inaugural event in April 2026 sounds like it will focus more on moving the needle, brand alignments and synergy.

Since the old ESA event’s decline and eventual demise in 2023, the consumer side of gaming is mostly being served by splashy events run by Geoff Keighley: the Summer Game Fest and the Game Awards. Both have already announced their 2025 dates.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-esa-wants-to-replace-e3-with-a-bunch-of-buzzwords-191544789.html?src=rss 

Prime Gaming’s February freebies include BioShock Infinite and Wolfenstein: Youngblood

Amazon has shared a list of video games that Prime members can snag for free this month, and there are some real gems. It’s a nice mix of AAA and indie titles. Additionally, the company revealed some new titles coming to the cloud-gaming platform Luna.

BioShock Infinite Complete Edition is available right now. This version includes the full game, as originally released back in 2013, plus all of the various DLC and add-ons that came after. We called it “an easy story to fall in love with” in our official review, and that certainly stands to this day.

The Talos Principle: Gold Edition is also ready to play right now. Just like Bioshock, this is the full game plus all of the DLC. We loved this story-driven puzzle title upon its release in 2015, calling it “mysterious and haunting, creative and beautiful.” It’s also super fun. Incidentally, there’s a remake coming sometime this year.

Other titles coming to Prime Gaming this month include Wolfenstein: Youngblood on February 20 and Deus Ex: Human Revolution – Director’s Cut on February 27. On the indie front, the co-op shooter AK-xolotl: Together is available right now and the pixelated roguelike western Colt Canyon drops on February 20.

Prime Gaming members in many parts of the world, including the US and much of Europe, also have access to the company’s cloud-gaming platform Luna. A bunch of new titles have hit the service this month, all of which are available to play right now.

These include Devil May Cry 5, Batora: Lost Haven, Fallout New Vegas: Ultimate Edition and Fallout 3: Game of the Year Edition. Other freshly-dropped games include the fantastic action RPG Nobody Saves the World Complete and a whole bunch of Fortnite-adjacent titles, such as the original game, Lego Fortnite Brick Life, Fortnite Festival and more.

This article originally appeared on Engadget at https://www.engadget.com/gaming/prime-gamings-february-freebies-include-bioshock-infinite-and-wolfenstein-youngblood-182321261.html?src=rss 

Google’s Magic Editor will watermark its AI-tweaked photos

Spotting AI’s work can be increasingly difficult as its capabilities and subtleties continue to improve. This continued shift makes labeling AI generated work all the more critical — something that is being done in bits and pieces. The latest development to do so comes from Google, which will now use SynthID technology to mark mages edited using Reimagine in Magic Editor

Google DeepMind launched SynthID in 2023, a technology that allows for imperceptible digital watermarks within any content created with generative AI. The company has previously used it in AI-powered programs such as Lyria, Imagen and Gemini. 

Now, SynthID will be making its literal mark on Magic Editor. The tool allows users to reimagine their photos by moving, erasing or adding special effects to different aspects of the image. The Reimagine feature is available for anyone 18 or older and on the Pixel 9 or later. Users who click Reimagine can enter a prompt to change bits of the image. Google recommends entering specific, simple phrases, such as “autumn leaves,” and then explore potential options before picking one. The only difference is now that image will have a watermark from SynthID. It’s available for anyone to see by clicking “About this image.”

This article originally appeared on Engadget at https://www.engadget.com/ai/googles-magic-editor-will-watermark-its-ai-tweaked-photos-170009281.html?src=rss 

OpenAI co-founder John Schulman has left Anthropic after less than a year

Less than a year into his tenure at the company, OpenAI co-founder John Schulman is leaving Anthropic. The startup confirmed Schulman’s departure after The Information, Reuters and other publications reported on the exit.

“We are sad to see John go but fully support his decision to pursue new opportunities and wish him all the very best,” said Jared Kaplan, Anthropic’s chief science officer, in a statement the company shared with Engadget. Schulman left OpenAI last August alongside Peter Deng, the company’s former vice-president of consumer product. Schulman is considered one of the original architects of ChatGPT.

Following his departure from OpenAI, Schulman said he was joining Anthropic to focus on AI alignment — the process of making machine learning models safe to use — and a desire to return “to more hands-on technical work.” Schulman hasn’t publicly said why he decided to leave Anthropic, nor what he plans to do next. His X profile still says he “recently joined” Anthropic.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-co-founder-john-schulman-has-left-anthropic-after-less-than-a-year-171124425.html?src=rss 

DeepSeek limits model access due to overwhelming server demand

DeepSeek recent explosion in popularity continues to be a problem for the AI startup. In a notification spotted by Bloomberg, the company said it was temporarily limiting access to its application programming interface service in response to a shortage of server capacity. 

“Due to current server resource constraints, we have temporarily suspended API service recharges to prevent any potential impact on your operations,” DeepSeek said. “Existing balances can still be used for calls. We appreciate your understanding!” Separately, DeepSeek announced pricing for its chat model would increase to $0.27 per million input tokens and $1.10 per million output tokens starting February 8.

DeepSeek has been dealing with overwhelming demand for its services since the debut of its R1 model on January 20. The company’s emergence as a leading premier AI provider, and the fact it was able to train R1 for a fraction of the price it cost OpenAI to develop its o1 reasoning model, sent US investors into a panic. Major tech stocks, including NVIDIA, shed $1 trillion of value the Monday after DeepSeek’s chatbot hit the top of the App Store. Since then, OpenAI has released its o3-mini model and Deep Research feature for ChatGPT. 

This article originally appeared on Engadget at https://www.engadget.com/ai/deepseek-limits-model-access-due-to-overwhelming-server-demand-151339342.html?src=rss 

Capcom Fighting Collection 2 is a celebration of early 2000s brawlers

Fighting games fans thought it would never happen. But then the first Capcom Fighting Game Collection came out last fall with remasters for some of the most important titles from the mid to late 90s (plus one from the 2000s) — all in the same package. We’re talking about absolute classics like X-Men: Children of the Atom, Marvel Super Heroes and most importantly, Marvel vs. Capcom 2. But the goodness doesn’t stop there because in a few months, another anthology is due out — the Capcom Fighting Collection 2 — which features an arguably even stronger lineup of brawlers from the early 2000s. And after getting the chance to preview the game prior to its official release on May 16, this assemblage is both a tribute to fighting game history and a great way to waste time smashing buttons.

Capcom/SNK

Before we get in too deep, I should mention that only three out of the eight total titles were playable during my demo (Capcom vs SNK 2: Mark of the Millenium 2001, Street Fighter Alpha 3 Upper and Project Justice). Regardless, here is the complete lineup of games in Capcom Fighting Collection 2:

Capcom vs. SNK: Millennium Fight 2000 PRO

Capcom vs SNK 2: Mark of the Millennium 2001

Capcom Fighting Evolution

Street Fighter Alpha 3 Upper

Power Stone

Power Stone 2

Project Justice

Plasma Sword: Nightmare of Bilstein

The original marquee cards are just one of the many extras included for each game in the Capcom Fighting Collection 2. 

Capcom/SNK

Now I’ll be the first to admit that I don’t have a ton of experience with SFA3U or Project Justice compared to some of the other titles in this collection, but even with the latter featuring what looks like crude graphics by modern standards, it’s clear there’s an interesting fighting game beneath those big blocky polygons. Plus, thanks to a huge catalog of extras like classic instruction cards and move lists, it was easy to pick up the basics while getting additional context into the game’s development. I can’t wait to play more.

Meanwhile, Street Fighter Alpha 3 Upper represents a version of the game that was hard to get outside of Japan and features a complete roster, including the six characters that were only available in certain home console releases. Notably, there’s also a fix for the glitch that allowed easy infinites when using the V-ISM mechanic, which is an oft-cited reason why the game didn’t catch on (especially in the West) as it upset balance and allowed people to abuse custom combos.

Capcom/SNK

But without a doubt, the crown jewel of the entire collection is Capcom vs SNK 2, which, in my opinion, is one of the top 10 fighting games of all time. From its funky character select screen with those iconic diamond tiles to an incredible soundtrack filled with bangers like the songs for the New York, Barentsburg and London stages, it’s got more style and personality than it knows what to do with. Seriously, put those tracks on and if you aren’t instantly bobbing your head to the beat, you might be dead inside.

CvS2 also offers more polished takes on the ratio system from its predecessor and the ISMs from SFA3 with the Groove system that gives you a wealth of playstyles for every character. So even though I only had 30 minutes to play, I couldn’t help but grin every time I got to unleash a custom combo using A-Groove Ken or troll the CPU with ratio four Haohmaru. The controls are tight, the graphics are super crisp and the game plays just as well as I remember. Better, even, considering today’s controllers and arcade sticks are more precise than anything we had 20+ years ago.

Capcom/SNK

While I didn’t have a chance to test it, it’s also important to note that the collection is adding online multiplayer with rollback netcode to every game. This should be a huge upgrade when compared to alternative solutions such as apps like Fightcade, which often aren’t as stutter-free as proper in-game matchmaking (as evidenced by some of the hiccups in the clip above). My one small complaint is that while I appreciate little details like having a bunch of visual treatments that make the game look better when played on modern LCDs compared to old-school CRTs, I wish they came with more descriptive labels instead of simply being listed as Filter A, B, C, etc.

But perhaps most importantly, by putting all these games in one place, it’s so much easier for people to access titles like CvS2, which have been hard to find since its original release back in 2001. Honestly, I’d pay $40 just to have a modern version of CvS2 and Power Stone 2 that I can play without dusting off a PS2 or Dreamcast (the latter of which I don’t even own). So to get both of those alongside six other titles with tons of original art, improved training modes, a couple of bonus songs and a limited edition comic book (only for physical copies, though) feels like a truly excellent value. Sure, these games might just be rereleases, but for those with fond memories of early 2000s fighting games, it feels like this is true love we’re makin’ all over again.

The Capcom Fighting Collection 2 is available for pre-order now with official sales starting on May 16 for $40.

This article originally appeared on Engadget at https://www.engadget.com/gaming/capcom-fighting-collection-2-is-a-celebration-of-early-2000s-brawlers-150055451.html?src=rss 

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