Google I/O 2025 kicks off on May 20

Google has set the date for its next I/O developer conference. This year, the annual event will take place over two days starting on May 20, the company announced on Tuesday. As in previous years, the conference will feature an in-person component at the Shoreline Amphitheatre right on the company’s doorstep in Mountain View, California. 

“We’ll start day one with keynotes, followed by breakout sessions, workshops, demos, networking opportunities and more continuing on day two,” Google said. In a separate email the company sent to Engadget, it promised to share updates on Gemini and Android, alongside new innovations related to web and cloud development. Last year’s conference saw Google spend a lot of time talking about AI, including initiatives like Project Astra, and it’s probably a safe bet to say I/O 2025 will be similar in that regard. 

Notably, this year I/O will overlap with Microsoft Build, which is set to run from May 19 to 22. Like I/O, Build is expected to include a major focus on AI.   

This article originally appeared on Engadget at https://www.engadget.com/ai/google-io-2025-kicks-off-on-may-20-212810869.html?src=rss 

Apple’s Studio Display is $300 off right now

The Apple Studio Display is available with a discount of $300 from Amazon. This discount applies to all versions, so prices range from $1,300 to $2,000. For the uninitiated, the Studio Display is available with a standard glass design or a nano-texture glass design that helps reduce reflections. There’s also a model with both a tilt and height-adjustable stand. The cheapest version, at $1,300, is the standard glass with a tilt-adjustable stand or a VESA mount.

The Studio Display made our list of the best monitors, and this is particularly true for Mac users. The 27-inch screen boasts a 5K resolution with a max refresh rate of 60Hz. It has several useful connection options, including a trio of USB-C ports. The monitor also includes built-in speakers and a 12-megapixel camera that keeps the subject constantly in frame, thanks to Apple’s Center Stage software.

We called out the display’s excellent build quality in our official review. We also appreciated the bright screen, up to 600 nits, and the accurate color reproduction. The speakers are excellent, as is the three-mic array that accompanies the webcam. The webcam itself, however, is a bit on the dull side.

So what’s the downside? At the end of the day, this is just another IPS LED display with a relatively low refresh rate and single-zone backlighting. Today’s discount makes Apple’s extreme pricing on this unit a bit more palatable, but $1,300 (at minimum) is still a pretty big investment for a monitor. The add-ons are also extremely pricey. It costs a whopping $400 to add a height-adjustable stand and $300 for that nano-texture glass coating.

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This article originally appeared on Engadget at https://www.engadget.com/computing/apples-studio-display-is-300-off-right-now-195210809.html?src=rss 

Microsoft wants to hand off much of its Army HoloLens program to Palmer Luckey’s Anduril

Microsoft’s six-year-old program to make HoloLens headsets for the US Army could be getting some extra help. If the Department of Defense approves the deal, the company will expand its existing partnership with Anduril Industries, Palmer Luckey’s defense startup, for the next stages of the Integrated Visual Augmentation System (IVAS) program.

Microsoft, which spearheaded the program, would transition into supplying AI and cloud infrastructure. Meanwhile, Anduril would do pretty much everything else, including “oversight of production, future development of hardware and software and delivery timelines.”

Anduril makes a wide array of defense tech, including drone interceptors, sentry towers, comms jammers, drones and even an autonomous submarine. But given Luckey’s background as the primary inventor of the Oculus Rift — and, by extension, the modern consumer XR industry — the IVAS program could perhaps be the defense tech startup’s most natural fit.

US Army / Microsoft

Microsoft started working with the Army in 2019, using a modified HoloLens 2 for a headset that reportedly felt like “a real-life game of Call of Duty.” Early prototypes allowed soldiers to see a virtual map showing their squad’s locations, a compass and their weapon’s reticle. Thermal imaging served as an alternative to traditional night vision headsets.

But the program ran into speed bumps, one of which was all too familiar to many who tried poorly designed VR games: It made them want to hurl. In addition to nausea, the headsets also led to eyestrain and headaches. Their bulk, limited field of view and — perhaps worst of all — an emitted glow (which could make them easy pickings for an enemy) didn’t help, either.

The problems contributed to Congress denying the Army’s request to buy 6,900 pairs as part of a 2023 government funding bill. Instead, it allocated $40 million for Microsoft to develop a new version, which the Army accepted later that year. However, the headset has yet to make it onto the battlefield.

Bloomberg reported on Tuesday that early feedback of the latest IVAS prototypes is encouraging, but the Army wants the cost to be “substantially less than” each headset’s currently projected $80,000. The Army could eventually order as many as 121,000 devices, but the new version would still need to pass a high-stress combat test this year before going into full production.

In December, Anduril partnered with OpenAI to develop AI for the Pentagon. That deal will have the ChatGPT maker supplying its GPT-4o and OpenAI o1 models to Anduril’s drone defense systems for the military.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/microsoft-wants-to-hand-off-much-of-its-army-hololens-program-to-palmer-luckeys-anduril-190223240.html?src=rss 

What to expect at Amazon’s devices event on February 26

Amazon is holding an event on February 26 at 10AM ET. While we don’t exactly know what the company plans on showing off, we certainly have some educated guesses. Let’s get into it.

First of all, the company’s hardware chief, Panos Panay, and his devices and services team will be on hand. This indicates the presence of new gadgets at the event. However, the main focus will likely be more information on the long-promised next-gen Alexa.

Invites are out! Seems like the smarter and ‘remarkable’ version of Amazon’s Alexa is finally launching on Feb 26th. Can’t wait to try it out. @alexadevs @AlexaGames @alexa99https://t.co/oQhwGjtySx#AmazingAlexa #RemarkableAlexa #SmarterAlexa #NewAlexa #AlexaLaunchFeb26th pic.twitter.com/eQWv3rE8MY

— Voice Games (@voicegames) February 6, 2025

How do we know this? Amazon sent out five versions of a bare-bones invite to the event. Internet sleuths pieced the images together and, lo and behold, the background spells out the word “Alexa.”

The AI-infused refresh has faced several delays since first being announced back in 2023. We reported that the team was having trouble getting the updated chatbot to do basic things, like creating a timer and turning on smart lights. These kinds of tasks have been the bread and butter of the current Alexa chatbot for years. The development team has also reportedly had issues with hallucinations.

The company claims the new LLM-powered Alexa will be able to “process nuance and ambiguity—much like a person would—and intelligently take action.” Amazon says that it’ll be able to complete complex requests, like “Alexa, every weeknight at 9PM, make an announcement that it’s bedtime for the kids, dim the lights upstairs, turn on the porch light and switch on the fan in the bedroom.” That sounds useful, if it works.

That brand-new Alexa would likely benefit from some dedicated hardware, thus the inclusion of Panay and his team. It’s been a while since we’ve gotten updates to the Echo line of smart speakers, so a refresh of some kind is more than likely. It’s also possible the budget-friendly and useful Echo Buds earbuds will get an upgrade.

What shouldn’t we expect? Well, Amazon just introduced some new Kindles at the tail-end of last year. It’d be weird to see an e-reader at this event. Also, while it’s possible the company could introduce new Fire tablets and the like, that doesn’t really gel with the whole Alexa theme.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/what-to-expect-at-amazons-devices-event-on-february-26-193513602.html?src=rss 

Chinese EV maker BYD promises to make all of its models self-driving capable

Chinese EV maker BYD is pretty much the king of EVs in the country, even challenging Tesla in the country. Yesterday, in a company livestream, founder Wang Chuanfu claimed that the company will make all of its models self-driving, including the cheapest ones like the $9,600 Seagull hatchback, the Financial Times reported.

Wang said that BYD is “starting an era where autonomous driving is for everyone” and that self-driving cars will “no longer be an unattainable luxury, but an essential tool.” BYD intends to power its cars with the “God’s Eye” driving system it developed in-house. According to The Straits Times, God’s Eye relies on cameras and radar sensors to perform tasks like valet parking, automatic braking and adaptive cruise control.

Additionally, BYD is joining other local EV makers like Geely, Great Wall Motor and Leapmotor to integrate DeepSeek’s AI into their autonomous driving systems. However, there’s no news about when this will happen. Of course, whether BYD will deliver its promises of accessible autonomous driving remains to be seen as well. Meanwhile, Tesla is struggling to get its software off the ground in China, so whether BYD beats it to the punch is yet another thing to look out for.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/chinese-ev-maker-byd-promises-to-make-all-of-its-models-self-driving-capable-164641323.html?src=rss 

The guy who accidentally threw away $700 million in Bitcoin wants to buy a landfill to find it

James Howells, a British IT worker, mined over 7,500 Bitcoins back in 2009, when they were worth next to nothing. Now a single Bitcoin is worth nearly $100,000, valuing his stash at well over $700 million. Unfortunately, Howells accidentally threw the hard drive he stored the key on in the trash. He has a scheme to get that money back, according to The Guardian. He wants to buy the landfill where it could be buried and dig it up.

Howells doesn’t exactly know where the hard drive is, but has a solid guess based on when he tossed it in the trash. He has it narrowed down to a particular section of a South Wales landfill that houses 15,000 metric tons of waste. The landfill is approaching maximum capacity, so Howells wants to buy it off the city. Officials have warned that the hard drive is “buried under 25,000 cubic meters of waste and earth” as it has been there for almost 12 years.

While the city hasn’t made a final decision, it doesn’t look good for Howells and his “needle in a haystack” plan. There are serious ecological dangers to haphazardly digging up a landfill. The excavation process would be risky and costly. Afterward, the landfill would have to be resealed, another expensive project. The city also has plans to build a solar farm on part of the land.

Finally, there’s the hard drive itself. Would there be anything recoverable after laying underneath tons and tons of trash for 12 years? It seems highly unlikely, though Howells and his investors must have some serious data retrieval specialists standing by.

James Howells threw away $750 million of bitcoin accidentally a decade ago and has been trying to recover the hard drive from a landfill ever since. Today, a judge has rejected his latest attempt to search through 110,000 tons of garbage for his digital gold. pic.twitter.com/douIDzDdQO

— Documenting ₿itcoin 📄 (@DocumentingBTC) January 11, 2025

This is just the latest attempt by Howells to treat the landfill like an archaeological dig site, looking for his lost fortune. He’s been at this for over a decade. In 2017, he pleaded with the city to allow him to dig and officials said no, citing safety concerns and a fear of inciting treasure hunters to descend upon the landfill with shovels.

In 2021, he tried to sweeten the pot by offering the city 25 percent of the recovered Bitcoin. Once again, the city said no. In 2022, Howells came up with a particularly bizarre scheme that involved sending in Boston Dynamics robot dogs to do the digging. You can imagine what the city said to that one (it was no.)

There was another attempt to turn the landfill into a mining facility, which didn’t gain traction. Finally, Howells decided to sue the city of Newport for the right to go traipsing around in the landfill like a really gross, poop-encrusted Indiana Jones. A judge put the kibosh on the lawsuit, ruling that the case had “no realistic prospect of succeeding.”

I lost, they won.

Might appeal.

See what happens.

It is what it is.

End of story…

For Now!!! 🤬

— James Howells (@howelzy) January 9, 2025

So that’s where we are now. Howells and his investors are trying to buy the landfill as the city mulls it over. We’ll update this post when we get some closure on this particularly bizarre story about one man’s quest for wealth. In other news, this is totally going to become a limited series on Peacock or something, right?

This article originally appeared on Engadget at https://www.engadget.com/general/the-guy-who-accidentally-threw-away-700-million-in-bitcoin-wants-to-buy-a-landfill-to-find-it-165314378.html?src=rss 

Kickstarter is rolling out new tools for backers, including a way to split pledges into four payments

Kickstarter just unveiled a bunch of new tools for backers and creators. The most notable of the bunch is called Pledge Over Time and, well, it’s exactly what it sounds like. The tool allows backers to split a pledge into four payments that get pulled from a bank account every two weeks. It’s sort of like Affirm or Klarna.

This feature should also help creators, as it’ll entice more backers to buy into a campaign. It’s available right now, but only to select campaigns. Pledge Over Time is coming to everyone “by spring.” This follows a related tool that was released last year that allows folks to back projects after a campaign has ended.

Kickstarter

The platform is also in the process of refining search and discovery to help backers find stuff that interests them. Kickstarter promises that new search filters and sorting options are coming to web and mobile this spring. The mobile app is also getting an update “by the end of 2025” that lets backers view all of their funded, live and unsuccessful projects in one place.

Kickstarter

There are some changes coming down the pike to make backers feel more secure when pledging. If a project faces “significant fulfillment failures” it’ll get slapped with a notice on the main page. Backers of these projects will also get a notification that outlines the issues and actions that Kickstarter has taken. Project pages will also soon include more details about a creator’s overall track record. Indiegogo already does something similar via its Trust-Proven badge.

For creators, the fundraising platform is introducing add-ons. These are perks that can be added to a campaign after being successfully funded. It gives backers more opportunities to spend money and get cool stuff in return. Shipping management is also being streamlined, as is the tax collection system.

This article originally appeared on Engadget at https://www.engadget.com/social-media/kickstarter-is-rolling-out-new-tools-for-backers-including-a-way-to-split-pledges-into-four-payments-170051752.html?src=rss 

South of Midnight preview: Stopped motion

As I sat down to play the 90-minute South of Midnight preview, I had one major question: Why does the framerate look like that? The trailers display a purposefully choppy animation style that’s meant to be reminiscent of stop-motion, but it wasn’t clear how this effect would be applied in the game’s cutscenes, combat and traversal moments. After playing the preview, I’m still unsure.

I should state my bias at the top: I am super primed to enjoy South of Midnight. I’ve been a fan of Compulsion Games since the studio debuted Contrast in 2013, and I eagerly followed the development of its follow-up, We Happy Few, through 2018. Compulsion’s games are stylish, with an emphasis on polished 3D graphics and lanky characters in fabulous outfits. Microsoft acquired Compulsion in 2018 and the studio has been working on South of Midnight ever since. My intrigue has only grown in the past year, following a drip-feed of trailers with luscious Southern Gothic settings, a bluesy soundtrack and the game’s magic-weilding protagonist, a young Black woman named Hazel.

First, let’s talk about what the game does well. The preview begins at chapter three, after Hazel has discovered the basics of her magical abilities but has not mastered the power flowing through her veins. Hazel is a Weaver, capable of manipulating the invisible strands that hold reality together, and she’s looking for her mother, Lacey, after a hurricane swept through their hometown of Prospero in the American Deep South.

If Hazel is the main character in South of Midnight, the environment is her co-star: The swamps of Prospero are lit with a rich, golden hue and they’re buzzing with surreal life. Towering cypresses, lush ferns and thorny vines the size of tree trunks weave their way through the forest and its cloudy pools. The houses, half-demolished shacks connected over the bayou by crumbling wooden platforms, are filled with rotting trinkets and faded photos, and many have eviction notices stuck to the front doors. Car-sized peaches dot the landscape, plump pinkish skin sticking out of the swampwater and buried at the bases of trees. This land is drowning in magic.

Compulsion Games

Though Hazel is on a linear journey to find her mom, there are plenty of opportunities for light exploring around Prospero. Chapter three features a handful of hidden paths that conclude with glowing bits of Floof, the game’s currency, for Hazel to collect. These alternative routes are positioned in plain sight, but they’re integrated into the landscape off the beaten path, so they’re easy to miss if you’re not paying attention. Hazel explores by running, jumping, double jumping, gliding and wall running, and her movements through the world feel utterly natural. Her abilities build on one another nicely and they’re perfectly responsive, creating a mini parkour flow that I didn’t expect in this game. At times Hazel uses magic to turn ghostly objects into tangible platforms, and her double-jump and glide combo is particularly fun.

Hazel always looks cool, regardless of the framerate. She moves her long, thin limbs with the haphazard confidence befitting a teenage track star, and her clothes — a waffle-stitched sweatshirt tied around her waist, denim jeans, a tank top with a sports bra, leather arm bands and a holster across her chest — are heavily textured, lending each piece a tangible feel. Hazel’s dialogue is delivered with a hefty amount of teenage snark, too, and I laughed out loud when she met the giant talking catfish and immediately was like, “Nope,” and turned to walk away. Actors Nona Parker Johnson, who performs Hazel’s motion-capture and stunts, and Adriyan Rae, Hazel’s voice, have done some fabulous work here.

Compulsion Games

In the preview, Hazel encounters an eccentric local, a few magical creatures and at least one powerful ritual, and she eventually finds herself chasing the ghosts of two brothers, one of whom died after being stuffed inside the trunk of a tree. As she hunts their memories and traps their pain in a blue bottle, banjo music trickles into the scene until it becomes a full-on folk song recounting the brothers’ tragic story. It’s a unique and effective mechanic. The world around Hazel is composed of dark and surreal beauty, and after seeing (and hearing) this sliver of gameplay, I’m eager to uncover all of Prospero’s hidden stories.

Combat in the South of Midnight preview takes place in contained stages, with spiky vines blocking off the exits as soon as the fight begins and the haints — ghosts, in Hazel’s vernacular — pop up. The enemies in this chapter come in three basic forms: tall floaty haint, stationary haint nest and floaty blob haint. The enemies are made of gooey black tendons and red magic, and they attack in specific ways depending on their type. The tall one moves quickly and rushes forward, the nest spews out exploding bugs and the floaty blobs shoot parryable projectiles. 

Hazel has a basic attack, dodge, healing move and four magical abilities: weave, strand push, strand pull and a final locked move. Weave freezes an enemy in place, while strand pull and push can be used to throw objects back in the haints’ faces. Each combat stage starts out with a healing totem that Hazel can tap into once, as long as she can reach it and (on Xbox Series X) press Y. She also receives health regen by pressing Y near a pile of freshly killed haint meat, unraveling their essence for a little boost. These piles are only available for a few seconds after each kill, so there’s some light strategizing involved in staying alive mid-battle.

Compulsion Games

The fights flow just fine, and a lock-on system allows Hazel to swap her attention among the haints on the fly. Parrying projectiles is the toughest ability to master in the preview, but with a little more time to practice, I think it’ll become second nature. South of Midnight is not an open-world RPG or anything, but Hazel has a small skill tree with three upgrades for each of her magical abilities and nine slots to unlock moves like ground slam. A second screen contains Hazel’s collection of magical objects (five slots), patterns (six slots), readables (104 slots) and storybooks (14 slots). By the end of the demo, I’d collected four magical objects and one readable. Just looking at the menus, it seems like South of Midnight is a contained, sub-20-hour experience.

I guess it’s time to talk about the game’s animations. South of Midnight begins with a gorgeous, handcrafted stop-motion intro movie that brings Hazel and her storybook adventure to life, but after that, the game’s stop-motion conceit only half-works. Hazel’s movements and the world at large are supposed to render at 60 fps, while her facial expressions in cutscenes render at something closer to 15 fps, mimicking the “animated in twos” style of Into the Spider-Verse. This appears to be true for anything in the game with a face, and it’s particularly apparent with the catfish character, which is basically all mouth. When it all comes together as Compulsion intended, the effect looks and feels very cool. Unfortunately, this is a rare occurrence.

In practice, the stop-motion effect is inconsistent during third-person exploration moments and close-up cutscenes, and it tends to feel less artistic, and more like the game simply has an erratic framerate. It’s possible to turn off stop-motion effects and I tried this, but honestly, I couldn’t spot the difference. Even with stop-motion turned off, Hazel is rendered at an unpredictable rate that often dips well below 60 fps. The framerate issue appears across characters and vignettes, and it’s especially shitty during brightly lit memory scenes, where NPCs appear in front of Hazel as glowing white ghosts, filled with particles and visually stuttering all over the place.

South of Midnight targets 4K/60 on Xbox Series X, but my preview at times felt like it struggled to maintain 30 fps. Even with stop-motion turned off, the image never felt stable. What’s more troubling, though, is the screen tearing that appears throughout the preview, spawning from the game’s use of a-sync. The tearing often appears close to the center of the screen, suggesting the game is far away from its performance target. Of course, Compulsion is still working to optimize South of Midnight and there’s some time to address these problems before the game comes out on April 8 — but they’re cutting it close.

I think the stop-motion effect is a grand idea and it would work well if Compulsion committed to the bit. If the framerate was supposed to be low, keep it low, rather than popping in and out of higher framerates, which makes everything feel like a mistake. Consistency is the key, and South of Midnight hasn’t nailed that yet.

This is Compulsion’s first attempt at building a game with all of the resources and attention that Xbox Game Studios provides, and the studio has crafted a beautiful, mysterious, unique world with an ambitious mechanical conceit and a badass protagonist. The stop-motion effect is still hit-or-miss, but that doesn’t detract from the game’s other successes. I remain incredibly stoked on South of Midnight.

South of Midnight is due to hit Xbox Series X/S, PC and Game Pass on April 8.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/south-of-midnight-preview-stopped-motion-160003119.html?src=rss 

The latest Ring Video Doorbell is back on sale for a record-low price

You might have spent the last few years turning your domicile into a smart home with a fancy speaker setup, robot vacuum and voice-controlled lights. Another way to make your home more connected is with a video doorbell, and as it happens, a model from Ring is on sale. The latest version of the Ring Video Doorbell has dropped down to $60, which is $40 off. The discount also matches the record-low price.

As the name suggests, this is a battery-powered model, so you won’t have to worry about wiring it up. The doorbell has a USB-C port, and all you have to do to top up the battery is detach it and plug it in for a while.

The second-gen model offers 66 percent more vertical coverage than the previous one, allowing for a head-to-toe view of whoever is on your doorstep. You can keep an eye on what’s going on from your phone, tablet or another compatible device using the live view feature. You can also chat with the person at your door remotely thanks to the two-way talk function.

The Video Doorbell has motion-detection capabilities, and you’ll receive real-time alerts on your phone whenever it spots movement. For more detailed alerts about whether that motion is because of a person or package delivery, you’ll need to sign up for a Ring Home plan, which starts at $5 per month. The subscription also grants access to features such as 180 days of video event history being saved. The premium tier, which costs $20 per month, includes round-the-clock recording on every compatible doorbell and/or camera at your home.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/the-latest-ring-video-doorbell-is-back-on-sale-for-a-record-low-price-161258034.html?src=rss 

EU will put over $200 billion toward AI development

This week is the AI Action Summit in Paris and the European Union is using it as an opportunity to deep dive into the growing sector. The bloc has announced it’s putting €200 billion ($206 billion) toward AI development. This number includes €20 billion ($20.6 billion) for AI gigafactories that process and train large models. 

European Commission President Ursula von der Leyen announced the plan, called InvestAI, at the AI Action Summit on Tuesday. She pushed the position that Europe isn’t late to the competition against China and the US. “The frontier is constantly moving, leadership is still up for grabs, and behind the frontier is the whole world of AI adoption,” von der Leyen stated. “Bringing AI to industry-specific applications and harnessing its power for productivity and for people, and this is where Europe can truly lead the race.”

The news follows France announcement that private investments are funneling €109 billion ($112.5 billion) into its AI ecosystem. The country is also committing a gigawatt of nuclear power for an AI computing project led by FluidStack. It will use Nvidia-made chips. 

January was a big month for AI growth in the US and China. In the US, OpenAI and SoftBank announced a $500 billion partnership called Stargate to create AI infrastructure. Then Chinese AI assistant DeepSeek exploded onto the global stage, with the company claiming it offers the same quality as its competitors — but cost a lot less to built.  

This article originally appeared on Engadget at https://www.engadget.com/ai/eu-will-put-over-200-billion-toward-ai-development-150036706.html?src=rss 

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