Lenovo Legion Go S review (Windows version): Not so fast

Lenovo has already teased the second-gen version of its flagship gaming handheld. But that won’t be out until much later this year, so in the meantime, it’s come out with the Legion Go S, a slightly sturdier and more portable way to frag while you’re out and about. Now the tricky thing about this device is that it will be available in a bunch of different configurations including one that comes pre-installed with SteamOS — a first for any portable PC not made by Valve. Frankly, that’s the version we’re most interested in. However, the one running Windows 11 is out now, so it’s a good time to get familiar with it and see if it’s worth the money or if you should just wait for the variant that comes with Valve’s OS instead.

Design and display: A mid-cycle streamlining

Regardless of what platform they’re based on, both models feature the same design with the only difference being that the Windows 11 version comes in white while the SteamOS variant features a dark purple shell. However, unlike the original Legion Go, the Go S doesn’t have detachable controllers. But aside from that, many of the highlight features from its predecessor are still there. It sports a 1,920 x 1,200 display with a 120Hz refresh rate. At 8 inches, that’s larger than most handhelds, though it is a slight downgrade from the 8.8-inch panel on its predecessor. You also get joysticks with precise Hall effect sensors, an assortment of face and shoulder buttons, dual USB 4 ports (which both support power and data), 3.5mm audio and a microSD card reader.

Another small tweak is that instead of four paddles in back, you only get two, with Lenovo trading out the second pair for a set of toggle switches that let you adjust how deep you want the handheld’s triggers to go. It’s a nice touch for people who enjoy things like racing games where a bit of extra analog sensitivity can go a long way, but still want the freedom to have a shorter pull when playing stuff like fighting games, where longer triggers hurt more than they help. And while the touchpad on the Legion Go S is much smaller than the one on the original, I’m really glad Lenovo didn’t axe it altogether as it makes navigating through settings and menus in Windows so much easier than relying strictly on the joysticks or touch support.

Sam Rutherford for Engadget

The one feature I wish Lenovo had included is an onboard fingerprint sensor. Without it, you need to use a PIN or password to get into Windows 11. On a system without a keyboard, that means every time you pick up the system, you have to shift your hands away from the joysticks and tap the middle of the touchscreen, because the tiny touchpad doesn’t even work for this. Frankly, it’s just kind of awkward and could have been avoided entirely if Lenovo had opted for a power button with a built-in finger scanner like many of the Legion Go’s rivals including the ROG Ally X and the MSI Claw 8 AI+. Finally, while the Go S does have a built-in rumble motor, the vibrations it puts out are hilariously one-note, especially when it’s set to buzz anytime you use the touchpad. So I ended up turning it off entirely.

Performance: Not as fast as you might expect

The Legion Go S will eventually support a handful of processors and configurations, but right now it comes with an AMD Ryzen Z2 Go chip along with 32GB of RAM and 1TB of storage. And if you’re comparing it to its predecessor, you might think this thing would offer better performance. After all, the original Legion Go has less RAM and an older Ryzen Z1 Extreme APU, and two is higher than one, right? Well not so fast, because the Z1 Extreme features a base clock of 3.3GHz with eight cores and 16 threads compared to the Z2 Go’s base clock of 3GHz with just four cores and eight threads. Furthermore, the older Z1 Extreme also has a GPU based on AMD’s newer RDNA 3 architecture compared to RDNA 2 for the Z2 Go. So in actuality, the Legion Go S with this chip is about 10 to 15 percent less powerful than the model that came before it.

Sam Rutherford for Engadget

This becomes a lot more obvious when looking at benchmarks where the Legion Go S delivered 45 fps in Cyberpunk 2077 at 800p and medium settings with FSR upscaling set to performance, while the original Legion Go hit 51 fps with both systems set to the same 15-watt performance mode. Meanwhile in Returnal, we saw a similar pattern with the Go S reaching 23 fps on medium graphics at 800p compared to 34 fps for the older Legion Go, once again with both devices set to 15 watts.

Seeing poorer performance on the new model might set off alarms for some people, but before anyone panics, consider this: The Legion Go S is supposed to be a more streamlined and affordable take on the original, so in some respects not being able to achieve the same or higher framerates is to be expected. To me, the real issue is that 32GB of RAM is sort of overkill for this chip, which means you’re paying more for memory that can’t be fully utilized. And remember, while the Go S’ launch config comes with a Z2 Go, there are other versions that are expected to get a Z1 Extreme and possibly a vanilla Z2 at some point in the future.

Of course, if you want higher framerates, you can always adjust how much power you’re sending to its processor. Lenovo’s default balanced setting uses 15 watts, while performance mode pumps things up to 30. But if you want more precise control, the custom mode can go from as little as 5 watts all the way up to 40, though you’ll want or need to be plugged into the wall to utilize its full TDP (thermal design power).

Battery life: Good enough

Naturally, whatever performance mode you choose will ultimately impact your battery life. I found that when playing Metal Slug Tactics using the 15-watt balanced setting, the Legion Go S lasted for around two and a half hours, which is pretty solid. When playing more demanding titles, longevity wasn’t quite as good, with runtimes closer to an hour and a half. Though, with the Go S featuring a 55.5WHr battery compared to something like the 80WHr pack in the ROG Ally X, that kind of discrepancy isn’t entirely unexpected.

Software: Better, but still clunky

Sam Rutherford for Engadget

Lenovo has done a lot to improve the Legion Space app since it came out a couple years ago. Not only is it much better as a general place to launch games from, it’s a lot easier to adjust settings or download new drivers or software updates. Even the UI is more spacious and intuitive. However, at the end of the day, the handoff between Legion Space and the rest of Windows 11 still feels awkward. Depending on what you’re trying to tweak, you have to jump between menus from Lenovo and Microsoft while switching between joystick and touchpad to navigate. I also noticed some bugs like when trying to install Steam from the Legion Space app. It failed every time, which meant I had to download the app directly from Valve and do things manually. In a lot of respects, this is where Windows-based handhelds lag behind the most, so it’s a shame it’ll be another few months before the SteamOS model goes on sale sometime in May.

Wrap-up

The Legion Go S has all the makings of a solid portable gaming PC. It’s got a straightforward design with good ergonomics, Hall effect joysticks and a sensible button layout. Lenovo also includes some nice perks like dual USB-C ports, a decent-sized battery and a handy little touchpad for navigating Windows. I just wish there was a built-in fingerprint scanner too. And while its 8-inch OLED display is a touch smaller than the one on its predecessor, there’s not much to dislike about it. You even get more storage (1TB) than a base Legion Go (512GB).

Sam Rutherford for Engadget

The hard thing to come to terms with is that right now a Legion Go S costs $730 for worse performance, no detachable controllers and the lack of bonuses like an included carrying case or vertical mouse functionality like on the original Legion Go, which can be had for $30 less ($700). Normally, that would be a death sentence for a new system because that value proposition simply doesn’t make sense.

But in this case, the issue is that Lenovo hasn’t fully rolled out all of its variations. I still think 32GB of RAM on this device is excessive; not even the ROG Ally X has that much. But more importantly, the Legion Go S’ other configs aren’t available yet. So even if you aren’t holding out for the SteamOS variant, you’d be silly not to wait for less expensive versions to come out with starting prices closer to $600 (or even $500 for the one with Valve’s platform), which will instantly make this handheld a lot more attractive.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/lenovo-legion-go-s-review-windows-version-not-so-fast-140002828.html?src=rss 

Ring beefs up the image quality on its new Outdoor Cam Plus

If there’s one downside to the sheer number of security cameras Ring makes, it’s the sheer darn volume of them. Joining the mob today is the Outdoor Cam Plus, packing a new high-quality lens and 2K imaging sensor promising “a clear, colorful view even in near dark conditions.” It’s clad in a weather-resistant body and can run from mains power, via a rechargeable battery or with one of Ring’s custom solar panels. The company adds the Plus is just as comfortable working indoors as out in the open, and ships with a new mount that will even hold the camera in place on ceilings.

Unfortunately you might have to spend some time poring through the specs to work out where this one will sit in Ring’s camera firmament. After all, there’s already the Stick Up Cam, Stick Up Cam Pro and Stick Up Cam Elite available to buy in the US, and that’s before you get to the models with built-in floodlights. Not to mention the Stick Up Cam Pro, with 3D motion detection and Bird’s Eye Zones, is arguably a better product than the Elite which costs almost a hundred dollars more. Perhaps it’s time for Ring to trim down the excesses in its line up to make everything a lot cleaner for consumers.

Ring’s new Outdoor Cam Plus is available for pre-order today from Ring and Amazon for $100 and is shipping on March 26.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/ring-beefs-up-the-image-quality-on-its-new-outdoor-cam-plus-140049128.html?src=rss 

Twitch streamers’ uploads and highlights can no longer exceed 100 hours

Twitch is putting a cap on how much storage a streamer can take up for their uploads and highlight videos. The streaming service has announced that starting on April 19, all uploads and highlights will count towards a new 100-hour storage limit for each streamer, whether the videos are published or not. To note, the cap doesn’t apply to past broadcasts, which are previous livestreams saved to a streamer’s account for on-demand viewing, or clips, which are minute-long segments that can be shared to social networks. Highlights can be longer than clips and can be made of several key moments from a video, which means they could take up more storage space. 

The service explained that it originally launched highlights to drive discovery and engagement for streamers, but the feature apparently hasn’t been as effective clips and the mobile discovery feed. Storage is costly, and limiting highlights and uploads will allow the service to support the videos users want to keep on their accounts while also investing in improvements for features like Clips and mobile feed. 

Twitch said less than 0.5 percent of active streamers has gone over the 100-hour limit, and those who have will be notified directly. To make it easier for streamers to choose which videos they want to keep, Twitch has rolled out filters for Video Producer that will allow them to sort their content based on length, view count and date created. The service will be deleting videos for users that go beyond the 100-hour cap on April 19 and will be limiting uploads and highlights going forward. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/twitch-streamers-uploads-and-highlights-can-no-longer-exceed-100-hours-143018464.html?src=rss 

Great cameras, not Apple Intelligence, is what people want from an iPhone 16e

After much anticipation, Apple finally announced the iPhone 16e yesterday. Looking at its position in the company’s lineup, the 16e is a headscratcher. My colleague Ian Carlos Campbell already wrote about how strange it is that the phone is missing MagSafe, a feature universally loved by Apple users. However, the omission that stands out the most to me is that the iPhone 16e doesn’t come with more than a single rear camera, and no, 2x telephoto cropping doesn’t count.

Sure, if you put the 16e against its predecessor, the 2022 iPhone SE, it’s not a surprising omission — but when you consider today’s broader smartphone market, it’s a glaring weakness. At $599, the 16e is $100 more than the Pixel 8a, a device with two amazing rear cameras and an AI-capable processor (more on that in a moment). The 8a is also frequently on sale for as little as $399. Some people hate the Pixel comparison, so I’ll give you another one. Last spring, Nothing released the $349 Phone 2a. Like the 8a, it has two rear cameras. Oh, and a fresh design that’s not borrowed from 2020. At almost $200 more than the phone it replaces, the 16e is very much not a midrange device.

I know what you’re thinking: what’s wrong with one camera, as long as that camera is great? In the case of the 16e, I think the problem is that Apple is misreading the market and what people want from their next phone. All consumer devices are a compromise in some way. Those become more pronounced as you move down the market.

For most people, their phone is their primary camera and how they document their lives and memories. Think about what was the first thing you tested when you upgraded to your current phone. I bet it was the cameras. In that context, more are better, because they make it easier to capture moments that are important to you.

For a device some outlets are describing as “low-end,” the iPhone 16e features a state-of-the-art chip. It might be cut down with one less GPU core, but the 16e’s A18 is still a 3nm chip with 8GB of RAM to support the processor. Apple clearly felt the A18 was necessary to get its AI suite running on the 16e. But that means the rest of the phone had to suffer as a result, starting with the camera package.

I don’t know about you, but if I were in the market for a new phone, I would want the most bang for my buck. The SE line had its share of drawbacks, including a dated design and a lackluster screen, but at $429, they made sense. For all its faults, the SE still felt like a bargain in 2022 because you were getting a modern chip, access to iOS and all the great apps that come with it and Apple’s excellent track record of software support. With the iPhone 16e, you’re not saving nearly as much off the price of a regular iPhone. Yes, everything I said about the SE’s strengths is still true of the 16e and it even builds on that phone with additions like a better battery and an OLED screen, but the smartphone market has evolved so much in the last three years.

Again, I know people hate the Pixel comparison, but the 8a makes far fewer compromises. Not only does it feature a more versatile camera system, but it also comes with a high refresh rate OLED. The 8a’s Tensor G3 chip is also fully capable of running Google’s latest AI features.

I know offering the best hardware features for the price has never been Apple’s approach, but that approach only made sense when the company had the best software experience. We can all agree Apple Intelligence has not met its usual quality standards. Just look at notification summaries, one of the main selling points of Apple Intelligence. Apple recently paused all news and entertainment alerts generated by the system to address their poor quality.

Right now, Apple Intelligence is not a compelling reason to buy a new iPhone, and its inclusion on the 16e at the expense of other features feels, at best, a cynical attempt to boost adoption numbers. If the 16e was $100 cheaper, maybe I would be less critical, but right now it feels like Apple missed the mark.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/great-cameras-not-apple-intelligence-is-what-people-want-from-an-iphone-16e-130041307.html?src=rss 

xAI’s Grok 3 is available for free to everyone ‘for a short time’

You can now access xAI’s most advanced large language model, Grok 3, even if you don’t pay for a subscription on X. Grok 3 is available for free “for a short time,” according to xAI founder Elon Musk, though the company didn’t say until what “short time” means exactly. When you go to Grok on X or the web, and when you launch the standalone app, you’ll now see new “Think” and “DeepSearch” options that are only available with xAI’s latest LLM family. Just make sure you’re using Grok 3 instead of Grok 2 in the chatbot interface’s drop-drown menu. If you’re paying for X Premium+, which now costs $40 a month, or the chatbot’s standalone $30-per-month SuperGrok plan, you’ll get “increased access” to Grok 3’s features, as well as early access to advanced features like Voice Mode. 

For a short time, Grok 3 is available for free to all! https://t.co/r5iLXi2pBm

— Elon Musk (@elonmusk) February 20, 2025

The company launched its Grok 3 model family a couple of days ago during a livestream, wherein Musk described it as “an order of magnitude more capable than Grok 2.” Some of the models in the family are capable of “human-like reasoning,” which you can trigger when you choose the “Think” option. They’re best used for more complex queries, like those with mathematics, science and programming questions. Meanwhile, xAI described DeepSearch as the “next generation search engine” that can generate summaries for research inquiries. 

I asked the free version of Grok 3 how it differs from the paid option. The chatbot replied that “free interactions might hit server limits if too many people pile in at once” and that paid users get priority. Paid users get access to “Big Brain” mode, which can answer tough math, science or coding problems that need extra processing power, and there’s no limit to the number of images SuperGrok subscribers can generate.

This article originally appeared on Engadget at https://www.engadget.com/ai/xais-grok-3-is-available-for-free-to-everyone-for-a-short-time-130031943.html?src=rss 

The Oppo Find N5 is an impressive, very thin foldable with a giant battery

Oppo is back with a new foldable, and the Find N5 is a technically impressive balance of thinness and power. Skipping over the whole unlucky number four thing (this is technically the fourth iteration of the Find foldable), the company claims its latest book-style foldable is the world’s thinnest at 8.92mm. That’s not a lot thicker than a typical flagship phone. Despite that, the Find N5 has a 6.62-inch outer display and an 8.12-inch inner screen which, Oppo says, features multiple durability improvements, flanked by a new titanium hinge.

For the sake of clarity: While you may not have bought, used or even seen an Oppo phone, this company is under the same corporate owner as OnePlus. Last year’s Find N3 foldable ended up in the US as the OnePlus Open, so you may see the Find N5 similarly rebadged. If that’s the case, and this is eventually the Open 2, you won’t see it this year. OnePlus announced that its follow-up foldable will not land until 2025.

At an early briefing, my first impression of the Find N5 was that it was a very thin, premium foldable. Unfolded, one side is just 4.21mm — thinner than a headphone jack. (That’s a great excuse for the lack of one.) It’s so slender that Oppo had to reinforce and beef up the edges of the Find N5’s USB-C port, which has only a razor-thin border around it. The ring camera array — which still looks a bit much — has also been shaved down 20 percent.

Mat Smith for Engadget

In addition to that thinner profile, which seems to be the 2025 trend for phones, the Find N5 weighs just 229 grams (8.07 ounces). That’s only two more grams than the single-screen iPhone 16 Pro Max and 10 grams less than the N5’s main rival — the Galaxy Z Fold 6. It’s even more impressive when you consider that the Find N5 has a bigger internal screen than all the other foldables.

In fact, using its external screen when closed it feels like any other non-foldable phone, due to its sharp profile and light weight. A 6.62-inch screen is larger than most phones I use regularly, so browsing and watching things before I’ve even unfolded the N5 feels like a treat.

Despite its thickness (or lack thereof), Oppo has ensured it is suitably powerful, with a Snapdragon 8 Elite processor and a 5,600mAh battery. (For comparison, Samsung’s latest Galaxy Fold has a 4,400mAh cell.) Unlike the OnePlus Open, the Find N5 is compatible with wireless chargers and if you have Oppo’s own wireless fast charger, it tops out at 50W AIRVOOC. 

Using the included fast charger, you get an impressive and swift 80W wired charging speed. I could completely recharge the Find N5 in less than an hour. However, like many other recent Android phones, this device is not Qi2-ready. Oppo argued that its proprietary wireless charging tech is faster, and added that a magnetic case will be on sale when the device launches. (Oppo does include a non-magnetic case to cover the device’s rear with the phone.)

With its Snapdragon 8 Elite processor, the Find N5 is the first foldable to pack Qualcomm’s most powerful mobile chip, with substantial power efficiency gains alongside performance boosts compared to older Snapdragon 8 silicon. We’ve been amazed by battery life improvements on Samsung and OnePlus devices with the Snapdragon 8 Elite, and Oppo continues that trend. Combined with that massive battery, this foldable typically lasted almost two days in my testing before needing to charge.

One of the biggest challenges to foldables is durability, and to address this, Oppo has upgraded the Find N5’s hinge and screen toughness. The hinge is now made from titanium alloy, 3D-printed to maintain the material strength while shrinking the hinge’s size by 26 percent. At a press briefing in London, the company decided to showcase the hinge strength by suspending a 44-pound kettlebell from its new foldable, which spanned two tables. I’m not sure this translates to real-world toughness, but it was an impressive spectacle. Next time, put your newest thousand-dollar-plus device somewhere near a three-year-old — let’s see how tough it really is.

Mat Smith for Engadget

Oppo says the smaller external screen is made of nanocrystal glass, which includes an outer layer of ceramic to improve scratch and drop resistance. The company also says the inner screen has been strengthened with a new anti-shock film that can absorb impact, improving shock resistance by 70 percent.

The Find N5 also comes with a literal list of water resistances: IPX6 (resistant to powerful water jets), IPX8 (resistant to being submersed in water deeper than 1 meter) and IPX9 (resistant to powerful, high-temperature water jets). If you think at least one of those must be redundant, I agree.

The Find N5 is the first foldable to claim all that protection. However, there’s no dust-resistance rating, which might concern existing foldable users who have been grappling with that lil’ bit of dust lodged in their years-old smartphone screen.

Camera improvements are focused on the periscope telephoto shooter, which is upgraded to 50MP sensor from the 32MP one found on the Find N3. The Find N5 can now punch into 3X optical zoom, up from 2X on its predecessor. There’s a lossless 6X zoom that taps into AI to sharpen detail, but as usual, your mileage may vary here. I find the lossless options on most phones often a little too smooth (and turn most zoomed-in faces into nightmares), but at least it’s an option.

The periscope telephoto camera can also utilize a macro mode, meaning you can zoom in closer and still maintain crisp focus and detail. Macro photography with a typical smartphone doesn’t always work. Your phone will cast a shadow on your subject, or perhaps you can’t get your camera close enough. On the Find N5, a four-inch focal distance makes this less of an issue, and early images are promising. It’s not the first time we’ve seen the feature (both the Huawei P60 Pro and vivo X100 Ultra have telephoto macros) but it’s rare in most devices that make it to the west. We usually have to make do with a macro mode on the ultrawide camera, and hope for the best.

Mat Smith for Engadget

The camera has many familiar features, too: portrait mode (with some Hasselblad assistance) and Lightning Snap burst shooting. The latter is augmented by Oppo’s take on AI unblurring and sharpening. Fold in an AI eraser and reflection remover and it goes toe-to-toe with recent Samsung and Google flagships.

Multitasking is similar to the OnePlus Open, with some improvements. Oppo’s version is called Boundless View, with several features now accessible from a triple-dot icon, where you can shift second and even third apps into shrinkable windows. By tapping the top bar above one app, you can automatically widen it, but leave a sliver of the other app in view, making it easier to switch between them.

One smart touch is that the Find N5 will gauge your multitasking, offering a prompt when switching between two apps to use them in split screen mode. As someone who doesn’t use book-style foldables, I find it a nice reminder of the utility of this form factor.

Another software addition is the O+ app, where you can manage files on your phone and even sling them across to your Mac. At the briefing, an Oppo exec showed how easy it was to transfer a photo across devices, which was pretty unremarkable. (Think of all the cloud options we have in 2025)

Mat Smith for Engadget

But it was the Remote Mac Control that surprised me. With the Find N5 propped up and half-folded, the Oppo spokesperson used the onscreen trackpad and keyboard to interact with their Mac. This feature works with both Intel and Apple Silicon-based Macs, so I was able to test it out with my aging Intel MacBook Pro. Does anyone remember and pine for that VAIO laptop that could slip into your jeans pocket? No? Just me? Just me. Anyway, it felt like using that. You’re not going to work daily from it, but if there are files, or certain simple tasks you need to accomplish in Photoshop or other PC programs, it’s functional and impressive.

It’s not quite as effortless or seamless as Apple’s own Continuity feature, since you have to install apps on the Find N6 and your Mac. Oppo promises a future update allowing you to transfer files to your Mac from Find N5’s native Files app without dabbling in Remote Mac Control.

Wrap-up

Mat Smith for Engadget

With the Find N5, Oppo went to town on hardware. It feels and looks more premium than the company’s previous foldables but with substantial spec bumps at a time when many smartphones seem a little iterative. (Yes, Samsung, you.) The intriguing part is, if the OnePlus Open 2 isn’t happening in 2025, will this device make it to the US at all? And if it does appear next year, will all these upgrades be as impressive?

The Find N5 launches globally today, with Oppo so far only announcing official pricing in Singapore: 2,499 Singapore Dollars. That equates to just below £1,500 in the UK, where it should go on sale, or shy of $1,900. That would put it at the same price point as the leading foldable, Samsung’s Galaxy Z Fold 6. 

We’ll update this story when we get more precise availability. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-oppo-find-n5-hands-on-release-date-price-120058154.html?src=rss 

You can now apply for the ‘opportunity to purchase’ an RTX 5090 or 5080 from NVIDIA

While graphics cards have been getting almost ludicrously more powerful over the years, it’s also been increasingly difficult to actually buy one. In an effort to address this problem, NVIDIA has introduced a plan it’s calling Verified Priority Access for its recently released GeForce RTX 50 series of GPUs. Verified Priority Access offers an unspecified number of people the chance to buy either a GeForce RTX 5090 or RTX 5080 Founders Edition graphics card direct from the company.

This “opportunity” will only be available to US customers with an NVIDIA account that was created on or before January 30 at 9AM ET/6AM PT. Interested parties can sign up on a form and invites will be sent starting next week.

NVIDIA took a similar approach to dealing with shortages of its 4090 card, although that was an invite-only pilot. This system could help keep more of the products away from scalpers or crypto operations in favor of legitimate customers. But considering how long GPU access has been an issue, it would be nice to see more robust responses coming from the manufacturers.

This article originally appeared on Engadget at https://www.engadget.com/computing/you-can-now-apply-for-the-opportunity-to-purchase-an-rtx-5090-or-5080-from-nvidia-235549765.html?src=rss 

The BBC Radiophonic Workshop’s archive is now available to sample

Attention audiophiles: the archive of the BBC Radiophonic Workshop is being made available to the public for the first name. This department was founded in the 1950s as a laboratory that could invent original music and sound effects for BBC radio, and later television, programming. Over the years, its roster of innovative musicians and composers created audio for iconic BBC productions of the 1950s and 1960s such as Doctor Who, Hitchhiker’s Guide to the Galaxy, the Goon Show and Blake’s 7. In addition to developing those signature sounds, members’ work also laid early foundations for creating electronic music and sampling. In the words of Radiophonic Workshop archivist Mark Ayres, the department “was purely for making bonkers noises.”

Now, the BBC Radiophonic Workshop library is being offered to today’s creators to sample through a collaboration between Spitfire Audio and BBC Studios. This library includes sounds from the studio’s original tapes as well as new recordings and content from the Workshop’s members and associates. The collection has subheadings for topics such as found sounds, junk percussion and synths, so there’s a lot of fascinating stuff to explore. It is available at an introductory price of $159 (£119/€143) until March 6; afterwards, the standard price will by $199 (£149/€179).

This article originally appeared on Engadget at https://www.engadget.com/audio/the-bbc-radiophonic-workshops-archive-is-now-available-to-sample-223100146.html?src=rss 

Hades II’s second major update adds a ‘final confrontation’ and more

The second major update to Hades II adds a mysterious “final confrontation,” an updated Altar of Ashes and the return of the god of war… Ares. (Were you expecting someone else?) And there’s more to come: In addition to Wednesday’s Warsong Update, developer Supergiant Games says its third big one is in the pipeline for “some months from now.”

Although Supergiant is staying mum about who is involved, it teased a “Final Confrontation on the surface” as the headlining feature of today’s update. “Discover what lies beyond the Guardian of Olympus… if you dare!” The sinister and demonic voice in the video below suggests it might not have the best of intentions.

Also new (in the sequel, anyway) is Ares, the god of war. He has “varied and vicious” Boons on offer, as one would expect from a bloodthirsty God of Olympus. Supergiant also updated the Altar of Ashes with new art and reworked Arcana effects, a new Animal Familiar and other changes.

The Warsong Update is free and an automatic download. Of course, Hades II is still in early access. Given that the first game stayed there for nearly two years, you probably shouldn’t hold your breath for an imminent public release. Regardless, you can check out the sequel’s new content on Windows and macOS via Steam or Epic.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/hades-iis-second-major-update-adds-a-final-confrontation-and-more-220401973.html?src=rss 

Horror game Mouthwashing will land on consoles later this year

Indie horror game Mouthwashing is making the leap to consoles. Developer Wrong Organ shared today that its creepy creation will be available on the PlayStation 5, Xbox Series X/S and Nintendo Switch later this year. As well as appearing in the digital storefronts, the console versions will get a physical release and additional merch courtesy of Fangamer.

This is one of many truly excellent horror games that debuted in 2024. Mouthwashing harkens back to the low-poly look of games from the early 2000s, the type you would have found cutting edge at the time and which still retains a nostalgic appeal for many players. But rather than cultivating any warm fuzzies, Mouthwashing tells the tale of the doomed space ship’s crew as they turn on each other, lose their minds and die.

Wrong Organ also announced that the game has reached 500,000 sales to date on Steam, which is a solid performance for a team that specializes in surreal, story-driven games and is only on its third release.

This article originally appeared on Engadget at https://www.engadget.com/gaming/horror-game-mouthwashing-will-land-on-consoles-later-this-year-204817692.html?src=rss 

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