AMD’s $549 Radeon 9070 and $599 9070 XT are gunning for NVIDIA’s mid-range throne

AMD’s decision to start off with mid-range RDNA 4 GPUs now seems prescient. NVIDIA’s high-end RTX 5090 and 5080 are already selling well beyond their absurdly high prices, if you can find any in stock at all. And while the RTX 5070 Ti impressed us, it’s already selling for close to the 5080’s $1,000 launch price. Now AMD’s Radeon 9070 and 9070 XT, which are set to arrive on March 6, have the chance to swoop in and deliver some serious competition.

Based on early briefings from AMD, which include some impressive benchmarks (still untested by us), the RDNA 4 GPUs appear to be compelling 4K and 1,440p for discerning gamers who aren’t ready to drop four figures on a video card. The Radeon 9070 starts at $549, but even more impressive, AMD managed to keep the 9070 XT at a very reasonable $599 launch price. Naturally, those prices will rise based on demand and the whims of card manufacturers, but they’re still impressive compared to the RTX 5070 ($549 MSRP) and 5070 Ti ($749 MSRP).

XFX

On top of the usual raw performance upgrades, the major selling point for these new cards is AMD’s Fidelity FX Super Resolution 4 (FSR4) upscaling technology. Unlike previous iterations, this time around it’s powered by machine learning, similar to NVIDIA’s DLSS. According to AMD, that allows for better image quality while upscaling from lower resolutions, as well as low latency and frame generation.

AMD

So what does that mean in action? AMD claims the 9070 XT can run Space Marine 2 at an average of 53fps in 4K, but with FSR 4 running that jumps to 182fps. That’s similar to the leap in performance we’ve seen on NVIDIA’s RTX 50-series GPUs, which can generate multiple frames. FSR 4 is supported on more than 30 titles at the moment, but for other games like Star Citizen and Forza Horizon 5, AMD claims its HYPR-RX driver-level upscaler can also improve performance by up to 3X.

While both the Radeon RX 9070 and 9070 XT come with 16GB of VRAM (unlike the 12GB the RTX 5070 is stuck with), the latter card will likely do a better drop driving 4K 240Hz screens. The 9070 XT sports 64 RDNA 4 compute units, 64 hardware ray tracing accelerators and 128 hardware AI accelerators, while the 9070 includes 56 compute units and RT accelerators, as well as 112 AI units. The 9070 XT can also draw significantly more power — 304 watts instead of 220W — and has more than a 500Mhz boost clock lead. The standard 9070 will likely be better suited for players who game in 1,440p most of the time, but who may occasionally dabble in 4K.

AMD

Curiously, most of AMD’s benchmarks compare the new cards to the $549 RX 7900 GRE, a slightly under-specced card originally meant for China. But the company did make a handful of comparisons to other cards: For one, it claims the RX 9070 XT is 51 percent faster than the Radeon 6900 XT on average across 30 games while playing in 4K with maximum graphics settings. It’s also reportedly 26 percent faster than the RTX 3090 across those same 30 games. As for the RX 9070, AMD says it’s 38 percent in 4K/max settings than the RX 6800 XT and 26 percent faster than the RTX 3080. Surely AMD could have compared these cards to the RTX 40 lineup and newer Radeons, but then those gains wouldn’t be as high.

AMD

Beyond gaming, AMD says its new RDNA 4 media engine will be able to encode H.264 with better image quality, and it’ll support up to 8K/80fps encoding and decoding. As for AI, the 9070 XT is 34 percent faster than the RX 7900 GRE while using Davinci Resolve’s Magic Mask Tracking Tool, and it’s 70 percent faster while using Procyon SD XL for generative AI.

If AMD can manage to keep the Radeon 9070 and 9070 XT in stock, and also hold prices close to their $549 and $599 launch figures, I wouldn’t be surprised if some NVIDIA diehards jump ship. And if you’re looking for something even cheaper, AMD says its RX 9060 cards will be coming in the second quarter.

AMD

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/amds-radeon-9070-and-9070-xt-are-gunning-for-nvidias-mid-range-throne-130016775.html?src=rss 

The Morning After: Our verdict on the iPhone 16e

First up, an apology. In Tuesday’s newsletter, I laid out how to watch (and what to expect from) Amazon’s Alexa press event. But aside from unveiling what Alexa+ will be capable of, there was no silly hardware and no upgraded Echos, but lots of demos. We learned Alexa+ will be included with an Amazon Prime subscription, and the company will also offer the enhanced digital assistant separately, for $20 per month. At the moment, Prime costs $15 per month in the US. So that’s weird.

Meanwhile, Apple’s new entry-level iPhone, the 16e, launches online and in stores today. The $599 phone is arguably $100 too expensive, but it packs a processor that can deliver Apple Intelligence to the masses. It has a gorgeous screen, with a notch — if not a Dynamic Island — and a long battery life. Thanks to that A18 chip, it is as powerful as iPhones, which cost several hundred dollars more.

This is a phone for people who don’t upgrade every year (or two). If you’re coming from an older iPhone, say an iPhone 11 (like my mom), you’ll be treated to a brighter screen, improved image processing and, heck, 5G. Apple says the newer process will ensure the 16e is 80 percent faster than the iPhone 11. You are going to see the difference. Oh, and you get an action button.

Our biggest concern is the single-camera situation. It’s a great camera, but we already miss the versatility of optical zoom that goes beyond the digital cropping that the iPhone 16e uses. Check out our full review right here. And if you’re OK not staying with an iPhone, we’re moving into the mid-range smartphone season — so stay tuned.

— Mat Smith

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What to expect from Samsung, Nothing, Xiaomi and more at MWC 2025

Nothing’s new devices might be the headline grabbers.

Nothing

The world’s biggest smartphone event (after iPhone launches, let’s be real) returns to Barcelona. While it’s no longer the heyday of Mobile World Congress, smartphone challengers from China love to reveal technically accomplished devices, and we’re expecting delights from the likes of Xiaomi, Honor, Huawei et al. Except maybe not Oppo — it’s done its thing already.

At MWC 2022, Nothing’s Carl Pei showed off a prototype of the company’s first handset, the Nothing Phone 1. It looks like it’s ready to reveal its third-gen phone, with the company’s usual drip-drip of specs, features and hyperbole already in action. Nothing already revealed the design of one phone, the 3a Pro, in a nearly 11-minute video. Notably, a big ole camera bump to accommodate a periscope telephoto lens.

Xiaomi is also teasing some heady camera hardware: Its 15 Ultra will be a photography powerhouse, rumored to pack a 1-inch main sensor and 200-megapixel periscope telephoto lens.

Will Samsung show off the slimline Galaxy S25 Edge? Perhaps. It might also be time to reveal an update to its A-series mid-range devices. Perhaps the company will do both.

Continue reading.

Sony cuts the price of PS VR2 to $400

Add the price of your PS5 too.

Engadget

Sony is permanently reducing the price of the PlayStation VR2. Starting in March, the headset will cost $400, down from $500. It still costs more than the Meta Quest 3S, a standalone headset, but is obviously capable of a richer graphic experience. That said, where are the AAA games? Even Sony’s own PS VR2 website struggles to offer anything particularly exciting.

Continue reading.

You’re never finding those lost wireless earbuds

It’s time to let go.

I have misplaced my Beats Fit Pro buds. Wherever I set them down, I recall thinking, “you’re going to regret not putting them back into the charging case.” And I was right. Two weeks on, I have the charging case, open and ready, but the buds have been translocated to another dimension. I tried Apple’s Find My app, which says they’re somewhere in my apartment.

That doesn’t help me enough. I use them for workouts, so I checked jacket pockets, gym shorts, the bathroom, windows, the sides of my couch and even my inner ear canal. But no.

I have held out hope for two weeks, but it’s time for me to let go. Fortunately, I work here, so I have three standby options for gym listening. But they didn’t fit as well as the Beats Fit Pro. I will hold onto the charging case, just in case they magically appear in my detergent box or somewhere else completely arbitrary, but mentally, I know I will never find them again.

Goodbye, my waxy, sweaty buds of joy.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-121514554.html?src=rss 

Microsoft launches native Mac app for Copilot

Microsoft is making its Copilot AI assistant available as a Mac app. The native macOS app will offer access to the web-based version of the Microsoft tool. It’s rolling out today in the US, the UK and Canada. In practice, the apps functionalities sound pretty much identical to the experience of going to the web version of Copilot. The real distinction is that the Mac app includes a keyboard shortcut for activating the AI assistant with Command + Space and it can be viewed in dark mode.

Earlier this week, Microsoft announced that it would make the Copilot features Voice and Think Deeper, which taps into OpenAI’s o1 model, available to any users for free. Both moves seems aimed at broadening the company’s audience for Copilot.

Big tech companies have a rocky history of trying to make their software available on rival hardware. Sometimes, it can take years for a service to be optimized for a different brand’s exact specs. The arrival of a dedicated macOS app for Copilot, which is already out as an iPhone and iPad app, might be about as quick as Microsoft has ever brought a service to the Apple ecosystem.

This article originally appeared on Engadget at https://www.engadget.com/ai/microsoft-launches-native-mac-app-for-copilot-235945829.html?src=rss 

CRKD teamed up with Gibson to make new guitar controllers

Gaming accessory maker CRKD and Gibson have teamed up to revive the guitar controller in the form of two Gibson Les Paul-shaped controllers that will let you play your way through Fortnite Festival, Clone Hero, and even Rock Band 4.

The Gibson Les Paul Black Tribal Encore Edition Guitar Controller and Gibson Les Paul Blueberry Burst Pro Edition Guitar Controller featured the whammy bar and colored frets from older gaming guitars, updated to work with modern platforms. CRKD is making both multi-platform and Xbox specific versions of the guitars, and depending on whether you pick the Encore or Pro Edition model, you’ll get a slightly different set of features. 

CRKD

The Pro Edition includes frets that have been “engineered for unmatched precision and responsiveness,” along with a Hall-Effect whammy bar and a Hall-Effect Strum Bar with haptic feedback. The Encore Edition only has traditional mechanical frets and a normal strum bar, but CRKD says both guitars are designed to be modular, so you can purchase and swap in new components down the road if you want.

Both guitars have built-in analog sticks and a d-pad for navigating in-game menus, and offer three different methods of connecting the controller to your console, mobile device or PC: wired via a USB cable, wirelessly via a 2.4GHz wireless dongle or Bluetooth. The Xbox versions of the guitar controllers work across Xbox, PC and Android, while the multi-platform version works on PC, Switch, Android and PS3. Notably, if you’re looking to play Guitar Hero instead of Rock Band, you’ll want the multi-platform guitar controller, because it offers greater compatibility with Guitar Hero games.

CRKD

Guitar controllers fell to the wayside as the companies largely responsibly for making Guitar Hero and Rock Band games either moved on or where shutdown. The bright spots in the slow decline of the music rhythm game genre has been third-party PC games like Clone Hero and YARG, and Harmonix’s Fortnite Festival, which brought Rock Band-style gameplay to Epic’s battle royale game in 2023.

The Gibson Les Paul Black Tribal Encore Edition Guitar Controller is available to pre-order now for $109.99 for the multi-platform version, or $119.99 for the Xbox version. The Gibson Les Paul Blueberry Burst Pro Edition Guitar Controller can be pre-ordered for $119.99 for the multi-platform version, or $129.99 for the Xbox version. Both guitar controllers will start shipping in June 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/crkd-teamed-up-with-gibson-to-make-new-guitar-controllers-230204820.html?src=rss 

Forza Horizon 5 careens onto PS5 on April 29

Forza Horizon 5 is officially coming to the PS5 on April 29. We knew the racing sim was going multiplatform, and now we have a legit date when players will be able to race around a digital replica of Mexico. 

This version does have cross-play support, which has already been a boon for Xbox and PC players. Additionally, the PS5 build allows gamers to purchase all of the same car packs, including the Hot Wheels and Rally Adventure expansions. There’s a new and free content update for PS5, Xbox and PC players called Horizon Realms that features a set of in-game achievements based on the game’s dynamic and evolving world, which arrives on April 25.

Horizon 5 comes to PS5 in three flavors. The base game costs $60; the Deluxe Edition, which comes with the game’s car pass, costs $80; and the Premium Edition, which comes with all of the game’s DLC, costs $100. If you pre-order the Premium Edition you also get early access to the game on April 25, though does it count as early access when the game’s been out for over four years on Xbox and PC? That’s for you and your wallet to decide. All editions are digital only — the Forza Horizon X account confirmed there are currently no plans for a physical release.

Developer Playground Games has also run down the various graphics modes available on PlayStation 5. Regular PS5 consoles will have access to a 60 fps performance mode and a 30 fps quality mode. PS5 Pro owners will have the same options, but with “increased fidelity” in the performance mode and ray-traced car reflections in races and free roam. There is no word currently on resolution targets for either console, or how they shape up versus Xbox Series X/S.

For the uninitiated, Forza Horizon 5 is a fantastic open-world racing game that we absolutely loved upon its initial release in 2021. The graphics are top notch, with a gorgeous design aesthetic, and the open world is fun to just race around in. The game is so approachable that we said “you don’t need to be into cars to love it.”

This is just the latest former Xbox exclusive to bridge the console divide. Indiana Jones and the Great Circle debuted as an Xbox exclusive in December, but is also coming to the PS5 soon. Other former exclusives that have been allowed to roam free include Sea of Thieves, Hi-Fi Rush, Pentiment and Grounded.

This article originally appeared on Engadget at https://www.engadget.com/gaming/forza-horizon-5-careens-onto-ps5-on-april-29-222606043.html?src=rss 

EA releases source code for four Command & Conquer games

Video game preservation scored a win today with EA’s decision to make four Command & Conquer games open source. The company has released the source code for Command & Conquer, Command & Conquer: Red Alert, Command & Conquer: Renegade and Command & Conquer: Generals through a GPL license. All four projects are available to the public on Github.

In addition, EA is adding Steam Workshop support to more contemporary entries in the real-time strategy franchise, including a modding support pack with assets from the series titles on the SAGE engine, such as Command & Conquer Red Alert 3. This game genre has fallen out of vogue in recent years. But the C&C series still has a lot of fans, so a fresh boost of modder interest could bring new players to the franchise. (Plus, never forget that Red Alert 3 also contains the single best line delivery in all of video game history.)

EA released meticulous remasters of the first two installments of Command & Conquer in 2020, which included the release of those games’ source code. In December, the company made several of its patents for accessibility open source as well.

It’s also encouraging to see EA taking a positive action around a beloved franchise, especially when its recent efforts to remaster The Sims and The Sims 2 was riddled with technical issues at launch that required heavy-duty patches to fix.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/ea-releases-source-code-for-four-command–conquer-games-223425774.html?src=rss 

Twitch will open some monetization tools to even first-time streamers

At some point in 2025, Twitch plans to offer monetization tools like subscriptions and Bits for all streamers, according to an open letter from Twitch CEO Dan Clancy. Monetizing Twitch streams previously required reaching “Affiliate” status on the platform.

Having viewers subscribe to a Twitch channel or cheer with Bits (Twitch’s digital currency) during a stream are the two most prominent ways the average streamer can make money from their streams, outside of passive ad revenue or sponsorships. Currently, each subscription earns you a 50/50 split on subscription revenue after processing fees and taxes, while each Bit earned during a stream translates to around $0.01.

Opening up subscriptions and Bits to “most streamers, from day one,” should serve to make streaming on Twitch more enticing to anyone worried about the long process of becoming a Twitch Affiliate or Partner. Reaching either status on Twitch requires earning a certain amount of followers and streaming a certain amount of hours, on top of other criteria. With at least some monetization tools becoming available to everyone, climbing Twitch’s ladder seems like it could become more about unlocking access to tools rather than the ability to earn money at all. (Thought novice streamers should keep in mind they must get a minimum of $50 to withdraw their earnings from Twitch at all.)

Alongside these changes, Clancy also announced that Twitch will introduce more ways for streamers to earn money together, new editing tools for creating clips of streams and expanded moderation tools on mobile. Twitch’s has been rethinking its approach to moderation and policy violations over the last few months. Earlier in February, the company tweaked how it enforces community guideline violations, making it so violations can “expire” after a certain amount of time.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/twitch-will-open-some-monetization-tools-to-even-first-time-streamers-204805004.html?src=rss 

Roblox is now much faster on Chromebooks

In a fitting crossover, Roblox is getting a big speed boost on Chromebooks. Google said on Thursday that a new x86 version of the online game platform and creation system is twice as fast as the Android version, which was previously the only way to play Roblox on ChromeOS.

Given the overlap between Chromebooks (popular in education) and Roblox (popular with kids, for better or worse), a better-performing version on ChromeOS seems like a good match. Although there are more ARM-based Chromebooks than before, most still use x86 architecture.

Google says the new Roblox build provides smoother gameplay, quicker load times and “an overall better Roblox experience.” More specifically, you should see a 99 percent framerate increase in the virtual pet game Adopt Me! and a 67 percent boost in the role-playing sim Brookhaven RP. Load times are up to 29 percent faster when going from a fresh start to the login page.

Alongside the x86 launch, Google and Roblox have some speed-themed in-game swag for Chromebook users. You can redeem a jetpack with a Chrome logo (of course!) for your avatar to fly around like a Google-sponsored Buzz Lightyear. You can also redeem a “hoverboard” (which looks suspiciously like a OneWheel) for faster ground travel. You’ll find both on Google’s perks page.

This isn’t the first mashup between the two companies. Last year, they teamed up on a weird game that teaches kids about online safety, the, uh, “interestingly” named Be Internet Awesome World.

Google told Engadget that you can install the x86 version of Roblox directly through the Play Store. Although that’s typically where you find the Android version, the storefront should automatically deliver the right build for your laptop.

This article originally appeared on Engadget at https://www.engadget.com/gaming/roblox-is-now-much-faster-on-chromebooks-210030799.html?src=rss 

Pokémon Champions is all about the battles

Game Freak dropped a surprise trailer at today’s Pokémon Presents livestream for something called Pokémon Champions. It’s a dedicated battle sim, recalling the glory days of Pokémon Stadium for the N64. This means that Champions distills the franchise’s formula down to just battling, with a heavy emphasis on multiplayer.

To that end, the game is cross-platform, with the developer saying that players on “Nintendo Switch and mobile” will be able to duke it out. We don’t know what kind of roster the game itself will provide, but it integrates with the cloud-storage service Pokémon Home. People should be able to pull most of their favorite Pokémon from titles like Pokémon Go and recent mainline entries like Pokémon Sword and Shield. It also works with the spin-off Pokémon Legends: Arceus. The official press release, however, does note that there will be some restrictions when it comes to availability.

The gameplay should feel instantly familiar to anyone who has ever dabbled in the franchise, as the trailer description touts tried-and-true “mechanics such as Pokémon types, abilities and moves.” The footage even shows more niche mechanics like Mega Evolution and Terastallization, indicating that players may not be tied to the base-level Pokémon rule set.

There’s no release window yet. All we know is that it’s currently in development. Speaking of release dates, today’s livestream did reveal that Pokémon Legends: Z-A will be coming out by the end of the year for the Switch.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pokemon-champions-is-all-about-the-battles-194527252.html?src=rss 

OpenAI’s new GPT-4.5 model is a better, more natural conversationalist

In what has already been a busy past few days for new model releases, OpenAI is capping off the week with a research preview of GPT-4.5. The company is touting the new system as its largest and best model for chat yet. In early testing, OpenAI says people found GPT-4.5 to be a more natural conversationalist, with the ability to convey warmth and display a kind of emotional intelligence.

In one example shared by OpenAI, a person tells ChatGPT they’re going through a hard time after failing a test. Where the company’s previous models, including GPT-4o and o3-mini, might commiserate with the individual before offering a long list of unsolicited advice, GPT-4.5 takes a different tact. “Want to talk about what happened, or do you just need a distraction? I’m here either way,” the chatbot says when powered by GPT-4.5.

The gains shown by GPT-4.5 are the result of advancements OpenAI made in unsupervised learning. With unsupervised learning, a machine learning algorithm is given an unlabeled data set and left to its own devices to find patterns and insights. GPT-4.5 doesn’t “think” like the company’s state-of-the-art reasoning models, but in training the new model OpenAI made architectural enhancements and gave it access to more data and compute power. “The result is a model that has broader knowledge and a deeper understanding of the world, leading to reduced hallucinations,” the company says.

Speaking of reduced hallucinations, OpenAI measured how much better GPT-4.5 in that regard. When put through SimpleQA, an OpenAI-designed benchmark that tests large language models on their ability to answer “straightforward but challenging knowledge questions,” GPT-4.5 beat out o3-mini, GPT-4o and even o1 with a hallucination rate of 37.1 percent. Obviously, the new model doesn’t solve the problem of AI hallucinations altogether, but it is a step in the right direction.

Despite its relative strengths over GPT-4o and o3-mini, GPT-4.5 isn’t a direct replacement for those models. Compared to OpenAI’s reasoning systems, GPT-4.5 is “a more general-purpose, innately smarter model.” Additionally, it’s not natively multimodal like GPT-4o, meaning it doesn’t work with features like Voice Mode, video or screensharing. It’s also “a very large and compute-intensive model.”

It’s best to think of GPT-4.5 as a stepping stone to systems OpenAI plans to offer in the future. In fact, Sam Altman said as much earlier this month when he shared the company’s roadmap, noting GPT-4.5 would be “our last non-chain-of-thought model” — referring to the fact that the new system doesn’t solve problems by tackling them step by step like OpenAI’s reasoning models do. Its successor, GPT-5, will likely integrate many of OpenAI’s latest technologies, including its frontier o3 model. OpenAI reiterated that today, saying it plans to bring GPT-4.5’s “unique strengths, including broader knowledge, stronger intuition, and greater ‘EQ,’ to all users in future models.”

In the meantime, ChatGPT Pro subscribers can begin using GPT-4.5 starting today, with Pro and Team users slated to gain access starting next week.

This article originally appeared on Engadget at https://www.engadget.com/ai/openais-new-gpt-45-model-is-a-better-more-natural-conversationalist-200035185.html?src=rss 

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