The first new Katamari game in years is coming to Apple Arcade in April

Our favorite kleptomaniac prince is back. There’s a new Katamari Damacy game coming to Apple Arcade on April 3. Katamari Damacy Rolling Live is being developed by franchise steward Bandai Namco and, as the name suggests, brings those familiar rolling gameplay mechanics to iOS devices, Mac computers and Apple TV.

The Apple Arcade exclusive doesn’t look all that dissimilar to previous entries. You play as the prince, rolling up objects until they grow large enough to become stars. It’s Katamari. The big difference here is the plot. The old games typically had you creating stars for the noble purpose of rebuilding the galaxy. This time, the stars are created for the benefit of the king’s burgeoning career as a livestreamer.

Bandai Namco

That’s right. Successful runs boost the king’s “subscriber count” and this leads to positive comments from in-game fans. Once the viewership reaches a certain threshold, you unlock new stages. That’s a fairly odd twist, but it’s not as if anyone plays Katamari for the plot. You play for the satisfaction of rolling over stuff to get bigger.

Apple promises a “captivating soundtrack that blends different genres.” It’ll be tough to beat the OG soundtrack, which is one of the all-time greats, but we’ll just have to wait and see. It’s been around eight years since we’ve had any new Katamari game and around a decade since we’ve had a good one. Bandai Namco did release a remaster of the original title back in 2018 and the sequel in 2023.

This isn’t the only Apple Arcade news today. The platform announced an update to the well-received Skate City: New York that brings 30 new levels and 90 new objectives. It’ll be available on March 27. There’s also a new Space Invaders game coming on April 3.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-first-new-katamari-game-in-years-is-coming-to-apple-arcade-in-april-173045224.html?src=rss 

Nissan announces its CEO will step down just one month after failed merger talks with Honda

Nissan CEO Makoto Uchida is stepping down on April 1, the company just announced. He will be replaced by acting Chief Planning Officer (CPO) Ivan Espinosa. Uchida has been CEO since 2019 and Espinosa’s promotion will make him the company’s fourth CEO in eight years.

Other senior management personnel are also stepping down on April 1, including Chief Brand and Customer Officer Asako Hoshino and Chief Strategy and Corporate Affairs Officer Hideaki Watanabe. This leadership shakeup is happening less than one month after merger talks between Nissan and Honda failed.

That deal would have been worth at least $50 billion and would have created the world’s third-largest automobile company by sales volume. Reporting has indicated that the talks fell apart after Honda demanded that Nissan become its subsidiary. Sources at Reuters also noted that Nissan refused to close factories and initiate deep staff cuts.

Nissan’s problems go far beyond failed merger talks. There’s a reason, after all, why Honda wanted to be top dog and not the other way around. Nissan saw a 78 percent year-on-year reduction in operating profits for the third quarter ending in December. It also reported a net loss of over $95 million for the same time period. It cut forecasts for both revenue and operating profit and its stock valuation has been all over the place.

Outgoing CEO Uchida told reporters that he was “unable to gain the confidence” of many Nissan employees since announcing a turnaround plan last year and that the best course of action was to pass “on the baton to my successor quickly.” CPO Espinosa has been with the company since 2003.

“I grew up in Nissan and I’ve spent many years working in divisions across the globe,” Espinosa said. “I sincerely believe Nissan has so much more potential than what we are seeing today.”

This article originally appeared on Engadget at https://www.engadget.com/transportation/nissan-announces-its-ceo-will-step-down-just-one-month-after-failed-merger-talks-with-honda-154420111.html?src=rss 

This self-care virtual pet is helping me get my act together

I wish I could say that I’m the type of person who has tried-and-true routines to carry me through all the things that need to be done in a day, but the reality is far from that. As someone with overlapping chronic illnesses trying to juggle a full-time job and a life outside of that, just getting out of bed often feels like a major feat. I’m caught in the tug of war between perpetual exhaustion and lack of motivation, and whether I’m able to cross anything off my to-do list is generally a gamble.

A few months ago, though, a friend recommended that I try the Finch app to help me establish some gentle structure and get a little more of what I want out of each day. I’d already been seeing ads for this “self-care pet” all over Instagram, and this was the tiny push I needed to actually give it a go. Now here we are, some four months later, and I’m still using it consistently as if it were my own adorable life coach.

Finch is a habit tracker, motivation app and virtual pet all in one. It gives you a little bird (okay, “birb”) to raise from an egg and look after as it grows up and learns about the world. But it’s not the kind of pet you need to worry about keeping alive, unlike my many needy Tamagotchis.

Taking care of your bird consists of dressing it up in cute outfits, petting it, changing up the decor in its home and sending it on little adventures. In turn, your bird will check in on you throughout the day, offering words of encouragement and reminders to complete your goals, and celebrating your wins when you get stuff done. I use the free version of the app, which I’ve found to be more than enough for my needs, but there’s also a subscription-based version that unlocks more items, a full library of guided exercises and more.

If you were to look at my goals list, it might at first seem extremely daunting; there are more than 20 tasks on there on any given day. But these vary in importance, and range from the bare minimum things I need to do to start my day — like getting out of bed, brushing my teeth and taking my morning meds — to those that require more commitment, like exercising or doing laundry. Finch doesn’t take the guilt approach to goal-tracking, so you won’t be scolded or shamed if you don’t finish everything on your list. There aren’t really any consequences. It’s more about highlighting what you did accomplish rather than focusing on what you didn’t, and forming healthy habits in the process.

You’re awarded rainbow stones for completing each of your goals, and those can be used as currency in the various shops to buy clothes, furniture and new colors for your bird. Over time, you can collect and raise cute “micropets” as companions for your bird too (kind of like the Petpets in Neopets).

Sometimes it’s more helpful to look at the bigger picture, and you can group tasks together as “Journeys” to get a better sense of your overall progress in certain areas. Journeys are color-coded and come with tiered rewards, which you’ll earn as you level up by hitting certain milestones with the related goals. I might not manage to check off my “Exercise for 30+ minutes” goal every day in a week, but the three days I did exercise will count toward my “Get moving, get healthy” Journey. There, I’ll also be able to see how many times I’ve completed the relevant goals since I started tracking them.

Just opening the app every day comes with some rewards as well. I like keeping up a streak, and I just recently got my longest one yet: 32 days! While I was a little bummed out when I finally messed it up by forgetting to check in on a really busy day, I still found myself more impressed at how many days in a row I’d committed to showing up for myself. It only made me want to do better. You’ll also be gifted themed items and rainbow stones as part of seasonal events and for tackling daily quests, like writing a reflection or sending good vibes to a friend.

The latter in particular is a big part of what makes Finch so special. There’s a strong “we’re in this together” kind of energy to the whole thing, and that’s backed up by features that allow you to actively support and receive support from other Finch users. You can add friends on the app using a code, and your birds can visit each others’ homes, bringing with them a little message or gift for the other user. My friend and I go back and forth randomly sending each other hugs, encouragement and other little tidbits of positivity from the list of options. Some users even exchange their codes with others online to make their support circles larger.

And, you can gift the paid version of the app, Finch Plus, to users who may not be able to afford it, if you want to go a step further in doing a kindness for a stranger. The app provides constant reminders that someone is rooting for you, whether it’s a little bird acting as your personal cheerleader or another real Finch user.

There are a bunch of built-in tools to help promote self-care, like guided breathing exercises, movement routines and prompts for written reflections. The app will ask you about your mood multiple times a day, and when you indicate that things aren’t going so great, it’ll present you with a little “First Aid Kit” offering some optional activities to help you work through your feelings or manage your anxiety in the moment (this is accessible in the menu at all times, too). It also links out to a website with helplines for confidential emotional support.

I’ve tried a few self-care and productivity apps over the years, but Finch is the first one I’ve actually stuck with for an extended period of time. I like how it can be tailored to your specific needs, with both pre-set and custom goals, and the low-stakes virtual pet element makes it a joy to use. I love my little birb, Ripper Jr., and all the little micropets we’ve been accumulating together (even the blobs, for all you haters). Maybe I won’t ever be a person who wakes up with the sunrise and accomplishes five things before 10AM, but me and lil Ripper Jr. are still getting stuff done.

This article originally appeared on Engadget at https://www.engadget.com/apps/this-self-care-virtual-pet-is-helping-me-get-my-act-together-160027169.html?src=rss 

Comcast rolls out its free annual Xfinity internet speed boosts

Comcast boosts its Xfinity internet speeds at no extra cost for many users each year, and the company is now rolling out the 2025 upgrades. Many subscribers will have double the upload speeds they previously had, and others will see a 50 percent jump.

While it’s nice to see Comcast upgrading the upload speeds, fiber internet typically allows for matching downloads and uploads. Google Fiber and Verizon Fios, for instance, offer symmetrical (or near-symmetrical) speeds.

Comcast’s download speeds are also going up on most tiers. The top Gigabit x2 plan got a 100Mbps download speed boost to 2.1Gbps, but the download speed remains the same at 300Mbps.

The company says more than 20 million customers are getting a free upgrade as part of this rollout. It’s aiming to offer 2Gbps service to more than 50 million homes and businesses by the end of this year.

Alongside the speed upgrades, new and existing Xfinity internet customers can snag a freebie. Those who subscribe to a plan with 400 Mbps or faster speeds can get a line of unlimited Xfinity Mobile at no extra cost for one year.

Here’s a breakdown of the speed boosts:

Xfinity tier

Previous download/upload speed (Mbps)

New download/upload speed (Mbps)

NOW

100/10

100/20

NOW

200/10

200/20

Connect

150/100

150/150

Connect More

300/100

400/150

Fast

500/100

600/150

Superfast

800/100

800/150

Gigabit

1,000/150

1,100/300

Gigabit x2

2,000/300

2,100/300

This article originally appeared on Engadget at https://www.engadget.com/big-tech/comcast-rolls-out-its-free-annual-xfinity-internet-speed-boosts-160007781.html?src=rss 

Blizzcon will return, but not until 2026

After taking two years off, Blizzard will bring back Blizzcon in 2026. The publisher’s fan convention will take place on September 12 and 13 next year at its usual venue, the Anaheim Convention Center in Anaheim, California.

That means Blizzcon is going ahead a little earlier in the year than usual. For over a decade (save for recent canceled events and an online-only edition), Blizzcon has taken place in November. The first several installments were held in August or October.

The 2026 edition will include staples such as the opening ceremony (where Blizzard makes the biggest announcements for its games), panels and so on. Blizzard also says that it aims “to meaningfully elevate this iconic celebration,” whatever that means. You can sign up for updates at the Blizzcon website.

It’s been a rocky few years for Blizzcon. The 2023 edition is the only one that’s taken place with fans in attendance since 2019, before the COVID-19 pandemic took hold. Blizzard canceled last year’s edition without fully explaining why. However, it’s possible that Microsoft was running the rule over the event’s future after completing its purchase of Activision Blizzard in late 2023.

This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzcon-will-return-but-not-until-2026-163526888.html?src=rss 

Lego is building an in-house video game development team

Lego has a long history in the video games sector between licensed titles that feature digital brick versions of iconic movie characters and physical sets like the new Mario Kart one. But after decades of third-party studios making games with the Lego name on them, the company is taking more of a hands-on approach.

“We can definitely say as long as we’re under the Lego brand we can cover experiences for kids of all ages, digital or physical, Lego CEO Niels Christiansen told the Financial Times. To that end, an in-house game development division “is something we’re building up.” Per the publication, Lego plowed hundreds of millions of dollars into tripling its number of software developers to more than 1,800. “We have made quite a few investments in the future — I’d almost rather overinvest. That’s the benefit of being family-owned and long term,” Christiansen said.

It’s unclear if Lego plans to stop working with external developers. That would be a risky move considering the equity that Lego games made by third-party studios have accumulated over the last couple of decades, given the likes of Lego Indiana Jones: The Original Adventures and the terrific Lego Star Wars: The Skywalker Saga. There have been a string of non-licensed games that have been good-to-great as well — for instance, I enjoyed Lego 2K Drive for the most part. Meanwhile, Lego Fortnite (bolstered by the main game’s enormous popularity) has pulled in 87 million players.

Making video games is tough and Lego’s game development team will have to nail the right mix of fun gameplay and the brand’s trademark humor. Still, Lego can afford to take a swing at this point. The company outsourced things like game development and its theme parks while it was on the brink of bankruptcy two decades ago, but its core toy business has rebounded significantly.

Lego reported on Tuesday that its revenue grew by 13 percent in 2024 to DKK 74.3 billion ($10.9 billion) — nearly double what it pulled in five years previously — while its operating profit jumped up by 10 per cent to DKK 18.7 billion ($2.7 billion). Along with building up its gaming business, the company has bought back its Legoland theme parks as it again tries to diversify beyond its physical brick business.

This article originally appeared on Engadget at https://www.engadget.com/gaming/lego-is-building-an-in-house-video-game-development-team-143230592.html?src=rss 

Our favorite Bluetooth tracker for Android is on sale for 42 percent off

If you ask me, there’s way too many little things we each have to keep track of daily. There’s our phones, keys, wallets — the list goes on — and its hard to keep them all secure. So, it’s nice when there’s a sale on Bluetooth trackers that can do the hard work for you. Right now, you can get the Chipolo One Point Bluetooth tracker for just $15, down from $26 — a 42 percent discount. 

The Chipolo One is our pick as the best bluetooth tracker for 2025. This model is available only for Android users and works with Google’s Find My Device network. The tracker’s battery life should last for a year and is water-resistant. Plus, it rings really loud, so you don’t have to worry about hearing it over a little noise. Unlike Apple’s AirTag, it also offers a hole for easily attaching it to your keys. 

The Chipolo Card Point is also on sale, dropping to $24 from $35 — a 31 percent discount. It’s a great bluetooth tracker for flat items like your wallet, passport holder or a purse. It also works with Google’s Find My Device network and has the same perks like water-resistance and a helpfully loud ring.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/our-favorite-bluetooth-tracker-for-android-is-on-sale-for-42-percent-off-144753404.html?src=rss 

Apple MacBook Air M4 13-inch and 15-inch review: Minimal upgrades at a much better price

At the risk of repeating myself from Engadget’s MacBook Air M1, M2 and M3 reviews: The M4-equipped MacBook Air is a nearly flawless ultraportable. Even better, it now starts at $999, which is $100 less than before. While I’d still like to see more ports and a faster screen refresh rate, the MacBook Air still remains heads and shoulders above the competition. And when companies try to one-up Apple, as ASUS did with its 2.2-pound Zenbook A14, it only proves how much better-designed Apple’s hardware actually is.

It’s easy to take the MacBook Air for granted, since its design hasn’t changed since the M2 model arrived in 2022. It’s still a remarkable machine today, one that’s fast, light and well-built. The only major downside is that there’s a bit of a learning curve for Windows users jumping ship for the first time. But aside from that, the MacBook Air is a no-brainer purchase if you’re looking for a new ultraportable.

Hardware

Once again, both the 13-inch and 15-inch MacBook Air models feel impressively thin (measuring 0.44 inches thick) and light, weighing in at 2.7 pounds and 3.2 pounds, respectively. Last year, I noted “Its unibody aluminum case feels as smooth a river stone yet as sturdy as a boulder. It’s a computer I simply love to touch.” All of that remains true with the M4 models.

In fact, it’s even more impressive that Apple holds such a commanding design lead when competitors have had a chance to catch up. As much as we like the Surface Laptop, XPS 13 and ASUS’ Zenbook S14, Apple still maintains a level of polish that PC makers can’t quite match. The MacBook Air’s case feels more luxurious than the rest, its keyboard is a dream to type on and it has one of the best trackpads around. (And before you go calling me an Apple fanboy, I’m still primarily a Windows desktop user.)

Devindra Hardawar for Engadget

Apple’s M4 chip — which sports a 10-core CPU, 10-core GPU and 16-core Neural Engine (or what you’d call an NPU in a PC) — is the main upgrade with these new MacBook Airs. It’s also worth noting that the base $999 13-inch model has a slightly slower 8-core GPU, which will slightly hamper gaming and media creation performance. Aside from a new Sky Blue option, there aren’t any physical design changes. Apple also upgraded the webcam to a new 12-megapixel Center Stage shooter, which could be particularly helpful if you want to show off the contents of your desk. (More on that later.)

The 13-inch MacBook Air features a 13.6-inch Liquid Retina Display, which practically feels like a 14-inch screen, while the larger model has a 15.3-inch display. They’re still limited to 60Hz — an annoyance since plenty of PC ultraportables are shipping with faster and smoother screens — but they’re impressive displays nevertheless, with support for the P3 wide color gamut and 1 billion colors. Both screens can also reach up to 500 nits of brightness, which is enough to be usable on a sunny day.

Devindra Hardawar for Engadget

In use: Fast and light

Both the 13-inch and 15-inch MacBook Airs handled my basic workflow without a sweat: juggling browsers with a ton of open tabs, Slack, Spotify, messaging apps and the Pixelmator photo editor. But that was no surprise, as the previous models were similarly zippy. Still, after testing the sluggish Zenbook A14 recently, it felt refreshing to be using laptops that seemed eager to get to work.

I couldn’t actually feel a difference with the jump to the M4 chip, but according to the Geekbench 6 benchmark, it’s 19.5 percent faster than the M3 for single-threaded tasks, and 21 percent faster for multi-threaded tasks. That’s a typical incremental jump for CPU improvements, so I won’t knock Apple too much there. The M4’s GPU gains were far less impressive, scoring just 6 percent higher than the M3 in the 3DMark Wildlife Extreme benchmark and 16.3 percent better in the Geekbench GPU test.

Geekbench 6 CPU

Geekbench 6 GPU

Cinebench 2024

Apple MacBook Air 13-inch (M4, 2025)

3,784/14,745

36,273

172/660 GPU: 3,465

Apple MacBook Air 15-inch (M4, 2025)

3,874/14,873

36,131

171/748 GPU: 3897

Apple MacBook Air 13-inch (M3, 2024)

3,190/12,102

30,561

N/A

Apple MacBook Pro 14-inch (M4, 2024)

3,797/14,571

37,869

172/979 GPU: 3770

Surface Laptop 7 (Snapdragon X Elite)

2,797/14,400

19,963

123/969 GPU N/A

You likely won’t be doing much serious creative work on the MacBook Air, especially since there’s no fan to cool things down. But you can still squeeze out a bit of performance in a pinch. I was able to transcode a 4K clip to 1080p in 27 seconds using the M4’s CPU in Handbrake, while using the GPU took just 17 seconds. In comparison, the Dell XPS 13 Copilot+ system took 32 seconds with its CPU and 24 seconds with its GPU.

The graphically intense Lies of P ran at a smooth 60 fps in 1080p with high settings. That was also true of the M3 MacBook Air, but this time around the performance seemed a bit more consistent. While I’d never recommend buying a MacBook Air with gaming in mind, it’s nice that it can handle a bit of playtime, at least.

While jumping between the 13-inch and 15-inch models, I found a lot to like about them both. The smaller one is definitely easier to travel with, but I also loved the immersive screen on the 15-inch. Ultimately, choosing between them comes down to what’s most important to you.

Similarly, the leap to a 12-megapixel Center Stage camera isn’t exactly Earth-shattering, but I appreciated having a slightly better picture during video calls. I typically turn off the actual Center Stage feature on Macs, but I’m sure some will appreciate its ability to track you around a room. The new camera also supports Desk View, which projects a slightly skewed view of the area directly in front of the MacBook Air.

As for battery life, both MacBook Air models lasted for more than 18 hours while playing an HD video. The 13-inch Air lasted for 18 hours and 15 minutes, while the 15-inch notebook went for 18 hours and 23 minutes.

Devindra Hardawar for Engadget

How can Apple improve the MacBook Air?

As much as I love the 13-inch and 15-inch MacBook Air, there are still plenty of ways Apple can refine them down the line. As I mentioned above, it’d be great to have higher refresh rate displays, which makes scrolling through documents far easier on your eyes. And while I don’t need Apple to go all-out with ports, it’d be nice to have at least one USB-C connection on the right side of the Air to allow for easier charging. Right now, you’re stuck with a MagSafe charging port and two USB-C connections on the left side.

Of course, I don’t really expect Apple to actually deliver those upgrades anytime soon. I’d bet the company would nudge more demanding users to the $1,599 14-inch MacBook Pro, which has a ton of ports and a high refresh rate ProMotion screen. Still, a geek can dream.

Devindra Hardawar for Engadget

Should you buy the M4 MacBook Air?

If you can’t tell by now, I think the 13-inch and 15-inch MacBook Air are the ideal ultraportables for most people. So sure, if you’re in the market for a sleek laptop, they’re worth considering. And if you’re a Windows user who’s hesitant to make the jump, I’d recommend trying an Air for a while. It’s not that hard to learn the basics of macOS, and if you’re not satisfied you can always return it (just be sure to double-check retailer return policies).

While I’d bet most users would be fine with the base $999 13-inch MacBook Air with 256GB of storage, it may be worth jumping up to the $1,199 model with a 10-core GPU and 512GB SSD if you plan to do light media work. Or just jump straight to the $1,199 15-inch model, which comes with a 10-core GPU. 

As usual, I’d also recommend avoiding paying Apple’s absurd upgrade fees for components. If you’re considering spending $400 more for 32GB of RAM, you should probably be considering a MacBook Pro instead. If you’re looking to save some cash, several retailers are still selling the M2 MacBook Air at a steep discount of $700. Even though it’s an older chip, that laptop could still serve most users well for several years (just make sure you’re getting 16GB of RAM).

Devindra Hardawar for Engadget

Wrap-up

Once again, the 13-inch and 15-inch MacBook Air are basically everything we want from ultraportable notebooks. They’re zippy, wonderfully light and can last well beyond a full day of work. While the M4 chip isn’t a transformative upgrade, it helps Apple keep pace with evolving PC notebook chips. And now that the MacBook Air starts at $999, even Windows users should consider making the jump.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/apple-macbook-air-m4-13-inch-and-15-inch-review-minimal-upgrades-at-a-much-better-price-130002570.html?src=rss 

Lena Raine released a soundtrack for Celeste studio’s cancelled follow-up game Earthblade

Lena Raine, who composed most of the music for the beloved indie game Celeste, has released a concept album for Earthblade. Extremely OK Games announced in 2022 that it was developing Earthblade as its next project after Celeste, but it ultimately cancelled the project in January this year. Raine wrote in the description of EARTHBLADE ~ Across the Bounds of Fate that she cobbled together “every bit of music [she’d] written for the game to the point of its cancellation in order to tell [her] own version of it.” While there’s no game to dictate the tracks’ sequence for the album, Raine said she arranged them “into the emotional arc of their progression, much like [she] would for any soundtrack release.”

The composer cited older animation and film as inspiration for the album, such as the synths and live strings in Joe Hisaishi’s score for Nausicaä of the Valley of the Wind, as well as Yoko Kanno’s use of saxophones and percussives for Cowboy Bebop and Ghost in the Shell: Stand Alone Complex. In addition to Celeste, Raine also wrote music for the soundtracks of Minecraft and Guild Wars 2.

Earthblade was supposed to be a 2D exploration-action game, wherein you play as Névoa, an “enigmatic child of Fate” who’s returning to Earth. “Noel and I…began to reflect on how the game has felt for us to work on day-to-day, and realized that it has been a struggle for a long time,” studio director Maddy Thorson said when Extremely OK cancelled the game. Programmer Noel Berry and Thorson parted ways with Extremely OK co-founder Pedro Medeiros last year, but Thorson said in her announcement of Earthblade’s cancellation that Medeiros and the team for his new project “aren’t the enemy.”

You can now purchase the album for $7 from Bandcamp.

This article originally appeared on Engadget at https://www.engadget.com/gaming/lena-raine-released-a-soundtrack-for-celeste-studios-cancelled-follow-up-game-earthblade-120029888.html?src=rss 

Sony demos an AI-powered PlayStation character

Sony has used AI to imbue a PlayStation character with the ability to converse with a player, The Verge reports. A source shared a since-deleted video with the publication featuring an AI-powered version of Aloy from Horizon Forbidden West. Engadget viewed the video before it was pulled. 

In the demo, Aloy can hold a conversation with voice prompts during gameplay, and respond to questions with a synthesized voice and facial movements. It starts with a delay from Aloy, after being asked how they are, followed by the character stating they are “managing alright, just dealing with a sore throat,” a weird aside. The technology appears to work both within a controlled demo as well as the entire Horizon Forbidden West game. During gameplay, Aloy answers queries about where they are and what the time is, though Aloy states it’s afternoon and hot, rather than a specific time. After the game, Aloy returns to interview mode and gives an overview of what just happened. 

The creepy bit, at least to me, came when Aloy is prompted to say goodbye to the audience and thank everyone. The character does, but the robotic voice creates an eerie vibe. 

Sony used a few different models to create this prototype, including GPT-4 and Llama 3 for powering decision making and conversation, along with OpenAI’s Whisper allows for speech-to-text. In the demo, Sony reportedly said it is using its own Emotional Voice Synthesis (EVS) system and Mockingbird technology for speech generation and audio to face animation, two technologies that the company hasn’t talked about much yet publicly.

NVIDIA and Microsoft have been working on similar technology. The former has used ACE, its suite of technology for enlivening game characters with AI, to create AI-powered conversations for NPCs. Engadget’s senior editor, Devindra Hardawar, was far from impressed, stating in January, that “seeing several NVIDIA ACE demos back-to-back made me genuinely sick to my stomach.”

This article originally appeared on Engadget at https://www.engadget.com/ai/sony-demos-an-ai-powered-playstation-character-133052902.html?src=rss 

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