ChatGPT reportedly accused innocent man of murdering his children

It has been over two years since ChatGPT exploded onto the world stage and, while OpenAI has advanced it in many ways, there’s still quite a few hurdles. One of the biggest issues: hallucinations, or stating false information as factual. Now, Austrian advocacy group Noyb has filed its second complaint against OpenAI for such hallucinations, naming a specific instance in which ChatGPT reportedly — and wrongly — stated that a Norwegian man was a murderer. 

To make matters, somehow, even worse, when this man asked ChatGPT what it knew about him, it reportedly stated that he was sentenced to 21 years in prison for killing two of his children and attempting to murder his third. The hallucination was also sprinkled with real information, including the number of children he had, their genders and the name of his home town. 

Noyb claims that this response put OpenAI in violation of GDPR. “The GDPR is clear. Personal data has to be accurate. And if it’s not, users have the right to have it changed to reflect the truth,” Noyb data protection lawyer Joakim Söderberg stated. “Showing ChatGPT users a tiny disclaimer that the chatbot can make mistakes clearly isn’t enough. You can’t just spread false information and in the end add a small disclaimer saying that everything you said may just not be true..” 

Other notable instances of ChatGPT’s hallucinations include accusing one man of fraud and embezzlement, a court reporter of child abuse and a law professor of sexual harassment, as reported by multiple publications. 

Noyb first complaint to OpenAI about hallucinations, in April 2024, focused on a public figure’s inaccurate birthdate (so not murder, but still inaccurate). OpenAI had rebuffed the complainant’s request to erase or update their birthdate, claiming it couldn’t change information already in the system, just block its use on certain prompts. ChatGPT replies on a disclaimer that it “can make mistakes.” 

Yes, there is an adage something like, everyone makes mistakes, that’s why they put erasers on pencils. But, when it comes to an incredibly popular AI-powered chatbot, does that logic really apply? We’ll see if and how OpenAI responds to Noyb’s latest complaint. 

This article originally appeared on Engadget at https://www.engadget.com/ai/chatgpt-reportedly-accused-innocent-man-of-murdering-his-children-120057654.html?src=rss 

One of our favorite air fryers is $30 off in the Amazon Spring Sale

Make light work of meal times and enjoy a saving of $30 to boot with this 9-in-1 Cosori TurboBlaze air fryer. It’s currently on sale for $90 in the Amazon Spring Sale, reduced from its usual price of $120. We’ve seen similar price drops for this product in the past, but this is still a great deal that’s well worth a look.

The Cosori TurboBlaze air fryer is one of the top picks in our best air fryers guide. We loved its spacious basket and easy-to-use touchscreen controls, and were impressed with its built-in safety features, like the handy basket-release button. Plus, for anybody who’s stuck for a bit of inspiration in the kitchen, it comes with a Cosori recipe book with more than 100 tasty recipes to try.

The Cosori TurboBlaze air fryer boasts nine preset cooking modes, making it a versatile kitchen companion for air frying, roasting, baking, broiling and more. With a roomy six-quart capacity, there’s ample space to easily feed the whole family or whip up an appetizer for social gatherings. It sports an efficient five-speed fan, has a top temperature of 450 degrees Fahrenheit and can deliver crisp, juicy chicken wings up to 40 percent faster than conventional ovens.

This compact air fryer is ideal for busy families or anyone who values the program-and-go convenience that it provides. It’s small enough to be stowed away when not in use, and thanks to its dishwasher-safe design, clean up is a breeze, too. The non-stick basket is built for daily use, whether you’re batch cooking or whipping up a last-minute meal, making it a reliable go-to option for people with hectic lives.

The Amazon Spring Sale ends on March 31st, so if you don’t want to miss out on this discounted rate, you should grab hold of this deal now while you can.

This article originally appeared on Engadget at https://www.engadget.com/deals/one-of-our-favorite-air-fryers-is-30-off-in-the-amazon-spring-sale-123016888.html?src=rss 

Fujifilm’s GFX100RF is a 102MP medium format compact camera

Fujifilm has unveiled one of the wilder cameras I’ve seen in awhile, the 102MP medium-format GFX100RF compact camera. Yes, you read that right — this is a carrying-around street camera with a massive sensor and fixed 35mm f4 lens (28mm full-frame equivalent) that can shoot 11,648 x 8,736 photos. If that wasn’t enough, it has features we’ve rarely seen on compact cameras, like a built-in ND filter and dedicated aspect ratio dial. 

The GFX100RF uses the same 102MP CMOS II HS medium format sensor found on the GFX100 II mirrorless camera. As Fujifilm teased last week, it can be thought of as a higher-resolution version of its popular X100 VI APS-C compact. Though smaller than any other GFX camera, it’s heavier than many full-frame mirrorless cameras at 1.62 pounds (735 grams). For a premium feel, the camera is “machined from a single block of aluminum and the lens ring, dials, bottom plate, and other details are all precision-machined from aluminum as well,” Fujifilm wrote in a press release.

Fujifilm

Like the X100 VI, it’s designed as a street camera with the shutter speed, exposure compensation and aperture settings quickly visible and adjustable. However, the GFX100RF has a new dial on the back that lets you choose from nine aspect ratios including 7:6, 1:1, 3:4, 16:9, 17:6 and the 65:24 “XPan” widescreen ratio found on other GFX models. 

It also has a tele-converter selector/lever on the front of the camera to digitally change the focal length from the native 35mm to 45mm, 63mm and 80mm (35mm, 50mm and 65mm full-frame equivalent), with a corresponding loss of resolution. When using those modes, a new “Surround View” function can be selected that displays the area outside the image range as a semi-transparent frame.

Fujifilm says the all-important fixed lens can suppress spherical aberration and field curvature thanks to a 10-element, eight-group configuration that includes two aspherical lenses. It uses a newly developed “nano-GI” coating optimized to suppress internal reflections, even at the edges. Despite the large sensor size, it can focus as close as 7.9 inches, allowing for some interesting high-res macro possibilities. 

Fujilfilm X100VI (top) and GFX100RF

Fujifilm

The shutter itself is a leaf instead of focal plane type to reduce size, and the GFX100RF is Fujifilm’s first GFX model with a built-in four-stop ND filter. That’s a handy feature on a medium format camera for bright light shooting, as it allows for slower shutter speeds to add motion blur or wider apertures for shallower depth of field. 

The GFX100RF has a similar autofocus system to the GFX100 II including an AF prediction function and face/eye AF that can recognize subjects like animals, vehicles, birds, and airplanes. Burst speeds are a fairly decent 6 fps with the mechanical shutter at full resolution, a bit slower than the GFX100S II. It has a 5.76-million-dot offset electronic viewfinder like the one on the X100VI and a 3.1-inch 2-axis tilting 2.1-million-dot rear display. 

Fujifilm

It can even shoot 4K 30fps 4:2:2 10-bit video (likely with some pixel binning), and Fujifilm says it’ll deliver up to 13+ stops of dynamic range when using the FLog-2 setting. Other features include an SDXC UHS-II card slot, 20 built-in film simulations, SSD recording, mic and headphone ports and a microHDMI connector. One feature noticeably lacking compared to the X100VI is in-body stabilization.

The GFX100RF is likely to appeal highly to street and travel photographers considering its capabilities. It’s not cheap at $4,900, but that price is less than its main competition, the $6,660 Leica Q3, while offering a larger sensor and 40 extra megapixels. It’ll be available in black or silver when it arrives in late April 2025. 

This article originally appeared on Engadget at https://www.engadget.com/cameras/fujifilms-gfx100rf-is-a-102mp-medium-format-compact-camera-110044609.html?src=rss 

Meta AI is coming to Europe this week

Meta is rolling out its AI assistant across 41 European countries, including to members of the European Union, starting this week. It will also extend its access to 21 overseas European territories. In its announcement, Meta said that it has taken the company longer to bring its AI technology to European users as it continues to “navigate its complex regulatory system.” 

The company was planning to make its AI technology available in the region last year, but it had to put its plans on pause after the Irish Data Protection Commission asked it to delay training its Large Language Models on content posted by adult European users on Facebook and Instagram. A month after the Irish regulator’s request, Meta said that it wasn’t going to release its new multimodal Llama models in the region “due to the unpredictable nature of the European regulatory environment.”

Meta will start its AI rollout in Europe by incorporating the technology into its messaging apps across Facebook, Instagram, WhatsApp and Messenger, which will soon show a blue circle on their interface. It will be available in six languages from the region and will have limited capabilities that revolve around text queries for now, but the company says it hopes to expand its AI’s offering over time until its finds “parity with the US.” 

European users will be able to call Meta AI in group chats by typing @MetaAI followed by their prompt or question. Users will also be able to use the chatbot to surface relevant posts and Reels by typing in queries, such as “show me Vancouver Island content.” They will be able to look up information from all over the web within the chatbot, as well. 

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-ai-is-coming-to-europe-this-week-113019014.html?src=rss 

‘Careless People’ hits the top of the New York Times bestseller list

It looks like Meta’s campaign to bury a dishy, tell-all memoir from a former employee isn’t exactly working. In fact, it seems that the company’s legal maneuvers to block the book have had the exact opposite intended effect.

Careless People has debuted at number one on the New York Times bestseller list. It’s also spent much of the week in the number three position on Amazon’s bestseller list. That’s despite the fact that Sarah Wynn-Williams, a former policy director at Facebook, has been barred from promoting or publicly discussing the book following legal action by Meta.

The memoir details much of the inner workings of Facebook during the nearly seven years Wynn-Williams worked there. It reveals new details about the company’s relentless ambition to bring the social network to China, as well as numerous shocking stories about how Mark Zuckerberg, Sheryl Sandberg and other executives behaved behind closed doors. (In addition to her revelations in Careless People, Wynn-Williams has also filed a whistleblower complaint with the Securities and Exchange Committee. That complaint has not been made public, but according to NBC News, she alleges that Facebook “misled” investors.)

Meta has come out forcefully against Wynn-Williams and the book, describing it in a statement as “a mix of out-of-date and previously reported claims about the company and false accusations about our executives.” The company says Wynn-Williams was fired in 2017 “for poor performance and toxic behavior.”

Meta initiated arbitration proceedings against Wynn-Williams last week, resulting in a decision that for now prevents her from publicly discussing or promoting the work. But, as the bestseller lists show, the move has done little to kill interest in the work.

This article originally appeared on Engadget at https://www.engadget.com/social-media/careless-people-hits-the-top-of-the-new-york-times-bestseller-list-235008451.html?src=rss 

Hasbro laid off the team behind its virtual tabletop app only weeks after it was released

Hasbro’s Wizards of the Coast has laid off 30 people who built Sigil, its recently released virtual tabletop experience, Polygon reports. The app allows Dungeons & Dragons players to build virtual, 3D game boards, complete with miniatures and dice, so they can play the classic tabletop roleplaying game remotely.

News of the layoffs were first shared on March 18 in a LinkedIn post from Andy Collins, the design lead on Sigil. “Today, approximately 30 talented developers (90 percent of the team) were laid off from the Sigil (virtual tabletop) team at Wizards of the Coast, including yours truly,” Collins wrote. “I wish my former colleagues success in their future endeavors. I’ll also be pulling for the crew left behind who’ll do their best to keep improving and iterating the experience we shipped last month.”

The layoffs leave Sigil with a skeleton crew of three people to support the app, Rascal reports. Sigil launched in early access on February 28, 2025 as a perk for subscribers to D&D Beyond, and early reviews found it to be both limited and a little broken.

The problems may have started even earlier, though, according to at least one Wizards of the Coast employee Rascal spoke to. Management at Hasbro, the parent company of Wizards of the Coast, were reportedly uninterested and “constantly moving goalposts.” There may have also been a fundamental misunderstanding over what Sigil was: Hasbro didn’t know the difference between a video game and the VTT (virtual tabletop) app it ultimately got.

Sigil remains live and will continue to be a perk of paying for a D&D Beyond subscription, Wizards of the Coast’s tool for playing Dungeons & Dragons virtually.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hasbro-laid-off-the-team-behind-its-virtual-tabletop-app-only-weeks-after-it-was-released-214024876.html?src=rss 

Watch the Atlas robot bust a move in Boston Dynamics’ latest video

Boston Dynamics has treated us to a lot of impressive videos over the years and the company is back today with the latest example of its robotics mastery. In the clip above, its Atlas robot demonstrates several types of full-body movement, starting with a walk and advancing to a cartwheel and even a spot of break dancing. The different actions were developed using reinforcement learning that used motion capture and animation as source materials. At this rate, our future robot overlords will be able to out-dance and out-tumble us humans as well as out-think us one day.

The video is part of Boston Dynamics’ research with the Robotics and AI Institute, but it has multiple partners aiding its work. For instance, NVIDIA CEO Jensen Huang touched on the company’s GR00T model for robotics during the GTC 2025 keynote earlier this week. Yesterday, Boston Dynamics announced that it is deepening its collaboration with the company focused on AI in robotics. It is using NVIDIA’s Jetson Thor computing platform to run “complex, multimodal AI models that work seamlessly with Boston Dynamics’ whole-body and manipulation controllers.”

This article originally appeared on Engadget at https://www.engadget.com/science/watch-the-atlas-robot-bust-a-move-in-boston-dynamics-latest-video-211329951.html?src=rss 

Spry Fox’s next Netflix Games title is Spirit Crossing

Spry Fox announced its next game, which is “a cooperative village life sim designed to foster friendship, kindness, and community” titled Spirit Crossing. It has an art style that makes me think of a pastel-hued Spirited Away, especially given the presence of moody spectres hanging out in the quaint town setting. The teaser trailer also shows players engaged in classic cozy game activities such as giving gifts, fishing, coasting on hang gliders and riding very floofy critters. In other words: I’ll be playing a lot of Spirit Crossing when it launches. There’s no definite timeline yet, but Netflix said at GDC that the game is part of its 2025 mobile release slate.

Spry Fox dabbled in several different genres, including several mobile puzzle games with a signature style such as Alphabear and Triple Town, before settling into a groove creating cozy games. Spirit Crossing will be the studio’s second project since joining the Netflix Games roster; Cozy Grove: Camp Spirit came out last summer. Players who want in on the ground floor of the devs’ latest game can sign up now for closed alpha testing.

This article originally appeared on Engadget at https://www.engadget.com/gaming/spry-foxs-next-netflix-games-title-is-spirit-crossing-200643116.html?src=rss 

Verizon now supports texting via satellite on the Pixel 9 and Galaxy S25

Verizon has announced that it will now support sending text messages via satellite on phones from the Pixel 9 and Galaxy S25 lineup. Both Google and Samsung’s current phones support satellite connectivity, but neither has really leveraged the skill outside of the Satellite SOS feature that was added to Android 15.

Sending texts via satellite will be available when Pixel 9 and Galaxy S25 phones are “outside the reach of terrestrial cellular networks,” Verizon says, and should come with same limitations as other satellite tools, like the need to position yourself so that there’s no large structures or tree cover getting between your phone and the sky. It’s also worth noting: the necessary changes “enabling this service start today and will continue over the next two weeks,” so you might want to wait a bit longer before you start your next off-grid adventure.

Apple introduced Messages via Satellite alongside iOS 18, which doesn’t rely on carriers for support, but should offer a good illustration of how Verizon’s satellite messaging will work when it’s fully available on the Pixel 9 and Galaxy S25. 

The carrier is partnered with satellite provider AST SpaceMobile for its expanding list of satellite-connected services, and the companies have experimented with even more demanding communication options, like video calls. Competitors like T-Mobile already offer satellite messaging through a partnership with SpaceX’s Starlink.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/verizon-now-supports-texting-via-satellite-on-the-pixel-9-and-galaxy-s25-193348606.html?src=rss 

Assassin’s Creed Shadows review: An ambitious and captivating world that’s stuck in the past

It’s unlikely that the fate of a company as large as Ubisoft will hinge on the success of one tentpole single-player game. But the company cannot afford another major error anytime soon after the likes of Star Wars: Outlaws and XDefiant failed to set the world alight. Ubisoft desperately needs a big hit (and for the Rainbow Six Siege X overhaul to go well). The good news for the company is that Assassin’s Creed Shadows is poised to deliver on that.

On the surface, it’s exactly what you’d expect: a massive Assassin’s Creed game that takes dozens of hours to beat. There’s so much to do beyond the core story, given all the missions and sidequests that the game constantly points you towards. I was rarely bored during my time with the game — not even during the lengthy flashbacks — which says a lot about the care and consideration Ubisoft’s developers have put into this giant world and the story that ties it together.

Ubisoft could not risk having the game run poorly from the jump and then spend months fixing it à la Cyberpunk 2077. Thankfully, for the most part, Assassin’s Creed Shadows runs well across my consoles (base PS5 and Xbox Series X) and PC.

It looks sumptuous on my high-end gaming rig, which has an NVIDIA GeForce RTX 4090, 14th-gen i9 Intel CPU and 32GB of RAM. I had zero issues while running everything at very high settings. The action hovered in the 55-59 fps range with no considerable framerate drops — save for the slightly jarring switch to cutscenes, which play out at 30 fps. It’s worth noting that Assassin’s Creed Shadows is verified for Steam Deck, but I wasn’t able to test it out there.

There were no noticeable slowdowns even in the heat of chaotic combat on the three platforms I played on. However, I did spot some small visual aberrations on PS5. Early on, while strolling through puddles in performance mode, water pooling on a dirt track shimmered in an unnatural way. It distracted me from the conversation I was having with an ally.

Ubisoft

Once I was in winter, textures on the grass that poked through the snow faded out and in while I tore through the countryside on horseback. For the record, that happened in balanced mode, which attempts to split the difference between the quality and performance modes in terms of visual fidelity versus framerate. These are minor complaints, in fairness, but they momentarily broke the immersion for me.

The main other weird quirk is that my horse often got stuck when I whistled for it. If, say, I was on a narrow bridge when I called the steed, it might spawn into the river below. A slight annoyance that’s more to do with how the horse is programmed to catch up to you by your side, but one that’s forgivable considering some of the many narrow paths you’ll venture along.

Two heroes with their own stories

The big hook this time around is that you can swap between two characters almost whenever you like. Naoe, a shinobi, is a more traditional Assassin’s Creed protagonist, while the warrior Yasuke is a hulking samurai who can bust through doors and carry bodies to hiding spots more easily than his counterpart. There are missions and character interactions that require you to specifically play as one character, but for the most part, you can play as either in the open world.

I stuck to Naoe as much as I could. She’s far more nimble and capable at clambering around strongholds — her grappling hook is such a handy tool — and carrying out stealthy assassinations. After all, she’s the only one of the two who has the fabled hidden blade. Her movement is extremely fluid, an aspect of the game that’s said to have benefited from the extra time developers had amid its delays.

Unlike Yasuke, Naoe can use the classic eagle vision ability to reveal enemies, hiding spots and goodies through walls. She’s plenty capable in hand-to-hand combat as well, more so as you unlock abilities like the very useful double assassination. Her kusarigama, which consists of a sickle-like implement and heavy weight linked by a chain, is a great part of her arsenal.

That’s not to say Yasuke isn’t a fun character as well. Silently thinning out enemy numbers with his bow or loudly with a teppō firearm before charging in to eliminate the remainder with a long katana, crushing club and special moves like booting a grunt into a wall never got old.

Both protagonists are well-written and performed, at least while playing with English audio. However, the lip syncing didn’t always neatly match up with what the characters were saying, a distraction in cutscenes. While I didn’t get around to playing the game in immersive mode, with characters speaking in their native tongues of Japanese and Portuguese, I’d be interested to see if the lip sync issue is as prominent there.

Personal stakes with a broader goal

Nevertheless, the story was strong enough to hold my attention during the cutscenes and the rest of the game. It’s a tale that starts with very personal stakes for both heroes but expands to involve safeguarding the future of Japan. The writers have crafted a narrative with plenty of intrigue and intricacy, and I enjoyed how they weaved the broader Assassin’s Creed lore into Shadows.

I would say the story and structure are rich and intricate enough to justify the 40-60 hours it’ll take many people to finish this game. (The new scouting system — which you’ll use to narrow down the location of an objective after learning that, for instance, a target is in a specific area — works well.) Still, I preferred the tighter 20-hour approach Ubisoft took with Assassin’s Creed Mirage.

Ubisoft

I enjoyed playing in canon mode, which removed dialogue choices and let narrative beats play out as the designers intended. It’s too much of a spoiler to reveal how Naoe and Yasuke come to be allies, but the interactions between them and other characters, particularly the flirty relationship Naoe has with one firearm-wielding figure, are for the most part captivating enough.

The performers (and, my goodness, are there a lot of speaking parts here) by and large do a great job with the material. But it’s a bit jarring to hear a character speak in a plain North American accent when most of the cast bring Japanese and Portuguese inflections to their delivery.

As solid as the tale being told is overall, the structure is a little odd in places. The main story includes flashback sequences, including one with a combat tutorial that takes place right after the action-packed prologue, that disrupt the flow even if they add some color to the protagonists’ backstories.

Skill tree frustrations

I’m not a big fan of the way Ubisoft has structured the progression systems. Naoe and Yasuke each have six skill trees, all of which are broken down into levels. To unlock the next level, the player has to accumulate enough experience points by completing various side activities, including horse archery and finding hidden items dotted around temples. In a vacuum, these can be fun, but it gets a little frustrating when you have a lot of spare mastery points to spend on skills and you have to run around to honor some shrines or find meditation spots before you’re able to acquire some of Naoe’s and Yasuke’s cooler moves.

There are some other antiquated systems in the game. Defeating a rōnin — a samurai who has been hired to take out the heroes — in a fun fight earned me decent loot, including some legendary light armor. But I couldn’t equip it, because my character hadn’t quite reached a high enough level to simply put on some new rags. This doesn’t make any logical sense.

Scaling enemy difficulty from region to region, a trope that Ubisoft eschewed in Mirage, feels very tired here too. It’s an artificial way of ramping up the difficulty and progression when other approaches like more creative level design, new enemy types and the player manually making the game harder in their settings can do the trick. Given the historical nature of the series, it does follow to a degree that some of Ubisoft’s gameplay ideas are stuck in the past.

In general, I don’t really care to spend my time scouring for gear upgrades just so I can stand a chance in a new area. That said, perks on certain equipment can come in handy. Skulking around castles to take out a few key enemies to unlock a chest with some valuable equipment felt rewarding — even just as a little something extra to do while I tried to make my way to a viewpoint on enemy turf. Castles are valuable strongholds and offer a defensive advantage against attackers, so it’s only logical that the bad guys would be stationed around viewpoints, which reveal new points of interest visible to our heroes after they scale up to a specific perch.

Ubisoft

Even without that gameplay aspect, scaling up to a viewpoint is always worth it, as has long been the case in the Assassin’s Creed series. The minimum reward is a sweeping shot of the surrounding area, and since Shadows is such a stunner, I made it a point to claim every viewpoint along my path.

The aforementioned puddle and grass anomalies aside, it’s a joy to roam around this gorgeous game, with its abundant foliage, carefully assembled settlements and dynamic weather system combining to form a rich, lived-in world that I won’t soon forget. The lighting systems allowing for Naoe and Yaskue to snuff out candles and lanterns to help them hide in the shadows at night were a smart addition here too.

There are plenty of other fun aspects to Assassin’s Creed Shadows. In one moment that reminded me of a beat in The Last of Us Part II, I was just starting a peaceful side activity when an assassin tried to take me out. That was an enjoyably unexpected twist. Meanwhile, an optional fight against a high-level enemy at the foot of a blazing tower in the middle of the night felt deeply cinematic.

There are often moments of serenity, such as those meditations and drinking in the scenery from the viewpoints, as well as Naoe’s preparations for a tea ceremony that plays an important part in the plot. Simply wandering through a forest and encountering harmless animals as the wind stirs up golden brown leaves in the fall can be calming too. 

That contrasts with the game’s abundant, brutal violence. Beyond the many quick murders you’ll commit with a flash of Naoe’s hidden blade, several of Yasuke’s kill animations end with him lopping off heads and limbs. The game’s truly peaceful moments deftly balance that out.

There’s a lot riding on Assassin’s Creed Shadows. Ubisoft will absolutely be hoping that it’s a success out of the gates and that not too many players wait for the price to drop. There’s plenty of competition to be concerned about too, particularly as Sucker Punch Productions’ sequel to Ghost of Tsushima, Ghost of Yōtei, is slated to arrive at some point this year.

It does feel like there’s enough here to draw in both Assassin’s Creed diehards and newcomers who may be entranced by the 16th-century Japan setting but don’t know their Animus from their elbow. Assassin’s Creed Shadows has impressive technical work, great performances and an expansive, well-drawn story but it’s unfortunately weighed down by some frustrating decisions and antiquated gameplay systems. Still, I’m eager to keep exploring.

Assassin’s Creed Shadows will hit PS5, Xbox Series X/S, Windows PC, Mac, Amazon Luna and Ubisoft+ on March 20. It will be available for iPad in the future.

This article originally appeared on Engadget at https://www.engadget.com/gaming/assassins-creed-shadows-review-an-ambitious-and-captivating-world-thats-stuck-in-the-past-170008367.html?src=rss 

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