Apple’s Emoji Game is now out for News+ subscribers in the US and Canada

Apple has rolled out the Emoji Game exclusively for its News+ subscribers in the US and Canada, just in time for World Emoji Day. While the company originally announced the game for iOS 26 at WWDC earlier this year, the Emoji Game is now available to subscribers on iPhone, iPad and Mac running iOS 18.4, iPadOS 18.4 and macOS 15.4 or later, respectively. The game is similar to other word games out there like Wordle in that players would have to fill in the blanks to guess words and phrases. But like its name implies, players will have to fill the blanked-out letters with emoji instead.

If the letters for “apple” are missing in the word “pineapple,” for instance, users would have to use the “apple” emoji to complete the word. For the phrase “the night is young,” players can choose the baby emoji if it’s the word “young” that’s missing. In addition to standard emoji, the game also uses Genmoji, which are custom emoji created using Apple Intelligence. For each round of the game, players will have to complete three phrases. They can reveal the clues baked into the phrases if they want, but it will use up one of their moves, which are limited in number.

News+ subscribers will be able to play the game in the Puzzles section of the Apple News app. Later this year, they’ll be able to play it in the upcoming dedicated Apple Games app, as well. An Apple’s News+ subscription costs $13 a month. It gives subscribers access to magazines and newspapers, audio stories and regional publications, along with daily puzzles like crosswords and sudoku. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/apples-emoji-game-is-now-out-for-news-subscribers-in-the-us-and-canada-121505775.html?src=rss 

Samsung Galaxy Z Fold 7 review: Foldable phone nirvana (for a price)

After several generations of iterative updates, it feels like Samsung tossed the Galaxy Z Fold 7 into a Hyperbolic Time Chamber to create a stunning device that’s leaner, stronger and more powerful than before. The best part though is the phone looks and functions just like a regular handset now that there’s less bulk to lug around. But at a moment’s notice, it can go Super Saiyan by opening up to reveal an even larger 8-inch display to become a true multimedia Raidboss. Unfortunately, it’s still extremely expensive at $2,000. Though if you can handle the price, in a lot of ways, Samsung has finally achieved foldable phone nirvana with the Galaxy Z Fold 7.

Design: Chef’s kiss

When Samsung debuted its updated super sleek design language on the Galaxy S25 Edge, it felt like a novel way to reimagine the S25+ as a more engaging device. But when the company gave the same treatment to the Z Fold 7, that engineering became something truly transformative. Compared to its predecessor, Samsung’s big foldable for 2025 is 10 percent lighter at just 215 grams. The bigger drop comes in thickness with Galaxy Z Fold 7 measuring a whopping 26 percent thinner (just 8.9mm when folded). This represents the biggest generation-over-generation decrease for the entire Z Fold line, which is kind of shocking considering it’s happening seven years in. The result is a foldable that is basically the same size and weight as the Galaxy S25 Ultra (it’s actually a little narrower), which is no mean feat for a class of gadgets that has been plagued by extra heft since they first came out.

What might be just as impressive is that Samsung hasn’t really cut corners to deliver the Z Fold 7’s streamlined dimensions. You still get an IP48 rating for dust and water resistance (which can handle submersions of up to 5 feet for 30 minutes) along with Gorilla Glass Ceramic 2 in front and Gorilla Glass Victus 2 in back. Samsung also completely re-engineered its Armor FlexHinge, which glides open and closed like a dream. Samsung even says that Z Fold 7’s ultra-thin glass is 50 percent thicker than before while also sporting a new titanium lattice that adds additional support and durability to the phone’s flexible display.

Inside, Samsung has switched away from the under-display sensor used on previous models in favor of a more traditional hole-punch camera. This is a bit of a shame as it adds a small blemish to that otherwise gorgeous screen. However, with the panel now measuring 8 inches across (up from 7.6 on the Z Fold 6), there’s more of it to enjoy even after you account for the small cutout. Plus, the move to a higher-res 10-megapixel sensor for this camera results in significantly better image quality than any of Samsung’s under-display modules.

Sam Rutherford for Engadget

The one small design quirk is that sometimes the phone doesn’t unfold all the way, often stopping just short at 179 degrees — much like the original Pixel Fold. That said, you can always make it go fully flat with a bit of extra pressure, though most of the time I don’t even bother because this is the kind of thing that you don’t really notice unless you’re specifically looking for it.

Displays: Now even bigger, both inside and out

As for brightness and image quality, Samsung’s panels are still unmatched. In addition to a larger main display, the Z Fold 7’s exterior Cover Screen is slightly bigger at 6.5 inches. More importantly, it’s noticeably wider too while sporting even thinner bezels, which makes the whole phone feel more usable. The feeling of holding a skinny baton I got on previous models is completely gone. Both screens also support a 120Hz refresh rate and can hit a peak brightness of 2,600 nits. And when compared to rivals like the Pixel 9 Pro Fold, the Fold 7’s displays just pop a touch more thanks to slightly richer colors and saturation.

Sam Rutherford for Engadget

After introducing S Pen integration on the Z Fold 3, Samsung has removed stylus support for this model — a big downgrade that may anger longtime Z Fold fans. The company claims it made this decision after seeing “very low” S Pen usage on previous generations, which frankly isn’t all that surprising. But, as one of the highlight features that separated Samsung’s big foldables from practically all of its rivals, it’s still sad to see it go.

Performance and software: The fastest big foldable phone

The Galaxy Z Fold 7 unquestionably packs top-tier performance. It’s powered by a Qualcomm Snapdragon 8 Elite for Galaxy chip along with 12GB or 16GB of RAM and up to 1TB of storage. Everything feels fast and snappy while OneUI 8 and Android 16 bring app optimizations that help make the most of the phone’s big display.

Sam Rutherford for Engadget

The biggest eye-opener for me was when I compared how long it took the Z Fold 7 to launch my current favorite mobile game, Sword of Convallaria, against the Pixel 9 Pro Fold. Even with the increased performance of Google’s recent Tensor chips, Samsung’s foldable loaded the game in 13 seconds compared to 18 seconds for the Pixel. That might not sound like a ton, but it’s around 25 percent faster and when it’s something you do multiple times a day, shaving off even a few seconds adds up fast..

Cameras: A major resolution bump

While the Z Fold 7’s ultrawide and 3x telephoto cameras are largely unchanged, the phone features a big photo upgrade thanks to a new 200MP sensor for its main camera. This is essentially the same component Samsung used in the S25 Ultra and S25 Edge, and it delivers a much-needed bump in image quality.

Sam Rutherford for Engadget

In bright light, the Z Fold 7 easily keeps pace with the Pixel 9 Pro Fold. In certain situations like when snapping pics of food, some may prefer its shots thanks to Samsung’s warmer color profile. The phone still tends to oversharpen things, but colors are vibrant. For those who want to maximize resolution, you can select the phone’s full 200MP mode (images are captured at 12MP by default). At night, the Fold 7’s shots remained surprisingly sharp. I still prefer the Pixel 9 Pro Fold due to its more accurate white balance and often sharper focus, though Samsung’s phone isn’t far behind.

Potentially the biggest shortcoming on the Fold 7 is that its 3x optical zoom can’t quite match the 5x telephoto cam on the Pixel 9 Pro Fold. But for fans of group shots, Samsung added a new selfie camera with a wider 100-degree field of view.

Battery life and charging: Solid longevity, but still only Qi 2 ready

While the Z Fold 7’s 4,400mAh battery is the same size as its predecessor, you will get slightly increased longevity due to improved power efficiency from its processor. In our local video rundown test, the Z Fold 7 lasted 20 hours and 50 minutes when using its main 8-inch display and 26 hours and 22 minutes with its exterior screen. Depending on which display you use, that’s between 45 minutes and an hour longer than what we got from the previous model, which is nice to see considering battery life was already pretty solid.

Sam Rutherford for Engadget

Sadly, Samsung hasn’t changed much when it comes to recharging. The Z Fold 7 supports wired charging at up to 25 watts — which is rather average for a modern flagship — alongside 15 watt wireless charging. And like the rest of the 2025 premium Galaxy line, this phone is merely Qi 2 ready, which means there’s no built-in attachment system for magnetic accessories like charging pucks, card holders and battery packs. So if you want to use peripherals like those, you’ll need to get a case with full support for Qi 2.

Wrap-up

I’ve always said that Samsung is at its best when it focuses on hardware design, and the Galaxy Z Fold 7 may be one of the best examples of that. With its latest flagship foldable, Samsung has removed one of the remaining barriers preventing people from trying out the new breed of phones: excessive size and weight.

By widening its cover display, the Z Fold 7 looks and acts just like a regular smartphone, which is great for checking messages, looking up directions or snapping a photo. When you want to get really immersed in a show, movie or game, you can open up that beautiful flexible display, which is now even larger for your viewing pleasure. The phone’s higher-res main camera also brings upgraded image quality while its Snapdragon 8 Elite chip gives it a performance edge over rivals like the Pixel 9 Pro Fold.

Sam Rutherford for Engadget

I don’t love how Samsung is backtracking on features by removing S Pen support and reverting to an old-school camera cutout instead of an under-display sensor for its main display. But at least in the case of the latter, that change comes with much improved image quality, which is a big upgrade for video calls.

With the Galaxy Z Fold 7, you really do get the best of both worlds. Its new design is just as sleek as comparable traditional flagships while hiding a larger display that makes the need for small tablets obsolete. Unfortunately, with a starting price of $2,000, Samsung hasn’t addressed the last roadblock stopping people from trying out a device that might completely change the way they use their phone.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-galaxy-z-fold-7-review-foldable-phone-nirvana-for-a-price-123004636.html?src=rss 

Roblox is adding an ‘age estimation’ feature for teens

Roblox is joining the growing ranks of online platforms that are trying to better understand the ages of their teen users. The company is rolling out a new “age estimation” feature for teens 13 and older.

With the update, teens will be prompted for an age check that requires a video selfie in order to access its new less restrictive chat feature called “trusted connections.” Roblox is relying on third-party identity company Persona for the actual “estimation,” and users who fail the check will also have the option of providing an ID. Once teens have “unlocked” trusted connections via video selfie or sharing an ID, they’ll be able to participate in chats with friends “without filters,” including “party” group text and voice chats.

Roblox has previously faced scrutiny for not policing its chat features enough and making it too easy for adults to seek out children on the platform. The company notes in its announcement that parents will be able to monitor their kids’ “trusted connections” via parental control features, and that the feature is intended only for people who teens already “know and trust.” Teens are only able to add trusted connections via their existing contacts list or a QR code.

“We believe chat without filters should only be accessible to users who have verified their age.” the company writes in a blog post. “This isn’t just about compliance; it’s about building engaging and appropriate digital spaces for everyone.”

While Roblox is notably not using the term “age verification,” the new feature comes at a time when there are increasing calls for social media companies and other platforms to check the ages of their youngest users. Reddit and Bluesky recently announced age verification features for users in the UK — a change required of major platforms ahead of a new online safety law going into effect. Age verification mandates have also been gaining steam in the United States.

A number of states have introduced age verification measures for social media, though laws in Arkansas and Utah have so far been blocked. Utah also recently passed a law requiring app stores to verify users’ ages — an approach that has been endorsed by companies like Meta and Snap. And the Supreme Court recently upheld a Texas law that requires websites hosting adult to conduct age verification checks.

Roblox, which unlike most online platforms allows children under 13 to have accounts, is in a slightly different position. And for now, it’s billing its age checks as “optional.” But already having an age estimation feature in place could certainly be useful should it be required to take an even stricter approach in the future.

This article originally appeared on Engadget at https://www.engadget.com/gaming/roblox-is-adding-an-age-estimation-feature-for-teens-110047092.html?src=rss 

Samsung chairman cleared of fraud by South Korea’s top court

South Korea’s top court has upheld an appeals court ruling to dismiss all charges in a long-running fraud case against Samsung chairman Jay Y. Lee. The accounting fraud and stock manipulation charges stemmed from a merger of two Samsung subsidiaries in 2015. Prosecutors had accused Lee of manipulating share prices to help clear the way for the merger in an attempt to consolidate his power.

In 2024, a court ruled that the prosecutors failed to prove their claims. The case has worked through the appeals process since then. In a statement to Reuters, Samsung’s lawyers said the latest ruling confirmed that the merger had been completed legally and added they were “sincerely grateful” to the Supreme Court.

Back in 2017, Lee was sentenced to five years in prison after being convicted of bribing public officials with regards to the merger. However, the Supreme Court overturned the decision and ordered a re-trial. As a result of that, Lee was handed a 30-month prison sentence and served 18 months before being paroled. Then-South Korea President Yoon Suk Yeol (who was removed from office this year and recently rearrested over a failed martial law attempt in 2024) later pardoned Lee.

While the Supreme Court’s ruling had been widely expected, it clears “a layer of legal uncertainty” related to Samsung, one analyst said. It will allow Lee to focus more of his attention on Samsung, which earlier this month projected a 56 percent drop in operating profit for the April-June quarter compared with the same period in 2024. That is due, in large part, to sluggish sales of its AI chips.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/samsung-chairman-cleared-of-fraud-by-south-koreas-top-court-113043402.html?src=rss 

The FCC plans to ban Chinese technology in undersea cables

The Federal Communication Commission plans to vote on new rules that will ban the use of Chinese technology in undersea cables, according to a press release from FCC Chairman Brendan Carr. The proposed rules will apply to any company on the FCC’s existing list of entities that pose “an unacceptable risk to the national security of the United States.”

Besides “prohibiting the use of ‘covered’ equipment,” the FCC’s new rules will also limit the ability for Chinese companies to receive a license to build or operate cables that connect to the US. Undersea or submarine cables are a key piece of internet infrastructure, and a potential site of foreign espionage in the eyes of the FCC. Banning, or at least severely limiting the influence of Chinese companies is an attempt to benefit American cable providers while hurting the country’s perceived enemies.

During President Donald Trump’s first term, the FCC made similar moves to prevent mobile carriers from using Chinese equipment in the US. Trump signed a law that required carriers to “rip and replace” old Huawei and ZTE mobile infrastructure, and the FCC provisioned funding to make it happen. The new rules around undersea cables are being proposed by a very different commission, though.

Currently, there are only three commissioners on the FCC, down from the typical five. Under Carr, the commission has taken a much more aggressive approach to regulating the telecommunications industry, bordering on violating the First Amendment. Carr has threatened to investigate companies for their diversity, equity and inclusion policies and committed to not approving any mergers of companies that insist on keeping them. 

The FCC is expected to vote on the new rules on August 7. Besides being consistent with past FCC actions, they could be justified as a way of securing American infrastructure following the widespread “Salt Typhoon” hack the affected US carriers and other companies last year.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-fcc-plans-to-ban-chinese-technology-in-undersea-cables-215207536.html?src=rss 

Google expands AI Mode with extra features for search

Google is continuing to double down on its AI Mode, bringing more features to its dedicated Search chatbot. Today, the company is adding the Gemini 2.5 Pro model and the Deep Search capability to AI Mode. These features will be available to Google AI Pro and Google AI Ultra subscribers. Although both of these tools can still be accessed through other means, Google’s move to incorporate them into the chatbot points to an end goal of AI Mode being the primary form of engagement with the company’s signature search service.

These developments are follow-ups to announcements made during Google’s I/O conference this spring. AI Mode began rolling out to all Google users in May, and Deep Think was also announced as an option for the Gemini 2.5 Pro model at that time.

Another AI tool teased at I/O was the ability for Gemini to place phone calls with Project Astra. This agentic option is also coming in a limited form to AI Mode. For starters, it will only be able to contact local businesses and its topics will be limited to inquiring about availability and pricing. When a person searches for companies or services, they may see an option such as “Have AI check prices” that will initiate a call to that business. These AI phone calls are rolling out today to all Search users, but Google AI Pro and AI Ultra subscribers will have higher limits.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-expands-ai-mode-with-extra-features-for-search-205252812.html?src=rss 

Virtuos, the studio behind Oblivion Remastered, is reportedly laying off staff

Virtuos, the studio that developed The Elder Scrolls 4: Oblivion Remastered, is reportedly laying off seven percent of its staff, or around 300 employees, according to Gauthier Andres, a reporter and co-founder at Origami. The studio has provided support on a number of large game projects — including a recent patch for Cyberpunk 2077 — and employs over 4,200 people across the US, Europe and Asia.

The brunt of the layoffs are happening to Virtuos employees in China, where Andres reports that around 200 positions are being eliminated. Virtuos’ teams in France, who were primarily responsible for the surprise release of Oblivion Remastered back in April, are also expected to be impacted.

Besides reviving Bethesda classics, Virtuos has contributed work to the upcoming Metal Gear Solid Delta: Snake Eater and several ongoing live service games, like Dune: Awakening and Sea of Thieves. Nothing about the company’s output or the critical reception of its games would suggest it needs to conduct layoffs, but that reflects the current precarious state of the games industry. Even having theoretically steady work doing post-release support and game remasters isn’t enough.

Virtuos’ layoffs follows the sweeping cuts Microsoft made to its Xbox division in early July. Microsoft reportedly cancelled games, like Rare’s long-in-development Everwild, and shutdown whole studios, like The Initiative. Romero Games, which had an unannounced funding deal with Microsoft, was also forced to cancel its current project, though it hopes to find a new publishing partner.

This article originally appeared on Engadget at https://www.engadget.com/gaming/virtuos-the-studio-behind-oblivion-remastered-is-reportedly-laying-off-staff-195714384.html?src=rss 

Donkey Kong Bananza’s creators reflect on the game’s path to delightful destruction

On Tuesday, Nintendo published an interview with the creators of Donkey Kong Bananza. The second big Switch 2 tentpole title comes from the team that made Super Mario Odyssey. The developers explained how they laid the foundation for DK’s first 3D adventure since the Nintendo 64 era.

Destruction is at the heart of Donkey Kong Bananza. Everything in his environment can be smashed to bits. Not only is that a fun mechanic, but it also adds an element of verticality and freedom of exploration. That’s an ideal fit for showcasing the Switch 2’s processing power.

Nintendo

As with so many other Nintendo creations, the first step in getting there was a no-brainer. Consult with Shigeru Miyamoto.

“We’d built up a lot of expertise in gameplay development for 3D action games through our work on 3D Mario games, including Super Mario Odyssey,” producer Kenta Motokura said. “But we needed to dive deeper into the fundamental question of ‘What is Donkey Kong?’ So, our first step was to seek out Miyamoto-san and Nintendo Executive Officer Yoshiaki Koizumi.”

In their talk, Miyamoto emphasized DK’s moves like hand slaps and blowing. Along similar lines, Koizumi pointed to the ape’s massive arms, which he uses to punch and hoist heavy objects. That got the team thinking. After all, who doesn’t want to control a giant ape who runs around, breaking shit?

DK slapping a platform in the 2010 game Donkey Kong Country Returns. Shigeru Miyamoto emphasized the move as a starting point for the new version.

Nintendo / Retro

The Super Mario Odyssey team was uniquely suited to handle that challenge. First, the 2017 title included some light environmental destruction. (Think the cheese rocks in the Luncheon Kingdom and Bowser’s smashing in the final level.)

The team experimented with fully destructible environments soon after Odyssey‘s release. (That was long before they knew they’d make a Donkey Kong game.) That included the adorably strange idea of putting smashing fists on a Goomba and setting it loose. Part two of the interview includes a short video of one of these tests.

On a technical level, the key to that mechanic is using voxels (3D pixels). “In Super Mario Odyssey, we started using voxels midway through development, so the areas where we could apply them were limited,” Motukura said. “But the trial and error we went through back then directly led to what we were able to do in Donkey Kong Bananza.”

Another interesting tidbit from the interview is that they started working on the game as a Switch 1 title. “We originally began developing Donkey Kong Bananza on Nintendo Switch, but we ran into some challenges,” Motokura said. “I think it was around 2021 when we started to think about moving development to Switch 2.” In the comparison image below, you can see a much richer environment in the Switch 2 version.

Nintendo

Art director Daisuke Watanabe explained that the new console’s hardware opened new doors. “We first looked into how we could upgrade what we’d originally built for Switch to take advantage of Switch 2,” Watanabe said. “One of the most obvious improvements was that we could place far more objects in the environment than before. Being able to place more objects in the terrain didn’t just enhance the game’s visual richness. More importantly, it increased the amount of things players could destroy, which amplified the exhilaration of being able to demolish anything and everything.”

There are many more nuggets in Nintendo’s interview. This includes animal transformations and Pauline’s role in the game. (She must be the forgiving type, given how they started.) The chat also explores how DK’s modern art style evolved.

You can visit Nintendo’s website for the full lowdown. Donkey Kong Bananza will be available tomorrow, July 17.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/donkey-kong-bananzas-creators-reflect-on-the-games-path-to-delightful-destruction-201600462.html?src=rss 

Threads is testing Facebook account sign-ups

Threads is testing letting you sign up with a Facebook account rather than an Instagram account. The new option, spotted by Social Media Today, doesn’t appear to be widely available yet, but is already mentioned in a Meta support article.

Besides making it easier for people who don’t have an Instagram account to quickly create an account on Meta’s X and Bluesky competitor, this new Facebook sign up option should influence the kind of posts and ads that get recommended to you.

“Signing up to Threads with your Facebook account helps unlock features that work across Threads and Facebook, like using the same login info to access both apps,” Meta writes in a support article. “If you create a Threads profile with your Facebook account, we’ll combine your info across Threads and Facebook.”

Encouraging users to build their Threads profile using the information and followers they had on Instagram was one of the ways Meta quickly grew its Threads user base. It hasn’t always led to the best experience on Threads, though. As it turns out, growth-obsessed Instagram users produce fairly shallow text posts. And because most people’s Instagram accounts are associated with their Threads profile, they get served a lot of that subpar engagement bait by default. If you came to Threads looking for the relative wit of X, you’d come away pretty disappointed.

Letting you sign up with Facebook will likely have its own shortcomings (namely, modern Facebook is pretty spammy, too), but it at least acknowledges that what people want from Instagram is different from what they want from Threads. 

Meta has made a concerted effort as of late to establish Threads as more of an independent entity. Adam Mosseri, the head of Instagram at Meta, shared that the company planned to remove “the Instagram graph import from the onboarding flow” back in November 2024. Threads also started testing using its own separate direct messaging inbox in June, after relying on Instagram DMs since launch.

This article originally appeared on Engadget at https://www.engadget.com/social-media/threads-is-testing-facebook-account-sign-ups-191214734.html?src=rss 

Cyberpunk 2077’s latest update brings VRR to consoles and introduces an autodrive mode

There’s another big update for Cyberpunk 2077 coming our way. Update 2.3 brings some notable new features to PC and consoles. CD Projekt Red (CDPR) is adding official in-game support for VRR on PS5 and Xbox Series X/S. This should help with screen tearing when the frame rate drops and is of particular use when running the game in performance mode.

There’s also an official AutoDrive feature, which is something that has long-existed in the modding community. This is available in all cars and motorcycles and lets players drive from place to place automatically. Just set the destination marker and let the game do the rest. This isn’t teleportation. The vehicle still drives, it does just so automatically.

With AutoDrive enabled, players can turn on a “cinematic camera” to make the journey a bit more visually stimulating. There’s even a new “wandering” mode for aimless joyrides, for those who just want to experience the splendor of Night City and its environs.

Speaking of driving, the update also brings four additional vehicles to the game, and they all look to be attached to new side jobs. More content is always appreciated.

PC players are getting support for AMD FSR 3.1, Intel XeSS 2.0 and HDR 10 Plus. AMD’s FSR 4 is also being added, but it requires a specialized driver that isn’t available yet. CDPR says it’s coming at a “later date.”

The update drops on July 17, which is the same day the Cyberpunk 2077: Ultimate Edition comes to Mac computers. It looks like the Mac version will include these new features. Update 2.3 is coming to the Switch 2, but not just yet. Cyberpunk 2077 was a launch title for the recently-released console.

This article originally appeared on Engadget at https://www.engadget.com/gaming/cyberpunk-2077s-latest-update-brings-vrr-to-consoles-and-introduces-an-autodrive-mode-181933646.html?src=rss 

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