The Pixel 9a launches on April 10 in the US

Google’s Pixel 9a, a candidate to be the “midrange smartphone king,” was announced last week but delayed at the last second due to a component problem. Today, we finally know when the handset will arrive: April 10 in North America.

In an update to a Pixel 9a support page (via 9to5Google) on Friday, Google wrote that the phone will arrive on April 10 in the US, Canada and the UK. On April 14, it will land in a long list of European countries: Germany, Spain, Italy, Ireland, France, Norway, Denmark, Sweden, Netherlands, Belgium, Austria, Portugal, Switzerland, Poland, Czechia, Romania, Hungary, Slovenia, Slovakia, Lithuania, Estonia, Latvia and Finland. Meanwhile, Australia, India, Singapore, Taiwan and Malaysia have to wait until April 16.

Sam Rutherford for Engadget

Pre-announcement reports suggested the phone would arrive on March 26, but Google said on the day of its unveiling that it was delayed into April. An unverified leak hinted that the pushback was related to camera-related heating problems, but Google only said it was to address a “component quality issue that’s affecting a small number of Pixel 9a devices.” Regardless of the specifics, at least the problem ultimately only amounted to a short delay.

The Pixel 9a has dual cameras, a Tensor G4 chip and AI tools like Magic Editor, Magic Eraser, Best Take and Photo Unblur. (However, an Ars Technica report suggests it runs an “extra extra small” version of Gemini.) In his hands-on, Engadget’s Sam Rutherford found the midrange phone to offer compelling features and performance relative to its $499 and up pricing. The phone isn’t yet available for pre-order.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-pixel-9a-launches-on-april-10-in-the-us-161940732.html?src=rss 

Baby Steps preview: Serious gameplay in a silly walking sim

Baby Steps is a video game about hiking. This is, of course, a ridiculous concept.

Before we get to the game’s protagonist, an adult toddler in a thin onesie, or its unserious side characters and nonsensical narrative, we have to acknowledge the absurdity at its very core. Leisurely walking around in nature is perhaps the most organic, least technological activity a person can engage in, and the desire to digitize this experience, recreating it for consumption from the butt-shaped cushions of your couch, is silly. It’s such a patently Game Developer™ impulse that, actually, I find it adorable. Much like the rest of Baby Steps.

Baby Steps is a walking simulator from a trio of veteran game developers: Dance Central creator Maxi Boch, Ape Out developer Gabe Cuzzillo, and Bennett Foddy of QWOP and Getting Over It fame. It’s heading to PC and PlayStation 5 this year, and since its announcement video dropped in June 2023, it’s been a hotly anticipated curio for fans of annoyingly precise traversal mechanics and offbeat indie shit. It’s a larger audience than you might think.

I played about 45 minutes of Baby Steps at GDC 2025 while Boch, Cuzzillo and Foddy looked on and intermittently told me how good I was at walking. The game stars Nate, an unemployed adult dude who lives in his parents’ basement, as he explores an arid mountain landscape one shaky, unsure step at a time. Maneuvering his body in the proper way is the main goal, and it’s a tricky one. Using a gamepad, you control Nate’s legs individually, one per trigger, and his limbs are incredibly sensitive to small changes in button depression. Pull a trigger tight to lift and bend one of his knees, and release it bit by bit to swing out his lower leg and place his foot precisely where it needs to be. Press forward with the left stick to give Nate just the right amount of momentum, get your trigger rhythm right, and suddenly, hey, you’re walking here.

It sounds easier than it is. Thanks to the game’s incredibly precise mechanics, Nate falls over easily, faceplanting in the dirt and tumbling backward over rocky slopes like a ragdoll, covering his grey onesie in mud and sweat. This same precision also makes Nate shockingly sturdy at times, like when he pulls his whole body onto a ledge with a single step, ending in a perfectly balanced flamingo stance. There’s room in the controls for both mastery and mayhem, and by the time I put down the gamepad, I was walking Nate around with all the grace of a perfectly adequate five-year-old. I was proud of this accomplishment, too, damn it.

Devolver Digital

Literally placing one foot in front of the other requires so much concentration in the game’s first few minutes that it’s easy to ignore Nate’s surroundings, but as walking becomes easier, you’re finally able to look around and ask, “What the hell am I doing here?” The first two chapters of Baby Steps are set on a mountainside dotted with craggy rocks, patches of brown grass, long-abandoned wooden buildings, random carousel horses and dirt pits, and the only indication of where to go is an orange glow emanating from a ridgeline high above Nate’s spawn point.

The few folks Nate meets along the way — a charmingly aloof guide and at least one other, much more prepared hiker — are incredibly entertaining to interact with, but they’re also pretty unhelpful with existential questions. Nate murmurs and monosyllabizes his way through conversations, and he tends to get cut off by the NPCs’ eager observations. Like when I was playing, Nate fell and got stuck at the bottom of a muddy hole, and his guide friend showed up and immediately said, “This hole used to be dry. Hey, did you pee in the hole? Did you pee in this hole?” In response, Nate made anxious noises and generally panicked.

The comedy in Baby Steps is sharp and chaotic, with a delirious, improvised edge. Foddy does the voice work for most of the characters, and he tends to just make up their lines at the mic. The result is a messy yet refreshing conversational flow, and every cutscene I encountered made me chuckle.

Devolver Digital

Most aspects of Baby Steps made me smile, in fact. At one point I entered a fast-walking groove while wandering along a rocky path on the edge of the canyon, and I realized the birdsong and the thuds of my own steps had morphed into a rhythmic song, encouraging my gait with a steady, organic beat. The game’s soundscape comes courtesy of Boch, and it intentionally ebbs and flows according to the way you play the game. Combine this responsive, immersive soundtrack with the constant focus you have to keep on Nate’s movements, and Baby Steps quickly becomes a hypnotic experience. The game’s details only encourage this feeling — the mountain is strangely beautiful, rendered in crisp 3D graphics, and it’s completely explorable, with no invisible walls in sight. If you can see it, you can attempt to climb it. Nate’s onesie collects sweat along the small of his back, under his arms, and in all the crannies you’d expect, and it also picks up mud when he falls, but the stains wash away when you get in water. On-screen prompts are rare. There are hidden hats to wear and penis graffiti to admire, and Nate can take numerous paths to reach the same point, bouncing pancake butt leading the way.

Behind all the absurdity, Baby Steps is an incredibly well-crafted, hyper-detailed relaxation tool. While it is laugh-out-loud funny, its mechanics cut deeper than its oddball trailers suggest, and in practice, it actually left me feeling meditative. Baby Steps is a serious silly game.

Baby Steps is being published by Devolver Digital, and it’s due to hit PS5 and PC via Steam later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/baby-steps-preview-serious-gameplay-in-a-silly-walking-sim-150008737.html?src=rss 

Google will stop making the Nest Protect smoke alarm

Google is revamping its smart home lineup, ending production on two of its devices in favor of integrations with third-party manufacturers. First, it will sunset the Nest Protect smoke & CO alarms. Existing products will continue to function and receive security updates until their expiration dates. They will also remain available for purchase while supplies last. Second, it will end production for the Nest x Yale smart lock. As with the Nest Protect, the remaining inventory will still be available for purchase and the devices will continue receiving security updates.

Rather than manufacture its own smoke alarm, Google announced that it will take a partnership approach. The company is teaming up with First Alert for a new smart smoke and carbon monoxide alarm that will integrate with existing Nest Protect devices and can be controlled from the Google Home app. First Alert hasn’t provided an exact release date, but says the new alarm coming soon to the US and Canada and will be priced at $130. It’ll be available in both Google and First Alert’s stores, and also sold through retail stores and “professional distribution partners.”

And on the lock side, Google will again partner with Yale. The pair is developing the Yale Smart Lock with Matter, which is meant to work with the Google Home ecosystem just as well as the Nest-branded lock. As the name suggests, it’ll play nice with all manner of devices using the Matter smart home protocol, and Yale says its battery will last for up to a year. It’ll be available “later this summer” at $170 in a variety of finishes.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/google-will-stop-making-the-nest-protect-smoke-alarm-150024379.html?src=rss 

The Legend of Zelda movie hits theaters on March 26, 2027

Grab your popcorn. Nintendo just announced the official release date of the live-action Legend of Zelda movie. It hits theaters on March 26, 2027, which is just about two years from now. The film was first announced back in 2023.

The company dropped this bombshell on the official Nintendo Today! app that was surprise-released during a recent Direct livestream. The stream promised that the app would be a constant source of news and information. It looks like that promise was not hyperbole.

The Legend of Zelda live-action film releasing on March 26, 2027 (via Nintendo Today!) pic.twitter.com/8DzgH5e1YF

— Wario64 (@Wario64) March 28, 2025

Anyone who opened up the app this morning saw a short video of a Tri-Force floating alongside the iconic Zelda theme music. After that, text confirmed the release date for the movie. Now we’ll all have to check that darned app every day for more news.

The release date, however, is pretty much all we know about the film. It’s being directed by Wes Ball, who made Kingdom of the Planet of the Apes and the Maze Runner trilogy. There’s no casting information yet, or a look at sets or anything like that. We don’t even know who is writing it. Ball has said that he envisions the film as “live-action Miyazaki,” referring to the legendary Studio Ghibli director.

Will Nintendo ready a Zelda game to accompany the film? We have no idea, but Super Mario Bros. Wonder followed the release of the Super Mario Bros. Movie a couple of years back.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-legend-of-zelda-movie-hits-theaters-on-march-26-2027-150145662.html?src=rss 

Beta test brings Candy Crush Soda Saga and Angry Birds 2 to Android Auto

Those who are enrolled in the Android Auto testing program can now check out new features as part of the 14.1 beta, including support for a few games. As things stand, four Android games are available on compatible vehicle displays — Candy Crush Soda Saga, Angry Birds 2, Farm Heroes Saga (another match-three game) and Beach Buggy Racing. They could help you pass the time when, say, you’re waiting for your EV to charge or to pick up your kids from school.

According to 9to5Google, which tried out the feature, you need to have the games installed on your phone to play them on your car’s screen. They’ll also only be accessible while the vehicle is parked. The publication noted that, when you get ready to move the car, the game will close right away. Until you park again, you can’t tap on a game to reopen it. In addition, 9to5Google was unable to actually play Angry Birds 2 — the app got stuck on an “internet required” screen — though Beach Buggy Racing appeared to run well enough.

Also part of this beta is a fullscreen mode for apps. To back out from that, you may need to swipe down from the top of the display. This gesture reveals an Exit button.

Google announced Android game support in the latest Android Auto beta as part of its latest feature drop for Pixel devices. As The Verge points out, however, cars with Google built in already allow users to play a broader range of games while the vehicle is parked. As such, this appears to be a case of Google trying to give Android Auto more feature parity with cars that have Google built in. Still, it is not yet clear if or when Google plans to bring Android gaming and fullscreen support to the stable track of Android Auto.

This article originally appeared on Engadget at https://www.engadget.com/transportation/beta-test-brings-candy-crush-soda-saga-and-angry-birds-2-to-android-auto-143021332.html?src=rss 

Instagram will let you watch Reels at twice the speed

Instagram has rolled out an update for Reels that will let users go through more of them more quickly. As TechCrunch has reported, the app now allows users to play Reels at 2x the speed by long-pressing on the right or the left edge of the screen. They’d simply have to release it if they’d like to resume watching at normal speed. Some users have had access to the feature for a while now, while others used to have it until Instagram removed it from their accounts, likely because the app was only testing it out. Now, an Instagram rep has told CNET that it’s rolling out to everyone. We previously didn’t have the feature and can confirm that we’ve gained access to it within the past few hours. 

The representative said that the option has been highly requested by the app’s users. Being able to fast-forward Reels has become somewhat of a necessity for a lot of people today, seeing as Instagram’s short-form videos are no longer limited to 15 seconds in length like they used to be. Reels can now be as long as three minutes, and there are signs indicating that the app could allow uploads as long as 10 minutes. We wouldn’t be surprised if Instagram started allowing Reels that long in the future. Instagram and TikTok have had history of adopting new features previously unveiled by the other, and TikTok allows videos recorded within its app to be 10 minutes long. In fact, TikTok has had the option to watch videos at twice the speed for a while now, which is even more necessary for the app, since its users can upload videos up to an hour in length. 

This article originally appeared on Engadget at https://www.engadget.com/apps/instagram-will-let-you-watch-reels-at-twice-the-speed-120047663.html?src=rss 

Engadget Podcast: Signalgate and the collapse of 23andMe

This week, we learned that even government officials are addicted to their group chats — except with the Trump administration those chats include war plans and potentially classified information. In this episode, we dive into the sheer recklessness and stupidity of Signalgate. And speaking of reckless, we also discuss 23andMe’s bankruptcy and the privacy concerns around selling off customer DNA data.

Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

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Topics

Signalgate: What happened, who was involved, and how to safely add someone to a Signal group chat – 0:48

23andMe files for bankruptcy, customers are urged to delete their sensitive data – 21:25

Canon’s PowerShot V1 and R50 V cameras go all in on vlogging – 27:21

Apple announces WWDC dates, updates Airpods Max, and dodges fines in the EU – 32:52

How did Napster sell for $207 million in 2025? – 45:32

Around Engadget – 48:44

Working On – 55:22

Pop Culture picks – 57:56

Credits 

Hosts: Devindra Hardawar and Cherlynn Low
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/computing/engadget-podcast-signalgate-and-the-collapse-of-23andme-121504641.html?src=rss 

The Morning After: Will the US imported car tariffs work?

The US will append a 25 percent tariff on top of any existing tariffs on all cars produced outside its borders. Additional fees will be imposed on imported components too like engines, transmissions, powertrains and electrical components. There’s a number of carve outs for US-based companies, as well as those sourcing gear from Mexico and Canada. But the move has been taken under the guise of “protecting” America’s car industry from imports.

Of course, hefty tariffs are no guarantee consumers will flock to buy American if other brands are pricier. We’ve been here before: The ’70s oil shock meant bulky and inefficient American cars were suddenly money pits. That made light and efficient Japanese cars far more attractive to buyers who didn’t want to go broke at the gas pump. And that was despite a tariff regime that, as PBS reported in 2017, was equivalent to a 60 percent levy. Before 1980, Chrysler, GM and Ford were kings — now they muscle with Toyota, Honda and Hyundai for a slice of the pie.

Given the new administration’s work to undermine the EV transition, it’s likely we’ll see a big pivot back to gas-powered vehicles. Especially as the one EV company likely to benefit from such a move has potentially diminished its reputation in the eyes of some buyers. The end result, however, may likely erode any sort of advantage the US auto industry has, allowing China the chance to race ahead in the rest of the world.

— Dan Cooper

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The biggest tech stories you missed

The Pentagon warns government officials that Signal is being targeted by Russian hackers
I’m not sure why we should worry, it’s not as if government officials are secretly using Signal to agree war plans, are they?! Sorry… what’s that?

The minimalist Light Phone III is officially available for purchase
It offers private GPS for folks who don’t want Google tracking their movements.

No Man’s Sky now lets players dig up planets to look for ancient alien skeletons
Better charge up that Terrain Manipulator.

A new MEMS tweeter for wireless earbuds doesn’t require an amplifier
Better sound in a smaller package is always welcome.

Utah just became the first state in the country to pass an age verification law for app stores
Nobody involved in this law has ever put their thumb on a TouchID sensor to allow an app to download because their kid hasn’t shut up about something for three hours.

iPad (2025) with A16 review: No Apple Intelligence, no problem

Plus, it’s cheap.

Jeff Dunn for Engadget

Engadget’s Jeff Dunn has put the new 2025 base-model iPad through its paces, and it comes with no surprises. The new slate gets a faster chip, A16, and 2GB more ram than its immediate predecessor. Naturally, compared to the pricier iPads, its performance isn’t going to pull up too many trees, but you’re not using a base model iPad for intensive work. Plus, it’s not going to get any Apple Intelligence features, which I’ll take any day of the week and twice on Sundays.

Continue Reading.

Canon goes all in on vlogging with the PowerShot V1 compact and R50 V mirrorless cameras

It’s a tank parked on Sony’s lawn.

Steve Dent for Engadget

Canon has announced two new compact mirrorless cameras for the vlogging crowd, the R50V Mirrorless and PowerShot V1 Compact. Both are attempts to muscle in on Sony’s turf in the videography space, boasting 4K video (1080p as a webcam), fancy autofocus tricks and a fully articulating display (at the expense of an electronic viewfinder). Engadget’s Steve Dent will review them in due course, but it’s hard to wonder if the vlogging space really needs yet more entrants, especially right now.

Continue Reading.

Block reportedly lays off almost 1,000 employees

It has more than 10,000 staff members.

Block, Jack Dorsey’s payments company which owns Square and Cash App, has laid off 931 workers. The outfit denies the move is to cut costs, saying it’s to improve efficiency and flatten the organization by eliminating managers. As much as I’m sad for those folks who have lost their jobs, I’m staggered that 931 workers is only around eight percent of its workforce.

When the tedious bores moaned Twitter was overstaffed, I knew they were talking out of their backsides. After all, a global social network needs bodies to keep the site running, engage with advertisers and moderate such a sprawling platform. And while most financial institutions need plenty of qualified folks to comply with financial laws — not that Block has a stellar record in that area — 10,000 people to run Square and Cash App seems like a lot.

Continue Reading.

Robinhood is moving into banking services with luxury perks and same-day cash delivery

I’m sure Gamestop buyers would love to bank with Robinhood.

This fall, Robinhood will offer banking services to users with a Gold subscription, with all the usual perks banks throw at customers. That includes checking and savings accounts, money transfers to more than 100 countries and same-day cash deliveries to your door. You can even get your own wealth-management service, for all of the vast riches you’ve got left over once you’ve paid your rent, your car loan and bought six eggs from your local corner store.

Continue Reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-will-the-us-imported-car-tariffs-work-112509770.html?src=rss 

Shadow Labyrinth, the edgy Pac-Man Metroidvania, arrives on July 18

Shadow Labyrinth, an utterly bonkers riff on Pac-Man and sidescrolling Metroidvania games, will hit digital store shelves on July 18. It’ll be available for Nintendo Switch, PC via Steam, PS5 and Xbox Series X/S.

The game casts players as Swordsman No. 8 as he befriends a yellow orb called Puck. For the gaming historians out there, Puck-Man was the original name for Pac-Man. The gameplay involves switching from the classic sword-wielding hero to Puck, with the latter able to crawl on walls and (surprise) gobble up yellow dots. There’s also a third form, a mecha construct called Gaia.

The gameplay looks frenetic and fairly violent, which seems like an odd choice for everyone’s favorite perpetually hungry orb. Bandai Namco is making the game, however, and it made the very first Pac-Man all of those decades ago. I’m going to give them the benefit of the doubt here. In any event, it’s not as if developers haven’t experimented with Pac-Man in the past. The famished fiend has been featured in racing games, platformers, endless runners, puzzlers and more. What’s one more genre to add to the mix?

Shadow Labyrinth will be available in the original version and as a Digital Deluxe edition. That one comes with a digital artbook and the soundtrack.

This article originally appeared on Engadget at https://www.engadget.com/gaming/shadow-labyrinth-the-edgy-pac-man-metroidvania-arrives-on-july-18-185011811.html?src=rss 

Nintendo’s digital Switch game sharing plan could be so much simpler

In the final days of our pre-Switch 2 world, Nintendo is trying to rethink how sharing games works. The biggest announcement from the company’s latest Direct was its upcoming Virtual Game Cards feature, a new approach to sharing digital games that improves on the company’s current system, but still carries limitations that keep it from feeling truly modern.

Virtual Game Cards attempt to make digital games as easy to share as physical ones. That starts with the company visually representing games as “cards” and using the language of loading and ejecting them, and extends to how simple they are to share. Two Switch consoles logged into your Nintendo Account can share any digital game just by “ejecting” it from one and “loading” it on another. The only catch is that the consoles need to be connected over local wireless (as in, be physically near each other) when the trade happens, and be able to access the internet to download the game and run it for the first time.

You can similarly share a Virtual Game Card with anyone in the same Nintendo Account family group for two weeks, after which the game automatically returns. In both cases, saves for each game stay on the console where the game was played, making it simple to share the Virtual Game Card again and keep playing.

In comparison to Nintendo’s current system, which requires defining a Switch console as “primary” and able to be used offline and other devices as a “secondary” and needing an internet connection to play shared games, Virtual Game Cards are a meaningful improvement. If you’re a parent trying to share games with your kids or a super-fan with multiple Switches (something Nintendo no doubt wants to encourage), Virtual Game Cards have basically solved the problem — or at least made it much easier to manage and understand. The company isn’t exactly leading the pack here, though.

If I own a game on PlayStation, I can download it on my Playstation 4 and PlayStation 5, and play on either console, without needing to go through the rigamarole of ejecting virtual cards. The same goes for Steam games. Valve even goes further and lets the vast majority of games be shared and played on accounts connected to the same Steam Family, without your computers needing to be near each other when you “hand-off” games.

People are highly sensitive to any kind of DRM. Just ask Xbox, which had big plans to change how loaning games work when the Xbox One was announced, but had to dramatically backtrack after basically everyone complained. 

Nintendo isn’t pulling an Xbox, per se, but it is pitching something adjacent. Virtual Game Cards are inarguably better than how things work now, but they require an internet connection and they still limit how many people can play a game at once. Nintendo came up with a better mental model for sharing games, but not necessarily a better way to do it.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendos-digital-switch-game-sharing-plan-could-be-so-much-simpler-190353732.html?src=rss 

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