Nintendo lets Switch 2 players share their games

If there’s one thing Nintendo has always understood, it’s that everyone may want to play together, but might not all own the same game. With the Switch 2, the company is launching GameShare, enabling local multiplayer on multiple consoles with just one copy of a title. Yes friends, this is the wireless multiplayer feature from the Nintendo DS or, depending on your era, the modern day GameBoy Link Cable.

With the first Switch, multiplayer was limited to sharing JoyCons on the same console hardware. But for the successor, if two people each have a Switch 2 but one copy of a compatible game, then they’ll be able to play wirelessly on their own hardware. But that’s not all, as you’ll also be able to do this with four consoles at a time, including original Switch and Switch Lite models.

Unfortunately for now, the list of games compatible with GameShare is pretty thin, but Nintendo says more will be coming in the future. At launch, it’ll work with Captain Toad: Treasure Tracker, Super Mario 3D World / Bowser’s Fury, ClubHouse Games (pictured above), Super Mario Odyssey and Big Brain Academy.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-lets-switch-2-players-share-their-games-132431186.html?src=rss 

The Nintendo Switch 2 arrives on June 5

At last, we have the critical details millions of gamers have awaited for years: the release date and other details about the Nintendo Switch 2. The console will arrive on June 5. 

As expected, the Nintendo Switch 2 is larger than its predecessor. It measures 7.9 inches, compared with 6.2 inches for the original system, though no thicker than the previous console. The Switch 2 has around double the pixel density of the original Switch, Nintendo says, as it has a 1080p display. There’s some great news for frame rate appreciators, as the system will support up to 120 Hz gameplay on its own screen. There’s HDR support too. Sadly, it’s an LCD display rather than an OLED. 

C button and GameChat

The much-discussed new C button on the right Joy-Con 2 can do several things, including switching on voice chat. The microphone is built into the main Switch 2 unit, and Nintendo says it can pick up your voice from across a room when the console is in docked mode. Through the GameChat feature, the option to share your gameplay with your friends, so you can all see what each other is doing (though these friend streams seemed to be running at a low frame rate in Nintendo’s Switch 2 Direct).

A camera accessory will allow you to jump into video chat with your buds. You can choose to superimpose your camera feed over your gameplay. The camera will be available on the Switch 2 launch day.

GameChat will require a Nintendo Switch Online subscription in the long run, but access will be free until March 31, 2026. Parents and guardians can set GameChat restrictions through the Nintendo Switch Parental Controls app.

This story is developing, refresh for updates…

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-nintendo-switch-2-arrives-on-june-5-132838214.html?src=rss 

The Nintendo Switch 2 offers built-in voice chat and screensharing

Voice chat was never easy on the Nintendo Switch. Thankfully, with the Switch 2, Nintendo is making it an integral part of the new console. By pressing the new “C” button, located on the right Joy-Con, players can jump into a Game Chat with their friends and family. Nintendo demoed the feature during its recent Switch 2 Direct, alongside a new Switch 2 Camera that will go on sale on June 5, the same day as the new handheld.     

If you’ve ever watched someone stream on Discord, you’ll have an idea of what to expect from Game Chat. 

Developing…

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-nintendo-switch-2-offers-built-in-voice-chat-and-screensharing-133334225.html?src=rss 

The Switch 2’s Joy-Cons can double as mouse-like controllers

Nintendo just dropped a boatload of Switch 2 news. We got the release date, which is June 5, and plenty of details. The company also pulled the lid off a mysterious Joy-Con feature. The rumors were right. They can double as mouse-like controllers.

One Joy-Con can be used as a traditional controller, held vertically, while the other slides along the table as a mouse. This could allow for near-perfect ports of Wii and Wii U games that relied on motion control, in addition to ports of PC titles. A Joy-Con will also combine with the gyroscope for unique gameplay experiences.

Nintendo

The good use case here should be first-person shooters. Computer mouse controllers offer a level of precision that consoles have typically struggled to match, but this looks like an attempt to address this particular issue. It could even make the Switch 2 a powerhouse for franchises like Civilization.

The company revealed that a Switch 2 version of Metroid Prime 4 will use this feature. Nintendo might also release games that make special use of this functionality down the line. It also pulled the lid off a game called Drag x Drive that’s controlled via mouse Joy-Con. 

Nintendo

The company even showed off nifty-looking demos, but these look mostly like mini-games. I, for one, would very much like a new Mario Paint.

Nintendo

The company also revealed another tool for the Switch 2. This is the mysterious “C” button. The button calls up voice chat. Finally, a Nintendo console with easy voice chat.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-switch-2s-joy-cons-can-double-as-mouse-like-controllers-133355339.html?src=rss 

Everything revealed at the Switch 2 Nintendo Direct

After months of anticipation and years of speculation, Nintendo is finally spilling all the beans about the Switch 2. In a Nintendo Direct presentation, the company is filling in questions we’ve had about the console since it was first officially revealed in a short teaser this past January.

Switch 2 launch date and pricing

We finally know when the console will be available: June 5, 2025 — but we don’t yet know the price

Switch 2 hardware

The Switch 2 console has the same thickness but has a much larger display — 7.9 inches at a 1080p resolution, versus the 6.2-inch 720p screen on the old console. And it runs at up to 120fps. It is an LCD display, rather than OLED, but it supports HDR at least. 

As expected, the new Joy-Con controllers attach magnetically and have much bigger SL and SR buttons for when you’re playing on a single Joy-Con controller. The sticks are also bigger, and each Joy-Con can be used as a mouse on compatible games. 

The built-in stand looks much better than the ones on older Switch systems, and there are two USB-C ports on the console as well. Nintendo also highlighted 3D audio when using compatible headphones, and the speakers on the console itself should be a lot better as well. The console has 256GB of storage, far surpassing the 32GB on the original model. The Switch 2 dock outputs at up to 4K with compatible games and the dock has a built-in fan to keep things cool when running at higher resolutions.

Switch 2 is using similar game cards to the original Switch, but Nintendo notes that they’re faster; you’ll have to use microSD Express cards for extra storage this time though. Standard microSD ones won’t be compatible with the new hardware.

A new Nintendo Switch 2 Pro controller will also be available with the C button to activate GameChat, and it also has GL and GR buttons on the back that you can assign to any specific actions. There’s also a headphone jack, too.

Voice and video chat

The first new feature Nintendo highlighted on its updated Joy-Con controllers was the C button. The C button lets you enter the new GameChat features. You can voice chat while playing using a built-in microphone, even when the console is docked. It’s the first time that a Nintendo system has had voice chat, and you can also share your game screen with friends as you play as well. For example, in Mario Kart this gives you more of a feel like you’re all playing connected to a TV even though you’re remote, because you can see everything that your friends are doing as well. 

And the chat and screen-share features work even if you’re all playing different games, so you can just get a group together to hang out while playing different titles. There’s also a Switch 2 camera that enables video chat that’ll show you on screen while you’re playing. These features will require a Nintendo Switch Online subscription, but Nintendo will offer it for free to everyone until March 31, 2026.

Mario Kart World

As expected, we’re finally getting a new entry in the venerable Mario Kart series, Mario Kart World. It looks looks familiar while also showing off some wild new tricks, like skateboard-style grinds on rails and wall jumps. The courses also look much larger and wider than any we’ve ever seen before. For the first time, it looks like there’s an open world connecting all the various courses, and weather and time of day will change.

Nintendo also says that you can go off-course and drive “virtually everywhere.” And fitting those huge tracks, the Grand Prix will have 24 competitors in one race. Overall, it’s a massive update which feels appropriate — the last Mario Kart game arrived way back in 2014 for the Wii U and was updated for the original Switch. It’ll be out the same day as the Switch 2, June 5.

Nintendo Switch 2 edition games

In addition to games expressly designed for the Switch 2, Nintendo will also be releasing “Switch 2 edition” for selected titles, like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. Those titles will have improved resolutions and frame rates as well as new features that’ll show up in a companion smartphone app. Nintendo didn’t say how much these upgrades would cost yet.

Kirby and the Forgotten Land is also getting a Switch 2 edition that adds an additional world to explore, while Metroid Prime 4: Beyond will have both a Switch and Switch 2 edition; the Switch 2 edition can run in 4K at 60fps or up to 120fps at a lower resolution.

This story is developing and being updated as Nintendo releases more information; please refresh for more updates.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/everything-revealed-at-the-switch-2-nintendo-direct-133105950.html?src=rss 

Roblox parental controls now include a block button

Roblox is again updating its parental control features in an effort to give parents more visibility into (and control over) their children’s activities on the platform. The company is updating its in-app “Safety Center” to counter concerns that Roblox, which unlike social media apps allows children under 13, puts its youngest users at risk.

The company added the centralized hub for parental controls last year, in an update that also added new restrictions on younger kids’ ability to exchange private messages with other users. But while that update gave parents the ability to control some of their children’s settings from their own devices, it was missing some key features like blocking.

With the latest update, parents can now view their child’s friend list and block users on their behalf. Once another user has been blocked, they’ll no longer be able to exchange direct messages with the child and kids will need to get parental approval to unblock the person.

Similarly, parents will now be able to block specific experiences within Roblox. Parents have already had the ability to limit in-app content based on its age rating, but parents have still at times complained about inappropriate content surfacing in certain games. Now, parents can block their young kids from participating in certain experiences. (Importantly, Roblox notes that kids will be able to remove apps from the blocked experiences list once they turn 13.)

Finally, Roblox is adding more “granular insights” to the in-app screen time metrics that allow parents to see how their kids are spending their time on the platform. The Safety Center will now list “the 20 experiences in which their child has spent the‬ most time over the last week, sorted by total time.” Parents can then opt to block specific games or experiences directly from the screen time menu if something seems off.

Roblox’s recent push to beef up safety features for younger users come amid a broader reckoning about the effect that online platforms can have on teens. Platforms have tried to address these concerns by enhancing parental controls and dedicated safety features for teens. But lawmakers are also pushing for change, with multiple states passing measures requiring some form of age verification (some of which have since been struck down). There’s also a bipartisan bill in the Senate to ban all preteens from social media entirely.

This article originally appeared on Engadget at https://www.engadget.com/gaming/roblox-parental-controls-now-include-a-block-button-120005897.html?src=rss 

Samsung’s Galaxy Tab S10 FE and Galaxy Tab S10 FE+ will be available on April 10

Samsung is releasing two Fan Edition models of the Samsung Galaxy Tab S10, and they’re both more affordable than their standard counterparts. The Galaxy Tab S10 FE and the Galaxy Tab S10 FE+ are powered by the Samsung Exynos 1580 chipset instead of MediaTek processors like the standard versions. Samsung’s Galaxy Tab S10 FE+ model has a 13.1-inch display, which is bigger than the Tab S10+’s 12.4-inch screen but smaller than the 14.6-inch one on the Tab S10 Ultra. Take note that both models have a refresh rate of up to 90Hz, which is lower than the standard versions’ 120 Hz refresh rate. 

That means the standard Tab S10 models are still the better options if gaming is your primary use for a tablet. But again, the new Fan Editions cost substantially less than they do. The Galaxy Tab S10 FE’s prices start at $500, and it comes with 128GB and 256GB storage options. Meanwhile, the Galaxy Tab S10 FE+ will cost you at least $650 and come with the same storage options. The standard Galaxy Tab S10’s prices start $999, while the Tab S10 Ultra will cost you at least $1,200. 

Like the the standard models, the Fan Edition versions come with AI capabilities, including Circle to Search with Google that makes it easy to look for information simply by encircling elements on your device. Their Samsung Note app also features Math Solver, which can do calculations based on handwriting and text, as well as Handwriting Assist, which can help you tidy up handwritten notes. Both Fan Edition devices will be available in the US starting on April 10. You’ll get a $50 credit if you reserve a unit now, and you can buy a Book Cover Keyboard Slim for 50 percent off if you purchase one by May 11. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/samsungs-galaxy-tab-s10-fe-and-galaxy-tab-s10-fe-will-be-available-on-april-10-120019555.html?src=rss 

Wikipedia is struggling with voracious AI bot crawlers

Wikimedia has seen a 50 percent increase in bandwidth used for downloading multimedia content since January 2024, the foundation said in an update. But it’s not because human readers have suddenly developed a voracious appetite for consuming Wikipedia articles and for watching videos or downloading files from Wikimedia Commons. No, the spike in usage came from AI crawlers, or automated programs scraping Wikimedia’s openly licensed images, videos, articles and other files to train generative artificial intelligence models. 

This sudden increase in traffic from bots could slow down access to Wikimedia’s pages and assets, especially during high-interest events. When Jimmy Carter died in December, for instance, people’s heightened interest in the video of his presidential debate with Ronald Reagan caused slow page load times for some users. Wikimedia is equipped to sustain traffic spikes from human readers during such events, and users watching Carter’s video shouldn’t have caused any issues. But “the amount of traffic generated by scraper bots is unprecedented and presents growing risks and costs,” Wikimedia said.

The foundation explained that human readers tend to look up specific and often similar topics. For instance, a number of people look up the same thing when it’s trending. Wikimedia creates a cache of a piece of content requested multiple times in the data center closest to the user, enabling it to serve up content faster. But articles and content that haven’t been accessed in a while have to be served from the core data center, which consumes more resources and, hence, costs more money for Wikimedia. Since AI crawlers tend to bulk read pages, they access obscure pages that have to be served from the core data center. 

Wikimedia said that upon a closer look, 65 percent of the resource-consuming traffic it gets is from bots. It’s already causing constant disruption for its Site Reliability team, which has to block the crawlers all the time before they they significantly slow down page access to actual readers. Now, the real problem, as Wikimedia states, is that the “expansion happened largely without sufficient attribution, which is key to drive new users to participate in the movement.” A foundation that relies on people’s donations to continue running needs to attract new users and get them to care for its cause. “Our content is free, our infrastructure is not,” the foundation said. Wikimedia is now looking to establish sustainable ways for developers and reusers to access its content in the upcoming fiscal year. It has to, because it sees no sign of AI-related traffic slowing down anytime soon. 

This article originally appeared on Engadget at https://www.engadget.com/ai/wikipedia-is-struggling-with-voracious-ai-bot-crawlers-121546854.html?src=rss 

National Security Council adds Gmail to its list of bad decisions

The Washington Post reports that members of the White House’s National Security Council have used personal Gmail accounts to conduct government business. National security advisor Michael Waltz and a senior aide of his both used their own accounts to discuss sensitive information with colleagues, according to the Post‘s review and interviews with government officials who spoke to the newspaper anonymously.

Email is not the best approach for sharing information meant to be kept private. That covers sensitive data for individuals such as social security numbers or passwords, much less confidential or classified government documents. It simply has too many potential paths for a bad actor to access information they shouldn’t. Government departments typically use business-grade email services, rather than relying on consumer email services. The federal government also has its own internal communications systems with additional layers of security, making it all the more baffling that current officials are being so cavalier with how they handle important information.

“Unless you are using GPG, email is not end-to-end encrypted, and the contents of a message can be intercepted and read at many points, including on Google’s email servers,” Eva Galperin, director of cybersecurity at the Electronic Frontier Foundation told the Post.

Additionally, there are regulations requiring that certain official government communications be preserved and archived. Using a personal account could allow some messages to slip through the cracks, accidentally or intentionally.

This latest instance of dubious software use from the executive branch follows the discovery that several high-ranking national security leaders used Signal to discuss planned military actions in Yemen, then added a journalist from The Atlantic to the group chat. And while Signal is a more secure option than a public email client, even the encrypted messaging platform can be exploited, as the Pentagon warned its own team last week.

As with last week’s Signal debacle, there have been no repercussions thus far for any federal employees taking risky data privacy actions. NSC spokesman Brian Hughes told the Post he hasn’t seen evidence of Waltz using a personal account for government correspondence.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/national-security-council-adds-gmail-to-its-list-of-bad-decisions-222648613.html?src=rss 

Arkansas social media age verification law blocked by federal Judge

An Arkansas law requiring social media companies to verify the ages of their users has been struck down by a federal judge who ruled that it was unconstitutional. The decision is a significant victory for the social media companies and digital rights groups that have opposed the law and others like it.

Arkansas became the second state (after Utah) to pass an age verification law for social media in 2023. The Social Media Safety Act required companies to verify the games of users under 18 and get permission from their parents. The law was challenged by NetChoice, a lobbying group representing the tech industry whose membership includes Meta, Snap, X, Reddit and YouTube. NetChoice has also challenged laws restricting social media access in Utah, Texas and California.

In a ruling, Judge Timothy Brooks said that the law, known as Act 689, was overly broad. “Act 689 is a content-based restriction on speech, and it is not targeted to address the harms the State has identified,” Brooks wrote in his decision. “Arkansas takes a hatchet to adults’ and minors’ protected speech alike though the Constitution demands it use a scalpel.” Brooks also highlighted the “unconstitutionally vague” applicability of the law, which seemingly created obligations for some online services, but may have exempted services which had the “predominant or exclusive function [of]… direct messaging” like Snapchat.

“The court confirms what we have been arguing from the start: laws restricting access to protected speech violate the First Amendment,” NetChoice’s Chris Marchese said in a statement. “This ruling protects Americans from having to hand over their IDs or biometric data just to access constitutionally protected speech online.”

It’s not clear if state officials in Arkansas will appeal the ruling. “I respect the court’s decision, and we are evaluating our options,” Arkansas Attorney general Tim Griffin said in a statement.

Even with NetChoice’s latest victory, it seems that age verification laws are unlikely to go away anytime soon. Utah recently passed an age verification requirement for app stores. And a Texas law requiring porn sites to conduct age verification is currently before the Supreme Court.

This article originally appeared on Engadget at https://www.engadget.com/social-media/arkansas-social-media-age-verification-law-blocked-by-federal-judge-194614568.html?src=rss 

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