Archer outlines its plan to use air taxis between New York’s major airports

One of the more serious players in the air taxi game, Archer, has just unveiled routes for a potential service in New York City. Its Midnight aircraft would shuttle passengers from Manhattan to JFK, LaGuardia and Newark airpots in five to 15 minutes, potentially shaving an hour or more from typical driving times. However, Archer didn’t provide any dates for the start of the service and all of this could be derailed by regulatory bodies, particularly the Federal Aviation Administration (FAA).

Any news about air taxis should come with the caveat that no such services are operating yet, even though startups have been trying for a decade or more. With that said, Archer has partnered with a number of established aviation and other companies including Fiat Chrysler and United Airlines, along with fixed base operators (FBOs) like Signature Aviation and Atlantic Aviation. Archer also previously announced proposed air taxi networks in San Francisco, Los Angeles and Chicago

Archer’s plan is to have you book air taxi rides as an “add-on” to traditional flights. You’d launch from existing Manhattan facilities, namely the East 34th Street Heliport, Downtown Skyport and West 30th Street Heliport. From there, you’d be able to fly to “vertiports” at JFK, LaGuardia and Newark airpots, along with locations at other regional airports. Flights would be aboard the company’s human-piloted, four-passenger Midnight aircraft with 12 rotors, six batteries and a range of 20-50 miles. 

Archer

Archer does have United Airlines, New York’s Port Authority and the New York City Economic Development Corportation (NYCEDC) all on board. However, it hasn’t provided important details like the number of potential flights per day, operating hours and more. That information would be vital to the FAA, which must decide if the service is safe for passengers, other aircraft and people on the ground.

That’s an undertaking that could require a lot of time and cost, and Archer’s VTOL aircraft still hasn’t received its FAA type certification required for any operations. The company did receive the FAA’s final airworthiness criteria, though, making it one of only two air taxi companies with that certification along with rival Joby Aviation. The only air taxi company to obtain type certification from an aviation regulator is EHang from China’s Civil Aviation Administration (CAAC). 

The air taxi game is risky for startups, too. Late last year one of Archer’s VTOL rivals, Lilium ceased operations, laying off 1,000 people, despite successful flight tests

This article originally appeared on Engadget at https://www.engadget.com/transportation/archer-outlines-its-plan-to-use-air-taxis-between-new-yorks-major-airports-123024903.html?src=rss 

Sony raises PlayStation Plus prices in Canada

Sony is jacking up PlayStation Plus prices in Canada. In an email to Engadget’s Kris Holt, the company said the increase would apply to subscribers’ first payments on or after June 24. The price hikes are now live on the PS Plus website for new Canadian subscribers. They vary depending on the tier and billing period but range from 12 to 22 percent higher than they were yesterday.

The new Canadian prices for PS Plus Premium are CA$25 monthly (up from $21), $69 for three months (from $60) and — yikes — $225 for a year (from $190). Meanwhile, Extra members will now pay $21 monthly (from $18), $56 for three months (from $50) and $190 annually (from $155). Finally, Essential subscribers’ prices go up to $14 monthly (from $12), $35 for three months (from $30) and $110 annually (from $95).

Sony

Other countries saw (previously announced) price increases go into effect on Wednesday. These include — deep breath — Australia, South Korea, Singapore, Malaysia, Thailand, Indonesia, Argentina, Bolivia, Chile, Colombia, Costa Rica, Ecuador, El Salvador, Guatemala, Honduras, Mexico, Nicaragua, Panama, Paraguay, Peru and Uruguay. So far, we haven’t seen or heard of any US or UK price increases.

The company didn’t mention the elephant in the room — tariffs — in its email, instead justifying the price increase in vague terms. “This is necessary to enable us to continue bringing you high-quality games and benefits,” it stated.

But in a blog post last week announcing similar rate hikes in other countries, Sony perhaps hinted at the “T” word. “Like many businesses around the world, we continue to be impacted by global market conditions and will be adjusting our local prices for PlayStation Plus,” Game Services Director Adam Michel wrote.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-raises-playstation-plus-prices-in-canada-205342723.html?src=rss 

Zoom is back up after outages this afternoon

Zoom went down for many of its users this afternoon. People began experiencing issues with video conferencing service over the past few hours, peaking at more than 60,000 reports on DownDetector. Zoom shared an update acknowledging the problems and posted on X that “a restore is underway.” Around 5PM ET, the company stated that normal service has resumed. 

On the down side, people may have been unable to connect to their meetings and calls during the workday. On the positive side, people may have been unable to connect to their meetings and calls during the workday.

It’s been a bad day for online services, as Spotify went down for several hours earlier today.

This article originally appeared on Engadget at https://www.engadget.com/apps/zoom-is-back-up-after-outages-this-afternoon-210704980.html?src=rss 

American Airlines will provide inflight Wi-Fi for free starting next year

American Airlines has announced plans to finally offer free Wi-Fi on flights. The company said that its AT&T-sponsored program will start offering free, high-speed Wi-Fi “across more than 2 million American flights per year” in January 2026.

To be able to access free Wi-Fi you’ll have to be a member of American’s AAdvantage loyalty program, but once you’re signed up, all you’ll need to do is log in to access the internet. Wi-Fi will be offered on planes with “Viasat and Intelsat high-speed satellite connectivity”, according to American, which includes 90 percent of the airline’s fleet. “American is also on pace to outfit more than 500 regional aircraft with high-speed Wi-Fi by the end of 2025,” the company says.

Nearly every major US-based airline offer some kind of free Wi-Fi program, and they’re all able to do so thanks to satellite connectivity. United started using Starlink for Wi-Fi earlier this year, and both Hawaiian Airlines and Delta ran tests with SpaceX’s satellite internet service back in 2022. Delta ultimately went with Viasat for its T-Mobile-sponsored Wi-Fi program in 2023, with the same loyalty program requirement as American Airlines.

This article originally appeared on Engadget at https://www.engadget.com/transportation/american-airlines-will-provide-inflight-wi-fi-for-free-starting-next-year-211243870.html?src=rss 

iOS 18.4.1 patches two iPhone security flaws used in ‘extremely sophisticated’ attacks

On Wednesday, Apple pushed updates to most of its platforms: iOS 18.4.1, iPadOS 18.4.1, macOS 15.4.1, tvOS 18.4.1 and visionOS 2.4.1. They contain two security fixes for flaws that may have been used in real-world attacks, so it’s wise to update your devices without too much delay.

Apple is aware of a report that both security issues “may have been exploited in an extremely sophisticated attack against specific targeted individuals on iOS.”

One patched bug is in Apple’s audio framework, CoreAudio. This memory corruption issue allowed malicious media files to execute code when processed as audio streams. The other relates to the Remote Participant Audio Control (RPAC) framework, which lets communications apps manage audio streams. That flaw allowed an attacker with arbitrary read / write capabilities to bypass Pointer Authentication (a security feature in Apple’s processors).

Apple “strongly advises” all users to update their devices.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/ios-1841-patches-two-iphone-security-flaws-used-in-extremely-sophisticated-attacks-194922877.html?src=rss 

Database for cybersecurity vulnerabilities secures last-minute government funding

The US government has continued to make drastic cuts to budgets and personnel, but one cybersecurity service has at least temporarily avoided the chop. The Common Vulnerabilities and Exposures database operated by nonprofit MITRE Corp will receive 11 months of federal support. A representative from the Cybersecurity and Infrastructure Security Agency, whose parent agency funds the MITRE database, told Reuters that the department exercised an “option period on the contract to ensure there will be no lapse in critical CVE services.” The news was an eleventh-hour announcement, as federal funding for the project was slated to expire today.

This CVE database identifies and tracks cybersecurity vulnerabilities, and it is regularly used by IT professionals. It offers a standardized approach that allows complex and technical information about potential problems to be quickly shared across companies and organizations worldwide. 

“We appreciate the overwhelming support for these programs that have been expressed by the global cyber community, industry, and government over the last 24 hours,” said Yosry Barsoum, vice president and director for MITRE’s Center for Securing the Homeland.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/database-for-cybersecurity-vulnerabilities-secures-last-minute-government-funding-202703659.html?src=rss 

Here’s how to watch the Mario Kart-focused Nintendo Direct

There’s yet another Nintendo Direct coming our way, which is the third in less than a month. This one is entirely focused on the upcoming Switch 2 launch title Mario Kart World. It starts at 9AM ET and should last around 15 minutes.

It’s livestreaming on Nintendo’s YouTube page, but mega-fans can also open up that recently-launched Nintendo Today! app to follow along. We are embedding the YouTube link, so feel free to keep this tab open.

We have no idea what information Nintendo is going to spring on us as part of this Direct presentation. The company has already released a ton of info about Mario Kart World. It’s an open-world racer that can accommodate 24 plays at the same time.

However, there are still a couple of unknowns. Most of these involve the open-world aspect. Are there any rewards for exploration? Are there secret tracks that can only be unlocked by finding them? Can the same be said for unlockable characters? Again, we don’t know, but hope springs eternal.

There’s also the $80 elephant in the room. The exorbitant retail price of Mario Kart World has sent many fans into a tailspin. That’s a whole lot of money, and Nintendo only recently-released its first-ever $70 game. There’s a minuscule chance that the company will throw us a bone and knock $10 off the asking price, but this is highly unlikely given current economic uncertainty. At the very least, we could get some new data regarding the preorder date for US customers. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/heres-how-to-watch-the-mario-kart-focused-nintendo-direct-184825796.html?src=rss 

Samsung Odyssey 3D monitor hands-on: This should be the new baseline for glasses-free 3D

It seems like every few years, gadget makers try to come up with something that will make us care about seeing things in 3D again. Without going all the way back to the 1800s, the first Avatar movie brought millions to theaters to watch blue cat people dance around in stereoscopic vision. Then came the flop that was 3D TVs in the early 2010s before things heated up again with the arrival of VR headsets like the HTC Vive and Oculus Rift. Soon, Samsung will release a new take on the tech with its glasses-free Odyssey 3D Gaming Monitor (model G90XF) and after trying it out, I feel like if 3D has been this good all along, people wouldn’t roll their eyes every time the idea gets brought up.

If this monitor looks somewhat familiar, that’s because Samsung actually demoed very early pre-production models at CES in both 2024 and 2025. In fact, I tried the first version in Las Vegas almost a year and a half ago, playing Lies of P back when it was a slightly larger 37-inch display. Regardless, the Odyssey 3D is finally going on sale later this month on April 28 for $2,000 and while I don’t think it’s an essential piece of tech, it’s definitely a fun way to experience both games and videos in a new dimension.

Sam Rutherford for Engadget

The G90XF features a 27-inch 4K LCD panel with a 165Hz refresh rate, which isn’t all that impressive considering its price. And in some respects, it gets even worse when the 3D effect is active. In addition to having two eye and face tracking sensors hidden beneath its bezels, the Odyssey 3D also uses a lenticular filter to create two slightly different versions of the same scene (one for each eye), which gets interpreted by your brain as a 3D image.

This lowers the perceived resolution of the screen, which results in a very faint screen door effect like you might get on a VR headset. For me, this meant I saw a little chromatic fringing around certain objects while individual pixels became more noticeable. Unfortunately, because the monitor is designed to be viewed with two eyes, the effect doesn’t come across in photos or videos as cameras typically only record with a single lens/sensor at a time. (Womp womp.)

Sam Rutherford for Engadget

That said, even with all of those limitations, I was still impressed by the Odyssey 3D. In games, the monitor can handle two different levels of integration. There is one for titles specifically co-developed with input from Samsung (denoted with a yellow badge) that take full advantage of the tech and another more general setting for games with basic 3D support.

The first game I played — Khazan: The First Berserker — is a fully certified title and it demonstrated a surprising level of immersion. Even without pushing the sliders for 3D effects like focal distance and depth factor all the way up, trees and foliage around the edge of the screen looked like they were popping out the display right at me, while little gameplay elements like floating orbs of blood just hovered in the space between my face and the monitor. There were also details like snowflakes that looked like they were flying past my head, which was a nice touch.

Importantly, the tech never felt oppressive and thanks to the built-in head tracking, I had the freedom to move around in my seat (just a little bit) without ruining the effect. So instead of being a distraction, it simply added a bit of atmosphere to the game. And it still looked quite sharp and ran as smooth as you’d expect. Sadly, I couldn’t play Octopath Traveler, which is another one of Samsung’s supported titles, as I think the combination of the 3D effect with the game’s retro HD-2D art style would be a great showcase of the tech.

As for other titles, the monitor can convert standard 2D graphics into 3D on the fly. Though, as you might imagine, the effect isn’t nearly as pronounced, particularly in more modern titles with fancier graphics. However, when I played Grand Theft Auto: Vice City, characters and vehicles still popped out in a very pleasing way that made a more than 20-year-old game feel brand new. Once again, it wasn’t a groundbreaking change, but added an extra level of fun and immersion to an already very nostalgic game.

Sam Rutherford for Engadget

But the Odyssey 3D’s abilities don’t stop at gaming because the monitor can also convert non-DRM-protected videos (like clips from YouTube) into 3D on the fly. Similar to games, more recent trailers like Avengers: Endgame had an obvious depth effect that made certain scenes shine, though I still wouldn’t call it a revolutionary experience. However, for other genres like anime, the display did an even better job of separating stuff in the background from characters up front. On top of all that, the monitor can also convert side-by-side stereoscopic footage into standard 3D videos as well, which is a nice, though rather niche, inclusion. I just wish I didn’t have to click on the notification to activate the 3D effect every time I pulled up a new video.

Of course, the big question is if the Odyssey 3D’s added dimensionality is worth an extra $1,000 or more compared to a more traditional monitor with similar specs. And to that I’d probably say no. But I don’t think that means this display is a failure, because I found that being able to turn this effect on and off at will without needing extra equipment like glasses made the whole experience rather enjoyable, instead of completely off-putting like so many devices in the past. And if Samsung can make this tech a bit more affordable, it would feel more like a nice bonus that has definite value when viewing certain games or movies. When you consider all the false starts and flops 3D gadgets have had throughout the years, that feels like a small but important win in my book.

Sam Rutherford for Engadget

Finally, while there are currently 12 games that are fully certified to work with the Odyssey 3D, Samsung says it hopes to bring that number closer to 50 by the end of the year. Currently support titles are listed below.

KHAZAN: The First Berserker

Dragon Ball Z: Kakarot

Lies of P

Psychonauts 2

Little Nightmares II

Palworld

F.I.S.T.: Forged In Shadow Torch

SpongeBob SquarePants: The Cosmic Shake

Like a Dragon: Ishin

Only UP

Darksiders Genesis

Octopath Traveler

The Samsung Odyssey 3D Gaming Monitor will be available for $2,000 starting on April 28, with pre-orders eligible for a $200 credit from select retailers like Samsung.com.

This article originally appeared on Engadget at https://www.engadget.com/computing/samsung-odyssey-3d-monitor-hands-on-this-should-be-the-new-baseline-for-glasses-free-3d-190015689.html?src=rss 

Deezer reports 18 percent of the music uploaded to its service every day is AI-generated

Deezer, a Spotify alternative that launched in the US in 2016, shared on Wednesday that 20,000 completely AI-generated tracks are added to its music service on a daily basis, making up “over 18% of all uploaded content” the platform receives every day.

Like other streaming services, Deezer offers methods for independent artists to upload their own music without having to be part of a larger licensing deal with a record label. While that lowers some barriers, it also leaves the door open for music that isn’t made by people at all. Clearly, people are taking advantage of the option.

Deezer introduced a tool for detecting and tagging AI-generated content in January 2025, when at the time, AI-generated music only made up 10 percent of uploads. The tool is helpful, but it feels like a stopgap until there’s consensus on whether AI-generated tracks should be allowed to exist in the first place. AI companies contend that training on existing books, movies, music, and internet ephemera is “fair use,” but many of the people who made that material feel differently. In terms of pushback, AI music startups Suno and Udio were sued by record labels for copyright infringement in 2024 and artists have spoken out about “unlicensed AI training” but there’s yet to be ruling that sets the new legal standard. 

Deezer also isn’t alone in dealing with an infestation of AI-generated content. It’s well-documented at this point that Spotify has the same issue. Subscribers have highlighted dozens of instances of AI-generated tracks that were clearly uploaded to try and game Spotify’s popular weekly playlists, and while Spotify has removed some copycat tracks when artists have complained, the company has no qualms with hosting AI music. 

“If creators are using these technologies — where they are creating music in a legal way that we reimburse and people listen to them — and are successful, we should let people listen to them,” Spotify co-president Gustav Söderström shared on a Big Technology podcast episode from November 2024

This article originally appeared on Engadget at https://www.engadget.com/ai/deezer-reports-18-percent-of-the-music-uploaded-to-its-service-every-day-is-ai-generated-193652533.html?src=rss 

OpenAI’s new o3 and o4-mini models are all about ‘thinking with images’

A mere two days after announcing GPT-4.1, OpenAI is releasing not one but two new models. The company today announced the public availability of o3 and o4-mini. Of the former, OpenAI says o3 is its most advanced reasoning model yet, with it showing “strong performance” in coding, math and science tasks. As for o4-mini, OpenAI is billing it as a lower cost alternative that still delivers “impressive results” across those same fields.

More notably, both models offer novel capabilities not found in OpenAI’s past systems. For first time, the company’s reasoning models can use and combine all of the tools available in ChatGPT, including web browsing and image generation. The company says this capability allows o3 and o4-mini solve challenging, multi-step problems more effectively, and “take real steps toward acting independently.” 

At the same time, o3 and o4-mini can not just see images, but also interpret and “think” about them in a way that significantly extends their visual processing capabilities. For instance, you can upload images of whiteboards, diagrams or sketches — even poor quality ones — and the new models will understand them. They can also adjust the images as part of how they reason.  

“The combined power of state-of-the-art reasoning with full tool access translates into significantly stronger performance across academic benchmarks and real-world tasks, setting a new standard in both intelligence and usefulness,” says OpenAI. 

Separately, OpenAI is releasing a new coding agent (à la Claude Code) named Codex CLI. It’s designed to give developers a minimal interface they can use to link OpenAI’s models with their local code. Out of the box, it works with o3 and o4-mini, with support for GPT-4.1 on the way. 

Today’s announcement comes after OpenAI CEO Sam Altman said the company was changing course on the roadmap he detailed in February. At the time, Altman indicated OpenAI would not release o3, which the company first previewed late last year, as a standalone product. However, at the start of April, he announced a “change of plans,” noting OpenAI was moving forward with the release of o3 and o4-mini.  

“There are a bunch of reasons for this, but the most exciting one is that we are going to be able to make GPT-5 much better than we originally though,” he wrote on X. “We also found it harder than we thought it was going to be to smoothly integrate everything. and we want to make sure we have enough capacity to support what we expect to be unprecedented demand.”

That means the streamlining Altman promised in February will likely need to wait until at least the release of GPT-5, which he said would arrive sometime in the next “few months.” 

In the meantime, ChatGPT Plus, Pro and Team users can begin using o3 and o4-mini starting today. Sometime in the next few weeks, OpenAI will bring online o3-pro, an even more powerful version of its flagship reasoning model, and make it available to Pro subscribers. For the time being, those users can continue to use o1-pro. 

This article originally appeared on Engadget at https://www.engadget.com/ai/openais-new-o3-and-o4-mini-models-are-all-about-thinking-with-images-170043465.html?src=rss 

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