The Moto Buds Loop are open-ear earbuds you wear like jewelry

As part of the launch of its new “Moto Things” line of accessories, Motorola is introducing the Moto Buds Loop, the company’s first take on wireless open-ear earbuds. Rather than completely cover your ear, the Moto Buds Loops cuff the outside, almost like a piercing, blocking out less of the world around you, while still letting you hear your music.

The Moto Buds Loop are, as their name suggests, large loop-shaped earbuds that come in either a dark “Trekking Green” or a light (and fairly gaudy) “French Oak with crystals by Swarovski.” Motorola says the earbuds have 12mm drivers and “Sound by Bose technology,” which means they’re tuned for clarity and balance, and also support features like spatial audio for immersive listening. If you’re worried about call quality, the Moto Buds Loop use a combination of AI and dual-microphones on the earbuds to minimize background noise. When you need to connect the earbuds to other devices, Motorola’s Smart Connect feature can quickly swap Bluetooth connections between Motorola and Lenovo devices.

Motorola

The Moto Buds Loop earbuds have eight hours of battery life, and their charging case comes with an additional 37 hours, likely covering you for multiple days of use. Motorola also says the Moto Buds Loop are “water-repellant,” but the lack of any kind of official IP rating suggests you might not want to test that.

Open-ear earbuds are definitely less niche than they used to be, with Sony, Bose, JLab and Nothing offering their own take on the concept. That Bose tech is featured in Motorola’s earbuds isn’t surprising, either. Both companies are using a similar clip-on design to keep the earbuds over your ears.

If you’re interested in the Moto Buds Loop, you’ll have to wait for now. Motorola hasn’t shared a specific price or release date for the wireless earbuds, other than the fact they’ll be available “in the coming months.”

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/the-moto-buds-loop-are-open-ear-earbuds-you-wear-like-jewelry-160056857.html?src=rss 

Google launches a battery replacement program for swollen Pixel 7a handsets

Google is offering free repairs and (in some countries) payments to remedy Pixel 7a battery issues. 9to5Google spotted a Google support page detailing an extended repair program in 40 countries. If your Pixel 7a is visibly swelling or its battery drains faster than usual, you may get a battery replacement on the house.

The company says it’s “determined that certain Pixel 7a phones may experience unexpected battery swelling.” Telltale signs include the phone appearing thicker than usual, a bulging back cover, visible gaps or openings along its edges or faster-than-expected battery drain.

Google faced complaints on social media about the Pixel 7a issue before taking action. For example, in December, u/Eszence08 posted in the Pixel subreddit that, after failing to get help from Google support about the battery swelling issue, they only got a solution from the company after posting about it on Reddit. Their conclusion: “Make a post; Google is more helpful on Reddit than their chat support.”

Even if your device exhibits one or more symptoms, it still needs to pass a check before moving forward. You can start by visiting Google’s eligibility page, which will walk you through the steps to determine eligibility for your specific device. After that, a repairperson will inspect it before proceeding.

That last step is necessary because unrelated damages, including liquid damage, exposure to sharp objects or excessive force, will void the repair. (Most of those precautions sound like “we need to make sure you didn’t pry your phone open to get a free battery.”) In addition, out-of-warranty damage like display or cover glass cracks will incur a repair cost, for which Google will provide an estimate before starting.

When we get to the country-by-country breakdown, things get more complicated. You have two options in the US and India: Mail your device to Google or take it to an authorized walk-in repair center. In-person repairs are also available in Canada, the UK, Germany, Japan and Singapore. (Those countries don’t offer mail-in fixes.)

The program also extends to those who bought their device in Australia, Malaysia, Taiwan, Switzerland and EEA countries. If your country isn’t listed, you get nothing.

However, for countries without a mail-in option (all but the US and India), Google offers alternate “appeasement options,” i.e., payouts or store credit. If your Pixel 7a is out of warranty, you can claim $200 converted to your local currency or $300 (also converted locally) in a Google discount code toward purchasing another Pixel phone on the Google Store. If it’s still under warranty, you can get a healthier $456 payment converted to your local currency.

If you think your Pixel 7a is eligible, you can head to Google’s support page to get started.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-launches-a-battery-replacement-program-for-swollen-pixel-7a-handsets-162204629.html?src=rss 

Subset Games co-founder Jay Ma went through hell to make Fulcrum Defender

Every video game is a miracle. Long hours, extraordinary technical and artistic requirements and cross-disciplinary collaboration: the very act of making games is difficult, and leaves room for catastrophic errors. It’s a wonder any of them make it to release at all.

Fulcrum Defender, the new Playdate exclusive from Jay Ma, the co-founder of indie darling Subset Games, is one such miraculous game. It’s the first new release from the studio since 2018’s critically acclaimed Into the Breach. Ma began work on Fulcrum Defender following a life-changing Covid infection that has greatly diminished her quality of life and ability to do the thing she loves.

The story of Fulcrum Defender begins following a trip Ma made to Vancouver, Canada in August 2023 to see Subset co-founder Matt Davis and a few other members of the studio in-person. At the time, the team was working on more than one game. According to Ma, one of the larger, more promising projects was “struggling,” but the trip led to a breakthrough. Then, she caught Covid-19. “It was pretty unfortunate timing,” she said. “For the first time in a while, I was gung-ho about being able to figure this game out.”

At first, Ma’s latest bout with the coronavirus didn’t seem all that different from her previous experiences. She returned to her home in Kyoto, Japan, quarantined and eventually recovered from the acute symptoms, but never bounced back completely. “I think it was the first day that I went out to be outside, bike, do normal things, and I just completely shut down,” she said. “I couldn’t get out of bed for like four days.” She realized she was experiencing long Covid.

As we chatted over Google Meet, Ma frequently took long pauses to piece together her memories and find the right words to express her loss. “I’m a different person,” she told me after one such break. “I walk around with a cane. I need to structure exactly how I do something outside. I need to know where all the chairs are. I walk at a grandma’s pace, and I’m constantly forced to maintain awareness of my physical state, because if I do too much, it’s already too late. It makes everything feel dangerous.”

For the first four months of her illness, Ma couldn’t work at all. “Even even when I was more used to needing to pace myself, not only was it harder to do things that used to come naturally to me, but I would also get lost in my own head,” she said. She worried she might never make games again.

Subset Games

Fulcrum Defender was a chance to prove to herself she could still do the thing she loved. Subset’s Mauro López provided additional programming, and composer Aaron Cherof, best known for his work on Minecraft’s Trails and Tails update, made the music for the game. Panic contacted Ma about the project after she showed a few friends the game around the time of Kyoto’s annual Bit Summit indie game festival in the summer of last year.   

“I would wake up in the morning and think about the game and make progress every day – even if it was only a couple of hours – that did something really important for my psychological state,” she said.

In a preview released by Panic, Ma describes Fulcrum Defender as a game “that starts out slow and relaxing but gradually ramps up until it becomes frantic chaos.” You can see the connective tissue between it and Ma’s previous work. Players can earn upgrades to make their run easier. Success then depends on a combination of good aim (using the Playdate’s signature crank), smart decision-making and a well thought out build. I expect it will have the same addictive “one more run” quality that Subset’s other games are known for.

This illness has shrunk my world and perception of time considerably.Jay Ma

“With Into the Breach, if I wanted to add one enemy, that one enemy would change how maps are designed, how character weapons are designed, and how scaling works,” she said. “So a single new idea requires you to kind of keep everything in your head at once, and that specifically is just something that I struggle to do now.” Fulcrum Defender taught Ma how much she had taken for granted the ease with which she one juggled those various dependencies in her mind.

Ma hasn’t found a doctor in Japan who knows enough about the illness to offer her a conclusive diagnosis, and the state of research on long Covid in general is nascent. “They hate to make uncertain calls,” she explained. The one thing she’s found she can do is take frequent dementia tests to track the condition of her mind.

“I feel like I need to live with the possibility that it won’t go away, so I just sort of operate with that mindset,” she told me. “This illness has shrunk my world and perception of time considerably. My memory is way worse. I’ll forget what happened like a week ago, and I don’t really think about the future at all. And so I’m just in a constant present. It feels like I’m being forced to train to be a monk.”

When I asked what her illness might mean for the future of Subset, Ma took a long time to consider her answer. “We set a rule that we will not announce anything unless we’re absolutely certain it’s coming out. We want to live with the freedom of being able to cancel rather than feeling we’re stuck in having to release something we don’t like,” she said. “So Subset is doing fine, but my output has dropped to like 20 percent of what it used to be.”

Subset Games

Davis, she adds, has been productive, but he too has had to adapt his work schedule, in his case due to two young kids. “If we want to make another Into the Breach-scale game, it feels like we might need more help in the long run. I need to come to terms with the fact I can’t do all the art the way I used to.”

Ma has been through so much, and yet Fulcrum Defender isn’t a game about chronic health concerns, disability or memory loss. It seems to studiously avoid borrowing any biographical detail from Ma’s life whatsoever. People will play and enjoy it knowing nothing of the challenging circumstances in which it was made. It turns out, that’s the only way Ma would have it.

“I know of a lot of developers who put themselves into their game. You can see the author’s intent, emotional state and the things they were processing in it. I’ve wondered what it would be like to make a game like that, but I have no idea how. Basically, the only thing that drives me is mechanics,” she told me. “So I have no expectation, or really desire for people to see the author in the little arcade games I make. I would be very happy to never be perceived.”

Fulcrum Defender — along with 11 other games — arrives as part of Playdate’s second season of weekly games beginning on May 29. You can pre-order Season Two for $39 through the Catalog store.

This article originally appeared on Engadget at https://www.engadget.com/gaming/subset-games-co-founder-jay-ma-went-through-hell-to-make-fulcrum-defender-153028909.html?src=rss 

Spacetop AR is now an expensive Windows app instead of a useless screenless laptop

The Spacetop AR laptop made a splash when it debuted a few years ago with an intriguing pitch: What if you could have a notebook that works entirely through augmented reality glasses, without a built-in screen of its own? Unfortunately, we found the Spacetop experience to be underwhelming, and the hardware seemed like a tough sell for $1,900. Last Fall, Spacetop’s creator Sightful told CNET that it was abandoning the screen-less laptop altogether and instead focusing on building AR software for Windows PCs. Now, we have a clearer sense of what Sightful is up to. 

Today, Sightful is officially launching Spacetop for Intel-powered Windows AI PCs, following a short trial launch from January. For $899 you get a pair of XREAL’s Air Ultra 2 glasses and a year of Spacetop’s software. Afterwards, you’ll have to pay $200 annually for a subscription. The software works just like the original Spacetop concept — it gives you a large 100-inch AR interface for doing all of your productivity work — except now you’re not stuck with the company’s middling keyboard and other hardware.

Spacetop might be compelling to AR fanatics who already own Intel AI PCs like the Surface Laptop Pro for Business, or a Dell XPS machine with the Core Ultra 7 chip. But if you don’t have one of those computers, you’ll have to add it to Spacetop’s already high cost. And don’t forget about prescription lenses: Those will run you $50 for single-vision and $150 for progressive.

Spacetop doesn’t support Intel chips without NPUs, as its AR interface requires constant AI processing. It doesn’t work AMD or Qualcomm’s AI CPUs, either. The company partnered with Intel to optimize Spacetop for its platform, which included help with understanding Intel’s NPU architecture as well as tweaking its chips to help the AR software run better. In a conversation with Engadget, Sightful CEO Tamir Berliner noted that the company might pay more attention to other chip platforms if it gets similar attention. 

As for Mac support, Berliner said in a statement to Engadget: “Yes, we plan to create a version of Spacetop for Mac — the timing is still TBD based on a lot of different factors regarding laptops, silicon, compute power, glasses, and more. We will be excited to share more news when we are able.”

Given its price and the strict PC requirements for using it, Spacetop clearly isn’t meant for a wide audience. But there are potential benefits for early adopters. Its large AR screen could make it easier to multitask without large monitors, and it’s also easier to focus on your apps since Spacetop vastly simplifies the Windows 11 interface. There are some obvious privacy benefits, too, since no one else can see what you’re looking at in AR.

The big downside, though, is that you’ll have to get used to wearing Xreal’s large Air 2 Ultra glasses. When we demoed it at CES, we found it to be an improvement over previous Xreal frames, thanks to their sharp 1080p micro-OLED displays and wider field of view. The Air 2 Ultra are also notable for having 6DoF tracking, which allows you to move around AR objects. While sleeker than the Vision Pro, the glasses are still pretty clunky, and you’ll also have to snap in additional prescription frames if necessary.

I’ll need to see this latest iteration of Spacetop in action before making any final judgments, but it’s clearly a more viable concept as an app that can work on a variety of laptops. Nobody wants to buy bespoke hardware like the old Spacetop laptop, no matter how good of a party trick it may be.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/spacetop-ar-is-now-an-expensive-windows-app-instead-of-a-useless-screenless-laptop-140030911.html?src=rss 

Uber is adding Volkswagen ID. Buzz EVs to its US robotaxi fleet

Uber is expanding its robotaxi ambitions with the help of Volkswagen. The two companies are teaming up to offer autonomous rides in ID. Buzz vehicles. They plan to deploy thousands of the vehicles in multiple US markets over the next decade.

Testing is slated to start later this year with human safety drivers at the wheel. All going well, Uber and VW aim to start running ID.Buzz robotaxi rides in Los Angeles in late 2026. Volkswagen AG’s MOIA division is supplying its autonomous driving tech.

The ID.Buzz is an electric, modern version of VW’s classic Type 2 Microbus. The vehicle finally hit the US last year for a starting price of $59,995 for the base model.

Uber has been offering robotaxi rides in Waymo vehicles for a while. It’s gradually been expanding the number of markets in which it offers such rides. Waymo rides are currently available via Uber in the likes of San Francisco, Los Angeles, Phoenix and Austin.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/uber-is-adding-volkswagen-id-buzz-evs-to-its-us-robotaxi-fleet-140919926.html?src=rss 

Perplexity’s iOS app gets an AI voice assistant

Perplexity has rolled out an update for its iOS app, giving iPhone users access to its AI voice assistant that was initially released for Android users earlier this year. Its voice assistant can perform tasks for the user by browsing the web or accessing other apps for them. If they ask the assistant to find them a table for a specific restaurant, for instance, Perplexity can launch the OpenTable app with the number of people, the date and the time already filled out. The user still has to perform the final action and book a reservation, but it’s already laid out for them — all they have to do is click the button. 

Users can also ask the assistant to draft emails for them for specific contacts, which they’ll have to send themselves, and create reminders for them on the calendar. They can ask it to recommend them spots they could visit, such as restaurants serving food they want to eat, and Perplexity will mark locations on the map. Of course, they can ask the assistant to do web searches for them, such as finding specific videos that Perplexity can open on the YouTube app. 

As The Verge notes, Perplexity’s voice assistant works on older iPhones, unlike Apple Intelligence that only works on the company’s more recent models. The iOS assistant also doesn’t have the capability to look at the world for the user and tell them what they’re seeing yet, though the feature is already available on Android and could make its way to iPhones in the future. 

Introducing Perplexity iOS Voice Assistant

Voice Assistant uses web browsing and multi-app actions to book reservations, send emails and calendar invites, play media, and more—all from the Perplexity iOS app.

Update your app in the App Store and start asking today. pic.twitter.com/OKdlTaG9CO

— Perplexity (@perplexity_ai) April 23, 2025

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This article originally appeared on Engadget at https://www.engadget.com/ai/perplexitys-ios-app-gets-an-ai-voice-assistant-130035088.html?src=rss 

Strava can predict your race finish times

Strava has had a few new developments recently, including buying personalized running plan app Runna. Now, it has launched a new training feature for distance runners called Performance Predictions, which gives estimated finish times for difference race lengths. 

The app will now offer possible times for a 5K, 10K, half marathon and marathon — so, now, it’s not only your own goals you have to live up to but Strava’s as well. No pressure. Strava is providing these predictions using a machine learning model (shocking) which looks at over 100 data points from the individual and the performance of similar runners on the app. The times should change after every run and based on rest periods. 

Strava claims that users logged almost 1 billion runs on its app last year, so it should be helpful to some (and apply added pressure to others). Subscribers can access it in Strava’s Progress tab. It will also show you how much those numbers have recently changed based and your average time per mile. 

This article originally appeared on Engadget at https://www.engadget.com/apps/strava-can-predict-your-race-finish-times-120007844.html?src=rss 

TSMC shows off 1.4nm chip tech that will appear in future iPhones and other devices

In case you’re wondering how Moore’s Law is doing, Taiwan Semiconductor Manufacturing Corp. (TSMC) just unveiled its latest 1.4-nanometer (nm) A14 process that will enter production in 2028. The technology promises a 15 percent performance boost, plus a 30 percent reduction in power draw compared to 2nm processors set to go into production later in 2025, TSMC said. The 1.4nm tech is likely to be used in processors for Apple, Intel and AMD.

The performance gains are thanks to a 20 percent logic density improvement over 2nm tech. The company’s 2nm process saw similar improvements over the 3nm chips, so the 1.4nm chips could be up to 30 percent faster and 60 percent more efficient than current chips. 

Apple’s chips today are based on TSMC’s 3nm process, and the upcoming iPhone 17, including a rumored ultra-slim version, will reportedly use that as well with the third-generation N3P node. So, Apple won’t likely switch to TSMC’s 2nm tech for another two years, as MacRumors pointed out.

That in turn means Apple won’t likely employee 1.4nm tech in mobile and desktop devices for three or more generations and it could be that long before we see it in AMD and other processors as well. However, TSMC usually has multiple generations of a given node (with small improvements in each), and Apple has been adept at boosting performance of its Silicon design before switching to smaller processes. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/tsmc-shows-off-14nm-chip-tech-that-will-appear-in-future-iphones-and-other-devices-121955292.html?src=rss 

Nintendo warns its own preorder invites may arrive after Switch 2 launch

If you were hoping to avoid the chaos that has accompanied the Switch 2 launch by pre-ordering directly from Nintendo, that may not make it arrive any faster. In an update on its website, Nintendo says that it’s seeing “very high demand” for the console, so “your invitation email may arrive after the Nintendo Switch 2 launch” set for June 5th. That may delay the shipment until after that date as well, the company said. 

Nintendo opened the ability to “register your interest” for purchasing a Switch 2 earlier in Japan and a staggering 2.2 million people applied to pre-order the console. It’s now making the same offer to North American users and had initially promised to send out the first batch of pre-order invitations on May 8th. For at least some people, that may now slip nearly a month or more.

Nintendo suggested visiting its launch partners, but as we’ve seen so far, that process has also been challenging. So far, Amazon doesn’t even have an order page for the Switch 2 and customers are having trouble ordering from other retailers like Walmart, Target and Best Buy. 

Should you wish to apply to pre-order, beware that Nintendo hasn’t made the process easy, likely to dissuade scalpers. You must have a purchased a Nintendo Switch Online membership yourself, have had any paid Nintendo Switch Online membership for at least 12 months, have opted in to share gameplay data and have at least 50 total gameplay hours. 

Nintendo delayed the original launch date from April 9 to April 24 due to concerns over Trump’s tariffs. It remains to be seen whether Nintendo underestimated Switch 2 demand in other territories like the US as much as it did for Japan — but given the current frenzy, that seems likely. To see full details on how to pre-order, check Engadget’s article with all the details

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-warns-its-own-preorder-invites-may-arrive-after-switch-2-launch-100048014.html?src=rss 

Adobe’s new AI agent can show you how to use Photoshop

If you’re a frequent Photoshop user, there’s a good chance you’ve run into this scenario. You open the program after a long break to edit an image, but this being Photoshop we’re talking about, there are about five different ways to complete the task before you and you can’t quite remember the way you learned to do it. Adobe is trying to make it easier to use its flagship app with the introduction of a built-in AI agent that can navigate Photoshop and complete tasks for users. At its Adobe Max London event today, the company demoed this agent, showing how it can automate multi-step workflows.      

Users can access the tool from the redesigned Actions panel. If you’ve used an AI chat bot before, the interface will be familiar. There’s a text box for users to input what they want the agent to do for them, with a list of suggested prompts above. Once you hit enter, the tool will display all the steps needed to complete your request, allowing you to follow along as it does the work for you. Judging by the demos Adobe shared with press before the event, the agent can complete nearly any task you might turn to Photoshop to do. In one example, the tool first applies a color gradient to text, and then does the same for the background behind it. 

Adobe

At the same event, Adobe showed off a new version of its Firefly app, which brings together all of the company’s AI image, video, audio and vector generation tools in one easy to find place. The redesigned Firefly is available to use on the web today, with Android and iOS apps coming soon. Additionally, each part of the app is powered by new underlying models that offer better performance. 

With image generation, for instance, Adobe is offering two new in-house systems, the imaginatively named Firefly Image Model 4 and Firefly Image Model 4 Ultra. Of the former, the company says it can produce 2K resolution images, making it possible to print what the model generates. Adobe claims both systems offer best-in-class human rendering. All of Adobe’s own models are commercially safe, meaning they weren’t trained on copyrighted material, and creative professionals can feel safe using them. 

“By unifying image, video, audio and vector generation and providing unmatched creative control, Firefly empowers creative professionals to work more productively and with an unmatched degree of precision,” Adobe said. “Seamlessly integrated with Photoshop, Premiere Pro, Express and Adobe’s other creative applications, it offers AI-powered assistance throughout every stage of the content creation process – from ideation through production.”

Adobe

If Adobe’s models aren’t thing, the company is also — for the first time — offering third-party models directly within the Firefly app. With today’s announcement, some of the more notable options include Google’s Imagen 3 and Veo 2 models, as well as ChatGPT image generation, with more to come later. As part of Adobe’s agreements with Google, OpenAI and other model providers, those companies have agreed to not use data from Adobe users for training their future AI systems.   

This article originally appeared on Engadget at https://www.engadget.com/ai/adobes-new-ai-agent-can-show-you-how-to-use-photoshop-090049772.html?src=rss 

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