A huge unsecured credential database discovery is a great reminder to change your passwords

Today’s report by security expert Jeremiah Fowler of a massive unsecured database full of usernames and passwords shouldn’t necessarily frighten you, but it should spur you to action. If you have any weak passwords protecting accounts with sensitive information, or if you’ve reused the same password — however strong — on multiple accounts, now would be an excellent time to change them and set up two-factor authentication.

Fowler reported on Website Planet that the database, which he found unlocked and without any encryption on an anonymously registered server, contained a little over 184 million records. These included usernames, emails, passwords, and direct links to the URLs for logging into the relevant accounts. While Fowler was able to get the hosting provider to lock the server, he couldn’t find any hard evidence about who compiled the database, nor whether they had used or shared the information.

There are a couple of reasons not to panic here. 184 million records exposed doesn’t mean 184 million people exposed — it’s just the number of rows in the database. If the info was gathered through malware, as Fowler believes, it’s likely to have gathered multiple records from every infected device. That’s obviously still bad, but fewer people have been affected than it may seem from the number alone.

The database also contained no information that could be used for two-factor authentication, so anyone with a second factor set up has much less reason to worry. Don’t forget, though, that one weakly secured account is a liability to the others. For example, a hacker could gain access to your email, then use that access to break through 2FA on your bank account.

The potential consequences of having your password stolen are severe enough that it’s worth taking common-sense steps. Since the database wasn’t leaked on any of the usual dark web sources, its data likely won’t show up on breach checkers like HaveIBeenPwned. However, Fowler did share with Wired reporters that he tested a sample of 10,000 fields in the database, and found passwords to the following platforms:

Facebook

Google

Instagram

Roblox

Discord

Microsoft

Netflix

PayPal

Amazon

Apple

Nintendo

Snapchat

Spotify

Twitter

WordPress

Yahoo

Online banks

Online wallets

Healthcare web apps

Government employee accounts

If you have an account on any of those platforms without two-factor authentication, we recommend changing your password and setting up 2FA as soon as possible. Pay special attention to platforms like Roblox and Nintendo where your kids might have set up their own accounts and not bothered with 2FA. As Fowler points out in his blog post, even seemingly innocuous accounts might have personal information lying around.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/a-huge-unsecured-credential-database-discovery-is-a-great-reminder-to-change-your-passwords-210537400.html?src=rss 

Apple will reportedly release smart glasses next year

Bloomberg‘s Mark Gurman reports that Apple aims to release smart glasses by the end of 2026. This product would be equipped with cameras, microphones and speakers so that a wearer could interact with the Siri voice assistant. The glasses would also support activities such as listening to music, taking phone calls or hearing step-by-step directions to a location.

Apple has long been working toward an end goal of true augmented reality glasses, but it has faced several hurdles in getting its AI endeavors to parity with other rivals. We’re expecting a lot of AI announcements during WWDC 2025 in a few weeks, but some of them may be met with skepticism after the slow and sometimes rocky rollout of its Apple Intelligence suite.

Meanwhile, other companies have already made waves with AI-enabled smart glasses. Meta has seen a fair amount of success from its partnership with Ray-Ban. Google recently unveiled new plans for its Android XR mixed reality glasses with a demo during its I/O showcase earlier this week. And OpenAI is getting in on the hardware game thanks to its acquisition of Jony Ive’s io design startup, although it hasn’t offered details yet on planned projects. Apple’s project sounds more akin to the Meta option than to the display-equipped model Google showed off, but we’ll likely hear more specifics soon.

While Apple pushes to ready smart glasses for next year, it has abandoned some other wearables projects. According to Gurman’s sources, the company has left the idea of a camera-equipped Apple Watch and Apple Watch Ultra by the wayside. However, AirPods with cameras appear to still be in development.

This article originally appeared on Engadget at https://www.engadget.com/wearables/apple-will-reportedly-release-smart-glasses-next-year-211050767.html?src=rss 

WhatsApp ‘audio hangouts’ are now open to group chats of any size

WhatsApp is expanding its Discord-like voice chat feature so that group chats of any size can talk to each other in real time. Unlike group calling, which has existed on the app for years, real-time “audio hangouts” are more of a drop-in feature that doesn’t ring every member of the chat.

Voice chats also offer a bit more flexibility than a traditional call because the interface doesn’t take over your whole screen. That means you can still follow along in the chat for new messages or keep an eye on any incoming notifications.

Meta first introduced the feature in 2023, but for some reason limited it to larger groups of 32 to 256 participants, which is likely a lot bigger than the average group thread on the app. Now, though, WhatsApp users can start an audio hangout in both smaller group chats and even larger ones. WhatsApp supports groups of up to 1,024 participants, which sounds extremely chaotic even for texting, much less audio.

This article originally appeared on Engadget at https://www.engadget.com/social-media/whatsapp-audio-hangouts-are-now-open-to-group-chats-of-any-size-194504841.html?src=rss 

How to use Nintendo Switch virtual game cards

Nintendo has shaken up how it treats your digital game purchases. It’s now calling those virtual game cards, and it hopes to make it easier for you to share your games across multiple Switch systems. You can even let friends and family members borrow a game you’ve purchased from the eShop so they can play it on their own Switch. Getting things set up is a slightly complex process, but in most cases, you’ll only need to do the tricky stuff once. In any case, we’re here to help.

The virtual game card system went live on the console on April 30 when Nintendo rolled out a major update. The Nintendo Switch 2 (which arrives on June 5) will support virtual game card lending and borrowing as well. Virtual game cards also include any of a game’s associated DLC (i.e. extra downloadable content) that you’ve acquired.

If you haven’t tried out this way of letting your kid, partner or roommate jump into a Switch game you’re not currently playing, sharing a virtual game card is a pretty simple process. We’ll break down how to do that before explaining how to use virtual game cards across two of your own Switch consoles.

When it comes to lending and borrowing virtual game cards, there are a number of caveats you’ll need to be aware of. Sadly, a casual internet acquaintance who lives on the other side of the country won’t be able to borrow a game from your Switch. The virtual game card system is designed for sharing games between friends and family — you’ll need to be on the same Wi-Fi network to make the transfer.

To wit, you can only lend out a virtual game card to another member of your Nintendo Account family group. Both Switch systems will also need to be connected to the same wireless network at the time a game is lent and borrowed.

You can lend out a game for 14 days at a time. While a game of yours is loaned out, you won’t be able to play it on your own Switch. However, if you do decide you want to hop back into that title, you can recall it at any time (which is, perhaps, a way to show a misbehaving child the consequences of their actions). Let’s run through the other key virtual game card lending provisos in bullet points:

You can lend out as many as three virtual game cards at a time.

A borrower can only take one game at a time, and they can’t borrow from multiple users simultaneously.

Similarly, you can only lend out one virtual game card to a given console at any time.

If a Switch has users that belong to different family groups, it won’t be able to borrow any virtual game cards.

Got all of that? Cool. Let’s jam through how to actually lend and borrow virtual game cards on the Nintendo Switch.

How to set up Switch systems to share virtual game cards

Sam Rutherford for Engadget

Before you actually get started with lending and borrowing virtual game cards, there are a few things you’ll have to do. First, make sure your system software is up to date. You can check that’s the case by going to the Switch home screen, then System Settings > System > System Update. If your Switch isn’t running the latest system software, it will start the update process. Otherwise, you’re golden.

Next, as mentioned, you’ll need to make sure the Switch systems that are going to exchange virtual game cards are on the same wireless network. Once you’ve taken care of that, it’s time to ensure the consoles are in the same Nintendo Account family group, if you haven’t already done so. (A family group can include up to eight account holders, and a role-based system allows for parental controls.)

Slightly annoyingly, you can’t add a Nintendo Account to a family group from Switch consoles as things stand. You’ll have to set things up on Nintendo’s website.

First, sign in to the Nintendo Account that will be the admin for the family group (only one account can be an admin per family group). From there, select “Family group” then either “Add a member” or, if you haven’t set up a family group yet, “Create family group.”

To invite an existing Nintendo Account holder to a family group, first click the “Invite someone to your family group” option (or go through the process of setting one up for a child aged 12 or younger, if that’s who you’re adding). Of course, if the person you want to invite to a family group doesn’t yet have a Nintendo Account, they’ll need to set one up.

Next, you’ll need to read a disclaimer about only adding people you know to a family group and then what will happen if either your account or theirs is banned (spoiler, it won’t be a good thing!). After you’ve agreed to the disclaimer and clicked Confirm, you’ll be prompted to enter the email address linked to the Nintendo Account you want to add to the family group. Click Submit when you’re done.

The person you’re inviting to the family group will receive an email. They’ll need to click the verification link, sign into their Nintendo Account if necessary and click “Join family group.” After that person has joined the family group, the admin can assign them a role.

Phew, okay. All of the hard/annoying stuff is out of the way. Save for connecting to the same wireless network, you should only have to do all of that stuff once to make sure a pair of Switch consoles is ready to use virtual game cards. Now for the fun part.

How to lend and borrow virtual game cards on Nintendo Switch

Nintendo

For the sake of clarity, let’s call the system that’s lending a virtual game card Switch A. We’ll refer to the device that’s borrowing a game as Switch B (calling them Switch 1 and Switch 2 would have made things more confusing!).

Go to the Virtual Game Cards option on the Switch A home screen, then select the user that’s linked to your Nintendo Account. At this point, you’ll need to enter your password or a PIN if you’ve enabled the user verification setting.

Pick the game you want to lend out from your library of virtual game cards then to go Lend to Family Group Member > Select Select a User to Lend To. Select the person you’d like to receive the game, and then click on Lend.

After that, it’s the recipient’s turn to act. On the Switch B, access Virtual Game Cards from the home screen. Choose the user profile for the person that’s receiving the game, and enter the PIN or password if necessary. Then choose the Borrow option. After that, the virtual game card should start downloading, then you’ll be able to play!

You only need to be connected to the same wireless network when you’re actively lending and borrowing (“loading” or “ejecting” to use Nintendo’s terms for it) a virtual game card. You don’t necessarily have to be online to play a game once it’s on your Switch. Nintendo has a help article that should help you address any error messages you encounter as part of the process.

Returning a virtual game card (perhaps so you can borrow a different one from Switch A) is straightforward too. Go to Virtual Game Cards from the home screen, select the relevant user profile, enter the password or PIN if need be. Go to the game, select Return to Family Group Member and then click Return.

This is all perhaps a little more complicated than it has to be. It probably would have been easier for the Switch B user to receive a notification when Switch A lends a game out to them. Still, the process should be simple enough to run through, especially after you get the hang of it.

How to use virtual game cards across two Switch units

Nintendo

One other thing you can do with virtual game cards is freely swap them between two of your own Switch consoles, even if one is in sleep mode. Maybe you have a Switch docked in your living room and a Switch Lite you take on the go. This system could be useful in that case. As ever, other users of a Switch console can play any game or DLC that’s installed on the system through their own profile.

To swap virtual game cards from one Switch to another, you first need to link them. First, bring the system that you can already install virtual game cards on (Switch A, we’ll call it) and the other one (Switch B) in close proximity to one another and connect them to the internet. Make sure your Nintendo Account is linked to a user on Switch B as well.

On Switch B, choose Virtual Game Cards from the home screen, then the user that’s linked to your Nintendo Account (again, you’ll need to enter a password or PIN if you have user verification on). Choose a virtual game card that you’d like to add to the Switch B, then go to Load on This System > Next > Systems Are Close Enough (once you’ve ensured both consoles are within close proximity).

Next, return to Switch A. Again, do the virtual game cards > user linked to the same Nintendo Account > password/PIN (if necessary) deal. You’ll then see a message about linking to another console. Select the Link option to enable this. After the linking process is wrapped up, click the OK button. You’ll also need to click on Load on This System if such a prompt pops up to load the virtual game card you picked earlier onto Switch B.

And that’s it! After that, you don’t need to keep the consoles in close proximity to each other to load virtual game cards onto either system.

Bear in mind that only two consoles can be linked at a time for this purpose. To set up another console as a new Switch B (we’re still calling it that for the sake of clarity), go through the same setup process again on that device.

Partway through, you’ll see a message on the new Switch B telling you that you already linked two consoles for the purpose of loading virtual game cards. After you read the information about that (and assuming that linking a different Switch is what you want to do), select Unlink next to the console that you want to unlink. Click this button again to confirm.

If you want to play digital Switch games across more than two consoles (perhaps you have one in your den, another in the bedroom and a third at a vacation home?), you may need to use a different method called the online license feature. Nintendo has a help article that’ll walk you through how to set that up.

With either method, there is a significant factor you’ll need to take into account. Save data isn’t automatically shared across each system, so you can’t simply start playing a game on one Switch and continue where you left off on another. To do that, you’ll need to transfer the data manually, either by having the two consoles in close proximity to each other or via the cloud if you’re a Nintendo Switch Online subscriber.

How to hide virtual game cards on your Nintendo Switch

The Nintendo Switch has been around for over eight years. That’s a long time! Over that period, you may have amassed a large collection of digital games, perhaps making it increasingly difficult to find what you’re looking for. Thankfully, there’s an option to hide (and unhide) virtual game cards in your collection.

To hide one, go to Virtual Game Cards on the Switch home screen and choose the user that’s linked to your Nintendo Account. Highlight the game or DLC you’d like to hide, select Options and then Hide twice to mask that title from your library.

To view a hidden virtual game card, repeat those first two steps, then scroll down and choose the Can’t Find Software? option. From here, you’ll see a prompt to View Hidden Virtual Game Cards. Pick this and you’ll see the full list of hidden game cards.

You can unhide a virtual game card from this section too. Select the particular game, then choose Options and Unhide. It will then appear back alongside your regular library of virtual game cards.

A game card isn’t exactly useless while it’s hidden. You can still download the associated game onto your Switch while a card is hidden or lend it out to others in your family group.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/how-to-use-nintendo-switch-virtual-game-cards-201046520.html?src=rss 

House passes budget bill that inexplicably bans state AI regulations for ten years

The US House of Representatives just narrowly passed a budget bill, which has been referred to by President Trump and others as “one big, beautiful bill.” Hidden amongst the cuts to health care, debt add-ons and tax breaks for the rich is a ten-year ban of state AI laws. You read that right. States would be banned by the federal government from enforcing laws that regulate AI for the next decade.

The vote fell largely along party lines, with nearly every Republican member of the House approving the bill. This marks one of the most significant federal actions on technology policy in decades and it was buried in a budget bill that has nothing to do with AI.

This isn’t law just yet. The budget bill has to pass through the Senate and it could have a difficult road. It’s expected that Democratic lawmakers will challenge the AI regulation ban under what’s called the Byrd Rule, which prohibits “extraneous” provisions to the federal budget during the reconciliation process.

Here’s the moment from Sen. Blackburn pushing back on the idea of a state AI moratorium. https://t.co/bx0dbL2qmL pic.twitter.com/kAnl0sjudW

— Zamaan Qureshi (@zamaan_qureshi) May 21, 2025

Even some Senate Republicans seem wary of the ban. Sen. Marsha Blackburn of Tennessee expressed concern that it would override state legislation that protects artists from deepfakes in her state. Sen. Josh Hawley of Missouri has also pushed back on the idea on the grounds that it could “tamp down on people’s efforts to address” issues posed by AI.

Supporters of the ban argue that it would stop a potentially confusing patchwork of differing state AI laws until Congress can craft its own federal legislation. This is pretty odd coming from the “states’ rights” crowd, but whatever.

Opponents, like many Democratic lawmakers and advocacy organizations like the Electronic Frontier Foundation, call it a dangerous giveaway to big tech firms, as these companies stand to benefit the most from a completely unregulated market. They also say it poses a serious danger to Americans, as it would leave the citizenry unprotected from any associated risk. Current state laws address issues including deepfakes and discrimination in automated hiring.

“Make no mistake, the families who have come to this committee and begged for us to act won’t benefit from this proposal,” said Democratic Rep. Lori Trahan during a subcommittee hearing on the matter. “But you know who will? The big tech CEOs who are sitting behind Donald Trump at his inauguration.”

Rightfully, the cuts to Medicaid (over 10M people will lose their health care) and the tax cuts for the rich have been the story of the disastrous Republican budget bill.

But I read the whole thing. And there are some hidden rats in there you need to know about.

1/ A quick🧵

— Chris Murphy 🟧 (@ChrisMurphyCT) May 20, 2025

The budget bill, as passed by the House, also includes cuts to Medicaid totaling an estimated $625 billion and cuts to SNAP, otherwise called food stamps, totaling $300 billion. It could also force $500 billion in cuts to Medicare, which serves senior citizens, as a byproduct of adding nearly $4 trillion to the national deficit. It also ends the EV tax credit. All of this pays for an extension and expansion of previous tax cuts that disproportionately favor high-income earners.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/house-passes-budget-bill-that-inexplicably-bans-state-ai-regulations-for-ten-years-184936210.html?src=rss 

Senate votes to kill California’s gas-powered vehicle restrictions

The United States Senate voted 51-44 mostly across party lines on Wednesday to repeal a waiver granted by the Biden administration’s Environmental Protection Agency, allowing the state of California to enact its Advanced Clean Cars II Regulations. ACC II requires that 80 percent of new passenger vehicles sold in California by 2035 be zero-emission.

Notably, the legitimacy of the vote itself was dubious, as the Senate parliamentarian — a nonpartisan staffer who helps the Senate understand its own rules — had warned that the waiver did not fall under the Senate’s purview. The parliamentarian noted that the EPA waiver wasn’t a formal rule but an administrative order. This means the waiver is not subject to the Congressional Review Act (CRA), the law Senate Republicans used to justify the vote. The CRA only became law in 1996, and had seen little use until recently — it has been used to overturn federal rules a total of 20 times, 16 of which occurred during the previous Trump administration.

The measure will now go to President Trump‘s desk for signature, as the House already passed legislation to repeal the waiver earlier this month.

The Alliance for Automotive Innovation, a DC lobbying group that represents a number of automakers including GM, Toyota, Volkswagen and Hyundai, celebrated the vote. “These EV sales mandates were never achievable,” said John Bozzella, president and CEO of the lobbying group. He argued, “Meeting the mandates would require diverting finite capital from the EV transition to purchase compliance credits from Tesla.”

While these automakers rejoiced, environmental protection advocates struck a concerned tone. “It’s deeply disappointing that the Senate used the Congressional Review Act to block states from implementing air pollution standards to improve air quality. This illegitimate move poses threats to public health, the economy and states’ rights.” said Steven Higashide, director of the Clean Transportation Program at the Union of Concerned Scientists.

As reported in the L.A. Times, Will Barrett, senior director at the American Lung Association and a clean air advocate said, “This is a major blow to the decades-long public health protections delivered under the Clean Air Act.” Highlighting the importance of these waivers he said “It is more important than ever that California and all other states that rely on Clean Air Act waivers continue to cut tailpipe pollution through homegrown, health-protective policies.”

This is just the latest in continued efforts by the current administration to curtail or end legislation that supports or encourages wider adoption of electric vehicles and environmental protection.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/senate-votes-to-kill-californias-gas-powered-vehicle-restrictions-191341389.html?src=rss 

Boltgun — Words of Vengeance is Warhammer’s grimdark answer to Typing of the Dead

Games Workshop, maker of the popular Warhammer 40K tabletop game, held its annual Warhammer Skulls festival today, and announced a slew of new video games, remasters and DLC for its properties. I’ve collected some of the more exciting announcements below. 

First, let’s start with Space Marine 2. In March, Games Workshop announced a sequel was already in development. At the time, the company said the new game was “likely years away from release,” but it also reiterated post-launch support for Space Marine 2 would continue. Today we got an update on Space Marine 2’s long awaited horde mode, called here Siege Mode. It will arrive as part of a free update slated for release on June 26. 

However, that’s not all. On June 10th, GW will release Space Marine — Master Crafted Edition. It’s a remaster of the 2011 original developed by Relic Entertainment. The new version features updated textures and character models, with support for 4K resolutions, modernized controls and a refreshed user interface. If you’ve not played Space Marine, it’s worth revisiting if only to hear Mark Strong voice protagonist Captain Titus. Master Crafted Edition arrives on June 10 on Xbox Series X/S and PC through Steam and GOG.  

Speaking of Relic, a remaster of the studio’s excellent Dawn of War is also on the way. No word on an exact release date yet, but GW says Dawn of War – Definitive Edition will feature updated visuals, camera controls and a new HUD. The re-release will be compatible with mods for the existing game, and has a 64-bit code base to ensure it’s playable on modern systems for years to come.    

For fans of boomer shooters, there’s Boltgun game on the way. It will arrive in 2026, and it’s coming to Steam, Xbox Series X/S and PS5. The new game will pick up right where the first game ended, with a new non-linear single player campaign that has new enemies for players to overcome. Of course, you’ll also have access to new weapons with which to vanquish the Emperor’s enemies in the most cartoonishly violent way possible. 

In the meantime, today you can download Boltgun — Words of Vengeance, a free typing action game that will have you spelling words and phrases from Warhammer lore like “thin your paints” and “Ghazghkull.” You bet I’m downloading it right now.  

Last but not least, Owlcat, creator of the CRPG Pathfinder: Wrath of the Righteous, is working on a sequel to the criminally underrated Rogue Trader. The new game is adaptation of GW’s Dark Heresy RPG and casts the player as the leader of an Inquisition party. It looks like Owlcat has a bigger budget this time around, which is a great sign for the project. Rogue Trader had moments where it felt like if Owlcat had the time and resources that Larian did to work on Baldur’s Gate 3, it would have been every bit as popular.

Again, those are just some of the announcements Games Workshop made today, so be sure to check out the Warhammer Community website to get the full story.

This article originally appeared on Engadget at https://www.engadget.com/gaming/boltgun–words-of-vengeance-is-warhammers-grimdark-answer-to-typing-of-the-dead-193515536.html?src=rss 

Mozilla is shutting down its read-it-later app Pocket

Pocket, Mozilla’s service for saving articles to read later, is shutting down on July 8, 2025. Mozilla says it’s phasing out Pocket and Fakespot, its browser extension for vetting product reviews, in an attempt “to be intentional about where we invest our time and resources” as the company continues to support Firefox.

Starting today, May 22, Pocket is no longer available to download and you can’t sign up for a Pocket Premium subscription. Mozilla says existing annual and monthly subscriptions will be cancelled automatically, and annual subscribers will be fully refunded on July 8. You’ll have until October 8 to export your Pocket data before Mozilla deletes it, and the Pocket API, which lets apps and devices access the articles you’ve saved, will be shut down on the same day.

The Fakespot website, browser extension and apps will no longer be available starting on July 1, 2025 and you’ll lose access to Review Checker in Firefox (a Fakespot-powered feature) even earlier on June 10. Mozilla acquired Fakespot in 2023 “to help people navigate unreliable product reviews using AI and privacy-first tech,” but the company says that “while the idea resonated, it didn’t fit a model we could sustain.”

Pocket lived an even longer life at Mozilla as one of the last OG read-it-later apps. Mozilla acquired the service in 2017, but Pocket existed for a decade before that, first launching in 2007 as a browser extension called Read It Later before it was renamed to Pocket in 2012.

Like Instapaper, Pocket promised to take an article URL and convert the page into a highly-readable, ad-free document that you could access while you were away from your browser. Some modern browsers have built-in “Reader” modes that can do the same thing on-demand, but Pocket made it possible to archive it all for later, even if the page was taken down.

With Pocket out of the picture, the best alternatives are Instapaper, which got a new lease on life when it bought itself from Pinterest in 2018 and Readwise Reader, which combines read-it-later features and the ability to review eBook highlights in the same app. For more instructions on how to rescue your Pocket data before its deleted, Mozilla has an online guide.

This article originally appeared on Engadget at https://www.engadget.com/apps/mozilla-is-shutting-down-its-read-it-later-app-pocket-183247576.html?src=rss 

Anthropic’s Claude Opus 4 model can work autonomously for nearly a full workday

Anthropic kicked off its first-ever Code with Claude conference today with the announcement of a new frontier AI system. The company is calling Claude Opus 4 the best coding model in the world. According to Anthropic, Opus 4 is dramatically better at tasks that require it to complete thousands of separate steps, giving it the ability to work continuously for several hours in one go. Additionally, the new model can use multiple software tools in parallel, and it’s better at following instructions more precisely.

In combination, Anthropic says those capabilities make Opus 4 ideal for powering upcoming AI agents. For the unfamiliar, agentic systems are AIs that are designed to plan and carry out complicated tasks without human supervision. They represent an important step towards the promise of artificial general intelligence (AGI). In customer testing, Anthropic saw Opus 4 work on its own seven hours, or nearly a full workday. That’s an important milestone for the type of agentic systems the company wants to build.  

Anthropic

Another reason Anthropic thinks Opus 4 is ready to enable the creation of better AI agents is because the model is 65 percent less likely to use a shortcut or loophole when completing tasks. The company says the system also demonstrates significantly better “memory capabilities,” particularly when developers grant Claude local file access. To encourage devs to try Opus 4, Anthropic is making Claude Code, its AI coding agent, widely available. It has also added new integrations with Visual Studio Code and JetBrains.

Even if you’re not a coder, Anthropic might have something for you. That’s because alongside Opus 4, the company announced a new version of its Sonnet model. Like Claude 3.7 Sonnet before it and Opus 4, the new system is a hybrid reasoning model, meaning it can execute prompts nearly instantaneously and engage in extended thinking. As a user, this gives you a best of both worlds chatbot that’s better equipped to tackle complex problems when needed. It also incorporates many of the same improvements found in Opus 4, including the ability to use tools in parallel and follow instructions more faithfully. 

Sonnet 3.7 was so popular among users Anthropic ended up introducing a Max plan in response, which starts at $100 per month. The good news is you won’t need to pay anywhere near that much to use Sonnet 4, as Anthropic is making it available to free users.

Anthropic

For those who want to use Sonnet 4 for a project, API pricing is staying at $3 per one million input tokens and $15 for the same amount of output tokens. Notably, outside of all the usual places you’ll find Anthropic’s models, including Amazon Bedrock and Google Vertex AI, Microsoft is making Sonnet 4 the default model for the new coding agent it’s offering through GitHub Copilot. Both Opus 4 and Sonnet 4 are available to use today. 

Today’s announcement comes during what’s already been a busy week in the AI industry. On Tuesday, Google kicked off its I/O 2025 conference, announcing, among other things, that it was rolling out AI Mode to all Search users in the US. A day later, OpenAI said it was spending $6.5 billion to buy Jony Ive’s hardware startup.

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropics-claude-opus-4-model-can-work-autonomously-for-nearly-a-full-workday-164526696.html?src=rss 

One of our favorite cordless vacuums is on sale for $150 as a Memorial Day promotion

The Levoit LVAC-200 cordless vacuum is on sale for $150 via Amazon as part of a Memorial Day promotion. This represents a 25 percent discount, which translates to $50. That’s pretty darn close to a record low price.

The LVAC-200 made our list of the best cordless vacuums, and we specifically recommended it to the budget-conscious. It’s lightweight, at three pounds, and does a great job at cleaning different types of dry messes. We tried it out on both hard and carpeted floors, with exceptional results. There are three suction modes and a push-button start. It even ships with a hand-vac attachment.

This vacuum doesn’t come with a storage base, but it’s easily disassembled. Just detach the cleaning head from the extension arm and the arm from the motor base and it can be stored just about anywhere. However, it also stands upright on its own thanks to a locking mechanism.

We appreciated the five-stage filtration system, even if it’s not HEPA-certified. The dustbin, however, is on the smaller side at 0.75 liters. This means the debris will have to be manually disposed of fairly regularly. We found that it was almost entirely full after one pass. Despite these drawbacks, this is still one heck of a vacuum for the money. We recommended it at the original $200 asking price, so we definitely recommend it now.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/one-of-our-favorite-cordless-vacuums-is-on-sale-for-150-as-a-memorial-day-promotion-170031374.html?src=rss 

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