’28 Years Later’ used 20 iPhones in tandem for some wild shots

It’s no secret that 28 Years Later used iPhones to shoot parts of the film. Now its director, Danny Boyle, has discussed the use of iPhones for the film in more detail with IGN. The first film in the franchise, 28 Days Later, was shot on digital video, giving it a homemade feel. Boyle explained that he and writer Alex Garland got the idea from the fact that home video cameras were common at the time, and people would’ve shot videos with them if an apocalypse had indeed happened. Those cameras, of course, have since been replaced by smartphones.

The movies used three special rigs for the iPhone sequences: One for eight cameras that one person can carry, another with 10 and another with 20. “I never say this, but there is an incredible shot in the second half [of the film] where we use the 20-rig camera, and you’ll know it when you see it,” Boyle told IGN. He described the 20-iPhone rig as “basically a poor man’s bullet time,” which is a visual effect that uses multiple cameras to freeze or slow down time. Think the scene in The Matrix, wherein Neo dodged bullets in super slow motion. 

Doyle said that the 20-camera rig can be attached to cranes or dollies and give you 180 degrees of vision of an action. In editing, you can choose from any of the footage each iPhone takes to, say, move between perspectives or jump forward and backward. For 28 Years Later, the team used the rig for violent scenes to emphasize their effect. “For a moment the audience is inside the scene, the action, rather than classically observing a picture,” Doyle explained.

In addition to the iPhones, the filmmakers also used drones, cameras attached to actors and even farm animals to achieve an immersive feel for its 2.76:1 widescreen aspect ratio. They decided on the aspect ratio to create a sense of unease, since you’d have to keep scanning the screen to see potential threats coming from the sides. 

Sony

This article originally appeared on Engadget at https://www.engadget.com/entertainment/28-years-later-used-20-iphones-in-tandem-for-some-wild-shots-130043338.html?src=rss 

Playdate Season Two, Spray Paint Simulator and other new indie games worth checking out

One of the many beautiful things about the indie gaming scene is that there’s always something to check out. So if you don’t fancy playing Elden Ring: Nightreign this weekend, there are plenty of other new options. To help you keep up with what’s going on in the space, here’s our weekly indie game roundup.

As a heads up, we won’t be publishing an edition of this roundup next week. Not because there won’t be enough games to highlight. Quite the opposite: Summer Game Fest kicks off on Friday June 6. There will be literally hundreds of game announcements and updates. There’s also the small matter of the Nintendo Switch 2’s arrival in a matter of days.

You can check out what to expect from SGF and find out how to watch the various showcases in our preview. We’ll be bringing you news on titles of all shapes and sizes from Summer Game Fest Live, Xbox Games Showcase and other events. We’ll also be on the ground in Los Angeles to go hands on with many of the newly announced games. Keep up with our coverage here on Engadget throughout SGF. 

In the meantime, there are a host of new games to savor, as well as peeks at what’s coming your way in the coming weeks and months. Let’s get to it.

Thinky Direct

This showcase from Thinky Games was jam packed with captivating puzzle and mystery games. Two in particular caught my eye. The first is a very intriguing first-person archery puzzler. In He Who Watches, you’ll walk on walls, rotate rooms and use a bow and arrow to solve puzzles. It reminds me of the shrines in The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. A demo is out now on Steam and the full game should arrive this fall.

The other game that really stood out to me was Echo Weaver, a so-called “Metroidbraina.” Unlike in many Metroidvanias, where you need to find power ups or new abilities to progress, here you’ll move forward by acquiring knowledge, including figuring out your character’s special abilities. 

There aren’t any procedurally generated elements here. As with the likes of Outer Wilds, each run is time-based. You can find ways to extend the limit or sacrifice some time to pass through a barrier. Echo Weaver is coming to Steam and Xbox (including Game Pass).

There was lots of other interesting stuff in the first-ever Thinky Direct. I really enjoy the chill train puzzler Railbound and it was neat to find out that there’s a level editor available in beta. Kiko’s Apple Adventure is an adorable-looking block-pushing game in which the aim is to nudge apples onto rafts. It just arrived on Steam.

The Button Effect features a museum with a lot of buttons, each with a purpose for you to find out. It seems like a certain Taskmaster task taken to new extremes. The first public demo just hit Steam.

Nonolith is another compelling game that was featured in the showcase. In this puzzle platformer, you can copy and paste blocks to create openings, bridges and staircases. At first glance, it reminds me a little of Animal Well. Monolith is coming to Steam in 2026.

New releases

One thing definitely worth getting excited about this week if you own a particular yellow console with a crank owner is the start of Playdate Season Two. Every Thursday throughout the six-week season (which costs $39), two new games arrive on Panic’s diminutive device. 

The first batch includes the charming-looking Dig! Dig! Dino! and Fulcrum Defender. The latter of those is from FTL: Faster Than Light and Into the Breach studio Subset Games, whose co-founder Jay Ma went through hell to make Fulcrum Defender.

One of the titles included in the season, Blippo+, is a full-motion video game. It will have weekly episodic updates for 12 weeks, extending far beyond the rest of the Season Two window. The first episode is out now.

Trails is a lovely puzzle game that just landed on Steam. You’ll guide sandships to their destination by drawing a path for them. You can’t take a ship through the same square twice, and you’ll need to make sure they don’t crash into each other. There are obstacles, of course, and you’ll sometimes have to collect and deliver cargo.

I’ve enjoyed my time with Trails so far. Developer PurpleSloth gradually teaches you how to play through trial and error, and it adds new hazards and mechanics at a nice pace, though the puzzles do become quite tricky.

You may have spent many pleasant hours cleaning grime off of various objects and iconic landmarks in PowerWash Simulator (which is set to get a sequel later this year). It’s time to flip the script a bit in Spray Paint Simulator, from North Star Video Games and publisher Whitethorn Games.

The concept is pretty similar, in that you’ll complete jobs for clients by painting certain items or environments. There are no time limits here and a feature that lets you mask an area to ensure you get clean lines is a nice touch. If marking your territory on public or private property with sick, definitely-not-ugly tags is more your thing, there’s a free spray mode that you can play alone or with a friend in co-op.

Spray Paint Simulator is out now on Steam, PS4, PS5, Xbox One and Xbox Series X/S. It’s on Game Pass too. The game is also coming to Nintendo Switch on June 19.

Eternal Evil debuted on Steam back in 2022, and two and a half years later, the survival horror game has made the jump to PS5 and Xbox Series X/S. It has mostly positive reviews on Steam and seems very much in the vein of the Resident Evil series (it even has a dual narrative with two characters to play). You’ll take on vampires that get stronger as they feed in this game from solo developer Honor Games.

How could I not include a game with a name like Trash Goblin? This is a cozy shopkeeping title from Spilt Milk Studios that just came out of early access on Steam. You’ll unearth, restore and upcycle trinkets to sell to customers so you can upgrade your shop. It seems one you might chill out with.

Elsewhere, To a T, a game we mentioned last week, is out now on Xbox Series X/S, Game Pass, PS5, Steam and the Epic Games Store. Cowboy-themed life sim Cowboy Country just landed on Steam, PlayStation, Xbox and Nintendo Switch as well.

Upcoming

I’ve had my eye on Kingmakers for a while. It’s a completely bananas-looking blend of third-person shooting and strategy game from Redemption Road in which you travel back in time to a medieval war, bringing modern weapons and vehicles with you. Publisher tinyBuild revealed during a showcase this week that Kingmakers will debut in early access on Steam on October 8. Really looking forward to that one.

Beyond the Board is a moody-looking adventure that takes a rook… well, beyond a chess board. It takes inspiration from puzzle games like Limbo and Monument Valley, so it shouldn’t be too much of a surprise that the story is told through visual storytelling and soundscapes rather than dialogue. This game from Fragile Shapes Studio doesn’t yet have a release window, but you can check out a demo on Steam now.

An extended demo for a fast-paced, melee-focused dungeon runner called Bloodthief dropped this week. It looks like a lo-fi, medieval spin on Ghostrunner (a series I enjoy but am quite bad at) but with vampires. So yes, I will be digging into this when I have a chance. The original demo is said to have 20 or so hours of gameplay and there’s even more in the extended version, which will be featured in Steam Next Fest. Bloodthief, from developer Blargis, is slated to arrive later this year.

I’m going to close this edition out with a game you’ll probably never be able to play. Developer Kenney says that, a few years back, they helped a young Star Wars fan make a game based on The Mandalorian after a Make-a-Wish connected the pair. It’s a heartwarming story, and the game looks quite charming based on the clip that Kenney shared on BlueSky. However, for legal reasons, it’ll likely stay under lock and key, sadly.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-two-spray-paint-simulator-and-other-new-indie-games-worth-checking-out-110035699.html?src=rss 

Twitch is adding 1440p and vertical streaming

Twitch is getting more TikTok-ified with vertical game streaming. Also, “2K” (1440p) video will let you watch that League of Legends stream in a higher resolution. The ability to rewind streams is coming, too. CEO Dan Clancy made the announcements on Saturday at TwitchCon Europe.

Portrait-mode streaming makes it a little easier to watch gameplay on your phone. Until now, Twitch only supported the orientation for clips and IRL streams. Clips are short highlights that creators can share after a stream ends. And “In Real Life” content shows everyday activities rather than gameplay.

But some screens work much better in a landscape view. Fortunately, Twitch is also rolling out a dual-format mode. Creators can go live in vertical and horizontal orientations at once. You can watch the version that works best for your device. The company will begin testing “with a small number of channels” this summer. It will expand access later this year.

Twitch’s 1440p streams should be a welcome addition. (Who doesn’t like a sharper-looking video?) On the back end, it uses a newer HEVC codec that produces a better picture with a lower bitrate. And the platform’s Enhanced Broadcasting tech automatically tweaks the viewer’s resolution.

The 1440p streaming begins rolling out today to all partners and affiliates. But it’s in an open beta, so creators may need to wait for access.

Finally, Twitch is rolling out a rewind feature. If you miss part of a stream, you can scrub back to catch up on what you missed. That feature isn’t quite here yet, either. Twitch will test it with “a small number of viewers” this summer.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/twitch-is-adding-1440p-and-vertical-streaming-091533811.html?src=rss 

Yooka-Laylee developer Playtonic is laying off over a dozen staff

Playtonic, the creators of Yooka-Laylee, is laying off some of its staff, the developer and publisher announced on social media. The post doesn’t mention how many members of Playtonic will be effected, but does credit the layoffs to the company’s struggle with “a period of profound change in how games are created and funded.”

Based on a LinkedIn post shared by Playtonic brand manager Anni Valkama, the layoffs include staff members who worked in production, various art departments, game design, narrative design and UI/UX design. Playtonic only lists around 50 staff members on LinkedIn, but given the studios growth into a publisher and its upcoming release of Yooka-Replaylee, its possible the actual team is a bit larger.

pic.twitter.com/A8th7spU3n

— Playtonic – CATTLE COUNTRY OUT NOW! (@PlaytonicGames) May 30, 2025

While Playtonic likely isn’t safe from the problems of funding and selling games that other developers have, hiring up for a new project like Yooka-Replaylee and then laying those new hires off before the game is released is a fairly common practice. There’s no way to know if that’s the case here without more information, but it’s worth stating.

Yooka-Laylee was pitched as a spiritual sequel to Banjo-Kazooie and other character-focused action-platformers when it debuted on Kickstarter in 2015, perhaps unsurprising given that Playtonic was founded by former developers from Rare, the creators of Banjo-Kazooie and newer hits like Sea of Thieves. In fact, many of the games Playtonic has published under its “Playtonic Friends” publishing label fall in that Rare sweet spot, whether its the cute action-adventure game Lil Gator Game or the difficult platformer Demon Turf.

This article originally appeared on Engadget at https://www.engadget.com/gaming/yooka-laylee-developer-playtonic-is-laying-off-over-a-dozen-staff-211759308.html?src=rss 

ZeniMax QA workers win tentative union contract with Microsoft

After two years of negotiating, ZeniMax Workers United-CWA, the union representing quality assurance workers at ZeniMax Media, has reached a tentative union contract with Microsoft, according to the Communication Workers of America. The union originally formed in 2023 and was immediately recognized by Microsoft, which made its commitment to stay neutral towards union organizing at ZeniMax official in 2024.

The new contract will cover over 300 ZeniMax employees and includes “substantial across-the-board wage increases as well as new minimum salaries for workers,” the CWA says. The contract also includes language protecting workers from the impacts of AI and “a crediting policy that clearly acknowledges the QA workers’ contributions to the video games they help create.”

Video games have been the revenue titan of the entire entertainment industry for years, and the workers who develop these games are too often exploited for their passion and creativity,” Jessee Leese, a QA tester and ZeniMax Workers United-CWA bargaining committee member shared in the CWA announcement. “Our first contract is an invitation for video game professionals everywhere to take action. We’re the ones who make these games, and we’ll be the ones to set new standards for fair treatment.”

The new contract is considered “tentative” until union members ratify it, but because existing contracts often act as a reference in ongoing negotiations, the agreements ZeniMax workers secured will likely serve as a standard for other unions going forward. ZeniMax QA testers aren’t the only video game union at Microsoft — QA workers at Raven Software, QA workers at Activision, workers at ZeniMax Online Studios and the development team behind Overwatch are all still in active negotiations with the company.

Outside of Microsoft, the CWA also announced the United Game Workers-CWA union at this year’s GDC, as a another option for representation. United Game Workers-CWA is a direct-join union, a labor organization that all workers in an industry can participate in without needing legal recognition from an employer. The idea is that currently employed workers, anyone who’s been laid off and freelancers can all still wield power together, even without a potential contract hanging in the balance.

This article originally appeared on Engadget at https://www.engadget.com/gaming/zenimax-qa-workers-win-tentative-union-contract-with-microsoft-194204789.html?src=rss 

How to watch the Death Stranding 2 premiere event at Summer Game Fest

Death Stranding 2: On the Beach technically launches on June 26, but you’ll be able to get an early look at the game and hear from a panel of people who worked on it thanks to a newly announced event that will close out Summer Game Fest on June 8. The “Death Stranding 2: On the Beach Game Premiere” will be hosted by Geoff Keighley and feature live gameplay of the upcoming game, alongside a panel discussion with Hideo Kojima and other talent who worked on it.

Death Stranding 2: On the Beach picks up after the events of the first Death Stranding, following Sam Porter Bridges (Norman Reedus) as he’s drawn back into the world of schlepping things by Fragile (Léa Seydoux). Based on recent trailers, the sequel appears to build on the traversal challenges of the original, with new types of terrain and weather to navigate and new tools at Sam’s disposal to make it easier.

You can attend in-person at the Orpheum Theatre on June 8 at 10PM ET / 7PM PT by registering for tickets online. The event will also stream live on YouTube for anyone who’s not able to make the trek to Los Angeles to attend.

This premiere event kicks-off a world tour — appropriately titled the “Death Stranding World Strand Tour 2” — promoting Death Stranding 2: On the Beach leading up to the game’s launch and extending well beyond it. A24 and Kojima Productions also recently announced that the film adaptation of Death Stranding will be written and directed by Michael Sarnoski, the director behind A Quiet Place: Day One and Pig.

Considering the bromance / business partnership Kojima and Keighley have maintained over the last few years, it’s not at all surprising they’re teaming up to promote the new Death Stranding. Of course, the event is just one of several livestreams that will pad out Summer Game Fest 2025, which includes the Keighley-hosted Summer Game Fest Live, and more intriguing games showcases like Day of the Devs and the Devolver Direct.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/how-to-watch-the-death-stranding-2-premiere-event-at-summer-game-fest-184514009.html?src=rss 

How to watch Summer Game Fest’s kickoff stream

It’s almost that time of year again. Summer Game Fest starts on June 6. The annual kickoff stream begins at 5PM ET on that date. Yeah, we know. The time isn’t ideal for folks with regular jobs, but we’ll be in Los Angeles to cover the event in person, so you can just hit up the site for updates.

The best way to watch this is likely via the YouTube stream. After all, the event is being hosted at the YouTube Theater. There will also be a Twitch stream for the YouTube-averse.

We’re proud to welcome a record-setting 60+ partners for #SummerGameFest 2025, a global celebration of video games in Los Angeles this June. pic.twitter.com/1TZkEbKlHt

— Geoff Keighley (@geoffkeighley) May 28, 2025

The organizers, including host Geoff Keighley, are promising “spectacular new video game announcements, surprises and reveals.” I like all three of those things. We don’t know that much about what games will be discussed during the two-hour event, but we aren’t going in totally blind.

The stream will feature a new look at Wuchang: Fallen Feathers, which is a nifty-looking Soulslike action RPG. The open-world MMORPG Chrono Odyssey (no relation to Chrono Trigger) is also making an appearance.

There’s also the Kojima of it all. This event is taking place just a couple of weeks before we get our hands on the long-anticipated Death Stranding 2: On the Beach. The legendary game creator will be on-hand to discuss the title during a dedicated event on June 8, but maybe he’ll pop up at the kickoff to give viewers a peek at whatever else he’s been working on.

However, the kickoff stream is just the beginning. The weekend is host to the Day of the Devs showcase, the Devolver Direct, Wholesome Direct and really so much more.

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-summer-game-fests-kickoff-stream-193047735.html?src=rss 

Valorant is finally adding replays and upgrading to Unreal Engine 5

The hugely popular first-person shooter game Valorant is getting some long-awaited upgrades as the game approaches its 5-year anniversary. In the latest dev update, the Valorant team announced the long-anticipated replay feature. They’ll function about the same as replays in other online shooters like Counter-Strike 2, allowing players to revisit their previous matches and watch them from the perspective of any player in the game or from a free-roaming camera. Replays will initially launch on PC with patch 11.06 in September and will come to consoles later in the year.

After initially developing and updating the game in Unreal Engine 4 for more than ten years, the dev team announced a port to Unreal Engine 5 with patch 11.02 around the end of July. The Valorant devs say this will bring higher frame rates and faster future patch downloads without changing the current gameplay feel. In their video update, the team teased that moving to Unreal 5 will enable a whole host of possibilities in the future.

Competitive players will take particular note of new anti-smurfing initiatives. Smurfing is the practice of higher-ranked players using lower-ranked accounts to gain a competitive advantage by playing against players far below their skill level. In an attempt to further curb this behavior, Valorant will be asking suspicious accounts to complete multi-factor authentication and is exploring requiring it on all competitive accounts. These guardrails will launch later this year with more details to come. Additionally, users who wish to report other players for smurfing can now select a specific “Rank/Matchmaking Abuse” category to help the better identify those accounts.

The update also showcased some gameplay balancing measures involving character abilities, teased a new competitive map and highlighted the team’s vision for the future of Valorant in esports.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valorant-is-finally-adding-replays-and-upgrading-to-unreal-engine-5-173931808.html?src=rss 

How to watch the Wholesome Direct showcase on June 7 at 12PM ET

Wholesome Direct, an annual showcase of cute and cozy games, is coming back on Saturday, June 7 at 12PM ET. This is a live event that can be streamed via the official YouTube page or Twitch account. The organizers promise to show off “a vibrant lineup of artistic, uplifting, and emotionally resonant games from developers of all sizes from around the world.”

The YouTube stream link is already available, so feel free to bookmark this page and come back on June 7 just in time for the show. Last year’s stream was a whole lot of fun. One of the cool things about Wholesome Direct is that the organizers typically make several games available for download immediately after the event, though we don’t know which ones will get that sort of VIP treatment this year.

We only know a few of the games that will be covered during the event. There’s an adorable puzzle game called Is This Seat Taken? that tasks players with positioning cute little characters on a bus, in a waiting room or at a restaurant. This one’s actually being released by the event’s publishing arm, Wholesome Games Presents. Another title is called MakeRoom and reminds me of the indie hit Unpacking, but with a focus on designing the perfect room and sharing that creation with friends.

The mobile game Usagi Shima is coming to Steam and is getting a prime spot at Wholesome Direct. This title has players transforming a barren island to make it hospitable to lovable bunnies. Minami Lane is already out for Switch, but is also coming to Steam and will be featured during the livestream. It’s a town management sim that focuses on one street at a time. It’s also extremely easy on the eyes.

Last year’s stream discussed over 30 titles. That leaves plenty of room for cozy surprises. Also, the showcase falls right in the middle of Summer Game Fest, which hosts a group of loosely-affiliated events that begin on June 6.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/how-to-watch-the-wholesome-direct-showcase-on-june-7-at-12pm-et-181249575.html?src=rss 

We might not be getting that handheld Xbox for some time

A lot of people (not least Engadget’s own Sam Rutherford) have been asking Microsoft to make an Xbox-branded handheld for a long time. And it looked for a while like we might be getting exactly that in the not-so distant future. But Microsoft’s priorities have reportedly shifted to improving the widely criticised performance of Windows 11 on existing third-party PC gaming handhelds.

In an exclusive report, Windows Central claims that a dedicated Xbox handheld system, which could have launched in 2027 alongside the successor to the Xbox Series X, isn’t the company’s main area of focus right now, even if it remains keen on the idea. An internally developed handheld, for which Windows Central’s Jez Corden says he has seen a number of different codenames, is not currently being worked on, and he adds that no layoffs have taken place as a result of the strategic shift.

While a native Xbox device might be some way off, the report makes clear that Microsoft is still very much active in the handheld market. A third-party console that it has been working on with ASUS, codenamed “Project Kennan”, is still targeting a 2025 launch. It’s likely this device, which could be equipped with AMD’s Z2 Extreme chip, will ship with an improved Windows 11 experience better suited to a controller interface.

The software’s awkward integration in early iterations of PC handhelds like the Lenovo Legion Go and ASUS ROG Ally has been a big problem, and it’s partly why people are so excited about the SteamOS experience no longer being exclusive to the Steam Deck. The Lenovo Legion Go S started shipping with SteamOS running out of the box this week, the first handheld not made by Valve to do so.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/we-might-not-be-getting-that-handheld-xbox-for-some-time-153844220.html?src=rss 

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