Google Wallet’s PayPal integration is ending this June

You can no longer use Google Wallet to pay with your PayPal account in the US. As Android Authority has reported, Google has updated the Wallet Help page to state that the integration will be ending on June 13. Your linked PayPal account can no longer be used to pay for anything, and it will automatically be deleted from the digital wallet application. To be able to continue paying online with the app, including recurring payments for subscriptions, you’d have to add at least one card if you haven’t yet. 

While it’s no longer possible to link a PayPal account to Wallet, it’ll still work as intended if you attach a PayPal-branded debit card to the app, which will also let you spend your Paypal balance. It’s just the account integration itself that will no longer work. That said, the change seems to only affect users in the US. In Germany, where the option to link PayPal accounts to Wallet is also available, PayPal will continue supporting the integration. 

Google Wallet lets you store cards for payment online and for tap-to-pay services, as well as documents that include digital passports, state IDs, driver’s licenses, virtual car keys and flight information. Last year, Google shut down its standalone Pay app in favor of Wallet in order to simplify its payment options. 

This article originally appeared on Engadget at https://www.engadget.com/apps/google-wallets-paypal-integration-is-ending-this-june-133045777.html?src=rss 

The FDA rolls out its own AI to speed up clinical reviews and scientific evaluations

The FDA has launched the generative AI tool, Elsa, agency-wide to help its employees with everything from clinical reviews to investigations. Sure, we’re living in a time of widespread disinformation and pushbacks against science, but why not rush things through with AI?

Elsa — yes, weirdly like the snow queen from Frozen — completed a “very successful pilot program with FDA’s scientific reviewers.” According to the FDA, the AI tool can help with reading, writing and summarizing everything from adverse events to assessments. Elsa can also do label comparisons and generate code. It’s already being used to speed up clinical protocol reviews and scientific evaluations, along with finding “high-priority inspection targets.”

Elsa should be a secure platform, the FDA states. It’s not clear how exactly the agency trained Elsa, but the FDA claims it’s not through “data submitted by regulated industry.” The information exists in Amazon Web Services’ GovCloud that, again, should keep all information internal.

The FDA calls Elsa the first step in its AI journey. “Today marks the dawn of the AI era at the FDA with the release of Elsa, AI is no longer a distant promise but a dynamic force enhancing and optimizing the performance and potential of every employee,” said FDA Chief AI Officer Jeremy Walsh. “As we learn how employees are using the tool, our development team will be able to add capabilities and grow with the needs of employees and the agency.”

This article originally appeared on Engadget at https://www.engadget.com/ai/the-fda-rolls-out-its-own-ai-to-speed-up-clinical-reviews-and-scientific-evaluations-120052323.html?src=rss 

How to watch Black Voices in Gaming at Summer Game Fest 2025

Black Voices in Gaming will be at Summer Game Fest 2025, with its showcase taking place on June 9 at 12PM Eastern time. You’ll be able to stream it live online on The Game Awards YouTube channel. The non-profit organization focuses on putting a spotlight on titles created by Black game developers and on curating culturally relevant games centered on the lived experiences of Black, Indigenous and other People of Color (BIPOC). On X, the team said you can expect “world premieres, dope interviews, and bold voices pushing the culture forward” during the event. It didn’t list out the games it’s going to feature, but you can peek at the kind of titles the organization champions on its website.

Guess who’s back? Back again! It’s almost that time! The Black Voices in Gaming Showcase returns June 9th at 9AM PT, streaming during @summergamefest weekend!

Get ready for world premieres, dope interviews, and bold voices pushing the culture forward. Don’t miss it!#BViGpic.twitter.com/p84nLSt4Cl

— Black Voices in Gaming (@BVIGaming) June 2, 2025

Summer Game Fest kicks off on June 6 with its opening livestream, followed by the indie-focused showcase Day of the Devs. On June 7, you can watch a showcase for time-sucking cozy games called Wholesome Direct, as well as the Women-led Games Showcase that will feature 39 titles from women-led and majority women development teams. That will be followed by the Latin American Games Showcase for titles created by Latin American developers and the Green Games Showcase for games that make direct contributions to green initiatives. On June 8, there will be showcase dedicated to Xbox games, featuring reveals and updates from across Xbox Game Studios, Bethesda and Activision Blizzard. In addition, Death Stranding 2 will premiere at the event on the evening of June 8. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-black-voices-in-gaming-at-summer-game-fest-2025-125906747.html?src=rss 

The Morning After: What to expect at Summer Game Fest 2025

It’s time to game. Kicking off June 6, with Summer Game Fest Live, SGF 2025 runs through to June 9, with the likes of Xbox Games Showcase and even Death Stranding 2 live game premiere likely to make headlines. There is a bunch of others in store, including Day of the Devs. Devolver Direct and Wholesome Direct are peppering the schedule.

For Xbox, games in the pipeline include the new Fable, Perfect Dark, Gears of War: E-Day, Everwild, State of Decay 3, Clockwork Revolution, Hideo Kojima’s OD and Contraband.

What about Nintendo (although it’s a bit busy) and Sony? Traditionally, both have their own presentations, but there is no word yet on either. Ubisoft usually does a thing too, but nothing’s on the docket.

The most recent headline-makers include a glimpse at The Witcher 4, courtesy of Unreal, and a closer look at IO Interactive’s 007 First Light, a James Bond game from the studio responsible for the incredible Hitman series. Hopefully, there are further surprises. Maybe a Silksong release date? Gosh, I can be silly.

— Mat Smith

Get Engadget’s newsletter delivered direct to your inbox. Subscribe right here!

The news you might have missed

Playdate Season 2 review: Fulcrum Defender, Dig! Dig! Dino! and Blippo+

We might not be getting that handheld Xbox for some time

Microsoft integrates OpenAI’s Sora video creator into Bing

The latest Xbox kitchen kitsch is a Series X milk jug for Canadians

I still don’t miss E3

How SGF gave games media a better kind of trade event

Summer Games Fest kicks off at the end of the week. We’re sending a small team of editors to watch, play and interview their way through all the biggest reveals and experiences. While it doesn’t yet have the iconic weight of E3 — which is all but dead — SGF is a crucial lightning rod for most of the gaming industry. Jessica Conditt lays out why she prefers the new form of the gaming trade show — and how she might have cursed the whole thing with her witchy powers.

Continue reading.

28 Years Later used 20 iPhones at the same time

The film used three iPhone rigs.

Sony

Director Danny Boyle has discussed the use of iPhones for 28 Years Later in an interview with IGN. The movies used three special rigs for the iPhone sequences: one for eight cameras, which one person can carry, another with ten and another with 20.

“I never say this, but there is an incredible shot in the second half [of the film] where we use the 20-rig camera, and you’ll know it when you see it,” Boyle told IGN. He described the 20-iPhone rig as “basically a poor man’s bullet time.”

Continue reading.

Stranger Things 5 finally has a release date

Spread across three volumes.

Netflix

While I thought they’d keep the Stranger Things train rolling until Bobby Milly Brown morphed into Winona Ryder, this is the end. Netflix has finally revealed the release date for the show’s fifth and final season: November 26. Volume one has four episodes, followed a month later by three episodes for volume two on Christmas Day (December 25) and the final episode on New Year’s Eve (December 31).

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111341868.html?src=rss 

Video Games Weekly: I still don’t miss E3

Welcome to Video Games Weekly on Engadget. Expect a new story every Monday, broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, a reporter who’s covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.

Please enjoy — and I’ll see you next week.

It’s the week of Summer Game Fest, so I’m mentally wrapped up in a complex web of embargoes, meetings, schedules and cryptic invites, and I can already smell the plasticky, sanitized air that accompanies video game conventions of all sizes. Mmm, smells like pixels.

This will be my third SGF and I’m looking forward to it, as usual. I appreciate the event’s focus on independent projects, diverse creators and smaller-scale publishers, particularly with shows like Day of the Devs, Wholesome Direct, Women-Led Games, and the Latin American and Southeast Asian games showcases. I deeply believe that innovation in the industry stems from these untethered, experimental spaces, and SGF has consistently provided room for these types of experiences to shine.

I appreciate SGF even more after spending seven years wandering the cavernous halls of the Los Angeles Convention Center, covering the Electronic Entertainment Expo. E3 was exciting in its own right and I feel privileged to have attended it so many times, but it was also a soulless kind of show. E3 was unwelcoming to independent creators and packed with corporate swag, and by the time Sony decided to stop attending in 2019, it felt like an expensive, out-of-touch misrepresentation of the video game industry as a whole. The best parts of E3 in its final years were the unaffiliated events hosted by Devolver Digital, which took place in a nearby parking lot packed with Airstream trailers, food trucks and fabulous, up-and-coming indie games. It felt a lot like SGF, in fact.

I wrote about this phenomenon in 2018, in a story that questioned whether the video game industry needed E3 at all. Perhaps because I’m a witch but mostly due to the pandemic, E3 shut down in 2020 and it never re-emerged as an in-person show. The Entertainment Software Association hosted one virtual session in 2021, but nothing afterward, and E3 was officially declared dead in December 2023. Meanwhile, the video game market has continued to grow, driven by a maturing indie segment, mobile play and harsh crunch-layoff cycles at the AAA level.

Now, the ESA is back with a new video game showcase called iicon, the Interactive Innovation Conference, heading to Las Vegas in April 2026. The industry’s biggest names are involved, including Microsoft, Sony, Nintendo, Epic Games, Electronic Arts, Disney, Amazon and Take-Two Interactive, and the show is poised to be “a space for visionaries across industries to come together,” according to ESA president Stanley Pierre-Louis. E3 2.0 has arrived, and it seems to be as AAA-focused as ever. For what it’s worth, Summer Game Fest has its own version of a AAA thought-leader summit this year with The Game Business Live.

Meanwhile, the ESA has remained silent — even when directly asked — as some of the industry’s most influential companies roll back their diversity, equity and inclusion initiatives, at a time when women, POC and LGBT+ employees are enduring active existential threats. And during Pride Month, no less.

All of this is to say, I’m stoked for Summer Game Fest this year. It all kicks off with a live show on Friday, June 6, and we have a rundown of the full schedule right here. We’ll be publishing hands-on previews, developer interviews and news directly from SGF over the weekend and beyond, so stay tuned to Engadget’s Gaming hub.

The news

Playtonic layoffs

Playtonic, the studio behind Yooka-Laylee, has laid off an undisclosed number of employees across multiple departments, including production, art, game design, narrative design and UI/UX. In a message shared on X, the studio’s leaders said, “This isn’t simply a difficult moment, it’s a period of profound change in how games are created and financed. The landscape is shifting, and with it, so must we.” Playtonic’s latest game, Yooka-Replaylee, is due to come out this year. Though Playtonic is a small, privately owned company (with a minority investment from Tencent), the timing of the layoffs fits the established playbook of many AAA studios, which operate with periods of crunch and bulk layoffs baked into their business plans.

EA cans Black Panther

Electronic Arts revealed its plans to make a single-player, third-person Black Panther game back in 2023 as part of a broader Marvel push at the studio, but apparently, things have changed. EA canceled its Black Panther project and closed the studio that was building it, Cliffhanger Games. EA Motive, the team behind the stellar Dead Space remake, is still working on an Iron Man game, as far as we know.

Roll7 returns to Steam

Any time I can gas up Rollerdrome or OlliOlli World, I’m going to do it. After being delisted from Steam more than a year ago, Rollerdrome and OlliOlli World have returned to the storefront to fulfill all of your flow-state needs. Both games come from Roll7, a London-based studio that Take-Two purchased in November 2021 and shut down in May 2024, removing Rollerdrome and Olli Olli World from Steam in the process.

Playdate Season 2 is live and it’s good

Have we convinced you to get a Playdate yet? Whatever your answer, Playdate Season 2 is live right now, adding two new games to the crank-powered system each week until July 3. Engadget’s resident Playdate expert Cheyenne Macdonald has a review of the initial batch, which includes Fulcrum Defender from Subset Games, Dig! Dig! Dino! from Dom2D and Fáyer, and Blippo+, a fever dream masquerading as a video game. And while you’re in this headspace, check out Igor Bonifacic’s enlightening interview with Subset Games co-founder Jay Ma.

Ex-Ubisoft bosses face sexual harassment trial in France

Three former Ubisoft executives appeared in French court on June 2, accused by multiple employees at the studio of sexual harassment, bullying and, in one defendant’s case, attempted sexual assault. The lawsuit alleges Serge Hascoët, Tommy François and Guillaume Patrux regularly engaged in misconduct and fostered a toxic culture at Ubisoft, and it follows a public reckoning at the studio in 2020, plus arrests in 2023.

The Switch 2 is coming

Nintendo’s Switch 2 officially comes out this week, on June 5. We’ll have a review of the new console as soon as we can, but in the meantime you can find all of the information you need regarding pre-orders in our handy guide.

This article originally appeared on Engadget at https://www.engadget.com/gaming/video-games-weekly-i-still-dont-miss-e3-214108810.html?src=rss 

Microsoft integrates OpenAI’s Sora video creator into Bing

Microsoft introduced an AI-powered video generator to its Bing search engine. Bing Video Creator is powered by OpenAI‘s Sora, which creates short clips based on text prompts. The free feature is rolling out to the Bing mobile app starting today and is slated to arrive later on desktop and to Copilot Search.

Microsoft has invested multiple billions of dollars into OpenAI in support of its artificial intelligence endeavors over the years. The tech giant integrated the DALL-E image generation capability from OpenAI into the Bing search engine in 2023, so it’s not surprising that it has followed a similar path with the company’s Sora video tool.

However, Sora had a rocky launch with a rebuke from YouTube’s CEO not to train on its videos and protests from several of its early testing participants. The model became broadly available at the end of last year. It’s also facing more competition from other video AI models offering more complex features, such as Google’s Veo 3.

This article originally appeared on Engadget at https://www.engadget.com/ai/microsoft-integrates-openais-sora-video-creator-into-bing-215421408.html?src=rss 

People Can Fly cancels two games and lays off developers

People Can Fly, the developer of Outriders and Gears of War: Judgement, announced Monday that its ending development on two of its upcoming games due to issues with its publisher and an inability to secure funding to continue development. As part of this decision, People Can Fly will be forced “significantly regroup” and “scale down [its] teams,” the studio’s CEO Sebastian Wojciechowksi shared in a statement on LinkedIn.

The statement doesn’t elaborate on how many staff will be impacted by the cuts, but does call out Project Gemini and Project Bifrost as the two games being cancelled. People Can Fly made the decision to shut down Gemini because the game’s publisher failed to provide a publishing agreement and didn’t communicate “its willingness to continue or terminate the Gemini project.” Without that publishing deal or the funds to continue working on Bifrost — a self-published VR game — the studio was forced to cancel it, too.

This isn’t the first time People Can Fly has shut down a project or made cuts to its teams. In December 2024, the studio announced that it was ending development on a game called Project Victoria and also reducing the number of people working on Bifrost. In that same announcement, People Can Fly also revealed that Square Enix was publishing Gemini.

People Can Fly last worked with Square Enix to publish Outriders, somewhat of a minor cult hit now, but not a commercial success at launch. Even with the cuts and cancelled games, the studio still has multiple upcoming projects in the works, including Project Delta, which People Can Fly is creating for Sony and Gears of War: E-Day, which the studio is co-developing with Xbox studio The Coalition.

This article originally appeared on Engadget at https://www.engadget.com/gaming/people-can-fly-cancels-two-games-and-lays-off-developers-220310524.html?src=rss 

Alphabet settles with shareholders over Google antitrust lawsuit

Google is still waiting to hear how it will have to address its monopoly in the search engine business — it plans to appeal the judgement — but in the meantime, it also has to answer to its shareholders. According to a report from The Financial Times, Google’s parent company Alphabet has reached a preliminary settlement with shareholders who were also suing the company for allowing Google’s anticompetitive behavior, which they believe exposed the company to “reputational damage” and “substantial costs.”

The new settlement will reportedly force Alphabet to rebuild its “global compliance structure” and will cost the company a minimum of $500 million over the next 10 years to make it happen. At its most basic, this means establishing some kind of committee within the Alphabet board to oversee regulatory issues, of which Google has accrued many in the last few years.

“A new body made up of senior executives would meanwhile report directly to chief executive Sundar Pichai,” FT writes, while another group “consisting of product managers and internal compliance experts,” would consult. The goal is to prevent Alphabet and its subsidiaries from making the kind of business decision that led to Google being deemed a monopoly on multiple counts. A judge will need to approve the settlement before the company can move forward, though.

The case against Alphabet officials like Sundar Pichai and Sergey Brin was originally brought by a Michigan pension fund on behalf of shareholders back in 2021. In comparison to the structural changes the US Department of Justice is requesting, paying some money and forming some committees is a small ask. In the grand scheme of things, changing how Alphabet deals with regulation will likely be one of the more minor ways the company’s business is forced to change in the next few years.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/alphabet-settles-with-shareholders-over-google-antitrust-lawsuit-195636653.html?src=rss 

How to watch the IOI Showcase at Summer Games Fest 2025

Game developer and publisher IO Interactive is participating in Summer Games Fest 2025 with its own showcase. The presentation will take place on Friday, June 6 at 9PM ET/6PM PT. You can watch the IOI Showcase live on multiple platforms: Twitch, YouTube and TikTok. We’ve also got the YouYube stream embedded above, so that you can watch here while keeping up with our coverage of all the other developments happening during this year’s packed Summer Games Fest lineup.

IO Interactive parlayed its work on the excellent Hitman trilogy into a gig making a new James Bond game. Today, the company teased the title, 007 First Light, and it seems like there will be a game reveal during the showcase on Friday. The presentation will also introduce new content for the studio’s Hitman World of Assassination and as well as a game called MindsEye from its publishing branch. “We’ve prepared some truly exciting surprises” for the event, IO Interactive CEO Hakan Abrak said, so there will probably be additional announcements beyond those three titles. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-the-ioi-showcase-at-summer-games-fest-2025-200751318.html?src=rss 

The latest Xbox kitchen kitsch is a Series X milk jug for Canadians

We’ve seen a few Xbox-styled kitchen items over the last few years, from the Series X fridge to the Series S toaster. The latest one is probably not one for those of you in the US. Over the weekend, Xbox Canada revealed a Xbox Series X bagged milk pitcher styled after the Xbox Series X. 

Milk in a bag is a long-standing tradition in Canada, India, South America and several other parts of the world. The idea is that you plop a bag into a pitcher, cut off the corner and pour away, all the while taking great care not to spill any. 

There are practical benefits, such as bags taking up less space in garbage or recycling. But containers for bagged milk are typically boring white jugs. At least until now.

The Xbox Series X Milk Pitcher comes in white or black and it can hold up to 1.3 liters (fine, if you insist, 2.75 pints) of bagged milk. That should give you enough fuel for your next Halo Infinite deathmatch battle or adventure in the Oblivion remaster. Sadly, there’s no word as yet if Xbox Canada is going to sell this thing or if it’s just a fun marketing gimmick.

I get it, bagged milk confused me too before my first visit to Canada as a teen. But milk in a bag is as Canadian as poutine, Letterkenny, hockey games on frozen ponds and The Beaches. As one of Engadget’s Canadian contingent, it’s my civic duty to test this out. My email’s in my bio, Xbox.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-latest-xbox-kitchen-kitsch-is-a-series-x-milk-jug-for-canadians-184154694.html?src=rss 

Generated by Feedzy
Exit mobile version