More Game Pass additions for March include Disco Elysium and Resident Evil 7

Microsoft has revealed the second wave of Game Pass additions for March. Disco Elysium and Resident Evil 7: Biohazard headline the 12-title batch, and several games previously exclusive to the Ultimate tier are also expanding to Premium.

DreamWorks Gabby’s Dollhouse: Ready to Party kicks off the wave on March 17. South of Midnight, the action-adventure from Xbox studio Compulsion Games, and The Alters both arrive on March 18 on the Premium tier after being Ultimate-only. The Alters, from Frostpunk studio 11 Bit Studios, strands you on a hostile planet where your survival plan involves creating alternate versions of yourself based on different life choices and putting them to work.

Disco Elysium arrives on March 19 across all tiers. ZA/UM‘s detective RPG casts you as an amnesiac cop tasked with solving a murder, though the game is just as happy to let you become “an absolute disaster of a human being.” Like a Dragon: Infinite Wealth, from the series formerly known as Yakuza, hits on March 24. Action packed roguelite Absolum, which we loved, follows on March 25, marking its Xbox debut.

Roman city-builder Nova Roma arrives March 26 as a day-one Game Pass release, and survival game The Long Dark joins on March 30. First-person survival epic Resident Evil 7: Biohazard arrives on March 31.

Barbie Horse Trails and 2025 Game of the Year Clair Obscur: Expedition 33 both land on April 2, with Clair Obscur coming to the Premium tier after launching as a day-one Game Pass Ultimate title. Final Fantasy IV rounds out the wave on April 7. Peppa Pig World Adventures and Mad Streets leave Game Pass on March 31.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/more-game-pass-additions-for-march-include-disco-elysium-and-resident-evil-7-161050028.html?src=rss 

Starfield is coming to PS5 on April 7

Starfield is officially coming to PS5, with a launch date set for April 7. Preorders are open right now for both the digital and physical versions. It’s long been rumored that Bethesda’s sci-fi RPG would be going multiplatform and, well, here we are.

The PS5 version will tap into the DualSense controller’s capabilities with adaptive triggers that work differently depending on the weapon you’re using. The light bar will offer an indication of your character and ship health (if you ever look at it while you’re playing, that is). You’ll also be able to use the touchpad to switch between points of view and access your map and hand scanner.

There will be a standard edition and a premium edition, matching the versions that originally showed up on Xbox consoles. The premium edition includes the base game, the Shattered Space and Terran Armada story expansions, a skin pack, some virtual currency and a digital artbook/soundtrack. The standard edition is $50, and the premium version will run you $70. If you buy the base game and decide later that you want to upgrade to the premium version to access the DLC, there’ll be a $25 upgrade available.

Other notable former Xbox exclusives have gone multiplatform, including Avowed, Forza Horizon 5, Senua’s Saga: Hellblade II and Sea of Thieves. The PS5 will even be home to a Halo game in the near future.

It’s been rumored that the Switch 2 would be getting its own Starfield port at some point. If Nintendo’s new console can handle Indiana Jones and the Great Circle, another Bethesda release, it can likely run Starfield.

As for the Terran Armada DLC, that will be available on April 7 alongside a free update. The latter (which is dubbed Free Lanes) includes an overhaul of the space travel system. You’ll be able to fly freely between planets in a star system and enable cruise mode, which enables you to chat with shipmates or decorate your ship while traveling. Points of interest will pop up while you’re in cruise mode as well — you can switch your destination to one of those instead if there’s something that catches your interest. 

There are more space encounters too. If you run into one of these, your ship will exit cruise mode and you’ll have to deal with the situation before continuing. These encounters may or may not feature combat. In some cases, you’ll have to explore ship wreckages.

The free update also introduces deeper customization for weapons, gear and ships through a collectible item called X-Tech. You’ll be able to spend this (and regular credits) on re-rolls for legendary effects for your weapons. 

Elsewhere, there’s a new database system; more side quests; two higher-level quality tiers (superior and exceptional) for your gear; an optimization terminal you can add to your ship to help customize and upgrade your ride; containers from which you’ll be access stored gear at any of your outposts; an outpost pet; and much more. In addition, there’ll be a way for you to start a New Game+ run with all of the gear you’ve previously acquired.

If you don’t have the premium edition of Starfield, you can buy the Terran Armada DLC for $10. This includes a new story questline. You’ll face the Terrans, “an advanced militant force with their own vision for the Settled Systems.” One Terran robot will be available as a new companion.

The DLC introduces an Incursion system. This includes battles that form a key part of the DLC storyline. These range from “small skirmishes to large-scale infiltrations of Terran vessels where the objectives can vary,” Bethesda wrote in a blog post. You’ll be able to replay incursions to score extra loot. Via the gameplay options, you can limit how often non-story-required incursions pop up.

Terran Armada also adds new gear and ship parts; elite crew members; an outpost pre-build and decorations; and more.

Starfield is a huge sci-fi RPG with elements of Mass Effect and Fallout. We were blown away by its graphical beauty, but were initially underwhelmed by the generic story and gameplay. The game has, however, received a fair number of improvements since launch. It’s pretty good now, and hopefully the Free Lanes update and DLC will improve things even further.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/starfield-is-coming-to-ps5-on-april-7-162341201.html?src=rss 

Gamers are right to be disgusted by NVIDIA’s DLSS 5

You can sum up the gamer response to NVIDIA’s DLSS 5 announcement with the ever-relevant Fallout 4 meme: “Everyone disliked that.” Across social media and Reddit last night, I couldn’t find anyone who’s genuinely positive about the potential for DLSS 5, which uses AI to add “photorealistic” lighting and materials to in-game models and environments. Instead, it’s mostly complaints about the feature being another avenue for AI slop. And you know what? I agree.

It’s not unusual to see gamers being reflexively angry about new technology on the internet, especially when it’s being pitched by NVIDIA as the “biggest breakthrough in computer graphics” since its RTX 20-series GPUs arrived in 2018 with real-time ray tracing. There was plenty of suspicion around DLSS’s original AI upscaling model, as well as the “fake” frames generated by later iterations. But the few demos we’ve seen of DLSS 5 basically look like “yassified” AI filters for popular games.

Leon and Grace from Resident Evil: Requiem have more distinct facial and hair detail, but they look a bit too slick. There are more wrinkles on an old woman in Hogwarts Legacy. And the face, hair and clothing from a Starfield character gain an uncanny sheen.

None of the demos have the immediate impact of the Star Wars real-time ray tracing short ILMxLab produced with NVIDIA seven years ago. That demonstration showed us glorious reflections and lighting effects we’d never seen before in real-time. The DLSS 5 demos, on the other hand, don’t look much different from the AI filters that make you look more presentable for Zoom calls. There’s no genuine excitement for DLSS 5, just NVIDIA telling us that it’s groundbreaking.

There’s also plenty of concern about DLSS 5 straying from an artist’s original intent, as well as a potential homogenization of game visuals if every developer starts using the feature. NVIDIA claims developers will have “detailed controls for intensity, color grading and masking,” which will help DLSS 5 stay in line with a game’s aesthetic. But we don’t have any direct developer experience with the feature yet — some artists may want far more control than NVIDIA wants to give.

The difference between DLSS 5 and earlier versions NVIDIA’s upscaling is like the difference between generative AI and more traditional machine learning models. NVIDIA relied on the latter to make low-resolution textures and models appear sharper, and later to insert generated frames to smooth out gameplay and raise your fps count. As Wirecutter and former Polygon editor Arthuer Gies points out, you could argue those features were in service of delivering what developers originally intended. But DLSS 5’s neural model applies its concept of “photorealism” on top of what games are rendering — it’s like watching a Pixar movie that let OpenAI’s Sora do a final visual pass.

Part of the negative response towards DLSS 5 may stem from a widespread anti-gen AI sentiment, but that doesn’t devalue the criticisms either. Similar to AI generated text, images and video, there’s a dehumanizing aspect about DLSS 5. It can erase the work of human artists (despite how much control NVIDIA claims they have), and it also feels like a calculated attempt to appeal to gamers who just want shinier graphics. NVIDIA showed off how generative AI could be used to create dialog and voices for NPCs last year at CES, but that was also widely disliked (and I called it a genuine nightmare).

Of course, I can’t fully judge DLSS 5 until I see it in action beyond a short demo. But I think the visceral disgust is an important indicator that many gamers aren’t onboard with the AI-powered future NVIDIA is trying to sell us. And perhaps the idea of chasing “photorealism” may be a bit of a fool’s errand. It may be appropriate for some games, but as Nintendo and indie PC devs have shown, you can also make some of the best games of all time without striving for realism. Tears of the Kingdom could use a better framerate and higher resolution textures, but it certainly doesn’t need DLSS 5.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/gamers-are-right-to-be-disgusted-by-nvidias-dlss-5-151105593.html?src=rss 

Amazon launches one- and three-hour delivery options in the US

Amazon just launched one-hour and three-hour delivery options in many cities and towns throughout the US. As a matter of fact, the company says three-hour delivery windows are already available in over 2,000 locations, while one-hour windows have launched in “hundreds” of cities. You can check to see if your area is covered by clicking right here.

Just like same-day and next-day delivery, this doesn’t cover every available item. Amazon boasts that over 90,000 products are ready for “fast, reliable delivery in just a few clicks.” There has been a priority placed on the kinds of items typically needed within 60 to 180 minutes. Users can order “everyday essentials like pantry items, cleaning supplies, health and beauty items and over-the-counter medications.”

The new delivery options also cover some fun, but perhaps not essential, items like electronics, toys and clothing. Hey, a Nintendo Switch 2 to play Pokopia could be considered essential to many.

Amazon

These high-octane delivery methods don’t come cheap, even for Prime members. One-hour deliveries cost $10 and three-hour deliveries cost $5. Customers without a Prime membership pay $20 for one-hour deliveries and $10 for three-hour deliveries. The same-day delivery option remains free for Prime members.

This isn’t Amazon’s first foray into ultra-quick delivery windows. The company has been experimenting with this kind of thing for years. It started a program called Amazon Now in the 2010s that handled that sort of thing, which eventually changed to Prime Now. It was sunsetted in 2021.

This article originally appeared on Engadget at https://www.engadget.com/apps/amazon-launches-one–and-three-hour-delivery-options-in-the-us-151536118.html?src=rss 

Apple and Nike team up for a new Powerbeats Pro 2 colorway

Apple and Nike are at it again. But this time, their collaboration doesn’t involve Apple Watch bands or a shoe-tracking iPod. Instead, the companies are launching a new color option for Beats’ fitness-focused earphones. Meet the Powerbeats Pro 2 – Nike Special Edition.

“This isn’t just a new colorway,” Beats CMI Chris Thorne wrote in a press release. “It’s a collision of two brands that define performance, culture and sports — the attributes of today’s athlete.”

Okay, cool, but marketing-speak aside, this is, in fact, just a new colorway. However, depending on your taste, it might be one you’re into. Nike’s “Volt” palette takes center stage, with its love-it-or-hate-it electric yellow-green motif. The two companies share logo duties, with the Beats “b” on the left bud and Nike’s swoosh on the right. Meanwhile, the charging case takes you to Speckle City, looking like something Jackson Pollock flung a can of leftover shoe paint onto.

Apple / Nike

Otherwise, these are the same Powerbeats Pro 2 earphones that launched last year. You get heart-rate tracking, decent ANC and Spatial Audio. You can revisit Billy Steele’s review for more details on the earphones.

To help move the product, Beats and Nike called upon an athlete they both sponsor: a little-known hooper named LeBron James. The Lakers vet stars in a new ad, where he uses the Nike Powerbeats to tune out the noise with a little help from Lionel Ritchie.

You can watch the commercial below — and order the new colorway from Apple’s and Nike’s respective websites on March 20. The Nike Special Edition Powerbeats Pro costs the same $250 as the standard version. However, this is a limited-edition variant, so there’s no guarantee it will be around for long.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/apple-and-nike-team-up-for-a-new-powerbeats-pro-2-colorway-140000882.html?src=rss 

A PlayStation Portal update is adding a 1080p High Quality mode

Sony is rolling out a firmware update for its PlayStation Portal handheld that introduces a new quality option for both Remote Play and Cloud Streaming. Choosing the 1080p High Quality mode means that you’ll be able to stream games at a higher bitrate compared with the 1080p Standard option. 

You can switch to this mode by going to Quick Menu > Max Resolution and picking 1080p High Quality while you’re playing a game. You’ll need to restart your game session for the change to take effect. Naturally, 1080p High Quality will use more data than the other resolution options.

Sony says that more than half of all Portal users are now PlayStation Plus Premium subscribers, meaning they can use the Cloud Streaming option on the device. With that in mind, the company is making some Cloud Streaming changes as part of this firmware update. 

The company says it has refined the search screen — from now on, whenever you open this up, the on screen keyboard will pop up immediately. That’s a nice little quality-of-life update that streamlines things a bit. When you pick the “stream” option on pages for game bundles (i.e. for any title that includes multiple games), you’ll be able to select a specific game to jump into. 

Sony Interactive Entertainment

There are notification changes too. If you receive a game invite while playing a supported title, you’ll now see a clear notification on your screen. Trophy notifications should now display properly too, with the trophy name and image showing up. Unlocking a platinum trophy will cause an animated notification to appear. 

There’s one more tweak to the system with this Portal update as Sony attempts to make the onboarding experience a bit smoother. Those who pick up a Portal but don’t already have a PlayStation account will be able to create one and then sign in on the handheld by scanning a QR code on their mobile device. Such folks will still need to have access to a PS5 or sign up for PS Plus Premium to actually get any use out of the Portal, of course.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-playstation-portal-update-is-adding-a-1080p-high-quality-mode-142216189.html?src=rss 

Aqara’s Matter-compatible camera promises easier smart home integration

Smart home company Aqara has launched what it says is the first camera certified for Matter, the open source standard that enables interoperability across brands, like Google and Amazon. The Aqara G350 is an indoor security cam that also functions as a Zigbee and Matter hub in the Aqara Home app, which means the camera will enable you to control various devices across smart home protocols from different brands within one location.

The camera itself comes with a 4K wide-angle and a 2.5K telephoto lens, providing both panoramic and closeup views. It also has 9x hybrid zoom and a pan-tilt mechanism that can give you 360-degree coverage of the room it’s in. The camera uses AI-powered tracking to keep people and pets in frame, as well as to determine which events and sounds are truly meaningful before sending you an alert. The Camera Hub G350 is now available via Aqara’s website, Amazon and other retailers for $140.

Aqara has also introduced the G400 wired doorbell camera that can connect to the internet either via Ethernet or dual-band Wi-Fi 6. It has a lens with 2K resolution and 165-degree ultra-wide field of view, so that it can capture visitors even when they’re standing close. The camera has on-device detection capabilities to recognize people and motion even without being connected to the internet. Connected, its cloud-based AI features enable it to identify faces, packages, vehicles and animals. You can connect the Aqara G400 doorbell camera to major smart home platforms, such as Apple Home with Homekit, Amazon Alexa, Google Home and Samsung SmartThings. It’s now available for sale on Aqara’s website, Amazon and other retails for $100.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/aqaras-matter-compatible-camera-promises-easier-smart-home-integration-124500865.html?src=rss 

Dell XPS 16 (2026) review: Return of the king

Last year, Dell came this close to abdicating its throne as the maker of the best premium Windows laptops when it announced it was killing off the XPS brand. Thankfully, the company regained its wits, admitted its mistake and doubled down on its flagship notebook line by revealing a full redesign for 2026 with super sleek builds, improved performance and helpful tweaks to nearly everything else we loved about its predecessors. The one blemish to Dell’s crown jewel is some keyboard issues on early units. But make no mistake, the king of laptops is back. 

Design and display

For this revamp, Dell didn’t stray away from the XPS line’s typical mix of glass and aluminum. However, this time around, the company streamlined pretty much everything. The XPS 16 now weighs just 3.65 pounds (or 3.85 if you opt for the heavier LCD display), which is almost a full pound lighter than its predecessor (4.56 pounds). That’s a massive drop and it makes this system closer in heft to a 15-inch MacBook Air (3.3 pounds) than a 16-inch MacBook Pro (4.7 pounds), despite the latter being XPS’s usual rival. It’s also noticeably thinner at 0.58 to 0.6 inches (depending on the exact configuration), which is once again a sizable decrease from the previous model (0.75 inches). Honestly, this laptop needs to be held to be truly appreciated. Even after using it for a while, it still feels impossibly sleek every time I pick it up. 

The optional 3.2K OLED display available on the XPS 16 is simply gorgeous.

Sam Rutherford for Engadget

Elsewhere, Dell kept important features like the XPS line’s up-firing stereo speakers (which sound great), along with a decent mix of ports, including three USB-C jacks that support Thunderbolt 4, DisplayPort 2.1 and power delivery. The one thing I wish Dell had included though, is some sort of SD card reader. With the XPS 16 being the largest member of the family, it’s often a prime option for people who like to edit photos and videos on the go, so having an easy way to transfer media from a camera to the laptop would be really nice. 

As for its display, Dell’s optional 3.2K tandem OLED panel like the one on our review unit reinforces the laptop’s role as a mobile editing platform. It produces vibrant hues and features a variable refresh rate that can go between 20 and 120Hz depending on what’s on the screen. Despite having a nominal peak brightness of 400 nits, it looks much brighter in person, so you’re getting an excellent viewing experience. 

Keyboard and touchpad

The XPS 16’s keyboard looks great, but the lack of an anti-ghosting feature and somewhat shallow key travel aren’t ideal.

Sam Rutherford for Engadget

Perhaps the biggest change to the XPS line is its reworked keyboard and touchpad, which brings some ups and downs. Dell kept the glass deck and seamless touchpad used on previous models, except now there’s a faint line going around its perimeter, so you never have to guess where it is. The company also replaced the row of capacitive touch function and media controls from its predecessor with regular keys. As a fan of physical buttons, this is just great. 

The issue is that for discerning typists, the keyboard seems to be missing anti-ghosting or N-key rollover tech. This means that if you press two keys very quickly one after another, the second press actually gets registered first, which can result in erroneous inputs. We ran into the same problem when testing the XPS 14. Dell claims this issue only impacts the first batch of systems off the line and that units on sale today have had this issue patched already. Furthermore, the company says it will release an update to address the issue on the remaining units, which should be out sometime in March. Though at the time of publication, I haven’t received anything yet.

The XPS 16 also features punchy up-firing stereo speakers that don’t leave much to complain about.

Sam Rutherford for Engadget

There is another nitpick about the keyboard. While I don’t mind that Dell retained its zero-gap layout instead of going with a more traditional chiclet-style design, the more I type on it the more I wish Dell would offer something with a bit more key travel and heavier actuation. For reasons out of my control, my company-assigned work machine is a Dell Precision 5680 from 2023. I don’t like it very much aside from its keyboard, which is significantly bouncier and just generally nicer to use than the one on the XPS 16.  

Performance

A big reason why Dell was able to make the XPS 16 so thin and light is that the company didn’t leave room for discrete graphics. That means you can only choose between a handful of Intel’s latest Series 3 Core Ultra chips, ranging from the Ultra 5 325 to the Ultra X7 358H, with the latter being the one I tested here. That’s not a bad thing though, as the laptop easily handled all the various productivity tasks I threw at it. And even without a proper GPU, the XPS 16 still pumped out 62 fps in Cyberpunk 2077 at 1920 x 1080, using Ultra settings and Intel’s XeSS set to Quality. Those kinds of numbers aren’t going to make anyone toss out their dedicated gaming rig, but once again, that’s not too shabby for a notebook this easy to carry around. 

Battery life

The XPS 16 comes with three USB-C port with Thunderbolt 4 which is nice, but sadly it lacks an SD card reader for quickly transferring media from a camera.

Sam Rutherford for Engadget

Thanks to a larger 99.5Whr battery, the XPS 16 fared better on our rundown test than its smaller sibling.  This could be a deciding factor for anyone trying to choose between the two. In PCMark 10’s Modern Office battery benchmark, the XPS 16 lasted just shy of 12 hours (11:53), which is more than an hour and a half longer than what we got from the XPS 14 (10:21). As long as you’re not going to be gone for more than a day or you’re really pushing it, you should be able to leave its power brick at home.

Wrap-up

Instead of killing the XPS name for good, Dell wisely reconsidered and then doubled down. The result is fantastic new version of the XPS 16.

Sam Rutherford for Engadget

When Dell decided to bring back the XPS name, COO Jeff Clake said the company was going to get back to its roots. That’s the kind of messaging that’s easy to stay on a stage, but after testing out the reborn XPS 16, I can confirm it isn’t just flimsy rhetoric. 

This laptop is a shining example of a premium ultraportable Windows laptop done well. It features a super sleek aluminum chassis, strong performance, solid battery life and an excellent display, particularly if you upgrade to the 3.2K OLED option. The connection to the iconic award-winning systems isn’t just skin deep. This thing is just as much an XPS as the ones we loved a decade ago and Dell is driving that point home by letting the XPS logo sit front and center on its lid instead of the company’s usual branding. 

At just 3.65 pounds, the 2026 XPS 16 is basically a full pound lighter than its predecessor.

Sam Rutherford for Engadget

My one complaint is that I wish Dell would bring back the chiclet-style keyboards we got on models from the early 2020s. Though as long as the company can release updated software to fix the ghosting issues I’ve encountered, what’s on there now is more than good enough. Granted, at $2,349 for our review unit, the XPS 16 is a bit pricey, but that’s the going rate for a high-end notebook these days. If you snag a discount similar to the one Dell is currently running , suddenly, you’re looking at an even more enticing package at $1,900. 

The biggest reason someone might want to hold off for now is if you do need more powerful graphics, as I’m expecting Dell to release an alternate version of the XPS 16 with room for a discrete GPU (and hopefully an SD card reader) sometime before the end of the year. Despite Dell nearly tossing decades of pedigree in the trash just months ago, the XPS 16 has returned to reclaim its spot at the top.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/dell-xps-16-2026-review-return-of-the-king-130000906.html?src=rss 

Oppo’s Find N6 might be the foldable of your dreams

Oppo is back with another high-spec foldable phone you may never see outside a tech journalist’s hands. The Find N6 is its new, sub-9mm device that is headed to Asian markets and, for now, not many other places. That means no US or European availability. So why write about it? With its build quality, hardware specs and camera array, not only is it a very good phone, but it’s also proof that another device maker can go toe-to-toe with Samsung’s dominance in flagship foldable phones.

Hardware

Image by Mat Smith for Engadget

Oppo is obsessed with the foldable crease. More than me, more than most of you, more than it should, probably. A focus of its presentation last month in London detailed all the effort put into its “zero-feel crease.” The idea is that you can’t really feel where the device folds, with 3D liquid printing and laser scanning used to fill the hinge’s surface precisely. The company says this reduces hinge height variance from 0.2mm to only 0.05mm.

Oppo has improved the glass used on the foldable display, and according to TÜV Rheinland testing (again), the Find N6 reduces long-term crease formation by up to 82 percent compared to last year’s Oppo model. It apparently takes a lot of engineering to make a foldable that looks pristine for longer. It’s definitely still early days, but after a few weeks of use, the crease does seem perceptibly shallower than that of other devices, especially the older Find N5. However, there is still a crease. You might not feel it as much, but you can see it. 

Despite that particular obsession, it’s another incredibly thin foldable, measuring 8.93mm (0.35 inches) thick. That means, folded, it seems roughly equivalent to most typical smartphone form factors. For reference, the iPhone 17 Pro is 8.75mm (0.34 inches) thick. Even with its slim profile, it also offers improved protection with IP59 certification against dust and water. The new foldable also picks up a new custom hardware button, like the Find X9, which can be assigned to launch the camera, switch sound profiles and other quick action settings.

The screens are the same size and resolution as its predecessor: a 6.62-inch front display and an 8.12-inch inner screen. There have been notable improvements here, too. Peak brightness has been punched up to 3,500 nits on the front screen and 2,500 nits on the foldable screen, making them brighter than on Oppo’s last foldable, but behind Motorola’s latest, most luminous foldable.

The Find N6 also has another custom 7-core Snapdragon 8 Elite Gen 5 processor — the flagship processor of the moment. The more impressive spec may be the battery: a huge 6,000mAh Silicon-Carbon power pack. That’s 400mAh more than the Find N5 and 1,600mAh more than the ZFold 7. And it goes and goes: Doing a battery rundown test on the front display playing non-stop video lasted just shy of 30 hours, while using the bigger internal screen still hit 24 hours.

Another area where it bests Samsung is in charge speeds, supporting up to 80W SUPERVOOC wired charging through Oppo’s proprietary adapter and up to 55W with other high-wattage chargers. There’s also 50W AIRVOOC wireless charging — again, only if you have Oppo’s particular flavor of wireless charger, which I do not. Sadly, there are no Qi2/PixelSnap/MagSafe docking magnets.

The cameras

Image by Mat Smith for Engadget

Oppo has made major improvements to the cameras with several features showcased on the Find X9, now making their way to its foldables. There’s a new 200-megapixel main camera with an f/1.8 lens and a new 50MP ultrawide camera that lets in 50 percent more light. The telephoto camera captures 50MP images, with 3X periscope optical zoom and telemacro focus up to 10cm away. All three cameras also support 4K 60 fps Dolby Vision video capture, with the main sensor also capable of 120 fps recording.

Image by Mat Smith for Engadget

Oppo’s new foldable has cameras that rival those of Samsung’s Galaxy Z Fold series. The addition of the high-resolution 200MP main sensor adds more detail to images and more versatility, too. The company continues to collaborate with Hasselblad on camera hardware and software. A new Hi-Res mode that captures stills using the full pixel count of each sensor, while other shooting modes from previous devices are still here. That includes the Hasselblad Master Mode, with full control over the camera settings and the iconic XPAN mode for 65:24 panoramic stills and video.

While I was already impressed by Oppo’s recent Find X9, the Find N6 still surprised me. It’s versatile, consistent, and it’s almost the best foldable camera phone — if only its telephoto matched the Pixel 10 Pro Fold’s 5x zoom.

Software

Image by Mat Smith for Engadget

When it comes to multitasking, the Find N6 really wants to deliver, even if the end result is a little messy. You can run a full-screen app, while three Free-Flow Windows each run a different app or web page, all concurrently. Every window is interactive and it almost immediately gave me a stress headache. Oppo has baked in a system of swipes and pinches to aid navigation, but I’d argue that even an 8.1-inch screen isn’t enough for all those windows. Still, for the true power user, there is a lot to tap into. If you’re the kind of person who bounces between work chats in Slack, your calendar and umpteen Chrome tabs — this phone is aimed at you.

Oppo wasn’t done with the productivity bonafides. It’s added a new stylus to its foldable series, which comes with its own holster/case that attaches to the back of the Find N6. In most instances, this would make a chunky foldable too bulky, but the base phone is so slim that it’s passable. The case also serves as a charging cradle that can recharge the stylus via reverse wireless charging. I’m not a huge stylus user, but for those who miss the S Pen, this is an option if you live in a country where it’s being sold.

The stylus, officially called the Oppo AI Pen (hate that name), has a button to summon an onscreen palette of tools and features. Double-pressing the button switches between writing and erasing, which is pretty handy. Screen-off note-taking will apparently arrive in a later software update.

Oppo is also continuing to bridge ecosystems with iPhone Connect, which adds AirDrop-style file sharing to Apple phones. Remote PC control is still a cute feature, making the Find N6 into a tiny pocketable PC, if you’re willing to work on your laptop through a tiny screen.

Wrap-up

Image by Mat Smith for Engadget

It’s another impressive foldable from Oppo, one that sadly most folks will never be able to buy. What’s stopping Oppo from testing the waters outside of Asia? The Find N6 is an incredibly powerful, technically impressive device. What is Oppo afraid of?

The foldable will arrive in both silver and orange, although the latter is a little more muted than I’d hoped. For now, Oppo is launching the Find N6 on March 20 in China, Japan, Malaysia, Thailand and other Asian territories. The company just announced that prices will start at ¥9999 in China (approximately $1,450), with 12GB of RAM and 256GB of storage.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/oppos-find-n6-might-be-the-foldable-of-your-dreams-131036055.html?src=rss 

Marshall adds a junior-sized party speaker to its lineup

Marshall is launching a smaller companion for its highly rated Bromley 750 party speaker. The new Bromley 450 retains the larger model’s guitar-amp motif but comes in a petite, less expensive package.

The Bromley 450 carries over its larger sibling’s 360-degree audio trickery. Like equivalents from other companies, Marshall’s “True Stereophonic 360-degree sound” fools your brain into perceiving more directionality than its form factor allows. Lighting effects (“inspired by ‘70s stage shows”) also carry over from the larger model. However, this new speaker lacks the “sound character” control found in the Bromley 750.

Marshall says you can expect over 40 hours of playtime. If your party somehow goes on longer than that, you can swap out its battery on the fly (using the same one found in the Bromley 750). Or, you know, just plug it into a power outlet. And if your event turns into a performance, you’re covered with mic and instrument inputs.

The Bromley 750 (left) and Bromley 450

Marshall

The Bromley 450 measures 360 x 261 x 492mm, making it about 25 percent shorter than its big brother. At just under 27 lbs, it only weighs about half as much. That helps to explain Marshall’s decision not to include wheels on this model. (But don’t worry, it still has a handle.) The speaker has an IP55 rating for dust and water resistance.

The Marshall Bromley 450 may be less expensive than its larger counterpart, but it still costs a pretty penny. It’ll set you back $800 when it goes on sale on March 31. You can order it on Marshall’s website and from select retail partners (including Best Buy, Sweetwater and Crutchfield).

This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/marshall-adds-a-junior-sized-party-speaker-to-its-lineup-120000871.html?src=rss 

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