Monument Valley 3 breaks free from Netflix on July 22

Monument Valley 3 is finally coming to more platforms, after being a Netflix exclusive since December. The game will be released on July 22 for PC, Switch, PS4, PS5 and Xbox Series X/S. Remember, Switch games are playable on Switch 2, so it should also technically be available on Nintendo’s new console.

Monument Valley 3 is considered a solid entry in the franchise, with plenty of fresh puzzles that play with perspective. You navigate a character through bizarre mazes and strangely-designed levels.

These games are partially inspired by artists like M.C. Escher, as the pathways don’t necessarily follow the laws of physics. It’s a whole lot of fun, and sort of plays like a more psychedelic version of the Switch exclusive Captain Toad: Treasure Tracker.

The third entry in the franchise brings in a new gameplay mechanic in the form of a sailboat that freely moves between sections. The vibes are top-tier, with gorgeous art and a great ambient soundtrack. We don’t have a price yet, as Monument Valley 3 was free with a Netflix subscription, but Monument Valley 2 ranged from $5 to $8 depending on the platform.

This news comes from today’s Wholesome Direct livestream, which happens during Summer Game Fest. The announcements are coming in fast and hot from SGF, so stay on top of things right here.

This article originally appeared on Engadget at https://www.engadget.com/gaming/monument-valley-3-breaks-free-from-netflix-on-july-22-170002131.html?src=rss 

The breakfast-making roguelike Omelet You Cook was just surprise-released on Steam

The egg-cooking roguelike Omelet You Cook is officially available for PC via Steam. It was shadow-dropped during the Wholesome Direct livestream, which falls in the middle of Summer Game Fest. This quirky title was first revealed last year, but now we can get our grubby little paws on it.

The game looks like a good combination of chaos and strategy, casting players as a line cook at a middle school cafeteria. There’s a bit of Overcooked here, along with the narrative-focused cooking sim Venba and the sushi minigame part of Dave the Diver. It looks really fun.

It’s not just a chaotic minigame. Players can add and prep ingredients between rounds, and there are rare relics that provide power-ups. There’s even a hungry dog that hoovers up unwanted ingredients.

This is an early access release, so folks should expect updates and changes as the months roll on. Developer SchuBox Games is also working on a football sim that stars chickens called Dicey Birdball, but that one didn’t get a surprise drop today. That team sure does love poultry. 

This news comes from today’s Wholesome Direct livestream, which coincides with Summer Game Fest. The announcements keep coming in from SGF, so stay on top of things right here.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-breakfast-making-roguelike-omelet-you-cook-was-just-surprise-released-on-steam-170024208.html?src=rss 

The cozy management sim Discounty arrives on August 21

There’s a new shop management sim in town. Discounty will be released on August 21 for PC, Switch, PS4, PS5 and Xbox Series X/S. The game tasks players with managing a discount supermarket in a bustling town.

The core gameplay loop reminds me of the shopkeeper portion of Moonlighter, but Discounty lets folks freely organize the shop’s layout. It’s also more than just a management sim. Players can walk around the town and “get caught up in small-town drama” while attempting to strike lucrative trade deals.

There’s a story here, as the tight knit community of Blomkest will react to how well the shop is doing. Getting too popular could ruffle feathers in the town, so players will have to manage sales expectations against the needs of the community. A tagline asks “will you pursue endless profits, or find a way to benefit everyone in Blomkest?”

First time developer Crinkle Cut Games promises that the game holds some kind of dark secret, and we are dying to know what it is. Do capitalistic ghosts come out at night to haunt the town’s residents? We’ll find out this August.

This news came to us via the Wholesome Direct livestream, which happened right in the middle of Summer Game Fest. Follow all of the SGF happenings and trailers right here.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-cozy-management-sim-discounty-arrives-on-august-21-170037206.html?src=rss 

Camper Van: Make it Home takes interior design on the road

Camper Van: Make it Home has everything you’d want out of a home-decorating simulator, but it’s all on wheels and slightly miniaturized, and something about that combination is extra peaceful. The game is available on Steam right now, following a surprise drop during the Wholesome Games Showcase, which is part of Summer Game Fest 2025.

In Camper Van: Make it Home, players solve organization puzzles and use their interior design skills to craft the mobile homes of their dreams. There’s even space to decorate outside of the vehicle, and the accessories change along with the environments and seasons. Camper Van: Make it Home is just a perfect encapsulation of pastel dreaminess and cozy creativity.

Camper Van: Make it Home is developed by Spanish indie team Malapata Studio, with financial support from Wings. The game has been on a little journey from Kickstarter, where it garnered more than 2,000 backers in 2023, to today’s full release on Steam.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/camper-van-make-it-home-takes-interior-design-on-the-road-170043811.html?src=rss 

Hitman World of Assassination is coming to iOS and table tops

The Hitman trilogy, also known as Hitman World of Assassination, will be available on iPhones, iPads, as well as Mac computers, this summer. IO Interactive has announced that it was expanding Hitman’s availability during the developer’s showcase at Summer Game Fest 2025, where it celebrated the franchise’s 25th anniversary. IO Interactive’s Chief Development Officer, Veronique Lallier, said the launch on iOS means you can travel the world with Hitman in your pocket. Event attendees were given the chance to experience the game running natively on iOS. 

Lallier also announced that Hitman is coming to table top. IO Interactive has teamed up with board game creator Mood Publishing to make Hitman the board game, which will be available for backing on Kickstarter later this year. The board game will feature the franchise’s characters, iconic weapons and backdrops. Up to four players can play as assassins going after a single target, and the one who takes the target out will get the payout in the end. 

In addition, the developer has revealed that Le Chiffre, the villain from the Bond film Casino Royale, will be the World of Assassination’s new Elusive Target. Mads Mikkelsen, the actor who played Le Chiffre in the movie, provided the likeness and the voice for the new game character. You’ll only have a limited time to go after Mikkelsen’s character, as Hitman’s Elusive Target missions only appear once, and you cannot attempt them again after they end. To note, IO Interactive recently revealed its James Bond game, 007 First Light, which will be coming out in 2026. If you play the Elusive Target mission with Le Chiffre, you can redeem an exclusive suit in 007 First Light when it becomes available.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hitman-world-of-assassination-is-coming-to-ios-and-table-tops-160036401.html?src=rss 

Wu-Tang Clan’s new game blends anime with Afro-surrealism

Wu-Tang Clan has a new game. At Summer Game Fest 2025, Brass Lion Entertainment has introduced its debut game, Wu-Tang: Rise of the Deceiver. In it, you’ll have to fight alongside the group’s members to defeat the invading forces of the Deceiver and to save your home of Shaolin. The game is an action RPG with “anime-style fighting and afro-surrealist aesthetic.” While you can play the game alone, you can also team up with up to two more friends online, and all of you can customize your fighting styles and your fashion. 

According to The Washington Post, the group looked for a studio that can develop a game that can tie in with Ghostface Killah and RZA’s upcoming film, the supernatural thriller Angel of Dust. That’s when the members found out that Brass Lion’s director of music and culture was American record producer Just Blaze. 

Bryna Dabby Smith, Brass Lion’s co-founder and CEO, said Wu-Tang loved the concepts their company presented for the game. “The script is in the horror genre, but it really worked from an interactive perspective,” the executive told The Post. Brass Lion was co-founded by Manveer Heir (Wolfenstein and Mass Effect 3), Rashad Redic (Fallout 3, The Elder Scrolls V: Skyrim) and Smith (The Bourne Conspiracy, Sleeping Dogs). Heir previously said that the studio will focus on telling authentic underrepresented stories not just relating to race, but also to age, religion and sexuality.

Wu-Tang: Rise of the Deceiver will feature classic Wu-Tang tunes alongside new material, as overseen by Just Blaze. It doesn’t have a release date yet, but you can watch a teaser below and look at some screenshots on its official Steam page.

This article originally appeared on Engadget at https://www.engadget.com/gaming/wu-tang-clans-new-game-blends-anime-with-afro-surrealism-140048792.html?src=rss 

Playdate Season 2 review: The Whiteout and Wheelsprung

Panic is not messing around with Playdate’s second season. After starting off Season Two on the right foot with Dig! Dig! Dino!, Fulcrum Defender and the surprise rollout of Blippo+, the team has followed through with another strong pair of games for week two. The Whiteout and Wheelsprung are, like the week one games, polar opposites of each other: a somber, narrative-heavy post-apocalyptic adventure and a nutty dirtbike game with realistic(ish) physics. 

If you’re looking for any throughline between them, I’ve got you. It’s squirrels. You’ll see. (Alright I may be reaching, but as both a journalist and a wildlife rehabilitator who is currently raising orphaned squirrels, just let me have this one).

This week also brought an update for the “intergalactic TV service,” Blippo+, and it looks like we’ll be getting new content for some time to come. The Season Two team wrote in an email accompanying the latest drop that “Blippo+ itself is going to update every week for eleven (!) weeks, every Thursday at 10AM PT [1PM ET].” Once it’s all over, there will be reruns. We’ll get a countdown for that on week 12, the team says. Now, let’s get into the new games.

The Whiteout

Scenic Route Software

Minutes into playing Scenic Route Software’s The Whiteout, I became certain that this was going to be another game that would make me cry. The narrative tone is heavy, the atmosphere is bleak and absolutely nothing about it suggests that anything is going to get better… ever. It feels hopeless from the start, but you have to keep trudging along anyway. (If you’ve ever read The Road, the feeling should be familiar). When I finally reached the end, though, I wasn’t in tears — I was totally speechless, in a “mouth hanging open, empty inside” kind of way. It’s stunning.

The Whiteout is narrative driven, picking up in a barren post-apocalyptic version of the US in which a snowstorm began one spring and never stopped. The events are set in current times — the onset of the snow occurred in spring 2025 — giving it an eerie, close to home kind of quality. Everything about it feels like something that could happen. As you play through its five chapters, the story is told through the playable character’s musings about the past and present. It’s all beautifully written, with numerous sentimental moments that felt genuinely heartbreaking.

It did manage to get a few smiles out of me though; the character makes cynical quips here and there, and a nefarious bunch called The Woodpeckers comes to be known simply as “the ‘peckers,” which got me every time. And the appearance of a squirrel just kind of hanging out in the background served as a refreshing sign of life amid the desolation. (I wondered while playing if the squirrel was a checkpoint, but I’d have to go through it all again to figure that out for sure.)

The gameplay entails mostly linear exploration, searching for resources, solving puzzles and making choices about your next moves. There’s not much in the way of action, and you spend most of the game just walking with a slowness that is at times maddening. But, while I definitely would have appreciated the option to speed up even a little (a gentle jog, maybe?), the lethargy helps to illustrate how hard it would be to carry on in such conditions. Backtracking several times to get all the resources you need to progress in some areas is painfully tedious, so the relief when you do complete the action is real. Patience is key in this game.

I fear some people will give up on this title early because of the pace, and I implore you not to do that. It’s worth every minute. It’s also worth it to play with headphones, as recommended, to really let yourself be immersed in the setting. I stayed up half the night playing and got up early the next morning to finish it, and I’m still thinking about the ending I came to. There are multiple endings according to the creators, so I’ll likely dive back in for another go once I’ve had more time to digest. The Whiteout is without a doubt the most memorable game of both Playdate seasons to date.

Wheelsprung

Nino van Hooff & Julie Bjørnskov

So, you played The Whiteout and now you’re depressed. The Playdate team seems to have prepared for this, because the other game that dropped this week with the second release of Season Two may as well be the antidote. Wheelsprung is cute, charming and silly as hell. It’s also a pretty challenging (and frustrating) physics game, but I do love a game that pisses me off a little.

The art of Wheelsprung is instantly recognizable as that of Julie Bjørnskov, one of the creators of Escape the Boardgame and Escape the Arcade, which is to say it’s oozing whimsy. Bjørnskov made this one with programmer Nino van Hooff. The story is pretty simple: a family with a child who loves nuts — like, enough to scatter them all over the place in joy — has briefly left their home unattended, and you’re a squirrel equipped with an absurdly flexible dirtbike who is on a mission to collect as many nuts as possible in their absence. There are nearly three dozen levels to complete, each of them an obstacle course you must figure out how to navigate on the two-wheeler. There’s also a level editor to create your own tracks.

The squirrel’s dirtbike is basically a Dr. Seuss contraption, and it’s capable of some pretty impressive maneuvers. Lean in either direction using the D-pad and it can do a wheelie. Hit the down arrow and it’ll instantly turn you to face the other way. But you must always be conscious of your balance. Allowing the squirrel’s helmet to so much as tap an obstacle will result in a run-ending wipeout, as of course will all-out crashing. This game forces you to get extremely creative to traverse complicated tracks. There’s a leaderboard and ideally you want to finish with the fastest time possible, but for a handful of levels my main goal at first was just figuring out how to make it to the end at all.

I don’t want to give away too many hints about how to excel in this game, but I sure have spent a surprising amount of time driving my bike upside down dangling from one wheel, or rocking the bike back and forth to creep forward like an inchworm. It is absolutely ridiculous, and lots of (somewhat rage-inducing) fun.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-2-review-the-whiteout-and-wheelsprung-130014285.html?src=rss 

Engadget review recap: VW ID.Buzz, Weber Smoque, Fujifilm GFX100RF and more

We’re really covering all the bases with our latest slate of reviews. We’ve got everything from an EV family hauler to a smart pellet grill. Wireless earbuds, a unique camera and a GPU that’s actually affordable are also on the list. Plus, there are new Playdate games and a VPN review if you’re into those things. Whatever your preferred flavor, read on for a recap of our reviews from the last two weeks. 

VW ID.Buzz

There really isn’t an electric minivan available in the US, although the VW ID.Buzz certainly comes close. The EV is definitely a head turner, and it offers loads of cargo space for both passengers and packages. “It’s just a shame that it’s held back by some obvious issues,” senior reviews reporter Devindra Hardawar said. “The ID.Buzz is still undeniably useful though, especially if you don’t plan on taking many road trips, so there’s a chance it’ll become more compelling as its price falls.”

Weber Smoque

Wi-Fi-equipped pellet grills can get very expensive very quickly. Thankfully, two of the biggest names in grilling chose to offer affordable models as part of their 2025 lineups. One of those is Weber, and the company’s new Smoque pellet grill provides reliable performance alongside all of the features most backyard pit masters will ever need — for $799. “Weber really hit its stride with pellet grills last year with the Searwood, and the Smoque is proof the company has more compelling ideas in the hopper,” I wrote. “Thankfully, this one saves you some money without sacrificing any of the culinary results.”

Fujifilm GFX100RF

The GFX100RF may be a world’s first, according to Fujifilm, but the camera isn’t without a few substantial flaws. Despite a great design, sharp image quality and new controls, this model isn’t good for low-light situations, has subpar autofocus and doesn’t offer any image stabilization. As senior reporter Steve Dent noted, maybe the GFX100RF has a higher calling. “The GFX100RF is fun to use, though, and introduces several innovations like the aspect ratio dial,” he said. “Though it may never have a huge market, I think products like this push the industry in new directions and create conversations that draw new people into photography.”

AMD Radeon RX 9060 XT

Upgrading your GPU these days isn’t typically an affordable task, but AMD has a $350 option that’s a solid bet for most users. “The Radeon RX 9060 XT is a reminder of a world where we didn’t have to pay more than $400 to get a capable GPU,” Devindra explained. “So for the vast majority of players out there — the ones who aren’t using monitors with crazy high refresh rates or 4K+ resolutions — it’s all the GPU you really need.”

Two sets of midrange earbuds: Skullcandy and Sony

If you’re looking for a set of wireless earbuds for under $150, we recently reviewed two options in that price range. First, Skullcandy’s Method 360 ANC borrows heavily from Bose’s QuietComfort Ultra earbuds, although officially it only features “sound by Bose.” However, Senior buying advice reporter Jeff Dunn warns against the expectation of flagship quality performance. “This is still a tier above most budget pairs we’ve tested,” he said. “It has nearly all the features we’re looking for (unlike, say, the Beats Solo Buds), it’s comfortable and the sound signature will hit right if you’re hungry for bass.” 

Sony is best known for its 1000X line of earbuds and headphones, but the company has struck gold a few times with midrange devices. Its latest, the WF-C710N, has a comfy design and a lot of features for $120. However, sound quality is where you’ll notice the biggest difference between it and more expensive options. “If I had been able to hit (or even surpass) Sony’s stated battery life, these earbuds would be easy to recommend,” I wrote. “Despite that, they’re still a solid option, especially at $120, since the company once again outpaces its midrange rivals with more convenient tools than you’ll find anywhere else.”

Playdate Season 2 and testing ExpressVPN

Playdate Season 2 will deliver two new games per week for the handheld through July 3. Weekend editor Cheyenne Macdonald has already played the first two entries, Fulcrum Defender and Dig! Dig! Dino!, and a third title that Panic also released called Blippo+. Meanwhile, senior writer Sam Chapman tested ExpressVPN, observing how the service outpaces much of the competition despite its lack of customization options and its higher price. 

This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-vw-idbuzz-weber-smoque-fujifilm-gfx100rf-and-more-133047923.html?src=rss 

The head of Tesla’s Optimus humanoid robot program leaves the company

Milan Kovac, who leads Tesla‘s Optimus humanoid robotics program, is leaving the automaker. In a post on X, Milan talked about how he joined Tesla as an engineer for the core Autopilot team in 2016 and how he started leading the Optimus group in 2022. He explained that he’s leaving his position, because he’s “been far away from home for too long and will need to spend more time with family abroad.” Kovac stressed that it was the only reason he’s leaving and that his support for Elon Musk and the Tesla team was “ironclad,” perhaps insinuating that his decision had nothing to do with Musk’s politics or recent fallout with the president. 

Tesla first announced that it was working on a humanoid robot in 2021, though it wasn’t able to debut an actual prototype until a year a later in 2022. Musk said back then Optimus will be able to move at 5 mph and carry loads up to 45 pounds. He also said that he expects it to sell for $20,000 each when built at volume and claimed that the machines can give the company a $25 trillion market cap. Since then, Tesla has demonstrated Optimus’ ability to handle an egg, cook meals, fold the laundry and throw the trash. The robot doesn’t have a solid release date yet. Musk said back in April that the robot’s production had been affected by China’s export restrictions of rare earth magnets, so it’s most likely not going to be anytime soon.

Bloomberg, which reported Kovac’s departure first, said he’s leaving the company immediately. Ashok Elluswamy, who’s leading the company’s Autopilot group, is taking over his responsibilities. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-head-of-teslas-optimus-humanoid-robot-program-leaves-the-company-120015282.html?src=rss 

Rescue African artifacts from colonizers’ museums in the heist game Relooted

Relooted is a heist game about reclaiming African artifacts from the Western countries that stole them, developed by independent South African studio Nyamakop. Relooted is set in a future timeline where Western nations have signed a treaty to return plundered items to their African regions of origin, but things aren’t going to plan. Western leaders are instead hiding the artifacts away in private collections, so it’s up to a ragtag crew based in Johannesburg, South Africa, to strategize and steal them back.

Relooted is broken into missions, and each one includes a briefing about the artifact, an infiltration planning stage, and the heist. Gameplay is a mix of puzzle and action as you case each building, set up your run, and then execute the plan. Once you grab your target artifact, the security alarms go off and you have a limited amount of time to escape, so thorough preparation is key.

In the Day of the Devs reveal video for Relooted, producer Sithe Ncube cites a wild statistic from a pivotal 2018 report on African cultural heritage, saying, “90 percent of sub-Saharan African culture heritage is in the possession of Western collections. That is millions upon millions of deeply important cultural, spiritual and personal artifacts, including human remains, that aren’t in their rightful place.”

The locations in Relooted are fictional, but the 70 artifacts you have to steal back are real, and they’re all currently in Western and private collections, far from their original homes and owners.

Nyamakop is one of the largest independent games studios in sub-Saharan Africa, with about 30 developers working on Relooted right now. Its previous game, the globular platformer Semblance, was the first African-developed IP to ever come to a Nintendo console, hitting the Switch in 2018. In order to get Semblance on the Switch, Nyamakop co-founder Ben Myres had to bootstrap his way around the world, buying one-way tickets and finding new partners on the fly in a daisy chain of game festival appearances. Here’s how Myres explained it to Engadget at E3 2018:

“The entry curve into being an indie game developer in South Africa is like a cliff face. Because you don’t have the contacts, the platform holders like Xbox, Sony. You don’t have reps that live in your country. The press that matter are all here. There isn’t a big enough market locally to sell to, so you have to make works to sell to the West, which means you have to go to Western shows and you have to meet Western press. So basically, if you’re not traveling a ton, you’re not going to be able to make it.”

Nyamakop has grown significantly since 2018, and Relooted is an unabashedly African game built by a majority-POC team, Myres and Ncube said in 2024.

“There is the thing about making games for Africans — we say that a lot,” Ncube told GamesIndustry.biz. “We say that should be a thing, we should make games for Africans because we’re playing games that were made in the West. But will people even play those games, if you make them? And then if you make games targeting people … even if you were to make one that’s really good, there’s no guarantee that you’ll have a lot of people playing it. So I think there’s some level of confusion, I can say, in terms of unexplored aspects of the African games market.”

Relooted is in development for Steam, the Epic Games Store and Xbox Series X/S, and while it doesn’t yet have a firm release date, it’s available to wishlist.

This article originally appeared on Engadget at https://www.engadget.com/gaming/rescue-african-artifacts-from-colonizers-museums-in-the-heist-game-relooted-000035161.html?src=rss 

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