Nintendo Switch 2 review: More of what you love

Back in 2017, it felt like handhelds were dying. The PlayStation Vita was suffering from a lack of support and the 3DS was already on its way out. But then the Nintendo Switch arrived and became the hybrid console that launched 1,000 portable rivals. It proved you could make a device that was powerful enough to play games on your TV but also small enough to take with you anywhere. And by the time everything is all said and done, there’s a good chance it will be the highest-selling console of all time.

But making a proper follow-up can be difficult. So for the Switch 2, instead of changing everything up again, Nintendo took the best features from the original, upgraded them and gave us more of what we love. And even though this is just the start, it feels like I’ve been enchanted all over again.

Design

The Switch 2’s design is the most obvious example of Nintendo not straying too far from the original’s template. That said, nearly every component has been tweaked or upgraded in some way. The console’s slightly larger dimensions (10.7 x 4.5 x 0.55 inches and 1.2-pound chassis with Joy-Con) help make way for a bigger 7.9-inch display. In fact, almost everything has been embiggened, including the face buttons, analog sticks and rear kickstand, the latter of which opens even wider than before.

However, the Switch 2’s biggest upgrade is its new Joy-Con. There’s a familiar matte finish with more subtle red and blue accents, but instead of sliding them on and off like before, Nintendo gave them a new magnetic attachment system that comes with a very satisfying thunk. Meanwhile, detaching them is dead simple thanks to a handy button next to each trigger. So not only do the Joy-Con feel more secure, they are a pleasure to clip on and off as the need arises.

Sam Rutherford for Engadget

Nintendo didn’t stop there though, because hidden in the edge of each Joy-Con is a sensor that allows them to function as mice. I will admit that I thought this feature was a gimmick at first. But in games like Civilization 7 that are traditionally best enjoyed with a mouse, they serve as a very welcome alternative to classic gamepad controls. They also work surprisingly well on the arm of a sofa or even your leg. This is handy because if you’re playing games on your TV, you might not have a table or some other flat surface within reach.

Display

The Switch 2’s 7.9-inch LCD is a significant upgrade over the panel on its predecessor. Not only is it larger (up from 6.2 inches), it’s also higher res (1080p vs. 720p) while boasting a 120Hz refresh rate and support for HDR. With its auto-brightness setting turned off, the screen tops out at around 400 nits, though in titles with HDR, I’ve found that number can hit 450 nits or more. The downside is that the Switch 2’s LCD screen’s black levels aren’t quite as good compared to an OLED Switch. This can make dark backgrounds look closer to gray, especially when viewed in a low-light environment.

Sam Rutherford for Engadget

When docked, the Switch 2’s visual prowess expands to 4K at 60 fps or 1440p at 120 fps, though it’s important to remember that those settings may not be available for every game. Sadly, the console supports VRR (variable refresh rates), but that only applies to its onboard display. On the bright side, the Switch 2 does seem to have support for auto low latency mode (ALLM), which is good for anyone who plays fast-twitch games like shooters. 

Performance

Judging the performance of a brand-new console is difficult because it often takes developers months or years to figure out how to truly optimize their games for a new platform. The Switch 2 features a chip from NVIDIA with a custom GPU that the company claims offers ten times more graphics power than what we got from the previous model, alongside support for features including DLSS and ray tracing. The console also comes with 12GB of RAM and 256GB of onboard storage, which can be expanded further using microSD Express cards.

Sam Rutherford for Engadget

First-party titles like Mario Kart World run beautifully, though we’ve sort of come to expect that from major tentpole releases from Nintendo. The only hint of stuttering I’ve seen is when I played four-player local co-op with Game Chat turned on and multiple video streams going at the same time. And even then, it’s hard to tell unless you’re really looking for evidence of slowdown.

What might be the biggest indicator of the Switch 2’s improved performance is the sheer number of AAA third-party ports available at launch. Cyberpunk 2077 looks excellent and without a direct side-by-side comparison with something like the PC version, it’s difficult to spot where any graphical corners have been cut. And while Street Fighter 6 isn’t quite as impressive since some of the flashier effects don’t pop as much as they do on other consoles, it’s still a very enjoyable experience. As someone who often criticized the performance of the original Switch as one of its weak points, I’m thoroughly encouraged by the increased power I’ve seen from the Switch 2 thus far.

Backwards compatibility

Sam Rutherford for Engadget

One of the best things about the Switch 2 is that it supports wide backward compatibility with original Switch titles. The vast majority of games work as you’d expect, though there are some outliers, including titles like Ring Fit Adventure, as the Switch 2’s larger Joy-Con don’t fit inside the existing controller straps. Many of the NS1’s accessories are also backwards compatible, so you can still play games like Ring Fit by pairing one of the original Switch’s Joy-Con. The other current high-profile bug is an issue in Super Smash Bros. Ultimate that can cause the game to crash when someone chooses a Mii Fighter. Thankfully, Nintendo is aware and working on a fix.

The real treat is that many older games look and run better on the Switch 2 than they did before. Super Mario Odyssey plays even smoother, while games like Legend of Zelda: Breath of the Wild are more beautiful than you remember thanks to an $10 upgrade pack (or free with Nintendo Switch Online Expansion Pack) that adds support for HDR, better graphics and more. However, the games that may have gotten the biggest boost are Pokémon Scarlet and Violet. Due to a free upgrade on the NS2, the game features a higher framerate, higher monster density, a longer draw distance and more. In some ways, it feels like a brand new game, and if it had launched like this back in 2022, Nintendo could have completely avoided one of the biggest knocks against it.

Game Chat

Another major addition to the Switch 2 is the arrival of a built-in chat feature, including a new dedicated button on the console’s controller. Setup requires a handful of identity checks, but once you’ve sorted that out, it’s incredibly easy to use. You can invite people from your friends list to impromptu lobbies or create/join more permanent hangouts. Once you’re in a chat, adjusting your settings is as easy as hitting the C button. From there, you can choose from a handful of screen layouts and background options, along with the ability to share your video, do voice-only or activate speech-to-text (or text-to-speech). And if you have a camera attached, you can put your face in chat too.

Sam Rutherford for Engadget

Nintendo has generally done a great job of making it easy to jump in and out of chats. With support for up to four video feeds and a total of 12 people per lobby, there’s plenty of room for everyone in your family, no matter if they’re in the next room or on the other side of the planet. The small demerits to Game Chat are that its frame rate and video resolution are relatively low (same goes for camera footage if you have one attached). The option to delete your background (aka green screen) often looks rather pixelated and if you watch closely, you may see video windows stutter unless you pin a specific view to your main feed.

That said, because Game Chat is more about enjoying the company of others instead of producing clips for social media, I’m not that bothered. You don’t even need to be playing the same game (or any game at all, for that matter) to be in a lobby with others. It’s easy to use and the vibes are good, which is what’s really important. However, you will need to pay for Nintendo Switch Online, which costs $20 a year.

The Dock

Sam Rutherford for Engadget

Like the console itself, Nintendo didn’t stray too far from the design of the original Switch’s dock for its successor. You still get a plastic shell with more rounded corners and a slot that the Switch 2 can fit inside. There area handful of ports in the back (covered by a removable plate) for power (via the included USB-C cable and adapter), HDMI and wired internet. The big upgrade is that now there’s a fan inside to help keep the console cool and provide better sustained performance. Thankfully, it’s relatively quiet, so you won’t have to deal with an annoying hum distracting you from your games.

The awkward thing about the Switch 2’s dock is that it has one less USB port than before. Aside from the single USB-C connection in back for power, there are only two USB-A jacks on the side. This means if you want to connect accessories like the camera, which only comes with an included USB-C cable, you’ll either have to get an adapter or plug it directly into the Switch 2 via its exposed port on top. Unfortunately, that will force you to disconnect the camera every time you undock the console, which is just kind of clunky. I wish Nintendo had made every USB port a Type-C connection, or at the very least included more than one.

Battery Life

The Switch 2 features a 5,220 mAh battery, which according to Nintendo should provide between 2 and 6.5 hours of runtime on a single charge. However, the console’s longevity also greatly depends on the game you’re playing along with other factors such as screen brightness and background downloads.

Sam Rutherford for Engadget

To help provide a slightly better picture of the Switch 2’s power efficiency, I played a handful of titles starting at 100 percent battery and kept going until the console was dead with the screen set to max brightness (around 400 nits) and auto-brightness disabled. These settings are meant to provide a consistent but also conservative look at the console’s runtime, as it’s very possible to increase longevity by doing things like lowering brightness.

In Mario Kart World, the Switch 2 lasted two hours and 23 minutes, which is on the lower end of Nintendo’s official estimate. Meanwhile, in the NS2 edition of Legend of Zelda: Breath of the Wild, the console fared a bit better with a time of 2:56. That said, the game with the best battery life I’ve tested so far is Puyo Puyo Tetris 2S at four hours and 15 minutes, which shouldn’t be a big surprise as it’s a port of a decade-old 2D title.

Sam Rutherford for Engadget

For some folks, these numbers might be disappointing. I certainly would love an extra 30 to 60 minutes of battery life, but these stats are generally in line or slightly better than what we get from rivals like the Steam Deck and ROG Ally X. And remember, when compared to practically all of its PC-based competition, the Switch 2 remains a much sleeker device.

Another helpful battery-related improvement is the addition of a charging limit, which allows the Switch 2 to automatically stop at a certain percentage to help maintain the power pack’s longevity. But my favorite little detail is now the Switch 2 will display a small battery icon when you drop it in the dock because the screen peeks out a bit, so you always know for sure when it’s charging.

Cost considerations

At $450 for the console alone or $500 for the bundle with Mario Kart World, the Switch 2 is priced significantly higher than the original, which cost $300 at launch (though that increase is closer to $50 when adjusted for inflation). However, when you include the price of accessories and games, the total adoption cost for a Switch 2 can be substantially higher. I purchased a standalone console along with physical versions of Mario Kart World and Legend of Zelda: Breath of the Wild (NS2 Edition) and one Pro Controller for $745.75. But after you tack on another $50 for one year of Nintendo Switch Online + Expansion, my grand total was just shy of $800.

Sam Rutherford for Engadget

Everyone has different opinions on what they consider disposable income, but that’s still a lot of money to spend on a new console and two games. Here’s hoping this breakdown helps people think about how the Switch 2 will impact their budget.

Important notes

The Switch 2 requires a day one patch in order to go online or even play some games. You’ll normally get this automatically by following the setup guide when you first turn on the system. However, if you skip the section where it asks you to connect to Wi-Fi, you may need to manually download the patch later by hitting the check for updates button in system settings the next time you connect to the internet.

The Switch 2 only supports microSD Express cards, which are not interchangeable with standard microSD or microSD XC cards. When buying a microSD Express card, you’ll want to make sure it has an EX or EXPRESS label printed on the card itself.

In addition to Joy-Con, a Joy-Con Grip, two Joy-Con straps and the console itself, the Switch 2 comes with an HDMI cable and a 60-watt power adapter with a detachable USB-C cord.

Some units may suffer from an inaccurate charging indicator, which can be addressed with these instructions from Nintendo.

Parents can monitor and approve the people your kids can talk to when using Game Chat via Nintendo’s Parental Controls app.

Nintendo says the Switch 2’s Joy-Con use an all-new module for its analog sticks. As they aren’t Hall effect modules, it’s too early to tell how well they will resist drifting.

Only the Switch 2’s bottom USB-C port supports video out.

Wrap-up

Sam Rutherford for Engadget

The old adage goes ‘if it ain’t broke, don’t fix it.’ But for the Switch 2, Nintendo did something even smarter. It maintained the console’s hybrid design and just made everything better. Its screen is bigger and brighter. Buttons are larger and the magnetic Joy-Con are so much easier to snap on and off. Even features such as the kickstand and expandable storage feel like they’ve gotten substantial upgrades thanks to a wider range of motion and support for faster microSD Express cards. I also really appreciate the addition of a second USB-C port.

The Switch 2 has everything that made the original so great, but now there’s more of it to enjoy. Granted, Nintendo’s latest console commands a higher price, but as the successor to the iconic system that revived handheld gaming, this thing is worth it.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-switch-2-review-more-of-what-you-love-120048430.html?src=rss 

Apple Wallet’s iOS 26 update scans your emails for package delivery tracking

One of the upcoming changes to Apple Wallet is bound to become one of its most useful features if you frequently shop online and get deliveries. When you get iOS 26 on your iPhone, your Wallet app will start using Apple Intelligence’s capabilities to automatically scan your emails and identify order tracking details sent by merchants or couriers. The app will then summarize and display those deliveries as cards. As MacRumors has noted, Wallet can already do that for purchases made using Apple Pay. With the update, you’ll be able to keep track of all your deliveries from one place and get progress notifications. 

At the moment, access to the feature is still limited to developers who’ve installed the beta version of iOS 26. The feature itself is still in beta, and you will have to enable it by going to the Wallet and Apple Pay section in Settings, heading into Apple Pay Defaults and switching on Orders Found in Mail under Order Tracking. 

Apple announced its upcoming mobile platform at WWDC 2025, revealing an interface that has gone through a massive redesign. It features a “Liquid Glass” UI that’s defined by icons, toolbars and tab bars with a see-through appearance. In addition to being able to track orders, the iOS 26 version of Wallet will allow you to create a Digital ID with a US passport and will also come with more detailed boarding passes. iOS 26 isn’t coming out until this fall, but Apple plans to start rolling out public betas in July

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-wallets-ios-26-update-scans-your-emails-for-package-delivery-tracking-123054484.html?src=rss 

Razer launches its first barebones mechanical keyboard

On Tuesday, Razer launched its first keyboard for the DIY set. As its name implies, the BlackWidow V4 75% Barebones is the popular mechanical keyboard, only without keys and keycaps. It could be a solid option if you like Razer’s design and Chroma RGB but want to bring your own keys.

Otherwise, the Barebones BlackWidow is identical to the fully assembled variant. It still supports 3-pin or 5-pin mechanical switches and custom keycaps. It offers a polling rate of up to 8,000Hz with Razer’s HyperPolling tech.

Razer

Other details include factory-lubricated stabilizers for smoother keystrokes and dual-layer dampening foam. It even has pre-applied tape to soften higher frequencies. For a full rundown of the keyboard’s feature set, Engadget’s Igor Bonifacic reviewed it for IGN in 2023.

At $140, the black barebones version is $60 cheaper than the pre-assembled version. The white variant is slightly less thrifty at $150. (Unfortunately, you can’t get a barebones one in phantom green.) You can order the BlackWidow V4 75% Barebones today on Razer’s website.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/razer-launches-its-first-barebones-mechanical-keyboard-205043334.html?src=rss 

OpenAI adds the o3-pro model to ChatGPT today

OpenAI is keeping up its rapid-fire pace of new AI releases. The company introduced the o3 and o4-mini models to its ChatGPT platform in April. At the time, the business promised that a pro model of the o3 was on the way, and that version became available today.

Both the o3 and o4-mini models are meant to use and combine all the tools under ChatGPT’s umbrella. When OpenAI adds the “pro” designation to a model, it’s a version that has been built to spend longer answering queries to provide better and more accurate responses. “We recommend using it for challenging questions where reliability matters more than speed, and waiting a few minutes is worth the tradeoff,” the company said in the release notes for the o3-pro. In the testing assessments shared, the o3-pro delivered better benchmarks than the o3 and the o1-pro options.

There are some restrictions on the other ChatGPT services the o3-pro can use. Image generation and Canvas are not supported, so users will need to turn to different models for those features. The o3-pro is available today for ChatGPT Pro and Team users, while Enterprise and Edu customers will have access to this option next week.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-adds-the-o3-pro-model-to-chatgpt-today-212126136.html?src=rss 

OpenAI won WWDC 2025

If you weren’t paying close attention to Apple‘s WWDC 2025 keynote, it was easy to miss one of the more notable stories out of the event. For a conference where it aims to show itself as an innovator, this year Apple looked like it was out of new ideas. Whether it was digging up old design concepts or sherlocking even more third-party apps, we saw a company dependent on the work of others. But nowhere was that dependence more striking than the one Apple now has with OpenAI.

For many of the new Apple Intelligence features the company announced on Monday, it was quick to note users could turn to OpenAI’s models, instead of its own in-house systems, to carry out a task. Don’t like the portraits of your friends Image Playground is generating? ChatGPT can help. How about the analysis offered by Visual Intelligence? If Apple’s model isn’t doing it for you, ChatGPT can assist there, too.

Those are just two examples. There are others. OpenAI’s models are also available through the updated Shortcuts app, and, perhaps most notably, in the new version of Apple’s Xcode app development suite. In fact, according to Engadget managing editor Cherlynn Low, who was on the ground in Cupertino, the news that ChatGPT would come built directly in Xcode got one of the loudest cheers of the presentation.

It all felt like an admission by Apple that its own AI models, even the more private, on-device one it would make available to developers through a new framework, aren’t up to snuff. Apple’s dependence on OpenAI is not new. ChatGPT has been an integral part of Apple Intelligence since the start, but what is surprising is how much deeper that dependence has become.

Before Monday, we all knew the company was behind in the AI race. At WWDC 2025, Apple offered few reassurances it would catch up anytime soon. For instance, it had almost nothing to say about the more personalized Siri it previewed at last year’s conference.

“As we’ve shared, we’re continuing our work to deliver the features that make Siri even more personal,” said Craig Federighi, the company’s senior vice president of software engineering. “This work needed more time to reach our high-quality bar, and we look forward to sharing more about it in the coming year.”

The time frame of “in the coming year” would suggest the new Siri may not arrive before the start of 2026 at the earliest. Six months to a year is an eternity in the tech world, especially when Apple’s competitors are moving so quickly.

As if to punctuate things, OpenAI announced on Saturday it had begun rolling out an update to Advanced Voice that gives ChatGPT more subtle intonation, realistic cadence and expressiveness. Those are all upgrades that Siri could use.

Of course, the irony that Apple should choose to turn to OpenAI for help in the AI race is one almost certainly not lost on anyone at either company.

In May, OpenAI announced it was buying Jony Ive’s io hardware startup (for a reported $6.5 billion) to support its ambition to build an AI device. In an interview with The New York Times about the acquisition, OpenAI CEO Sam Altman didn’t explicitly mention Ive’s former employer, but he was obviously thinking about Apple and the iPhone throughout the conversation. “We’ve been waiting for the next big thing for 20 years,” he said at one point. “We want to bring people something beyond the legacy products we’ve been using for so long.”

The fact the AI devices we’ve seen so far, including the AI Pin and R1, haven’t been a success, does not mean Apple is safe from disruption. For one, the pedigree of OpenAI and Jony Ive (even if you include misses like the MacBook Pro with its terrible butterfly keyboard) surpass that of Humane and Rabbit. One of the people that is now working for OpenAI as part of the io deal include Evans Hankey, who was Apple’s head of hardware design for three years after Ive’s departure from the company.

You could make the argument that Apple has found itself in similar situations before and come out unscathed. For years, the company has depended on Google to offer access to a search engine to its users (and Maps before that), but this feels different to me. What’s going on in the AI industry doesn’t play to the company’s usual strengths. The technology is moving faster than Apple’s annual release schedule, with new, more powerful models being announced almost every week. It’s not a space where the company can rely on its usual strategy of waiting for others to work out the wrinkles before it dives in itself.

It’s too early to know if Apple’s partnership with OpenAI will ultimately hurt the tech giant, but it’s safe to say OpenAI isn’t content with being merely a supporting player. Apple is still one of the wealthiest companies in the world, with billions of dollars of cash on hand — but being so dependent on OpenAI is a rare sign of vulnerability in a crucial part of the tech industry.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-won-wwdc-2025-191216116.html?src=rss 

Video Games Weekly: The one that happened while the Waymos burned

Welcome to Video Games Weekly on Engadget. Expect a new story every Monday, broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who’s covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.

Please enjoy — and I’ll see you next week.

Summer Game Fest 2025 will be remembered as the one that happened while the Waymos burned.

The SGF Play Days event space, where games media and influencers meet up with developers over a long weekend, is in the fashion district in Los Angeles, and this year it was a few miles from the heart of sprawling protests against ICE. After months of inhumane and legally dubious deportations of LA residents by masked federal agents — emboldened by President Donald Trump’s far-right extremism and equipped with weapons built for war — the bubble of resistance popped. Protestors hit the streets after ICE officers swept up dozens of people across LA in another round of coordinated raids on Friday, June 6. The protests grew over the weekend and Trump called in the National Guard, followed by the Marines. Militarized LAPD officers attacked people with horses and batons, and they fired rubber bullets into crowds and directly at one journalist. On Sunday evening, protestors lit a line of unoccupied Waymos on fire.

The thick, black smoke was visible from the Play Days lot. I saw it as I was leaving the media lounge, heading toward the food trucks, and it stopped me in my tracks just in front of the Capcom booth. The low buzz of helicopters and the cries of police sirens had been a constant companion that weekend, but the smoke was new. I stopped and took a photo as upbeat reggae music pumped out of the speaker beside me. Around the corner, an actor dressed as a Fortnite banana in a suit was enticing passersby to play Ddakji as part of a cross-promotional effort with Squid Game. The dissonance made my head spin.

The sickly pallor of encroaching authoritarianism has hung over every video game convention in the past six months — because it’s shadowed literally everything in the United States this year. I’ve spent a significant amount of this time actively shutting down thoughts about Project 2025, government-sponsored human trafficking, neo-Nazis and all manner of hateful, bigoted policies targeting the United States’ most vulnerable people, because if I didn’t, the stress of these realities would consume me. I think most of us are doing something similar nowadays. We have to deprioritize specific thoughts at certain times, in order to get work done, maintain relationships and make it through the day. Having to ignore these monumental things in favor of, at least in my case, video games is a mindfuck.

The smoke from the burning Waymos, visible from the main alleyway at SGF, felt like a physical manifestation of this constant internal tension. Video games are a vehicle for connection and expression, and they’re deeply valuable to society — but, as with anything else, their importance is a matter of perspective.

Jessica Conditt

The news

Everything — like, everything — announced at Summer Game Fest 2025

Our SGF 2025 roundup post is a comprehensive rundown of all the news from the show, from Day of the Devs to the big Xbox showcase. We’ll be adding our hands-ons and interviews as they’re published over the coming week right at the top of this article, so feel free to keep checking back. Or, Engadget’s Gaming hub will keep you covered.

Resident Evil Requiem is a thing

Arguably the biggest bit of news out of SGF 2025, Resident Evil Requiem is due out on February 27, 2026. It’s a mainline Resident Evil title starring FBI agent Grace Ashcroft, and it features familiar locations from the series, including Raccoon City’s demolished police department.

The Outer Worlds 2 release date

Obsidian’s sci-fi RPG The Outer Worlds 2 is heading to PC, PlayStation 5 and Xbox Series X/S on October 29 — just in time for everyone to understand your fancy-man moon-head Halloween costume.

There’s an official Xbox handheld, but it isn’t made by Xbox

After months of rumors about Microsoft and ASUS teaming up to make an Xbox-branded handheld gaming device, we finally have relief. The ROG Xbox Ally and ROG Xbox Ally X are due out this holiday season, capable of playing Xbox games natively via the cloud or a remote console connection, and with support for other popular PC storefronts like Steam, GOG and Battle.net. There’s no word on price or an exact release date yet, but the Xbox handhelds are definitely, finally coming.

Relooted looks like the kind of fun we need right now

If you only have time to read about one game from SGF 2025, acquaint yourself with Relooted from South African indie studio Nyamakop. It’s a heist game about rescuing African artifacts from the Western colonizers who stole them, and it’s filled with puzzles, action and Afrofuturism. This is one to keep an eye on.

Enter the world of Mat Smith writeups

Engadget’s UK Bureau Chief Mat Smith was on the ground at SGF 2025 and he’s already published a trio of stories directly from the show, each one more delightful than the last. There’s a look at Lumines Arise, complete with input from director Takashi Ishihara; a preview of Patapon spiritual successor Ratatan; and Mat’s thoughts on Supermassive’s sci-fi romp Directive 8020. There’s more coming from Mat, too, so keep that Engadget Gaming tab open.

Sword of the Sea is a return to form for the artist behind Journey

I had a lovely little chat at SGF with Matt Nava, the artist responsible for Journey, Abzû, The Pathless, and the upcoming sand-surfing game, Sword of the Sea. Nava has spent the past decade or so running from his own shadow, but with Sword of the Sea, he’s finally following his intuition again. This story includes impressions of the game — spoiler: it’s fabulous — and development insight from Nava.

This article originally appeared on Engadget at https://www.engadget.com/gaming/video-games-weekly-the-one-that-happened-while-the-waymos-burned-192959322.html?src=rss 

Apple’s Liquid Glass is Windows Vista done well

It’s hard to look at Apple’s new “Liquid Glass” aesthetic and not think about Windows Vista, Microsoft‘s much-maligned OS which also touted transparencies and glass-like effects as a bold new vision for computing. You can see the similarities between Apple‘s UI and Vista’s “Windows Aero” design language everywhere, from the glassified app icons in iOS 26 and macOS Tahoe 26 which look a lot like VIsta’s glossy icons, to the transparent backgrounds used in drop down menus, which hearken back to VIsta’s transparent window borders. The key difference is that Apple is just doing it all better. (Sorry, not sorry, Windows fans.)

While Microsoft started off with an intriguing idea, it failed to execute the Windows Aero UI well in Vista. Mostly, that’s because Vista itself was a huge mess — it was far slower than Windows XP, it was notoriously buggy and it handled drivers poorly. And if you actually wanted to partake in the glory of Aero transparency bars, you needed a computer with a powerful GPU. That was far more rare in 2007 than it is today, when even integrated graphics can run basic 3D and fancy UI elements well. With its homegrown chips, Apple also provides decent graphics capabilities in its devices that support iOS 26, iPadOS 26 and other new software releases with Liquid Glass.

It also helps that Liquid Glass isn’t really a huge change for Apple, unlike the jump from Windows XP to Vista. Apple has been creeping towards a flashier UI and more widespread use of transparencies ever since iOS 7 was released in 2013, which dropped the archaic skeuomorphic design trend in favor of a flatter and more stylish aesthetic. So sure, your icons and menus may have a bit more shine to them in iOS 26, but they mostly work the way you remember. (You could also argue Apple itself kickstarted the move towards transparencies in desktop operating systems with the original Mac OS X in 2001, which gave its iconic dock a glossy background.)

Apple

I can argue for the overall wisdom of Apple’s Liquid Glass, at least compared to Windows Vista, and personally I also think it gives iOS a much-needed dose of personality. But I can’t really convince you otherwise if you think it looks ugly, as many of my Engadget colleagues do. Senior News Editor Avery Ellis calls it “busy and obnoxious,” and Editor-in-Chief Aaron Souppouris noted that “it truly feels like Aero, rooted in the mid ’00s…. I don’t need light refracting around my pause button.” Fair complaints! And as usual, you can also reduce transparency effects and motion elements in Apple’s Accessibility Settings, if these elements truly bother you.

But after spending a bit of time with the first iOS 26 developer beta, I’m more intrigued by Liquid Glass than anything else. It makes app icons look like tiny jewels that I just want to touch, and I dig the transparency effects throughout the OS — they almost seem like a preview for a future where we’re using holographic Apple devices. (That’s also something I felt while using visionOS on the Vision Pro, which served as the launchpad for Liquid Glass.) I also genuinely love iOS 26’s revamped Safari, which lets you browse completely in full screen. As you scroll down, the location bar at the bottom of your screen shrinks and gets out of the way. But if you scroll up or tap into the location bar, it pops back up to give you the sharing and navigation options you’re used to.

Devindra Hardawar for Engadget

It could also be that I’m a sucker for novelty. Back in my Windows XP days, I used to use apps like WindowBlinds to customize the OS and add transparent effects. And there are signs that Apple may be going a bit too far with transparencies, like with the iOS 26’s Control Center (above). It looks fine if you’re swiping it down while inside an app, but if you’re on the home screen, it’s just one of many levels of glass-like windows. I could see that being a bit overbearing for some users.

It’s also worth noting that interface redesigns are often rejected at first glance, especially since you’re seeing them abstracted through screenshots and videos. Even Apple’s slick marketing magic doesn’t replicate the experience of using Liquid Design. In my experience, iOS 26 really isn’t that different from everything that came before. Once you get over the initial shock of a new interface, you may see it with new eyes.

Apple

There’s also still plenty of time until Apple’s new operating systems arrive this fall though, and the company is often quick to tweak major design changes if beta users complain about them. I could see Apple toning down the Control Center’s transparent background, or even better, giving users more control over the amount of Liquid Glass elements on your screen. Personally, I don’t mind it when companies stretch their interface ideals a bit too far – there’s always room to move back. That’s far better than being too conservative and never really pushing your aesthetic vision forward.

This article originally appeared on Engadget at https://www.engadget.com/computing/apples-liquid-glass-is-windows-vista-done-well-181954910.html?src=rss 

Android 16 is out, complete with live notification updates and new camera features

Google has released Android 16 to the masses, as it’s now available for compatible handsets. The company says new devices will come preloaded with the OS in “the coming months.”

The update includes several notable features. The biggest one might be live updates in notifications. This means that stuff like ride-shares and food deliveries will get a progress bar directly in the notification, so folks won’t have to constantly open and close the app to wonder why a burrito seems to be stuck four blocks away.

Google

Also, notifications from the same app will now be automatically grouped together to reduce clutter and pings. There’s now support for LE audio hearing aids, with a native control option. Users can also switch to the phone’s microphone when using one of these hearing devices for clearer audio in noisy places.

Google has tied all of its security features together, so users can now be protected from “online attacks, harmful apps, unsafe websites, scam calls and more in just a tap.” This includes new scam detection features that were previewed back in May.

Google

Shutterbugs are getting a fairly robust suite of new features, including automatic night mode scene detection, hybrid auto exposure and more precise color temperature adjustments. UltraHDR images have been improved, with support for HEIC encoding, and Android 16 offers integration with the high-end Advanced Professional Video (APV) codec.

Google

The company is finally bringing desktop windowing to Android, but it’s not ready just yet. That feature will be available to general users later in the year, but Android 16 QPR 3 Beta 2 is currently previewing the feature.

There’s also a neat Android ecosystem update with some nifty features. This includes upgraded RCS group chats, with custom icons and the ability to mute threads. Google Photos now offers an AI-enhanced image editor that will recommend suggested edits. Emoji Kitchen is receiving new sticker combinations and Wear OS devices can now pay for transit fares without having to open a dedicated app.

Google

Finally, Google has offered details on the Pixel Drop for June. New features include a Pixel VIPs widget that displays information on preferred contacts and more expressive captions on videos.

This article originally appeared on Engadget at https://www.engadget.com/mobile/android-16-is-out-complete-with-live-notification-updates-and-new-camera-features-170006072.html?src=rss 

Snap says new ‘lightweight’ AR glasses will come in 2026

Snap’s next generation of standalone augmented reality glasses will arrive next year and will be smaller, lighter and more powerful than the developer-focused device the Snapchat maker introduced last year. CEO Evan Spiegel announced the upcoming glasses, which will be called “Specs,” during a keynote at Augmented World Expo (AWE).

“Specs are coming next year, in a much smaller form factor, at a fraction of the weight, with a ton more capability,” Spiegel said. He said the glasses will be “ready for public release,” but didn’t provide details on how much they may cost. The current fifth-generation glasses are available only to approved developers willing to commit to a year-long $99/month subscription.

Still, a smaller pair of AR glasses from Snap should be welcome news to Snapchat fans curious about the company’s standalone AR device, but who may have been put off by its bulky, oversized design. Spiegel shared few details about the glasses, but in a blog post Snap suggested that AI will play an important role. “It’s clear that today’s devices and user interfaces are woefully inadequate to realize the full potential of AI,” the company wrote. “Chatbots will soon give way to immersive experiences that bring AI into the world through augmented reality, empowering us to express ourselves, live in the moment, learn about the world, and have fun together.”

The existing version of Spectacles already has some AI-powered experiences, thanks to a partnership with OpenAI. And Snap today also announced new integrations with OpenAI and Google that allow developers to build multimodal lenses for Spectacles that can use the built-in cameras to react to the wearer’s surroundings. Developers have already created experiences for recipe generation, translation and currency conversion, Snap said.

Spiegel did confirm that the AR lenses that developers are building now will work with the next-generation of frames. So whenever they do launch, there should be an established catalog of AR experiences for the glasses. 

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/snap-says-new-lightweight-ar-glasses-will-come-in-2026-171020059.html?src=rss 

Palmer Luckey’s ModRetro Chromatic portable console is now a thing you can actually buy

There’s a new (ish) retro console on the block. The ModRetro Chromatic had a soft launch last year but is now “permanently in stock” for consumers. This is another machine that runs Game Boy and Game Boy Color cartridges, like the beloved Analogue Pocket and others.

The Chromatic features a magnesium alloy build, so it should take a licking. It also features a backlit screen — something the original Game Boy lacked. As a matter of fact, Nintendo didn’t fully embrace backlighting technology until midway through the life of the Game Boy Advance.

The ModRetro Chromatic is the best way to play Game Boy® and Game Boy Color® games, my ultimate tribute to the most important handheld console of all time. @ModRetroHub @GameStop @Tetris_Official @KossHeadphones pic.twitter.com/E6BWx5I490

— Palmer Luckey (@PalmerLuckey) June 3, 2024

The console was designed by Palmer Luckey and was originally sold in a limited run last year. Today’s release includes a new colorway and the choice of a sapphire glass display for increased durability. There are also a bunch of new accessories, like a rechargeable power bank, and some nifty software features. It can now natively stream to Discord, Mac or PC, without any additional hardware and there’s a new firmware tool to update games.

The Chromatic runs proprietary cartridges, in addition to Game Boy and Game Boy Color titles. There are a handful of new games arriving with this release, including a metroidvania called Dark Plague. Each console ships with Tetris, just like the original Game Boy.

The standard release costs $200, but the model with the sapphire glass display costs $300. New games price out at $40 and old-school Game Boy carts are available on eBay, at garage sales and maybe buried in ancient couch cushions.

There are a couple of caveats here. First of all, this doesn’t emulate games, as cartridges are required. It only handles Game Boy and Game Boy Color titles. The Analogue Pocket, for instance, can also play Game Boy Advance titles and a separate adapter brings other consoles into the mix.

“Displayed next to me is their 125lb Roadrunner drone.

Woah, that’s a nasty looking thing.” https://t.co/RTVpSUgNui pic.twitter.com/qHO5h6WRqW

— Palmer Luckey (@PalmerLuckey) May 1, 2025

There’s also the creator himself. Palmer Luckey is a controversial figure. He founded Oculus and helped bring VR to the masses, sure, but recent years has found him running a military defense contracting firm called Anduril Industries. This company has been involved with designing a “virtual” border wall complete with hundreds of surveillance towers, building AI tools for military use and, most recently, making wearables that allow soldiers to interact with AI-powered weapon systems.

He’s become a big player in the defense space, securing $6 billion in global government contracts. You’ll have to decide if you want to indirectly contribute to that cause by giving him $200 or $300 to pick up a portable console.

This article originally appeared on Engadget at https://www.engadget.com/gaming/palmer-luckeys-modretro-chromatic-portable-console-is-now-a-thing-you-can-actually-buy-160014434.html?src=rss 

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