The golden Trump Phone is almost certainly not made in the US

Not content with a real estate empire and the presidency of the United States, the Trump family is wading into the phone wars like it’s 2011 with a shiny gold monstrosity called the T1, the marketing of which leans extensively on the narrowest idea of patriotism. Beyond the immediate question — why do this, like, at all? — the T1 invites a question that’s perhaps easier to interrogate: How can any modern smartphone claim to be made in the US?

Over the last 40 years America has led a massive globalization effort that allows companies to pick and choose where they develop and build hardware that finds its way back to the US. The best chips to run your phone are built in Taiwan — regardless of the phone maker. The best phones are built in China, India or Vietnam. The displays are often produced in Korea. The glass is actually made in America. The sand that will eventually become the silicon wafers chips are made of is sourced here too. But most phones, and virtually all smartphones found in America, are globally produced devices. An all-American golden Trump phone is about as fantastical as the big, beautiful bill’s promise to make all Americans rich.

The phone has reasonable specs for the $499 price tag. There’s a 6.8-inch AMOLED display with a punch hole for the 16MP front camera, 12GB of RAM, 256GB of storage. Its rear array of cameras includes a 50MP main camera, a 2MP depth sensor and a 2MP macro lens. Notably lacking in the spec list is the processor. Perhaps that’s a typo, or perhaps that’s because nearly all smartphone processors are made overseas.

Multiple analysts have suggested the Trump T1 is actually a reskinned Revvl 7. That’s a $200 Android phone currently offered by T-Mobile in the US and manufactured by Wingtech, a (partially) state-owned Chinese phone maker and semiconductor manufacturer. However the specs and outer appearance better align with the €180 (also about $200) Coolpad X100, which is mentioned as a “related phone” to the T1 on the smartphone database GSMArena. Similarly, that phone has a 6.8-inch AMOLED display, 256GB of internal storage and up to 12GB of RAM, but its cameras are significantly higher resolution and it has a flash built into its camera module. It, like the Revvl 7, is manufactured in China by a Chinese company.

Don Jr and Eric Trump haven’t said if the T1 is a reskin of the Revvl 7 — or any other existing phone for that matter — instead insisting their device will eventually be made in the US. (Note that word “eventually.” It is doing a lot of work.) The Trump brothers have chosen their words like lawyers are watching, likely because the Made in America claim they’re making isn’t just marketing, it’s enforceable by the Federal Trade Commission. You can’t just slap it on a crummy Chinese phone and call it a day.

“The FTC actually has very strict regulations on how you label products and country of origin,” Todd Weaver, CEO and Founder of Purism, told me. Purism is an American company that produces its own operating system to compete with iOS and Android and is the only company in the US which can actually use any part of the “Made in America” claim for its phones. In our call he sounded a little irritated about the T1’s claims, but was eager to explain how the labeling works.

The Purism Liberty Phone.

Purism

“I don’t make that claim and I manufacture all the electronics in the US,” Weaver said. Purism had to go with a non-phone processor for the Liberty phone because no company based in America makes phone processors (yet). Even with a non-standard chip, Purism’s processor comes from its supplier’s fabrication in South Korea. He found it financially challenging to source a chassis in the US as well. An unqualified Made in America claim would mean that a phone was not just assembled here, but every single part of the device was manufactured here as well. That’s an essentially impossible task for phone makers. It’s why Purism’s phone has the label Made in America Electronics instead. Weaver could get a lot, but not all of the parts manufactured in the US.

While it’s certainly theoretically possible the Trump brothers could take all the wealth they’ve been amassing since their father reentered the Oval Office to brute force a more American phone, it isn’t happening any time soon. The Trump T1, which they claim will be sold in September, cannot carry that label, at least not legally. (Whether the current FTC would prosecute the president’s sons for misrepresenting the T1 is another story entirely.) We’ve reached out to the FTC for comment and as of publishing have not heard back.

So what about other pro-American manufacturing labels? The Trump Brothers have hinted that the phones will be assembled here — even if the Revvl 7 (or Coolpad X100) is currently not. Those labels are also governed by the FTC and they’re not easy to get around. A simple “screwdriver” operation (importing almost entirely foreign parts and fitting them together in the States) is even provided by the FTC as a straightforward example of consumer deception.

That’s a lesson we all learned when Apple promised to start building computers domestically again. In 2019 it announced a big factory in Texas under pressure from the Trump administration to bring more manufacturing jobs to America. But even though people are putting screws into Mac Pros stateside, those can’t carry the label “Assembled in America.” Instead they’re “Designed in America” and a “Product of Thailand” with “Final Assembly in America.” It’s a global device.

Electronics are global devices and no amount of gold gilding or misleading claims from the sons of American presidents can change that. The best estimates from manufacturing experts claim it will be half a decade, minimum, before Apple or Samsung could be building phones in the US.

Weaver has already mused about reporting the Trump brothers for claiming their gold-gilded T1 is Made in America, and noted that anyone (even you, dear reader) could do the same.

This article originally appeared on Engadget at https://www.engadget.com/mobile/the-golden-trump-phone-is-almost-certainly-not-made-in-the-us-174536590.html?src=rss 

Steam adds more accessibility features

Steam has introduced a new batch of features for improved accessibility in the latest beta of the gaming client. The platform is adding a sliding scale for adjusting UI size, a high contrast mode to make text and buttons more distinct from the background, and a reduce motion setting to disable select animations and page transitions. These three features are available for devices running SteamOS and in Steam’s Big Picture Mode, which displays a full-screen user interface for easier legibility.

In addition, SteamOS devices are getting support for a screen reader. This feature has adjustments for the volume, rate and pitch of the audio output. The new beta also offers color filters for SteamOS devices, allowing the user to choose modes of grayscale, invert brightness or invert colors. This change to visual output with colors applies to both the Steam client and to games. For now, only the Steam Deck and the Lenovo Legion Go S run Valve’s gaming-focused operating system, but the company is clearly planning to add more devices in the future.

“These new settings are only the first available of the accessibility features we’re working on, and we’re excited to put even more tools in the hands of our players,” the company said in the blog post announcing the new updates.

This article originally appeared on Engadget at https://www.engadget.com/gaming/steam-adds-more-accessibility-features-181606704.html?src=rss 

Netflix signs deal to host live TV channels in France

Everything old is new again. Netflix just inked a deal to air live television broadcasts in France, turning the streaming giant into, well, regular TV. The platform will host five traditional broadcast channels from French TV behemoth TF1. Subscribers in the region will have access to live programming and on-demand content.

The partnership officially begins next summer. The channels underneath TF1’s umbrella air everything from reality shows like The Voice to live sports, including the French national football team’s matches.

The deal brings a whole lot of content to Netflix, as TF1 has a massive back catalog. This includes popular local dramas like Brocéliande and reality shows like Koh-Lanta. Greg Peters, co-chief executive of Netflix, told Financial Times that TF1 is a “producer of great, premium content.” This move could help the platform with customer retention in the region.

TF1 gets access to a large pool of potential viewers, as Netflix’s subscriber base in France passed 10 million in 2022. That’s around 13 percent of the country’s total population.

This isn’t the first time the two companies have teamed up. TF1 and Netflix have collaborated on scripted shows like Les Combattantes and Tout le bleu du ciel. This is likely due to a mandate in France that requires streaming services to reinvest in local content. It’s also not the first time Netflix has experimented with live TV in the region. The platform tested a live TV channel called Direct back in 2020.

This is fascinating because Netflix began as an alternative to live TV and now it’s becoming live TV. You either die a hero or live long enough to see yourself become the villain.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/netflix-signs-deal-to-host-live-tv-channels-in-france-153852590.html?src=rss 

The Fairphone 6 leaks ahead of its rumored late June launch

The Fairphone 6 is widely expected to get an official unveiling in the next week but the leadup to the repairable smartphone’s launch has been leakier than a bad tap. In a new report from WinFuture, purported images of the Fairphone 6 show that it’ll feature two back covers: one for the main body covering the cameras, and a lower panel that can be easily removed by loosening a few visible screws.

Doing so grants access to the battery, which WinFuture notes is not glued down, though swapping it out will require you to remove a few additional screws. The back plates are available in three different colors – black green and white – which you’re free to mix and match with to give the phone a more personalized look.

This being a Fairphone product, the battery unsurprisingly isn’t the only removable component. If you know what you’re doing, you can also replace the 50- and 13-megapixel main cameras and the 32–megapixel front-facing camera, as well as the display, speaker and USB-C charging port.

In terms of specs, the Fairphone 6 is fairly unremarkable, but you’d expect it to be at the rumored €550 (around $630) price point it’ll reportedly retail at. As well as the aforementioned trio of lenses, it’ll reportedly have a 6.31-inch 120Hz display, 256GB of internal storage (expandable via a MicroSDXC slot), 8GB of RAM and a 4,415mAh battery. Under the hood is a Snapdragon 7s Gen 3, so we’re firmly in mid-range territory. The Fairphone 6’s expected IP55 rating for water and dust resistance means it’ll comfortably withstand a bit of rain, but likely won’t take well to a dunk in the bath.

Of its predecessor, the Fairphone 5, released (though not in the US) in 2023, Engadget’s Daniel Cooper said: “If you’re looking to pick up a mid-range handset that you can keep going for twice as long as any other phone on the market, and you want to do a bit of good in the process, this is probably the phone for you. It’s not often the view from the moral high ground is this comfortable.”

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-fairphone-6-leaks-ahead-of-its-rumored-late-june-launch-163630181.html?src=rss 

Resident Evil Requiem headlines the next Capcom Spotlight livestream

Summer Game Fest might be in the rear-view mirror, but the gaming showcases are still coming. Capcom has announced that its next Spotlight livestream will take place on June 26. Planned to last around 40 minutes, the showcase will focus on upcoming titles Pragmata and Resident Evil Requiem, which was announced during Summer Game Fest proper earlier this month. As well as news, the event will include developer interviews.

Capcom is also promoting Monster Hunter Wilds and Street Fighter 6 as featured games, so expect new information on updates or fresh content for those existing titles in the showcase. We already know that the Title 2 Update for Monster Hunter Wilds is due at the end of the month, which will add new monsters and a new seasonal event.

The last Capcom Spotlight took place in February, where Capcom announced the remaster of Onimusha 2: Samurai’s Destiny. We wouldn’t expect any new game announcements this time, but it could happen. More exciting is the possibility of new footage of Resident Evil Requiem, which was arguably the biggest announcement of SGF 2025. We know we’ll be playing as a new character, named Grace Ashcroft, and that you’ll be able to choose between a first and third-person perspective throughout the game.

Engadget’s Mat Smith got to play Pragmata at SGF, where he called it a “satisfying sci-fi shooter” and came away impressed by the elegance of its dual-protagonist gameplay. Capcom first announced the game way back in 2020, so it’s a long time coming.

The next Capcom Spotlight livestream will kick off on June 26 at 6pm ET.

This article originally appeared on Engadget at https://www.engadget.com/gaming/resident-evil-requiem-headlines-the-next-capcom-spotlight-livestream-143001469.html?src=rss 

SpaceX’s Starship explodes on the ground during a routine test

A SpaceX Starship vehicle has exploded yet again, and this time, it happened before it even took off. NASASpaceflight has captured the event in a livestream, wherein you can see the spacecraft (Ship 36) suddenly explode into a fireball after the company tested its forward flap and just before it was supposed to conduct a static fire test. The company said on X that on June 19 at approximately 12AM Eastern time, the Starship it was preparing for its 10th flight test “experienced a major anomaly” while it was on a stand in its Starbase, Texas facility. 

Since SpaceX maintained a safety clear area around the vehicle, all its personnel were safe and accounted for. It also said that there’s no danger to nearby residents, but it’s asking people not to approach the area. According to local authorities, the explosion happened due to a “catastrophic failure.” No injuries have been reported, and investigation is already underway to determine the root cause of the incident. 

Starship is the super-heavy-lift launch vehicle SpaceX is developing for bigger launches with more payload and for missions heading farther than low Earth orbit, such as to the moon and to Mars. Based on its most recent tests, however, it’s far from ready. During its seventh and eighth flights, its second stage, which is known as the “Ship,” exploded during ascent. It was the Ship that exploded on Wednesday night. The second stage managed to reach space during its ninth test flight in May, but SpaceX lost contact with it and wasn’t able to achieve a controlled splashdown into the ocean. SpaceX also lost contact with its Super Heavy booster stage upon re-entry, and it went through a “rapid unscheduled disassembly” six minutes after launch.

On Wednesday, June 18 at approximately 11 p.m. CT, the Starship preparing for the tenth flight test experienced a major anomaly while on a test stand at Starbase. A safety clear area around the site was maintained throughout the operation and all personnel are safe and accounted…

— SpaceX (@SpaceX) June 19, 2025

This article originally appeared on Engadget at https://www.engadget.com/science/space/spacexs-starship-explodes-on-the-ground-during-a-routine-test-130025133.html?src=rss 

DuckDuckGo’s browser now protects you from fake crypto exchanges and scareware

DuckDuckGo, the privacy-focused web browser and search engine, has expanded the scope of its Scam Blocker tool. In addition to being able to protect you from standard phishing and malware attempts, Scam Blocker now also covers fake e-commerce storefronts, survey sites and cyptocurrency exchanges, as well as “scareware” pages falsely claiming that your device is infected and want you to click a button or a link to clean it. 

If the tool determines that you’ve clicked on a link leading to one of those websites, it blocks the page from loading altogether. Instead, it shows you a warning message telling you that the website may be a security risk and that it has been flagged for “trying to manipulate people into transferring money, buying counterfeit goods, or installing malware.” The warning also lets you safely navigate away from the scam website without loading it. 

DuckDuckGo built Scam Blocker itself, and it doesn’t rely on any Google technology like other browsers do. The company said it means it doesn’t send data to any third parties and it doesn’t track your activities. It constantly refreshes its list of malicious URLs from independent internet services provider Netcraft and passes the updates to its browser every 20 minutes. That list of dangerous sites lives locally on your device, and the tool checks URLs you’re visiting against it to determine whether to show you a warning message. 

Scam Blocker is completely free on desktop and the web, and it’s switched on by default. If you’re paying for DuckDuckGo’s $10-a-month Privacy Pro subscription service, Scam Blocker will even protect you while using other browsers. 

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/duckduckgos-browser-now-protects-you-from-fake-crypto-exchanges-and-scareware-120024473.html?src=rss 

Video Games Weekly: Mario Kart World is the opposite of punishing

Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday (or Thursday?), broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who’s covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.

Please enjoy — and I’ll see you next week.

I’ve been playing the Switch 2 alongside 3.5 million of my closest friends since Nintendo’s new console came out on June 5, and I’m having an excellent time. Although to be perfectly transparent, a vast majority of my play has been dedicated to Mario Kart World, a game I’ve been looking forward to for months and that perfectly scratches the couch co-op itch I’ve been meaning to ask my doctor about. Mario Kart World is colorful, bright and infinitely replayable, and one feature that’s getting a lot of attention is its elevated skill ceiling. This installment introduces new mechanics like wall riding and rail grinds, which significantly alter how the game is played at its highest levels, where shortcuts and strategic pathing are a must. There’s too much variability in Mario Kart for it to be a professionally competitive franchise, but that doesn’t stop people from getting extremely good at it, and players are already trying to milk the most milliseconds out of the new moves in Mario Kart World. It’s going to take a while, since these mechanics are surprisingly complex, and I’m excited to see what secrets the community uncovers in the near future.

While that’s happening, I’d like to highlight something on the opposite side of the skill spectrum. Mario Kart World is far less frustrating in moment-to-moment gameplay than Mario Kart 8, and I think this is one of its greatest strengths. I don’t have empirical data here, but it’s a distinct feeling I have every time I play: Getting hit with shells, running over banana peels and bouncing into obstacles is more forgiving than ever. These moments are less jarring than they were in Mario Kart 8 specifically, and it takes noticeably less time to recover and get back into the race after taking a red shell to the behind. Either the stun time is shorter, the post-collision acceleration is faster or there’s some witchy combination of these factors happening, but whatever the cause, I deeply appreciate the effect. 

Mario Kart World is flow-friendly and accessible, and these subtle tweaks diminish some of the series’ most annoying aspects, like resetting after a barrage of explosive bullshit gets hurled into your bumper. The only item in Mario Kart World that feels like a true hard stop is the lightning bolt, but at least that one affects every character around you with the same momentum-jamming force.

Meanwhile, the tracks in Mario Kart World are so very, very pretty — looking at you, Starview Peak and Rainbow Road — the character roster is stacked with super adorable fresh faces, motorcycles are more stable than previous games, and the 24-player Knockout Tour is a fun test of skill. With the potential for 23 items to be aimed at your back, it makes sense that Nintendo would try to make recovery more seamless this time, and I just wanted to say that I notice it and appreciate it.

Now, to figure out this wall riding thing.

The news

Xbox is preparing for a post-console world

Xbox president Sarah Bond announced that the company’s next generation of hardware will be powered by AMD, just like the Xbox Series X/S and the coming ROG Xbox Ally handhelds. That’s cool, but it also offers some clues about the future of Microsoft’s gaming division, and things are looking more decentralized with each new morsel. Xbox appears to be positioning itself as a platform-agnostic software provider, leaning into PC and handheld play, and running an all-inclusive storefront that follows you across devices. It really sounds like the next Xbox could be more of a PC that lives under your TV, rather than a dedicated, closed-system video game machine. Ouya was just 12 years too soon, it seems.

The SAG-AFTRA video game strike is over

Did you hear that sonorous, well-articulated sigh of relief? SAG-AFTRA suspended its strike against 10 major video game studios, following nearly a year of negotiations over AI use and actor compensation. The union and the studios signed a deal that includes wage increases for more than 24 percent of performers and protections around the deployment of AI and digital replicas.

Bungie hits pause on Marathon

Maybe this is for the best. Bungie has indefinitely delayed Marathon, citing a need to overhaul the game as it currently stands. The delay follows a slew of bad news out of Bungie, starting in July 2024, when the studio laid off 220 employees, or 17 percent of its workforce. In May 2025, Bungie was caught using stolen artwork in the Marathon alpha and several former employees accused the studio of fostering a toxic environment. Whether Marathon really requires a revamp or Bungie just needs a moment to breathe, a delay feels like the right move.

EVERYONE CALM DOWN, Borderlands 4 will not cost $80

It will cost $70.

Bloober Team is the Silent Hill studio now

It’s official — Bloober Team is remaking the original Silent Hill for Konami. The project follows Bloober’s highly successful reimagining of Silent Hill 2, which landed in October 2024 and garnered oodles of acclaim from critics and players alike. There’s no word on a release date for the new remake, but it’s joining a trio of other in-development projects in the Silent Hill universe: Silent Hill Townfall from Annapurna Interactive and No Code, Silent Hill: Ascension from Bad Robot and Genvid, and Silent Hill f from author Ryūkishi07.

Read our Switch 2 review

Senior reviews writer Sam Rutherford is a beast for collecting all of his thoughts on the Switch 2 so quickly and with such fabulous insight, and it’d be a shame if you didn’t get to absorb all of that delicious knowledge for yourself. This has been my review of Sam’s review of the Switch 2 — a console that is also pretty fantastic, by the way.

Summer Game Fest never ends

Summer Game Fest 2025 officially wrapped up on June 9, but the embargoed stories, interviews and our hands-on impressions from the show just keep on coming. Since we last spoke, Engadget’s SGF 2025 crew has published articles about Resident Evil: Requiem, Mixtape, Mouse: PI for Hire, Onimusha: Way of the Sword, Grounded 2, End of Abyss and Pragmata.

Cool games out now: FBC: Firebreak, Tron: Catalyst, Playdate and the Kris list

Every Saturday morning on Engadget, contributing reporter Kris Holt publishes a roundup of fantastic-sounding and freshly available indie games, so be sure to check for that regularly. This week, the Kris list features The Alters, Dune: Awakening and Instants, among other shout-outs. In related new-game news, Remedy’s extraction shooter FBC: Firebreak and Bithell Games’ isometric action experience Tron: Catalyst are also available now. And finally, we’re halfway through Playdate Season Two, which has already provided a firehose of oddball experiences — all lovingly parsed through each week by Engadget weekend editor Cheyenne Macdonald.

This article originally appeared on Engadget at https://www.engadget.com/gaming/video-games-weekly-mario-kart-world-is-the-opposite-of-punishing-110039837.html?src=rss 

Minecraft now has a photo mode with Vibrant Memories

Photo modes are a pretty common feature for video games where players go bounding around an interesting open world. Today, Minecraft joined their ranks, making an in-game camera available in the Minecraft Marketplace as a free add-on called Vibrant Memories. The feature requires a copy of Minecraft’s Bedrock Edition on any platform; the Java version doesn’t appear to support the camera.

As well as capturing the moment as-is and saving particular camera angles to reuse later, Vibrant Memories will let a player decide whether or not to appear in the image. It will also let them set whether the weather is sunny or rainy and if the time is sunrise, sunset, day or night.

That’s a pared-back take on photo mode, but then in many ways, Minecraft is a pared-back game. Sure, it’s gotten loads of new features and creatures over the past 15 years, but at heart, it’s just about mining and crafting.

This article originally appeared on Engadget at https://www.engadget.com/gaming/minecraft-now-has-a-photo-mode-with-vibrant-memories-215948221.html?src=rss 

Adobe Project Indigo is a new photo app from former Pixel camera engineers

Adobe launched its own take on how smartphone cameras should work this week with Project Indigo, a new iPhone camera app from some of the team behind the Pixel camera. The project combines the computational photography techniques that engineers Marc Levoy and Florian Kainz popularized at Google, with pro controls and new AI-powered features.

In their announcement of the new app, Levoy and Kainz style Project Indigo as the better answer to typical smartphone camera complaints of limited controls and over-processing. Rather than using aggressive tone mapping and sharpening, Project Indigo is supposed to use “only mild tone mapping, boosting of color saturation, and sharpening.” That’s intentionally not the same as the “zero-processing” approach some third-party apps are taking. “Based on our conversations with photographers, what they really want is not zero-process but a more natural look — more like what an SLR might produce,” Levoy and Kainz write.

Adobe

The new app also has fully manual controls, “and the highest image quality that computational photography can provide,” whether you want a JPEG or a RAW file at the end. Project Indigo achieves that by dramatically under-exposing the shots it combines together, and relying on a larger number of shots to combine — up to 32 frames, according to Levoy and Kainz. The app also includes some of Adobe’s more experimental photo features, like “Remove Reflections,” which uses AI to eliminate reflections from photos.

Levoy left Google in 2020, and joined Adobe a few months later to form a team with the express goal of building a “universal camera app”. Based on his LinkedIn, Kainz joined Adobe that same year. At Google, Kainz and Levoy were often credited with popularizing the concept of computational photography, where camera apps rely more on software than hardware to produce quality smartphone photos. Google’s success in that arena kicked off a camera arms race that’s raised the bar everywhere, but also led to some pretty over-the-top photos. Project Indigo is a bit of a corrective, and also an interesting test whether a third-party app that might produce better photos is enough to beat the default.

Project Indigo is available to download for free now, and runs on either the iPhone 12 Pro and up, or the iPhone 14 and up. An Android version of the app is coming at some point in the future.

This article originally appeared on Engadget at https://www.engadget.com/apps/adobe-project-indigo-is-a-new-photo-app-from-former-pixel-camera-engineers-213453207.html?src=rss 

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