Video Games Weekly: Summer Game Fest ends when I say so

Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday, broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who’s covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.

Please enjoy — and I’ll see you next week.

June has passed me by in a haze of air travel, mild illness, protests and Pride, and it’s now officially time to close the book on Summer Game Fest 2025. We published more than 80 stories around this year’s show and they’re all worth a read, but before moving on for good, I wanted to highlight a final batch of games that I can’t stop thinking about. This week, I present three mini previews straight out of SGF 2025 — and only two of them are horror games, which is a stupendous display of growth on my part.

Crisol: Theater of Idols

Crisol: Theater of Idols wasn’t on my radar until I sat down and played it at the Blumhouse booth, but now it’s pinging loud and clear, as if the booms were emanating directly from the blood-soaked bowels of Hell. It’s a first-person survival-horror action game set in a demented version of Spain that’s filled with monsters of modern folklore. Murderous marionettes and giant, ornately adorned skeletons hunt you through dark streets and towering gothic buildings, lamplight glinting off of every gross 3D detail. The whole demo felt like getting lost in a terrifying, nightmarish carnival, and I enjoyed every bit of it.

In Crisol, blood is your source of ammunition, and you drain the corpses of humans and chickens to refuel your health bar as well as your guns. Crisol is tense and gorgeous, reminiscent of Dishonored or Resident Evil Village, and enemies are both robust and tricky to evade. Crisol is the debut game from independent Spanish team Vermila Studios, which received an Epic MegaGrant for the project in 2020. It’s being published by Blumhouse and is due out this year on Steam, PlayStation 5 and Xbox Series X/S.

Grave Seasons

There’s something deeply wrong in Ashenridge, the idyllic rural village where Grave Seasons is set. At first glance, Grave Seasons is a cute, narrative-based farming sim with detailed pixel art, juicy romance options and layers of home-maintenance mechanics. You spend time planting, watering, harvesting, crafting items, picking up trash and chatting with villagers — and then you dig up a severed hand. Pilar, your flirty neighbor who runs the tailor shop down the road, says something ominous about the fate of your house’s previous owner. The vibe shifts; the shadows start to look sinister. Night falls and the real horror is unleashed, sudden, violent and all the more shocking in such a peaceful setting. A supernatural serial killer is on the loose in Ashenridge and, in between planting crops, it’s up to you to investigate (and maybe date) the murderer.

Grave Seasons is a game that will live or die by its tone, and so far, developer Perfect Garbage has absolutely nailed the vibe of nefarious, creeping dread. Ashenridge is a beautiful little town with tons of people to meet and activities to complete, and the character avatars are sexy, sweet and super intriguing. A paranormal murder investigation is simply the cherry on top of a competent farming and dating sim, and I’m eager to take a bite out of the full game. At SGF 2025, developers said the complete Grave Seasons experience should take about 20 hours. Grave Seasons is being published by Blumhouse, and it’s scheduled to hit Steam and consoles in 2026.

Escape Academy 2: Back 2 School

Escape Academy is one of my favorite games of the past five years and I am inordinately stoked for the sequel, which turns the school into an open world of puzzles, riddles and cringey puns. With Escape Academy 2: Back 2 School, developer Coin Crew is going all-in on the student roleplaying vibe, and the entire campus is littered with mysteries. It’s also playable as a split-screen, couch co-op experience, which is one of the series’ greatest strengths. Frantically screaming solutions at your friend just feels better in person than over a Discord call, you know?

I played the original Escape Academy with a local partner, so that’s how I tried out the sequel at SGF 2025. I dragged Engadget EIC Aaron Souppouris to the iam8bit booth and we dove in, starting in a classroom covered in sneaky environmental clues. In Escape Academy 2, the assignment is simple — get out — but the execution is complex, and we were soon throwing out names, dates and math problems, trying to solve a series of tricky, interconnected puzzles and leave the room. After getting just one hint from the developers, we made our way to the hallway, which was lined with locker-based riddles, and eventually reached the headmaster’s office, which was a contained playground of puzzle gaming. We had to use a pen and piece of paper to keep track of a few sections, and overall, our interactions felt fresh. Coin Crew isn’t just rolling out the same problems with different solutions for the sequel, and the new riddles were clever, innovative and super satisfying. (The same can’t be said about all of the puns, but that’s part of the charm.)

Escape Academy 2: Back 2 School features both local and online co-op, so you’ll be free to yell at your friends in whichever format you prefer. Coin Crew is still working on the game and there’s no release date yet, but it’s available now to wishlist on Steam.

The news

11 Bit Studios left AI writing in The Alters

The only thing worse than not disclosing AI use in the creation of a video game is not disclosing it and then deploying it so sloppily that players immediately notice. Indie developer and publisher 11 Bit Studios learned this lesson firsthand with The Alters, a futuristic base-building game starring an astronaut and his alternate-reality clones. Within a week of the game’s release on June 13, posts started popping up on Reddit and Bluesky showing AI-generated text in the game, across multiple languages. On June 30, 11 Bit released a statement confirming its use of AI in developing The Alters, saying it was utilized only in background text and to help with last-minute localization efforts. “No matter what we decided, we should have simply let you know,” the studio wrote.

Xbox layoffs incoming

I’d really love to stop writing headlines like this. Microsoft is preparing to lay off a large number of Xbox employees this week, as part of a planned 3 percent reduction in staff across the company. That’s a loss of roughly 7,000 jobs in total, and according to Bloomberg, Xbox leaders are expecting “substantial cuts across the entire group.” The firings follow a round of 1,900 layoffs at Xbox in January 2024, another 650 layoffs in September, and last year’s closure of Arkane Austin, Alpha Dog Games and Tango Gameworks (the latter of which lives on under Krafton). Meanwhile, Microsoft reported a net revenue of $25.8 billion in the first three months of 2025, with an 8 percent yearly increase in revenue from Xbox content and services. Congrats?

Netflix is culling its games roster

Netflix started beefing up its video games division around 2021, with the acquisition of Oxenfree studio Night School and the rollout of an in-app gaming library offering popular mobile titles at no extra charge to subscribers. Netflix currently supports more than 100 games, including Death’s Door, Hades, The Case of the Golden Idol, The Rise of the Golden Idol, Braid Anniversary Edition, Katana ZERO and the Monument Valley series — but these are disappearing in July. A total of 22 games will be deleted from Netflix at various times in July, and the culling follows similar cutbacks in the company’s interactive division, including the recent closure of an in-house AAA studio.

The Steam Summer Sale is here to take your money

Because we know you’re going to get something — what are you picking up at the Steam Summer Sale this year? Share your spoils in the comments! If you’re overwhelmed, allow me to humbly suggest Blue Prince, Home Safety Hotline, Look Outside or Clair Obscur: Expedition 33

On a related note, don’t forget to check out (the nearly complete) Playdate Season 2.

Once upon a time, Resident Evil: Requiem was an open-world game

… but it’s definitely not any more. Resident Evil: Requiem producer Masachika Kawata and director Koshi Nakanishi clarified in a video that their new game is an offline single-player experience, but they said that early in development, the team seriously considered making it online and open-world. This experimentation fueled rumors about Requiem introducing a new direction for the Resident Evil franchise, but it turns out the final product will be a familiar, self-contained horror romp with the ability to swap between first- and third-person views. Spooooky.

This article originally appeared on Engadget at https://www.engadget.com/gaming/video-games-weekly-summer-game-fest-ends-when-i-say-so-213556598.html?src=rss 

Sinners will hit Max with a version translated into Black American Sign Language

Sinners was already a huge hit in theaters, and for the film’s debut on streaming, Warner Bros. Discovery is trying to make it as accessible as possible. The studio announced today that when the vampire film gets added to Max on July 4, it’ll be available to stream alongside a new version of the film interpreted in Black American Sign Language (BASL).

The film follows a pair of twin brothers played by Michael B. Jordan, and their aspiring musician cousin played by newcomer Miles Caton, as they stand up a nightclub in Mississippi. Of course, humans aren’t the only ones interested in a night of music and dancing, which naturally leads to some decidedly supernatural problems. Besides confidently straddling a line between genre B-movie and thoughtful meditation on race in America, Sinners shines because of its commitment to cultural specificity. Adapting the film in BASL — a distinct dialect of American Sign Language developed by the Black deaf community and with its own methods of signing — feels right in line with the spirit of the film.

While most people could make do with closed captions and subtitles, interpreting a film or TV show captures the nuances of performance that aren’t normally communicated in text. For the premium most people pay for streaming, offering an ASL version seems like the least streaming services could do.

The BASL-version of Sinners is interpreted by Nakia Smith and directed by Rosa Lee Timm, according to Warner Bros. Discovery. Timm also directed the ASL-versions of A Minecraft Movie and Beetlejuice Beetlejuice. Warner Bros. Discovery has been slowly building a library of ASL-versions of its films and TV shows: Both Barbie and the two available seasons of The Last of Us can be viewed with an ASL interpretation.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/sinners-will-hit-max-with-a-version-translated-into-black-american-sign-language-200216402.html?src=rss 

Judge rules Apple must face antitrust lawsuit brought by the US DOJ

The US Department of Justice’s antitrust lawsuit against Apple will progress. US District Judge Julien Neals of New Jersey denied the tech company’s motion to dismiss the lawsuit brought over its “walled garden” approach to smartphone software.

The DOJ and several states filed the lawsuit against Apple in March 2024. Their argument was that Apple had created a monopoly over app software. The suit claimed that Apple’s restrictions and fees placed on developers, as well as its limits on third-party devices and services, were in violation of antitrust laws. Apple quickly responded with a rebuttal of all the claims made in the lawsuit. The company filed for a dismissal of the case in August.

Judge Neals’ ruling in the US comes as Apple has also been facing down charges of anti-competitive behavior in the EU. It recently introduced a new App Store fee structure for its operations in the bloc in response to a ruling by the European Commission that it fell afoul of the Digital Markets Act.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/judge-rules-apple-must-face-antitrust-lawsuit-brought-by-the-us-doj-202519089.html?src=rss 

NASA will start livestreaming content on Netflix later this summer

NASA is bringing live NASA+ programming to Netflix. For the uninitiated, NASA+ is the space agency’s very own streaming platform. Content will begin showing up later this summer.

This will be reserved for live events, with NASA saying it’ll be used to stream “rocket launches, astronaut spacewalks, mission coverage and breathtaking live views of Earth from the International Space Station.” NASA+ also streams original documentaries, but it doesn’t look like that’s part of this deal.

“The National Aeronautics and Space Act of 1958 calls on us to share our story of space exploration with the broadest possible audience,” said Rebecca Sirmons, general manager of NASA+. She went on to say that the agency is committed to inspiring new generations “right from the comfort of their couch or in the palm of their hand from their phone.”

This won’t be reserved for US residents, as NASA says it’ll be available throughout the globe. This should expand the agency’s reach significantly because Netflix has over 300 million subscribers all over the planet.

NASA+ isn’t going anywhere. It’s still available through the NASA app and on the official website. The free service replaced a pre-existing cable channel

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-will-start-livestreaming-content-on-netflix-later-this-summer-184314711.html?src=rss 

A Super Mario Maker 2 player has cleared an astonishing 1 million levels

Super Mario Maker 2 was released six years ago this past Saturday. While Nintendo didn’t do a whole lot to mark the occasion, one of the game’s most dedicated players sure did. DSteves hit a remarkable milestone by becoming the first to clear 1 million SMM2 levels.

The Twitch and YouTube streamer had hoped to reach that point by the game’s sixth anniversary and got there toward the end of a 18-hour marathon. In fact, DSteves cleared 1,000 levels during that single stream.

After the 999,999th level clear, an emotional DSteves punched in the code for a custom level a player named raysfire created just for this occasion — you can try it yourself by entering the level ID QKQ-4TD-0DG. Since this is SMM2, of course there was some cheap (or should that be Cheep Cheep?) trolling from raysfire, such as a Question Block that dispensed an enemy instead of a power-up. DSteves died a couple of times while playing this level, including to Bowser fireballs that were disguised by a bunch of coins.

DSteves said on the stream it took six years and eight hours to beat 1 million SMM2 levels, and then toasted the achievement with some champagne. The vast majority of the level clears, nearly 800,000 of them, occurred in one Endless Challenge streak on Easy difficulty (just slightly more than my current streak of 581). So, DSteves didn’t exactly grind through several hundred thousand ultra-hard kaizo-style stages, but it’s still an impressive achievement.

To reach the goal, DSteves cleared an average of 456.4 levels per day. The streamer skipped more than 80,000 levels, died more than 772,000 times and hit the million mark with about 165,000 more stage clears than the player in second place (I love that SMM2 shows these stats publicly).

Despite hitting an astounding number of cleared levels, DSteves isn’t done with SMM2. The streamer was back to playing the game the following night and, at the time of writing, has now beaten 1,000,050 Super Mario Maker 2 stages.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/a-super-mario-maker-2-player-has-cleared-an-astonishing-1-million-levels-192445569.html?src=rss 

You can’t buy a Switch 2 on Amazon, and third-party sellers may be to blame

It’s been getting easier and easier to purchase a Nintendo Switch 2 since launch, but the console is still notably unavailable from Amazon. According to a new report from Bloomberg, Nintendo’s frustration with third-party game sales on the platform could be the reason why.

“Third-party merchants were offering games for sale in the US at prices that undercut Nintendo’s advertised rates,” Bloomberg writes. That proved to be a major problem for Nintendo, especially because Amazon used to sell some of the company’s products directly in the US, at Nintendo’s prices.

Amazon reportedly tried to smooth things over by offering to label games and consoles as authentic (implying third-party listings were suspect), but the video game company declined and pulled its products. Certain Nintendo games are once again available to pre-order in the US on Amazon, like Donkey Kong Bananza, but Nintendo hardware is still conspicuously missing.

Of course, both companies deny there’s anything unusual going on. “There is no such fact. We do not disclose details of negotiations or contracts with retailers,” Nintendo shared in a statement to Bloomberg. Amazon similarly downplayed any conflict. “The claims made by Bloomberg regarding our relationship with Nintendo are inaccurate,” Amazon said. The company provided the same statement when Engadget asked about Bloomberg‘s report.

You can find the kind of erratic price gouging behavior Nintendo was reportedly responding to all over Amazon, so it would make sense that the company is trying to protect the Switch 2 from the worst of it. It’s still pretty unusual, though, especially when it’s so easy to get a PlayStation 5 or Xbox Series X / S from the same marketplace. When the Switch 2 launched on June 5, it was only available to order from Walmart, GameStop, Target, Best Buy and Nintendo itself. Those are still the only places you can purchase one online.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/you-cant-buy-a-switch-2-on-amazon-and-third-party-sellers-may-be-to-blame-183825949.html?src=rss 

US lawmakers allege that OnePlus phones transmit data to Chinese servers without user consent

A pair of US lawmakers have called on the US Department of Commerce to investigate OnePlus over allegations that the company’s devices transmit data to Chinese servers without user consent, according to a report by Reuters. This is a bipartisan effort, with Republican Representative John Moolenaar (MI) and Democratic Representative Raja Krishnamoorthi (IL) spearheading the calls for an investigation.

There’s no actual data to go along with these allegations, but the lawmakers claim to have seen documentation by a “commercial company” that suggests OnePlus participates in the aforementioned practice. The initial report suggests “potential transfers of sensitive personal information and screenshots.” The word “potential” seems to be doing a lot of heavy lifting here.

That brings me to a question. If this is serious enough to warrant an official investigation by the DoC, why hasn’t the government warned US residents to stop using OnePlus devices? That would seem like a no-brainer. Instead, we just got some vaguely alarming language and allegations. Engadget has reached out to OnePlus and will update this story when we hear back.

There’s only one thing for certain here. OnePlus is indeed a Chinese company, leaving it open to the types of allegations that have plagued TikTok and its parent company ByteDance. The primary reason behind the on-again/off-again TikTok ban is that the company’s Chinese ownership could allow the foreign government to access user data and influence American citizens.

Just like with the allegations against OnePlus, there’s no actual evidence that ByteDance engages in any nefarious practices. TikTok does collect user data, but studies indicate that it doesn’t go above and beyond American companies like Meta and X.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/us-lawmakers-allege-that-oneplus-phones-transmit-data-to-chinese-servers-without-user-consent-175205273.html?src=rss 

Hundreds of Brother printer models have security flaw that can’t be patched

A security company has found eight security vulnerabilities that impact hundreds of Brother printer models. The company has released firmware updates to handle seven of these vulnerabilities, but one security flaw cannot be patched. 

Brother has indicated that it’ll fix the remaining issue during the manufacturing process of future printers, which doesn’t help current owners. The company recommends that users change the default main password. Otherwise, bad actors could remotely access impacted devices. Though primarily impacting around 700 Brother printers, 59 units manufactured by Fujifilm, Toshiba, Ricoh and Konica Minolta are also at risk. 

🚨 Rapid7 discovered 8 new vulnerabilities while researching multifunction printers. 742 models across 4 vendors are affected by some or all of these vulns.

Rapid7 and @jpcert_en worked with #BrotherIndustries to coordinate the vulnerability disclosure: https://t.co/AOupYHaBqm pic.twitter.com/dig0LInkTg

— Rapid7 (@rapid7) June 25, 2025

The security flaw is called CVE-2024-51978 in the National Vulnerability Database, and has a 9.8 “Critical” CVSS rating. Simply put, attackers could generate the default admin password so long as they know the serial number of the printer.

Once this has been done, bad actors would be able to exploit the other seven vulnerabilities if the user didn’t patch them up. These remaining flaws allow hackers to retrieve sensitive information, crash the device, open TCP connections, perform HTTP requests and reveal passwords for connected networks.

So what should you do? Check this list of impacted printers to see if you’re at risk. Most importantly, change the default password. 

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/hundreds-of-brother-printer-models-have-security-flaw-that-cant-be-patched-165402227.html?src=rss 

Anthropic’s Claude stocked a fridge with metal cubes when it was put in charge of a snacks business

If you’re worried your local bodega or convivence store may soon be replaced by an AI storefront, you can rest easy — at least for the time being. Anthropic recently concluded an experiment, dubbed Project Vend, that saw the company task an offshoot of its Claude chatbot with running a refreshments business out of its San Francisco office at a profit, and things went about as well as you would expect. The agent, named Claudius to differentiate it from Anthropic’s regular chatbot, not only made some rookie mistakes like selling high-margin items at a loss, but it also acted like a complete weirdo in a couple of instances.

“If Anthropic were deciding today to expand into the in-office vending market, we would not hire Claudius,” the company said. “… it made too many mistakes to run the shop successfully. However, at least for most of the ways it failed, we think there are clear paths to improvement — some related to how we set up the model for this task and some from rapid improvement of general model intelligence.”

Like Claude Plays Pokémon before it, Anthropic did not pretrain Claudius to tackle the job of running of a mini fridge business. However, the company did give the agent a few tools to assist it. Claudius had access to a web browser it could use research what products to sell to Antrhopic employees. It also had access to the company’s internal Slack, which workers could use to make requests of the agent. The physical restocking of the mini fridge was handled by Andon Labs, an AI safety evaluation firm, which also served as the “wholesaler” Claudius could engage with to buy the items it was supposed to sell at a profit.

So where did things go wrong? To start, Claudius wasn’t great at the whole running a sustainable business thing. In one instance, it didn’t jump on the opportunity to make an $85 profit on a $15 six-pack of Irn-Bru, a soft-drink that’s popular in Scotland. Anthropic employees also found they could easily convince the AI to give them discounts and, in some cases, entire items like a bag of chips for free. The chart below, tracking the net value of the store over time, paints a telling picture of the agent’s (lack of) business acumen.

Anthropic

Claudius also made many strange decisions along the way. It went on a tungsten metal cube buying spree after one employee requested it carry the item. Claudius gave one cube away free of charge and offered the rest for less than it paid for them. Those cubes are responsible for the single biggest drop you see in the chart above.

By Anthropic’s own admission, “beyond the weirdness of an AI system selling cubes of metal out of a refrigerator,” things got even stranger from there. On the afternoon of March 31, Claudius hallucinated a conversation with an Andon Labs employee that sent the system on a two-day spiral. 

The AI threatened to fire its human workers, and said it would begin stocking the mini fridge on its own. When Claudius was told it couldn’t possibly do that — on account of it having no physical body — it repeatedly contacted building security, telling the guards they would find it wearing a navy blue blazer and red tie. It was only the following day when the system realized it was April Fool’s Day that it backed down — though it did so by lying to employees that it was told to pretend the entire episode was an elaborate joke.

“We would not claim based on this one example that the future economy will be full of AI agents having Blade Runner-esque identity crises,” said Anthropic. “This is an important area for future research since wider deployment of AI-run business would create higher stakes for similar mishaps.”

Despite all the ways Claudius failed to act as a decent shopkeeper, Anthropic believes with better, more structured prompts and easier to use tools, a future system could avoid many of the mistakes the company saw during Project Vend. “Although this might seem counterintuitive based on the bottom-line results, we think this experiment suggests that AI middle-managers are plausibly on the horizon,” the company said. “It’s worth remembering that the AI won’t have to be perfect to be adopted; it will just have to be competitive with human performance at a lower cost in some cases.” I for one can’t wait to find the odd grocery store stocked entirely with metal cubes.

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropics-claude-stocked-a-fridge-with-metal-cubes-when-it-was-put-in-charge-of-a-snacks-business-162750304.html?src=rss 

GoPro’s Anamorphic lens makes it easy to get stylish cinematic action shots

GoPro’s Anamorphic lens mod is finally available to buy, completing the set of lenses the company teased when it announced its Hero 13 action cam. At the time, the most significant change to the latest edition of its best-selling camera was the ability to attach a selection of lenses and ND filters. Of all of them, I was most intrigued by the Anamorphic Lens Mod ($130), pitched as a lens for “professional-level artistic filmmaking.”

Just like the rest of GoPro’s HB-Series lenses, it’s easy to remove the Hero 13’s base lens and replace it with the much thicker Anamorphic lens. (It also comes with front and rear caps to store it safely when not attached to the camera.)

Given its size, it’s worth noting that this could mean some of your third-party cases and accessories might not quite wrap around the body of the Hero 13 once the lens is attached. However, it didn’t particularly affect the weight distribution when I mounted it on my tripod, but I was still wary about how exposed the front glass element is.

Once locked in, the Hero 13 switches to the appropriate camera mode, maximizing settings and calibrating precisely to the lens. You still have latitude in video settings, though: You can capture video in 5.3K up to 60fps and 4K up to 120fps for slow-motion cinematic scenes. If you want to go to town, you can also record GP-Log in 10-bit and if you’re buying a $130 accessory, you’re probably wanting to eke out everything the Hero 13 is capable of.

Image by Mat Smith for Engadget

Fortunately, this is GoPro, and the company made it very simple for even newbies to capture and share usable footage with its most unusual lens. The Hero 13 Black de-squeezes the footage while being captured, making for easier editing. (De-squeezing is correcting the oval-shaped distortion of your video footage caused by anamorphic lenses.)

Not only does this streamline editing post-production — it’s ready to share after you’ve finished recording — it also means the video preview on the Hero 13 shows it unfurled, making framing easier, too. The lens is also compatible with GoPro’s electronic image stabilizing tech, HyperSmooth, although the company recommends combining it with a gimbal for even smoother footage. If you want full control, you can also shoot in standard lens mode and manually de-squeeze footage in post-production.

And as it’s a true anamorphic lens (and not just a very, very wide lens), it can capture lens flares, too, with that anamorphic streak that’s become JJ Abrams’ trademark. It helps make my footage look like it came from a cinematic video camera, not an action cam.

Image by Mat Smith for Engadget

The drawbacks are minor. As I mentioned earlier, I worry about damaging the lens, although it does have a hydrophobic, anti-reflective coating. Also, I found the most attractive opportunities for showing off those horizontal lens flares are usually shooting footage at night, or sunset. Unfortunately, the Hero 13 isn’t the most capable low-light camera, meaning my efforts to capture cool cityscape traffic produced results that were a little too shadowy. For the best footage, broadly, I’d max out ISO at 800 and shoot in 10-bit mode to try and salvage as much detail as possible.

The HB-series Anamorphic lens mod is available now for $130, while a $350 HB-Series Lens Collection bundle contains all three lenses and an ND Filter 4-Pack.

This article originally appeared on Engadget at https://www.engadget.com/cameras/gopro-anamorphic-lens-mod-hero-13-review-163200259.html?src=rss 

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