I’m not losing sleep over Elon Musk’s political ambitions

Just a month after his explosive fallout with Donald Trump, Elon Musk is floating the idea of forming his own political party. In a poll on X, 1.24 million of his followers voted, with 65.4 percent saying they would like to see such a thing happen. The America Party would offer “independence” from a political system Musk says is too focused on “waste & graft.” Like so many things Musk says, it’s not worth paying too much attention to unless he puts his money where his mouth is. But, also like so many things Musk says, it’s likely the idea of an “America Party” will wither away as quickly as it was conceived.

Naturally, where Musk’s putative America Party stands on the big issues will be a key focus for some voters. So far, the billionaire has outlined the party would [CITATION NEEDED], [TO BE DECIDED] and [RON SWANSON MEME]. It’s likely Musk would, as he did at the Department Of Government Efficiency (DOGE), swing the hammer at whatever remains of the government. To justify such destruction, Musk would likely say he is interested in reducing the US’ debt burden and curbing inflation. It has already drawn interest from a number of wealthy high profile figures who see some value in having a billionaire in control of a political party.

If all the talk about shrinking the government sounds familiar, it’s because it’s the position of both the Libertarian Party and the crap your 12 year-old nephew says after spending too much time on Reddit and YouTube. It will likely contain the same lapses in logic you find whenever you listen to anyone in that sphere for too long. For example, demanding the US reduce the effective tax rate to zero while still, somehow, funding lavish R&D projects to maintain the country’s technological lead.

As of now, this party’s goal presumably is not to get Musk into the White House. He was born in South Africa and is consequently ineligible to run for high office unless he can get two thirds of the House and Senate to amend the Constitution. Consequently, the America Party may have Musk as its figurehead, but people will actually be voting for his patsy electoral proxy. But, while I’m sure there are hundreds of credulous citizens willing to take on the role of Elon’s Puppet (I’m sure the DOGE staff list alone would do), it might be a harder sell to the voters en masse.

Not to mention the US has a structural disclination toward anything but the two-party system, where third party candidates are treated with disdain. At best, third parties act as spoilers for the Democratic and Republican nominees, like Ralph Nader’s run in 2000. You might argue that we’re living in a different world now, where a tech-friendly, and tech-savvy figure would do differently. That’s because you, like pretty much everyone else, have forgotten about Andrew Yang’s hang-on-let-me-Google-it Forward Party.

And that’s before we get to the biggest issue of them all, which is the near-mortal wounding of Musk’s own reputation. In the last decade, Musk’s mainstream brand has gone from well-respected innovator (regardless of if that was justified or not) to erratic manchild. He may own a vast bully pulpit in the form of Twitter / X, but that may only endear him to the sorts of people who would pay for Verification and buy Cybertrucks, but nobody else. Is that broad enough of a coalition to overcome the entrenched advantages the big two parties have in American society?

It’s a significant challenge since Musk has alienated a large portion of those well-heeled EV-buying progressive types in his customer base. They may have been volunteer evangelists for the technology and, by extension, his car company, but they aren’t too thrilled about the chaos DOGE has wrought, or anything else Musk has done. Meanwhile, his recent spat with Dear Leader, too, has likely rendered him persona non grata with many Republicans. Ironic, really, given that there’s actually plenty of energy in the US for a real alternative political party — in 2023 Gallup found 63 percent of Americans were in favor of one.

But while some pollsters believe Musk’s brand would carry a third party, his actual record in politics does not. Earlier this year, Musk got directly involved in the Wisconsin Supreme Court election, spending $25 million to support Republican-affiliated candidate Brad Schmiel. Musk also offered voters “gifts” of $1 million and wore a Cheesehead Hat at a campaign rally. But it was Schmiel’s opponent, the Democratic-backed Susan Crawford, who won with 55.02 percent of the vote.

It’s likely undecided voters might also wonder if Musk’s negotiating savvy is good enough for a seat at the top table. After all, Musk successfully backed Trump’s election, but may have done so with the hope of preserving many of Tesla’s carve-outs. Given the so-called Big Beautiful Bill will swiftly do away with all of the EV tax credits that helped make Teslas attractive, it’s not as if Musk succeeded. In fact, given the backlash against Musk has seen Tesla deliveries fall by nearly 60,000 cars compared to the same period last year, perhaps he’s the last person who voters would want representing them on the international stage.

So, a political party founded by someone with an erratic track record in business whose personal brand has fallen quite sharply in recent years and who is mired in controversies. Unfortunately, it turns out the American electorate loves an unstable weirdo who sucks at business! Voters can take heart, though, by remembering that Musk’s words so rarely turn into action.

This article originally appeared on Engadget at https://www.engadget.com/general/im-not-losing-sleep-over-elon-musks-political-ambitions-160116542.html?src=rss 

The latest Roku Ultra drops to $69 for Prime Day

The newest Roku Ultra streaming device is on sale for $69 as part of the Amazon Prime Day festivities. That’s over 30 percent off and a record-low price, as it usually costs $100.

The Roku Ultra made our list of the best streaming devices. It can play content in 4K, which is always nice, and supports HDR10/10+ streaming. There’s a USB port for personal files and the device allows for voice control via Alexa, Google Home and Roku Smart Home.

It also ships with a newly-designed remote that we found to be extremely useful. It features an always-on microphone, which makes it easy to find when lost beneath a couch cushion. There’s also a backlight for controlling stuff in the dark. It recharges via USB-C, so there’s no need to hoard batteries.

During our time with this device, we were impressed with the image quality and the speed. It even automatically recommended that we change settings on the TV to take advantage of 4K content, which is not something every streaming player does.

The only downside is that the UI is better at organizing free content than paid streaming apps. This means it’s incredibly easy to search free content providers like Tubi and the brand’s own Roku Channel, but slightly clunkier to find stuff on, say, Disney+.

This article originally appeared on Engadget at https://www.engadget.com/deals/the-latest-roku-ultra-drops-to-69-for-prime-day-152652572.html?src=rss 

Galaxy Z Fold 7 will reportedly be the thinnest one yet

Thanks to new reporting from WinFuture‘s Roland Quandt, we have a slew of presumptive details and specs for the next generation of Samsung’s foldable phones. Reportedly lifted from official Samsung promotional materials, Quandt is reporting that the Galaxy Z Fold 7 will be the thinnest iteration yet, measuring just 8.9mm when folded and 4.2mm unfolded. He also claims it will be the lightest Z Fold so far, weighing just 216g.

Details reported by Quandy on the battery size, storage options and camera for the Z Flip 7 and Flip 7 FE line up confirmed much of what we are expecting Samsung to announce. Among the more interesting morsels of information is Quandt’s claim that the Flip 7 will feature a 4.1-inch cover screen, which is a fairly substantial bump from the 3.4-inch cover screen on the Flip 6. The Flip 7 is also reported to be 70 percent thinner than its predecessor while carrying a larger battery.

Not included in the leaks was any information about the Galaxy Z Fold Ultra that Samsung teased back in June. In a press release alluding to the new device, Samsung waxed poetic about AI integration into Galaxy hardware. With just a couple of days to go, it seems we’ll have to wait until the event to learn more.

Engadget will be liveblogging the Galaxy Unpacked event, which starts at 10AM ET on July 9.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/galaxy-z-fold-7-will-reportedly-be-the-thinnest-one-yet-154330045.html?src=rss 

Apple’s AirPods Pro drop to $160 for Prime Day

It’s Amazon Prime Day again, except this time it’s a four-day affair, the longest Prime Day ever. There are an overwhelming number of deals and discounts to sift through, but this steep sale on Apple AirPods Pro 2 is one of the best out there. For Prime Day, these wireless, noise-canceling headphones are selling for $160. This is only $6 higher than its record low price, and at a regular price of $249, you’re looking at 36 percent off.

The Apple AirPods Pro 2 were our overall pick for best wireless earbuds for iPhone, as well as our pick for best overall AirPods. In our hands-on review, we were impressed with the Active Noise Cancelling, as well as the transparency mode for when you’re trying to hear the outside world. We found that the audio quality on the 2nd generation of AirPods Pro was an improvement over the first, thanks to a new amplifier, driver and transducer. We also liked that you could seamlessly switch between Apple devices while using them.

We do wish the battery life was a bit better, as they offer just six hours of listening per charge with an additional 30 hours provided by the case. In looking at the design of these AirPods, we wouldn’t be mad at a bit of an update. I guess if it isn’t broke, don’t fix it? After all, the design of an AirPod is almost instantly recognizable, so perhaps Apple wants to keep it that way.

Far and away our biggest gripe is the price of the Apple AirPods Pro. $249 is a hefty price to pay for a set of earbuds, so we’re grateful that sales like Amazon Prime Day provide a great opportunity to snag a pair for far less.

This article originally appeared on Engadget at https://www.engadget.com/deals/apples-airpods-pro-drop-to-160-for-prime-day-135116386.html?src=rss 

Apple appeals the EU’s anti-steering fine

Apple doesn’t want to fork over half a billion euros to the EU. The tech giant is officially appealing a €500 million ($587 million) fine brought by the European Commission in April, 9To5Mac reports. The Commission fined both Apple and Meta earlier this year for violating the Digital Markets Act through anti-competitive activities.

In Apple’s case, the Commission found that the company stopped developers from providing customers with information about sales and offers outside of the App Store. The large fine for anti-steering policies reflected the “gravity and duration” of Apple’s practices. In contrast, Meta received a €200 million ($235 million) fine. 

Shockingly, Apple doesn’t agree with its steep punishment. “Today we filed our appeal because we believe the European Commission’s decision — and their unprecedented fine — go far beyond what the law requires,” a statement from Apple to 9To5Mac reads. “As our appeal will show, the EC is mandating how we run our store and forcing business terms which are confusing for developers and bad for users. We implemented this to avoid punitive daily fines and will share the facts with the Court.” 

The European Commission started its investigations into Apple and Meta in March 2024. Their subsequent fines were the first levied under the DMA. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-appeals-the-eus-anti-steering-fine-120015154.html?src=rss 

The Google TV Streamer 4K drops to $84 for Prime Day

Here’s a sweet Prime Day deal on one of our favorite streaming devices. You can get the Google TV Streamer for $84. (It typically retails for $100.) That’s nearly an all-time low for the wedge-shaped gizmo.

The Google TV Streamer is Engadget’s pick for the best all-in-one streaming device. It has a top-notch interface that makes it easy to organize your content. That holds even if your series and movies come from different sources.

Its upgraded processor and RAM make it quick and easy to switch between apps and load media. It supports 4K streaming. Its remote has an intuitive button placement and a programmable key. The device supports smart home controls via Matter and Thread.

In our review, Engadget’s Amy Skorheim was impressed. “The Google TV Streamer is responsive and quick, packing the best streaming interface out there with smart home features that are useful and properly integrated,” she wrote.

One of our only nitpicks was that it costs so much more than its Chromecast predecessor. Today’s deal helps to ease that concern. Google also didn’t bundle an HDMI cable with it. So, if you snag this deal, make sure you have an extra one on-hand.

This article originally appeared on Engadget at https://www.engadget.com/deals/the-google-tv-streamer-4k-drops-to-84-for-prime-day-121026008.html?src=rss 

Prime Day AirTag deals include a four-pack of the Bluetooth trackers for $68

We’re just one sleep away from Amazon Prime Day but it might as well have started with all the amazing deals available now. Take, for instance, Apple accessories like the AirTag. Currently, you can get a four-pack of Apple AirTags for $67, down from $99.

The 31 percent discount brings the set to just $2 more than its record-low price. A single AirTag is typically $29, so you’re getting four of them for not much more than a pair costs. Though, if you really want just one, a single AirTag is also on sale, down to $23 from $29 — a 21 percent discount. 

Apple AirTags are our pick for best bluetooth tracker for iPhone users. They’re quieter than some other options, but work well within the Find My network. You can also pick up one of the many great Apple AirTag accessories out there to make up for the lack of a key hole. 

This article originally appeared on Engadget at https://www.engadget.com/deals/prime-day-airtag-deals-include-a-four-pack-of-the-bluetooth-trackers-for-68-123500475.html?src=rss 

US TikTok users may soon have to switch to a new version of the app

ByteDance is said to be building a new, US-only version of the TikTok app that it will release on September 5. According to The Information, the company is moving ahead with this plan to comply with legislation requiring it to sell its TikTok business in the US or face a nationwide ban.

The report suggests that folks in the US will have to switch to the new app (dubbed “M2”) in order to keep using TikTok. It’s said that ByteDance will remove the existing TikTok app (which the company internally calls “M”) from US app stores when the new one debuts. It’s believed that the current version of the app will stop working in the US next March, though that timeline may shift.

This is the latest development in a long-running saga over the future of TikTok in the US. A law that former President Joe Biden signed last year gave ByteDance a deadline of January 19 to sell its US TikTok business or face a ban in the country. President Donald Trump took office on January 20 and swiftly paused enforcement of the law — he has delayed it twice more since then. As things stand, the ban is set to take effect on September 17.

In late June, Trump said there was a buyer in place for TikTok’s US operations. He claimed that a “group of very wealthy people” is set to buy the app and that the identity of the collective would become clear in “about two weeks” — so around June 13. Trump added that the deal would likely need approval from the Chinese government since ByteDance is based in China, but said on Friday that he was “not confident” of getting it rubber stamped. On Monday, a Chinese government spokesperson dodged a question related to Trump’s claims.

This article originally appeared on Engadget at https://www.engadget.com/apps/us-tiktok-users-may-soon-have-to-switch-to-a-new-version-of-the-app-110013943.html?src=rss 

Playdate Season 2 review: Taria & Como and Black Hole Havoc

We’ve officially made it to the end of Playdate Season Two, and what a season it’s been. Despite having half the number of titles as Season One, this latest round of weekly game releases has made a much stronger impression (on me, at least). If nothing else, it’s just been cool to experience the new games in real time with other Playdate owners all at once, which the staggered rollout of the console didn’t really allow for with the first season. In an email ahead of the final release, the team at Panic noted that Season Two has sold 12,000 units.

It ends on a high note with Taria & Como and Black Hole Havoc, the former an emotional physics-based platformer and the latter an action-puzzle game about blasting black holes with black holes. While the weekly game drops may be over, we still have several weeks left of new Blippo+ content to help fill the void (not to mention the reruns, once it all wraps up).

Taria & Como

Popseed Studio Inc/JuVee Productions

Taria & Como would surely resonate no matter when it were released, but at a time in the US when families are being forcibly separated and access to adequate healthcare for millions of people is under threat — an issue that comes on top of the many existing flaws of the system — it hits particularly hard. The pace of this puzzle platformer is relatively chill, but the journey it takes you on is really moving.

You play as Taria, a girl whose parents have been kidnapped by the medtech company and apparent authoritarian overlord, Toxtum Inc. Taria uses a couple of mobility aids to get around, including a prosthetic leg that allows her to jump and a flying health robot, Kit, that has a tether so she can swing. But after a disaster one day, Taria wakes up in a Toxtum facility to find that her younger sister Como is gone, her prosthetic leg has been taken and replaced with one that cannot jump (the Toxtum-approved design), and her healthbot has been swapped with one that’s programmed to do everything in its power to restrict her freedom. The subsequent adventure is Taria’s quest to find her sister, no matter what it takes.

There is a lot to love about this game, but there’s one silly little thing at the beginning that needs a shoutout: an unexpected folder in Kit’s files labeled “Ferrets.” Inside that folder? Two pictures of ferrets wearing bonnets. As a longtime ferret owner, all I have to say is hell yeah. Anyway, the game. Taria & Como is a wonderful experience from start to finish. Each chapter is preceded by a beautifully illustrated crank-to-scroll comic that moves the story forward, and the game’s unique mechanics overall made this a really compelling play for me.

Since Taria can’t jump post-disaster, most of the game is spent swinging (and arguing with the new, not-cool healthbot). Moving around this way requires some planning, as the platforms Taria can stand on are often separated by walls and other obstacles, and some surfaces aren’t safe for landing. You use the crank to aim the bot at a grabbing point, and you can crank forward/backward to reel Taria in and out. Swinging left and right will give you momentum to launch yourself farther so you can cross bigger gaps, and you can kick off of walls. I had so much fun with this, and loved how the design of it all slowed me down and made me think a little harder.

As you progress, you’ll collect pieces from Como’s diary as well as Tuxtum files and codes to hijack the healthbot in your favor. The means by which you access these files is one of my favorite parts of the game. There are kiosks scattered throughout the map and they all contain a single minigame, which features a turtle wearing a top hat. Crank to make the turtle dance — and crank really fast, so he can’t keep up, and the whole thing will glitch out and bring you to the system files. I was perhaps too excited the first time I encountered that, and enjoyed it every time after that too.

Over the course of her adventure, Taria runs into other people who have also been failed by the system: someone who can no longer take the medication they need because it isn’t “company approved,” someone whose has been waiting in vain to be reunited with their wheelchair, etc. All the while, the healthbot talks down to Taria with the most painfully infantilizing rhetoric. The commentary here is pretty blatant, and I can’t say I didn’t appreciate it as someone who has been burned by the healthcare system many times over my lifetime of trying to manage chronic illnesses.

There were a few hiccups in my playthrough. The game seemed to lag a lot with every chapter change, briefly making me worry each time that it was going to crash. And my Playdate didn’t always respond properly to certain actions, like when you want to just look around to survey Taria’s environment. You need to dock the crank to do that, which in itself felt a little disruptive, and I often found myself just launching Taria into the unknown to find out what was down there the hard way instead. On several occasions when I did dock the crank, my Playdate didn’t register that I’d done so, especially toward the end of the game, so I had to repeatedly dock and undock it until it eventually worked.

These things ultimately didn’t detract much from my enjoyment of the game, though. Taria & Como is definitely one of my favorites from this season. It’s a beautiful story, and it couldn’t have come at a better time.

Black Hole Havoc

Cosmic Bros

Years of playing the Neopets game Faerie Bubbles has prepared me for this moment.

The story behind Black Hole Havoc is pretty easy to glean from the title — black holes are popping up everywhere and threatening civilization, and you have to stop them. Thankfully, you and your pal are equipped with just the right equipment to generate black holes of your own, which you can fire from a cannon at the evil black holes to cancel them out. But they have to be the right size or they won’t effectively vanquish their targets. You aim using the D-pad and pump with the crank (or A/B) to adjust the size of your own black holes before shooting them out. Hit a black hole with another of the wrong size and you’ll take damage.

Initially, it all seems fairly easy. You’ll have aim assist for the first few levels, which provides a clear visual indicator of the path and size of your black holes. But after that, you’re on your own to line everything up right (you can turn aim assist back on in the settings, if need be). The further you get, the more obstacles are thrown your way. The black holes start growing in numbers; space tourists show up and get in the way of everything; the ceiling starts collapsing, pushing the black holes down onto you; blocks of ice will send black holes bouncing back your way if you hit them; weird giant bugs. It all goes from chill to extremely unchill pretty fast.

The Story Mode is great, with 80 levels and fun cutscenes (which are skippable if you’re impatient, but they really are worth watching) to introduce the new areas you’ll have to clear. That sounds like a lot of levels, but I was absolutely flying through them and was 40 levels deep before I knew what was happening. There have been a few games this season that I’ve found to be super addicting, but Black Hole Havoc kind of takes the cake for me in that category. It just ticks all the right boxes. There’s also an Arcade Mode if you want to just jump right in and chase after higher and higher scores.

From the art and animations to the music, developer Cosmic Bros really knocked it out of the park with this one. Not a bad way to finish a fantastic season.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-2-review-taria–como-and-black-hole-havoc-210042109.html?src=rss 

The Stop Killing Games initiative has hit a major milestone, but the fight’s just begun

A petition to preserve video game access recently achieved an important milestone of one million signatures, but it has two more challenges to overcome before reaching the final level. The “Stop Killing Games” movement reached a million votes earlier this month, meaning the European Union will have to consider adopting legislation addressing this issue. However, the petition first has to deal with the threat of potentially fake signatures and the resistance from major game studios and publishers.

The Stop Killing Games initiative, created by Ross Scott, aims to pass new laws to ensure that video games still run even when developer support ends. The petition was a direct response to when Ubisoft delisted The Crew from online stores, shut down the game’s servers in 2024, and revoked licenses from players who bought the game. Scott and other critics felt Ubisoft’s actions set a dangerous precedent for gamers who may lose access to their purchased games at a developer’s whim.

Even though there are enough signatures to move to the next step, Scott explained in a YouTube video that many of these may have been incorrectly filled out, while others could have been falsely submitted. The movement’s founder said, “This is not a change.org petition, this is a government process,” adding that “spoofing signatures on it is a crime.” To ensure enough legitimate signatures are collected, Scott said that there needs to be at least 10 percent more to cover the potentially invalid ones. As of July 6, the petition has earned more than 1.2 million signatures.

Beyond the signatures, a European advocacy group that includes major gaming studios and publishers like Electronic Arts, Microsoft and Nintendo released a statement opposing the movement.

“Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable,” the statement read. “In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.”

In a longer report, the Video Games Europe group said that this initiative would “raise the costs and risks of developing such games,” create a “chilling effect on game design” and “act as a disincentive to making such games available in Europe.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-stop-killing-games-initiative-has-hit-a-major-milestone-but-the-fights-just-begun-190431644.html?src=rss 

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