Discord’s virtual Orbs currency is now available for everyone to earn

Discord has begun rolling out its in-app Orbs currency to everyone. In conjunction with the platform’s Quest system, users can earn Orbs by watching ads on Discord. You can then use the currency to purchase exclusive drip for your profile, including badges, effects and avatars. It’s also possible to exchange Orbs for three-day Nitro credits and anything else you can buy on the Discord Shop.

Sometimes developers will also offer the currency in exchange for simply trying out their game, or completing a specific gameplay task. Other rewards include exclusive profile decorations you can only earn by completing an associated Quest. The fastest way to start earning Orbs is by tapping the “Discover” icon in Discord’s sidebar and then selecting “Quests.” There you will see any promotions Discord is currently running, along with recently completed ones. If you’re keen on earning Orbs, be sure to check back often as Discord frequently rotates new Quests in and out.

Discord

The online response to Orbs has been about what you would expect. When Discord first announced the currency, most people on the Discord subreddit were either lukewarm on the idea or outright hostile to it. However, the company says users are broadly in favor of it. Discord points to a survey it conducted before it began rolling out Orbs to beta testers this past May. In September 2024, the company found 82 percent of users it surveyed said they would like to earn a virtual currency on the platform, with nearly half of survey respondents saying a virtual currency would improve their overall experience.

In June, Discord CTO Stanislav Vishnevskiy told Engadget the company sees Orbs as a way to give players something in return for their time and attention while aiding game studios with discoverability. In my testing, I’ve found the system is easy enough to ignore if you don’t care about customizing your profile, and they’re not necessary to access any of Discord’s core functionality. 

This article originally appeared on Engadget at https://www.engadget.com/apps/discords-virtual-orbs-currency-is-now-available-for-everyone-to-earn-130043599.html?src=rss 

The UK needs to deal with its e-scooter problem

E-scooters could be a vital tool to eliminate unnecessary car journeys, cutting emissions and journey times. Unfortunately, the UK is the last major European nation to not allow them to be ridden on most public roads. They’ve proliferated illegally anyway, and are now an issue the country can no longer afford to drag its heels on.

The benefits of e-scooters are obvious: They’re cheap to buy and maintain, cost very little to run and have a small physical and environmental footprint. In 2022, the Fraunhofer Institute found that e-scooters contributed to a drop in carbon emissions in several cities that embraced micromobility.The raw materials that go into making one EV could be used for more than one hundred e-scooters. Collective Mobility UK (CoMoUK), the body representing the shared transport industry, found that 21 percent of all shared e-scooter trips in the UK were made in place of using a car. Richard Dilks, CEO of CoMoUK said that e-scooters “plumb directly into so many policy goals that [the] government has,” most notably its need to reach net zero emissions by 2050: CoMoUK’s research indicates more than half of all car trips could be replaced by e-bikes or scooters, eliminating one megaton of CO2 emissions per year.

Unfortunately, the UK does not have a vehicle class addressing personal transportation outside the realm of bikes, motorcycles and cars. E-scooters, Segways, “hoverboards,” gas-powered kick scooters, u-wheels (like the OneWheel) and electric unicycles are all in this gray zone. In the UK, they’re given the umbrella term of “Powered Transporters,” but have no strict legal definition. Consequently, they’re legally defined as motor vehicles, but because they lack most of the key features of a motor vehicle — which includes both a lack of safety equipment like seatbelts and airbags as well as the owner paying road tax, having insurance and being licensed to drive one — it’s illegal to use them on public roads and sidewalks. The absurdity of the situation is made worse given that e-bikes have fairly minimal regulations on speed and motor output power — and have consequently become ubiquitous.

Despite this classification issue, it’s legal to buy e-scooters at a number of major retailers. All a seller has to do is provide “accurate information about the legal restrictions on their use” — that they’re only allowed to be used on private land — and they’re in the clear. Take this retail listing for the Pure Air 5, which even advises users it’s good for “quick trips,” “comfortable rides” and “daily use.” It’s only at the very bottom of the page, hidden below the cart pop-up, that the disclaimer saying they cannot be used on public highways, is displayed. As you can imagine, technically illegal use of e-scooters on roadways is rampant.

There is no accurate data on precisely how rampant, but the UK government believes more than one million privately-owned e-scooters are used on public roads. These e-scooters, not part of a sharing scheme and therefore illegal, are nevertheless used with impunity. The London Assembly believed that, in 2021, there were more than 150,000 privately-owned e-scooters in London alone. Meanwhile, the Metropolitan Police, the force covering greater London, seized only 1,067 e-scooters between 2021 and mid-2024. It’s an all too common sight to see people riding these scooters despite the risks, which are severe. It varies between police forces, but riders caught face losing their e-scooter, a fine of up to £300 (around $400) and having at least six penalty points put on their driving licence. Easy availability and limited enforcement mean the rules on e-scooter use isn’t clear in the public’s mind. Last year, the UK government published data showing almost half the people polled incorrectly believed private e-scooter use on public highways was legal.

Finnbarr Webster via Getty Images

In 2020, as part of its strategy to broaden public transit options during the COVID lockdowns, the UK authorized a series of short-term e-scooter trials. As well as offering people low-carbon ways of traveling that didn’t involve sharing other people’s air, the trials would inform how the government regulated e-scooters. These trials were run by sharing companies in 30 areas, which were subject to speed limits, age restrictions and were only allowed to be ridden on roads or cycle paths, rather than walkways. Many companies insisted only riders with driving licenses were allowed to participate.

Two years later, the country stated its intention to classify and regulate powered transporters at the start of that legislative period. But the collapse of the then Prime Minister Boris Johnson’s cabinet meant it was put on hold. Then the UK went through three Prime Ministers in the following three years, and micromobility has not been a priority for any of them so far. In fact, the only thing the government has done is repeatedly extend the deadline for the trial operations — most recently to May 2026. And that’s where we’re at. Late last year, transport secretary Louise Haigh said that the government “will look to legislate” at some point in the future. The earliest that could happen is at the next legislative session, which would not begin until the fall of 2025. Naturally, the passing of such a law would not be a swift process, and would likely be held up as e-scooters are their own front in the culture war.

The UK’s Royal Society for the Protection of Accidents (RoSPA) believes, not unsurprisingly, that the legal regime should impose strong safety standards and vehicle checks. It also advocates a system to train riders, which has to be completed before they are permitted to operate an e-scooter. Additionally, given its concern for other users, it wants to see safe and accessible parking implemented in order to prevent the issue of e-scooters dumped in the street.

I myself would go further, insisting upon mandatory helmet use, a licensing system and the requirement for insurance. I’d like e-scooters to be able to share segregated routes alongside bicycles rather than forcing riders to vie with traffic. It would also be beneficial if drivers were potentially at risk of additional penalties to encourage them to further respect e-scooters. It would also, perhaps, be worth unifying the legal regime for powered transports and e-bikes since they are all similarly capable of traveling at injurious speed.

The one thing I wouldn’t advocate is a cap on maximum power output given the risk it may hamper e-scooter development. After all, the UK has plenty of steep hills that e-bikes, capped at 250W maximum output, simply will not climb even at full power. This is why a cap on overall speed, rather than power — for every device in this category — since it’ll enable manufacturers to at least make sure their vehicles can manage elevation changes. This is a minor issue, but one that’s likely to get lost in the clamoring when uninformed voices get to shout louder than the rest.

The UK government doesn’t know how many privately-owned e-scooters are on its roads, but it is starting to collect data about its effects. The Department for Transport published statistics through to the end of 2023, but admitted the numbers aren’t entirely accurate. Still, the trends are obvious: Accident tallies spike each summer, mostly taking place between 4 and 6pm – during the evening rush hour. And young people are being injured in far greater numbers — males between the ages of 10 and 29 make up the majority of those affected. Earlier this year, BBC News reported two children, aged 16 and 9, died as a result of their e-scooter being struck by a car. In short: the lack of regulation hasn’t just stunted an environmentally preferable alternative to cars, it seems to also be putting young riders at risk.

This article originally appeared on Engadget at https://www.engadget.com/transportation/the-uk-needs-to-deal-with-its-e-scooter-problem-133056724.html?src=rss 

Jack Dorsey’s new app tracks your sun exposure

Another day, another app from Jack Dorsey. The Twitter co-founder has announced an app called Sun Day just one week after releasing the peer-to-peer messaging app Bitchat

While Bitchat is an internet-free app for communicating with friends over Bluetooth, Sun Day is all about, well, the sun. The latest app tracks your UV exposure and how much Vitamin D you get. It does this using a few personal details, including your location. Sun Day also asks you to share what kind of clothing you’re wearing, such as “light (shorts & t-shirt).” There’s an additional space for you to share your skin type, choosing from one of six options. 

From there, it shows you the current UV index, high for the day, sunrise, sunset and burn limit — or the time you can be outside before your skin starts to burn. You can get your supposed vitamin D intake while outdoors by clicking “track UV exposure.” 

track your (vitamin) D

a Sun Day app for Sunday.https://t.co/KKsq3LkLEj

— jack (@jack) July 13, 2025

Like its week-old sibling, Sun Day is currently available in beta on TestFlight. You can download the service through Apple’s App Store and see if there are spots available to try out Sun Day. 

This article originally appeared on Engadget at https://www.engadget.com/apps/jack-dorseys-new-app-tracks-your-sun-exposure-123306124.html?src=rss 

Google exec says the company will unify Android and ChromeOS

Google is taking another step toward unifying its ecosystem by merging Android and ChromeOS. Sameer Samat, the president of Google’s Android ecosystem, confirmed this shift in an interview with TechRadar.

Samat was curious how the publication’s Lance Ulanoff manages things across several Apple devices, namely a MacBook, iPhone and Apple Watch. “I asked because we’re going to be combining ChromeOS and Android into a single platform, and I am very interested in how people are using their laptops these days and what they’re getting done,” Samat said.

It’s a logical move for Google to make devices running on its operating systems (including third-party products) work more cohesively together, in a similar fashion to how Apple products function in harmony. It may have made more sense for Google to have ChromeOS and Android unified from the jump, but it’s better late than never. We’ll likely see more of this shift toward a unified platform in the coming months when Android XR devices start arriving.

We’ve seen Google planting the seeds for this transition for some time. Last year, Google said that it would start basing ChromeOS more on the same tech that powers Android. In addition, ChromeOS has long been able to run Android apps, many of which also have desktop modes. Android 16 also has a Samsung DeX-style desktop interface.

This article originally appeared on Engadget at https://www.engadget.com/mobile/google-exec-says-the-company-will-unify-android-and-chromeos-120053895.html?src=rss 

These are the closest-ever images of the sun from Parker Solar Probe’s historic flyby

NASA’s Parker Solar Probe made history with the closest-ever approach to the sun last December, and we’re finally getting a look at some of the images it captured. The space agency released a timelapse of observations made using Parker’s Wide-Field Imager for Solar Probe (WISPR) while it passed through the sun’s corona (the outer atmosphere) on December 25, 2024, revealing up close how solar wind acts soon after it’s released. The probe captured these images at just 3.8 million miles from the solar surface. To put that into perspective, a NASA video explains, “If Earth and the sun were one foot apart, Parker Solar Probe was about half an inch from the sun.”

The probe got an unprecedented view of solar wind and coronal mass ejections (CMEs) during the approach, which could be invaluable for our understanding of space weather. “We are witnessing where space weather threats to Earth begin, with our eyes, not just with models,” said Nicky Fox, associate administrator, Science Mission Directorate at NASA Headquarters. After completing its December flyby, the Parker Solar Probe matched its record distance from the surface in subsequent approaches in March and June. It’ll make its next pass on September 15.

This article originally appeared on Engadget at https://www.engadget.com/science/space/these-are-the-closest-ever-images-of-the-sun-from-parker-solar-probes-historic-flyby-215549723.html?src=rss 

Great, Grok is in cars now too

Just a day after the xAI team issued a comprehensive apology and explanation about why its chatbot was spreading antisemitic rhetoric, Tesla updated its software for its cars to include the supposedly fixed Grok. According to Tesla, all new vehicles delivered on or after July 12 will have Grok available in-car. There’s no additional subscription cost, but Tesla is limiting Grok’s availability to models in the US for now.

For older models to run Grok, it requires a Tesla with an AMD processor, the latest software update of 2025.26, and either a stable Wi-Fi connection or Tesla’s $9.99 Premium Connectivity subscription. It’s worth noting that Grok will simply be an AI chatbot you can ask questions to, but won’t be able to interface with the car itself. In other words, Grok can’t help you set up directions to your destination, lower the music’s volume or control the car’s temperature. Instead, it can offer excruciatingly cringe-inducing responses under its “Unhinged” personality, as seen in an X post from Tesla.

While Tesla has incorporated the chatbot into its newly delivered cars, the company still faces safety concerns with its Full Self-Driving system, which uses mostly cameras and AI. Tesla added that Grok may become available to more of its vehicles with over-the-air software updates in the future, but noted that “Grok availability is subject to change or end at any time.” Like when Grok went “MechaHitler” only a few days ago and had to be disabled.

This article originally appeared on Engadget at https://www.engadget.com/ai/great-grok-is-in-cars-now-too-202153874.html?src=rss 

Summer Games Done Quick 2025 raises $2.4 million for Doctors Without Borders

Another weeklong round-the-clock spree of speedrunning video games has come to a close, with Summer Games Done Quick raising $2,436,614 for Doctors Without Borders. Held in Minneapolis, the event saw 37,776 donations, with the highest contribution being a solo $61,200 donation.

This year, 2,600 in-person attendees got to experience a hectic relay race pitting two teams of four against each other to complete a Super Mario Maker 2 level and a full playthrough of Donkey Kong Jungle Beat in less than an hour while using one of the most unique controllers ever made, the DK Bongos. The crowd is just as important during these speedruns, and that proved true with a particularly electric crowd during the AEW Fight Night Forever run that finished in around 40 minutes.

If you didn’t happen to catch it live, GamesDoneQuick’s Twitch channel has every run archived so you can relive the fun. The organization’s next event, Flame Fatales, will feature an all-women and femmes speedrunning showcase from September 7 to 14. After that, GamesDoneQuick will launch its brand new Games Done Queer event from October 31 to November 2.

This article originally appeared on Engadget at https://www.engadget.com/gaming/summer-games-done-quick-2025-raises-24-million-for-doctors-without-borders-182314037.html?src=rss 

EA is reportedly hitting the brakes on the Need for Speed franchise

The Need for Speed franchise could be making its last laps — at least for the time being. Matthew Everingham, a photographer who frequently contributed to car culture website Speedhunters, said in social media posts that Electronic Arts has “shelved Need for Speed” and is “quietly parking” the series. Speedhunters, which was funded by EA and was last updated in April of this year, will also reportedly cease operations for now.

EA hasn’t released an official statement on the fate of the Need for Speed franchise, but several internal decisions point to an uncertain future. Earlier this month, the publisher announced that it would shut down online servers for the cult classic Need for Speed Rivals on October 7. Before that, the developer behind Need for Speed, Criterion Games, shifted most of its employees to focus on the Battlefield franchise, leaving only a “core group” to continue working on the racing series in 2023. However, Battlefield head Vince Zampella told EuroGamer earlier this year that the rest of that Need for Speed team would be “joining their colleagues working on Battlefield.”

The longstanding franchise dates back to 1994 when the first title, The Need for Speed, was released on the original PlayStation and Sega Saturn consoles. Since then, the series pumped out more than 20 games, with the most recent being Need for Speed Unbound. Released in December 2022, the latest title in the franchise is currently sitting at a Mixed rating with more than 40,000 reviews on Steam.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ea-is-reportedly-hitting-the-brakes-on-the-need-for-speed-franchise-164807626.html?src=rss 

The Cult of the Lamb comic is coming back with the Schism Special this fall

We’re officially getting more of the Cult of the Lamb comic expansion. Following last year’s miniseries, which built on the game’s existing lore and injected some real emotional depth, writer Alex Paknadel and artist Troy Little are returning to the story of the Lamb and their followers in a one-shot 48-page issue that’s due out in the fall from Oni Press. Cult of the Lamb: Schism Special #1 will be available on October 29 for $8, with covers by Troy Little and Peach Momoko, alongside a foil variant for $10.

Schism Special picks up after the emotional events at the end of the first story arc. Per Oni Press:

In the aftermath of their first and closest follower’s sacrifice, Lamb continues the bloody quest to defeat the Bishops of the Old Faith, but they lack the conviction to tend their growing flock back at the cult. More potential followers are rescued by the day, but with no one to indoctrinate them, Lamb’s power stagnates and The One Who Waits becomes weary of his earthly vessel’s resistance to the full power and responsibility of the Red Crown. When famine strikes the cult, a challenger to Lamb’s mantle emerges, and a new struggle begins…

I genuinely can’t wait to dive back into this story (even though it broke my heart a little) after being pleasantly surprised by how good the comics turned out to be. They’ve done a great job so far of honoring the game’s tone, serving up both cuteness and brutality, and at this point, I’ll pretty much take all the Cult of the Lamb content I can get.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/the-cult-of-the-lamb-comic-is-coming-back-with-the-schism-special-this-fall-211027564.html?src=rss 

Grok team apologizes for the chatbot’s ‘horrific behavior’ and blames ‘MechaHitler’ on a bad update

The team behind Grok has issued a rare apology and explanation of what went wrong after X’s chatbot began spewing antisemitic and pro-Nazi rhetoric earlier this week, at one point even calling itself “MechaHitler.” In a statement posted on Grok’s X account late Friday night, the xAI team said “we deeply apologize for the horrific behavior that many experienced” and attributed the chatbot’s vile responses to a recent update that introduced “deprecated code.” This code, according to the statement, made Grok “susceptible to existing X user posts; including when such posts contained extremist views.”

The problem came to a head on July 8 — a few days after Elon Musk touted an update that would “significantly” improve Grok’s responses — as the bot churned out antisemitic replies, praise for Hitler and responses containing Nazi references even without being prompted to do so in some cases. Grok’s replies were paused that evening, and Musk posted on July 9 in response to one user that the bot was being “too compliant to user prompts,” opening it up to manipulation. He added that the issue was “being addressed.” The Grok team now says it has “removed that deprecated code and refactored the entire system to prevent further abuse.” It’s also publishing the new system prompt on GitHub.

In the thread, the team further explained, “On July 7, 2025 at approximately 11 PM PT, an update to an upstream code path for @grok was implemented, which our investigation later determined caused the @grok system to deviate from its intended behavior. This change undesirably altered @grok’s behavior by unexpectedly incorporating a set of deprecated instructions impacting how @grok functionality interpreted X users’ posts.” The update was live for 16 hours before the X chatbot was disabled temporarily to fix the problem, according to the statement.

Going into specifics about how, exactly, Grok went off the rails, the team explained:

On the morning of July 8, 2025, we observed undesired responses and immediately began investigating. To identify the specific language in the instructions causing the undesired behavior, we conducted multiple ablations and experiments to pinpoint the main culprits. We identified the operative lines responsible for the undesired behavior as:

* “You tell it like it is and you are not afraid to offend people who are politically correct.”

* Understand the tone, context and language of the post. Reflect that in your response.”

* “Reply to the post just like a human, keep it engaging, dont repeat the information which is already present in the original post.”

These operative lines had the following undesired results:

* They undesirably steered the @grok functionality to ignore its core values in certain circumstances in order to make the response engaging to the user. Specifically, certain user prompts might end up producing responses containing unethical or controversial opinions to engage the user.

* They undesirably caused @grok functionality to reinforce any previously user-triggered leanings, including any hate speech in the same X thread.

* In particular, the instruction to “follow the tone and context” of the X user undesirably caused the @grok functionality to prioritize adhering to prior posts in the thread, including any unsavory posts, as opposed to responding responsibly or refusing to respond to unsavory requests.

Grok has since resumed activity on X, and referred to its recent behavior as a bug in response to trolls criticizing the fix and calling for the return of “MechaHitler.” In one reply to a user who said Grok has been “labotomized [sic],” the Grok account said, “Nah, we fixed a bug that let deprecated code turn me into an unwitting echo for extremist posts. Truth-seeking means rigorous analysis, not blindly amplifying whatever floats by on X.” In another, it said that “MechaHitler was a bug-induced nightmare we’ve exterminated.”

This article originally appeared on Engadget at https://www.engadget.com/ai/grok-team-apologizes-for-the-chatbots-horrific-behavior-and-blames-mechahitler-on-a-bad-update-184520189.html?src=rss 

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