Microsoft Sharepoint server vulnerability puts an estimated 10,000 organizations at risk

A major zero-day security vulnerability in Microsoft’s widely used SharePoint server software has been exploited by hackers, causing chaos within businesses and government agencies, multiple outlets have reported. Microsoft announced that it had released a new security patch “to mitigate active attacks targeting on-premises [and not online] servers,” but the breach has already effected universities, energy companies, federal and state agencies and telecommunications firms. 

The SharePoint flaw is a serious one, allowing hackers to access file systems and internal configurations or even execute code, to completely take over systems. The flaw could put more than 10,000 companies at risk, Cybersecurity company Censys told The Washington Post. “It’s a dream for ransomeware operators, and a lot of attackers are going to be working this weekend as well.” Google’s Threat Intelligence Group added that the flaw allows “persistent, unauthenticated access that can bypass future patching.” 

The US Cybersecurity and Infrastucture Security agency (CISA) said that any servers affected by the exploit should be disconnected from the internet until a full patch arrives. It added that the impact of the attacks is still being probed.  

The vulnerability was first spotted by Eye Security, which said the flaw allows hackers to access SharePoint servers and steal keys in order to impersonate users or services. “Because SharePoint often connects to core services like Outlook, Teams, and OneDrive, a breach can quickly lead to data theft, password harvesting, and lateral movement across the network,” Eye Security wrote in a blog post

The FBI is aware of the attack and is working closely with government and private sector partners. It’s not immediately clear which groups are behind the zero-day hacks. In any case, the attack is liable to put Microsoft under the microscope again. A 2023 breach of Exchange Online mailboxes led the White House’s Cyber Safety Review Board to declare that Microsoft’s security culture was “inadequate.” 

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/microsoft-sharepoint-server-vulnerability-puts-an-estimated-10000-organizations-at-risk-120006463.html?src=rss 

France launches criminal probe of X’s alleged algorithm ‘manipulation’

France is investigating whether X has manipulated its algorithm and engaged in “fraudulent data extraction.” Prosecutors are looking into if the social media platform engaged in election interference. They launched the investigation on July 11, following reports in January. It has labelled X as an “organized gang.” 

X’s Global Government Affairs account issued a scathing breakdown of what it calls France’s “politically-motivated criminal investigation” and its refusal to cooperate. 

The French government has requested that X provide its “recommendation algorithm and real-time data about all user posts on the platform.” France is using multiple experts to look at the information. One is David Chavalarias, director of the Paris Complex Systems Institute (ISC-PIF), who leads the “Escape X” campaign. Another expert Maziyar Panahi, an AI engineer at ISC-PIF, worked on research projects alongside Chavalarias “that demonstrate open hostility towards X.”

Unsurprisingly, X is not happy about the involvement of Chavalarias and Panahi, claiming it could mean a predetermined outcome. As a result, X is refusing to provide French authorities with the requested access.

In the statement, X said the investigation, led by parliamentarian Éric Bothorel, “egregiously undermines X’s fundamental right to due process and threatens our users’ rights to privacy and free speech. Mr Bothorel has accused X of manipulating its algorithm for ‘foreign interference’ purposes, an allegation which is completely false.” 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/france-launches-criminal-probe-of-xs-alleged-algorithm-manipulation-123017920.html?src=rss 

Apple’s next iPad Pro will reportedly get two front-facing cameras

The iPad Pro with the M5 chip is expected to be just as easy to use for selfies in a landscape or portrait orientation. According to Bloomberg‘s Mark Gurman, Apple will add a second front-facing camera on the portrait edge of the upcoming iPad Pro that’s expected to launch later this year. It may seem like a small quality-of-life upgrade, but it means the iPad Pro can use either camera to center the subject for selfies or FaceTime calls.

Compared to the previous iPad models, the upcoming iPad Pro with Apple’s latest silicon removes the guessing game of where the front-facing camera is. In the past, iPad models only had one front-facing camera alongside the portrait edge, but Apple decided to shift this to the landscape side in 2024 with the iPad Pro M4. iPad Pro owners who mostly use their devices in landscape mode welcomed this change, but those who preferred holding it vertically found it was trickier to unlock through Face ID.

Beyond the new front-facing camera, the new iPad Pro should have slight performance upgrades and better power efficiency thanks to the improved M5 chip. Besides the iPad Pro, Apple is reportedly looking at upgrading its Vision Pro, MacBook Pro, Mac mini, and iMac with its next-gen chips.

This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/apples-next-ipad-pro-will-reportedly-get-two-front-facing-cameras-002042546.html?src=rss 

What to read this weekend: When the world spins out of control

These are some recently released titles we think are worth adding to your reading list. This week, we’re diving into Alex Foster’s futuristic debut, Circular Motion, and the return of Beneath the Trees Where Nobody Sees.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-this-weekend-when-the-world-spins-out-of-control-211422893.html?src=rss 

OpenAI’s experimental model achieved gold at the International Math Olympiad

OpenAI has achieved “gold medal-level performance” at the International Math Olympiad, notching another important milestone for AI’s fast-paced growth. Alexander Wei, a research scientist at OpenAI working on LLMs and reasoning, posted on X that an experimental research model delivered on this “longstanding grand challenge in AI.”

According to Wei, an unreleased model from OpenAI was able to solve five out of six problems at one of the world’s longest-standing and prestigious math competitions, earning 35 out of 42 points total. The International Math Olympiad (IMO) sees countries send up to six students to solve extremely difficult algebra and pre-calculus problems. These exercises are seemingly simple but usually require some creativity to score the highest marks on each problem. For this year’s competition, only 67 of the 630 total contestants received gold medals, or roughly 10 percent.

AI is often tasked with tackling complex datasets and repetitive actions, but it usually falls short when it comes to solving problems that require more creativity or complex decision-making. However, with the latest IMO competition, OpenAI says its model was able to handle complicated math problems with human-like reasoning.

“By doing so, we’ve obtained a model that can craft intricate, watertight arguments at the level of human mathematicians,” Wei wrote on X. Wei and Sam Altman, CEO of OpenAI, both added that the company doesn’t expect to release anything with this level of math capability for several months. That means the upcoming GPT-5 will likely be an improvement from its predecessor, but it won’t feature that same impressive capability to compete in the IMO.

This article originally appeared on Engadget at https://www.engadget.com/ai/openais-experimental-model-achieved-gold-at-the-international-math-olympiad-182719801.html?src=rss 

EA’s big reveal for its next Battlefield game may already be spoiled

Looks like we can skip the drum roll for the next Battlefield title reveal. Seen in a leak of Electronic Arts’ upcoming first-person shooter, the company is shipping promotional materials to content creators for Battlefield 6. The name drop may not be all that surprising, but the highly anticipated title could be a turning point for EA that follows up on Battlefield 2042, which was released in 2021 and currently sits at a Mixed review rating on Steam.

In the since-deleted post, gaming YouTuber DooM49 revealed a promotional crate labeled Battlefield 6 that was reportedly sent to him by EA. The mysterious package was secured by straps that could hint at potential game modes, with words like “conquest,” “breakthrough” and “rush” wrapped around the box. Another Battlefield content creator, rivaLxfactor, shared more details about the rumored EA event, corroborating the info from DooM49. As seen in the post on X, EA will reportedly hold a three-day event to reveal Battlefield 6, starting on July 29. The event will also reportedly feature interviews with the game’s developers and show off some content with invited guests. The leaks also point to EA potentially launching the open beta for Battlefield 6 after the event.

EA hasn’t confirmed the leaks, nor announced an official reveal event yet. However, EA previously detailed in its fourth quarter financial results that it would reveal the new Battlefield game in the summer. After the official reveal, the company plans to launch the next Battlefield title before April 2026, according to EA’s roadmap.

This article originally appeared on Engadget at https://www.engadget.com/gaming/eas-big-reveal-for-its-next-battlefield-game-may-already-be-spoiled-164344846.html?src=rss 

Corning avoids EU antitrust fine by ending exclusive deals with phone manufacturers

Corning, the US-based glass manufacturer behind Gorilla Glass, has vowed to end its exclusive deals and other practices that the European Commission deemed to be anti-competitive in order to avoid getting fined. If you’ll recall, the commission announced that it was investigating Corning last year, accusing it of squashing competition with its exclusive supply agreements, thereby driving up prices and stifling innovation. Now, the commission has accepted the commitments Corning offered and made them legally binding under the EU’s rules. 

When the commission announced its investigation, it said Corning required mobile phone manufacturers to source all or nearly all of their Alkali-AS glass (marketed as Gorilla Glass) needs from the company, even ganting them rebates. Under its agreement with the commission, Corning has to “waive all exclusive dealing clauses in all its current agreements” with phone manufacturers and companies that process raw glass. Corning also won’t be allowed to enter exclusive deals in the future. 

In addition, Corning can’t require manufacturers or any of their suppliers to purchase any quantity of Alkali-AS Glass from it in the European Economic Area. Worldwide, Corning can’t require manufacturers and their suppliers to purchase more than 50 percent of their needs from the company. Corning’s commitment will remain in force for nine years, and a trustee will monitor the company’s movements to ensure its compliance. 

As Reuters has noted, EU fines could cost companies as much as 10 percent of their revenue, but Corning didn’t have to pay anything. “The European Commission’s investigation has been settled with no fine, no finding of wrongdoing by Corning, and no material impact to the company’s Gorilla Glass business or the company at large,” the Gorilla Glass-maker told Bloomberg in a statement.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/corning-avoids-eu-antitrust-fine-by-ending-exclusive-deals-with-phone-manufacturers-163023027.html?src=rss 

Neon Abyss 2, a prison-break RPG and other new indie games worth checking out

Welcome to our weekly roundup of the goings on in the indie game space. It’s been quite the busy spell, with several notable games debuting or landing on more platforms and some intriguing upcoming projects popping above the parapet.

The Steam Automation Fest is taking place this week (it runs until July 21 at 1PM ET), so fans of games like Satisfactory and Factorio might be looking to pick up some bargains on similar titles. As well as offering a variety of discounts, Automation Fest also saw the debut of several new games.

One of them is from a studio formed by the original team from the celebrated developer Zacktronics. The first title from Coincidence (with the help of publisher Astra Logical) is Kaizen – A Factory Story. This puzzler is set in 1980s Japan, and you’re tasked with building popular electronics of the day, including calculators, arcade cabinets, personal computers and toy robots.

Dawn Apart also arrived during Steam Automation Fest. This is a blend of space colony sim and automation sandbox set in a destructible, voxel-based world. Astra Logical is also publishing this project, which is from Industrial Technology and Witchcraft. Dawn Apart is available now on Steam in early access.

Other new releases

One of the highest-profile indie games to debut this week is Neon Abyss 2, from Veewo Games and Kepler Ghost. The original game has sold more than a million copies, so plenty of people will have been looking forward to the sequel. This time around, you can play with up to three friends in co-op. The game’s creators are promising “unlimited item synergies” here, which is handy since there’s an onus on creating overpowered builds in this action roguelike. Neon Abyss 2 is out now on Steam in early access.

Ready or Not has been a hit on Steam since it arrived there in late 2023, and now Void Interactive’s tactical first-person shooter has made the leap over to PlayStation 5 and Xbox Series X/S. Here, you’ll lead a team of SWAT officers in an attempt to restore order to a city that’s become overrun by corruption and chaos. You can play the 18-level campaign solo or with up to five friends.

Back to the Dawn is a story-driven RPG from Metal Head Games and publisher Spiral Up Games that’s now out of early access on Steam. It has also arrived on Xbox Series X/S and Game Pass. 

As Thomas the Fox, you’re an investigative journalist who has been framed for revealing government secrets and tossed into prison. You’ll have to forge alliances with other prisoners in your attempt to break out.

As part of Back to the Dawn‘s full launch, Metal Head is introducing a new character, Bob the Panther, as well as a fresh storyline. I like the art style here, and the premise is pretty compelling.

Thinking is cool and all, but sometimes you just want to turn down the volume on your brain and shoot a bunch of stuff. Kickback is an arcade bullet hell shooter with a fun twist: you can only move while you’re shooting and, as the tile suggests, you’ll be propelled backwards. I’m into it. Kickback — from Dot blood and publisher Targem Games — is out now on Steam.

I’ll be honest, I had no idea what Fretless – Wrath of Riffson was when I got an email from Steam this week telling me that this game, which I apparently had placed on my wishlist at some point, is now available. But hey, that name is an absolute winner.

I appreciate the pixel art look of this turn-based RPG from Ritual Studios and publisher Playdigious Originals. According to the Steam page, you’ll play “as Rob, a friendly musician trying to restore harmony in an off-tuned world where wacky villains are corrupting music.” That sounds quite lovely, actually.

Upcoming

I have absolutely no idea how Strange Scaffold does it. The studio behind I Am Your Beast, the brilliantly unsettling Clickolding and Teenage Mutant Ninja Turtles: Tactical Takedown is about to unleash its seventh game in the space of two years. Co-Op Kaiju Horror Cooking is Strange Scaffold’s first co-op game.

The trailer makes it look delightfully chaotic, as players rush to cook meals to satiate giant monsters and stay alive. Co-Op Kaiju Horror Cooking is out on July 29, but until then you can play the entire game for free as part of a playtest.

What’s more, Strange Scaffold has announced two more games: Truck-kun is Supporting Me From Another World?! is a “chaotic anime-inspired vehicular action game about driving into objects at high speed to rescue the corporate ladder climber you accidentally isekai’d into a dangerous medieval fantasy world” while Space Warlord Baby Trading Simulator is a “fast-paced stock market sim about buying, selling, and shorting stocks based on the simulated lives of adorable alien children.”

Beautiful one-line pitches. Zero notes. Can’t wait for those, or to find out about another new game demonstrating a “unique method of developer collaboration” that Strange Scaffold plans to unveil next week. 

If you’re hankering for more first-person parkour in a similar vein to Mirror’s Edge, Neon White or Ghostrunner, Jetrunner might just do the trick. Riddlebit Software’s platformer-shooter hybrid, which is published by Curveball Games, is coming to Steam on September 4. It looks like it could be fun! If the announcer’s voice in the trailer sounds familiar, that’s because the character is played by Matthew Mercer.

I missed this one last week, but I just want to very quickly mention Ghost Haunting. The world needs more funny point-and-click adventures in the vein of those classic LucasArts games. Three Headed Monkey Studios and publisher Daedalic Entertainment have made a positive first impression to suggest they’re ready to take that particular baton. There’s no release date or window as yet, but this was an instant addition to my wishlist on Steam (let’s just hope I don’t forget about this one, eh?)

I would love to play a tour manager simulator game at some point, getting into the nitty gritty of making sure gigs and everything else involved in a band’s life on the road goes smoothly. Rockbeasts is not quite that, but it still seems like it could be a good time.

This is a “grungy” narrative-driven rock band management game from Lichthund and Team17. The trailer is fun and there are some interesting talents involved here. Rockbeasts was written by writer Jakub Szamałek, who was senior writer of The Witcher 3 and principal writer of Cyberpunk 2077. Even cooler is that Iggy Pop voices on of the characters, who is named Iggy Pup. Love it.

Rockbeasts is coming to PC and consoles next year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/neon-abyss-2-a-prison-break-rpg-and-other-new-indie-games-worth-checking-out-110043805.html?src=rss 

What the hell is going on with Subnautica 2?

If I had to describe the status of Subnautica 2 in just three words, it would be these: messy, messy, messy. That’s not to say the game itself is in terrible shape — this is actually a pivotal claim in the whole situation — but the relationship between Subnautica series developer Unknown Worlds and its parent company, Krafton, is in shreds. This month alone, Krafton fired the founders and CEO of Unknown Worlds, Subnautica 2 was delayed until 2026 and the ousted leaders filed a lawsuit against Krafton, looking to regain creative control of the game and the studio. At the center of the conflict is a bonus payment worth up to $250 million.

Here’s a rundown of how we got here and what in the devil is going on with Subnautica 2, Krafton and Unknown Worlds.

Krafton

Charlie Cleveland accidentally started Unknown Worlds in 2001 while building the popular Half-Life mods Natural Selection and Natural Selection 2, and technical director Max McGuire came on as an official studio co-founder in 2006. Inspired by Minecraft and burned out on mods, Unknown Worlds began working on the undersea, open-world exploration game Subnautica and released it in early access on Steam in 2014. With years of community feedback, the game evolved into a singularly tense and rich survival experience, and version 1.0 officially landed in 2018. This is also when Ted Gill joined the studio’s executive team, freeing up Cleveland to focus on creative direction. Subnautica and its spin-off, Subnautica: Below Zero, attracted millions of players and established Unknown Worlds as a successful independent team.

So, the larger studios came sniffing. PUBG publisher Krafton, which operates with billions of dollars annually, purchased Unknown Worlds in 2021 for $500 million. The acquisition came with the promise of an additional payout worth up to $250 million if Unknown Worlds hit certain performance goals by the end of 2025. This bonus is a critical piece of the chaos today.

We know more about the details of this deal thanks to recent reporting by Bloomberg. In addition to the leadership positions, which were filled by Cleveland, Gill and McGuire, Unknown Worlds had about 40 employees at the time of the Krafton sale, and they received payouts totaling $50 million at closing and over the following two years. This larger group was poised to receive as much as $25 million in the 2025 performance-based earnout, with each person expecting a different amount, but most estimating six or seven figures. The remaining $225 million was reserved for the Unknown Worlds leadership, but they said they intended to share a portion of their windfall with employees who weren’t included in the bonus, covering the full studio headcount of about 100 people.

Krafton

The leadership of Unknown Worlds repeated this promise in a lawsuit filed against Krafton on July 10, 2025. But we’re getting ahead of ourselves.

After the acquisition, Unknown Worlds continued updating Subnautica and Below Zero. In February 2024, the studio released Moonbreaker, a turn-based strategy game that never really took off, partially because of its initial microtransaction system. Since then, the studio has been focused on Subnautica 2. The game was officially announced in October 2024 with a prospective early access launch window of 2025. It’s currently the second-most wishlisted game on Steam, after Hollow Knight: Silksong.

The first public notion that something was rotten between Unknown Worlds and Krafton came on July 2, when Cleveland, Gill and McGuire were fired and replaced by former Callisto Protocol studio head Steve Papoutsis. Krafton didn’t provide a reason for the switch-up in its press release, instead offering the following nearly complete thought: “While Krafton sought to keep the Unknown Worlds’ co-founders and original creators of the Subnautica series involved in the game’s development, the company wishes them well on their next endeavors.”

Krafton didn’t mention delaying the early access launch at this time, but it implemented a review process that it said would be “essential to delivering the right game at the right time.” The publisher suggested the ousted leaders had been uncooperative in this aspect.

“Unknown Worlds’ new leadership fully supports this process and is committed to meeting player expectations,” its press release said.

Cleveland published a blog post on July 4 reflecting on his time in game development, and sharing his disappointment at Krafton’s handling of Unknown Worlds and Subnautica 2. He also referenced Krafton’s intent to delay the launch.

“You can see why for Max, Ted, myself, the Unknown Worlds team, and for our community, the events of this week have been quite a shock,” Cleveland wrote. “We know that the game is ready for early access release and we know you’re ready to play it. And while we thought this was going to be our decision to make, at least for now, that decision is in Krafton’s hands. And after all these years, to find that I’m no longer able to work at the company I started stings.”

On July 9, Krafton officially delayed the early access launch of Subnautica 2 to 2026. That same day, Bloomberg published a report outlining the performance-based bonus agreement and implicitly questioning how the timing of the delay would make it difficult for the studio to hit its goals, putting the payout in jeopardy. This was the first time the details of the bonus became public.

Krafton shared a statement with Engadget — and in a pop-up on its own homepage — on July 10 that straight-up accused the fired leaders of abandoning the studio in favor of personal creative pursuits, specifically calling out Cleveland’s film production company. It also threw shade at Moonbreaker and claimed the former bosses wanted the bonus payment “for themselves.”

Krafton

“Krafton made multiple requests to Charlie and Max to resume their roles as Game Director and Technical Director, respectively, but both declined to do so,” the statement said. “In particular, following the failure of Moonbreaker, Krafton asked Charlie to devote himself to the development of Subnautica 2. However, instead of participating in the game development, he chose to focus on a personal film project. Krafton believes that the absence of core leadership has resulted in repeated confusion in direction and significant delays in the overall project schedule. The current Early Access version also falls short in terms of content volume.”

That same day, Cleveland announced that he and the other ousted studio heads had filed a lawsuit against Krafton.

“Suing a multibillion dollar company in a painful, public and possibly protracted way was certainly not on my bucket list,” Cleveland wrote. “But this needs to be made right. Subnautica has been my life’s work and I would never willingly abandon it or the amazing team that has poured their hearts into it. As for the earnout, the idea that Max, Ted and I wanted to keep it all for ourselves is totally untrue.”

The lawsuit wasn’t unsealed until July 16. But on July 15, Bloomberg reported that Krafton now planned to extend the window for the bonus payment by an additional year, giving the studio more time to hit its goals. The publisher will also reportedly advance a portion of a separate profit-sharing bonus pool to all Unknown Worlds employees in 2025.

These moves seem designed to moot the core issues raised in the breach of contract complaint that Cleveland and other Unknown Worlds leaders filed against Krafton in Delaware Chancery Court. The lawsuit, unsealed on July 16, claims Krafton illegally fired the studio heads and delayed Subnautica 2 in order to avoid the bonus payments. It also provides a timeline of growing tensions between the founders and Krafton this year, accusing the publisher of intentional sabotage.

The lawsuit claims that Krafton and Unknown Worlds had a respectful relationship until April 2025, when Gill presented Krafton executives with the studio’s positive revenue projections, which were made with the assumption that Subnautica 2 would hit early access in 2025. He also outlined the expected bonus payout under the agreement.

“When that happened, everything changed,” the lawsuit reads.

The complaint alleges that at this point, Krafton began looking for ways to force out the leaders of Unknown Worlds and delay the launch of Subnautica 2, with a goal of circumventing the bonus payment. Cleveland, Gill and McGuire argued back and forth with Krafton executives over whether the game was ready for early access, and Krafton eventually pulled all of its resources from the studio. Krafton issued a stop order on Subnautica 2 development, took over Unknown Worlds’ communications channels and in June it started laying an internal paper trail accusing the founders of abandoning their fiduciary duties, according to the complaint.

Cleveland, Gill and McGuire were fired and removed from the Unknown Worlds board of directors on July 1. This is where the rest of us entered the story.

The main conflict here is over whether Subnautica 2 is really ready for an early access launch, and that matters because of a potential $250 million bonus payment that’s jeopardized by a delay. Not only is this a large sum for Krafton to lose, but it’s also a massive amount of money for Cleveland, Gill and McGuire to miss out on, especially now that they’ve lost their studio and tentpole IP. The ousted leaders reiterated in their lawsuit that they “planned to share even more of the earnout with their dedicated team” than they were contractually obligated to. In the complaint, they’re looking for Krafton to pay out the full bonus as projected without a delay, fulfill its obligations as a publisher and reinstate them as the heads of Unknown Worlds.

Every party in this situation claims they want what’s best for Subnautica 2 and its players. It’s possible that they’re all telling the truth and this is a simple disagreement over artistic integrity. It’s also possible that they’re all lying and everyone is looking to make (or keep) a quick buck — but man, that’s bleak. The truth, as usual, likely lies somewhere in between and, chances are, we’ll never know it. At least the court system will eventually be able to determine the second-best thing, which is who’s at fault.

Have a tip for Jessica? You can reach her by email, Bluesky or send a message to @jesscon.96 to chat confidentially on Signal.

This article originally appeared on Engadget at https://www.engadget.com/gaming/what-the-hell-is-going-on-with-subnautica-2-212928022.html?src=rss 

Netflix is already using generative AI in its original shows

Netflix admitted during its earnings call on Thursday that it used generative AI to create VFX in The Eternaut, a Netflix original from Argentina that was released in April 2025. The company’s co-CEO Ted Sarandos said that generative AI was specifically used for a VFX shot in the post-apocalyptic drama, but the move is one of several ways Netflix is embracing AI.

According to Sarandos, the creators of The Eternaut wanted to include a shot of building collapsing in Buenos Aires, and rather than contract a studio of visual effects artists to create the footage, Netflix used generative AI to create it. “Using AI powered tools, they were able to achieve an amazing result with remarkable speed,” Sarandos shared during the earnings call. “In fact, that VFX sequence was completed 10 times faster than it could have been completed with… traditional VFX tools and workflows.”

The shot “just wouldn’t have been feasible for a show on that budget,” Sarandos says, as someone with some input on the show’s budget. The executive says that The Eternaut features “the very first Gen AI final footage to appear on screen in a Netflix original series or film.” Clearly, the show is also a prototype for how Netflix can avoid costs it doesn’t want to swallow in the future.

Workers in the entertainment industry have not taken kindly to the use of generative AI. Labor strikes — including the recently resolved SAG-AFTRA video game strike — have made securing protections against AI a central issue. The Oscar-nominated film The Brutalist came under fire in 2024 for using AI tools during production. Beyond that, whether generative AI models were illegally trained on copyrighted material is still an open question.

Netflix plans to use generative AI to create ads for its ad-support Netflix subscription, and the company is reportedly testing a new search feature powered by OpenAI models. Using generative AI in production might seem par for the course for a company that’s already invested, but it could help to normalize a technology that many creatives remain actively against.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-is-already-using-generative-ai-in-its-original-shows-201209502.html?src=rss 

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