YouTube will be included in Australia’s social media ban for children after all

YouTube will be included in Australia’s social media ban for children under 16, as reported by Bloomberg. The country’s Labor government said that the site will be subject to the same rules as other leading platforms like Facebook, Instagram, TikTok and X when the legislation goes into effect this December.

Australia had planned to exempt YouTube from the forthcoming social media ban, on the grounds that it’s an educational tool. This irked other platforms, with Meta and TikTok urging the country’s government to backtrack on the exclusion.

This move didn’t sit too well with YouTube and parent company Alphabet. A company spokesperson told CNN that this decision “reverses a clear, public commitment” from the government to treat the platform as an educational tool. YouTube Kids isn’t included in the ban because it doesn’t allow users to upload videos or comment.

The government said this reversal was largely influenced by a survey released by Australia’s independent online regulator, the eSafety Commission. It found that 37 percent of children surveyed had reported seeing harmful content on YouTube. This includes stuff like dangerous online challenges, fight videos and hateful rhetoric.

Communications Minister Anika Wells recently spoke to the Australian Parliament and noted that “YouTube uses the same persuasive design features as other social media platforms, like infinite scroll, like autoplay and algorithmic feed.” She went on to say that she accepted the results of the aforementioned survey and that YouTube “should not be treated differently from other social media platforms.”

The ban originally passed at the tail-end of last year, though some of the details have yet to be ironed out. The government has until December to finalize everything. We do know that the ban puts the onus on the actual platforms to prevent children from opening up accounts, as they’ll face hefty fines of up to nearly $50 million Australian dollars ($32 million USD) if they don’t comply.

“Kids, God bless them, are going to find a way around this. Maybe they’re all going to swarm on LinkedIn. We don’t know,” Minister Wells said. My hunch is that it’ll be more VPN than LinkedIn.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/youtube-will-be-included-in-australias-social-media-ban-for-children-after-all-161707399.html?src=rss 

A new, faster-paced game mode is coming to Apex Legends on August 5

The next season of Apex Legends kicks off on August 5, and it will see the arrival of a new, permanent game mode. Respawn says it built Wildcard as a faster-paced alternative to the core battle royale mode. For instance, when you take out an enemy, they won’t leave behind a death box. Instead, their loot will scatter around them, making it easier for you to spot and pick up an item you need or want.

Another big difference here is legend stacking. You and your teammates will all be able to play as the same character, if you like. Respawn has retooled the Kings Canyon map for Wildcard, adding ziplines, gravity cannons and other fun stuff to the playground. Second chances will give you another opportunity to pick up the win if things don’t pan out for you at first.

It’s highly likely that Wildcard has been in the works for quite a while, but it’s a bit unfortunate for Respawn that it’s debuting the mode several weeks after Epic Games added a new, faster-paced battle royale option of its own to Fortnite. Rounds of Blitz Royale — which Epic designed primarily for mobile devices — can last just a few minutes each. Still, it’s probably been a couple of years since I last played Apex, and Wildcard has me intrigued enough to dive back in.

There are plenty of other updates coming to Apex when the Showdown season starts, of course. Caustic will have a new ability called Field Research, while his gas canisters and grenades will deal more damage. Meanwhile, Bangalore’s smoke canister will be able to breach doors and gain an EMP upgrade. In addition, Respawn is retooling the mid-to-late game with powerful passive abilities called Amps. These will allow you to unlock boosts like infinite ammo, extra armor and healing upgrades.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-new-faster-paced-game-mode-is-coming-to-apex-legends-on-august-5-150048274.html?src=rss 

The New York Times and Amazon’s AI licensing deal is reportedly worth up to $25 million per year

Amazon’s AI licensing deal with The New York Times is worth $20 million to $25 million per year, according to The Wall Street Journal. The two companies did not disclose the fiscal terms of the agreement back when it was announced in May. The Journal’s reporting provides a rare insight into the value of a media company licensing its content for AI training.

In the case of The Times, Amazon’s annual payments to the publisher would amount to nearly one percent of its total revenue in 2024. In return, the agreement allows Amazon to train its AI models on content from The Times, including content from auxiliary arms of the company like The Athletic and NYT Cooking. It also allows Amazon to offer summaries and excerpts from the paper through Alexa.

In light of that, $20 million to $25 million per year seems a small payout when the threat AI poses to publishers is so great, and other media companies have been able to negotiate bigger payouts. For instance, OpenAI’s five-year licensing deal with News Corp, the owner of The Wall Street Journal, is reportedly worth more than $250 million.

The New York Times sued OpenAI and Microsoft for training their models on the company’s content without permission back in 2023. That case is still ongoing.

This article originally appeared on Engadget at https://www.engadget.com/ai/the-new-york-times-and-amazons-ai-licensing-deal-is-reportedly-worth-up-to-25-million-per-year-135523853.html?src=rss 

Google will sign EU’s AI Code of Practice

Google says it will sign the European Union’s new AI Code of Practice, which provides a framework for compliance with the EU’s AI Act. The act itself was passed in 2024, but its many provisions will take months to years to come into effect. The non-binding Code of Practice is a voluntary measure intended to help ensure that companies generally meet the obligations laid out by the Act in the meantime.

In a blog post announcing Google’s participation, the tech giant shared some skepticism about the AI Act’s impact on the technology in the EU. The statement reads in part, “While the final version of the Code comes closer to supporting Europe’s innovation and economic goals than where it began — and we appreciate the opportunity we have been provided to submit comments — we remain concerned that the AI Act and Code risk slowing Europe’s development and deployment of AI.”

Just recently, Meta said it would not be signing the Code of Practice. The company’s chief global affairs officer, Joel Kaplan, called the Code an “over-reach.” In a statement, Kaplan said, “Europe is heading down the wrong path on AI.”

The EU’s AI Act is the first of its kind from a major regulator and is comprehensive in its approach. Meanwhile, the United States is in the earliest stages of determining its approach to AI regulation.

Obligations under the EU’s AI Act are being implemented in a staggered fashion, though rules governing general‑purpose AI (GPAI) models will apply on August 2, 2025. Any models brought to market before then must be fully compliant with the rules by August 2, 2027. The current implementation timeline lists assessment and enforcement steps as far out as August 2031.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-will-sign-eus-ai-code-of-practice-140741058.html?src=rss 

YouTube will no longer limit ads on videos that drop the f-bomb early

YouTube has changed its ad guideline policy surrounding swear words, allowing creators a bit more freedom than before. In a video announcement, YouTube’s head of monetization, Conor Kavanagh, said that videos containing stronger profanity such as f-bombs in the first seven seconds are now eligible for full monetization. In 2022, YouTube introduced a policy that would flag videos using profane language in the first several seconds as ineligible for advertising. It relaxed that rule a bit in 2023. Videos containing moderate profanity, such as “asshole” or “bitch,” in the first seven seconds no longer faced restrictions. Those with strong profanity were only eligible to get limited ad revenue. Now, those videos can be fully monetized. 

In his announcement, Kavanagh explained that YouTube introduced its old rules, because advertisers wanted to distance their ads from profanity. But times have changed, and advertisers can now target content based on their desired level of profanity if they want to. He warned, however, that using strong swear words in titles and thumbnails would still limit a video’s advertisements. In addition, using strong profanity too much in one video, such as making a compilation of a fictional character swearing, would still violate the platform’s advertiser-friendly content guidelines. In other words, yes creators can swear in the opening of a video now, but they still have to be mindful if they want the video to earn money. 

This article originally appeared on Engadget at https://www.engadget.com/apps/youtube-will-no-longer-limit-ads-on-videos-that-drop-the-f-bomb-early-124519205.html?src=rss 

Apple says DOJ’s antitrust lawsuit would ‘reduce consumer choice’

Apple has submitted its official response to the antitrust lawsuit the Justice Department filed against it last year, which accused the company of having smartphone monopoly and criticized its “walled garden” approach to business. It said that the lawsuit threatens what sets the iPhone apart in a fiercely competitive market, reduce consumer choice, as well as erode competition. In addition, Apple warned that it could set “a dangerous precedent” in allowing the government to “take a heavy hand in designing people’s technology.”

In its filing, as shared by 9to5Mac, Apple responded to every point made by the agency in its complaint. The DOJ said that “Apple stifles the success of ‘super apps,'” or apps that offer multiple services on one platform, but the company’s filing said that its “rules allow and support such apps.” A multitude of them are available on the App Store today, the company added. Apple also denied the department’s allegation that it blocks cloud streaming games and said that it allows game streaming over the web and in the App Store. 

The DOJ’s allegation that it degrades third-party messaging apps is not true, the company also said, and they’re widely available on the iPhone. Apple denied that it limits the functionality of third-party smartwatches and said that they can “effectively pair with iPhone,” as well as “share data to and from the iPhone via a companion app.” Another allegation was that Apple withholds access to iPhone hardware that’s necessary for third-party digital wallets to be able to use its tap-to-pay technology. The company said it “developed and provides a mechanism that protects user security while enabling third-party developers to offer alternate payment applications.”

“Apple is simply not a monopolist,” the company wrote in its filing. The DOJ, it said, measured its share in the smartphone market by revenue rather than unit sales. It also put smartphones and “performance smartphone” in separate categories, which “does not correspond to economic reality.” Apple accused the DOJ of narrowly focusing on Apple “without fairly considering the major manufacturers like Samsung and Google that [the company] contends with in the United States, not to mention the various lower-cost manufacturers — especially from China — that Apple confronts globally.”

As 9to5Mac notes, the lawsuit is now heading to discovery phase, where both sides will now have to gather evidence to support their case. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-says-dojs-antitrust-lawsuit-would-reduce-consumer-choice-130045615.html?src=rss 

A Nintendo Direct focused on third-party games is taking place on July 31

It’s almost time for another Nintendo Direct. A showcase of games from Nintendo’s partners that are coming to the Nintendo Switch and/or Switch 2 is set for 9AM ET on July 31. The stream will run for around 25 minutes and you can watch it above when the time is right.

This is a partner showcase, so you probably shouldn’t expect to find out release dates for Metroid Prime 4: Beyond or Kirby Air Riders here. Instead, we’ll hear about projects from third-party studios and publishers.

Maybe we’ll finally get some details about Call of Duty games coming to Nintendo platforms, something Microsoft said would happen when it signed a pact with the company a couple of years back. And then, of course, there’s the small matter of Hollow Knight: Silksong.

Yeah, yeah, we bring this game up every time one of these showcases happens. But it’s far and away one of the most highly anticipated games right now. It’s still slated to arrive this year and we now know it’ll be playable at Xbox’s booth at Gamescom next month. So maybe, maybe, maybe this Direct will, at long last, reveal that all-important Silksong release date. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/a-nintendo-direct-focused-on-third-party-games-is-taking-place-on-july-31-133158933.html?src=rss 

Legion Go S powered by SteamOS review: A purpose-built OS makes all the difference

Earlier this year, Lenovo released a more streamlined and potentially affordable take on its flagship gaming handheld in the Legion Go S. Unfortunately, the Windows 11 version came first, which wasn’t the one we were most excited about. Now, the Legion Go S powered by SteamOS has arrived, and oh my, what a difference an operating system can make. Not only does this model feature a UI that’s much better suited for a portable gaming machine, it has faster performance as well. But the best part is that the SteamOS variant is less expensive than its Windows sibling. All of this makes for a handheld that’s a welcome alternative to the Steam Deck, especially for anyone who’s not a fan of Valve’s hardware.

Design and display: Keeping it simple

Like its sibling, the SteamOS version of the Legion Go S features a very straightforward design. A big difference between the two is that this model features a dark purple body instead of the white shell on the Windows variant. Thanks to its large 8-inch 1200p display and sizable grips, it’s a bit chunkier than rivals like the Steam Deck or the ROG Ally X. At 500 nits, brightness is above average compared to typical handheld PCs. However, because Lenovo uses an LCD panel, colors aren’t quite as vibrant and you don’t get those pure inky blacks like you do on a system with an OLED screen such as the original Legion Go.

Sam Rutherford for Engadget

I like that Lenovo included Hall effect sensors for its joysticks, along with a toggle that lets you adjust the pull depth of the triggers. Plus, the addition of a second USB-C port allows you to charge the device while keeping other accessories plugged in. There’s also a pair of programmable paddles on the back and a handy microSD card slot for expandable storage.

The biggest departures from the flagship Legion Go are that this model’s joysticks and buttons cannot be detached and its built-in touchpad is significantly smaller. This means the latter is better suited to moving the cursor around SteamOS in desktop mode or to navigating menus than it is as a true alternate control scheme while playing games. You also don’t get a fingerprint reader, which I think should be a standard inclusion on handheld gaming PCs at this point.

Performance and software: Better with SteamOS

Sam Rutherford for Engadget

The Legion Go S powered by SteamOS is available in multiple configurations. Our $830 review unit features an AMD Ryzen Z1 Extreme chip with 32GB of RAM and 1TB of storage. Unfortunately, this means I wasn’t able to run true apples-to-apples performance tests with the Ryzen Z2 Go-equipped version of the Windows Legion Go S I reviewed earlier this year. But given the lackluster results from that model, I generally wouldn’t recommend any handheld powered by that chip, even though that version is significantly more affordable. If budget is a concern, Valve’s Steam Deck remains the better option.

Even though the Go S with SteamOS features the exact same chip, I actually saw slightly better performance here compared to the original Legion Go. With both systems set to a 15-watt TDP (total device power), the Legion Go S edged out the Windows model in Cyberpunk 2077 at 800p on medium graphics by pumping out 58 fps versus 54 fps. By comparison, the Steam Deck OLED managed 53 fps. And in Control at 800p on medium, it was a similar situation, though the gap was even smaller. The Legion Go S hit 29 fps, beating out the OG Legion Go (27 fps) and the Steam Deck OLED (24 fps).

Sam Rutherford for Engadget

The cause of the SteamOS model’s improved horsepower is hard to pinpoint — especially as performance varies from title to title — but it’s generally due to Valve’s platform having less overhead and system processes than Windows-based rivals. And if that wasn’t enough, the SteamOS UI is better designed for a dedicated gaming machine, as turning on the system boots you right into your game library as opposed to spitting you out into Microsoft’s classic desktop view. There are also some minor tweaks in Valve’s OS to support features like the built-in RGB lighting on the Legion Go S — something the Steam Deck doesn’t have.

For fans of SteamOS, the main reason aside from price to pick a Steam Deck over the Legion Go S (or vice versa) is that each system features different performance targets. Valve’s handheld has a TDP that tops out at 15 watts, and at lower power levels, it features better energy efficiency than the Legion Go S. This makes it more suitable for people who regularly play older games or less demanding 2D fare. Alternatively, Lenovo’s handheld has a max TDP of 33 watts (or 40 when plugged into the wall), which makes it more adept at handling resource-intensive modern titles. So if you want higher frame rates (which you probably do), a Z1 Extreme Legion Go S with SteamOS has way more headroom to push pixels even harder. 

Battery life: Just a touch more efficient

Sam Rutherford for Engadget

Featuring a mid-size 55WHr battery, longevity on the Legion Go S when running SteamOS doesn’t really stand out. However, I found that on average, it runs up to 30 minutes longer than its Windows counterpart across a number of titles. When playing Metal Slug Tactics, it lasted just shy of three hours (2:50) compared to closer to an hour and a half for the Windows 11 model (2:33). It was a similar situation in Elden Ring, where the SteamOS version was able to continue for an extra 15 minutes after its sibling conked out.

Wrap-up

The Legion Go S powered by SteamOS is a simple and well-built gaming handheld with an even bigger screen than Valve’s portable and arguably better ergonomics. When configured with a Ryzen Z1 Extreme chip, it’s a better choice for playing more demanding modern games without feeling forced to switch to a Windows-based device. It also has a more optimized UI than its Microsoft-powered rivals while retaining handy features like Hall effect joysticks and dual USB-C ports.

Sam Rutherford for Engadget

With Z1 Extreme models starting at $830 instead of $600 for the Z2 Go configs, though, it’s not quite as affordable as I thought it would be back when it was first announced at the beginning of the year. But even so, it’s nice to have options. And as just one of two handhelds on the market that come with SteamOS pre-installed, the Legion Go S makes an interesting argument as a bigger and more powerful upgrade to the Steam Deck.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/legion-go-s-powered-by-steamos-review-a-purpose-built-os-makes-all-the-difference-120059561.html?src=rss 

Google’s Pixel 10 may get magnetic Qi2 charging after all

Google’s upcoming Pixel 10 may support wireless Qi2 charging natively (without a case), which would make it the first Pixel model and one of the few Android phones to do so. A new image from mega-leaker Evan Blass shows a Qi2 charger attached to the back of a naked Pixel 10 device, meaning it likely has the magnets required to support the fast-charging system.

Rumors bubbled up last month that Google was working on a new lineup of “Pixelsnap” Qi2 accessories, leading to speculation that the Pixel 10 may debut that much-requested feature. Another rumor suggested that a case may be required for Qi2 charging after all, but the image of a Pixel 10 with a Qi2 charger appears to confirm that Qi2 will be native after all.

Evan Blass

Evan Blass

On top of faster charging speeds up to 15 watts or higher in later revisions, Qi2 requires smartphones to have embedded magnets for easy alignment of peripherals. So far, though, only recent iPhone models and just one smartphone, the HMD Skyline, have said magnets and thus offer native Qi2 support. Other popular phones like the Galaxy S25 are only “Qi2 ready,” meaning they can charge wirelessly at up to 15 watts, but don’t have the required magnets inside. Instead, you have to purchase a compatible case with a built-in magnetic mounting system. The same applies to OnePlus’s latest phone. 

If the Pixel 10 does support Qi2 directly and Google introduces a new lineup of Qi2 charging accessories, that will provide a big boost to the ecosystem. The news also provides a nearly complete picture of the Pixel 10 launch, on top of information we already knew: Up to a 6.8-inch Super Actua display, Google Tensor G5 chip, a triple rear camera system, 8K video recording and up to a 100-hour battery life on the Pixel 10 Pro XL. 

All we need now is confirmation of all that from Google, which will likely announce that device (including a Pixel 10, Pixel 10 Pro, Pixel 10 Pro XL and Pixel 10 Fold) along with the Pixel Watch 3, Pixel Buds Pro 2 and other accessories at its Made by Google event on August 20

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/googles-pixel-10-may-get-magnetic-qi2-charging-after-all-123055066.html?src=rss 

TikTok gamifies mindfulness with ‘well-being missions’

TikTok’s latest answer to its addictiveness is gamified mindfulness tools. The app’s new Well-being Missions let you earn badges for completing challenges related to balanced digital habits. To be clear, mindfulness and dopamine-seeking mini-games are a contradictory pair. But hey, at least it’s healthier than doomscrolling.

The first batch of TikTok’s “short, engaging missions” focuses on the platform’s existing digital well-being tools. (The company plans to test new features and expand the missions over time.) They include quizzes and flashcards, aspects the company says were well-received in early testing.

TikTok says Well-being Missions focus on positive reinforcement. The idea is to form new habits through encouragement, education and a sense of progress. The gamified challenges are based on research, advice from TikTok’s Youth Council and expert consultations.

It’s easy to draw a straight line between TikTok’s mindfulness features and accusations that it knowingly harmed users’ mental health. ByteDance’s own research reportedly found that compulsive use of the platform correlates with “a slew of negative mental health effects.” It’s also associated with disruption to sleep, responsibilities, and connecting with loved ones.

Some might say the answer to that would be to, oh, make the platform less addictive. But come on, now: can’t interfere with profits! So, badge-earning mindfulness missions, it is. Go get ’em, champ.

This article originally appeared on Engadget at https://www.engadget.com/social-media/tiktok-gamifies-mindfulness-with-well-being-missions-110014036.html?src=rss 

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