Disney+ will unhinge its jaw and swallow Hulu in 2026

It’s almost the end of the road for Hulu as a standalone app. Now that it fully owns Hulu, Disney will entirely integrate the streaming service into Disney+. It will roll out a new, unified app next year.

This doesn’t necessarily mean that the price of a Disney+ subscription is going to skyrocket in 2026. A Disney spokesperson told Variety the company will still offer standalone plans for Disney+ and Hulu.

Disney CEO Bob Igor said on an earnings call that having Disney+ and Hulu on the same tech platform should help the company reduce costs and provide it with more ways to package ad sales. For users, Iger said the unified app will offer an “improved consumer experience.” Iger and Disney CFO Hugh Johnston said merging the services “will create an impressive package of entertainment, pairing the highest-caliber brands and franchises, great general entertainment, family programming, news and industry-leading live sports content in a single app.” Disney+ is also slated to get a more personalized homepage and other new features in the coming months.

There will be a notable change for Disney+ users outside of the US as well. Disney will rebrand the Star tile in the app to Hulu starting this fall.

Disney has been nudging its streaming services more closely together for a while. Last year, it integrated Hulu content into Disney+ in the hopes of getting more people to pay for a bundle that includes the two services.

On top of all that, Disney says it will soon (for the most part) stop disclosing subscriber numbers for Disney+, Hulu and ESPN+, following the likes of Netflix in taking such a step. Between them, Disney+ and Hulu had 183 million subscribers at the end of June, up 2.6 million from the end of March. Meanwhile, the new ESPN streaming service is set to debut on August 21.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/disney-will-unhinge-its-jaw-and-swallow-hulu-in-2026-144458503.html?src=rss 

ESPN’s new streaming service arrives August 21

ESPN’s long-awaited new standalone streaming service will launch on August 21, alongside an overhauled ESPN app that gives users a “more personalized, dynamic viewing experience.” Simply (and potentially confusingly) called ESPN, the new platform arrives just ahead of the new NFL season and the US Open tennis competition, as well as a number of other returning sports that ESPN broadcasts.

ESPN’s streaming service will be offered with a choice of two plans. The $30 per month ($300 annually) “unlimited” offering includes access to all of ESPN’s linear networks, as well as ESPN on ABC, ESPN+, ESPN3, SECN+ and ACCNX. With this plan, you’ll have access to all of ESPN’s live events, on-demand content and original documentaries, and if you bundle it with Disney+ and Hulu you’ll pay nothing extra for the first 12 months. This is a launch offer, so no guarantees it’ll apply for long.

The alternative is ESPN’s “select” plan, which costs $12 per month ($120 per year) and includes access to all content on ESPN+, the company’s other streaming subscription service that will continue to operate beyond the arrival of the new platform. ESPN says existing ESPN+ subscribers will automatically be put onto an ESPN select plan.

ESPN also announced today that it has agreed a deal to exclusively broadcast all WWE Premium Live Events in the US, from 2026. All WWE PLEs will stream on ESPN’s new platform, with major events like WrestleMania, SummerSlam and the Royal Rumble available to watch in their entirety. You’ll be able to stream 2026’s NFL Draft, as well as a new daily show dedicated to the draft.

Alongside the new streaming service, ESPN has also redesigned its app to offer a more personalized experience. New features include an updated multiview screen, integrated game stats, betting information and built-in fantasy sports management.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/espns-new-streaming-service-arrives-august-21-150026297.html?src=rss 

NASA explains how it keeps the Curiosity rover running, 13 years later

Thirteen years ago, the Curiosity rover landed on Mars, inside Gale crater in particular. It was originally sent to the red planet for a two-year mission, but it was extended indefinitely just a few months into its operations. The rover has several goals, most of which are meant to help scientists determine whether Mars could ever have supported life in the past. And while it’s still very much operational and doing science, NASA has had to make adjustments and give it new capabilities to ensure that it can keep running. 

In a new post celebrating the 13th anniversary of the rover’s landing, NASA’s Jet Propulsion Laboratory has detailed the updates the Curiosity team has had to implement. To start with, the team manages the rover’s daily power budget with great care to make sure it can do its job and last longer. See, Curiosity uses a power system called Multi-Mission Radioisotope Thermoelectric Generator (MMRTG), which relies on decaying plutonium pellets to generate energy. As the plutonium decays over time, it takes longer and longer for the system to recharge the rover’s battery. 

That’s why the team now meticulously factors in every device that draws on the batteries. They consolidate Curiosity’s tasks to shorten the time the rover is active to also reduce the energy used. The ground team, for instance, tells Curiosity to talk to an orbiter while driving or moving its robotic arm instead of doing one task at a time. If the rover finishes its tasks early, it can go to sleep early and recharge for the next day, which JPL says maximizes the life of the MMRTG. 

Over the past years, NASA has also rolled out updates to change how the rover’s robotic arm drill collects samples and to improve its driving capabilities. JPL developed an algorithm to reduce wear on the rover’s wheels, as well, so they can last longer. 

From the time Curiosity had landed on Mars, it has provided us with multiple discoveries and new information. It discovered organic molecules in Martian atmosphere and soil, detected “startlingly high” levels of methane that’s a gas typically produced by life as we know it, and it found evidence of ancient megafloods on the red planet. And water, as you know, could indicate the presence of life. 

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-explains-how-it-keeps-the-curiosity-rover-running-13-years-later-124530184.html?src=rss 

Dell Premium 14 review: New name, same great laptop

Every now and then companies make truly boneheaded decisions, which is exactly what happened when Dell killed off the name of its most iconic PC line and replaced it with something generic. It’s like if Ford decided to rebrand Mustang and call it The Prime Sportscar instead. It doesn’t make sense. But now that XPS has become Premium, it’s time to see if Dell’s latest flagship 14-inch ultraportable — the Dell 14 Premium (you see how dumb that sounds?) — still has the DNA that made its predecessors one of the best notebook families for more than a decade.

Design and display: How Dell puts the P in Premium

Instead of doing a full redesign to match its updated name, for 2025 Dell kept the same chassis it used on last year’s XPS 14. And I’m not mad at all because it’s still one of the most beautiful and elegant notebooks on the market today. Its aluminum chassis has clean lines, a Gorilla Glass 3 surface and just the right amount of ports for a laptop this size: three USB-C slots with Thunderbolt 4, a 3.5mm audio jack and a microSD slot. That’s important, because the 14 Premium’s smaller sibling — the XPS 13 (which isn’t being renamed yet because it isn’t getting updated this year) — doesn’t have a headphone jack or a built-in card reader. That said, at between 3.66 and 3.79 pounds depending on which display you pick, the 14 Premium is a touch heavier than some of its similarly-sized rivals like a 14-inch MacBook Pro (3.4 pounds). The difference is small enough that I’m not bothered, though.

There’s also a glass wrist rest with a touchpad that blends invisibly into the deck, which might make it seem potentially hard to use. However, because the tracking area is absolutely massive (it spans the entire area below the spacebar plus the right ALT and Copilot keys), I never felt cramped or like I needed to actively search for my cursor. I also appreciate how Dell found room for speakers on either side of the keyboard.

On the other hand, Dell’s touch buttons above the number row may be a bit more contentious. I don’t mind the ones for adjusting volume and display brightness, but replacing the physical keys for Escape and Delete with the touchscreen options just feels a bit weird. Especially if you ever need to use the classic Windows CTRL + ALT + DEL shortcut and have to press regular keys and touch controls in a single motion. The touch keys also don’t turn off when you disable the keyboard’s backlight, but at least they’re dim enough that they’re not distracting.

Sam Rutherford for Engadget

As for its display, by default the 14 Premium comes with a 14.5-inch 2K 120Hz non-touch IPS display. However, on our review unit, I’ve been using Dell’s optional 3.2K 120Hz touch OLED panel and I must say, it’s definitely worth the $200 upcharge. That’s because while the OLED screen has slightly lower max brightness (400 nits versus 500 nits for the IPS), its wider color gamut and improved contrast ratio more than make up for that shortcoming.

Performance: Not the most up-to-date, but still very versatile

A base Dell 14 Premium comes with an Intel Core Ultra 7 255H CPU, 16GB of RAM and 512GB of M.2 storage. However, our review unit includes extra memory (32GB), a bigger SSD (1TB) and perhaps most importantly, an optional NVIDIA RTX 4050 GPU.

Sam Rutherford for Engadget

All told, that’s a pretty well-rounded package, as Dell’s default config has more than enough performance to handle pretty much any level of regular productivity. And by adding in support for discrete graphics, suddenly you have a machine that’s significantly better equipped to take care of more demanding tasks like video editing or even gaming in your off hours. Granted, the 14 Premium’s RTX 4050 card is an entry-level component that recently became a generation old, but it was strong enough to hit 60 fps in Cyberpunk 2077 at 1080p on high settings (with DLSS set to balanced), which ain’t too shabby considering its portability.

Battery life: Good enough

Sam Rutherford for Engadget

The Dell 14 Premium packs good but not outstanding battery life thanks to its 69.5WHr power pack. On PCMark10’s Modern Office rundown test, it lasted 8 hours and 30 minutes on the dot That’s significantly longer than ASUS’ ROG Z Flow 13 (6:54) and last year’s Razer Blade 14 (6:46), but still a far cry from true power-sipping systems like the ASUS Zenbook 14 OLED (12:43) or even Dell’s own XPS 13 (13:15).

Wrap-up

Even with a new and rather uninspired name, it probably shouldn’t come as a surprise that the Dell 14 Premium remains one of the best Windows laptops on the market. It has the same sleek design from back when it was still called the XPS 14 but with some refreshed specs and components for 2025. Its chassis strikes a brilliant balance between modern minimalism and usability, while upgrades like its OLED display and discrete graphics give you the ability to build out a versatile but still very portable device.

Sam Rutherford for Engadget

Now I admit that our fully loaded review unit is a bit pricey with a retail price of $2,450, though I’d be remiss to mention that Dell is currently running a sale that knocks $200 off that cost. Regardless, with the base model starting at $1,650 (before discounts) or $1,850 when paired with Dell’s optional OLED panel (which everyone should at least consider), the 14 Premium still feels like a great deal. And when you consider that the XPS 13 isn’t getting any updates this year on top of having fewer ports, the choice becomes even clearer. If I were going to spend my own money on a traditional Windows ultraportable laptop, this is the laptop I’d get.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/dell-premium-14-review-new-name-same-great-laptop-120047563.html?src=rss 

Trump tells states they’ll lose out on broadband fund if they try to dictate rates

States will lose out on their share of a $42 billion broadband fund if they attempt to dictate rates that internet services providers (ISPs) charge low-income customers, according to a new FAQ from the Trump administration seen by Ars Technica. That means ISPs — which are subsidized by the government in order to provide low-cost plans — will be able to set such rates under the BEAD (Broadband Equity, Access and Deployment) program.

The new language appeared in a BEAD Restructuring Policy Notice (RPN) from the National Telecommunications and Information Administration (NTIA) in June. “Per the RPN, states may not apply state laws to reimpose LSCO (low-cost service option) requirements removed by the RPN… violation would result in rejection of the final proposal [for states to receive funds].” It added that the the NTIA would only approve plans with low-cost rates set by ISPs. 

The new language would hand ISPs a major win if it holds up. New York state, for one, requires ISPs with more than 20,000 customers to offer $15 broadband plans with minimum 25Mbps download speeds, or $20 plans with 200Mbps speeds, to low-income customers. That law, the Affordable Broadband Act, has held up despite attempts by providers to strike it down in court.

Other states are reconsidering similar laws now. California recently withdrew a bill requiring $15 broadband plans after the NTIA said it could lose out on BEAD funds worth up to $1.86 billion. That decision was excoriated by consumer groups who pointed out that the Supreme Court itself declined to overturn New York’s law. 

As he’s done many times now, Trump is using federal funds as a cudgel to keep states in line — despite the fact that states’ rights are usually supported by US courts. New York assemblymember Amy Paulin, who spearheaded the state’s $15 broadband law, said that she believes the NTIA rule only applies to the other 49 states that don’t have price mandates. “It’s our understanding that any [ISP] BEAD awardee would have to comply with the Affordable Broadband Act regardless of federal subsidy,” she told Ars Technica

This article originally appeared on Engadget at https://www.engadget.com/general/trump-tells-states-theyll-lose-out-on-broadband-fund-if-they-try-to-dictate-rates-123020395.html?src=rss 

Google’s latest Pixel update fixes unresponsive button issue

Google is rolling a fix for a bug that made some Pixel users’ three-button navigation unresponsive with its monthly software update this August. As The Verge notes, after the company released Android 16 in June, Pixel users have been reporting that their buttons are being unresponsive or that it’s taking up to 30 seconds for their device to register a tap. Some said they have to press the back button several times for the three-button menu to start working. Users from across Pixel models, including the latest Pixel 9 line have reported experiencing those issues and other similar problems. Some also said they were experiencing problems with gesture navigation, such as the swipe gesture not working at all

In Google’s announcement, it said the update includes a “fix for issues with 3-button navigation and gesture navigation in certain conditions.” The update also comes with a “fix for an issue where the scheduled dark theme was not working in certain conditions” so people have had to manually toggle on dark mode instead. That’s another problem that’s been plaguing some users since Pixel’s March update. Pixel’s August update will be available for all devices running Android 16, from Pixel 6 to the Pixel 8 lineup. Google said the update will roll out in phases over the next week, so some may have to wait a bit before they’re able to download and install it. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/googles-latest-pixel-update-fixes-unresponsive-button-issue-123024740.html?src=rss 

Video Games Weekly: Censorship and stolen puritanical valor

Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday, broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who’s covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.

Please enjoy — and I’ll see you next week.

Let’s all agree to stop talking about that awful conservative activist group out of Australia. You know the one — like a parasite, it attached itself to the censorship campaign that erased thousands of adult games from Steam and Itch.io, and successfully positioned itself at the center of the delisting narrative. However, logic and evidence suggests this group had very little to do with the mass removals.

This Australian anti-porn organization led a movement in April to remove the edgelord simulator No Mercy from Steam, and since everyone agreed that game sucked, the campaign worked and the title disappeared from the storefront. This is where I believe the organization’s involvement in the current drama ends.

It seems No Mercy spurred payment processors including Visa, Mastercard and PayPal to turn their attention to the PC gaming market (an irony that I would find funnier if it weren’t actively eroding an industry I love). These institutions took the opportunity to dictate the types of games they would support, and in response on July 16, Steam added a clause to its ruleset banning content that “may violate the rules and standards set forth by Steam’s payment processors,” including “certain kinds of adult only content.” Censorship on Steam is not new; Valve has for years had rules banning mislabeled adult content, hate speech, anything violating local laws and many other regulations. But outsourcing censorship to payment processors is new, and hundreds of games were removed from the platform following the rule change. On July 24, Itch.io rolled out its own changes and summarily de-indexed every adult and NSFW game it hosted, which amounted to roughly 20,000 titles being hidden from search and browse pages.

The conservative Australian group claimed responsibility for the Steam bans on July 19, three days after the platform’s rule change went live. The organization said the censorship was the direct result of two of its recent efforts: an email campaign that sent 1,067 messages to Visa, Mastercard, PayPal and others claiming Steam and Itch.io were hosting illegal sexual content, and an open letter addressed to the same financial institutions, signed by faith-based, anti-sex work and anti-queer activist groups.

There is no evidence that these campaigns were directly responsible for payment processors’ renewed enforcements. It’s actually ludicrous to suggest that roughly 1,000 emails or an open letter would even register at companies the size of Visa, Mastercard or PayPal. What’s more, after taking credit for the removal of hundreds of Steam games, the Australian group has attempted to distance itself from the whole shebang. Following intense scrutiny from players, industry watchdogs and media outlets, every group in this situation is trying to avoid accountability, in fact. Valve says Mastercard made this happen, while Mastercard says it’s just following the law, and PayPal says it’s simply doing what companies like Mastercard tell it to do. Meanwhile, the Australian group is trying to avoid blame for the sweeping Itch.io delistings while simultaneously attempting to exploit the Steam bans and gain momentum for its conservative bullshit.

In the most likely scenario, the Australian activist group saw these PC gaming audits coming and, in a strange act of stolen puritanical valor, took steps to center itself in the conversation. We can stop helping it do so. Forget its name and, as the IGDA suggests, direct your ire toward the organizations with power in this situation, namely Mastercard and Visa.

Still. It’s notable that an organization backed by conservative Christian groups that loudly oppose sex work, queer rights and freedom of expression was able to so cleanly align itself with financial companies censoring content on Steam and Itch.io. This uncontested endorsement is especially worrisome in a political and social climate where women, the queer community, people of color and those who don’t conform to a traditional conservative lifestyle are under attack. At a time like this, subversive and raw art is more necessary than ever, but it’s also in its most vulnerable position. Choosing this moment to activate a censorship campaign is not only dangerous for our most vulnerable communities, it’s cowardly.

There’s been some additional misinformation wrapped up in this censorship mess, of course. Three games were incorrectly reported as delisted or removed from Itch.io or Steam as part of this situation: Mouthwashing, Trials of Innocence and Console Me. One game that was unjustly removed during the chaos was the psychological horror game VILE: Exhumed — read my interview with creator Cara Cadaver right here.

The news

BioShock 4 enters a new circle of development hell

In most contexts, I’d be pretty stoked on the thought of a hell-based BioShock, but this is the worst possible iteration of that idea. According to Bloomberg, BioShock 4 failed a recent review with executives at its publisher, 2K Games, and it’s heading back to developers at Cloud Chamber for a narrative revamp. Plus, Cloud Chamber studio head Kelley Gilmore is gone and creative director Hogarth de la Plante was moved to a publishing role. Not much is known about the game that’s assumed to be BioShock 4, but it was revealed in 2019 alongside the formation of Cloud Chamber, so it’s already been in development for quite a while.

In related Rapture news, 2K’s remake of the original BioShock was canceled earlier this year, Bloomberg reports. Ken Levine, the creator of the BioShock series, is currently working on a familiar-looking FPS called Judas at his own studio, Ghost Story Games.

GOG gave away millions of games to protest censorship

GOG partnered with developers to release 13 games with adult themes for free from August 1 to 3, in protest of all the censorship going down on Steam and Itch.io. None of the free titles were specifically banned in the censorship campaign, but they featured sexual, queer or violent content that could easily be targeted by similar efforts. GOG handed out its free games to more than 1 million players.

Itch.io is reindexing free NSFW games

After deindexing all of its adult games on July 24 — like, all of them — Itch.io on August 1 relisted all free games in this category. Itch.io is currently auditing thousands of adult and NSFW games that it swept up in the payment processor ban, and it’s unclear how the platform will support titles with these themes going forward. One of Itch.io’s longstanding partners, Stripe, said it will no longer facilitate transactions of titles “designed for sexual gratification,” but there’s apparently room for negotiation in the future.

Battlefield 6 will land on October 10

In a shocking twist, EA also revealed that Battlefield 6 will have multiplayer content.

Age verification is coming to an Xbox near you

The video game world is feeling the effects of the UK’s Online Safety Act. Platforms including Discord and Xbox are implementing new age-verification methods to comply with the law in the UK, and Microsoft is planning to expand its program to other regions. It’s in no rush, though, saying it’ll use the UK as a guinea pig for these systems first, and then implement what it learns across the globe.

Sony is suing Tencent over its blatant Horizon clone

At its unveiling in 2024, viewers instantly called out Polaris Quest’s Light of Motiram for looking an awful lot like Guerrilla Games’ Horizon series — our headline called it a “pretty blatant Horizon ripoff,” even. It took the better part of a year, but PlayStation’s lawyers have finally kicked into gear. Sony is now suing Tencent, which owns Polaris Quest, over what it calls a “slavish clone” of its IP.

Raven finally has a union contract with Microsoft

Recent layoffs at Microsoft have only heightened the importance of proper labor organizing in video games, and one of the industry’s first unions is finally making things official. Three years after initiating the process, Call of Duty support studio Raven Software has ratified its union contract with Microsoft. Raven Software initially voted to organize under Activision Blizzard, but after Microsoft completed its acquisition of the studio in October 2023, it continued negotiations with the tech titan.

Play VILE: Exhumed, the game that Steam doesn’t want you to see

After VILE: Exhumed was removed and permanently banned from Steam for reasons that don’t actually apply to the game, developer Cara Cadaver and publisher DreadXP have rolled out their own distribution model, and prices start at $0. You can download and play the game right now for free, and there’s an option to throw some money Cara’s way. A portion of the profits will benefit the Toronto-based charity Red Door Family Shelter.

Additional reading

Kris Holt’s indie game roundup

Sam Rutherford’s review of the Legion Go S powered by SteamOS

Have a tip for Jessica? You can reach her by email, Bluesky or send a message to @jesscon.96 to chat confidentially on Signal.

This article originally appeared on Engadget at https://www.engadget.com/gaming/video-games-weekly-censorship-and-stolen-puritanical-valor-234220878.html?src=rss 

Banned Steam game VILE: Exhumed is back as a free shareware title

After her game was banned from sale on Steam in a baffling decision with no appeal option, solo developer Cara Cadaver has made VILE: Exhumed available as shareware under a Creative Commons license. The project can be downloaded for free, but players can opt to donate in support of the solo developer’s work. Both Cara and publisher DreadXP will pay forward those donations, with 50 percent of the game’s profits being given to the Toronto-based charity Red Door Family Shelter. The group aids families, refugees and women who are escaping violence.

Both Steam and Itch.io have recently adopted sweeping and vague policies regarding their approach to projects with adult content due to pressure from payment processors. Itch.io has begun re-indexing some projects, but only free ones.

These changes have disproportionately impacted projects by underrepresented and queer creators, according to a statement from the International Game Developers Association that condemned the broad delisting of adult games. In her post announcing the new distribution plan for VILE: Exhumed, Cara summed up the situation pretty aptly: “What this actually results in is taking power and storytelling away from women, other marginalized artists, and ultimately, from everyone.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/banned-steam-game-vile-exhumed-is-back-as-a-free-shareware-title-225220847.html?src=rss 

A ‘very low’ number of original Sonos Roam speakers are overheating

Sonos is having overheating issues with a “very low” number of its Roam speakers. Bloomberg reports that some users’ portable Bluetooth speakers are overheating around the device’s USB-C port. The company has not recalled any products as a result but it aware of the issue happening.

“We’ve closely tracked a limited number of reports involving the USB-C charging connection on some first-generation Sonos Roam speakers,” Sonos said in a statement shared with Engadget. “While the overall incidence rate is very low, and environmental conditions appear to play a role, we’ve taken several proactive steps to even further reduce the likelihood of this issue, including software updates and accessory improvements.”

The issue appears to be centered on the original model of the Sonos Roam that debuted in 2021; the Sonos Roam 2 offered some upgrades over that version when it rolled out last spring.

This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/a-very-low-number-of-original-sonos-roam-speakers-are-overheating-205722779.html?src=rss 

Intel’s next-gen manufacturing process is reportedly still struggling

Intel is reportedly still struggling with a chipmaking process crucial to its future. Reuters reports that the company’s 18A process is still producing low yields and high defect rates. Intel has invested billions of dollars in the manufacturing process, on which it’s pinned its hopes of gaining ground on TSMC.

This isn’t the first concerning news about 18A. Last year, a report stated that Broadcom was unhappy with the results of a test run for a potential order. However, Intel insisted at the time that 18A was on track to make its upcoming Panther Lake chips at volume later this year. “Our performance and yield trajectory gives us confidence this will be a successful launch that further strengthens Intel’s position in the notebook market,” Intel said last month.

Intel has typically aimed for a yield of at least 50 percent of usable chips before scaling up production. The company is said to make the bulk of its profit after reaching 70 to 80 percent. Last year, 18A’s usable Panther Lake chips had reportedly only reached a five percent threshold. Intel had aimed for 10 percent by this summer. Tuesday’s report doesn’t state 18A’s current yield, only describing it as a small percentage.

In a statement sent to Engadget, an Intel spokesperson said it is pleased with 18A’s current state. “We feel very good about our trajectory on Intel 18A, and it will be the foundation of multiple generations of client and server products in the coming years,” the spokesperson wrote. “Panther Lake is going to be a great product for Intel and our partners,” the company continued, adding that its launch is still on track for later this year.

In a July interview with Reuters, Intel’s Chief Financial Officer David Zinsner suggested that 18A’s yields were better than reports claimed. He added that yields tend to “start off low and improve over time.”

The company’s 18A process is a risky bet, combining manufacturing changes with a next-gen transistor design. Intel embraced the challenge with an aggressive timeline that one of Reuters‘ sources called a hail mary. 18A going well would also help attract business for its upcoming 14A process. Last month, Intel warned investors that it may have to leave chip manufacturing altogether if it doesn’t land 14A contracts.

The company needs all the help it can get. It recently confirmed that it would cut around 20 percent of its workforce by the end of this year. That follows 20,000 job cuts from June 2024 to July 2025. Earlier this year, it took on a new CEO to try to right the ship.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/intels-next-gen-manufacturing-process-is-reportedly-still-struggling-184146350.html?src=rss 

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