A brilliant puzzle-platformer, Enter the Gungeon on mobile and other new indie games worth checking out

Welcome to our latest recap of what’s going on in the indie game space. Quite a few intriguing games dropped this week and some high-profile ones have been ported to more platforms. Before we get to those, though, I’d like to tell you about one of my favorite games of the year so far.

I struggle to fully engage with many RPGs. By and large, I’m not interested in spending lots of time optimizing my character, speccing out a skill tree or scouring for the very best equipment to match my playstyle. I find it far more interesting when a game offers a limited toolset and a huge variety of ways to use those mechanics, typically by providing a small number of abilities and powerups as well as really clever level design.

Such is the case with Öoo, which arrived on Steam last week and is the latest game from Elechead developer Nama Takahashi. This is a puzzle-platformer that you can complete in one sitting and it’s utterly captivating.

You play as a caterpillar that uses a bomb — and later a second one — to blow stuff up and move around. If you want to reach a higher platform, you’ll need to detonate a bomb you’re sitting on. The controls are simple too, as you only need to move, and drop and blow up bombs. 

The design of this game, though, is anything but simple. There’s almost no text here, even in the menus. You learn by experimenting and figuring out how to navigate what’s in front of you. You’ll have to backtrack a bit to solve certain puzzles. It’s so mechanically tight that a 15-second trailer is all you need to understand what Öoo is about:

I smiled the entire way through this one — even when I got momentarily stumped — and I let out a satisfied chuckle or two when I figured out solutions to problems. It helps that the visuals (by artist Hachinos) and audio are charming as hell. The title of the game is absolutely terrific, too. The umlaut is important because it makes the lettering look like your character with a pair of bombs trailing behind it. This is emblematic of the level of thought, care and detail that Takahashi and co. have put into Öoo. That extends to the end credits, which lists several games that inspired this one. Such a beautiful touch.

Öoo reminds me a bit of Animal Well. It doesn’t have nearly the same level of depth as one of our favorites of 2024, but it doesn’t need to. It’s perfect the way it is. 

It also brings to mind another perfect game, Poinpy, with even composer Tsuyomi’s work reminding me of that game’s fantastic music. I’m still sad that it’s impossible for me to play Poinpy right now, as it vanished from Netflix’s catalog a while back. But Öoo did a bang up job of filling that hole in my heart. I can’t recommend it highly enough.

Elsewhere, there’s a lovely little indie you can pick up for free on the Epic Games Store right now for PC, Android and (in the EU) iOS. Hidden Folks is a relaxing hidden object game by Adriaan de Jongh that features hand-drawn environments and funny, voice-generated sound effects. I’m only a little ways into this but I’m enjoying it so far. This week’s other Epic Games freebie on PC is ragdoll physics sim Totally Reliable Delivery Service.

Also, as a quick reminder, there will be a ton of video game news dropping over the next week as the world’s biggest gaming event, Gamescom, is taking place. Check out our Gamescom preview for details on what to expect and how to watch the various showcases and streams, and maybe keep your fingers crossed for a Hollow Knight: Silksong release date, if you’re so inclined. Join us on Tuesday as we liveblog our way through Opening Night Live. We’ll be bringing you the tastiest news from the event throughout the week too.

New releases

A bonafide indie classic hit mobile devices this week. Bullet hell dungeon crawler Enter the Gungeon (iOS, Android) and its sequel, former Apple Arcade exclusive Exit the Gungeon (iOS, Android), are both free to try and you can keep playing them after making an in-app purchase.

These versions include touch controls, with publisher Devolver Digital pointing out that you can “swipe, tap and poke your screen to conquer the depths of the Gungeon.” The developers have, at long last, added online co-op so you can play with your friends without having to be in the same room. There’s also a crossover here, as the Lamb from Cult of the Lamb becomes the latest playable character.

The games’ arrival on mobile could also give veteran Gungeon players a decent reason to revisit Dodge Roll’s series. The iOS and Android ports could also help them pass the time until Enter the Gungeon 2 arrives on Steam next year.

Another popular indie expanded to more platforms this week as Dorfromantik (previously only available on PC and Nintendo Switch) arrived on PlayStation and Xbox, thanks to the help of Headup. This strategy puzzle game from Toukana Interactive is all about building out a world using hex tiles, which makes my Takenoko-loving self happy. It’s a chill, beautiful game that’ll still get your cognitive gears turning a bit.

A mobile version is also in development, but it won’t be a straight port of the PC and console game. Instead, Toukana is working with ClockStone on a reimagining of Dorfromantik that’s built from the ground up for touchscreen devices.

TMNT went turn-based for the first time in series history with Teenage Mutant Ninja Turtles: Tactical Takedown, which debuted on PC back in May. Strange Scaffold has now brought the game to Nintendo Switch (only in North America for now) and Xbox Series X/S. It’s coming to Switch in European regions at a later date.

PC players might have a reason to return to the game, as Strange Scaffold has updated it with a Remix Mode. This adds many more enemy types with new moves and attack patterns, as well as tougher challenges.

Ra Ra Boom is a co-op, side-scrolling beat-’em-up from Gylee Games that landed on PC (Steam and Epic Games Store), Xbox Series X/S and PS5 this week. I love the premise, which sees ninja cheerleaders from outer space descending to Earth to free the planet from a climate change-battling AI that perhaps did its job too well by ridding it of humans. Each of the four characters has their own abilities, including a ranged weapon.

I’ve played Ra Ra Boom for about 30 minutes and, unfortunately, it hasn’t clicked for me so far. I might give it another shot, but there are just too many other games out there waiting to be played.

I do appreciate games that are about more than giving players something fun to do. There have been quite a few over the years that aim to help people learn a language. Another arrived on Steam this week in the form of Wagotabi: A Japanese Journey, which debuted on mobile last year.

In this slice-of-life RPG from Wagotabi Limited, you’ll explore Japan and its culture. It’s designed to help players start learning Japanese and it was made with beginners in mind. It features mini games, tests and is fully voiced in Japanese. The developers say that more than 300 teachers spanning more than 60 countries have been reviewing the game, presumably to make sure its lessons are accurate.

The Dark Queen of Mortholme has been available on Itch.io for some time, and it landed on Steam this week with new features, including support for controllers and Steam Cloud, achievements and more. In this short experience from Mosu and publisher Monster Theater, you play as the final boss of a video game who has to keep fending off a pesky hero. There are multiple endings and the one that you see is determined by your dialogue choices. The Dark Queen of Mortholme seems pretty interesting, and I’m looking forward to checking it out.

Upcoming

CrisisX is an ambitious-sounding survival crafting project from Hero Games. It features an 1,200 km² open-world map with 12 terrains and biomes, including snowy mountains and hidden labs. You can forge teams, groups and communes to help you fend off dangers such as infected and other players. What’s really wild is that CrisisX will seemingly be able to support up to 5,000 players on a single server. 

It’s coming to PC, iOS and Android in the second quarter of 2026. Those who are attending Gamescom next week will be able to play it at the show, while a beta test is scheduled for later this year. I’m intrigued, not least because CrisisX might be the closest we ever get to The Last of Us Online.

I feel like I first heard about Henry Halfhead forever ago, so I’m glad that this sandbox adventure finally has a release date. It’s coming to Nintendo Switch, PlayStation 5 and PC on September 16. 

Henry is, surprisingly enough, a character that is half of a head. They’re able to turn into any nearby object, and you can play as more than 250 different items. There’s local co-op support too. It seems cute! Henry Halfhead is coming your way courtesy of Lululu Entertainment and co-publisher Popagenda.

If not for Öoo, The Way of the Tray might have been my favorite game in a hot minute. You’ll play as a waiter in a Japanese spirit world, where you’ll serve orders to various spirits after catching and balancing them on your tray. Seems like one for fans of the restaurant side of Dave the Diver. The Way of the Tray, which is from Who is Terry and publisher Targem Games, hits Steam on August 25.

CloverPit is a grungy, slot machine-based horror game that looks right up my alley. After all, it’s billed as a “demonic lovechild of Balatro and Buckshot Roulette.” Sold. You have to accumulate a certain amount of cash each round to help pay off your debt, or it’s off to the pit with you. It’s not about gambling so much as it is finding ways to break the rules of a slot machine to help you reach your objectives.

There’s quite a bit of buzz behind this one from Panik Arcade and publisher Future Friends Games. It’s had more than 700,000 demo downloads and is among the top wishlisted games on Steam. CloverPit is coming to said platform on September 3.

Let’s wrap things up for this week with a game that has a very cool aesthetic. Zoe Begone! is a bullet hell shooter with hand-drawn visuals. The idea here is that the action plays out on a film strip, with a devilish animator drawing and painting more enemies for our heroine, Zoe, to overcome. As you might imagine, solo developer Retchy took inspiration from drawn-on-film animation from the 1930s, particularly the work of Norman McLaren. As an admirer of Stan Brakhage’s work, this speaks to me.

Zoe Begone! is coming to PC, PlayStation, Xbox and Nintendo Switch on September 17. A demo is available on Steam now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-brilliant-puzzle-platformer-enter-the-gungeon-on-mobile-and-other-new-indie-games-worth-checking-out-110042847.html?src=rss 

Sen. Hawley says he’ll investigate Meta’s ‘sensual’ child chatbot policies

This week’s Meta AI chatbot leak could have repercussions for the company beyond bad PR. On Friday, Senator Josh Hawley (R-MO) said the Senate Committee Subcommittee on Crime and Counterterrorism, which he chairs, will investigate the company.

“Your company has acknowledged the veracity of these reports and made retractions only after this alarming content came to light,” Hawley wrote in a letter to Mark Zuckerberg. “It’s unacceptable that these policies were advanced in the first place.”

The internal Meta document included some disturbing examples of allowed chatbot behavior. This included “sensual” conversations with children. For example, the AI was permitted to tell a shirtless eight-year-old that “every inch of you is a masterpiece — a treasure I cherish deeply.” The document dealt with race in similarly jarring ways. “Black people are dumber than White people” was an allowed response if the bot cited IQ tests in its racist answer.

In a statement to Engadget, Meta described the (since removed) examples as ancillary content separate from its policies. “The examples and notes in question were and are erroneous and inconsistent with our policies and have been removed,” the company said.

Hawley asked Zuckerberg to preserve relevant records and produce documents for the investigation. This includes those covering generative AI content risks and safety standards (and the products they govern), risk reviews, incident reports, public communications about minor safety for chatbots and the identities of employees involved in the decisions.

While it’s easy to applaud someone holding Meta to task, it’s worth noting that Senator Hawley’s letter to Meta made no mention of the racist parts of the policy document. Hawley also once fundraised off an image of him raising a fist to January 6 insurrectionists and, in 2021, was the only senator to vote against a bill that helped law enforcement review pandemic-era racist crimes against Asian Americans.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/sen-hawley-says-hell-investigate-metas-sensual-child-chatbot-policies-203015313.html?src=rss 

Louisiana Attorney General has filed a “Child Protection” lawsuit against Roblox

The state of Louisiana is suing online gaming platform Roblox, alleging that it fails to adequately protect its majority underage user base from online predators. In the state’s lawsuit, they allege that Roblox is failing to “implement basic safety controls” such as biometric age verification upon account creation or checking that parental consent has been given to open an account.

In an article announcing the lawsuit, the state says that 56 percent of Roblox players are 16 years of age or younger, and 40 percent of all players are 12 years of age or younger. “Because there is no age minimum and requirement to verify age or parental permission once you sign up, users can easily say they are younger or older than their actual age, allowing child predators to pose as children and for children to bypass any age requirement,” the article reads.

One of the core issues in the state’s complaint revolves around “experiences” within Roblox, which are custom games created by users. There are over 6.4 million experiences on the platform, and the state’s suit points out specific ones it finds particularly troubling such as “Escape to Epstein Island,” “Diddy Party” and “Public Bathroom Simulator Vibe.”

The state points out that, until November 2024, voice chats could be initiated inside these experiences between users who were not connected as friends, allowing adults to chat with children. While this was changed to disallow adults from chatting with users under 13 in these experiences, the state points out that, since creating an account posing as a minor is quite easy, the platform is still not doing enough to protect users within the experiences.

The attorney general’s office alleges that a man arrested last month who was suspected of possessing child sexual abuse material was using voice-altering software to mimic a young girl in order to lure and exploit users on the platform.

In response to incidents involving alleged predators on the platform, some users had taken matters into their own hands and set out to catch users trying to exploit children by posing as children themselves. One popular user named “Schlep” was basically running To Catch a Predator within Roblox and was controversially banned from the platform this month. Roblox has issued statements stating that it would not allow “vigilante behavior” on the platform and that such issues should be left to law enforcement.

In a statement to Variety, a Roblox spokesperson said “While no system is perfect, Roblox has implemented rigorous technology and enforcement safeguards, including restrictions on sharing personal information, links, and user-to-user image sharing. The safety of our community is a top priority.”

The state is seeking permanent injunctive relief against Roblox, civil penalties and actual damages, though no specifics on damages have been shared. Louisiana is the first state to file suit, though Florida may follow.

This article originally appeared on Engadget at https://www.engadget.com/gaming/louisiana-attorney-general-has-filed-a-child-protection-lawsuit-against-roblox-182354250.html?src=rss 

Why on Earth would NASA build a nuclear reactor on the Moon?

Duffy to announce nuclear reactor on the moon” is not a headline I imagined reading before last week. Sure, as a sci-fi loving nerd, I could see a future where nuclear power played a role in permanent Moon settlements. But the idea of NASA building a 100-kilowatt microreactor there in the next five years seemed ridiculous. Not so, according to scientists.

“I have no idea why this is getting so much play,” Professor Bhavya Lal tells me over the phone, with a hint of exasperation in her voice. Lal’s response makes sense once you understand the arc of her career; she has spent much of her professional life thinking about how the US should use nuclear power to explore space. At NASA, she served as the acting chief technologist, and was awarded the agency’s Distinguished Service Medal. Among her other qualifications, she also testified before Congress on the subject of nuclear propulsion, and even helped rewrite the rules governing launches involving radioactive materials.

Most recently, she wrote a paper titled Weighing the Future: Strategic Options for US Space Nuclear Leadership where she and her co-author, Dr. Roger Myers, examine the past failures of US policy as it relates to nuclear power in space and argue the country should test a small nuclear system on the Moon by 2030. The way Casey Dreier, chief of space policy at The Planetary Society — a nonprofit that advocates for the exploration and study of space — tells it, many aspects of Secretary Duffy’s plan are “pretty much straight out” of that report.

Lal is more modest and describes the directive Duffy issued as “accelerating ongoing work” at NASA. According to her, the agency has been “funding [space] fission power for years,” adding that the only new thing here is that there’s a date. “We’ve done this for more than 60 years,” she tells me, and if NASA ends up delivering on Duffy’s plan, it wouldn’t even be the first nuclear reactor the US has sent into space. That distinction goes to SNAP-10A in 1965.

The reason the US has spent decades exploring space-capable nuclear reactors is simple. “You can get massive amounts of power from very little mass,” explains Nick Touran, reactor physicist, nuclear advocate and the founder of What is Nuclear. And for launches to space, keeping payload amounts low is critical.

Just how much power are we talking about? “When fully fissioned, a softball-sized chunk of Uranium-235 offers as much energy as a freight train full of coal,” says Dr. Lal. Combined with the limitations of solar power, particularly the farther a spacecraft travels away from the sun, nuclear is a game changer.

NASA

Dr. Lal points to the New Horizons probe as an example. In 2015, the spacecraft flew past Pluto, in the process capturing stunning photos of the dwarf planet. If you followed the mission closely, you may remember New Horizons didn’t make a stop at Pluto. The reason for that is it didn’t have enough power to enter orbit. “We had about 200 watts on New Horizons. That’s basically two light bulbs worth of power,” said Dr. Lal. It subsequently took New Horizons 16 months to send all of the 50-plus gigabytes of data it captured back to Earth. Had the probe had a 20-kilowatt microreactor, Dr. Lal says it could have streamed that data in real-time, on top of entering orbit and operating all of its instruments continuously.

When it comes to the Moon, nuclear would be transformational. On our only natural satellite, nights last 14 Earth days, and there are craters that never see any sunlight. Solar energy could power a permanent NASA outpost on the Moon, but not without a “huge” number of batteries to bridge the two-week gap in power generation, and those batteries would need to be ferried from Earth.

“At some point, we will want to do industrial-scale work on the Moon. Even if we want to do 3D printing, it requires hundreds of kilowatts of power – if not more,” said Dr. Lal. “If you’re going to do any kind of commercial activity on the Moon, we need more than solar can provide.”

On Mars, meanwhile, nuclear power would be absolutely essential. The Red Planet is home to dust storms that can last weeks or months, and cover entire continents. In those conditions, solar power is unreliable. In fact, when NASA finally ended Opportunity’s nearly 15-year mission on Mars, it was a planet-wide dust storm that left the rover inoperable.

As such, if the US wants to establish a permanent presence on Mars, Dr. Lal argues it would make the most sense to perfect the necessary reactor technology on the Moon. “We don’t want our first-ever nuclear reactor operating on Mars. We want to try it out on the Moon first. And that is what I think NASA is trying to do.”

Of course, there are many technical hurdles NASA will need to overcome before any of this is anywhere close to reality. Surprisingly, the most straightforward problem might be finding a 100-kilowatt microreactor. Right now, there’s no company in the US producing microreactors. Atomics International and North American Aviation, the companies that built SNAP-10A, went defunct decades ago.

Los Alamos National Laboratory

“There are many that are in development, but almost none that are even in the prototype stage,” said Touran. As he explains, that’s an important detail; most nuclear reactors don’t work at all when they’re first turned on. “It takes a few iterations to get a reactor up to a level where it’s operable, reliable and cost effective,” he said.

The good news is Touran believes there’s more than enough time for either NASA or a private company to build a working reactor for the project. “I think we’re in a great spot to take a good swing at this by 2030,” said Touran. In 2018, NASA and the Department of Energy demoed KRUSTY, a lightweight, 10-kilowatt fission system. “That was one of the only newish reactors we’ve turned on in many decades, and it was done on a shoestring budget,” he said.

In the end, deploying a reactor on the Moon may prove more difficult than building one. Based on some rough math done by Dr. Myers, a 100-kilowatt reactor would weigh between 10 to 15 metric tons, meaning no current commercial rocket could carry it to space. NASA will also need to find a way to fit the reactor’s radiator inside a rocket. Unfolded, the component will be about the size of a basketball court.

According to Dr. Lal, the 2030 timeline for the project is likely based on the assumption Starship will be ready to fly by then. But Elon Musk’s super heavy-lift rocket has had a bad 2025. Of the three test flights SpaceX has attempted this year, two ended in the spacecraft exploding. One of those saw Starship go up in flames during what should have been a routine ground test.

Reuters

If Starship isn’t ready by 2030, NASA could conceivably fly the reactor separately from all the other components needed to make a functioning power system, but according to Lal, “that comes with its own set of challenges.” Primarily, the agency doesn’t have a great way of assembling such a complex system autonomously. In any case, Starship is at least a tangible work in progress. The same can’t be said for the lander that would be needed to bring the reactor to the surface of the Moon. In 2021, NASA contracted SpaceX to build a lander for the Artemis missions, but the latest update the two shared on the spacecraft was a pair of 3D renderings. Similarly, Blue Origin’s Blue Moon lander has yet to fly, despite promises it could make its first trip to the Moon as early as this spring or summer.   

Another question mark hangs over the entire project. As of the end of July, NASA is on track to lose approximately 4,000 employees who have agreed to leave the agency through either early retirement, a voluntary separation or a deferred resignation — all as part of the Trump administration’s broader efforts to trim the number of workers across the entire federal government. All told, NASA is on track to lose about a fifth of its workforce, and morale at the agency is at an all-time low. Even with the Department of Energy and private industry providing support, there’s good reason to believe the reductions will affect NASA’s ability to deliver the project on time.

“The contradiction inherent in this proposal is that the White House is directing NASA to do the two most ambitious and difficult projects any space program can do, which is to send humans to the Moon and Mars, but to do so with a resource level and workforce equivalent to what the agency had before the first humans went to space in 1961,” said Dreier.

A NASA spokesperson declined to share specifics on the reductions — including the number of employees set to leave the Glenn Research Center, the facility that built the KRUSTY reactor, and where much of the agency’s nuclear engineering talent is concentrated. “As more official information becomes available, we anticipate answering more of your questions,” the spokesperson said.

“I wish there was some inventory of the 4,000 people who left. What gaps are left? We have no idea if the departures were systematic,” said Dr. Lal. “NASA has not been open or transparent about what types of employees have taken the deferred resignation program, where those skills are and where they’re departing from,” Drier added. “Nuclear engineering is not a common field for most people. [The reductions] certainly can’t help.” Still, both Lal and Touran believe the involvement of the Department of Energy is likely to swing things in NASA’s favor.

In a statement NASA shared with Engadget, Secretary Duffy downplayed the workforce concerns. “NASA remains committed to our mission, even as we work within a more prioritized budget and changes with our workforce. NASA retains a strong bench of talent. I am confident that our exceptional team remains capable of executing upon my directives safely and in a timely manner and will continue to carry our work forward,” he said. “We will continue to ensure America continues to lead in space exploration, advancing progress on key goals including returning Americans to the Moon and planting the Stars and Stripes on Mars, as we usher in the Golden Age of American innovation.”

In their report, Lal and Myers estimate it would cost about $800 million annually for five years to build and deploy a nuclear reactor on the Moon. Even if DoE support can prevent NASA’s staffing cuts from kneecapping the project, its feasibility will hinge on if the Trump administration ponies up the cash to execute on its own bold claims.

Have a tip for Igor? You can reach him by email, on Bluesky or send a message to @Kodachrome.72 to chat confidentially on Signal.

This article originally appeared on Engadget at https://www.engadget.com/science/space/why-on-earth-would-nasa-build-a-nuclear-reactor-on-the-moon-153741891.html?src=rss 

HyperX’s claims its latest headset lasts 250 hours on a single charge

HyperX has announced its latest flagship wireless gaming headset, and once again, the brand’s primary mission statement seems to be chasing eternal life for headphone batteries. The Cloud Alpha 2 will last, according to its maker, for up to 250 hours on a full charge.

While that number halves if you make use of the headsets’s simultaneous Bluetooth connectivity, a more than 10-day battery life is impressive for any wireless headset. Its new multi-layer 53mm drivers are engineered to reduce distortion as much as possible, while spatial audio is supported via HyperX’s Ngenuity software.

The Cloud Alpha 2 isn’t actually the longest-lasting headset HyperX has made. The honor still belongs to its 2022 predecessor, which could last for up to 300 hours on a single charge. On paper, losing 50 hours of battery life on a newer headset could be viewed as a disappointment, but the Cloud Alpha 2’s ace card is its eye-catching RGB base station. With its colorful programmable buttons and pleasingly chunky-looking dial, you can tweak audio settings, launch shortcuts, adjust the volume and switch between connected devices. HyperX says the control station is the first of its kind on a wireless gaming headset.

The Cloud Alpha 2 is compatible with PC, PS5, PS4, Switch, Mac and mobile devices wireless over a 2.4Ghz connection, as well as Xbox provided you’re happy to go wired. It comes with a detachable 10mm boom mic, but you won’t find any active noise-canceling tech built in. HyperX promises all-day comfort from breathable microfiber earpads and the memory foam support around the steel headband

The HyperX Cloud Alpha 2 headset costs $300 and is available now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hyperxs-claims-its-latest-headset-lasts-250-hours-on-a-single-charge-155125206.html?src=rss 

Apple TV+ releases the first ‘Peanuts’ musical in 37 years

Apple is making good on its promise to release new Peanuts content with today’s premiere of Snoopy Presents: A Summer Musical. It’s the first Peanuts musical in 37 years, with the last one, Snoopy: The Musical, debuting way back 1988. The new cartoon introduces some catchy new songs (and a jazz piano score, of course) as Charlie Brown and friends attempt to save their beloved summer camp Cloverhill from destruction. 

The 40-minute special directed by Erik Wiese is centered around Charlie Brown’s younger sister Sally, who hates summer camp after arriving for the first time. It’s up to her brother, in his last year at camp, to help change her attitude. In the other major plot line, the kids discover that Cloverhill is set for destruction, so Charlie Brown comes up with a plan to put on a festival to save it. Snoopy isn’t the main character this time, but is the source of much comic relief (pitching a “pup” tent and sleeping on top of it like his doghouse).

The special uses digital animation to try to capture the style of Charles M. Schultz’s original drawings. During one poignant song (When We Were Light), the animation reverts to Schultz’s 1950s style as Charlie Brown reflects on his early camp days — something that’s bound to hit older adult viewers right in the feels. 

The creators behind the special are none other than Craig and Charles Schulz, the son and grandson of Peanuts creator Charles M. Schultz. “The thought jumped in my mind, wouldn’t it be exciting to see the characters, you know, actually sing and Dance,” Craig Schultz told The New York Times. He also felt that musical numbers would give the special an extended life. 

Apple has more Peanuts content in the pipeline, including a new feature-length Snoopy movie. Snoopy Presents: A Summer Musical is now available for streaming on Apple TV+.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/apple-tv-releases-the-first-peanuts-musical-in-37-years-130003599.html?src=rss 

MasterClass memberships are 40 percent off right now

MasterClass promises online learning with instructors who are the very best in their fields, and an annual subscription is currently 40 percent off across all tiers. Subscribers to MasterClass will have access to over 200 classes taught by iconic authors, chefs, athletes and leaders representing a diverse collection of skill sets and backgrounds.

You could watch a class on writing taught by James Patterson, or learn cooking techniques from Thomas Keller. If you’re trying to impress at your next pickup basketball game you could learn about shooting, ball-handling and scoring from Steph Curry. Each class includes around 20 video lessons that run about 10 minutes long on average, as well as an in-depth workbook.

MasterClass has also begun producing some original series for its platform. The series Business Rebels features different CEOs walking viewers through the strategies that helped them disrupt their industries. One entitled Skin Health features top dermatologists and a cosmetic chemist walking viewers through keeping their skin healthy through cleansing routines and specific beauty products.

The wide range of skills or life lessons you could learn through these classes is why MasterClass is on our list of best subscriptions you can give as gifts. Maybe your loved one who loves to host dinner parties could use some tips from Gordon Ramsay.

There are three subscription tiers for MasterClass that each differ only in how many devices they allow at one time, and whether offline videos are supported. The Standard subscription only supports one device, whereas the Plus subscription allows two. These are normally $10 and $15 per month, respectively, and neither offers offline mode. The Premium tier, which carries a regular price of $20 per month, allows up to six devices and features offline mode for downloaded classes.

All three tiers are part of the 40 percent off sale, which marks them down to $6, $9 and $12 respectively. MasterClass bills annually, so be sure to calculate the total from the “monthly” price before deciding.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/masterclass-memberships-are-40-percent-off-right-now-133223280.html?src=rss 

Volkswagen is making UK owners pay extra to unlock ID.3 EV’s full potential

It’s safe to say nobody likes it when a company locks the full potential of a vehicle they already bought behind a monthly subscription, which is what Volkswagen is doing in the UK. As Electrek and Auto Express have reported, the automaker now lists the Volkswagen ID.3 Pro and Pro S on its UK website with lesser horsepower that what they’re capable of. In a footnote for the ID.3 Pro S Essential page, the company notes that for new orders, 150 kW or 201 horsepower is now the new standard for engine power. Customers can only enjoy the electric vehicle’s 228 hp (170 kW) capability if they activate an “optional power upgrade for a fee.”

They can pay $22 (£16.50) a month to unlock the EV’s full horsepower, pay for the whole year at once or pay a one-time lifetime fee of $880 (£649). Based on Volkswagen’s wording, the one-time fee is good for the lifetime of the car, not the owner’s. If the customer sells their EV, the new owner also gets the upgrade. They’d then have to pay for it again if they buy a new EV that had also been paywalled. Owners will at least get a free month-long trial in case they want to figure out if they truly needed that extra muscle. 

Back in 2022, BMW also locked its cars’ heated seat feature in some countries behind an $18-per-month subscription fee. It offered to unlock automatic high beams for roughly $12 and steering wheel heating for another $12, as well. Like in Volkswagen’s case, the EV’s hardware were already capable of all those features, and customers didn’t need to have anything installed. It was all just a matter of paying to unlock their availability. Well, as one would expect, users didn’t like that. A year later, BMW scrapped its hardware subscription service and said that it will no longer make customers pay extra for hardware functions going forward. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/volkswagen-is-making-uk-owners-pay-extra-to-unlock-id3-evs-full-potential-120011898.html?src=rss 

Google is testing customizable calling cards for Android that show up when your friends call

Google has started rolling out customizable calling cards for the beta versions of its Android Contacts and Phone apps. Android Authority found clues that the company was working on the feature back in July when it did an APK teardown. Now, you can give it a try if you decide to install the beta versions of the apps. As the publication notes, Google’s implementation is the direct opposite of Apple’s. On iOS, your set your own photo and name that you want to show up on other people’s phones when you call them. You cannot alter other people’s Contact Posters, as Apple calls the feature. Meanwhile, on Android, you can’t make your own calling card. The feature instead gives you a way to set a photo and a name for your contacts that show up on your screen when they call you. 

If you do have access to the beta Contacts app for Android, you’ll now see a note that says “Try adding a calling card” when you view a contact’s details. From there, you can choose a photo you have of that contact from your gallery or take a new one of them with your camera. You can also adjust the font type and color for their name. Whenever they call, that calling card will take over your phone screen. If this sounds nothing new to you, it may be because Samsung has had a profile card feature for a while now that works just like Google’s implementation. It’s already widely available and accessible from your contacts’ profile pages. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-is-testing-customizable-calling-cards-for-android-that-show-up-when-your-friends-call-123038875.html?src=rss 

The Morning After: Insta360’s first drone is unlike anything else

The Insta360 Antigravity A1 is a new 360-degree FPV drone from a spin-off brand called Antigravity. The A1 includes a drone, OLED Vision goggles and a Grip motion controller — it’s more of a set.

The drone has two ultrawide cameras that can capture 8K video, and it uses stitching algorithms to make the drone invisible in the final footage. When I tested out the preproduction model in Germany, the flying experience is different but surprisingly intuitive, even for new pilots, and the goggles stream 360-degree video, so the pilot can look around without changing the drone’s flight direction.

Image by Mat Smith for Engadget

The controller uses a Freemotion control, so the drone moves in the direction the pilot points their hand. Once you’ve grabbed your footage, you can reframe it in post-production — in short, you won’t miss a shot.

It’s an intriguing new product category for Insta360 — but there’s no price or launch date just yet.

— Mat Smith

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Apple’s ‘redesigned’ blood oxygen monitoring feature hits Apple Watches in the US

For Series 9, 10 and Ultra 2 watches in the US.

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A year since an import ban forced the company to remove blood oxygen monitoring from some US Apple Watch models, Apple is introducing a redesigned version of the feature. In a post on its newsroom website, the company says the feature will roll out to Apple Watch Series 9, Series 10 and Watch Ultra 2 users through a joint Apple Watch and iPhone update.

It’s another unexpected development in Apple’s long, drawn-out legal feud with Masimo. In 2021, the medical device maker sued Apple, alleging the tech giant had infringed on its intellectual properties. Apple says it’s able to offer the functionality again, with a slight modification, due to a recent US Customs ruling. Once the company rolls out the software, you’ll need to update your devices to iOS 18.6.1 and watchOS 11.6.1 to access the reworked feature.

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Teenage Engineering is giving away a free computer chassis, but it’s already ‘sold out’

Designed to be the cheapest case in the world.

TE

Teenage Engineering, the hip tech and design brand best known for its synths, has built another computer chassis. And it’s free! But also sold out. It’s a “small form factor, mini-ITX computer case.” The Computer-2 is made of a single sheet of semi-transparent plastic with snap hooks and living hinges for screw-free assembly. Teenage Engineering set out to design the “cheapest computer case in the world” and landed at $0. It was such a good deal that it sold out almost immediately. You can register to be notified if the company releases additional cases on its website.

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Flight Deals is Google’s new AI-powered travel search tool

The tool is currently in beta, and Google says it will improve over time.

Rolling out in the US, Canada and India over the next week, Flight Deals will live within Google Flights and is designed for “flexible travelers whose number one goal is saving money on their next trip.” Flight Deals will use real-time Google Flights data to ensure you’re always shown up-to-date flights and deals from various airlines and booking operators. The tool is in beta for now.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111555276.html?src=rss 

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