Fallout season two has a teaser trailer and a December 17 release date

Things are ramping up for a return to the wasteland this winter. Season two of Prime Video’s Fallout TV show will debut on December 17. The second season had already been loosely pegged for a December release when the news of a third season appeared earlier this year, and the studio shared a few still images of the cast in the upcoming New Vegas setting just yesterday.

The announcement during the Opening Night Live show for Gamescom 2025 also included a surprisingly lengthy teaser trailer with a few tidbits about what to expect in the next eight episodes of the hugely popular video game adaptation. It includes footage of the show’s first Deathclaw, that well-known and oft-despised enemy from the world of the games. Alongside returning stars Ella Purnell, Aaron Moten and Walton Goggins, the teaser reveals that Justin Theroux has been cast as Mr. House, the enigmatic leader of New Vegas.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/fallout-season-two-has-a-teaser-trailer-and-a-december-17-release-date-211307692.html?src=rss 

Meta’s AI voice translation feature rolls out globally

On Tuesday, Meta rolled out its new voice dubbing feature globally. The Reels feature uses generative AI to translate your voice, with optional lip-syncing. Mark Zuckerberg first previewed the feature at Meta Connect 2024.

At launch, the translations are only available for English to Spanish (and vice versa). The company says more languages will arrive later. At least at first, it’s restricted to Facebook creators with 1,000+ followers. However, anyone with a public Instagram account can use it.

The tool trains on your original voice and generates a translated audio track to match your tone. The lip-syncing add-on then matches your mouth’s movements to the translated speech. The demo clip the company showed last year was spot-on — eerily so.

Meta

To use the feature, choose the “Translate your voice with Meta AI” option before publishing a reel. That’s also where you can choose to add lip syncing. There’s an option to review the AI-translated version before publishing. Viewers will see a pop-up noting that it’s an AI translation.

Meta says the feature works best for face-to-camera videos. The company recommends avoiding covering your mouth or including excessive background music. It works for up to two speakers, but it’s best to avoid overlapping your speech.

The company frames the feature as a way for creators to expand their audiences beyond their native tongues. As such, it included a by-language performance tracker, so you can see how well it’s doing in each language.

YouTube launched a similar feature last year. Apple has gotten in on the action, too: Messages, Phone and FaceTime apps have live translation tools in iOS 26.

This article originally appeared on Engadget at https://www.engadget.com/ai/metas-ai-voice-translation-feature-rolls-out-globally-200945034.html?src=rss 

Prosecutors charge man who allegedly used botnet to take down X this spring

An Oregon man has been charged in a federal complaint today on allegations of operating a botnet for hire that conducted cyberattacks beginning at least in 2021. Ethan Foltz has been accused of running Rapper Bot, also known as Eleven Eleven Botnet and CowBot, and using it to execute coordinated distributed denial of service (DDoS) attacks. The complaint claims that Rapper Bot was used to target victims in more than 80 countries, and since April 2025, it has reportedly conducted more than 370,000 attacks against 18,000 unique victims.

“Rapper Bot was one of the most powerful DDoS botnets to ever exist,” US Attorney Michael J. Heyman for the District of Alaska said. “Our office remains committed to disrupting and dismantling cyber criminals that threaten internet security and infrastructure in the District of Alaska and across the United States.”

One of Rapper Bot’s alleged victims was X, which was taken down by a DDoS attack in March. At the time, owner Elon Musk made unsubstantiated claims about the attack being perpetrated by a “large, coordinated group and/or a country” and that it stemmed from IP addresses in Ukraine, although security researchers said it was possible the social network had left servers unsecured.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/prosecutors-charge-man-who-allegedly-used-botnet-to-take-down-x-this-spring-202312254.html?src=rss 

Indiana Jones and the Great Circle is coming to the Switch 2

Indiana Jones and the Great Circle is coming to the Nintendo Switch 2 in 2026. This marks the first Xbox game to be ported specifically to the Switch 2. The game, which we thought made a better movie than a game, has been making its way to other consoles, starting with the PS5 on April 17.

We learned of this new port at the end of a trailer for a DLC called The Order of Giants. This all-new chapter will be released on September 4 and sees Indiana Jones uncover mysteries of the Roman Empire. The trailer aired during Gamescom Opening Night Live alongside a slew of other reveals, including the gameplay trailer for Call of Duty: Black Ops 7.

New releases for the Switch 2, in the form of originals and ports, have been coming in quick succession in these early stages of the console life cycle. We learned earlier this summer that Persona 3 Reload, a remake of the 2006 Atlus classic, comes to Switch 2 in October. We just learned that Kirby Air Riders, the revival of the 2003 GameCube classic Kirby Air Ride, is coming exclusively to Switch 2 in November.

Neither specifics on pricing nor an exact release date for Indiana Jones and the Great Circle on Nintendo Switch 2 have been announced.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/indiana-jones-and-the-great-circle-is-coming-to-the-switch-2-203419271.html?src=rss 

FromSoft’s Sekiro: Shadows Die Twice is becoming an anime

Adaptations of video games continue to be big business. During Opening Night Live at Gamescom 2025, we learned that the punishing Sekiro: Shadows Die Twice by FromSoftware will be turning into an anime show. Sekiro: No Defeat will be available exclusively on Crunchyroll some time during 2026. The show will be directed by Kenichi Kutsuna, who previously worked as an animator on the One Punch Man and Naruto: Shippuden series.

The vibe in the No Defeat trailer does feel distinct from its source material, with a hand-drawn aesthetic that’s a little more vibrant than the muted and immersive world of Shadows Die Twice. But the violence is unchanged, with a couple pretty grisly attacks that point to the anime maintaining the “kill ingeniously” tagline from the game.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/fromsofts-sekiro-shadows-die-twice-is-becoming-an-anime-185050564.html?src=rss 

Former Gears of War and Diablo head Rod Fergusson is now in charge of BioShock

Rod Fergusson, the head of the Diablo franchise for the last five years, is joining 2K Games to lead up the BioShock franchise. This is happening just a couple of weeks after Fergusson announced he was leaving Blizzard. He was also the studio head at Coalition once upon a time, where he oversaw the Gears of War franchise.

Fergusson wrote on X that he will be “overseeing development of the next BioShock game” and will even have a say in that upcoming film adaptation for Netflix. The franchise is in dire need of a new steward, as it was reported earlier this month that 2K executives were unhappy with the direction of the upcoming sequel. The newly-hired franchise head says that he is “deeply grateful for the work done so far” and that he’s “committed to building a BioShock game we’ll be proud of.”

Would you kindly allow me to share some news?

Some of you guessed it, I’m returning to 2K to lead a series that means a lot to me as the new Head of the BioShock Franchise. I’ll be heading up Cloud Chamber and overseeing development of the next BioShock game, along with…

— Rod Fergusson (@RodFergusson) August 19, 2025

The fourth BioShock isn’t the only game in the series that has faced some serious hurdles. Recent reporting has indicated that a remake of the original game was shelved by 2K earlier this year. This remaster was set to support modern frame rates and higher resolutions than the original title.

In other words, there’s a lot riding on this upcoming sequel. BioShock Infinite is over 12 years old at this point and the franchise has been mostly dormant in that time. Here’s hoping that Fergusson can reinvigorate the series.

This article originally appeared on Engadget at https://www.engadget.com/gaming/former-gears-of-war-and-diablo-head-rod-fergusson-is-now-in-charge-of-bioshock-185630691.html?src=rss 

Beyerdynamic launches two new wireless headsets at Gamescom

Beyerdynamic has announced two new wireless gaming headsets at Gamescom 2025. The MMX 150 and MMX 230 are the latest entries in the company’s MMX gaming lineup. The new headsets will be available exclusively in Europe and Canada, and are displayed in Cologne for gamescom attendees.

The MMX 150 wireless is intended for casual gaming as well as everyday listening. It carries up to 50 hours of battery life and offers an EQ via the beyerdynamic app. It comes with a detachable voice microphone with sidetone, letting users hear themselves while gaming. The headset is powered by 40mm drivers. The MMX 150 features plug-and-play compatibility so gamers can use it seamlessly across console, mobile or PC.

The MMX 230 wireless is the new flagship model, and it’s the first Beyerdynamic gaming headset with a user-replaceable battery. The battery pack offers up to 60 hours of listening between charges. The 230 features Bluetooth 6.0 for low-latency connections, as well as a microphone with environmental noise cancellation for clear communications. The headset’s 40mm drivers are tuned for spatial sound, helping gamers hear directional cues.

Both the MMX 150 and MMX 230 will be available in black or white. Each model will ship with a low-latency USB-C dongle, a USB-A adapter and a 1.8-meter USB-C to 3.5mm cable.

The MMX 150 will sell for $250 CAD while the MMX 230 comes in at $350 CAD. The headsets will be for sale via Beyerdynamic’s online store in Q4 of 2025. It’s not entirely clear at this point if they will be available in the United States.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/beyerdynamic-launches-two-new-wireless-headsets-at-gamescom-191011123.html?src=rss 

Google to pay $30 million to settle class-action suit over children’s privacy

Google has reached a settlement over a lawsuit that claimed it illegally collected data from child users without parental consent through its YouTube video platform and then sent them targeted ads. The tech giant will shell out $30 million to settle the proposed class-action suit. According to Reuters, the plaintiffs’ lawyers said there could be 35 million to 45 million class members. Children aged 13 or younger who watched YouTube between July 1, 2013 and April 1, 2020 could be covered. The proposed settlement was filed last night and now awaits judge approval.

This settlement amounts to a slap on the wrist compared to the $170 million fine Google faced in 2019 following a similar suit brought by the Federal Trade Commission for alleged violations of the Children’s Online Privacy Protection Act. Under the terms of that case, YouTube had agreed to stop collecting data on videos aimed at children, and both YouTube and Google were prohibited from future COPPA violations.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/google-to-pay-30-million-to-settle-class-action-suit-over-childrens-privacy-193903510.html?src=rss 

Denshattack! is a blend of Tony Hawk, trains and shonen anime

Denshattack! is what happens when Tony Hawk trades in his skateboard for a high-speed Japanese train. Yes, you read that correctly.

Denshattack! is the latest game from Barcelona indie studio Undercoders, and it’s a delirious, high-speed action experience complete with flow states, a banging original soundtrack, flamboyant characters and coming-of-age drama. Players attempt to keep their train moving while jumping, wall riding, spinning, landing tricks and nailing combos. Between the rail-hopping action, there’s a fully voice-acted story (in English and Japanese) about overcoming oppression and finding your true friends. It’s a wacky mix of ideas, but it all comes together in a Jet Set Radio type of world that looks like a real thrill.

Undercoders is based in Spain, but the studio founders have spent a lot of time backpacking through Japan, visiting the trains specifically. In a virtual briefing ahead of Denshattack!‘s reveal at Gamescom Opening Night Live 2025, director David Jaumandreu and his team couldn’t stop giggling about how much they loved trains, and it was all fairly adorable.

Denshattack! is due out in early 2026 for PC, PlayStation 5 and Xbox Series X/S, and it’ll be available day-one on Game Pass. It features music from lead composer Tee Lopes, who’s best known for Sonic Mania, Sonic Frontiers and Teenage Mutant Ninja Turtles: Shredder’s Revenge, and additional artists from video game music label Kid Katana will contribute to the soundtrack.

This article originally appeared on Engadget at https://www.engadget.com/gaming/denshattack-is-a-blend-of-tony-hawk-trains-and-shonen-anime-174106792.html?src=rss 

Battlestar Galactica might finally get the video game adaption it deserves

In the 16 years since Ronald D. Moore’s take on Battlestar Galactica ended its official TV run in 2009, the most surprising thing about the series is that it hasn’t inspired many great games. Sure, more than a few releases have carried the Battlestar Galactica name, but none of those have managed to capture what made the 2003 miniseries and later 2004 show so special. That might change early next year when Battlestar Galactica: Scattered Hopes arrives.

Ahead of today’s announcement of the game, publisher Dotemu gave the gaming press a chance to play an early build of Scattered Hopes. The first thing you need to know about the game is that it’s made by Alt Shift, the studio behind 2019’s Crying Suns. Alt Shift doesn’t shy away from the fact Crying Suns was inspired by Battlestar Galactica, and the studio’s love for the source material shows in its new project. Even in the version I played, which was missing gameplay features and had yet to be properly balanced, Scattered Hopes feels like BSG’s three-hour pilot episode recreated in game form.

Alt Shift / Dotemu

In Scattered Hopes, you’re tasked with leading a fleet of ships fleeing the destruction of Caprica. Like Crying Suns, the game is a roguelike, meaning gameplay revolves around randomized runs and you’re expected to fail your mission multiple times before you get anywhere close to success. At the start of each run, you pick a fleet, with each one offering a different mix of military and civilian ships for you to command. Once you’re underway, gameplay is a mix of turn-based and real-time strategy as your fleet jumps from system to system to try and outrun the Cylons.

When you first arrive in a sector, you have a handful of turns to carry out scavenging missions, repairs to your fleet and research that will enhance your combat abilities. During this time, situations can develop among the survivors of the Twelve Colonies. For example, on my first run, a group of thieves started stealing supplies from the fleet. What’s interesting about these scenarios is that you’ll frequently be forced to choose between different factions among your survivors, representing the interests of workers, military personnel and other more shady elements. Often, these groups will come forward on their own to offer you something, but those gifts never come free, and you need to balance the influence of each group, lest one become too powerful. 

Alt Shift / Dotemu

After a few turns of this, the Cylons will arrive and will always do so with overwhelming force. These battles play out in real-time, though there’s a tactical pause in case things get too hectic. At the start of my first run, I only had one Battlestar and two fighter squadrons to fight off everything that came my way. 

The goal of these encounters is not to defeat the Cylons, but rather to stay alive as long as it takes for the faster than light drives on your ships to spin up. These battles are the most fun part of the experience. They’re absolutely hectic, and I found making it out with minimal damage to my fleet required prioritizing the right targets. That’s easier said than done. The Cylons often sent a homing missile or tactical nuke my way that forced me to redirect my fighter squadrons to intercept those, leaving the rest of my fleet vulnerable.  

Even in its early state, with seemingly a lot of work left for Alt Shift to do before the game ships early next year, Scattered Hopes is an incredibly fun exercise in crisis management, and I’m hopeful the studio can stick the landing. In the meantime, you can wish list the game on Steam.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/battlestar-galactica-might-finally-get-the-video-game-adaption-it-deserves-180032698.html?src=rss 

Generated by Feedzy
Exit mobile version