Google sues group running massive SMS scam operation

Google has filed a lawsuit against a group of Chinese hackers running a platform called “Lighthouse” that sells phishing services for a monthly fee. The group offers clients its services to launch massive phishing and smishing (SMS phishing) campaigns. Google says the bad actors typically send out emails or text messages that link to fake websites pretending to be legitimate pages of established brands like USPS and E-Z Pass, in order to trick people into keying in their log-ins and other sensitive details. The company found at least 107 sign-in screen templates with Google branding, designed to steal people’s log-in information.

In its announcement, Google said that one million people from 121 countries have fallen victim to the online scams that used Lighthouse and that the bad actors have already stolen $1 billion. In the US alone, they’ve gotten their hands on between 12.7 million and 115 million credit card numbers. The most popular scheme involves pretending to be the USPS and telling victims that they’d have to pay for the redelivery of a package stuck at the post office.

As The Financial Times reports, Google cited data from cybersecurity company Silent Push in its lawsuit as an example, stating that Chinese criminal group “Smishing Triad” used Lighthouse earlier this year to create 200,000 fake websites. Those websites apparently received 50,000 visits a day and compromised millions of US credit cards within a 20-day period. The company is bringing claims under the US Racketeer Influenced and Corrupt Organizations Act, the Lanham Act, and the Computer Fraud and Abuse Act. If the company wins, it would allow Google to work with carriers and website hosts to take down the operation’s domain and servers.

In addition to filing the lawsuit, Google is also backing bipartisan bills in Congress that take aim at foreign cybercriminals. One bill would enable state and local law enforcement to use federal grant funding to investigate financial fraud targeting retirees. Another aims to establish a task force to block foreign robocalls in the US. The last one targets scam compounds, or centers that serve as bases for scam operations, and intends to provide support to the survivors who were trafficked and forced to work for those centers.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-sues-group-running-massive-sms-scam-operation-133000168.html?src=rss 

Gran Turismo 7’s Power Pack DLC unlocks 24-hour racing on December 4

Sony and Polyphony Digital are rolling out a huge update for Gran Turismo 7 on December 4 in the form of a paid add-on. The Power Pack DLC for the PlayStation 5 will unlock 50 new races across 20 theme categories, including 24-hour endurance events that Le Mans fans could sink their teeth into. In previous games, the endurance events really took 24 hours to finish, though you could pause and, eventually, save mid-race, allowing you to pick up where you left off. You can also experience full-race seasons, from practicing for them to qualifying for the main events.

The DLC includes access to Gran Turismo Sophy 3.0, as well, which Sony says will provide “realistic AI behavior” and enable “intense, tail-to-nose battles that push your limits.” Sophy 2.0 was launched as an update back in 2023, offering you “a stimulating opponent that can accelerate and elevate [your] techniques and creativity to the next level.” Finally, the DLC will give you 5 million in in-game Credits. The companies have yet to reveal how much the Power Pack DLC will cost, but it will be available for download from the PlayStation Store.

Play through full sessions from practice to qualifying to the race, and go tail-to-nose with GT Sophy 3.0!

The Power Pack DLC adds 50 new races like 24H endurance and comes with 5M in-game credits. Coming 4 December!

More details👇https://t.co/qrnscuILGs#GT7 #GranTurismo pic.twitter.com/3CDEJDuq8l

— Gran Turismo (@thegranturismo) November 11, 2025

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/gran-turismo-7s-power-pack-dlc-unlocks-24-hour-racing-on-december-4-045454411.html?src=rss 

The first permanent Pokémon theme park opens in February 2026

PokéPark Kanto, the first permanent Pokémon theme park, will open its doors on February 5, 2026. Previous Pokémon parks and attractions existed in the past, but they were only open for a limited time. PokéPark Kanto will be located inside the Yomiuriland amusement park in Tokyo, Japan and will require an add-on pass to enter. Visitors will have to go through a “Pokémon Research Lab” building, which serves as the gateway to the park’s two sections: Pokémon Forest and Sedge Town

The Pokémon Forest is exactly what it sounds like. It’s a stretch of land with hills, paths with tall grass, rocky trails and tunnels where visitors will see Pokémon in their natural habitats. The Pokémon statues are posed to show that they’re engaging in various activities, such as battling or playing with friends.

Meanwhile, Sedge Town is the town center where visitors will find the Pokémon Center and Poké Mart, which sounds like a place where they can buy some refreshments. In addition to the main attractions, PokéPark Kanto will feature Pika Pika Paradise, a ride featuring over 30 electric-type Pokémon. There’s also Vee Vee Voyage, a carousel featuring carriages pulled by Ponyta and Rapidash, as well as balloons where visitors can ride with Eevee.

We’ve yet to see actual photos of the park, but the trailer below will give you a glimpse of what you can expect.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-first-permanent-pokemon-theme-park-opens-in-february-2026-012228856.html?src=rss 

Sony made an official 240Hz PlayStation monitor with a built-in DualSense charging hook

Sony had some new hardware to reveal during its State of Play Japan showcase on Tuesday. Along with a refreshed Japanese-only PS5 Digital Edition, the company unveiled an official PlayStation monitor that you can also hook your PC up to. It’s a 27-inch QHD display with a 240Hz refresh rate and support for HDR and variable refresh rate. However, the refresh rate is limited to 120Hz when you’re playing PS5 games.

What’s more, the monitor has a charging hook. It folds down from the rear of the display and you can place your DualSense controller on it, so you’re ready to play whenever the mood strikes. The monitor will be available in the US and Japan sometime next year. Sony hasn’t revealed how much it will cost.

The monitor follows the Pulse Elevate portable desktop speakers that Sony announced back in September. These will work with PC, Mac, PlayStation 5 and PlayStation Portal and are set to arrive in 2026 as well.

The new hardware seems to be part of the company’s push to become more of a player in PC gaming. For instance, the company recently made it possible to pair a DualSense controller with more than one device at a time, making it easier to switch the connection from a PS5 to a PC and vice-versa.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-made-an-official-240hz-playstation-monitor-with-a-built-in-dualsense-charging-hook-230659339.html?src=rss 

Elden Ring Nightreign’s DLC is The Forsaken Hollows, out December 3

Elden Ring Nightreign, the co-op survival take on FromSoftware’s massively successful open-world single-player game, is getting a DLC at the end of this year. The Forsaken Hollows launches on December 4, 2025. This DLC is the first big content update for the spinoff, although Nightreign did receive previous updates to add improved tuning for the two-player and solo-player experiences, as well introducing an even-more-punishing Deep of Night mode. 

The trailer shows exactly the grim, macabre setting and inventive-looking boss designs that we’ve come to expect from FromSoft. The Forsaken Hollows will add two more character classes for players to choose from. The book-wielding Scholar is an arcane magic user who “gains incredible advantages through battlefield observation.” This seems like a good choice for the tactically-minded players, while the new Undertaker class favors faith and strength builds. There will also be a new region to explore and two new bosses.

We learned yesterday that DLC was in the works for Nightreign thanks to a mention during the earnings report from parent company Kadokawa, but it seemed the new content might not be ready until early 2026. Hopefully today’s announcement will calm the players who have been review-bombing the game on Steam due to the lack of information about updates.

This article originally appeared on Engadget at https://www.engadget.com/gaming/elden-ring-nightreigns-dlc-is-the-forsaken-hollows-out-december-3-233113937.html?src=rss 

Threads is adding features for creators to promote their podcasts

Threads is working on new features that could make the text-based social network a bit more audio-friendly. Starting today, Threads is rolling out some new features for sharing podcasts and podcast episodes. Creators have the option to add the link to their show to their bio page; after that, their posts with show and episode links will appear with an audio preview. Non-hosts will also start to see the new previews when they post links to their favorite shows.  

For starters, the rollout is only supporting Spotify shows. Connor Hayes, who heads up Threads and also posted about the new feature, said in a reply to another user that Apple Podcasts will also eventually receive support. The previews are going live today and will become available to all users over the coming weeks.

In theory, this feature could help attract new listeners. However, Threads doesn’t have a strong success rate when it comes to its users clicking on links. It should be interesting to see if the audiovisual addition makes it any more appealing for people to visit podcast pages.

This article originally appeared on Engadget at https://www.engadget.com/threads-is-adding-features-for-creators-to-promote-their-podcasts-215711793.html?src=rss 

Google is clamping down on Android apps that cause excessive battery drain

It can be tough to know when a phone is on its deathbed or when an app is just being an overt battery hog. Google is going to help users get to the bottom of things, according to a recent Android Developers Blog.

The company just announced the launch of a new metric for app developers that keeps an eye on battery usage. If a developer consistently runs afoul of Google’s battery usage guidelines, a warning will pop up in the Play Store to alert end users.

Google

This metric will keep a particular eye on so-called wake locks, which is when smartphones are prevented from entering sleep mode by battery-hungry apps that want to run background processes when the screen is off. Google says wake locks are a “heavy contributor to battery drain” and has developed a threshold for what is deemed acceptable for apps running in the background.

This threshold “considers a user session excessive if it holds more than two cumulative hours of non-exempt wake locks in a 24 hour period.” There are exemptions if the background process offers “clear user benefits” with examples given of audio playback and user-initiated data transfers.

If a developer doesn’t fix the underlying wake lock issue, they get slapped with a visible warning. The Play Store label says that “this app may use more battery than expected due to high background activity.” That will likely turn off potential downloaders. I certainly wouldn’t pop one of those apps on my phone.

Google will go a step further in some cases, making the offending apps ineligible for certain discovery sections within the Play Store. These rules go into effect on March 1, so we only have a few more months to experience just how quickly an Android phone can go from a full battery to completely dead.

This article originally appeared on Engadget at https://www.engadget.com/apps/google-is-clamping-down-on-android-apps-that-cause-excessive-battery-drain-194008031.html?src=rss 

Sony says Destiny 2 has not met expectations

Sony is not happy with the performance of Destiny 2, the company confirmed in its latest Q2 earnings announcement. “Regarding Destiny 2, partially due to changes in the competitive environment, the level of sales and user engagement have not reached the expectations we had at the time of the acquisition of Bungie, Inc.” Sony Chief Financial Officer Tao Lin said. In response, the company is recording around a $204 million impairment on the developer’s intangible assets.

The impairment isn’t equivalent to money lost, but rather a representation of Destiny 2 not meeting the sales and engagement models Sony made when it acquired Bungie. The “intangible assets” Bungie brought to the deal, like the Destiny IP and the developer’s existing customer relationships, are worth less right now than expected. However, that doesn’t extend to the “goodwill” created when both companies agreed to the acquisition, Sonys says, because it’s “supported by the whole game segment.”

When it completed its acquisition of Bungie for $3.6 billion in 2022, Sony believed the developer could use its expertise in running online games to help expand PlayStation’s live service offerings. While the strategy has led to successes, like Helldivers 2, which has proven to be a popular multiplayer game on PC, PlayStation and Xbox, it’s also created catastrophic failures like Concord, which was pulled from digital stores less than two weeks after it launched.

Sony’s announcement doesn’t suggest the company believes it was wrong to purchase Bungie, but it does put even more pressure on the developer to perform, and justifies Sony taking firmer control of what happens at the studio. Renegades, a planned Star Wars-themed expansion, could bring the mass appeal Bungie is hoping for, but the developer has a whole other game to contend with, too.

Bungie delayed its take on an extraction shooter, Marathon, in June, after it was revealed that a significant portion of the game used stolen assets. The developer hasn’t announced a new release date since then, but assuming interest in Destiny 2 never fully returns, a lot could ride on Bungie’s next game.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-says-destiny-2-has-not-met-expectations-200000610.html?src=rss 

Nintendo and Lego tease a Legend of Zelda: Ocarina of Time set

Lego has a long history of geek and gaming crossovers. We’ve seen recent sets for Star Wars and Star Trek, while past collaborations include everything from Super Mario Bros. to Minecraft. The latest blocky tie-in is a classic: The Legend of Zelda: Ocarina of Time, as teased on social network X by Nintendo of America with the caption “Do you realize who you’re dealing with?”

🔥Do you realize who you’re dealing with?#LEGOTheLegendofZelda pic.twitter.com/NCl84ydZ3a

— Nintendo of America (@NintendoAmerica) November 11, 2025

The short video clip recreates a scene from the game, with a minifig of Link armed with his Hylian shield and Master Sword beside a tiny floating Navi fairy. (Presumably Lego Navi will not interrupt you with “Hey! Listen!” every five minutes, but maybe the company is striving for total accuracy.) A blurry Zelda minifig stands behind them, and the heroes stare upward at the looming shadow of what must be a Ganon character. Whether the villain is a minifig of his own or a larger-than-life constructed model remains to be seen. The set won’t be released until 2026, but most likely either Lego or Nintendo will reveal more details ahead of the launch date. 

This isn’t the first time Hyrule is getting the Lego treatment. The brands’ debut Legend of Zelda collab was a set of the Great Deku Tree that came out last year, and it could be built as either the wise arboreal being from Ocarina of Time or from Breath of the Wild.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/nintendo-and-lego-tease-a-legend-of-zelda-ocarina-of-time-set-201500150.html?src=rss 

Remix in Google Messages brings AI photo editing to even more phones

Google’s November 2025 Pixel Drop is available today, and it includes some new features that should benefit more than just the Pixel phones and tablets Google typically targets. A new messaging feature called Remix in Google Messages expands access to Gemini-powered photo editing, and Google’s improving its Scam Detection and Pixel VIP features, too.

Remix in Google Messages is essentially Google’s Nano Banana photo editing tool, but available directly in Google Messages. The feature uses the same image model as Gemini and Google Photos, and lets Messages users tweak photos directly in a chat. Importantly, the edited photos are viewable by anyone in the chat, even if they’re not on Android. The feature is available in English in the US, UK, Australia, Canada, India, Ireland and New Zealand with RCS enabled. Google says remixed images can also be sent over MMS.

In the Google Photos app, those photo editing skills will now also be even more personalized. Google says eligible Android users with Ask Photos and Face Groups enabled, can refer to people in their photos by name while they edit. The Photos app can use past photos of your labelled friends to make tweaks like adding a smile or opening someone’s eyes without having to be provided a previous reference.

Power Saving Mode in action.

Google

For anyone who owns one of the latest Pixel 10 phones, the Pixel Drop includes a new Power Saving Mode in Google Maps that blacks out the screen and only shows essential information and directions. Google claims the feature and extend battery life for up to four hours. The company hasn’t announced any plans, but the feature seems like it could be an equally good fit on Android Auto.

Scam Detection is Android’s built-in feature for identifying scam calls and warning you with a notification. As part of the Pixel Drop, Scam Detection will now also work with messages, warning you in your notifications on Pixel 6 devices and up if you could be dealing with fraud. As part of the update, Scam Detection is also now available in the UK, Ireland, India, Australia and Canada. The update also includes support for Notification Summaries on the Pixel 9 and up, which summarize frequent group chat notifications as a recap in your notification shade. If you’ve marked anyone as a Pixel VIP (a feature added back in June), Android will now also prioritize their messages so you don’t miss them.

Alongside those more practical features, Google is also introducing a new seasonal Wicked: For Good theme pack on Pixel 6 and newer devices. The theme pack is accessible via a new Theme Packs app that was released earlier in November. While it uses existing options like your wallpaper and icon settings to set “Glinda” and “Elphaba” themes, the convenience of Theme Packs is the ability to change all those settings at once. It’s unfortunate Google’s introducing the tool with an ad, but it could prove useful down the line.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/remix-in-google-messages-brings-ai-photo-editing-to-even-more-phones-190000445.html?src=rss 

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