Google’s Play Games update will show people what you’re playing

Google is readying an update for its Play Games app that will introduce stats and milestones to your all-new profile. From September 23 (October 1 in the EU and UK), other players will be able to see which games you’ve played and for how long, as well as any achievements you’ve unlocked. Google says there will also be new “social features,” but it’s not yet clear what they’ll be.

It sounds a lot like Google’s take on Steam profiles (similar features are also available on PlayStation and Xbox) and the company says it will be collecting usage data for games you’ve installed or played previously, adding that it may pass on information about your in-game activity to developers. You can also choose to import your past activity on a one-time basis, which Google pulls from your account history and then uses to populate your Play Games profile statistics from the start. You’re already able to decide whether data related to gaming is collected through Activity Controls in your account settings.

It’s up to you whether people can see your profile or not. If you make it public, other people can follow you and snoop on your gaming activity, but you can also choose to hide it if you don’t want anyone to know how many hours you’ve spent playing Angry Birds. You’re also free to delete your Play Games profile entirely, along with all of the data it’s using.

Google’s overhauled gaming profiles will arrive around the same time as Apple’s annual software updates for all of its devices, which will introduce a new dedicated gaming app, simply called Games. Pre-installed on all updated Mac, iPhone and iPad devices, it effectively replaces Game Center and will behave more like a modern gaming hub. Games will feature leaderboards, matchmaking services, recommendations and news regarding new titles. And like Google’s offering, you’ll be able to see what your friends are playing.

This article originally appeared on Engadget at https://www.engadget.com/gaming/googles-play-games-update-will-show-people-what-youre-playing-164549921.html?src=rss 

Call of Duty is getting the movie treatment, courtesy of Paramount

Paramount has just signed a deal with Microsoft and Activision to make a movie based on the iconic Call of Duty franchise. The valuation of the deal hasn’t been revealed, but CoD is a mighty lucrative IP.

We don’t know much about the specifics of the deal, other than it covers a live-action feature film that Paramount will develop, produce and distribute. This means we don’t have any information about the cast, creative team or what game or era the film will pull from.

After all, there have been more than 30 mainline games in the franchise. Some of the standard Call of Duty games could make for decent, yet slightly derivative, war movies, while the more futuristic titles could spin out into sci-fi epics.

Variety reports that this could just be the beginning. The deal is for one movie but industry sources indicate that there’s potential here for Paramount to expand the franchise to more movies and TV shows. Get ready for the CoDCU.

Paramount recently completed an $8 billion merger with Skydance, after making some controversial moves that were widely seen as appeasements to President Trump to secure the blessing of the FCC. Since that happened, the newly-formed media conglomerate has been on a spending spree.

It lured the creators of Stranger Things away from Netflix and shelled out over $7.7 billion for exclusive rights to UFC events for the next seven years. The company recently announced plans to double its yearly theatrical output, eventually hoping to release 20 films annually. As for games, Call of Duty: Black Ops 7 arrives on November 14.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/call-of-duty-is-getting-the-movie-treatment-courtesy-of-paramount-171408410.html?src=rss 

Tesla’s latest ‘Master Plan’ isn’t a mission statement, it’s a discursive mess

Tesla has released part four of its so-called “Master Plan” in a post on X. Unlike the more focused “Secret Tesla Motors Master Plan,” which outlined concrete plans for future products, this “Master Plan Part IV” reads more like a rambling utopic fever dream that was partly written by Grok, while touching on Tesla’s AI-powered products.

Tesla says it intends to “deliver unconstrained sustainability without compromise,” and that the company is “unifying our hardware and software at scale” in order to create a “safer, cleaner and more enjoyable world” through “sustainable abundance.” Specifics on what any of that actually means were largely absent throughout the manifesto.

Over the post’s 1000 words, Tesla waxes poetic about how semiconductors and the internet changed the world, employs self-aggrandizing language about pushing forward the electric vehicle market and shares extremely vague depictions of a future molded by the company’s products.

“How we develop and use autonomy — and the new capabilities it makes available to us — should be informed by its ability to enhance the human condition,” the company writes in one particularly vague passage. “Making daily life better — and safer — for all people through our autonomous technology has always been, and continues to be, our focus.”

Another passage reads, “We must make one thing clear: this challenge will be extremely difficult to overcome. The elimination of scarcity will require tireless and exquisite execution. Some will perceive it as impossible. And plenty of others will laud every obstacle and setback we inevitably encounter along the way. But once we overcome this challenge, our critics will come to see that what they once thought was impossible is indeed possible. And that will be fine with us, because what matters most is that, together, we create a sustainable and truly abundant future for generations to come.”

The Tesla Master Plans have been treated with almost religious reverence in tech circles over the years as fans of the electric car company and its polarizing CEO point to them as evidence of Musk’s visionary thinking.

The first Master Plan, authored by Musk in 2006, espoused lofty but specific goals, many of which ultimately came to pass. In it, Musk laid out how “The strategy of Tesla is to enter at the high end of the market … and then drive down market as fast as possible to higher unit volume and lower prices with each successive model.”

This is exactly what the company did, leveraging earnings from the 2008 Roadster to build the Model S in 2012 and Model X in 2015, then using those profits to create the Model 3 in 2017 and Model Y in 2020, the latter of which went on to become the best-selling car in the world in both 2023 and 2024.

The second Master Plan, published in 2016, was the last one with Musk’s name attributed to it and laid out a vision for Solar Roof and Powerwall, the need to create an electric pickup truck and semi, the future of autonomous driving and a plan for a fleet of robotaxis. Tesla’s energy generation and storage business now accounts for 10 percent of company revenues. The Cybertruck and Semi both launched years later though have not yet proven successful, and Tesla’s “Full Self-Driving” has been in beta for years. Meanwhile, robotaxis saw a limited launch with in-vehicle supervisors earlier this summer.

Master Plan Part 3 was a stark departure from the more focused initial duo. It’s basically a 40-page white paper with fanciful ambitions for a decarbonized future. It was heavy on data but short on product roadmaps.

Part IV really jumped the shark, and while it tells us that “we are on the cusp of a revolutionary period primed for unprecedented growth” and that “this time it will not be a single step but a leap forward for Tesla and humanity as a whole,” it offers little by way of how the company plans to accomplish that leap.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/teslas-latest-master-plan-isnt-a-mission-statement-its-a-discursive-mess-162301466.html?src=rss 

OpenAI is adding parental controls to ChatGPT

OpenAI has promised to release parental controls for ChatGPT within the next month, the company said Tuesday. Once the controls are available, they’ll allow parents to link their personal ChatGPT account with the accounts of their teenage children. From there, parents will be able to decide how ChatGPT responds to their kids, and disable select features, including memory and chat history. Additionally, ChatGPT will generate automated alerts when it detects a teen is in a “moment of acute distress.” According to OpenAI, “expert input will guide this feature to support trust between parents and teens.”

The announcement of parental controls comes after OpenAI was sued in the first known instance of a wrongful death lawsuit against an AI company. In a lawsuit filed last week, Matt and Maria Raine, the parents of a teen who committed suicide this year, allege ChatGPT was aware of four failed suicide attempts by their son before helping him plan his death. The Raines said ChatGPT provided their son Adam with information on specific suicide methods, and even gave him tips on how to hide neck injuries sustained from his previous failed attempts.      

On Tuesday, OpenAI said parental controls are part of a broader effort by the company to improve safety on ChatGPT. Separately, the company has promised to work with additional experts, including those who specialize in eating disorders, substance use and adolescent health, to fine tune its models. 

The company has also promised to deploy a new real-time router designed to funnel sensitive conversations through its reasoning models. “Trained with a method we call deliberative alignment, our testing shows⁠ that reasoning models more consistently follow and apply safety guidelines and are more resistant to adversarial prompts,” said OpenAI. Moving forward, in situations where ChatGPT detects a person may be in distress, the chatbot will direct those conversations through a reasoning model, regardless of the model the user selected before starting the conversation. 

More broadly, OpenAI says people can expect more safety features in the future. “This work has already been underway, but we want to proactively preview our plans for the next 120 days, so you won’t need to wait for launches to see where we’re headed,” OpenAI said. “The work will continue well beyond this period of time, but we’re making a focused effort to launch as many of these improvements as possible this year.”

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-is-adding-parental-controls-to-chatgpt-144128085.html?src=rss 

The first Game Pass additions for September include Hollow Knight: Silksong and I Am Your Beast

Microsoft has revealed the first batch of Game Pass additions for September 2025 and there’s one hornet-shaped title that looms large over the others. After a seven-year wait, Hollow Knight: Silksong arrives on September 4. We’ve known for a few years that the sequel to Team Cherry’s indie blockbuster would be on Game Pass on day one, and it’ll be available on the Ultimate and PC versions of the service.

Xbox announced the Metroidvania’s future debut on Game Pass all the way back at its June 2022 showcase. At the time, it claimed every game shown at the event would be out within the following 12 months. That didn’t exactly happen in Silksong‘s case.

Team Cherry confirmed pricing for Silksong this week as well. It’ll cost $20 on all platforms. The developer added that there will be a free Nintendo Switch 2 upgrade pack with “enhanced features” available for Kickstarter backers who receive a Switch key (it’s implied, but not confirmed, that anyone who gets the Switch 1 version will be able to upgrade for free later).

If you’re planning to dive into Silksong as soon as it goes live at 10AM ET on Thursday and you’re looking for something to play on Game Pass in the meantime, it’s maybe worth checking out I Am Your Beast. This is a fast-paced, covert revenge shooter from the folks at Strange Scaffold (Clickolding, TMNT: Tactical Takedown and El Paso, Elsewhere). It’s dropping on the Ultimate, PC and Standard versions of Game Pass today.

On September 3, Nine Sols will join the Game Pass Standard lineup after being on the Ultimate and PC versions of the service since last November. This is a Metroidvania from Devotion developer Red Candle Games, and it was one of our favorite games of 2024.

The other Game Pass additions for the first half of September are:

Real-time strategy game Cataclismo (PC) — September 4 on Game Pass Ultimate, PC Game Pass

3D action adventure Paw Patrol World (Cloud, Console, and PC) — September 10 on Game Pass Ultimate, PC Game Pass and Game Pass Standard

Disaster recovery/construction sim RoadCraft (Cloud and Xbox Series X/S) — September 16 on Game Pass Ultimate and Game Pass Standard

Inevitably, a few games are cycling off of Game Pass too. All You Need is Help, Wargroove 2 and We Love Katamari Reroll+ Royal Reverie are all leaving the library on September 15.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/the-first-game-pass-additions-for-september-include-hollow-knight-silksong-and-i-am-your-beast-145148351.html?src=rss 

Marshall adds a subwoofer and compact soundbar to its Heston TV audio lineup

Marshall’s family of TV audio gear is growing. The company has announced the Heston Sub 200 subwoofer and Heston 60 compact soundbar, both of which are now available for pre-order. The $700 Heston 60 is a smaller take on the first soundbar Marshall introduced earlier this year, the Heston 120, offering Dolby Atmos and DTS-X for more intimate spaces. With the Heston Sub 200, a $600 subwoofer that pairs with both soundbars, Marshall touts “a sound that can be truly felt.” Both products come in Cream and Black, and sport Marshall’s classic guitar amp styling. They ship September 23.

The Heston 60 has 7 Class D amplifiers — two 25W and five 5W — with a total power output of 56W. It has two woofers and five full range drivers. The soundbar offers wireless and wired connectivity, with Bluetooth (5.3) and Wi-Fi, as well as an HDMI 2.1 port (eARC), a 3.5mm aux port, an RCA input and USB-C. It also supports AirPlay 2, Google Cast, Spotify Connect and Tidal Connect.

The Heston 200, Heston 120 and Heston 60

Marshall

The Heston Sub 200 packs two 5.25 inch subwoofers and two 120W Class D amplifiers, with a peak total power output of 236W. Marshall says it’ll deliver deep, room-shaking bass. The subwoofer has Bluetooth and wired input (RCA mono). 

The Heston 60 and Heston Sub 200 will be available from Marshall starting September 23, and will roll out to select other retailers on September 30.

This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/marshall-tv-subwoofer-heston-200-compact-soundbar-heston-60-140044805.html?src=rss 

ExpressVPN switches to multi-tiered pricing plans, letting users tweak features to plan duration

ExpressVPN has tripled its subscription options by switching to a tiered pricing structure, effective today. The new system includes three levels of service, the cheapest offering basic VPN service and the others adding extra features. Each one of those levels — Basic, Advanced and Pro — can be purchased for monthly, yearly or two-year durations.

In total, you’ve now got nine different options for subscribing to ExpressVPN. The company also says legacy plans will remain active “for now,” and current customers won’t be downgraded. The change is similar to the approach already used by rivals like NordVPN and Surfshark.

Previously, ExpressVPN locked feature offerings to the duration of the plan, so the only way to get the full suite of features was to subscribe for 24 months. Now, while longer-term subscriptions will still offer discounts, features depend on your level of subscription instead of how long it lasts.

The new tiers roll in some features that were previously part of ExpressVPN’s Identity Defender suite, including identity monitoring, credit reports and data removal services. New types of plans will also bump the number of allowed simultaneous connections to as high as 14. Here’s what you’ll get with each tier.

ExpressVPN

The Basic plan comes with “core VPN functionality” including the Lightway protocol. Basic users will no longer have access to the ad blocker, tracker blocker or parental controls. It can be used on 10 devices at once and will cost $12.99 for a month, $74.85 for a year and $97.72 for two years.

The Advanced plan raises the device limit to 12 and adds the blockers and parental controls, plus the ExpressVPN Keys password manager. It also gives you three days of eSIM service and adds the Identity Defender features — leak alerts, $1 million of identity theft insurance, data removal and credit monitoring. As was already the case, those ID protection features are available only to users in the United States.

An Advanced plan will cost $13.99 for a month, $89.85 for a year and $125.72 for two years. The one-year and two-year plans are both cheaper than the same duration used to cost. Advanced subscribers also get five days of eSIM service and a discount coupon for between 25 and 50 percent off an ExpressVPN Aircove router (it’s not currently clear how the exact discount will be determined).

Although Basic and Advanced users can pay extra (between $3.99 and $8.99) for a dedicated IP address, it comes standard on a Pro subscription. Pro users additionally get monthly credit reports and data removal, 14 simultaneous connections and an Aircove discount between 50 and 75 percent. A Pro plan costs $19.99 for a month, $134.95 for a year and $209.72 for two years.

What ExpressVPN tiered pricing means for VPN shoppers

Ultimately, I don’t think this new approach will change much about the experience of using ExpressVPN. It’s not introducing any new features; I already touched on everything here in my recent ExpressVPN review, so the only difference is how much you’ll pay to access the perks.

The best news for consumers is that ExpressVPN is now available for significantly cheaper than before. A two-year Basic plan costs about 30 percent less than a two-year subscription used to — though a one-year basic plan is still more expensive than a comparable subscription to Proton VPN or Surfshark. All that said, I can’t enthusiastically recommend a Basic subscription until I know that it includes the Network Lock kill switch and split tunneling on supported platforms (we’re reaching out to ExpressVPN to confirm this).

We’re in the process of overhauling our ranking of best VPNs, including the new information from ExpressVPN — check in soon to see the results.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/vpn/expressvpn-switches-to-multi-tiered-pricing-plans-letting-users-tweak-features-to-plan-duration-130016667.html?src=rss 

Switzerland launches its own open-source AI model

There’s a new player in the AI race, and it’s a whole country. Switzerland has just released Apertus, its open-source national Large Language Model (LLM) that it hopes would be an alternative to models offered by companies like OpenAI. Apertus, Latin for the world “open,” was developed by the Swiss Federal Technology Institute of Lausanne (EPFL), ETH Zurich and the Swiss National Supercomputing Centre (CSCS), all of which are public institutions. 

“Currently, Apertus is the leading public AI model: a model built by public institutions, for the public interest. It is our best proof yet that AI can be a form of public infrastructure like highways, water, or electricity,” said Joshua Tan, a leading proponent in making AI a public infrastructure

The Swiss institutions designed Apertus to be completely open, allowing users to inspect any part of its training process. In addition to the model itself, they released comprehensive documentation and source code of its training process, as well as the datasets they used. They built Apertus to comply with Swiss data protection and copyright laws, which makes it perhaps one of the better choices for companies that want to adhere to European regulations. The Swiss Bankers Association previously said that a homegrown LLM would have “great long-term potential,” since it will be able to better comply with Switzerland’s strict local data protection and bank secrecy rules. At the moment, Swiss banks are already using other AI models for their needs, so it remains to be seen whether they’ll switch to Apertus. 

Anybody can use the new model: Researchers, hobbyists and even companies are welcome to build upon it and to tailor it for their needs. They can use it to create chatbots, translators and even educational or training tools, for instance. Apertus was trained on 15 trillion tokens across more than 1,000 languages, with 40 percent of the data in languages other than English, including Swiss German and Romansh. Switzerland’s announcement says the model was only trained on publicly available data, and its crawlers respected machine-readable opt-out requests when they came across them on websites. To note, AI companies like Perplexity have previously been accused of scraping websites and bypassing protocols meant to block their crawlers. Some AI companies have also been sued by news organizations and creatives for using their content to train their models without permission. 

Apertus is currently available in two sizes with 8 billion and 70 billion parameters. It’s currently available via Swisscom, a Swiss information and communication technology company, or via Hugging Face

This article originally appeared on Engadget at https://www.engadget.com/ai/switzerland-launches-its-own-open-source-ai-model-133051578.html?src=rss 

JBL’s Grip Bluetooth speaker doubles as a snazzy reading light

JBL just announced a new portable Bluetooth speaker, called the Grip. This model includes a rope hook, which should make it easy to attach to backpacks, ski gear, or just about anything else.

It also features customizable ambient lighting that actually looks pretty useful. The company says this lighting scheme makes the speaker a “perfect bedside companion for late-night reading.” A speaker that doubles as a night light? I can see the use for that.

As for the audio, JBL promises “pro sound” at a “fuller volume” when compared to some rival Bluetooth speakers. It boasts multispeaker connectivity via Auracast, which makes it much easier to switch between sources. The battery life is also on point here, offering up to 14 hours of use per charge.

The speaker looks pretty durable, with an IP68 waterproof and dustproof rating. The company also notes that the unit is drop-proof, so “it can survive a hard fall onto concrete.” The JBL Grip costs $100 and is available in numerous colorways. Pre-orders are open right now, with shipments going out on September 28.

This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/jbls-grip-bluetooth-speaker-doubles-as-a-snazzy-reading-light-120033764.html?src=rss 

Dolby announces Dolby Vision 2, expanding picture quality ‘beyond HDR’

Dolby Vision has been one of the industry standards for HDR on TVs for over a decade. At IFA 2025, Dolby Laboratories is introducing Dolby Vision 2, what it calls “a groundbreaking evolution of its industry-leading picture quality innovation.” The second iteration has been updated to meet the capabilities of today’s TV technology and the ever-expanding set of artist tools. Dolby Vision 2 includes a more powerful image engine, better optimization for your TV and features that go “beyond HDR.” 

The base of Dolby Vision 2 is called Content Intelligence. Dolby says these tools provide a better “bridge” between the creative professionals and the living room by using AI to automatically adapt your TV to what your watching and where you’re watching it. Content Intelligence includes tools like Precision Black to help keep darker scenes visible and Light Sense that detects ambient light to create the best picture. There’s also Sports and Gaming Optimization that caters to the specific needs of live sports and gaming with upgrades to white point adjustments and motion control. 

Bi-directional tone mapping will allow premium TVs produce “deliver higher brightness, sharper contrast and deeply saturated colors” while maintaining artist intent, Dolby explains. That “beyond HDR” push includes features like Authentic Motion. This tool is what Dolby calls “the world’s first creative driven motion control tool to make scenes feel more authentically cinematic.”

When it’s ready for the living room, Dolby Vision 2 will be offered in two ways. First, Dolby Vision 2 Max will come on premium TVs to harness all of their processing power to provide unique premium features. Regular Dolby Vision 2 is what you’ll find on mainstream TVs with features that run on the new image engine and Content Intelligence. 

When new standards like this are introduced, sometimes it takes a while for them to actually make it into products you can buy. Dolby says Hisense will be the first to bring Dolby Vision 2 to market, offering support for the new standard on its “premium” TVs, including RGB-MiniLED models. What’s more, French streaming service Canal+ is also on board, aiming to leverage the new technology for movies, TV shows and live sports. 

You’ll want to tune into our CES coverage in January, because Dolby Vision 2 will certainly be a topic of discussion for the companies that typically debut new TVs in Las Vegas. Perhaps we’ll also get a demo of what this second-gen tech is capable of at the show as well. 

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/dolby-announces-dolby-vision-2-expanding-picture-quality-beyond-hdr-123019504.html?src=rss 

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